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charlieman
04-05-2020, 01:45 PM
Aeliyn's Vistani Knife Throwing Alchemist

Disclaimer: This is NOT a heroic leveling build, I did, however, find that it performed very well 20-30 so this may be used for farming ETR's or Endgame but I cannot suggest it for heroic players. Also, a better race choice would probably be Gnome or Drow for the bonus to INT (base and if racial AP their trees) and the ability to start as an Artificer for higher trapping skills. As an INT based character though I didn't struggle with skill points to catch up on my trapping skills. Gnomes are also a shorter range which is supposed to be better for IPS.
Current for U45
Credit to Zeratide: I used his Alchemist Thrower (https://docs.google.com/document/d/1H8dNPpGCYs7yldkVUUCdtxzQquu3tMCMoaFzIErwBEI/edit) as a base for this build



Class: 12 Alchemist, 6 Ranger, 2 Arti
Race: Aasimar Scourge
Alignment: Neutral

Tomes:
+8 Supreme (build requires a +7 dex tome for Combat Archery & IPS)

Stats:
STR: 8
DEX: 14
CON: 16
INT: 18 - [All Level Ups]
WIS: 10
CHA: 12

Feats:
Level 1: Ranger, Feats: PBS, Favored Enemy: Evil Outsider
Level 2: Artificer
Level 3: Artificer, Feat: Simple Thrown Weapon Expertise
Level 4: Alchemist
Level 5: Alchemist
Level 6: Alchemist, Feat: Precision
Level 7: Ranger
Level 8: Ranger
Level 9: Ranger, Feat: Extend Spell
Level 10: Ranger, Feat: Favored Enemy Elemental
Level 11: Ranger
Level 12: Alchemist, Feats: IC: Thrown, Battalion Brew
Level 13: Alchemist
Level 14: Alchemist
Level 15: Alchemist, Feats: IPS
Level 16: Alchemist, Feats: Insightful Courage
Level 17: Alchemist
Level 18: Alchemist, Feats: Quicken
Level 20: Alchemist, Feats: Liquid Luck
Level 24: Overwhelming Critical
Level 26: Holy Strike
Level 27: Blinding Speed
Level 28: Doubleshot
Level 29: Harbringer of Chaos
Level 30: Epic DR (Debating swapping for watchful eye for conveinence), Arborea

Leveling Gear:
Level 15:
Wallwatch Set:
Helm: Wallwatch Circlet
Gloves: Wildwood Gauntlets
Armor: Wildwood Outfit

Goggles: Acolytes Lenses
Necklace: Family Recruit Sigil
Trinket: VoM
Cloak: Shadowhail
Belt: Bronze Dragonscale
Ring 1: Ring of Nightfall
Ring 2: Celestial Sapphire
Boots: Sunken Slippers
Wrist: Hallowed Castigators

Weapon 1: Lynabells Throwing Dagger - @ 21 use borderlands Sworn Silver
Weapon 2: Corruption of Nature - @ 24 use Epic Version
Quiver: Dynamastic Quiver




Enhancements

NOTE: When leveling I suggest taking the action boost from Vistani so you can attack at a tolerable pace. This doesn't stack with Whirling Wrists so it is not needed in epics.

https://i.imgur.com/ZX0j2E6.png


Epic Destinies

The main epic destiny for this build is Shiradi Champion. The number of attacks with this build makes the Prism stance (double rainbow), nerve venom and all the other 7% chances in the tree quite effective.


https://i.imgur.com/0lSfghP.png



Twists of Fate

NOTE: During the leveling process I only used Sense Weakness, Rejuvenation Cacoon and A Dance of Flowers. I only added Primal Hymn at 30. Another thing I would like to test but haven't would be if Critical Damage from Legendary Dreadnaught is worth twisting.


Sense Weakness
Primal Hymn
A Dance of Flowers
Rejuvination Cacoon



Gear

NOTE: This is my first attempt at building an Endgame gearset from scratch so any suggestions are welcome!


Wallwatch Set:

Helm: Legendary Wallwatch Circlet
Gloves: Legendary Wildwood Gauntlets
Armour: Legendary Wildwood Vest


Eye: Legendary Collective Sight {CON 21, Ins CON 10}
Neck: Legendary Family Recruit Sigil
Trinket: Legendary Cursebane Focus
Cloak: Legendary Cloak of Balance
Bracers: Doctor Vulcana's Broken Wristwatch {Ins INT 10}
Waist: Legendary Silverthread Belt
Ring 1: Legendary Keylock Ring
Ring 2: Legendary Celestial Sapphire Ring {INT 21}
Feet: Legendary Sunken Slippers {Quality INT 5}

Weapon: Fate, The Knower of All Alternatives: The Wide Open Sky OR Lynabells Throwing Dagger ML: 30. NOTE: The only other Non-Event/Raid option is the Epic Return to Sender (https://ddowiki.com/page/Item:Epic_Return_to_Sender).
Offhand: The Legendary Dumpster Fire
Quiver: Epic Dynamastic Quiver



Boss Damage Rotation


Make sure Vendetta and Vistani Fortune are active
Activate Multitude of Missiles and Reaper Strike or Rapid Throw
Activate Hunt's End
Use Sniper Shot
Watch big numbers go boom boom
Chuck until Hunt's End is off CD
Use Whirling Wrists
Use Hunt's End then Sniper Shot again

myliftkk_v2
04-08-2020, 02:16 PM
In your boss damage rotation I think you should change to the following.

1. Vistani/KtA - 60s durations on both
2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
3. MoM - +100 shot bonus - 20s duration
4. Reaper - +30 reaper bonus - 20s duration
5. Vendetta - 15s duration
6. Rapid Shot - +20 shot morale bonus
7. Hunt's End
8. Sniper Shot - 6s cooldown
Assuming you can get all of the 6-8 done in 3s (after Vendetta triggers), then it's
8. Chuck
9. Sniper Shot
10. Chuck
11. Sniper Shot

Giving you 3 Sniper Shots per cycle, then basically you have diminished damage for 9s until Hunt's End comes off.

Just boss wise, Shiradi gives up a lot of single target damage over Fury, which would look like this.

1. Vistani/KtA - 60s durations on both
2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
3. MoM - +100 shot bonus - 20s duration
4. Reaper - +30 reaper bonus - 20s duration
5. Vendetta - 15s duration
6. Rapid Shot - +20 shot morale bonus
7. Unbridled Fury/Adrenaline
8. Sniper Shot - 6s cooldown

Assuming you can get all of the above done in 3s, then it's until Vendetta runs out

9. Chuck
10. Adrenaline
11. Chuck
12. Adrenaline
13. Sniper Shot
14. Chuck
15. Adrenaline
16. Chuck
17. Adrenaline
18. Sniper Shot

charlieman
04-09-2020, 11:19 AM
NOTE=myliftkk_v2;6312793]In your boss damage rotation I think you should change to the following.

1. Vistani/KtA - 60s durations on both
2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
3. MoM - +100 shot bonus - 20s duration
4. Reaper - +30 reaper bonus - 20s duration
5. Vendetta - 15s duration
6. Rapid Shot - +20 shot morale bonus
7. Hunt's End
8. Sniper Shot - 6s cooldown
Assuming you can get all of the 6-8 done in 3s (after Vendetta triggers), then it's
8. Chuck
9. Sniper Shot
10. Chuck
11. Sniper Shot

Giving you 3 Sniper Shots per cycle, then basically you have diminished damage for 9s until Hunt's End comes off.

Just boss wise, Shiradi gives up a lot of single target damage over Fury, which would look like this.

1. Vistani/KtA - 60s durations on both
2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
3. MoM - +100 shot bonus - 20s duration
4. Reaper - +30 reaper bonus - 20s duration
5. Vendetta - 15s duration
6. Rapid Shot - +20 shot morale bonus
7. Unbridled Fury/Adrenaline
8. Sniper Shot - 6s cooldown

Assuming you can get all of the above done in 3s, then it's until Vendetta runs out

9. Chuck
10. Adrenaline
11. Chuck
12. Adrenaline
13. Sniper Shot
14. Chuck
15. Adrenaline
16. Chuck
17. Adrenaline
18. Sniper Shot[/QUOTE]

Good suggestions but I like running in shiradi for the bonuses such as nerve venom which is VERY useful.

Also I try to keep KTA up all the time so I just kindve assumed it was already running. Same with the Vistani t5

I dont use the action boost for doubletrike because I wasn't seeing it stacking I may be wrong though

Vendetta I also pop last before throwing anything I kinda forgot about it cause I press it instinctual


Sorry for formatting I am on a phone rn. Ty for suggestions tho

myliftkk_v2
04-09-2020, 06:40 PM
Good suggestions but I like running in shiradi for the bonuses such as nerve venom which is VERY useful.

Also I try to keep KTA up all the time so I just kindve assumed it was already running. Same with the Vistani t5

I dont use the action boost for doubletrike because I wasn't seeing it stacking I may be wrong though

Vendetta I also pop last before throwing anything I kinda forgot about it cause I press it instinctual


Sorry for formatting I am on a phone rn. Ty for suggestions tho

I did not mind Shiradi, and nerve venom was definitely helpful. Chewing down meat sack bosses took much longer though.

I think the benefits vary by quest and party makeup. I've found Fury/Archer Focus/Adrenaline works great in groups/raid where I don't need or even want to aggro everything. If I was soloing (which I don't do a lot of), Shirdai/IPS/Nerve Venom makes more sense. But, I'm also not a pure thrower, since went 18 Alc and can blast away with multi-vial/cindersmoke/multi-elements also with a lot more defensive layers.