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View Full Version : Legendary High Skull Reaper quests and Balance



Kmnh
01-28-2020, 01:52 AM
Can we all agree that DPS builds are doing too much damage right now? Historically good niche builds are less useful than a good DPS character on r8+ quests.

High end assassin rogue with no fail DC? Cool, but DPS is better.

No fail EiN monk? Cool, but DPS is better.

Unkillable healing Cleric? Can be useful but DPS is often better.

No fail intimidate tank with 5k HP? Not needed. Between kiting and defensive cooldowns the DPS don't need the help.

120+ Necro DC Pale Master? Good, but mostly for the mass holds. Instakills are little more than a distraction.

Fascinate bard? I haven't seen one of those in years!

The list goes on.



It's not any single build or tree that's doing too much damage, it's widespread. Quest mechanics are being ignored. Bosses like the painting in "Invitation to Dinner" and the slaad in "Subversion" are being bursted down without dealing with their spawns.


Can we have some more scaling down of damage per skull? I want to make high reaper more interesting, not to hit the casual players who grind 1 skull stuff. I would look at this before attempting other balance changes.

Zhijie
01-28-2020, 05:12 AM
I agree with you, let's talk about VIP Plus service, at least 10% of players are willing to buy better services, because the current development speed is far behind the expectations of players, and it is also behind the speed of technological progress. It will cause the quality of players to continue to decline, for example, many people do not even have the habit of saying "hello".It's time to launch VIP Plus service!

Quikster
01-28-2020, 09:15 AM
Can we all agree that DPS builds are doing too much damage right now? Historically good niche builds are less useful than a good DPS character on r8+ quests.

High end assassin rogue with no fail DC? Cool, but DPS is better.

No fail EiN monk? Cool, but DPS is better.

Unkillable healing Cleric? Can be useful but DPS is often better.

No fail intimidate tank with 5k HP? Not needed. Between kiting and defensive cooldowns the DPS don't need the help.

120+ Necro DC Pale Master? Good, but mostly for the mass holds. Instakills are little more than a distraction.

Fascinate bard? I haven't seen one of those in years!

The list goes on.



It's not any single build or tree that's doing too much damage, it's widespread. Quest mechanics are being ignored. Bosses like the painting in "Invitation to Dinner" and the slaad in "Subversion" are being bursted down without dealing with their spawns.


Can we have some more scaling down of damage per skull? I want to make high reaper more interesting, not to hit the casual players who grind 1 skull stuff. I would look at this before attempting other balance changes.

That’s funny. They just buffed ranged and casting damage in higher reapers. At the same time they nerfed high reaper bosses. Doesn’t look to be getting any better with the release of alchemist. Just need a couple of those and should be good to go.