View Full Version : Can you play a "Single Weapon" long sword Paly?
SatansToupee
03-09-2020, 02:38 PM
since Ive been a single weapon ("Soulrazor") fighter was wondering if its possible as a pure paly? Or should I go to great sword "Blackrazor" or long sword and shield? Id prefer to be more DPS over defense.
AlmGhandi
03-09-2020, 02:56 PM
You can.
Depends what you want to do with it.
ValariusK
03-09-2020, 03:31 PM
Yes, in fact you get knight's training from your KOTC line in tier 4. SWF with an orb is a perfectly decent way to go.
Nightforge avenger blade -> Oathblade -> Fellblade -> Soulrazor is a good progression for longswords. The 1st 3 have an enhanced crit profile too.
Enoach
03-09-2020, 03:40 PM
It is certainly possible
Possible Feats
Single Weapon Fighting
Improved Single Weapon Fighting
Greater Single Weapon Fighting
Knights Training
Improved Critical Slashing
Precision or Power Attack
I think the challenge of the build will be in making sure you have a base+inherit balance skill of 2/4/7 which is needed for the Single Weapon Fighting feats.
I say that because the Paladin is already highly dependent on Strength, Constitution and Charisma. Here you will be making sure you have the skill points. Possibly Dexterity if going a lighter Armor where dodge is not as limited.
I would highly recommend grabbing a character planner to work it out completely.
palladin9479
03-11-2020, 11:55 AM
SWF Paladin is fun and super easy to build, just got done an epic life with one. KotC gets Knight's Training so don't need that feat.
1: Single Weapon Fightering
3: Precision
6: Imp SWF
9: Imp Crit Slashing
12: Greater SWF
15: Whatever you want
18: Whatever you want
21: Overwhelming Crit
24: Whatever you want
26: Perfect SWF
27: Whatever you want
28: Perfect TWF
29: Dire Charge
30: Aboral + Whatever you want
Useful Feats include:
Force of Personality
Completionist
Quickdraw
Blinding Speed
Emp Healing
Someone can probably think of a few more but you got plenty of slots to take them.
Most points in KoTC with ~30 or so in Sacred Defender for the defense bonus's, HP and run speed.
Starting stats depends on if your doing PDK Charisma or not, assuming not.
Strength 18
Dexterity 10 (+3 tome will get you 13 by level 3)
Constitution 14
Intelligence: 10
Wisdom: 8
Charisma 16
Useful skills include:
Heal
Balance
Search
UMD
Intimidate
Based on tomes you can get a few of those to cap, Balance should be upgraded every level until it's 7 then you can leave it alone. UMD isn't important in the lower levels as your not gonna have enough to do anything useful, should start heavy investment at 15. Intimidate is useful if you want to force a pack of mobs to gather around you instead of chasing the Inquisitive around.
Bloodskittle
03-13-2020, 07:48 PM
THF is better DPS, its also (amusingly) more survivable than a dps sword and board (unless using dwaxe or b-sword). This is because you have good access to stuns and trips with Strikethrough so if your party is without CC you can still manage okay between stunning blow, trip and Dire Charge.
2/3 of those options grant helpless damage, so while you're at it hop into fury of the wild for some Adrenaline and sense weakness.
If you take the enhancement for it Adrenaline grants its own make helpless ability (its a knockdown but they're helpless and take helpless damage).
The only downside is you can't use the Sacred defender stance (still take the extra LoH). But that's all good because you can spec into Falconry for No Mercy for twenty% more helpless damage 5% hp and a sprint boost. Voila you're now a barbarian with no downsides enjoy being the best dps in your party.
With this set up on a sub optimal Aasimar Pally I have been pretty comfortably able to solo some r6-7 content.
In a party on r10 I'm always the lead DPS.
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