bls904c2
01-22-2020, 04:37 PM
I was really upset about the IPS Nerf also but i am holding my tongue for now.
the game started off as single target DPS because the mob density in quests was low. as the game aged the mob density started to grow so we started to avoid fights. the Devs added Mandatory fights, lock points and red alert to force the kill the enemies so the game switched to AOE because it was faster to lower single target dps for favor of AOE because the most time spent in quests was now the mob size not the boss fight.
while i understand the IPS having a penalty for using it similar to warlocks chain lighting reduction in DPS, with few other feats / enhancements in the game, im sorry dev's your missing the mark on this one.
chain lighting or any magic scales off of spell power which keeps getting higher and higher. and as such will never be able to balance it
it should be handled on ROF on the equipment and on enhancements in the class class trees to increase the ROF of the equipment to be able to balance it out. you guys are treating ranged as if it was a melee type of style it is not.
make the cores of class trees useful again and worth taking for example core 6 AA's mistic archer add 5% range attack speed
so doing the never ending battle of balance between classes of same type of play style (range vs range) build types would be easier to balance in future classes and additions
i am against the change to IPS for it does little to tame the top dps Ranged builds and really hurts the flavor builds making the further from being useful.
sorry guys posting on cell phone
the game started off as single target DPS because the mob density in quests was low. as the game aged the mob density started to grow so we started to avoid fights. the Devs added Mandatory fights, lock points and red alert to force the kill the enemies so the game switched to AOE because it was faster to lower single target dps for favor of AOE because the most time spent in quests was now the mob size not the boss fight.
while i understand the IPS having a penalty for using it similar to warlocks chain lighting reduction in DPS, with few other feats / enhancements in the game, im sorry dev's your missing the mark on this one.
chain lighting or any magic scales off of spell power which keeps getting higher and higher. and as such will never be able to balance it
it should be handled on ROF on the equipment and on enhancements in the class class trees to increase the ROF of the equipment to be able to balance it out. you guys are treating ranged as if it was a melee type of style it is not.
make the cores of class trees useful again and worth taking for example core 6 AA's mistic archer add 5% range attack speed
so doing the never ending battle of balance between classes of same type of play style (range vs range) build types would be easier to balance in future classes and additions
i am against the change to IPS for it does little to tame the top dps Ranged builds and really hurts the flavor builds making the further from being useful.
sorry guys posting on cell phone