PDA

View Full Version : Thanks for the resist shrines nerf



rayworks
02-13-2020, 03:44 PM
Just wanted to thank the devs for their stellar work at hurting the player base yet again. You balanced the game for having resists and now you've taken them away without rebalancing. Nice move.

Stravix
02-13-2020, 03:48 PM
Just wanted to thank the devs for their stellar work at hurting the player base yet again. You balanced the game for having resists and now you've taken them away without rebalancing. Nice move.

If only they had a spell that did that or something...

Drunkendex
02-13-2020, 03:49 PM
If only they had a spell that did that or something...

YEAH!
Not like there are spells and potions that gave elemental resists.

OH WAIT!

There are...

mikarddo
02-13-2020, 03:52 PM
Besides, they are not even gone yet. Those in our cargo hold still work. I havent tried if it is possible to further prolong them though.

I had hoped they would just be really gone. Letting them linger is just a bad idea.

HungarianRhapsody
02-13-2020, 03:56 PM
YEAH!
Not like there are spells and potions that gave elemental resists.

OH WAIT!

There are...

There are spells that give you all five elemental resists of 30 at low levels?

That's awesome. Must be one of them new Alchemist spells, I guess.

Fenrisulven7
02-13-2020, 04:01 PM
This was last week's outrage.

This week's outrage is: a dev said "don't worry"

Next week's outrage TBD.

Drunkendex
02-14-2020, 01:50 PM
There are spells that give you all five elemental resists of 30 at low levels?

That's awesome. Must be one of them new Alchemist spells, I guess.

Facepalm...

Since you must be new to this game:

There are spells/potions which give 10 resist at lvl 1, 20 at lvl 7, and 30 at lvl 11. WOW.

They stack with guild buffs. NICE.

Good riddance to cargo shrines, at least now were not gonna get teh 1337 players using them and crying how harbor quests are to easy.

Matuse
02-14-2020, 02:05 PM
There are spells that give you all five elemental resists of 30 at low levels?

That's awesome. Must be one of them new Alchemist spells, I guess.

You're supposed to be immune to elemental damage at low levels?

That sucks. Should be removed.

Oh wait...it was.

Thank you, SSG!

SerPounce
02-14-2020, 02:59 PM
This, but unironically. Really glad they're gone. They were tedious and completely unbalanced the early game.

phillymiket
02-14-2020, 03:57 PM
I was against their removal.
But now that it's happened it's kind of liberating not needing to return to the ship to rebuff.

Chai
02-14-2020, 04:04 PM
Resist buffs unbalance early game?
People defend their removal in every thread.

Game literally sells character power straight cash.
No one bats an eye.

SerPounce
02-14-2020, 04:20 PM
Resist buffs unbalance early game?
People defend their removal in every thread.

Game literally sells character power straight cash.
No one bats an eye.

Selling character power is bad, therefore keeping other bad things in the game is good? You're not wrong about p2w being bad, but you can't use that to justify all your other dubious opinions.

Chai
02-14-2020, 05:10 PM
Selling character power is bad, therefore keeping other bad things in the game is good? You're not wrong about p2w being bad, but you can't use that to justify all your other dubious opinions.

I can and will point out the direct contradiction in logic when I see it. Being concerned about 30 point resists unbalancing the game in a game that sells character power straight cash, is a direct contradiction in logic.

Its akin to complaining about the weather today being partly cloudy, but the yesterday a typhoon blew your house away, but not a peep about yesterdays weather.

Combine that with the level of schadenfreude on the forums each time a nerf occurs, and we can clearly see this is another case, in a phone-book-thick binder of cases, of being far too concerned with what other people are doing in completely different instances.

People complaining about 30 point resists, but not batting an eye to selling of hilarious amounts of character power, obvious are not really concerned with game balance. If they were they wouldnt be complaining about the one mole hill, while hundreds of mountains stand in the way of what they want.

ahpook
02-14-2020, 05:10 PM
Just wanted to thank the devs for their stellar work at hurting the player base yet again. You balanced the game for having resists and now you've taken them away without rebalancing. Nice move.

I also give thanks. These have been slated for removal for far too long so it is nice to see them finally gone....

Wait, you were being sarcastic? Oh dear.

Pyed-Pyper
02-15-2020, 12:29 AM
Resist buffs unbalance early game?
People defend their removal in every thread.

Game literally sells character power straight cash.
No one bats an eye.


+1


-------------------


"Resist shrines are OP" says a dev, while oblivious to, or outright ignoring, the absurd amount of power creep from Reaper at the same levels.


dev - OMG this molehill is blocking my view of the sunset!
player - What about that mountain range between us and the horizon?
dev - Huh?

Cernunan
02-15-2020, 12:55 AM
Conserned Nerffan "Servers are soo empty. Must have server merge!!!"


Also conserned nerffan " Those resist shrines must go!!! OP OP!!"

Majority of casual playerbase who use shrines for convenience " This nerf is unnecessary and sucks, Imma stop playing"

Conserned Nerffan " It's 5 years overdue!! Suck it casual!!!! L2P!!!!"

Conserned Nerffan " Hey, these servers are empty!!!! Must have server merge!!"

The end. No, literally the end of the game. Thanks nerffans!

KoobTheProud
02-15-2020, 01:05 AM
If SSG put a shrine in the game that gave all toons +50 PRR and +50 MRR that stacked with everything and had a 30 minute duration would there be people out there running back to their guild ship after every couple of quests at low level to use it?

I think we all know the answer to that one.

The most annoying things for me about DDO right now revolve around power that cheapens the game experience while also creating a high maintenance requirement. I'm guessing that when people get over the shock of not having cargo bay buffs available they will be grateful for the liberation they get from the short duration djinni that was driving them, even if it doesn't seem like that at the moment.

capsela
02-15-2020, 01:06 AM
Pull the rug out for all those new people! Who cares?

I already got mine!

R10 impossible slog now cause new reapers! Who cares?

I already got mine!

KoobTheProud
02-15-2020, 01:23 AM
Pull the rug out for all those new people! Who cares?

I already got mine!

R10 impossible slog now cause new reapers! Who cares?

I already got mine!

That train left the station years ago. The gap between vets and new players seems like it would effect new players more but in reality it effects both groups, since vets gradually lose other vets to attrition and then have no way to meaningfully group with newer players.

It just is what it is.

Very few people have figured this one out. Vooduspyce's teaching raids on Sarlona are one of the few interactions that have pushed back effectively against the attrition/power creep issue.

Matuse
02-15-2020, 01:45 AM
NoNerfAnythingEvar routine is old, boring, stale. Find new material. You don't like nerfs. And yet they will continue to happen in every game that is still in active development. Why? Because sometimes they are needed.

DEAL WITH IT.

The whining is just repugnant. Hiding behind fake pious concern over new players is worse.

acemonkey
02-15-2020, 02:56 AM
The whining is just repugnant. Hiding behind fake pious concern over new players is worse.

Whining about other people whining is worse than whining. Your fake pious concern over the content of this forum is repugnant.

We can go deeper, somebody whine about me whining about the whiner whiner.

Matuse
02-15-2020, 03:01 AM
I'm sorry nobody ever taught you the actual meaning of common English words.

banmeagain
02-15-2020, 06:23 AM
Just wanted to thank the devs for their stellar work at hurting the player base yet again. You balanced the game for having resists and now you've taken them away without rebalancing. Nice move.

It is funny, the excuse to remove the shrine was for challenge but they still sell resist pots in the store.

Fenrisulven7
02-15-2020, 06:37 AM
I can and will point out the direct contradiction in logic when I see it. Being concerned about 30 point resists unbalancing the game in a game that sells character power straight cash, is a direct contradiction in logic.

That's just stupid. We can't do anything about SSG selling character power. You yourself are proof of this - you've had a bee in your bonnet about this more than anyone, but have been impotent. So what? Until we see movement on selling power we can't express concern about other unbalancing things?



Combine that with the level of schadenfreude on the forums each time a nerf occurs, and we can clearly see this is another case, in a phone-book-thick binder of cases, of being far too concerned with what other people are doing in completely different instances.

People complaining about 30 point resists, but not batting an eye to selling of hilarious amounts of character power, obvious are not really concerned with game balance. If they were they wouldnt be complaining about the one mole hill, while hundreds of mountains stand in the way of what they want.

Dude, 1st lvl toons should not be running around with 30pt Elemental DR. It's that simple.



selling of hilarious amounts of character power

And what are you talking about? What "hillarious amounts of character power" are for sale?

AlmGhandi
02-15-2020, 08:24 AM
Whining about other people whining is worse than whining. Your fake pious concern over the content of this forum is repugnant.

We can go deeper, somebody whine about me whining about the whiner whiner.

Metawhining, I am in.

You should not complain about other people complaining. Just sit back and laugh at them being wrong.

glmfw1
02-15-2020, 08:39 AM
Dude, 1st lvl toons should not be running around with 30pt Elemental DR. It's that simple.
Totally. For genuine new players, having such powerful resistances available for an easy click early on makes them more vulnerable later on when they aren't geared up for the increased power of monsters. Resists that scale with level don't provide the same invulnerability, so characters learn to take better care of themselves and look for the gear/consumables that will help them. It might hurt them more to start, but they come out of it stronger.

ians4471
02-15-2020, 08:57 AM
That's just stupid. We can't do anything about SSG selling character power. You yourself are proof of this - you've had a bee in your bonnet about this more than anyone, but have been impotent. So what? Until we see movement on selling power we can't express concern about other unbalancing things?




Dude, 1st lvl toons should not be running around with 30pt Elemental DR. It's that simple.




And what are you talking about? What "hillarious amounts of character power" are for sale?


Really Honest here, just noticed they took the cargo buffs away and was initially outraged but when you put it like that your actually right, lvl 1 shouldn't be running around with 30pt buffs, saying that they could have maybe made them escalate with lvl this would have solved the issue. there's always an answer if your prepared to look a little deeper.

ians4471
02-15-2020, 09:03 AM
That's just stupid. We can't do anything about SSG selling character power. You yourself are proof of this - you've had a bee in your bonnet about this more than anyone, but have been impotent. So what? Until we see movement on selling power we can't express concern about other unbalancing things?




Dude, 1st lvl toons should not be running around with 30pt Elemental DR. It's that simple.




And what are you talking about? What "hillarious amounts of character power" are for sale?


Really Honest here, just noticed they took the cargo buffs away and was initially outraged but when you put it like that your actually right, lvl 1 shouldn't be running around with 30pt buffs, saying that they could have maybe made them escalate with lvl this would have solved the issue. there's always an answer if your prepared to look a little deeper.

Fenrisulven7
02-15-2020, 09:11 AM
saying that they could have maybe made them escalate with lvl this would have solved the issue.

Yah that was my first thought too. I think it won't happen though, because

1) cargo buffs were always known to be going away Sooooon (tm), which kinda of undermines the idea to just scale them

2) one of the devs implied it would entail some extra work to code it right.

To be honest, while I enjoyed using them, their timer was alot lower than basic guild buffs, so I still wound up having backup plans for when they ran out.

salmag
02-15-2020, 10:20 AM
Last week's outrage was Don't release Range Combat changes.
This week's outrage was: a dev said "don't worry"
Next week's outrage is Roll back THF to the way they were before u45 .

Fixed it for you...

You're welcome :cool:

I do agree with you that the Resist Shrines should be removed.

Fenrisulven7
02-15-2020, 10:42 AM
Heh, thank you!

Chai
02-15-2020, 12:24 PM
Until we see movement on selling power we can't express concern about other unbalancing things?

Its still a direct contradiction in logic, nonetheless.

Claiming theres no movement on it is also incorrect. You just saw movement on it. They deleted the free thing which makes lowbies OP while leaving in paid character power which makes lowbies far more OP.


And what are you talking about? What "hillarious amounts of character power" are for sale?

Dude, 1st lvl toons should not be running around with 30pt Elemental DR. It's that simple.

These two statements are also a contradiction.

Anyone concerned about things being OP at level 1, isnt defending the massive power creep (far more power than 30 point resists) which all carries over to level 1 TRs.

Lets not act like they didnt remove it because it wasnt directly RL$ monetized, when far more power (which carries over on TRs to level 1 characters) that is directly monetized, is somehow just fine. The reason it was left in game so long is because 30 point resists were a significant reason why people dumped RL$ into guild boats in the first place (indirect monetization), back when those basement buffs were the only guild buffs. Its not as bad of a look if they leave it in the game for a longer time before cutting the cord. Anyone who bumped up their ship progress just to get these got years of use out of it before having it removed...etc

Fenrisulven7
02-15-2020, 12:38 PM
Its still a direct contradiction in logic, nonetheless.

No, it's really not. People don't express concern about SSG monetization because they have no control over it.

That does not mean they are being hypocrites for ignoring one unbalance for a different unbalance.





The passive benefits on the power you can buy straight cash give you more benefit than 30 point resists at level 1.

No one disputes this, although I notice you dodged my request to name the "hillarious amounts of character power" (your words) for sale?

How is that someone - who is always going off about monetization - has failed to provide specific examples of this Gweat and Tewwible imbalance?

I'm genuinely curious, as I've thrown a ton of money at SSG and am still gimpy :) Why am I not OVerlord of DDO by now?




Lets not act like they didnt remove it because it wasnt RL$ monetized, when far more power (which carries over on TRs to level 1 characters) that is monetized, is somehow just fine.

Nah, I'll act however I choose. Although I would advise you stop speculating about SSG's motives and getting all outraged about such speculation. Has it occurred to you that you might be wrong?

As always, a pleasure to play with you Chai.

Chai
02-15-2020, 12:43 PM
No, it's really not.

It most certainly is. But...

Instead of having to type out a Tolstoy war-and-pece length explanation each time, its just easier to point out the obvious:

Resist buffs unbalance early game?
People defend their removal in every thread (after saying nothing about it for almost a decade).

Game literally sells character power straight cash.
No one bats an eye.



I'm genuinely curious, as I've thrown a ton of money at SSG and am still gimpy :) Why am I not OVerlord of DDO by now?


The induction ceremony where they grant the title hasn't occurred yet? :D


No one disputes this, although I notice you dodged my request to name the "hillarious amounts of character power" (your words) for sale?

Do you really need a link to the wiki pages where the PLs, ePLs, rPLS, are all listed?

For instance (one example of many), with 12% absorption of all elements, a trap does two 125 point hits. Thats 30 points of damage resisted. Can be bought straight cash, and carried over to a level 1 character. This is BEFORE we figure in the MRR benefit, which is separate from the percentage benefit and can ALSO be bought straight cash.

Matuse
02-15-2020, 02:46 PM
Has it occurred to you that you might be wrong?

No, this will never occur to him.


As always, a pleasure to play with you Chai.

Best thing I ever did on the forums (years and years ago) was putting Chai on ignore. You'll be amazed at how much better it is.

Coffey
02-15-2020, 03:46 PM
For convenience sake they could make the elemental resist shrines give out the buffs based on character level thats using it 10 resist at lvl 1, 20 at lvl 7, and 30 at lvl 11+.

kanordog
02-15-2020, 04:02 PM
People complaining about 30 point resists, but not batting an eye to selling of hilarious amounts of character power, obvious are not really concerned with game balance. If they were they wouldnt be complaining about the one mole hill, while hundreds of mountains stand in the way of what they want.

People who spent money on power will obviously be glad if free power will go away.

Also, 66 additional HP at level 1 is ok, "I TR'd for it yo"

AbyssalMage
02-15-2020, 04:03 PM
YEAH!
Not like there are spells and potions that gave elemental resists.

OH WAIT!

There are...
Where are "they"?

There were only a handful of adventures where Ship Buffs were even remotely useful for veteran players so I would love access to non-despellable resists for when I run these. Otherwise, yeah, this was a gigantic kick to the groin with Severlin's Leaden Boots (https://ddowiki.com/page/Item:Severlin%27s_Leaden_Boots) for newer players and those players without 3x ranger PL's or sufficient evasion.

Sorry, most of the nerfs in this update were just plain callous and the reasoning of "Because of Hard Core" makes it taste even worse in my mouth.

AbyssalMage
02-15-2020, 04:13 PM
Totally. For genuine new players, having such powerful resistances available for an easy click early on makes them more vulnerable later on when they aren't geared up for the increased power of monsters. Resists that scale with level don't provide the same invulnerability, so characters learn to take better care of themselves and look for the gear/consumables that will help them. It might hurt them more to start, but they come out of it stronger.
Counter point: They leave the game early and never come back.

Wonder which one occurs more often. Players leaving because they are dying and not having fun or players who don't die as often (they still die, read the forums people), have fun and continue to play and adjust around level 11 when there is the first noticeable power jump (at least to me)? If they are selling equivalent potions in the DDO store (I usually only buy cakes so I don't know the validity of this argument, is it true?) this was a pure money grab and is callous by management.

Overall, no, it does't effect my main. It hampers my Alt's but I've been playing them less and less; actually I have been playing the game less and less because of the continued nerfs to all facets of this game. I suspect those who are against this change bring up "the new players" argument simply because we read the forums and notice the player attrition on the servers.

archest
02-15-2020, 04:25 PM
so you want a return of a level 20 buff for 1 hr .
topaz level 20 gem is +30 resistance.
yellow slotted equipment
doesn't expire no need for spells.

for sale in GH
or for mysterious remnants

but you cant use them till level 20.
but you can level up the gem from level 12 up ( worth while)
12 =+20 16 =+25 and 20 =+30

not to mention equipment has eliminate resistance as well

I crafted a trinket with +30 resistance for a level 16 toon
was unhappy I could not put deathblock in a set of wrists when they are in wrists from the AH and drops.

Azerraak
02-15-2020, 04:29 PM
At first the idea of losing the shrines was annoying but now I'm starting to get used to not having to run back to the ship over and over to refresh them. It's more of a minor inconvenience than a gamebreaker. We now need to whip some gnomes into crafting illusionnary holodancers for all those empty hook points.

Talon_Moonshadow
02-15-2020, 06:59 PM
Oh no, those shrines have got to go. Go, go, Nerfzilla!

MaeveTuohy
02-15-2020, 09:14 PM
I concur. Thanks for this move. Now, get rid of pot and scroll vendors

Drachmoril
02-15-2020, 10:38 PM
That +2 guild bonus to damage was a big deal at low levels. Not sure why the NPCs had to go too :/

Matuse
02-16-2020, 01:48 AM
I concur. Thanks for this move. Now, get rid of pot and scroll vendors

Remove heal scrolls from vendors, make Cocoon a core so it can't be twisted.

Then you can get rid of the self-heal penalty in Reaper.

Alrik_Fassbauer
02-16-2020, 05:01 AM
Facepalm...

Since you must be new to this game:

My guess is that this reply was rather satire ... I would actually like to have resitance of 30 points at level one, yes, THAT would be really GREAT ! :)

Drunkendex
02-16-2020, 10:42 AM
My guess is that this reply was rather satire ... I would actually like to have resitance of 30 points at level one, yes, THAT would be really GREAT ! :)

Of course it was sarcasm. I was responding to VERY active forum poster.

Cernunan
02-16-2020, 10:48 AM
Remove heal scrolls from vendors, make Cocoon a core so it can't be twisted.

Then you can get rid of the self-heal penalty in Reaper.

Lol as well as most of the remaining player base. No players, no game, no more need for nerfs. Problem solved!!

Ghwyn
02-16-2020, 10:52 AM
I never bothered with the resists, even when I was level 1 from a fresh TR. Anyone that complains about them being gone must be really weak or just enjoys complaining.

Erainone
02-22-2020, 07:27 AM
Seriously though the +30 stacking resists was the most useful ship buff. It did make lower level quests super easy (but who really enjoys playing lower level quests???). Since you have to cast the spell 5(!!!) times to get the reaction, or remember which resists you need all the time, this makes buffing at the beginning more tedious. Further it requites players to stock up on yet another in game buff scroll/potion.

You could balance this by removing the "energy resists buff" and giving something that is one spell that does all 5, even if this requires a higher level to cast it would be totally worth it. Or having the guild energy resists buff scale with level so it only gives 10 at level 1. At any rate this was the the most useful buff, especially for new characters and new players, and they took it away.

I noticed the people who are being rude on here are elitists: well nobody said you had to use the buff if you're just too good for it. ;)

Dark_Lord_Mary
02-22-2020, 01:24 PM
Here is the problem with the nerf:

It skews the game in favor of very high-level guilds and makes small, low-level guilds irrelevant. A lvl 200 guild has access to the new guild buffs and can upgrade the resists to 15; while 15 is not 30, it is still significant for the early game. A small guild has resists of 5 - a pittance.

To the average player, who wishes to have every advantage, the high-level guild buffs are better, and the player will seek to join a high-level guild.

What the old guild buffs did was allow low-level guilds to offer buffs and compete with the high-level guilds.

Players will now likely only seek very high level guilds. this is a huge problem.

Leveling a guild in DDO takes forever unless you buy potions to accelerate it.

This was the basis for my financial boycott of the HCL -
on the regular servers, there is no reason to polarize the players and kill small guilds.

On the HCL server, yes remove whatever buffs you wish,
but the nerfs did not and should not have been done on the regular live servers.

Drunkendex
02-22-2020, 03:59 PM
It skews the game in favor of very high-level guilds and makes small, low-level guilds irrelevant. A lvl 200 guild has access to the new guild buffs and can upgrade the resists to 15; while 15 is not 30, it is still significant for the early game. A small guild has resists of 5 - a pittance.

Errr... WAT!?

Since when regular ship resist give 15 at low level?

My low level toons gets 5, and capped gets 15 and all are in same guild. Just tested on lvl 1 toon and lvl 87 guild gives 5 to lvl 1, and 15 to lvl 27.

And IIRC old cargo greater shrines required something like lvl 60 guild to be able to buy them.

Darsch82
02-23-2020, 07:32 AM
I can and will point out the direct contradiction in logic when I see it. Being concerned about 30 point resists unbalancing the game in a game that sells character power straight cash, is a direct contradiction in logic.

Its akin to complaining about the weather today being partly cloudy, but the yesterday a typhoon blew your house away, but not a peep about yesterdays weather.

Combine that with the level of schadenfreude on the forums each time a nerf occurs, and we can clearly see this is another case, in a phone-book-thick binder of cases, of being far too concerned with what other people are doing in completely different instances.

People complaining about 30 point resists, but not batting an eye to selling of hilarious amounts of character power, obvious are not really concerned with game balance. If they were they wouldnt be complaining about the one mole hill, while hundreds of mountains stand in the way of what they want.

where is all this isane amounts of character power, i want to buy some, 8 point tomes just aint enough when i already have 30 plus of a stat

Fenrisulven7
02-23-2020, 07:40 AM
but who really enjoys playing lower level quests???

I still do.

Not everyone is playing the same game as you, that's no reason to make the lower level quests stupid with 30pt energy resists