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View Full Version : Meta-magic feats



SirValentine
04-10-2020, 02:35 PM
So among their choices for bonus feats, Alchemist can supposedly pick any of:


Accelerate Spell
Empower Healing Spell
Empower Spell
Enlarge Spell
Eschew Materials
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell

Which Alchemist spells accept Enlarge as a meta-magic?

If the answer is "none", then why is Enlarge a class bonus feat choice? (Yes, I'm aware you could use Enlarge on multiclass, or racial or enhancement or ED abilities. But you can also just take Enlarge in one of your many "generic" feat slots.)

DrawingGuy
04-11-2020, 03:39 PM
There is no Alchemist spell for which Enlarge works. I think they have it listed simply because they checked every Meta Magic box when doing the list. It's been brought up to them to take it off before as it could lead to confusion for newer players. Technically, though, an Alchemist can take Arcane Pulse or use EA's Sound Burst, both of which can use Enlarge. That is not to say that a single Epic spell and an SLA that doesn't match Alchemist stat or DCs justifies the feat, but it at least isn't a zero factor. My vote, though, is to drop it from Alchemist's list.

erethizon
04-17-2020, 11:51 PM
According to the wiki, the tier one bombardier vial throwing SLA can use Enlarge, though I don't know what an enlarged single-target spell even means (I have never actually used enlarge so I am not familiar with it).

acemonkey
04-18-2020, 10:11 PM
Enlarge = double range, normal offensive spell is about 30 feet. Rays come with free double range, and enlarge is the other way to double your range. Vials seem to have double range free, like rays.

Scrag
02-06-2023, 06:12 AM
Enlarge = double range, normal offensive spell is about 30 feet. Rays come with free double range, and enlarge is the other way to double your range. Vials seem to have double range free, like rays.

Range is a bit nebulous. (Sorry for necropost).

Does this enlarge the length of the radius of an aoe spell? Is there any way to lengthen the radius of an aoe spell?

I am beyond frustrated with aoe dots. I recently took ice storm, but even at +2 to my enemies, _humans_ and the like just walk out of it, having suffered only 1 tick if I am lucky. I am soloing.

According to ddowiki and ingame tooltip, this is supposed to do a 50% reduction in speed, to (in theory), keep things in long enough to do _some_ damage. I am not seeing this slow effect at all.

Is this broke? Will enlarge deal with the small radius issues so I can actually target in the middle and get things coming into the spell and staying in melee?

Do I really just need to triple down on cone of cold with (maximize) + empower on top?