View Full Version : Update 45: 64-bit Client Beta Information
Cordovan
02-11-2020, 04:49 PM
NOTE: The 64-bit client beta IS NOT YET AVAILABLE. It'll be available tomorrow when the worlds reopen after the update.
This information is in the Release Notes (https://www.ddo.com/en/update-45-release-notes), but I wanted to specifically call it out here as well to help people switch over if they'd like:
The DDO game client can now be optionally run in 64-bit, which can improve game performance. By default, players will continue to run the 32-bit client unless they change the option in the launcher. This selection can be changed again if desired. A separate set of client preferences (userpreferences.ini) for the 64 bit client will be created to allow players to have different graphics settings for the different clients if desired. Players can select the 64-bit client, or switch back to the 32-bit client, by pressing the Options tab in the game launcher, then finding the selector in the General tab.
https://www.ddo.com/sites/default/files/Launcheroptions3.png
https://www.ddo.com/sites/default/files/Launcher64Bit.PNG
Arkat
02-11-2020, 04:54 PM
Cool. Looking forward to trying it out!
Will this new client incorporate UI scaling, by any chance?
pSINNa
02-11-2020, 04:54 PM
Outstanding, I really didn't expect this to coming into play as soon as it has - will definitely be trialling this option.
:)
Cordovan
02-11-2020, 04:57 PM
Cool. Looking forward to trying it out!
Will this new client incorporate UI scaling, by any chance?
No, sorry. That is a whole other pile of work.
ilhares
02-11-2020, 05:01 PM
Really glad to see this is finally happening. Curiosity, however - when opting in, do we then get only that version (the 64-bit beta), or will we also retain patched 32-bit binaries as well? Debating if I should make a 2nd copy of my game folder if something goes wrong with the new client.
Vilhelm_der_Toller
02-11-2020, 05:01 PM
Will this new client incorporate UI scaling, by any chance?
This is what I am interested in.
ice584
02-11-2020, 05:03 PM
NOTE: The 64-bit client beta IS NOT YET AVAILABLE.
Can you all *PLEASE* update the launcher files on Steam when this gets deployed (and work that into your update process going forward)?!?
Every time I have to reinstall, it takes forever to download the updates and requires multiple restarts of the launcher because the launcher files that are initially grabbed from Steam are so incredibly outdated.
Widmore
02-11-2020, 05:22 PM
Really glad to see this is finally happening. Curiosity, however - when opting in, do we then get only that version (the 64-bit beta), or will we also retain patched 32-bit binaries as well? Debating if I should make a 2nd copy of my game folder if something goes wrong with the new client.
A Dev or GM can give more details, but if it's done the same as it is in LOTRO, everything gets patched together. You're deciding to run 32 or 64, in the same way you decide to run DX9, 10, or 11.
In LOTRO, if something isn't quite right, either the game or something on my computer, I can easily restart and switch to 32 bit if I want. So far (knock on wood) it's been running fine for me over there, so here's hoping the same goes in DDO.
Cordovan
02-11-2020, 05:26 PM
A Dev or GM can give more details, but if it's done the same as it is in LOTRO, everything gets patched together. You're deciding to run 32 or 64, in the same way you decide to run DX9, 10, or 11.
In LOTRO, if something isn't quite right, either the game or something on my computer, I can easily restart and switch to 32 bit if I want. So far (knock on wood) it's been running fine for me over there, so here's hoping the same goes in DDO.
Yes, this is exactly how it will work for DDO as well.
Pilgrim1
02-11-2020, 05:52 PM
For thoes of us who are less computer savvy, could someone explain why i would want to be in 64 bit or 32 bit. Hell even what this all means?
Neo-Masamune
02-11-2020, 05:58 PM
For thoes of us who are less computer savvy, could someone explain why i would want to be in 64 bit or 32 bit. Hell even what this all means?
Yes! im kinda "Whats the difference anyway?"
Lynnabel may be the person to answer that...
Or u Cordo!
Can anyone tell? cause i have no clue...
ah5150
02-11-2020, 06:11 PM
For thoes of us who are less computer savvy, could someone explain why i would want to be in 64 bit or 32 bit. Hell even what this all means?
The main difference is that a 64bit client can use more ram than a 32 bit. I believe at 32 bit, the max is only 2gb. So it’s basically just improving the performance of the game... hopefully
Sylvado
02-11-2020, 06:13 PM
Windows 7 in EOL and there is still a market for legacy 32 bit clients. That is beyond sad.
The_Human_Cypher
02-11-2020, 06:17 PM
The main difference is that a 64bit client can use more ram than a 32 bit. I believe at 32 bit, the max is only 2gb. So it’s basically just improving the performance of the game... hopefully
A 32-bit client can use most of a computer's 4 GB of RAM, with the remaining portion of the computer's RAM used to run the 32-bit operating system.
https://www.pcworld.com/article/2013751/why-cant-32-bit-windows-access-4gb-of-ram.html
J-mann
02-11-2020, 06:17 PM
For thoes of us who are less computer savvy, could someone explain why i would want to be in 64 bit or 32 bit. Hell even what this all means?
Biggest thing would be that ddo could access and use more than 4 GB of ram if you have it available. (They could also increase the plat cap on a 64 bit client lol).
DRoark
02-11-2020, 06:20 PM
It'll be available tomorrow when the worlds reopen after the update.
*Improved Precise Shot now reduces Ranged Damage by 20% while active.
Yay, the ranged funeral is available soon! Time to play an actual AOE class until time expires.
Ranged, strikes still on. Keep it going!
J-mann
02-11-2020, 06:27 PM
Yes! im kinda "Whats the difference anyway?"
Lynnabel may be the person to answer that...
Or u Cordo!
Can anyone tell? cause i have no clue...
Also 64 bit programs tend to be faster as they are programmed to take advantage of the additional bandwidth the CPU will have. You can think of a bit as kind of like a lane on the freeway, more lanes the more cars (data) can be processed at once limiting the chance of the program choking.
smithyo83
02-11-2020, 06:56 PM
Sweet made a huge difference in lotro looking forward to see it in DDO
MackR
02-11-2020, 07:00 PM
This is what I am interested in.
Me too. DDO looks so good at higher resolutions, but there is no way to play it that way without the UI being scale-able.
Fauxknight
02-11-2020, 07:26 PM
Me too. DDO looks so good at higher resolutions, but there is no way to play it that way without the UI being scale-able.
Agreed, not playable in 4k because of UI elements made for ants.
byzantinebob
02-11-2020, 10:04 PM
A separate set of client preferences (userpreferences.ini) for the 64 bit client will be created to allow players to have different graphics settings for the different clients if desired.
Will that separate copy of settings be the existing 32 bit preferences or be a blank one of default valutes?
Cordovan
02-11-2020, 10:36 PM
A separate set of client preferences (userpreferences.ini) for the 64 bit client will be created to allow players to have different graphics settings for the different clients if desired.
Will that separate copy of settings be the existing 32 bit preferences or be a blank one of default valutes?
My belief based on how it went with LOTRO is it retains the existing 32 bit ini file while creating a new one for the 64 bit, with a name separating the two. That way you could theoretically have one set for your 32 bit experience and one for 64 bit.
Sir_Noob
02-11-2020, 10:45 PM
My belief based on how it went with LOTRO is it retains the existing 32 bit ini file while creating a new one for the 64 bit, with a name separating the two. That way you could theoretically have one set for your 32 bit experience and one for 64 bit.
So is this going to approximately double the amount of space this game takes on my hard drive?
SSD drive concerns...
sbeehre
02-11-2020, 11:00 PM
So is this going to approximately double the amount of space this game takes on my hard drive?
SSD drive concerns...
No because the game data files are the ones that take up the space and they wont be changing.. its only the client being updated which would be very small.
Sir_Noob
02-11-2020, 11:13 PM
No because the game data files are the ones that take up the space and they wont be changing.. its only the client being updated which would be very small.
Thank you for the answer...
Stoner81
02-12-2020, 03:31 AM
Can you all *PLEASE* update the launcher files on Steam when this gets deployed (and work that into your update process going forward)?!?
Every time I have to reinstall, it takes forever to download the updates and requires multiple restarts of the launcher because the launcher files that are initially grabbed from Steam are so incredibly outdated.
Check the link in my signature called DDO-Wrapper.
Stoner81.
Valerianus
02-12-2020, 04:29 AM
No because the game data files are the ones that take up the space and they wont be changing.. its only the client being updated which would be very small.
this.
also to add details about ini file, having a peek in my lotro folder under documents, like ddo you find screenshot, ui, keymap, other stuff, and 2 ini files: UserPreferences.ini and UserPreferences64.ini. probably will be the same for ddo, not to loose 32bit ini in case something goes wrong and you need to switch back.
in my experience as lotro noob i tried both 32 and 64, 64 makes a difference, game improved, and i had no problems.
thanks a real big lot ssg for giving 64bit client to ddo too.
Nagantor
02-12-2020, 06:10 AM
Will there be a 64 Bit launcher as well? Those of us who use DDO with Wine (Linux here), would then be able to completly avoid 32 Bit support and have a pure 64 Bit Wine which is quite a bit smaller. Especially as it doesn't have to carry all the 32 bit support libs in the system.
ilhares
02-12-2020, 08:09 AM
Will there be a 64 Bit launcher as well? Those of us who use DDO with Wine (Linux here), would then be able to completly avoid 32 Bit support and have a pure 64 Bit Wine which is quite a bit smaller. Especially as it doesn't have to carry all the 32 bit support libs in the system. I can't answer this question, but I am looking to finally dump Windows in its entirety (keeping my last machine image as a VM for emergencies) - please report back if you can rock the 64-bit client via WINE, that would be very helpful to know in advance.
cdbd3rd
02-12-2020, 08:19 AM
I can't answer this question, but I am looking to finally dump Windows in its entirety (keeping my last machine image as a VM for emergencies) - please report back if you can rock the 64-bit client via WINE, that would be very helpful to know in advance.
See this post and preceding discussion. I think your answer may be there.
https://www.ddo.com/forums/showthread.php/511606-A-Look-Ahead-Producer-s-Letter-January-2020?p=6294137&viewfull=1#post6294137
Sylvado
02-12-2020, 09:37 AM
I would enjoy being able to download the client update in advance of the server change, then install it during the downtime.
Ausdoerrt
02-12-2020, 11:46 AM
NOTE: The 64-bit client beta IS NOT YET AVAILABLE. It'll be available tomorrow when the worlds reopen after the update.
Hmm, something seems to be wrong. Here's what my screen looks like if I try to launch with the 64-bit client (and the client doesn't actually launch). 32-bit launched fine, as usual.
I appreciate that this is a beta, but if there's something really obvious I'm missing to make it work, please let me know.
I'm on a 64-bit system.
https://i.postimg.cc/Fsd9Rd7b/d6861e43-6f91-45c2-8fa3-df19a24cbb3c.jpg
ahpook
02-12-2020, 11:49 AM
My belief based on how it went with LOTRO is it retains the existing 32 bit ini file while creating a new one for the 64 bit, with a name separating the two. That way you could theoretically have one set for your 32 bit experience and one for 64 bit.
My first test with 64 bit was to click on the option as shown and then launch the game client. It never launched. I tried a couple of times and then went back to the 32 bit which launched just fine. The first line of the dndclient64.log makes we wonder if it found the 64 bit version:
000000000.000: Initializing client - build version is []
Normally the build number is in the [].
Dejvid
02-12-2020, 12:03 PM
Hmm, something seems to be wrong. Here's what my screen looks like if I try to launch with the 64-bit client (and the client doesn't actually launch). 32-bit launched fine, as usual.
I appreciate that this is a beta, but if there's something really obvious I'm missing to make it work, please let me know.
I'm on a 64-bit system.
https://i.postimg.cc/Fsd9Rd7b/d6861e43-6f91-45c2-8fa3-df19a24cbb3c.jpg
i am having the exact same issue with the 64bit client.
the funny part is, it is THE SAME ISSUE that people had with the 64bit lotro client, its mind baffeling how things like this even happen.
tpbtoc
02-12-2020, 12:16 PM
Hmm, something seems to be wrong. Here's what my screen looks like if I try to launch with the 64-bit client (and the client doesn't actually launch). 32-bit launched fine, as usual.
I appreciate that this is a beta, but if there's something really obvious I'm missing to make it work, please let me know.
I'm on a 64-bit system.
https://i.postimg.cc/Fsd9Rd7b/d6861e43-6f91-45c2-8fa3-df19a24cbb3c.jpg
Same issue here
pSINNa
02-12-2020, 12:20 PM
Hmm, something seems to be wrong. Here's what my screen looks like if I try to launch with the 64-bit client (and the client doesn't actually launch). 32-bit launched fine, as usual.
I appreciate that this is a beta, but if there's something really obvious I'm missing to make it work, please let me know.
I'm on a 64-bit system.
https://i.postimg.cc/Fsd9Rd7b/d6861e43-6f91-45c2-8fa3-df19a24cbb3c.jpg
Exact same problem - it toasts my display in the same fashion as above - so I then reboot my computer and returned DDO to 32 bit - no problem in 32 bit mode _ (the computer I'm playing on is a 16gig ddr4 ram with nvidea gtx1060 and amd quad core gaming laptop - 120mhz display (the standard ASUS tuf gaming lappy with 16gig memory upgrade in windows 10 if that helps for sorting out the issue.
I suppose we'll gather user crash data for a while then patch her up - still looking forward to running under 64 bit with full use of my ram - I reckon it'll make a huge difference to areas like Ravenloft.
Have a good one,
Coit out :)
Ausdoerrt
02-12-2020, 12:22 PM
I suppose we'll gather user crash data for a while then patch her up - still looking forward to running under 64 bit with full use of my ram - I reckon it'll make a huge difference to areas like Ravenloft.
Exactly. Would be great if one of the responsible devs popped in to say exactly what kind of info they need to track down the issue - since there's no "crash log" to speak of.
Denjar_Mariray11
02-12-2020, 01:02 PM
Hmm, something seems to be wrong. Here's what my screen looks like if I try to launch with the 64-bit client (and the client doesn't actually launch). 32-bit launched fine, as usual.
I appreciate that this is a beta, but if there's something really obvious I'm missing to make it work, please let me know.
I'm on a 64-bit system.
https://i.postimg.cc/Fsd9Rd7b/d6861e43-6f91-45c2-8fa3-df19a24cbb3c.jpg
I am glad I am not the only one with the problem. The only difference is my screen turned into a psychedelic kaleidoscope of blueish colors.
Komradkillingmachine
02-12-2020, 01:17 PM
I am glad I am not the only one with the problem. The only difference is my screen turned into a psychedelic kaleidoscope of blueish colors.
It's an issue for Laptop users with an Integrated Graphics card.
You need to set default GPU for Nvidia or AMD on "dndclient64.exe", which is located in x64 folder.
SocratesBastardSon
02-12-2020, 01:50 PM
On a 64-bit Win 7 desktop, got in no problems. Same with Win 10.
Devs, a minor request: in case switching between the 32- and 64-bit launcher is a needed "feature" on occasion, would it be possible for whatever mode you're currently in to display that it's 32- or 64-bit. If it's a hassle, don't worry about it. It would just be a nice convenience.
Thanks!
Ausdoerrt
02-12-2020, 02:01 PM
It's an issue for Laptop users with an Integrated Graphics card.
You need to set default GPU for Nvidia or AMD on "dndclient64.exe", which is located in x64 folder.
Ah-ha, that's what it was, never thought to check since the 32 bit has always defaulted to the "main" card.
Working now, thanks a bunch!
Also, this info is worth adding to the main info post.
pSINNa
02-12-2020, 03:24 PM
It's an issue for Laptop users with an Integrated Graphics card.
You need to set default GPU for Nvidia or AMD on "dndclient64.exe", which is located in x64 folder.
KK, I'm at work now (quickly updated and gave it a go before leaving for work this morning - Australia time you know :) ).
I'll do this when home this afternoon, it sounds like it sorts the problem - thanks for the heads up.
Laters all, Coit out :)
DevHead
02-12-2020, 03:32 PM
Worked perfectly right out the gate for me.
I checked out Sharn by the fountain b/c there's usually a huge dip below 60FPS for me there. Now it's 90+.
Same test for Yester Hill - I did get a couple server side lag spikes but instead of the FPS being 40 or lower it was 90+.
Generally running around so far has been a lot smoother.
:D
Cordovan
02-12-2020, 03:34 PM
If you are experiencing a crashing issue when trying to enter the game world, see this (https://www.ddo.com/forums/showthread.php/512233-NVIDIA-64-bit-Client-Issue) for a temporary workaround (or switch back to 32 bit for now).
byzantinebob
02-12-2020, 03:59 PM
The new 64 bit client is running noticeably better. I can even run Weath of the Earth without looking straight down at the ground.
ahpook
02-12-2020, 04:16 PM
If you are experiencing a crashing issue when trying to enter the game world, see this (https://www.ddo.com/forums/showthread.php/512233-NVIDIA-64-bit-Client-Issue) for a temporary workaround (or switch back to 32 bit for now).
That solved my posted issue with the game not launching on 64 bit client.
ahpook
02-12-2020, 04:22 PM
deleted as it was a duplicate post.
DDOisFree
02-12-2020, 05:28 PM
'But people that dont have 64 bit wont be able to use 64 bit so NO TO 64 BIT IN ANY GAEM!!!!'
or
'This gaem / NO GAEM needs 64 bit! 32 bit is enuf'
....
- What I've always heard for more than the last decade whenever asking if a new game will be 64 bit.
64 bit CPUs are way older than 64 bit OS's lol.
Mindos
02-12-2020, 07:33 PM
making graphics changes while running the 64 bit client is changing my usual userpreferences.ini file. there is NOT a 64 bit one created.
Mindos
02-12-2020, 09:11 PM
Also, zoning into house P just now, all other players have yellow names the same color as NPC's, mouseing over them turns them blue like normal. Can re-create at anytime by using ctrl-Z to hide/unhide the user interface.
Darstav
02-12-2020, 11:59 PM
I have tested the 64-bit Client.
I haven't got a crash or graphical glitch so far. I have open 3 accounts at the same time and all seems to work fine.
About performance i can't tell if there is a big improvement but loading times have decreased in my experience.
Gatekeeper's Grove: It give me less fps that why i expect for a area so small. I know that will get better with optimizations once you keep working on it.
Cerulean Hills: I like the changes but the crops are way too perfect. I seems that no one lives there or works the land. Reducing them and give them some randomness could help to sell the impresion there are farmers living there.
I haven't tested the changes to feats and enhancement so far. I'm gonna share my thoughts later.
Micki
02-13-2020, 12:20 AM
Not sure if this is the right place to comment, but I'll put it here. I'm seeing this funny effect of some of the characters' names temporarily turning yellow/ gold before turning back to the normal blue/ purple when running the 64 bit client. I took several snapshots last night of yellow character names.
palladin9479
02-13-2020, 12:21 AM
Ok I see a ton of confusion about why a 64bit client.
Quick answer, the game can have far more resources loaded at once.
Long answer is that Win32 design, which is leftover from NT4 and Win2K, gives applications a maximum of 31 bits address space, which is 2GB normally. Yes thats 31 not 32 because the last bit is used ad a divider to distinguish application address space from kernel address space. This is purely an old Windows x86 limitation.
Now that means a normal 32bit windows application has 2GB limit on what can be in current memory, but since there will be a bunch of system libraries loaded the actual limit is more like 1.7GB before instability occurs. Without a special /3GB switch programs will start to crash once they go beyond 1.7GB. DDO has been hitting that limit for a long time, since around Ravenloft. Special switch just moves the divider to 3GB applicantion but only 1GB kernel which has a whole other set of instabilities inside drivers.
64 bit applications don't need to worry about any of that, their space is vast and they can keep loading resources until all memory is used up. Earlier today I ran Ravenloft chain 1 and 2 with some of my diagnostic tools running. DDO was 3.5GB in size with no page misses and running extremely smoothly. This solves a huge stability issue all semi modern games run into.
Note, resources are everything in the game besides the engine. Thats all the sounds, eveey spell animations, every gear model, every monster model, all the textures and so forth. It's quite a huge amount of data that needs displayed.
pSINNa
02-13-2020, 01:03 AM
ok, Home again, and first of all tried to right click change the 64 bit client executable to use my nvidea card rather than the on board GPU to resolve the issue I've posted about earlier.
Each time I tried that it referred to a missing .dll and wouldn't play ball.
I then took the route outlined by Cordovan and went in to the Nvidea software controller nominating my GTX1060 as the card to be used, and changing the default GPU to the same.
Hey presto - the 64 bit client kicked off without a hitch - I verified that it was indeed the 64 bit client running in the task manager and proceeded to knock out about 2 hours of questing in various areas - no hitches, no glitches - smooth as silk and I'll swear the game was running a little cleaner overall.
I'll head to some of the larger areas later today, but thought I'd drop the line between sessions and thank Cordovan and crew for finding a workaround that lets us taste the new 64 bit goodness.
For other peoples reference, this is a 3 month old laptop (Asus FX505) with Ryzen 7 quad core - 16gig of ddr4 ram and nvidea GTX1060 GPU with onboard Radeon Vega graphic support running Windows 10 that overclocks CPU/Memory/GPU automatically dependant on load.
Completely stable now apparently and working fine.
Good job Standing Stone :)
Anuulified
02-13-2020, 04:28 AM
Hrmm, I go in to the Options menu on the launcher and everything is Grayed out except Retrieve Updates Automatically. Do I have to enable DX 10 or 11 in game or something to get the options to be available?
ahpook
02-13-2020, 07:47 AM
Now that we have 64 bit how long until the DDO Launcher is updated to launch the 64 bit client?
Devs, a minor request: in case switching between the 32- and 64-bit launcher is a needed "feature" on occasion, would it be possible for whatever mode you're currently in to display that it's 32- or 64-bit. If it's a hassle, don't worry about it. It would just be a nice convenience.
Thanks!
You may know this but you can popup the task manager to confirm whether it is 64 or 32 bit client.
Qeistalan
02-13-2020, 01:45 PM
My PC has NVIDIA RTX 2060.
For 64-Bit, On Wed 2/12: no issues with graphics; but, I had no sound whatsoever in DDO. I went into the Audio menu in DDO, and I had <none> for Audio selections. I switched back to 32-bit and had audio options available again and working audio.
Thurs 2/13: I tried 64-bit again, and audio is working. No idea what changed.
FYI for the devs, so they know there might be an issue.
Cordovan
02-13-2020, 01:55 PM
My PC has NVIDIA RTX 2060.
For 64-Bit, On Wed 2/12: no issues with graphics; but, I had no sound whatsoever in DDO. I went into the Audio menu in DDO, and I had <none> for Audio selections. I switched back to 32-bit and had audio options available again and working audio.
Thurs 2/13: I tried 64-bit again, and audio is working. No idea what changed.
FYI for the devs, so they know there might be an issue.
I have seen several reports of this. Most are reporting that the OpenAL sound source might need to somehow get refreshed as you describe.
Qeistalan
02-13-2020, 02:07 PM
I have seen several reports of this. Most are reporting that the OpenAL sound source might need to somehow get refreshed as you describe.
My next steps would have been, in order:
Yelling at my PC.
Pounding my fists on my desk.
Throwing my PC out the window into the frozen Minnesota tundra that is my front yard.
Sulking.
Glad it worked itself out. :cool:
Nogbad
02-14-2020, 08:56 AM
I cannot get the 64-bit to work on my laptop with Intel HD 5500 graphics card under Win10 with latest update. I have checked and I am using all the latest DirectX patches, I run 32-bit client with DirectXX 11 with no problems.
The launcher log shows the 64 bit client being launched. No 64bit .ini file is created.
There is no equivalent config under Intel as there is with Nvidia for adding the program as far as I can see.
The graphics config shows OpenGL and OpenCL in use.
My firewall is not giving any messages and it is set to pop-up if unrecognised program tries to access
cheers
Nathan76500
02-15-2020, 05:38 AM
Sweet made a huge difference in lotro looking forward to see it in DDO
niiice I'm just in it for no lag....when Mob thrashes are at the peak and there's tons of characters on the screen...no more choppy jibberish....
selvetran2
02-15-2020, 11:36 AM
My belief based on how it went with LOTRO is it retains the existing 32 bit ini file while creating a new one for the 64 bit, with a name separating the two. That way you could theoretically have one set for your 32 bit experience and one for 64 bit.
Possibly a stupid question, but here goes:
If we wanna keep keymapping and rest of our UI customisation as is, is it possible to make a copy of teh userpreferences.ini file(32-bit), rename it as userpreferences64.ini, and replace the "tabula rasa" userpreferences.ini file created by teh launcher, or is there a setting or somesuch that would cause this not to work?
Anuulified
02-15-2020, 01:10 PM
NOTE: The 64-bit client beta IS NOT YET AVAILABLE. It'll be available tomorrow when the worlds reopen after the update.
This information is in the Release Notes (https://www.ddo.com/en/update-45-release-notes), but I wanted to specifically call it out here as well to help people switch over if they'd like:
https://www.ddo.com/sites/default/files/Launcheroptions3.png
https://www.ddo.com/sites/default/files/Launcher64Bit.PNG
I can't get past this step, because nothing is populated with check marks and it won't let me check anything except Retrieve Updates Automatically.
WIN 7 64 bit, Just updated with the latest nvidia driver and redid all direct x components.
neoanderthal
02-15-2020, 07:46 PM
I've got two Windows 10 Pro 1909 desktops w/ 16GB of RAM and nVidia graphics cards - switched both to 64-bit clients and have noticed smoother performance. One of the systems has a widescreen UWHD monitor (2560x1080 x 75fps), and I see a framerate uptick on this system in particular. I've also noticed the occasional 'pause' when running around busy public areas is gone which is a welcome improvement.
Thanks for the release!
Mindos
02-15-2020, 08:24 PM
bloom filter is stronger in 64 bit with same settings
TitusOvid
02-15-2020, 09:07 PM
Hello all,
I experienced audio problems today. Music/Sound/Narration stopped abruptly. It was very noticeable in Strahd (on stairs in endfight for example) but I noticed it in PN and Thth, too. I can only assume it is the 64-bit client, cause I didn't change anything else.
Did anyone else notice this, too?
Cheers,
Titus.
Sheabo1
02-15-2020, 09:31 PM
In an effort to help troubleshoot an AMD driver issue I uninstalled all video driver and installed the October 2019 Radeon driver.
Unfortunately I can no longer launch LOTRO and DDO in 64 bit.
Every other game in my STEAM library works.
Any idea what I should try?
Wndows 10
Ryzen 7 2700X
32 Gig ram
Vega56
Does this help?
[0817/194319:INFO:(0)] WebCore is now online.
[0817/194319:INFO:(0)] Running Awesomium 1.7.5.1
[0820/162849:INFO:(0)] WebCore is now online.
[0820/162849:INFO:(0)] Running Awesomium 1.7.5.1
[0917/173440:INFO:(0)] WebCore is now online.
[0917/173440:INFO:(0)] Running Awesomium 1.7.5.1
[0925/143704:INFO:(0)] WebCore is now online.
[0925/143704:INFO:(0)] Running Awesomium 1.7.5.1
[0925/153837:ERROR:ipc_channel_win.cc(360)] pipe error: 232
Also found this:
000000000.000: Invalid Command-line "G:\Program Files (x86)\Steam\steamapps\common\Dungeons and Dragons Online\x64\dndclient64.exe" : You must specify an account name
Coffey
02-16-2020, 01:45 AM
In an effort to help troubleshoot an AMD driver issue I uninstalled all video driver and installed the October 2019 Radeon driver.
Unfortunately I can no longer launch LOTRO and DDO in 64 bit.
Every other game in my STEAM library works.
Any idea what I should try?
Wndows 10
Ryzen 7 2700X
32 Gig ram
Vega56
Does this help?
[0817/194319:INFO:(0)] WebCore is now online.
[0817/194319:INFO:(0)] Running Awesomium 1.7.5.1
[0820/162849:INFO:(0)] WebCore is now online.
[0820/162849:INFO:(0)] Running Awesomium 1.7.5.1
[0917/173440:INFO:(0)] WebCore is now online.
[0917/173440:INFO:(0)] Running Awesomium 1.7.5.1
[0925/143704:INFO:(0)] WebCore is now online.
[0925/143704:INFO:(0)] Running Awesomium 1.7.5.1
[0925/153837:ERROR:ipc_channel_win.cc(360)] pipe error: 232
Also found this:
000000000.000: Invalid Command-line "G:\Program Files (x86)\Steam\steamapps\common\Dungeons and Dragons Online\x64\dndclient64.exe" : You must specify an account name
You could try uninstalling the new drivers and reinstalling the previous version you were using. I have rarely seen any major improvements with videocard driver updates anyways.
eurogeek
02-16-2020, 12:26 PM
I see the option in the setting, but there is no way to activate (click) it.
Same for my wife's mac.
This is on High Sierra and Mojave.
Anyone been able to solve this problem?
https://i.imgur.com/hRJrQfS.png
Redgob
02-16-2020, 01:31 PM
I see the option in the setting, but there is no way to activate (click) it.
Same for my wife's mac.
This is on High Sierra and Mojave.
Anyone been able to solve this problem?
https://i.imgur.com/hRJrQfS.png
You can try to set it manually. Navigate to your UserPreferences.ini (wherever it goes on a mac) and look into [Launcher] section. There should be line "GameClientType=1". Change it to 3 for 64-bit client. If there's no such line in [Launcher] section, just add it.
ChicagoChris
02-17-2020, 11:42 AM
SSG - Can we get the icons from the 32 bit client copied to the 64 bit client? Seeing the generic windows executable icon is getting old...
Thansk!
eurogeek
02-17-2020, 12:44 PM
You can try to set it manually. Navigate to your UserPreferences.ini (wherever it goes on a mac) and look into [Launcher] section. There should be line "GameClientType=1". Change it to 3 for 64-bit client. If there's no such line in [Launcher] section, just add it.
Strange. It seems to be on 3, but the UI doesn't show it and I still can't click it.
I changed it to 1, started, switched to 64-bit in the UI (which didn't show in the UI, so no radio button was highlighted), shut it down and check the Userpreferences again. It indeed had been put to 3 again by clicking it in the UI, even though you could not see that in the IDE.
Also since it's running through Wine I have no real idea if it is actually running in 64-bit mode.
How would I check this?
Anuulified
02-17-2020, 03:58 PM
You can try to set it manually. Navigate to your UserPreferences.ini (wherever it goes on a mac) and look into [Launcher] section. There should be line "GameClientType=1". Change it to 3 for 64-bit client. If there's no such line in [Launcher] section, just add it.
I just found this file, it is in My Documents btw. Here is the real kicker, mine is not set as Default 32 bit, it is set at Default 64 bit. Double check it by resetting it, goes to GameClientType=3 and checking task manager it is 64 bit.
Cordovan
02-18-2020, 11:23 AM
SSG - Can we get the icons from the 32 bit client copied to the 64 bit client? Seeing the generic windows executable icon is getting old...
Thansk!
Yes, although it is temporarily a decent indicator of which client version you are using.
Graskitch
02-18-2020, 11:46 AM
Yes, although it is temporarily a decent indicator of which client version you are using.
hmmm, now that you mention that - it WOULD be nice if the 64-bit client had a different and distinguishing DDO taskbar icon!!!
carsonfball
02-18-2020, 01:45 PM
NOTE: The 64-bit client beta IS NOT YET AVAILABLE. It'll be available tomorrow when the worlds reopen after the update.
This information is in the Release Notes (https://www.ddo.com/en/update-45-release-notes), but I wanted to specifically call it out here as well to help people switch over if they'd like:
On both my computer and my wife's computer (Windows 10 Pro and Windows 10 Home, respectively), we had an issue (once each) when sound wasn't working at all and we had to restart the game. Again, this only happened once to each of us, but it has not happened at all using the 32-bit client over how ever many years we've been playing, so it seems related. I had verified and the correct sound device was selected both in the client and in Windows.
On the plus side, the pausing that I sometimes experience when going to a new area or starting a quest has been reduced drastically.
SocratesBastardSon
02-18-2020, 03:42 PM
Yes, although it is temporarily a decent indicator of which client version you are using.
That is true for me -- I actually like that it was a different icon. But I have to admit, the default Windows icon is pretty ugly. My ideal would be the DDO icon, just in a different color.
If it's important for you to have the old DDO icon, or any other icon for that matter, there are freeware programs out there that let you modify program icons, like Resource Hacker. It's not hard to do, but I wouldn't recommend it for someone not comfortable with changing their Windows Registry.
My preferred method is for the launcher to display "64-bit" somewhere, but I have no idea what it would require to code such a change.
ChicagoChris
02-18-2020, 05:23 PM
Yes, although it is temporarily a decent indicator of which client version you are using.
Maybe change from gold to silver/plat like the website logo for just the x64 version?
sdrocky
02-19-2020, 11:08 PM
When i use the 64bit client and launch the game. If I quit the game but leave the launcher open I am unable to relaunch the game. I only get a bring to front option.
I need to quit the launcher and restart it.
Ribopaido
02-20-2020, 02:45 AM
Does 64bit client works on macOS Catalina?
carsonfball
02-20-2020, 10:27 AM
On both my computer and my wife's computer (Windows 10 Pro and Windows 10 Home, respectively), we had an issue (once each) when sound wasn't working at all and we had to restart the game. Again, this only happened once to each of us, but it has not happened at all using the 32-bit client over how ever many years we've been playing, so it seems related. I had verified and the correct sound device was selected both in the client and in Windows.
I had this issue one more time yesterday.
I head to set my head phones to default to get the 64 bit to recognize them.
sea_dragons
06-21-2020, 04:49 PM
Does 64bit client works on macOS Catalina?
This is what I'm interested to know. Most I know who are solvent are using Macs, and several are irritated to be forced to choose whether to play DDO on a machine or to update their OS to improve everything *else* they do on the machine. It's challenging consider to spend money on a game that seems to take pains not to commit to being available on your machine in the future. Dropping the native client to depending on a 32-bit-dependent crutch (WINE) to make the non-MacOS client run under MacOS – in the teeth of a 32-bit deprecation that resulted in incapability of running the software in the very next OS release – seems especially poorly timed.
Given the power of tablets and the direction of the future (multiple cores, uncertain CPU and GPU vendors and instruction sets) it seems one might consider building future modules with tools that don't depend on underlying hardware and leverage third party expertise in parallelization.
There's some fantastic content in DDO. It'd be a pity to see it become inaccessible due to dependence on long-EOLed technologies.
Any reason to hope?
Mindos
06-21-2020, 04:55 PM
making graphics changes while running the 64 bit client is changing my usual userpreferences.ini file. there is NOT a 64 bit one created.
Bumping this. Running LOTRO 64 bit, it DOES make a special userpref file, but DDO does not make one.
Mindos
08-12-2020, 02:02 PM
Still running the 64 bit client for DDO. It seems to hit a 2gb usage cap on a 64 bit windows 7 system with 32gb of ram. shrug Also, still having sound skipping problems although they have gotten better. Before the sound will skip out on any kind of battle with more then a few mobs. Now the sound only skips out on very large battles with large numbers of mobs, such as shadows, oozes, large AOE effects etc.
Edit: Also still getting yellow toon names until moused over.
spidersav
11-04-2021, 12:13 PM
Mac OS no longer supports 32bit apps.
I can’t seem to open the client since it’s 32bit.
Is there any way I can download the 64bit and launch it that way?
kestericardel
04-27-2023, 06:10 AM
NOTE: The 64-bit client beta IS NOT YET AVAILABLE. It'll be available tomorrow when the worlds reopen after the update.
This information is in the Release Notes (https://www.ddo.com/en/update-45-release-notes), but I wanted to specifically call it out here as well to help people switch over if they'd like:
https://www.ddo.com/sites/default/files/Launcheroptions3.png
https://www.ddo.com/sites/default/files/Launcher64Bit.PNG
It is a "really good solution" to the current problem. We are working to resolve an issue with the 32 bit game client. In the meantime, players can access the game using the 64 bit client. We will keep you updated. If you cannot get past the log in screen you cannot get to Options so you cannot choose 64 bit client. Not a happy bunny!
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