Nonesuch2008
01-20-2020, 07:58 AM
This is an interesting article discussing what the 5th edition has meant to the D&D genre & how it has renewed interest in the game.
https://www.msn.com/en-us/money/companies/dungeons-and-dragons-had-fallen-on-troubled-times-the-role-playing-games-fifth-edition-changed-everything/ar-BBYXzmB?ocid=spartandhp#image=BBYXzmB_1|7
Alt link:
https://www.usatoday.com/story/tech/gaming/2020/01/14/dungeons-dragons-role-playing-game-popular-again-why/4427635002/
One of the more interesting quotes came from Nathan Stewart, the Vice President of D&D:
“I think everybody who works here at Dungeons and Dragons take the role of steward really seriously,” Stewart said. “It was such an old, beloved brand at the time, and it was kind of falling on some troubled times.”
Rules were added and scrapped and tweaked to make sure the game was approachable for newcomers but also engaging for longtime players.
“Every time you put in a rule that took away from friends getting together and telling stories, we were kind of going against the core ethos,” Stewart said. “We play-tested the hell out of it and, also, when we were looking at things, we said, ‘Is this really making it more fun for everybody or this just for one group?’
“Whenever it was just for one group, we tried to find a better way to do it."
The rest of the article is worth a read, good press for D&D all around.
https://www.msn.com/en-us/money/companies/dungeons-and-dragons-had-fallen-on-troubled-times-the-role-playing-games-fifth-edition-changed-everything/ar-BBYXzmB?ocid=spartandhp#image=BBYXzmB_1|7
Alt link:
https://www.usatoday.com/story/tech/gaming/2020/01/14/dungeons-dragons-role-playing-game-popular-again-why/4427635002/
One of the more interesting quotes came from Nathan Stewart, the Vice President of D&D:
“I think everybody who works here at Dungeons and Dragons take the role of steward really seriously,” Stewart said. “It was such an old, beloved brand at the time, and it was kind of falling on some troubled times.”
Rules were added and scrapped and tweaked to make sure the game was approachable for newcomers but also engaging for longtime players.
“Every time you put in a rule that took away from friends getting together and telling stories, we were kind of going against the core ethos,” Stewart said. “We play-tested the hell out of it and, also, when we were looking at things, we said, ‘Is this really making it more fun for everybody or this just for one group?’
“Whenever it was just for one group, we tried to find a better way to do it."
The rest of the article is worth a read, good press for D&D all around.