View Full Version : Favored Weapons
Reesi
02-14-2020, 02:44 PM
Favored weapons has become more and more watered down. The primary class that was intended to benefit from it. FvS, now gets less than the paladin. Universal trees like Inquis allow paladins to duel wield crossbows as favored weapons, but myself, a loyal servant of my deity (Paladin) is not able to convince him that I need to use a bastard sword, dwarven war axe, or even a longbow (even though you added a bunch of ranged multi-selects).
I really shouldn't be choosing my religion based upon what weapon I get, it is like choosing a church based on who has the best crackers. If a PDK can have a favored bastard sword, it really isn't a question of being OP. I think Holy Sword should make any weapon a Favored one in the hands of the caster - this includes shields, if not at level 14 - when you get the spell- at least with the kotc capstone. I don't want to go down the rathole of why someone with a shield isn't allowed to do decent damage in a game that has degraded into a system where success is indicated by your ability to kill stuff fast. If you think a shield makes you unkillable, you'd all have one right?
You clearly knew this was going to be a problem with these changes, given you added Search the Soul. So, for two feat changes, we can switch but probably not to Helm if a grew up on Eberron. This is assuming its not bugged. Why not save yourself some unnecessary complication and potential future bugs because it is just plain weird and unlike anything else in the game, and take the obvious choice of making Holy Sword reflect the deity's faith in the players weapon choices?
Reference: patch notes Search the Soul -
Characters with at least 6 Divine levels can now take a new feat in place of the Active feat related to their Deity: "Search the Soul: You are seeking guidance to new paths of Faith. Passive: You gain +3 to the Concentration skill. As this Feat has no particular required Deity, while you have this feat (and assuming you meet all other requirements), you can exchange your Deity with a Feat Exchange (using normal Feat Exchange rules and costs).
rabidfox
02-14-2020, 03:24 PM
I had hoped with the favored revamp that any favored weapon would be usable as favored regardless of the god picked with the god choice being more about the flavor of the secondary aspects of the extra feats given. But alas that wasn't what we got.
Kutalp
02-14-2020, 03:35 PM
Although a bit out of the subject; this is one of the main reasons why I play solo most of the time.
1) Real life timing/afk
2) There is insane lvl 30 TR/Reapzerg for a long time (I really dont wish to stay at cap at every single toon and chase groups to most fashionable raids)
3) The biggest issue: We need to pick what deals the highest and fastest dps aswell as takes the least damage as given.
4) I prefer adventuring, virtualiving every bit of quests and random wanderings at DDO settlements or wilderness areas. (Yeah been playing that sim life except too much fighting is the deal with adventuring.
*I would prefer aoe banishment or social skills to pasify or neutralise the npcs and get same xp ; instead of killing whatever at sight; if I could. Example: Ten npcs approaching new class/feats etc help you banish them to Argonessen from Xendrik or you make deals or scare them to make them leave... These actions counts as kill for same xp although it is not...Each type of npc would require different dialogues; gifts to make deals, ways to scare or different banishment actions...*
Inq, War, Several Art and Dru enhancements and trees are obviously given. A player that loves other ways to reach at the peak of the same mountain has to stay solitary since teams consist of exactly the same builds (or bust) now.
This brings forth the question does all weapons, classes and races need to be the same to set the ultimate balance ?
Double weapons, ranged speed and no reload specs, aoe no spell point instant melt auras, instant burst self heal destinies/clickies/items... or simply go home and play solo (?)
Well questions and questions...
fatherpirate
02-14-2020, 03:41 PM
ahhhh no
I am more the other direction.
Favored weapon (SHOULD BE) what that particular god uses.
I am not for adding more exceptions, I am for removing ALL exceptions.
If your god does not use crossbows then it should not be a favored weapon.
unless the god is know to be ... not picky
(God doesn't use a weapon, God is known to use any type of 'fill in blank', etc.)
But that needs to be cannon.
ahpook
02-14-2020, 03:52 PM
ahhhh no
I am more the other direction.
Favored weapon (SHOULD BE) what that particular god uses.
I am not for adding more exceptions, I am for removing ALL exceptions.
If your god does not use crossbows then it should not be a favored weapon.
I agree with this. But they should remove all racial (and iconic) restrictions from selecting your deity. My gnome should be able to worship the lord of blades if he so desires.
rabidfox
02-14-2020, 03:54 PM
ahhhh no
I am more the other direction.
Favored weapon (SHOULD BE) what that particular god uses.
I am not for adding more exceptions, I am for removing ALL exceptions.
If your god does not use crossbows then it should not be a favored weapon.
unless the god is know to be ... not picky
(God doesn't use a weapon, God is known to use any type of 'fill in blank', etc.)
But that needs to be cannon.
I'd totally be down with that if we had a full D&D gods list. There are so many gods out there that then any weapon could be chosen regardless of realm they're from. I'd gladly worship a god that's great crossbow friendly for FvS/rogue combo. Oh where art thou Garl Glittergold...
Steelstar
02-14-2020, 04:01 PM
But they should remove all racial (and iconic) restrictions from selecting your deity. My gnome should be able to worship the lord of blades if he so desires.
As we've mentioned in the past, this is not something we are able to do at this time.
Kutalp
02-14-2020, 04:03 PM
I'd totally be down with that if we had a full D&D gods list. There are so many gods out there that then any weapon could be chosen regardless of realm they're from. I'd gladly worship a god that's great crossbow friendly for FvS/rogue combo. Oh where art thou Garl Glittergold...
What is the difference of FVS/Rogue from everyother crossbow build ? It is same pwe pew, die die theme. Abit of extra healing (that comes from destinies, clickies, potions, wands etc allready)
If it is casting, then there is Warlock which doesnt even need any weapon at all.
rabidfox
02-14-2020, 04:12 PM
What is the difference of FVS/Rogue from everyother crossbow build ? It is same pwe pew, die die theme. Abit of extra healing (that comes from destinies, clickies, potions, wands etc allready)
If it is casting, then there is Warlock which doesnt even need any weapon at all.
It's a pew pew heal build that wouldn't need inquisitive to get favored weapons (if a ton of other missing gods were added for all the different weapon types out there). It's about flavor and choices; not what might best or strongest. I'd also want throwing weapons friendly gods too. There's also a bunch of missing pen & paper gods that I'd follow just for old times sake regardless of what else they brought to the table.
Kutalp
02-14-2020, 04:15 PM
It's a pew pew heal build that wouldn't need inquisitive to get favored weapons (if a ton of other missing gods were added for all the different weapon types out there). It's about flavor and choices; not what might best or strongest. I'd also want throwing weapons friendly gods too. There's also a bunch of missing pen & paper gods that I'd follow just for old times sake regardless of what else they brought to the table.
Yeah. Pen and paper also involves alot more roleplay aswell. (Alot less fighting) I am not being sarcastic bytheway. So I agree with many points made.
Arkat
02-14-2020, 04:19 PM
But they should remove all racial (and iconic) restrictions from selecting your deity. My gnome should be able to worship the lord of blades if he so desires.As we've mentioned in the past, this is not something we are able to do at this time.
Translation: The is a Wizards of the Coast IP issue that SSG cannot override without WotC's permission.
droid327
02-14-2020, 04:26 PM
I'd gladly worship a god that's great crossbow friendly for FvS/rogue combo. Oh where art thou Garl Glittergold...
"What's the point of life? I'm in a deep existential quandary. I need to find something to give my life meaning, I need a structure of faith to give me hope and community. Where can I find the answers to life's great questions? How will I know when I've found the truth? How will I know which church is worthy of my faith and devotion, to which deity I should pledge my undying soul?"
"Psst. Hey, buddy...ya wanna kill stuff with a crossbow?"
"Good enough, sign me up"
droid327
02-14-2020, 04:29 PM
Translation: The is a Wizards of the Coast IP issue that SSG cannot override without WotC's permission.
Yeah this is something I'd really be interested in a Lynnabel behind-the-curtain wall of text about, if it was merely a technical limitation :)
rabidfox
02-14-2020, 04:29 PM
Translation: The is a Wizards of the Coast IP issue that SSG cannot override without WotC's permission.
Yeah, cross realm god worship is likely a big no-no; which makes total sense for a world building lore viewpoint. I wonder if there's other type permission issues with other gods that aren't currently in game or if it just to keep things simple without a giant list of 50+ gods to pick from.
rabidfox
02-14-2020, 04:31 PM
"What's the point of life? I'm in a deep existential quandary. I need to find something to give my life meaning, I need a structure of faith to give me hope and community. Where can I find the answers to life's great questions? How will I know when I've found the truth? How will I know which church is worthy of my faith and devotion, to which deity I should pledge my undying soul?"
"Psst. Hey, buddy...ya wanna kill stuff with a crossbow?"
"Good enough, sign me up"
That's how I spent a decade as a member of the Cult of the Six.
Kutalp
02-14-2020, 04:35 PM
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Vasandralov
02-14-2020, 04:40 PM
As we've mentioned in the past, this is not something we are able to do at this time.
What about 2 separate enhancements in FvS War Soul giving non-stacking competence crit multiplier bonuses? Is that something fixable?
Reesi
02-14-2020, 04:46 PM
Favored Weapons allowed Clerics and FvS to get access to weapons they usually do not have proficiency for. Paladins are trained knights with proficiency in most weapons, armor and all shields. It doesn't make sense for an enhancement to not work with the basic functionality of the class. Holy Sword provided a benefit to basically any weapon, so again, no limitation. U45, now I need to switch weapons not because it makes sense for bypass or something, but because my deity won't buff me unless I use their weapon, or well, a whole bunch of other random weapons oddly enough associated with Knight Training, or I have a universal tree, or my wood-elfie-ness has convinced an otherwise rigid god that a few other weapons are okay too. It's not like I didn't like it when it was FvS, it made sense, Favored Soul... Favored Weapon. It is a weird limitation upon a class that used to have all weapons available to them without limitations.
ahpook
02-14-2020, 05:00 PM
Translation: The is a Wizards of the Coast IP issue that SSG cannot override without WotC's permission.
That is what I suspected as well. I wonder if we had letter writing campaign to WotC if we could effect a change?
Yeah this is something I'd really be interested in a Lynnabel behind-the-curtain wall of text about, if it was merely a technical limitation :)
I shudder at the thought of the code base that would cause such a technical limitation. Any code like that should be thrown into the fires of hell.
ilhares
02-14-2020, 07:07 PM
Yeah, cross realm god worship is likely a big no-no; which makes total sense for a world building lore viewpoint. I wonder if there's other type permission issues with other gods that aren't currently in game or if it just to keep things simple without a giant list of 50+ gods to pick from. From creation it might be a bad move, but what if I'm level 14 and I make it through, and feel the calling of the Morningstar?
I see two much more likely problems.
1. It's an IP issue and they need to secure permission from somewhere for it.
2. Deities were poorly implemented originally without much thought towards future expansion, and this is hamstringing the current code monkeys a bit.
While #1 is entirely possible, I've worked on too much code to not think #2 bears some fault.
DRoark
02-14-2020, 08:55 PM
I agree with this. But they should remove all racial (and iconic) restrictions from selecting your deity. My gnome should be able to worship the lord of blades if he so desires.
That's how D&D is supposed to be, anyone can worship any god. They niched certain weapons to force people to play the Iconics or Some Race if they wanted X weapon. Pretty crappy move.
thedip
02-15-2020, 02:41 AM
For me, taking two levels of paladin when building a warpriest will be almost mandatory. Many of the warpriest's enhancements are tied to their favoured weapon and the utility of being able to use a range of weapon types being able to used is too good to overlook.
AlmGhandi
02-15-2020, 04:28 AM
I agree with this. But they should remove all racial (and iconic) restrictions from selecting your deity. My gnome should be able to worship the lord of blades if he so desires.
Lord of Blades does not want a Gnome.
DRoark
02-15-2020, 08:40 AM
Lord of Blades does not want a Gnome.
Well, SOMEONE has to be small enough to clean the drainpipes in Cannith.
Kutalp
02-15-2020, 08:47 AM
Well, SOMEONE has to be small enough to clean the drainpipes in Cannith.
I hope Kobold union did not hear replacing Kobolds for Gnomes for the maintanence jobs...
https://custom-gwent.com/cardsBg/1104730b3c4a83f3c8bcd13c97caccb0.jpeg
Alrik_Fassbauer
02-15-2020, 09:03 AM
Yeah. Pen and paper also involves alot more roleplay aswell. (Alot less fighting) I am not being sarcastic bytheway.
I agree. Why do games have to be so much fighting-focused ? But everybody knows the answer to this already, it's a meta problem.
(Games are made by men for men and boys, and that always includes competition, and there are cultural differences between game developing companies as well. U.S. based games are a lot about fighting, and violence is a culturally accepted problem-solving method there, especially with a organization like the NRA being that big. Not every country has such a focus on fighting being a culturally accepted method of problem-solving. But the gaming industry is strongly influenced by U.S. companies, so there's a huge part of cultural imperialism in gaming as well. Germany seems to be the only country left with several adventure games producing companies. Usual Englis-language gaming news sites don't even report about games from non-English countries, except Asia.)
Kutalp
02-15-2020, 09:13 AM
I agree. Why do games have to be so much fighting-focused ? But everybody knows the answer to this already, it's a meta problem.
(Games are made by men for men and boys, and that always includes competition, and there are cultural differences between game developing companies as well. U.S. based games are a lot about fighting, and violence is a culturally accepted problem-solving method there, especially with a organization like the NRA being that big. Not every country has such a focus on fighting being a culturally accepted method of problem-solving. But the gaming industry is strongly influenced by U.S. companies, so there's a huge part of cultural imperialism in gaming as well. Germany seems to be the only country left with several adventure games producing companies. Usual Englis-language gaming news sites don't even report about games from non-English countries, except Asia.)
Well to me it is the character who makes a person.
I can assure I met all types of people with same characteristics but different look from allaround the world. There is actually a single Human culture; other things are more like coveirng things up and decided by the politics or marketing most of the time. So, I would not limit types of games according to regions at the map.
What I see about online games is the dfinition of a game and marketing is controlled by someone else; not the producer we see at the front stage. Much like anything else.
guzzlr
02-15-2020, 10:03 AM
...and take the obvious choice of making Holy Sword reflect the deity's faith in the players weapon choices?
This is what comes to my mind as well.
It seems like we tend to think ourselves into a corner when it comes to creating characters in our games. We often use a point buy system for stats that will play to the strengths of the chosen tools we want to use. However, closer to reality is that we do not choose our "stats," we modify them with training and learning (to our potential max?). We then gravitate towards tools that best suit our stats. What this says to me is that Gods shouldn't be so picky. Yes, Bobdammit, God of War! might use a great axe and cleave his foes into paste, but in our games, should he really turn down a true believer who just happened to be born small, wiry, and a natural with daggers? Maybe, maybe not. But why not have a spell that allows the divine summon up/enchant whatever is appropriate to them?
All that being said, I can easily add this in my PnP game and WotC or words on the are not a roadblock. DDO? That there is a different beast.
LrdSlvrhnd
02-18-2020, 10:52 PM
My gnome should be able to worship the lord of blades if he so desires.
Your gnome can worship whomever he wishes. The deities involved, however, can also choose to whom they give part of their power. And the Lord of Blades chooses not to empower a fleshie.
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