Darkstar1996
02-17-2020, 10:34 PM
Hello Everyone!
-Skip to Second Paragraph if you dont want my Melee/Caster background-
Like the title says... I have always played this game in a very "Custom" Manner, not the most viable at all hence why I usually do not mess around with Endgame just TR. Ive run builds in the past like Swashbuckler Pure, Melee Arti, Monk/Wiz Staff Melee EK, Rog/Wiz Acrobat, EK/Lich Pure, Pally/Sorc EK, basically anything under the sun so I can swing a weapon, and lay down some *SOME* spell damage. (Most of the time I add caster just for Buffs and use maybe 1-3 damaging spells for fun), Yes I know can just use pots and wands but eh.
Coming back into DDO and hearing about this class got me all excited. I immediately though of "Bar Room Brawler" a Alch Melee build based off of chuggin Pots to boost Melee Dmg/Spd and AC. Plus a good perk is can throw a couple vials of Elemental Explosion at the enemy. And since its all based off of INT WITH a Int to Hit/Dmg feat makes it that much easier. Keep a simple weapon on hand, combine with SWF line of feats, Max Poison Spell Power working up the Vile Chemist Tree and on Paper initially seems like a decent build.
Pure/Split Options:
20 Alch: Provided most Spell Slots, +4 Int, +D12 Posion Dice, +5% Dodge Cap
16 Alch/4Bard: Decent Poison Dmg, Swashbuckling and more DoubleStrike Bonuses?
This is my first time writing a long class combo discussion post here so i apologies for the sloppy formatting, but im curious on everyone's input on a Alch Melee Build with the Occasional Glue and Dmg throw?
-Skip to Second Paragraph if you dont want my Melee/Caster background-
Like the title says... I have always played this game in a very "Custom" Manner, not the most viable at all hence why I usually do not mess around with Endgame just TR. Ive run builds in the past like Swashbuckler Pure, Melee Arti, Monk/Wiz Staff Melee EK, Rog/Wiz Acrobat, EK/Lich Pure, Pally/Sorc EK, basically anything under the sun so I can swing a weapon, and lay down some *SOME* spell damage. (Most of the time I add caster just for Buffs and use maybe 1-3 damaging spells for fun), Yes I know can just use pots and wands but eh.
Coming back into DDO and hearing about this class got me all excited. I immediately though of "Bar Room Brawler" a Alch Melee build based off of chuggin Pots to boost Melee Dmg/Spd and AC. Plus a good perk is can throw a couple vials of Elemental Explosion at the enemy. And since its all based off of INT WITH a Int to Hit/Dmg feat makes it that much easier. Keep a simple weapon on hand, combine with SWF line of feats, Max Poison Spell Power working up the Vile Chemist Tree and on Paper initially seems like a decent build.
Pure/Split Options:
20 Alch: Provided most Spell Slots, +4 Int, +D12 Posion Dice, +5% Dodge Cap
16 Alch/4Bard: Decent Poison Dmg, Swashbuckling and more DoubleStrike Bonuses?
This is my first time writing a long class combo discussion post here so i apologies for the sloppy formatting, but im curious on everyone's input on a Alch Melee Build with the Occasional Glue and Dmg throw?