View Full Version : How to live without legacy ship buffs (old amenities)
gravisrs
02-09-2020, 10:24 AM
Buffs that will be not available to buy from U45 - and a way to mitigate that
1. Sonic/Electric/Cold/Acid/Fire Resist +30. Biggest change.
Well, forget about 30 resists in Korthos and Harbor and start worrying about those lighting bolts from Kobold Shamans!
But to at least keep some of the resists you can have potions with different tiers from different sources:
ML: 1 - +10 resists - Jalin Kalabrey (potion vendor in central Market)
ML: 6 - +20 resists - Monnys Orien (potion vendor in the Tower of the Twelve)
ML: 10 - +30 resists - various collectables turn-ins (House J/House P)
You may want to start slotting topazes of particular elemental resistance in your low level equipment or just find/craft elemental resist items.
2. House Deneith Defender (DR 1/-, stacking natural AC +1)
3. House Kundarak Battlemaster Contract (+1 stacking natural AC, +5 enhancement bonus to balance/haggle)
Just craft that invulnerability Armor and get 5/- magic DR for Korthos!. AC bonuses - slot that natural armor and protection sapphire somewhere because you gonna loose all 3AC from old amenities. Balance/haggle are also in new guild amenities, no loss.
4. Darguun Hobgoblin Warrior (+4 stacking saves vs. fear, +2 competence bonus damage to your physical attacks)
Fearless topaz or GH potions (vampire collectable trader from House Jorasco, Xorian Cipher belt clicky, scrolls from Object Desire [UMD 40]) makes you forget about fear. On early levels just stack some Remove Fear potions from Jalin Kalabrey (potion vendor in central Market).
Competence bonus is same as deadly prefix/suffix on your items (not stacking) - so get one ;)
5. House Phiarlan Entertainer (+1 morale bonus to all skills, +1 morale bonus* to DCs on enchantments/illusions that you cast)
See sources of H/GH pots above for morale bonuses to skills. Morale DC is a LOSS! Only bards can give morale DC to your spells now (Spellsong Trance), not a huge loss on early levels (lack of DC offensive spells in those schools), on later levels you should find better sources of DC anyway.
6. Clan Gnashtooth Kobold Shaman (Grants a +1 Sacred bonus to saves, a +1 Profane bonus to attack rolls, and a +1 stacking bonus to Natural Armor)
Sacred saves bonus is a LOSS! You may mitigate that with luck bonuses from Prayer/Recitation scrolls, but it takes plat and UMD. But, you still get saves bonuses from new amenities. Profane attack is not stacking with new amenity (tactical training) - so no loss.
Also general rule - start gathering collectables (to exchange for pots and augments mentioned above).
AnubisPrime
02-09-2020, 10:49 AM
This will not help you at level 1, but you could also get enough favor from House P or House J and buy 30 minute resists from those respective vendors. They are half the time of the legacy buffs, but they do have the advantage of sticking with you after death.
Dnarth
02-09-2020, 10:50 AM
or just quadruple Arcane epic past lives and be done with it. Don't have to worry about pots and low level trash augments.
This is why the hate for small starting guilds is short sighted.
Fenrisulven7
02-09-2020, 11:01 AM
I'm unclear on one part - while the legacy buffs will no longer be sold, what about the ones you've bought but not activated yet?
Could you potentially stock up on them and use them after the update?
Amorais
02-09-2020, 11:03 AM
Not used these for ages anyway.
Kutalp
02-09-2020, 11:14 AM
Items such as Cloak of Troll's resistance is my favorite for earliest and one of the most amazing items at the game.
I usually seek prr/mrr or hardy or dex items with extra absorbtion or resistance stats. I keep checking AH like a mad man. Bad Hobits die hard.
https://sc01.alicdn.com/kf/HTB1268PNpXXXXXsaXXXq6xXFXXX9/Super-soft-long-fabric-stuffed-brown-rabbit.jpg_350x350.jpg
Exhibit A: A Hob(o)(Rab)Bit with Cloak of troll's resistance.
Armor (rags) with extra hJealing amplification also help heal back faster with the hobo resist/absorbance items. This lets you evade easily assuming you pick rogue and anyother class with reflex saves support.
https://i.4pcdn.org/tg/1529459171304.jpg
https://www.youtube.com/watch?v=XYCCKZtwS8c
SirValentine
02-09-2020, 11:35 AM
Balance/haggle are also in new guild amenities, no loss.
False. I don't know what your finger arrangement is, but I can tell the difference between 3 and 5. They are not the same. Going from 5 down to 3 is not "no loss".
Plus a whole lot of useless commentary about other buffs we're losing that amount to, "well, it's not a very big nerf".
If the problem is the resists, then they should just remove the resists, and leave the rest of our buffs alone.
yfernbottom
02-09-2020, 11:52 AM
False. I don't know what your finger arrangement is, but I can tell the difference between 3 and 5. They are not the same. Going from 5 down to 3 is not "no loss".
Plus a whole lot of useless commentary about other buffs we're losing that amount to, "well, it's not a very big nerf".
If the problem is the resists, then they should just remove the resists, and leave the rest of our buffs alone.
Really this. The number of buffs I will be able to offer on my guild airship is about to get cut almost in half. I have already filled up all the slots amenities from the new system on the biggest airship I can buy with plat at our guild level.
Valerianus
02-09-2020, 12:04 PM
Buffs that will be not available to buy from U45 - and a way to mitigate that
1. Sonic/Electric/Cold/Acid/Fire Resist +30. Biggest change.
Well, forget about 30 resists in Korthos and Harbor and start worrying about those lighting bolts from Kobold Shamans!
But to at least keep some of the resists you can have potions with different tiers from different sources:
ML: 1 - +10 resists - Jalin Kalabrey (potion vendor in central Market)
ML: 6 - +20 resists - Monnys Orien (potion vendor in the Tower of the Twelve)
ML: 10 - +30 resists - various collectables turn-ins (House J/House P)
You may want to start slotting topazes of particular elemental resistance in your low level equipment or just find/craft elemental resist items.
2. House Deneith Defender (DR 1/-, stacking natural AC +1)
3. House Kundarak Battlemaster Contract (+1 stacking natural AC, +5 enhancement bonus to balance/haggle)
Just craft that invulnerability Armor and get 5/- magic DR for Korthos!. AC bonuses - slot that natural armor and protection sapphire somewhere because you gonna loose all 3AC from old amenities. Balance/haggle are also in new guild amenities, no loss.
4. Darguun Hobgoblin Warrior (+4 stacking saves vs. fear, +2 competence bonus damage to your physical attacks)
Fearless topaz or GH potions (vampire collectable trader from House Jorasco, Xorian Cipher belt clicky, scrolls from Object Desire [UMD 40]) makes you forget about fear. On early levels just stack some Remove Fear potions from Jalin Kalabrey (potion vendor in central Market).
Competence bonus is same as deadly prefix/suffix on your items (not stacking) - so get one ;)
5. House Phiarlan Entertainer (+1 morale bonus to all skills, +1 morale bonus* to DCs on enchantments/illusions that you cast)
See sources of H/GH pots above for morale bonuses to skills. Morale DC is a LOSS! Only bards can give morale DC to your spells now (Spellsong Trance), not a huge loss on early levels (lack of DC offensive spells in those schools), on later levels you should find better sources of DC anyway.
6. Clan Gnashtooth Kobold Shaman (Grants a +1 Sacred bonus to saves, a +1 Profane bonus to attack rolls, and a +1 stacking bonus to Natural Armor)
Sacred saves bonus is a LOSS! You may mitigate that with luck bonuses from Prayer/Recitation scrolls, but it takes plat and UMD. But, you still get saves bonuses from new amenities. Profane attack is not stacking with new amenity (tactical training) - so no loss.
Also general rule - start gathering collectables (to exchange for pots and augments mentioned above).
i don't mean to bother you, but this is mostly incorrect. if my tests were accurate and if still valid. the problem is not you, the problem is the old amenities are (in short time, were) a real mess.
my tests 2 years ago. not Worth to retest now with expanded sheet since they're going away. and was not really Worth to bug report or fix, we know from a long time they would disappear. but in the end they remained around a lot of time. oh well, whatever, doesn't matter anymore.
*** House Deneith Defender
DR 1\- and stacking natural AC +1.
DR is ok , AC it's sacred per combat log and registered under miscellaneous in sheet.
*** Darguun Hobgoblin Warrior
+4 stacking saves vs. fear, +2 competence bonus damage to your physical attacks, doesn't stack with competence bonus from items.
log says saves are guild bonus, damage bonus is guild bonus per combat log and the inventory panel register the bonus, it's stacking with deadly.
*** House Phiarlan Entertainer
+1 morale bonus to all skills, +1 morale bonus* to DCs on enchantments/illusions that you cast) *Non-stacking with spellsinger's Spellsong Trance
skill bonus ok, dc bonus is guild per combat log and not stacking with archwizard.
***Clan Gnashtooth Kobold Shaman Contract
Grants a +1 Sacred bonus to saves, a +1 Profane bonus to attack rolls, and a +1 stacking bonus to Natural Armor.
save bonus is guild, per log and sheet non stacking with new amenities, hit is yes profane, AC per sheet is +1 natural armor, stacking with items
*** Scholar of the Twelve
Casts Lore of the Twelve (+1 non-stacking* spell penetration, +1 non-stacking* DC on evocations/conjurations that you cast) *Does not stack with Spell Penetration/Focus on items. Obsoleted post-U22 by Arcane Sanctum and Archwizard.
log says they're guild bonuses, non stacking with archwizard. fun fact, sp works cause arcane sanctum seems to have a non-guild generic sp bonus.
*** House Kundarak Battlemaster
+1 stacking natural AC, +5 enhancement bonus to balance/haggle.
per log and sheet they're guild bonus. non stacking with armoury and skills do not stack too with actual buffs, but they hit a +5.
all the rest is obsolete\non stacking\useless. except elem res shrines of course :)
so we're talking about, considering you'll drink a hero pot for +moraleskills, DR 1\- , +1 profane hit, +2 guild damage, +1 dunno? spell pen, +2 AC (1 sacred e 1 stacking natural) , a lil bit of balance and haggle, +4 guild save vs fear?
if i stand correct. if. i started testing for the guild a couple of years ago then realized it was not Worth to bother. also, not even sure i could fully trust general\combat log. it sometimes says creepy things like "something's nothing effect is removed from you". more extensive test and bug report on something to be deleted? pointless. and really minor buffs anyway, except elem resist.
Pilgrim1
02-09-2020, 02:17 PM
I think the most obvious solution to this problem is to make an alt, buy an inventories worth of elemental resistance shrines. Then ask fellow guildies to do the same. Each shrine lasts a week, an alt has 80 slots, 5 resistance shrines. Each alt is worth 14 weeks of shrine buffs.
rabidfox
02-09-2020, 03:13 PM
I think the most obvious solution to this problem is to make an alt, buy an inventories worth of elemental resistance shrines. Then ask fellow guildies to do the same. Each shrine lasts a week, an alt has 80 slots, 5 resistance shrines. Each alt is worth 14 weeks of shrine buffs.
We'll find out with the update if it blocks the use of all old ones sitting in inventory or not.
Valerianus
02-10-2020, 04:11 AM
I think the most obvious solution to this problem is to make an alt, buy an inventories worth of elemental resistance shrines. Then ask fellow guildies to do the same. Each shrine lasts a week, an alt has 80 slots, 5 resistance shrines. Each alt is worth 14 weeks of shrine buffs.
they will probably just "disappear" from the game.
mikarddo
02-10-2020, 04:19 AM
I'm unclear on one part - while the legacy buffs will no longer be sold, what about the ones you've bought but not activated yet?
Could you potentially stock up on them and use them after the update?
That better not work. If so, new or smaller guilds are at an even greater disadvantage. If the buffs are gone the **** better be really gone.
Valerianus
02-10-2020, 04:29 AM
So from U45 we can't use:
Farshifters/Bank/Auction House/Mailbox/Bar for plat
Since all of these had the same effect on gameplay as a stone of change has (they left that available) there's no reason to take them away...
unless they want me to buy 300 AS to get those back on our small ship (Orien express for 60AS and Farshifter for 90AS and bar for 150AS)
from preview2 notes:
The Cargo Hold Stat Buff amenities are no longer sold. Convenience Amenities, such as the Bank, Auction House, Farshifter, Tavern, and the XP Shrine Amenities, will remain available.
AbyssalMage
02-10-2020, 04:33 AM
Honestly this is a extremely short sighted nerf to new players. Experienced players have basically given up on these amenities.
If they are going through this because of the Hardcore Server, it is still extremely short sighted. The first 20 to 30 days of the event, no players would have access to these legacy buffs. Then players will have access to them for the remaining 2/3 of the even assuming they do 90 days again. So as the event is drawing down, more players who have struggled getting a player above level 10 will have an easier chance. They are nice in certain adventures who spam despell (grrr....) but those adventures are less annoying in a group anyways.
This update is a huge F-you to the newer player base. The updates proposed in the future threatens to shatter the community even more. The community is already divisive enough with all the caster, ranged, and FOTM hate. Gah! No wonder I am playing less. Developers are fostering and encouraging too much hate.
kanordog
02-10-2020, 04:46 AM
from preview2 notes:
The Cargo Hold Stat Buff amenities are no longer sold. Convenience Amenities, such as the Bank, Auction House, Farshifter, Tavern, and the XP Shrine Amenities, will remain available.
Cool
Spent half an hour to find the release notes and only found the one that states they keep only crafting stations and chests.
I accordingly deleted my comment :)
glmfw1
02-10-2020, 05:44 AM
Not used these for ages anyway.
Pretty much this.
As a new player, I wasn't in a guild so had to get by without them (and didn't feel like I was missing out by not knowing about them).
Once I was in a Guild, the main reason I used them was because the Leader made a core group of us officers and I ended up being one of the regular people who restocked the Cargo Hold. The guild was fairly low level when I joined, so we got upgrades to the rest of the ship as we levelled the guild up and so most of us just used the main deck buff bar and the Orien Express, Cheap Repair Guy, Vault Chests, Thad's etc. Even then, we knew the Cargo Hold buffs would be going... just not when.
Using the Cargo Hold gave extra boosts, but it took time to get them and they started counting down straight away.
New players don't need them in order to play. They're a nice boost while they exist, but potions and augments in loot and various vendors show new people how to get various buffs and as you get favour, the mailings direct you to the patrons and the patrons direct you on to buff and equipment givers.
Experienced players TRing might miss out on some benefits they were used to, but it should speed up gameplay as trips back to the ships to rebuff will not be needed in the same way.
I'm more bothered about losing the character from the ship... It was nice seeing the different people every time I went downstairs. It would be nice if they could relocate as NPCs to the Sellswords Tavern or other "new" amenities - even if they offer no bonuses, it would be nice to see them around still.
Valerianus
02-10-2020, 06:00 AM
cargo hold was to be deleted, we know this. but the players grew really fond of it for multiple reasons, i think mainly because it's practical to have all the utilities\fast travel packed really close and it's cheaper for the newer guilds. we should acknowledge ssg listened about this, thanks ssg.
it just tastes bitter that these changes feel like to have to do with hardcore League (my personal feeling). the cargo hold is getting no refresh, it would be nice since we're keeping it. and there are still minor bugs in the new amenities (that workbench is still missing). and i hope the missing elem resist will not impact the newer players too much. i was hoping for some guild ship changes, not just this amenities deletion. i hope it's on the radar.
TitusOvid
02-10-2020, 07:03 AM
The new amenities system was a failed design. The rooms are awesome but you look at them once and since you pull the lever on top probably not twice. Wasted work and wasted time. To remove the lever on top would have turned into a disaster with all the time needed to buff.
Cargo Hold was accidentally awesome because it gave the best convenience possible since it was no longer possible to place the most important buffs on the top deck.
So this whole ship buffs design isn't thought through well and every generation of developers has a lot of potential to change it for the worse. So far on par for the quality standards of SSG.
You can get your hands on potions or buffs in various ways.
Since I see this as another shortcoming from SSG I ask the playerbase to step up and help out new players like in many other situations. That said, if you are on Orien and see me online I will send you a stack of potions. Drop me a mail or a tell.
Cheers,
Titus.
House P favor buffs. Were super popular before guild ships.
Enoach
02-10-2020, 09:31 AM
I've come to realize that many who think the long awaited discontinue of the "Cargo Hold" buff like the resists is being a problem for "new players" has to do with them forgetting or may not have even been aware of all the different sources and options that have long been ignored because of 30 resists.
Some of us remember discussions on Resists vs Protections for effectiveness and even efficiency.
Some even remember how much actual damage these elements did at particular levels and why at that level 10/20/30 were generally enough
Some even remember how you don't need all of them, and how in fact most quests only needed 1 or maybe 2 at most
Sure casters with multi-class may see an issue as their versions likely won't cover them at higher levels or not able to get the spell slots, but maybe wands of CL 7+ will be valuable resources again.
This is not a bad change, in fact it is long overdue.
Strider1963
02-10-2020, 09:41 AM
Honestly this is a extremely short sighted nerf to new players. Experienced players have basically given up on these amenities.
If they are going through this because of the Hardcore Server, it is still extremely short sighted. The first 20 to 30 days of the event, no players would have access to these legacy buffs. Then players will have access to them for the remaining 2/3 of the even assuming they do 90 days again. So as the event is drawing down, more players who have struggled getting a player above level 10 will have an easier chance. They are nice in certain adventures who spam despell (grrr....) but those adventures are less annoying in a group anyways.
This update is a huge F-you to the newer player base. The updates proposed in the future threatens to shatter the community even more. The community is already divisive enough with all the caster, ranged, and FOTM hate. Gah! No wonder I am playing less. Developers are fostering and encouraging too much hate.
I agree with this post! Why the devs are determined to aggrevate the player base and discourage new players is beyond me. Even the long time players should start wondering how many players, even just a few at a time, can the game withstand losing and still be profitable enough to continue? I get a laugh, someone up there posted that all you have to do is max out the epic destiny sphere that gives resists and theres no problem. And exactly how many past lives is that? Not everyone lives here 24 hr/day playing this game you know. Same old thing, the power players are getting catered to again and the rest of us lose out. If i had 140+ past lives, I guess I wouldnt care about losing the elemental buffs either. Too many changes constantly because the power players are always crying about something being op and those changes frequently cause new bugs and problems that have to be fixed. A waste of devs time that could be better put developing new content. With the changes and removal of elemental buffs, who the heck is gonna wanna play melee at all, just roll a toon with a repeater and stay away from enemy casters.
Rauven
02-10-2020, 10:15 AM
I agree with other's that if these are going away then they need to go away. A fresh character has 80 slots, which equates to ~1.5 years of a single buff. Make five mules, one for each element, have ten other guildies do the same, and you have ~15 more years with these buffs. Rip the band-aid off. Whether they disappear entirely or are allowed to run out the time remaining any unused contracts should become unusable or disappear.
In general I don't use the cargo hold buffs, but I will miss the Phiarlan and Kundarak buffs when shopping (so I'll only have 110 rather than 113 haggle, I can deal). I wouldn't argue if they updated some of the 'new' buffs to account for the loss of the legacy buffs, but I don't consider their loss a big loss.
Another area they could work on are the Phiarlan and Jorasco favor vendor buffs. I'd like the duration increased to 60 mins and either have them scale with level or add another favor level that unlocks stronger versions of the buffs. Also, have them pause in public areas.
acemonkey
02-10-2020, 01:21 PM
I agree with other's that if these are going away then they need to go away. A fresh character has 80 slots, which equates to ~1.5 years of a single buff. Make five mules, one for each element, have ten other guildies do the same, and you have ~15 more years with these buffs. Rip the band-aid off. Whether they disappear entirely or are allowed to run out the time remaining any unused contracts should become unusable or disappear.
In general I don't use the cargo hold buffs, but I will miss the Phiarlan and Kundarak buffs when shopping (so I'll only have 110 rather than 113 haggle, I can deal). I wouldn't argue if they updated some of the 'new' buffs to account for the loss of the legacy buffs, but I don't consider their loss a big loss.
Another area they could work on are the Phiarlan and Jorasco favor vendor buffs. I'd like the duration increased to 60 mins and either have them scale with level or add another favor level that unlocks stronger versions of the buffs. Also, have them pause in public areas.
You don't understand the dev's goals. They don't care about nerfing this on the normal servers, only on the HC server, where there will be no army of alts loaded with prepurchased hold buffs. This is about increasing revenue, not game balance or making a better game experience.
Khurse
02-10-2020, 01:45 PM
Wait, what?
I missed this i the release notes, but why...after all this time are they getting rid of the ship buffs? THye will be easy enough to replace ( except maybe the elemental resists) but...did they say why?
Or is this actually tied to the hardcore server stuff?
Bjond
02-10-2020, 09:16 PM
Buffs that will be not available to buy from U45 - and a way to mitigate that
Uh, LOL? I didn't even know there were buffs other than the ones on the amenity bar. Then again, I strenuously avoid Heroics. **** unbalanced junk, all of it. I dread full TR to a non-iconic and am so not looking forward to the day when all I have left is Heroic completionist. If it were up to me, I'd remove L1-15 not just from DDO but from D&D itself and have all races born @ 15 like iconics. Well, maybe just 1-12 from D&D -- 12~18 is the sweet spot for balance in both.
the1bigun
02-11-2020, 02:29 AM
Wait, what?
I missed this i the release notes, but why...after all this time are they getting rid of the ship buffs? THye will be easy enough to replace ( except maybe the elemental resists) but...did they say why?
Or is this actually tied to the hardcore server stuff?
It ALL for the hardcore servers now, that is one thing they've made clear.
ALL big changes are for Hardcore because that is their cash cow. I don't disagree with this (it is how they plan to fund the games development after 14 years), I just don't have to like it!
Veltamore
02-11-2020, 02:39 AM
I'm unclear on one part - while the legacy buffs will no longer be sold, what about the ones you've bought but not activated yet?
Could you potentially stock up on them and use them after the update?
^ This does any1 know if you stock up on them if you can still use them after update.
MiKe_de
02-12-2020, 09:41 AM
I agree with this post! Why the devs are determined to aggrevate the player base and discourage new players is beyond me. Even the long time players should start wondering how many players, even just a few at a time, can the game withstand losing and still be profitable enough to continue? I get a laugh, someone up there posted that all you have to do is max out the epic destiny sphere that gives resists and theres no problem. And exactly how many past lives is that? Not everyone lives here 24 hr/day playing this game you know. Same old thing, the power players are getting catered to again and the rest of us lose out. If i had 140+ past lives, I guess I wouldnt care about losing the elemental buffs either. Too many changes constantly because the power players are always crying about something being op and those changes frequently cause new bugs and problems that have to be fixed. A waste of devs time that could be better put developing new content. With the changes and removal of elemental buffs, who the heck is gonna wanna play melee at all, just roll a toon with a repeater and stay away from enemy casters.
New player do not have access to any buffs in the first place. Because they are in no guild. If they are in any guild, just hand them potions. It's your job as guildies. Don't complaint, especially not in the name of new players. It makes more sense tio send them 5000 pp. so they can learn the lay of the land, an buy all things they need, than clicking on one "buff it all" button.
I have visited the game after two years pause, and I think, the quests now are far too easy anyway. Maybe I am wrong, but I think they nerfed many of them. I usually play elite solo with a henchman or with a pug, and I usually know, what I am doing. The only buffs that will be missed are the elemental buffs +30, but I think you are able to buy +20 potions. Direct newbies to that vendor, giving them money, and all things should be fine and dandy. Hell I made 4000 pp in under 2 hours ... With a new character. That would not have been possible 2 years ago.
And just fill up your guild storage with resi potions instead now. You do not need all resistances in all quests, you know? Potions are better anyway, because you can drink a new one, after you dropped dead. **** happens. I never rely on ship buffs anyway.
Don't complain, adapt.
Aeron1976
02-12-2020, 09:45 AM
I agree with other's that if these are going away then they need to go away.
No, definitely no!
I made a habit of it years ago to purchase them in "bulk" so i just log onto that character, step onto the spots and activate from my invent.
That way noone else in the guild needed to look after those. And I would buy a full inventory again every few months.
With somewhere between 2-3 weeks notice that the resists will be removed NOW with actually no real reason, I should still be able to use my bought items.
They had no expiration date whatsoever on them like Mabar ingredients or such.
If the Devs think they need to go to make HCL 2 better, then they are definitely wrong anyway but taking away bought items just because is no good reason.
They could have just disabled the Vendor on HCL.
P.S.: The release notes state clearly:
"Guilds
Airship Cargo Hold stat buff and resistance amenities are no longer SOLD. Convenience amenities remain available."
Matuse
02-12-2020, 11:02 AM
I wish that people would stop trying to cloak their own laziness with fake pious claims about "the new players"...as if new players have access to guild ship buffs. Or that they care about new players at all. If you cared about new players, you wouldn't race through low level content as fast as humanly possible (using your ship resist buffs!) and leave all the new players in the dust to fend for themselves.
An Elite/Reaper Kobold Shaman in the harbor throwing lightning bolts is actually dangerous now? Sounds like a good change to me.
yfernbottom
02-12-2020, 12:20 PM
I wish that people would stop trying to cloak their own laziness with fake pious claims about "the new players"...as if new players have access to guild ship buffs. Or that they care about new players at all. If you cared about new players, you wouldn't race through low level content as fast as humanly possible (using your ship resist buffs!) and leave all the new players in the dust to fend for themselves.
An Elite/Reaper Kobold Shaman in the harbor throwing lightning bolts is actually dangerous now? Sounds like a good change to me.
Well you won, they are gone now. All you are doing is kicking us when we are already down here. But let me explain one more time for posterity why this change hurts new players.
First, I am fine with the shrines being pulled. Removing the 20 and 30 point versions but leaving the ten point ones in would have made even more sense, but whatever.
However, they also pulled the crew that grant buffs. Buffs that no-one thought were OP, and that don't unbalance low level gameplay in the slightest. The only players this hurts are those in low level guilds. You only have so much space in a low level guild airship for buffs from the new system. The only way you can offer a wider variety of buffs is to the cargo hold buffs.
If someone comes in with a group of a few friends and family (as I did years ago) and wants to start a guild, you used to be able to very quickly get a guild airship that was 70% as functional as that of an older larger guild. Now, the best airship a level low level guild can field with plat is hilariously bad compared to a maxed out airship. It's not an admixture of buffs that last for a long time and less convienient versions of other buffs, it's just half the buffs.
Anyone that is in a low level guild, new guilds and casual guilds, did indeed just get shafted.
Erokir
02-24-2020, 04:32 AM
You don't understand the dev's goals. They don't care about nerfing this on the normal servers, only on the HC server, where there will be no army of alts loaded with prepurchased hold buffs. This is about increasing revenue, not game balance or making a better game experience.
I'm just curious about the rationale. How will this change affecting the hardcore server increase revenue?
I'd also like to mention that complaints about this update being especially hard on new players doesn't seem to make much sense. New players are at a disadvantage, as they don't belong to guilds with the soon-to-be-eliminated cargo buffs. So, removing those cargo buffs actually makes it a more level playing field. New players will be at less of a disadvantage now for lack of guild buffs.
Alrik_Fassbauer
02-24-2020, 04:54 AM
1. Sonic/Electric/Cold/Acid/Fire Resist +30. Biggest change.
Well, forget about 30 resists in Korthos and Harbor and start worrying about those lighting bolts from Kobold Shamans!
Merely shows me how much lazy and jaded people have become with these buffs.
If you always have a taxi driving you to some place, you forget to walk on foot.
I always try to play without any buffs. Makes me become more careful.
justfortheforums
02-24-2020, 09:10 AM
Merely shows me how much lazy and jaded people have become with these buffs.
If you always have a taxi driving you to some place, you forget to walk on foot.
I always try to play without any buffs. Makes me become more careful.
So you are saying that your play style is the correct one and everyone else is lazy? Let me ask you this; do you use any pots at all? How about feats? Enhancements? Gear? These are all forms of "buffs" and since you don't use any because you are not lazy that must mean you run the game from 1-30 naked. If you do more power to you, but don't call me lazy simply because i choose to take advantage of what is offered.
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