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Zaglor
01-04-2020, 11:26 PM
1. Arcane Archer Buff and other classes. The last time this class was usable was when it was bugged to where you could activate all of your arrow abilities at once.
2. Buff some of the other less used classes like the bard.
2. Make Dragontouched Armor more accessible, when was the last time you seen stealer of souls run? I've personally been playing since 2014 and haven't ever seen it ran. The armor was great at level.
3. Buff Some of the other older Epic gear.
4. Just merge the servers already, its really depressing when you run around the Market and you're the only one in the entire instance. Or do what every other MMO in the world does and allow cross server grouping. It used to be so fun to run Temptest spine, STK, Water Works and other quests in groups but now it really seems like you just have to solo most of the content in the game.
5. Add some kind of meaningful pvp, I personally haven't seen anyone in the Lobster in years. (I really think the Ioun stone with 40 charges that absorbs spells ruined this)
6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.
7. 64-Bit client.
8. Better start area, no new player want to start playing just to see snow and sewers for the first 2 hours of gameplay.
I'm a long time player and would just like to know what everyone else is thinking.

SOME OF THE ITEMS ON THIS ARE MY PERSONAL VIEW POINT AND DO NOT REFLECT THOSE OF THE COMMUNITY
THIS IS A THREAD TO POST THINGS THAT YOU WOULD LIKE TO SEE I JUST STARTED IT WITH MY LIST
THIS IS A THREAD TO POST THINGS THAT YOU WOULD LIKE TO SEE
THIS IS A THREAD TO POST THINGS THAT YOU WOULD LIKE TO SEE
THIS IS A THREAD TO POST THINGS THAT YOU WOULD LIKE TO SEE
THIS IS A THREAD TO POST THINGS THAT YOU WOULD LIKE TO SEE
Got it now? Understand that its not ME?

Clemeit
01-04-2020, 11:43 PM
Server merges / cross-server grouping have been at the top of my wish-list for a while now. I would rather have more players to play with than more content to run alone.

Also a 64-bit client would be really nice. I spent $4000 on a computer and some parts of DDO still run like trash. Mostly due to its single-core limitations. Multicore support is a must.

Zaglor
01-05-2020, 12:19 AM
Server merges / cross-server grouping have been at the top of my wish-list for a while now. I would rather have more players to play with than more content to run alone.

Also a 64-bit client would be really nice. I spent $4000 on a computer and some parts of DDO still run like trash. Mostly due to its single-core limitations. Multicore support is a must.

Ryzen 3950x and a 2080ti and I still struggle at times. Open your map as far as it will go when running and see what happens (:

Clemeit
01-05-2020, 12:25 AM
Ryzen 3950x and a 2080ti and I still struggle at times. Open your map as far as it will go when running and see what happens (:

Haha, yeah the map. 4k 60 FPS video? No problem. Low-quality map? 3 FPS.

Gniewomir
01-05-2020, 01:43 AM
All i want is 4, as long as there's someone to play with the rest doesnt matter to me.

Zaglor
01-05-2020, 01:46 AM
All i want is 4, as long as there's someone to play with the rest doesnt matter to me.

I know they can do it because my original server was Mabar and they merged it. I could care less about the level 200 guilds losing everything.

janave
01-05-2020, 02:18 AM
Mass Delete Mail Button
TR Cache Dump All to Inventory Button
TR Cache ML sorting
Revamp of BtC Bankspace with more extensible slots of character bank
(Bonus) Loot fixes / improvements are always welcome

acemonkey
01-05-2020, 05:22 AM
Make a Winged Boots mount. Use the hover animation from celestial spirit (warlock ES core 5), remove the ground effect and add wings to the heels if some animator has spare time. Stick the original horse buff (usable in taverns/ships) on it, since it can't block anyone's view any more than an unmounted player.

Add a t1 10% stacking runspeed enhancement and a t2 1% per character level (max 20%) runspeed enhancement to the next universal tree, especially if it's a melee tree. Even better, go back and add it to existing trees other than inquisitive.

In Harper it could be the third rank of Weathered Traveler in t1 and be a choice between 1% per level and magical endurance in t2.
In Falconry it could be the third rank of Wanderlust in t1 and be a choice between 1% per level and sprint boost in t2.
In Vistani it could be the third rank of Acrobatic in t1 and be a choice between 1% per level and haste boost in t2.

SirValentine
01-05-2020, 06:27 AM
Hey, OP! You misnamed your thread that is actually, "Changes Zaglor Would Like To See". You don't speak for the community.

And considering some of the content of your list, you're clearly out of touch with the DDO community.

Hobgoblin
01-05-2020, 06:42 AM
1. Arcane Archer Buff and other classes. The last time this class was usable was when it was bugged to where you could activate all of your arrow abilities at once.
2. Buff some of the other less used classes like the bard.
2. Make Dragontouched Armor more accessible, when was the last time you seen stealer of souls run? I've personally been playing since 2014 and haven't ever seen it ran. The armor was great at level.
3. Buff Some of the other older Epic gear.
4. Just merge the servers already, its really depressing when you run around the Market and you're the only one in the entire instance. Or do what every other MMO in the world does and allow cross server grouping. It used to be so fun to run Temptest spine, STK, Water Works and other quests in groups but now it really seems like you just have to solo most of the content in the game.
5. Add some kind of meaningful pvp, I personally haven't seen anyone in the Lobster in years. (I really think the Ioun stone with 40 charges that absorbs spells ruined this)
6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.
7. 64-Bit client.
8. Better start area, no new player want to start playing just to see snow and sewers for the first 2 hours of gameplay.
I'm a long time player and would just like to know what everyone else is thinking.

1. so its only useful if you can exploit it. got it. was op then useless then op pendulum swings back
2. i see bards all the time. i think u are suffering from perception bias
2. it would have to be buffed to be useful
3. Lynn is working on this right now
4. as they havnt commented on this i dont see this happening - and did you see the mess they left in lotro when they tried it?
5. as a person who was in the pvp heyday... no just no. after seeing how some of the people acted im almost of the opinion that anyone who does pvp should be banned /sarcasm
6. abbot yes. citw - i flag every life and so do most of the people i run with.
7. again limitations of an older game
8. I like it. its not bad. i wish at least the explorer of borderlands was not p2p
I'm a long time player and i think most of your suggestions are not good. reasons above

Hobgoblin
01-05-2020, 06:49 AM
I know they can do it because my original server was Mabar and they merged it. I could care less about the level 200 guilds losing everything.

ya well we could care less about you. see how insulting that is?


i think this is being tred lightly by ssg as people have paid real money for ships and could sue or perhaps it would drive off people.

I have talked to some guild leaders and if they had to start over they wouldnt.

just some hypothetical numbers here that have no relation to reality

if there are 7 servers with 10 people each on it and they merge to 1 - you think o great i have 69 other people to play with! but if say 7 out of the 10 quit because stuff they paid money for disappeared...... you have 21 people just barely double. and the company lost 50 accounts - and cant keep up the lights and the one server left gets shut down. now nobody plays it.

that is what ssg is looking at and only they have the data to really see if its worth it - assuming that they can do from a technical standpoint.

and tech has changed from "mabar" servers have changed, a lot more code is added and guild ships are now a thing


sorry for the rant

Vorachtin
01-05-2020, 07:54 AM
1. Arcane Archer Buff and other classes. The last time this class was usable was when it was bugged to where you could activate all of your arrow abilities at once.
2. Buff some of the other less used classes like the bard.
2. Make Dragontouched Armor more accessible, when was the last time you seen stealer of souls run? I've personally been playing since 2014 and haven't ever seen it ran. The armor was great at level.
3. Buff Some of the other older Epic gear.
4. Just merge the servers already, its really depressing when you run around the Market and you're the only one in the entire instance. Or do what every other MMO in the world does and allow cross server grouping. It used to be so fun to run Temptest spine, STK, Water Works and other quests in groups but now it really seems like you just have to solo most of the content in the game.
5. Add some kind of meaningful pvp, I personally haven't seen anyone in the Lobster in years. (I really think the Ioun stone with 40 charges that absorbs spells ruined this)
6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.
7. 64-Bit client.
8. Better start area, no new player want to start playing just to see snow and sewers for the first 2 hours of gameplay.
I'm a long time player and would just like to know what everyone else is thinking.

going to address this post specifically and add mine after;

1. Arcane archer/dws is strong and one of the highest burst dps builds in game. Issues with bows make it fall behind in consistent dps. Bows need some looking at but AA is fine in and off itself overall
2. Bard is super powerfull atm and is a very good class in all 3 trees both as pure and as various multiclass builds
3. meh at best making some heroic quests legendary reaper versions would be fun. wtb reaper 10 lvl 30 tear of dhakaan
4. I think merging will never happen, they should fade out servers like they did with hardcoreish, stop new character creation allow free transfers off lower pop servers problem solved imo.
5. ddo isnt a pvp game and will never compete with games that have true pvp.
6. Abbot gets run alot so dunno what you mean? are you talking heroic abbot or epic abbot aka MOD? theyve made heroic abbot flagging easy and Epic is only 5 quests which are good xp and fun runs so get run abit.
7. let's be honest won't happen
9. they just launched borderlands new starter area, lots of options

My thoughts.
1. Not enough leaderboards, used to have some and got rid of them and they add alot to the game it adds another goal for the game stretching game life
2. Reaper needs more skulls and loot adjustments to add more than just rxp as incentive for running higher reaper (you can get the same blank loot on an r10 as you do on a casual run)
3. the crippling game lag has to be a top issue, altho it is an online world and has to deal with the inherent issues with such executing content perfectly should not be negated by one of if not the most laggy mmo I know of on the market.
4. More types of new reapers! Despair, doom and vengance reapers were a great addition to the game. Sure vengance reaper circles are buggy as all get out but overall amazing addition.
5. 2hf needs love, glancing blows not scaling is bad but i suspect changes are coming for that.
6. improvements for grouping mechanics, DDO has many diverse builds it be nice to add a tag for lfms and on players similar to the wow feature that allows players to flag themselves as DPS/Heals/Tank/Traps eliminate some social issues and improve grouping/raiding experience imo

I mean i could add more micro issues but I think that's a fairly big ask of items in terms of staff and work load they have considering they still have to continue bug fixing, new content development, QA etc etc

Lonnbeimnech
01-05-2020, 08:44 AM
6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.

I think CITW is rarely run because of Lolth's ability to completely drain your spell points in one hit on elite, and not because of the flagging. I constantly see "ES chain" posted for people in 20-24 level range.

Zavina
01-05-2020, 09:35 AM
So going through this...


1. Arcane Archer Buff and other classes. The last time this class was usable was when it was bugged to where you could activate all of your arrow abilities at once.

It was cited above that people loved if if they could exploit it, but then everything was 'unfair' when they couldn't. Tough.


2. Buff some of the other less used classes like the bard.

Decent builds of Bards are pretty snacky.


2. Make Dragontouched Armor more accessible, when was the last time you seen stealer of souls run? I've personally been playing since 2014 and haven't ever seen it ran. The armor was great at level.

I see it ran perhaps once a month on Orien. I know it came to a shock to some people I know, but I ran it myself in December '19; brought back a lot of memories.


3. Buff Some of the other older Epic gear.

This is a work in progress. What was the last gear rebuffed, the stuff from House P?


4. Just merge the servers already, its really depressing when you run around the Market and you're the only one in the entire instance. Or do what every other MMO in the world does and allow cross server grouping. It used to be so fun to run Temptest spine, STK, Water Works and other quests in groups but now it really seems like you just have to solo most of the content in the game.

Lets NOT merge the servers already..

I saw your quote above that said:


I know they can do it because my original server was Mabar and they merged it. I could care less about the level 200 guilds losing everything.

At some point, people have paid for that airship and worked hard at the guild levels. I have my own Kraken guildship (almost GL 100), and I'd be peeved if it was deleted (as we've worked hard at raising the levels, and we qualify for small guild bonus which is #6). Just because you don't, and haven't had the capacity despite being a "long term player" to work at it, doesn't mean that others want the same.


5. Add some kind of meaningful pvp, I personally haven't seen anyone in the Lobster in years. (I really think the Ioun stone with 40 charges that absorbs spells ruined this)

Pale Lav has 50 charges.

Why? SO many of the people who are more PVP, act like children. It used to be almost like watching a bizarre show of Jerry Springer with the fall outs in Harbor General Chat with would be griefers and trollers not getting their kicks in Lobster.


6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.

Player issue, not a dev issue. If people don't want to run raids, or can be bothered to flag, then it's down to the players.


7. 64-Bit client.

When Ravenloft came out, the devs forgot about the 32 bit client. They released the pack, we duly paid for it, and it was only until those with 32 bit clients tried it, it was a case of this. Log in, enter Barovia - crash. Relog back on, wander round slayer area, enter bar/get quest, re-enter barovia - crash - relog back in, go to quest - do quest - and so on. Okay, it was a PITA but manageable. Then they released the patch for it, and suddenly 32 bit client usage was sealed off. And some point between the release and the first patch, it was "oh we had better release the specs for it". That's when it was shown it was for a 64 bit client. Yeah specs released after the game was put out for purchase. (One of my posts (https://www.ddo.com/forums/showthread.php/492074-Ravenloft-Crashing?p=6045782&viewfull=1#post6045782) was an early complaints for it, and it wasn't the only one). Now, Ravenloft is the only expansion that has to run in 64 bit, and I have to borrow someone else's PC in order to run it.

I applaud SSG for keeping 98% of the time to a 32 bit client, and am surprised there isn't an option for people to download a 64 bit client.


8. Better start area, no new player want to start playing just to see snow and sewers for the first 2 hours of gameplay.

Called a story arc.

And for those of us who have been here a "long time", many of us have XP jewels saved from GD/SD and boost it to 3-4 level start.

1. I'd like to see more with airships come out, more amenities. Can we have broadside cannon, like Precious Cargo? It'd be awesome to have guildships involved in a war arena. Battle for AS used as a pot, and loser drops 10 guild levels. But AS is only used to purchase more guild amenities, and can't be taken out.

2. I'd like to see an option on the Quest Panel when entering a large slayer area, that is a switchable option between 32 bit / 64 bit (and it remembers after the first time entering after TR, default at 32 bit). This way it benefits both types of players, and then the Ravenloft map can be cut into 'zones' for 32 bit; and then this same technique could be applied on future slayer areas.

3. More toon slots !!!! c'mon, Cordovan has 100 slots on his account, and he told me before there isn't anything stopping it. Not like you can play multiple characters from that same account at any one time.

4. I liked how they finished with the HC server, allowing free transfer off. (Tho massive shout out & of thumbs up to Fawngate (https://www.ddo.com/forums/showthread.php/509945-A-quick-Thank-You-to-Fawngate?p=6266068&viewfull=1#post6266068), for all hard work, and sorting out the guilds.), with a given deadline.

5. More types of bags ref scrolls, pots (maybe). I give a lot of pots away to new players as a "Welcome to DDO" pack, to help them get started, let them have access to my airship to get 4.5 hr buffs and such. More bags would be nice, to them and older players.

6. Fix the ToEE bug on armor, were that finished BTA armor takes permanent damage (yes, i spent six months reporting this issue, reporting it every 5 days until it was clear, it wasn't going to be fixed, and the official line was, "here we have Restoration Oil for 150 DDO Points", which you use and then it breaks again with perm damage shortly after repairing.

7. Do more with Cannith Crafting. I don't see how we can acquire items that have Vorpal on them at level 1, and Master Crafters can't repeat the same. The usage of collectables etc is fine, 100% perfect (i think it's great), but please do more with the weapon side of CC. Arcane/Divines get all the love, and with the new packs out, CC is about patching missing things more. But I'd love to be able to craft vorpal, shattermantle, and any other funky stuff inc putting Master Craftmanship on an item.

Clemeit
01-05-2020, 10:15 AM
Hey, OP! You misnamed your thread that is actually, "Changes Zaglor Would Like To See". You don't speak for the community.

And considering some of the content of your list, you're clearly out of touch with the DDO community.

https://i.imgur.com/KkZfWiq.png

And the thread is clearly an open invitation to add your own to the list. Sorry you missed that.

HungarianRhapsody
01-05-2020, 10:23 AM
https://i.imgur.com/KkZfWiq.png

And the thread is clearly an open invitation to add your own to the list. Sorry you missed that.

One member of the community doesn't represent the community, though.

If there's one thing that this "community" would agree on, it's the fact that the "community" wants a lot of different, conflicting things. Things that can't all be implemented together.

Clemeit
01-05-2020, 10:32 AM
One member of the community doesn't represent the community, though.

I agree. However, I don't remember him making such a claim.

Hobgoblin
01-05-2020, 10:59 AM
I agree. However, I don't remember him making such a claim.

it is in the title.


and it is false as i too am part of the community and dont want to see these

JOTMON
01-05-2020, 11:09 AM
~Cosmetic inventory based on the cuti-pet inventory.. instead of all these cosmetics scattered all over the place ..
consolidate them all into the same format as the pet inventory. a tab on the inventory sheet accessible by all the toons on the account..

https://i.imgur.com/LIbfAjO.gif

Cordovan already said current cosmetics are not compatible for this type of storage.. but that doesnt mean they cant change it going forward.


The idea of a cosmetic closet is something we have discussed, as would a separate tab for cosmetics only, but the issue is a technical one. Cosmetics are not a "singleton", which is an inside baseball term, but it means they cannot go into their own separate account bank. Also, it means they are not typed in a way that allows them to go into a separate tab, folder, or bag. Making them do that would be a re-engineering of the cosmetic system.

JOTMON
01-05-2020, 11:13 AM
~Bank/Crafting Storage - change the display order when we deposit things into the bank and bag storage box..

Please resort the list so when I put something into the bank it shows up in the first position of the first page... not the last position of the last page..
It is moronic that we have to constantly flip pages to the end page to see our most recent activity.
..total waste of resource loading and time...


Currently I have all the storage upgrades purchased from the DDO Store.
220 Shared bank slots... we can see 25 items/tab.. so a full shared bank is 9 tabs to flip through to get to the most recent item you just put in.

The Crafting shared storage is much worse..
2045 items - 45 from VIP and 8 upgrades@250each.. but same per tab view limitation of 25/tab...
Many items do not stack or stack poorly related to bags since it is based on Inventory stacks not bag stacks)
so... 82 tabs.. of flipping.. to see the recent additions while flipping past all the old [expletive]

https://i.imgur.com/nd3qW6Z.jpg

and the display is broken in that once you get over 1,000 items of xx the limit gets pushed off the display screen.


and yeah we can do a simplistic filter.. assuming you can remember enough of it to narrow it down for a singular item.. doesn't help much when you move multiple items.
Especially when a simple implementation from Dev's to change it so that the last thing you put in goes to the first spot of the first tab instead of the last spot in the last tab.

JOTMON
01-05-2020, 11:22 AM
~Guildships.. Mutinies/splits/reforms

.. Personally I believe the guild system is flawed.

1. The person that created the guild should own the guild Name. this should not be usurpable.. they thought up the name, and purchased the guild with their resources to start it up.
If they pass ownership then it was their choice to give up the name..

2. Renown should belong to the players that earned it. 50% of the reputation should travel with the player if they leave a guild for whatever reason.
Any personally AS purchased amenities go with them as well.(plat purchases stay with boat).. an option to leave on good terms and leave without AS purchases is reasonable.
Leaving the guild will then lose the player 50% of their renown, the remaining 50% can be taken to any new guild or used to start their own guild...
Everytime a player quits a guild they lose 50% of what they have remaining. (discourages guild hopping)..

3. Mutiny option should require a majority vote by renown ownership. Officers with little or no renown investment should not have the power to usurp the guild.
They don't have the renown reputation to take over..

A mutiny should result in Split ship... Some mutinies don't end as expected...
a starter ship (dingy) being launched with the Leader on board bearing the guildship Name and their personal invested renown, (and any personal ship AS purchased upgrades/amenities)
..could do something like ship splits into 2 starter ships with plat split between the two ships and AS held in a player trust to only be spent by players on the ship they sided with...
...A leader that has invested a lot into their guild (used personal AS instead of guild pooled AS) may end up in the Galleon leaving behind a dingy of mutineers...

..The Mutinied ship raises their own new flag..thus requiring a new name.
Any player logging in after that has the option to jump ship to the original Leader or remain on the Mutinied boat or quit both.. (cant board a ship via guild portal until they make their choice.. on the plank between ships..)
Those that choose to remain with the leader take their full renown (and any guildship AS purchases) with them or remain with the usurped guildship
(unless they walked the plank with the original leader and were removed from the usurped guildship roster then the choice was made for them).

Dnarth
01-05-2020, 11:24 AM
1. Arcane Archer Buff and other classes. The last time this class was usable was when it was bugged to where you could activate all of your arrow abilities at once.
2. Buff some of the other less used classes like the bard.
2. Make Dragontouched Armor more accessible, when was the last time you seen stealer of souls run? I've personally been playing since 2014 and haven't ever seen it ran. The armor was great at level.
3. Buff Some of the other older Epic gear.
4. Just merge the servers already, its really depressing when you run around the Market and you're the only one in the entire instance. Or do what every other MMO in the world does and allow cross server grouping. It used to be so fun to run Temptest spine, STK, Water Works and other quests in groups but now it really seems like you just have to solo most of the content in the game.
5. Add some kind of meaningful pvp, I personally haven't seen anyone in the Lobster in years. (I really think the Ioun stone with 40 charges that absorbs spells ruined this)
6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.
7. 64-Bit client.
8. Better start area, no new player want to start playing just to see snow and sewers for the first 2 hours of gameplay.
I'm a long time player and would just like to know what everyone else is thinking.

1. Yes. AA ranger needs some tweeking. Ok maybe some big ups. One of our cohorts has finally step out the box and splashed some Falc in. I feel soon we will see the dope build he created finally materialize. The Pizza Baker Inquiz FOTM build.

2a. Bard is the dopes. Sure a cc/buff bard is hard to level in pugs. Every static should have a bard. If not might as well be a pug group.
2b. If you want the armor run the quests. Really though nobody is giving up set bonuses for some trash. Which isn't a bad idea. I like running reaper with the trashiest loot just for the lulz.

3. lulz it's just food. The best think they could do is make Stormhorns and Wheloon trash either feedable or lvl 29 for max sent xp. Wouldn't be game breaking either. That was already done with rose colored glasses and sent destroyers.

4. Was against it. Now sure why not. But create a new server with one time transfer free transfer per toon. So the trash haulers can bring all that garbage loot they can't get rid of because it might be made gud again.

5. No and no that is not the reason.

6. No not true at all. Maybe not as pugs. The root cause of needing a "server merger" is because people are not creating groups to flag for raids. So why should there be a difference in grouping up for a raid with no flagging. It's mostly threads is why old raids aren't run often or just short manned for the hell of it and that one obscure piece of loot.

7. Sure

8. Ah Borderlands. Luckily SSG didn't listen to the usual forum suspects on whether to allow reaper there or not. How to make a piece of level 1 loot gud again. +4 mythic with reaper boost. lulz

JOTMON
01-05-2020, 11:25 AM
~Trapping focus Rogues~

Motivation to invest into Trapper Rogues to obtain benefits that give real benefits.
Currently splashing 1 level of trapper is enough 'trapper' to hit all the traps/locks in the game

Would like to see the Dev's rework a few things to give the 'trapper' build a place in the game vs the splash 1 level and overall be better than the pure trapper who doesn't do much else other than hang back behind the party looking for traps while the party carries on to finish the quest.



1. add +1 rogue/artificer level to the formula for spot/search/disable for traps and open locks
your training as a rogue gives you insight into working with traps... make it an insightful bonus that does not stack with insightful gear.


2 add faster search and trap disabling based on rogue/artificer levels and boosters within the Rogue Mechanic tree.
You would think after a lifetime of dedicated focus that the trapper would become more proficient with their abilities with levelling.. casters get caster levels.. melee get BAB..
the experience gained from trapping should allow the trapper to better recognize traps as it comes to spotting, disabling..oh yeah.. a basic kobold design in these kobold caverns.. yup. there it is..
Something like...for every 4 Rogue levels you disable traps 10% faster and 10% from each core in the trapper tree.. capstone gives auto disable.
**would have to do it as an active stance or something to ensure trapper is properly geared up.. auto blowing up traps as the rogue approaches could be bad...


Would love to build a heavily invested trapper that auto finds and auto disables traps just by walking by them..
'your experience and trapping skills are so masterful that traps just seem to disable themselves as you approach'
.. they think it some kind of magic.. pft.. I cut the trip wire back there... stuffed a bag of sand under the pressure plate... unplugged the sensor....and pick pocketed the Paladins crucifix, put it in the Warlocks bag.. just wait until the dwarf drinks what he thinks is ale...


3. Concentration checks now apply when disabling traps while under fire or standing in a trap..
can prevent being interrupted while disabling traps with a successful concentration check.. like casters and their scrolls..
and really.. Why wouldn't trappers get a concentration check... cant unlock this door since.. fear reaper ticks from fear reaper on the other side of the fkng door... caster.. np.. level 2 spell ..open sesame...
..caster whispers.. to party who needs a rogue.. cant even open a door while under fire without being interrupted.... next life I'll just splash a rogue level for traps...

4. auto-find
Races gain perks that are unavailable to invested trappers..
Nothing is Hidden:
Elf/Drow/Shadar-kai racial ability...
It does work great. auto-find trap boxes jut by being within proximity. even did it on a Shadar-kai.. though that one was expensive since it is too high in the Shadar-kai tree.
but again.. after a lifetime of investing in the class .. shouldn't that give the experience to spot traps... add this into the trapper enhancement tree cores...



Other things I would like to see for rogues...
Flip the switch: Your skill with trapping has allowed you to convert the trap from friendly targeted to enemy targeted.. requires crit success to rewire the trap.. some traps may require trap parts to rework..

fatherpirate
01-05-2020, 11:26 AM
I am all for server merges as long as they don't hurt the various guilds.
It would not effect me but I can see why guild member would be concerned.

HungarianRhapsody
01-05-2020, 11:42 AM
3. Concentration checks now apply when disabling traps while under fire or standing in a trap..
can prevent being interrupted while disabling traps with a successful concentration check.. like casters and their scrolls..
and really.. Why wouldn't trappers get a concentration check... cant unlock this door since.. fear reaper ticks from fear reaper on the other side of the fkng door... caster.. np.. level 2 spell ..open sesame...
..caster whispers.. to party who needs a rogue.. cant even open a door while under fire without being interrupted.... next life I'll just splash a rogue level for traps...

I'd like to see that for doors and chests, too.

JOTMON
01-05-2020, 11:42 AM
New player Training Ship..

A beginner zone for players to test various aspects of beginner character building..
They then select their final choice of who they are wanting to be ..

Before the shipwreck and ending up on Korthos....
Before deciding on a race/class to play or selecting stats...
A start point as a non-class character..


NPC guides/story teller that talks of Eberron, Stormreach, Houses, and what awaits you at the port of Stormreach...
Class NCP's that talk about the classes and their traits, abilities, skills....

Rooms where you can choose temporary classes and reset them as desired.
Train in Damage rooms , DPS rooms, archer testing rooms, mini-melee zones...
Testing rooms ..precursors to in game puzzles (tiles, variations of shroud), Mario skill jumping, trap rooms., spell casting rooms, etc..
challenges rooms oriented to temporary class selected..
A permanent Fred type player that lets you reset and swap feats, enhancements, skills, etc...

Class oriented change rooms...Practice Gear, weapons, etc..
NPC toons that point out flaws.. as the wizard walks into the Fighter weapons/armor room...dude.. that's heavy armor .. see how it restricts your casting abilities.... can you even lift that Sword.. when selecting a heavy weapon...


Exit gate to upper deck... ( to finish training, or skip tutorial phase)...
Begin Character selection screen...as you settle on your choices and head to the upper deck speak to the Captain
you hear the commotion as a Dragon (Velah perhaps) swoops in and destroys the ship....


~
This is a game with a steep learning curve and lots of complexities..
In my opinion DDO has a weak introduction for new players that do not have a D&D background.
a pre-starter introduction to the fundamentals of the game would benefit these new players.

JOTMON
01-05-2020, 11:45 AM
a separate instance storage vault.. or Player housing storage type system that allows me to access all my stuff across my account and is capable of colossal capacity...
A place to centralize all my stuff from all my toons, not a tiny capacity that forces me to spread out all my stuff across multiple toons, bags, caches, storage chests, guild chests, etc....

I wouldn't use 50 mules and assorted storage mediums if I could consolidate all my items across the account into a single centralized manageable storage location.
Currently its all a [expletive] organizational mess.


What U want is an account based storage with an improved version of the Auction house storage interface so we can have some useful management and filtering tools on a large capacity storage vault capable of holding 1000+ items in a centralized storage medium.. not 20 different insufficient storage systems with different inferior interfaces... and options to add colossally more...

The one stop shop interface... which the AH and its interface does a pretty good job of...

SirValentine
01-05-2020, 11:48 AM
https://i.imgur.com/KkZfWiq.png


Great, a cute picture that makes my point: you are just one member. So am I! You don't get to speak for the whole community.

It's still not a list of changes the community wants; it's still only a list of changes you want.



And the thread is clearly an open invitation to add your own to the list. Sorry you missed that.


I'm not going to lend any credibility to a list containing some awful ideas by adding it.

Vorachtin
01-05-2020, 01:20 PM
I dont know why they dont just make a cosmetic tab in the shared bank. Seems pretty easy can sell upgrades to make money, solves alot of player inventory issues idk.

Ashlayna
01-05-2020, 02:48 PM
Well, the only thing in this list that applies to me is the 64bit client.

Kinerd
01-05-2020, 05:23 PM
a balm or whatever to free certain members of the community from the Stockholm Syndrome from which they suffer

cross-server and cross-level groups are really not that hard, and are really good for games (including this one!)

the more the community argues against them, the less incentive SSG has to implement them

which is a shame for all of us

Clemeit
01-05-2020, 06:19 PM
Great, a cute picture that makes my point: you are just one member. So am I! You don't get to speak for the whole community.

It's still not a list of changes the community wants; it's still only a list of changes you want.

I'm not going to lend any credibility to a list containing some awful ideas by adding it.

SirValentine: "My opinion isn't represented here :mad:"

This thread: "Did you voice it?"

SirValentine: "No, I just complained that everyone else's was bad."

palladin9479
01-05-2020, 06:20 PM
I believe they are working on a 64-bit client, this game shares the same engine as LoTRO and that game had a successful 64-bit conversion, this means the core engine is perfectly capable of being 64-bit. The far bigger issue will the additional 3rd party libraries they have packed with the game. Each of those will need to be 64-bit also and all sorts of incompatibilities can start happening due to those third parties having different versions with different features at 32 and 64 bit respectively. Stuff like version 1.2.6 of a 32-bit library was packed and used for years with 64-bit support existing as of version 1.4.2. Your program was 32-bit and ran fine for a long time with version 1.2.6 and during 64-bit conversion you had to upgrade to 1.4.2, which in turn broke a bunch of stuff due to API changes. Now you gotta go through your code and fix everything to support that new version just so you can complete your own conversion. Multiply this for each 3rd party library involved, with sometimes a 64-bit version simply not existing and you being forced to find another solution or code one yourself.

Now I really hope they can do this, because a 64-bit client would solve the majority of the instability people face. Wiin32 programs running normally can only handle 2GB application memory space with instabilities happening after they pass 1.6~1.7GB, which this game already does. /3GB switch can be used to fix one set of instabilities but can introduce it's own due to some libraries really not liking memory address's past the 2GB mark.

Hogdog5
01-05-2020, 06:27 PM
Great, a cute picture that makes my point: you are just one member. So am I! You don't get to speak for the whole community.

It's still not a list of changes the community wants; it's still only a list of changes you want.



I'm not going to lend any credibility to a list containing some awful ideas by adding it.

Straw man fallacy. Nobody made that claim. And seeing as how many people have chimed in, this thread is now in fact aptly named "Changes the Community Would Like to See"

Zaglor
01-05-2020, 06:32 PM
Great, a cute picture that makes my point: you are just one member. So am I! You don't get to speak for the whole community.

It's still not a list of changes the community wants; it's still only a list of changes you want.



I'm not going to lend any credibility to a list containing some awful ideas by adding it.

Hey Dude, sorry for the late reply. This thread was meant for members of the community to list things they'd like to see, sorry that you clearly missed that point. I just added some things I'd like to see implemented along with data from other players. I think I am fine to speak for some of the community; I've visited many servers over the past month or so to gather data (this game is really dead so it was hard for me to find people to speak with). Lastly, if you're not going to comment on something you'd like to see in game (The point of this thread) and have no conducive information to offer then your responses are not needed or appreciated. Thanks!

P.S. You lending any sort of information to our list doesn't make it any more credible. You're opinions are just as important as everyone else's.

Zaglor
01-05-2020, 06:34 PM
SirValentine: "My opinion isn't represented here :mad:"

This thread: "Did you voice it?"

SirValentine: "No, I just complained that everyone else's was bad."

Hey now! He was on the community council! Respect Him! Just kidding, nearly everyone that submitted an application got on!

Sam-u-r-eye
01-05-2020, 06:43 PM
OP you do not speak for the community.
I'm glad you took the time to speak for yourself though.

Zaglor
01-05-2020, 06:58 PM
OP you do not speak for the community.
I'm glad you took the time to speak for yourself though.
Thank you, I'd like to think I could represent some small portion of the community as I spend about 20 hours gathering information from various players across servers. Please speak for yourself also!
Edit: It was never my intention to speak for the community but for the community to come here and speak for itself.

Zaglor
01-05-2020, 07:23 PM
It was never really my intention to speak for the community, this thread is just for people to list things they'd like to see implemented. (Kinda crazy that I actually had to clarify this)
In regards a server merge, so far I'm level 17 and have grouped up maybe twice? possibly three times. This is beginning to feel more like a single player MMO.
Why would you be for/against the merge?
Is it because you're on a 12 year old computer that probably couldn't handle that many players on screen at once?
Do you think the lack of other players drives off new players?
Would you rather have an actual MMO experience with the possibility of 4-9 months of lag or have DDO continue on the path its on and glide to its death? (Yes I realize the game still has many years to come however those may be spent playing single player.)
Do you think the servers could currently handle that many players in the same areas? In the old days we had separate instances of the same places (The Market 1-5)
If the servers couldn't handle it maybe its time for SSG to upgrade their hardware. I actually own an old WoW server blade from 2010 that housed thousands at a time and even then the tech is pretty outdated, my personal pc has more RAM than it does. (64G) (WoW may be more optimized than ddo however there are still that many people connecting to the server)
Why couldn't Guilds be moved over? That information has to be stored somewhere.
Is DDO just gliding down and being milked for whatever's left with as little being spent on it as possible, while still remaining functional to maximize profits until its eventual crash? With more and more glaring cash grabs (wish of inheritance) being added it really does make me wonder.

Clemeit
01-05-2020, 07:30 PM
It was never really my intention to speak for the community, this thread is just for people to list things they'd like to see implemented. (Kinda crazy that I actually had to clarify this).

Some people here are a bit... slow. You'll have to speak slowly and articulate clearly, lest people will make wild assumptions and point nasty fingers. I'm convinced it's the reason 99% of DDO players steer clear of the forums, but I digress. Thanks for opening up the conversation.

It would also appear that this is your first thread. Welcome! Your stay will be cold and uninviting, but pay it no mind. The most radical players are often the most vocal, and the moderate rarely cause a scene. Your opinion carries weight, even if the boisterous claim otherwise.

fatherpirate
01-05-2020, 07:59 PM
New player race


ORC

no - not half
The real deal ... ORC

racial specialty attract aggro ... a lot.

:-P

SirValentine
01-05-2020, 09:03 PM
Straw man fallacy. Nobody made that claim.

So you didn't read the thread title? Because it makes exactly that claim.

SirValentine
01-05-2020, 09:10 PM
SirValentine: "My opinion isn't represented here :mad:"

This thread: "Did you voice it?"

SirValentine: "No, I just complained that everyone else's was bad."

That isn't what I said. If I want to represent my opinion, I'm perfectly capable of starting a thread titled "Changes I Would Like To See". If someone else posts their version of "Changes I Would Like To See", I can and have and will comment on those I agree or disagree with.

If the OP posted his list of things he would like to see, I might or might not comment on the ones I agree or disagree with. But that's not what I'm talking about here. It was the OP's claim to speak for the community, which is not justified, and, in fact, is false. He speaks for himself. He went out of his way to point out how he is a member of the community...and so are many other people whom he doesn't get to speak for. I'm "complaining" about his false claim of speaking for the community, not specifically about the items on his list.

SirValentine
01-05-2020, 09:17 PM
This thread was meant for members of the community to list things they'd like to see, sorry that you clearly missed that point.


I missed it because it's missing. It simply doesn't say that. You can claim now that's what was going through your head, but that's not what it says. It has a list of things declared in the title to be changes that community wants. Which is false. You want them. Maybe a few people you talked to want them, I don't know. But you and your buddies do not comprise the entirety of the DDO community.



Lastly, if you're not going to comment on something you'd like to see in game (The point of this thread) and have no conducive information to offer then your responses are not needed or appreciated. Thanks!


You're opinions are just as important as everyone else's.


So my opinions are just as important as everyone else's unless you (speaking for "The Community" again?) decide I'm not conducive enough for you? Well, in case you couldn't tell, I think this thread is not needed or appreciated. Thanks!

Sam-u-r-eye
01-05-2020, 09:18 PM
When I opened this thread I thought it was something similar to Blerky's, which would involve a gathering of ideas, a poll, etc. Instead its clearly someone's personal list.


Thank you, I'd like to think I could represent some small portion of the community as I spend about 20 hours gathering information from various players across servers. Please speak for yourself also!
Edit: It was never my intention to speak for the community but for the community to come here and speak for itself.

Sorry man but I don't believe that you spent 20+ hours gathering ideas from people, when I look at that list. I don't know who would put dragontouched armor down and not mention lag.

Hogdog5
01-05-2020, 10:16 PM
You don't speak for the community.


You don't get to speak for the whole community.


It was the OP's claim to speak for the community


I'm "complaining" about his false claim of speaking for the community


It has a list of things declared in the title to be changes that community wants.


(speaking for "The Community" again?)

Your attempt at a straw man is commendable, but it's been found lacking. Solid attempt though. 7/10.

smokejumper89
01-05-2020, 10:24 PM
Or do what every other MMO in the world does and allow cross server grouping

Because the only reason we don't have cross-serving grouping right now is that SSG won't allow it :rolleyes:

Clemeit
01-05-2020, 10:55 PM
It was the OP's claim to speak for the community

No it wasn't. That opinion is based on your subjective interpretation of the title, something they later cleared up:

It was never really my intention to speak for the community, this thread is just for people to list things they'd like to see implemented.

Instead of jumping to conclusions you could have taken 2 seconds to ask for their intent, at which point you'd discover that it was an open discussion. That is the point of forums in case you haven't noticed.

Making accusations based on assumptions without consultation is short-sighted and unproductive. It leads to silly arguments like this one: an argument based on false pretenses that eventually dead-ends.

As another poster succinctly stated:


...seeing as how many people have chimed in, this thread is now in fact aptly named "Changes the Community Would Like to See"

The proof is the thread itself.
Post #1 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278612&viewfull=1#post6278612)
Post #2 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278616&viewfull=1#post6278616)
Post #5 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278630&viewfull=1#post6278630)
Post #7 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278632&viewfull=1#post6278632)
Post #8 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278638&viewfull=1#post6278638)
Post #12 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278662&viewfull=1#post6278662)
Post #14 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278672&viewfull=1#post6278672)
Post #19 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278680&viewfull=1#post6278680)
Post #20 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278682&viewfull=1#post6278682)
Post #21 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278685&viewfull=1#post6278685)
Post #22 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278686&viewfull=1#post6278686)
Post #23 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278687&viewfull=1#post6278687)
Post #24 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278688&viewfull=1#post6278688)
Post #25 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278689&viewfull=1#post6278689)
Post #26 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278690&viewfull=1#post6278690)
Post #27 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278691&viewfull=1#post6278691)
Post #29 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278704&viewfull=1#post6278704)
Post #30 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278715&viewfull=1#post6278715)
Post #31 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278737&viewfull=1#post6278737)
Post #33 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278747&viewfull=1#post6278747)
Post #41 (https://www.ddo.com/forums/showthread.php/511101-Changes-The-Community-Would-Like-To-See?p=6278774&viewfull=1#post6278774)

lyrecono
01-05-2020, 11:27 PM
1. Arcane Archer Buff and other classes. The last time this class was usable was when it was bugged to where you could activate all of your arrow abilities at once.
2. Buff some of the other less used classes like the bard.
2. Make Dragontouched Armor more accessible, when was the last time you seen stealer of souls run? I've personally been playing since 2014 and haven't ever seen it ran. The armor was great at level.
3. Buff Some of the other older Epic gear.
4. Just merge the servers already, its really depressing when you run around the Market and you're the only one in the entire instance. Or do what every other MMO in the world does and allow cross server grouping. It used to be so fun to run Temptest spine, STK, Water Works and other quests in groups but now it really seems like you just have to solo most of the content in the game.
5. Add some kind of meaningful pvp, I personally haven't seen anyone in the Lobster in years. (I really think the Ioun stone with 40 charges that absorbs spells ruined this)
6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.
7. 64-Bit client.
8. Better start area, no new player want to start playing just to see snow and sewers for the first 2 hours of gameplay.
I'm a long time player and would just like to know what everyone else is thinking.

1) Buff some of the play styles through all difficulties, it will fall on deaf ears but there you go, i know quite a few people that migh come back for this. Higher difficulties shouldn't be easier on certain playsyles.

2) Bring back he old loot dev and loot scheme.

3) Do something for people who are checking out the game, the first 5 levels are mostly sewers, give them visually enticing, something to hook m.

4) merge servers, make the client 64 bit to compensate, allow guild leaders to turn the airship into an item or token they can bring to the new server.

No pandering to pvp, playstyles are unballanced as is.

Zaglor
01-06-2020, 03:05 AM
Your attempt at a straw man is commendable, but it's been found lacking. Solid attempt though. 7/10.
I really don't think he read the title or just doesn't really know what a forum is. I'd hate to see the poor guy on reddit. Wild to think people like this exist in my game.

Sharktopus
01-06-2020, 06:18 AM
So you didn't read the thread title? Because it makes exactly that claim.

I read the title of this thread as a question, "Changes The Community Would Like To See?" and the first page and a half of replies are responses from the community on changes they would like to see. Then there is you, being pedantic and at this point I believe you're sea lioning as the OP has clarified his message for you repeatedly and you're still pretending OP is somehow wrong simply for making a forum post, like 100 other players have done to discuss changes and improvements to the game. Either your reading comprehension is poor or you are being intentionally contrary. I was able to infer that it was a question because there are posts exactly like this almost every week, going back years and years. There's even the Hey Linnabel thread which is similar to this one, that is stickied or at least staying on the front page for as long as it's existed.

1. AA is a very strong tree. If I could change it I would add some heals in there in place of some of the enhancements that no one uses or that are redundant, like the +weapon enhancement in the cores. Maybe add a CLW to the first core and have it up grade power with the cores to CSW/Mass at the fifth or sixth core. This gives archers a little more to do besides wait on their manyshot cooldowns and paralyses trash. It would make them more valuable in reaper without making the tree OP.

Even as is, AA is mostly fine, it's just not a Pay-to-win Easy Mode like some other ranged enhancement trees.

The rest of Your list, I agree with OP.

Zaglor
01-06-2020, 08:02 AM
I read the title of this thread as a question, "Changes The Community Would Like To See?" and the first page and a half of replies are responses from the community on changes they would like to see. Then there is you, being pedantic and at this point I believe you're sea lioning as the OP has clarified his message for you repeatedly and you're still pretending OP is somehow wrong simply for making a forum post, like 100 other players have done to discuss changes and improvements to the game. Either your reading comprehension is poor or you are being intentionally contrary. I was able to infer that it was a question because there are posts exactly like this almost every week, going back years and years. There's even the Hey Linnabel thread which is similar to this one, that is stickied or at least staying on the front page for as long as it's existed.

1. AA is a very strong tree. If I could change it I would add some heals in there in place of some of the enhancements that no one uses or that are redundant, like the +weapon enhancement in the cores. Maybe add a CLW to the first core and have it up grade power with the cores to CSW/Mass at the fifth or sixth core. This gives archers a little more to do besides wait on their manyshot cooldowns and paralyses trash. It would make them more valuable in reaper without making the tree OP.

Even as is, AA is mostly fine, it's just not a Pay-to-win Easy Mode like some other ranged enhancement trees.

The rest of Your list, I agree with OP.


Thanks for your input on this, it really worries me that he was let onto a players council. I did an AA build not too long ago, when you combine the primal fury tree's Adrenaline with many shot and slaying arrows things get crazy. I can easily burst out 12-30K at lower level epics using that. However I found for one on one fights and crowd control you're pretty much screwed. Having the passive that lets arrows pas through mobs is incredibly useful though. As I stated before though the population in this game is almost nonexistent and it would be hard to solo with an AA.

Kutalp
01-06-2020, 08:07 AM
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRYHjrUU28sMtZ_RtADUmFBNnaWXs4To 1xVW8ktOUa-rrvMRrekxA&s

Gniewomir
01-06-2020, 08:08 AM
That isn't what I said. If I want to represent my opinion, I'm perfectly capable of starting a thread titled "Changes I Would Like To See". If someone else posts their version of "Changes I Would Like To See", I can and have and will comment on those I agree or disagree with.

If the OP posted his list of things he would like to see, I might or might not comment on the ones I agree or disagree with. But that's not what I'm talking about here. It was the OP's claim to speak for the community, which is not justified, and, in fact, is false. He speaks for himself. He went out of his way to point out how he is a member of the community...and so are many other people whom he doesn't get to speak for. I'm "complaining" about his false claim of speaking for the community, not specifically about the items on his list.

So basically you came here without any intention of taking part in conversation, bringing anything valuable or at least sharing your own thoughts, but just to tell everyone how wrong the tittle is?

As long as i could agree it's a bit inaccurate you seems to be either trolling or doing your best to destroy this thread by offtopic spam.

janave
01-06-2020, 08:16 AM
Animation/Art

Bow string
- idle

Bow string and arrow
- attacking
- auto attack no target


Probably not easy

Doomcloud1985
01-06-2020, 08:45 AM
Server merges / cross-server grouping have been at the top of my wish-list for a while now. I would rather have more players to play with than more content to run alone.

Also a 64-bit client would be really nice. I spent $4000 on a computer and some parts of DDO still run like trash. Mostly due to its single-core limitations. Multicore support is a must.


Hey there!

As far as the multi-core issue goes; with DDO running, Press Ctrl+Alt+Delete. Find the 'details' tab and right click on the DDO Client. Look for 'Processor Affinity' and click that. In that menu, check off every core on your processor - and boom! Instant multi-core.

lexinator
01-06-2020, 08:46 AM
Server merges / cross-server grouping have been at the top of my wish-list for a while now. I would rather have more players to play with than more content to run alone.

Also a 64-bit client would be really nice. I spent $4000 on a computer and some parts of DDO still run like trash. Mostly due to its single-core limitations. Multicore support is a must.

Agreed.

How DDO doesn't have cross server grouping in this day and age is beyond me.

An optimized, multi-threaded, 64-bit client is pretty much a necessity at this point as well.
If EQ can do it, so can DDO.

Saekee
01-06-2020, 09:06 AM
massive new player retention effort
revisit stealth and reapers somehow

Strider1963
01-06-2020, 09:21 AM
Here's an idea, all the rare drop tomes you get nowadays (if youre lucky), are upgrades, +3 to +4 etc, how bout making them a universal tome, you know, you click on the tome and pick what ability you want to upgrade instead of having a tome you cant use. They're a rare enough drop anyways so at least make them useful.

Zaglor
01-06-2020, 11:37 AM
Seeing some good points here. Hope the people at SSG see this. Hope they can see past the spamming/trolling aswell.

mikarddo
01-06-2020, 12:07 PM
1. Arcane Archer Buff and other classes. The last time this class was usable was when it was bugged to where you could activate all of your arrow abilities at once.
2. Buff some of the other less used classes like the bard.
2. Make Dragontouched Armor more accessible, when was the last time you seen stealer of souls run? I've personally been playing since 2014 and haven't ever seen it ran. The armor was great at level.
3. Buff Some of the other older Epic gear.
4. Just merge the servers already, its really depressing when you run around the Market and you're the only one in the entire instance. Or do what every other MMO in the world does and allow cross server grouping. It used to be so fun to run Temptest spine, STK, Water Works and other quests in groups but now it really seems like you just have to solo most of the content in the game.
5. Add some kind of meaningful pvp, I personally haven't seen anyone in the Lobster in years. (I really think the Ioun stone with 40 charges that absorbs spells ruined this)
6. There are a few raids like abbot and caught in the web that almost never get run because of the flagging. There are at most 350 people online at any given time ON A GOOD DAY there's not enough to find a whole flagged group.
7. 64-Bit client.
8. Better start area, no new player want to start playing just to see snow and sewers for the first 2 hours of gameplay.
I'm a long time player and would just like to know what everyone else is thinking.


You have two #2 on your list :)

Wrt. #5 I very strongly disagree. I do not in any way want pvp in DDO.
Wrt. #8 I disagree. I find the starting area to be very well made with many different aspects of the game being show (traps, puzzles, wilderness etc).
The rest of your list isn't what I consider top priority either but to each his own obviously.

My main wishes would be:
- Less lag
- Better inventory
- Better alt support
- Cross server grouping

Clemeit
01-06-2020, 04:10 PM
SOME OF THE ITEMS ON THIS ARE MY PERSONAL VIEW POINT AND DO NOT REFLECT THOSE OF THE COMMUNITY

Solid disclaimer. Pro tip: Make it your signature to save time in the future.

Rauven
01-06-2020, 04:17 PM
There are some interesting ideas in this thread. Some of them I like others I'm ambivalent about. Here are a few thoughts I've had recently.


Hirelings
I generally solo with a hireling and their AI could use some improvement.

When I tell a hireling to hold their position they should do just that, hold that position, and not decide to run across the map for reasons. This happens whether they are set to passive, defensive, or aggressive but happens more often if set to aggressive, which is often the only stance in which they will do anything. Hold this position should mean hold this position. If they are set to aggressive then they should hold that position aggressively. Prison of the Planes is a good example of this. Position a hireling outside the gate, directly in front of the switch, and set them to passive. Have the hireling flip the switch for the encounter and the hireling, even if they don't have to move a single step to flip the switch, even if they are set to passive, even if they are set to hold position, will run into the gate and die.
Traps. Yes, there is a setting to tell them to hold for traps. It doesn't seem to do anything because I have never seen a hireling hold for a trap. Maybe they could, ya know, actually hold for a trap. Or at least not stand in a trap until they die once they've discovered it with their face. Like, take a step back.
Please, please, please increase the distance at which a hireling will stand behind you. Maybe a little to one side or the other. It is incredibly aggravating when a hireling insists on standing directly on top of you when you're trying to interact with something. Especially if it's a trap box for the trap that the hireling keeps trying to run into.
Hirelings still frequently go link dead. I understand that that may not be an easy fix, but perhaps you could give us a reliable way to reset a hireling's AI because while there are workarounds they don't always work.


Permanent gold seal hirelings. I love them. Please don't make anymore that don't fit through doors (the bugbear), or move at glacial speeds (the scarecrow), or are so tall/large that they completely block your field of view (the bugbear and the shield guardian). Some non-creature types would be nice (like Elieri Thistledown).


Stealth
I recently came back from a hiatus and while it does appear that some minor adjustments have been made to stealth mechanics (could just be wishful thinking) we really need to have a conversation with the devs about the state of stealth. For example, why are the crabs in KotB spiders? Crabs should not have tremor sense.


Shared Bank
I remember reading one of the devs say that storage needs a complete redesign so changes to the inventory system are unlikely without that, so the following may not be possible considering that constraint, but it would be really nice if the shared bank had tabs, or a drop down on the search field, like the personal inventory does that would allow us to selectively view only weapons, or armor, or jewelry, etc.


RNG and loot (wall of text incoming)
This is a constant pet peeve of mine and is also why most of my characters use Cannith crafted gear. I would like to see some sort of RNG protection system implemented for basic quest loot. One recent example, I have heroic Sunslice and legendary Moonslice but could not get their counterparts to drop. Not in weeks of ransacking the quest on multiples characters (and more than a few shards thrown at the chest). I did finally get heroic Moonslice, thanks in large part to the assistance of another player who continued to group with me long after they were ransacked just so the quest could be completed more quickly, but legendary Sunslice as yet eludes me.

This is merely a quick and dirty idea for a system. I'm thinking something along the lines of raid runes or Vistani Talismans/Totems and the barter window system, but four different types instead of hundreds. Four tokens divided by the base quest level: heroic 1-10, heroic 11-20, epic 20-29, and legendary 30+. Heroic and epic would need to overlap due to the low level epics (e.g., Carnival chain). This would be base quest level so no getting epic tokens from a level 19 quest on elite. One token appears in the quest end reward (100% on elite+, lower percentage for easier completions) unless you're ransacked. One token could appear in the quest end chest with a higher chance on elite, but the primary means of acquisition would be the end reward. Every quest in the game is already divided into groups by favor, so create a vendor for that favor group and it's from them that you would purchase gear from any quest in that favor group with the tokens. To access the vendor you have to hit a favor mark (the current max tier favor level), as well as a quest completion flag. For example, one can hit the max tier Sharn favor reward without running The Soul Splitter quests. While that favor level would give you access to the Sharn gear vendor access to Soul Splitter gear would only unlock after completing that chain. If using some target other than the current favor marks that target should not include raid favor since this would be for non-raid gear only.

Currently, one can run House of Pain 40 times and never see heroic Moonslice. With my system one could run House of Pain 40 times (or any combination of heroic quests to acquire the appropriate heroic tokens) and never see Moonslice, but with the right amount of Sharn favor and a once through completion flag for the chain they could go to the Sharn gear vendor and trade the tokens from those 40 quest completions and purchase heroic Moonslice directly. There is still grind, gear wouldn't just be handed out with no work (one would have to A) earn the favor, and B) play the chain at least once), but at least we'd have a clear path of progression to acquire a piece of gear we're hunting.

I used 40 for my example because that's the number of Vistani Talismans Raam Lukresh collects for heroic Barovian and Macabre weapons. In the case of quests that are not part of a chain the flag would just be a completion along with the favor mark. The actual costs of the item and requirements to access the vendor could be adjusted. This could also be a way to do away with the old S/S/S system. Old scrolls, seals, and shards could be turned in for epic tokens (low conversion rate due to years of stockpiling), which could be used to purchase the epic version of the item if you have the heroic version. For S/S/S raid items, extend the raid rune system to all raids and sell the epic versions for runes.


Mounts
This is Eberron. I, almost exclusively, play halflings (and a few gnomes). May we please have dinosaur mounts? The raptors in the Sharn quests are a perfect model.


Old, single use, cosmetics
Is anything going to be done with these? IIRC a dev said they'd revisit them in the future. Many of them have skins that we can not get elsewhere. Perhaps add the option to the Mirror of Glamering to convert these single use cosmetics into one of the new cosmetic items. Since these have different versions for heavy, medium, and light armor, robes, and outfits the barter window should allow us to choose which version we want. Would be nice to have all of them in the store, too.


That's all for now. I had something else I wanted to address but don't remember now.

JOTMON
01-06-2020, 04:25 PM
Mounts
This is Eberron. I, almost exclusively, play halflings (and a few gnomes). May we please have dinosaur mounts? The raptors in the Sharn quests are a perfect model.




Gnomes would probably want...
https://image.ibb.co/bsBfTb/76388d010cc3357ed73bc8379230b2a7.jpg

DYWYPI
01-07-2020, 05:27 AM
I will agree that Hirelings can sometime make unusual choices; misbehave and sometimes don't seem to understand they're critically low on health, or notice certain types of major damage they're taking. Or just seem to disobey, e.g. when commanded to Raise Dead occasionally they need to be toggled to roaming and Aggressive mode.


[...]
Hirelings
I generally solo with a hireling and their AI could use some improvement.
Prison of the Planes is a good example of this. Position a hireling outside the gate, directly in front of the switch, and set them to passive. Have the hireling flip the switch for the encounter and the hireling, even if they don't have to move a single step to flip the switch, even if they are set to passive, even if they are set to hold position, will run into the gate and die. ...

I've never had a "Lever puller" Hire run into those PoP gates when set to both: Passive and switched to Stay (stand ground), and I've used them dozens of times for that quest. Perhaps you are accidentally clicking the "Follow" function (or commanding to heal if its a Healer) when it's still standing outside the room by the switch. You could always quickly teleport the Hire to you once it's pulled the switch if it always insists on killing itself on the gate from outside the room. At least it would have small chance of surviving the fight within the room.

janave
01-07-2020, 05:34 AM
I will agree that Hirelings can sometime make unusual choices; misbehave and sometimes don't seem to understand they're critically low on health, or notice certain types of major damage they're taking. Or just seem to disobey, e.g. when commanded to Raise Dead occasionally they need to be toggled to roaming and Aggressive mode.



I've never had a "Lever puller" Hire run into those PoP gates when set to both: Passive and switched to Stay (stand ground), and I've used them dozens of times for that quest. Perhaps you are accidentally clicking the "Follow" function or commanding to heal when it's still standing outside the room by the switch. You could always quickly teleport the Hire to you once it's pulled the switch if it always insists on killing itself on the gate from outside the room. At least it would have small chance of surviving the fight within the room.

Tried to solo reaper ePoP yesterday, Garret 25 (FvS) specifically from the GH vendor ran into the electric fence while both set on stay and passive... 99% of the quest went well, except the boss cast some FoM bypassing dominate effect on me, the hireling refused to notice my hp dropping took at least 4-5s, => dead. There goes 30 minutes in a relatively easy quest :D. I tried a few different positioning, closer - farther, next to the wall, far from the wall, some positions work better than others.

Deathdefy
01-07-2020, 06:08 AM
Tried to solo reaper ePoP yesterday, Garret 25 (FvS) specifically from the GH vendor ran into the electric fence while both set on stay and passive... 99% of the quest went well, except the boss cast some FoM bypassing dominate effect on me, the hireling refused to notice my hp dropping took at least 4-5s, => dead. There goes 30 minutes in a relatively easy quest :D. I tried a few different positioning, closer - farther, next to the wall, far from the wall, some positions work better than others.

Yep. I've had hires I'm certain have been on passive and stand ground come wander into the electric fences in PoP too.

Hires and pets are genuinely my #1 to fix.

Hireling AI feels so frustratingly fixable. They just need to remember what we told them to do!
- Follow passive means do literally nothing but follow me around waiting for my command.
- Follow active means attack a mob when you see it, but prioritise healing me over that. After I'm healed, return to attacking mobs if you have any on your threat list, or if they're all dead, keep following me around.
- Stand ground passive should mean stand still and don't move, cast, use or attack unless I tell you to. Once you've done it, return to that spot. I find it weird that it exits this state and enters 'active' when you command it to do something at the moment.
- Stand ground active means don't move unless you see a mob, or I need healing/buffs and am in your range without you moving. After you've dealt with any mobs, return to the spot you were told and restart that vigil.

[I'd happily see defensive binned. Who wants to get hit before the hireling does something? It's just such a weird one that I can't imagine the use case (Invis running was my best shot, and you'd just have it stand ground and passive and tele it to you so as to not increase the risk of an alert).]

Hirelings seem to fail to remember where they were told to stand ground and either run up to me (which should occur at no point), or return to stand ground somewhere weird. I'm near-certain there are bugs in the code - specifically that whatever stores the 'location I was told to stand in' gets overwritten with something weird. I honestly think 'run up to the player' is because it's decided the player's location is where it should be standing ground, and that the 'random new location to stand in' is where a mob of interest was at some point and it thinks that's where it should be standing ground.

I cannot fathom that fixing hirelings to be obedient, and dogs to not 'bug out' (or if they must because of reasons, that they can't quickly detect that state and reset themselves. E.g. "Yo am I literally floating or running up to mobs to attack then not making an attack roll? I had best return to the ground and a semblance of usefulness"), is an impossible task.

Even if it were very difficult and resource intensive, it's for me, the most in my face 'yo you're playing a buggy game' part of ddo (save maybe lag? But I think I'm more zen about lag than others).

Pets/hirelings with stand ground AI are such an insanely critical part of so many other mmos - and just games in general - that this must be a solved problem.

Rauven
01-07-2020, 06:28 AM
I will agree that Hirelings can sometime make unusual choices; misbehave and sometimes don't seem to understand they're critically low on health, or notice certain types of major damage they're taking. Or just seem to disobey, e.g. when commanded to Raise Dead occasionally they need to be toggled to roaming and Aggressive mode.


I've never had a "Lever puller" Hire run into those PoP gates when set to both: Passive and switched to Stay (stand ground), and I've used them dozens of times for that quest. Perhaps you are accidentally clicking the "Follow" function (or commanding to heal if its a Healer) when it's still standing outside the room by the switch. You could always quickly teleport the Hire to you once it's pulled the switch if it always insists on killing itself on the gate from outside the room. At least it would have small chance of surviving the fight within the room.

For heroic I use the level 3 perma-hireling Elieri Thistledown. For epic I've used the level 20 Onyx Panther (which could use a little bit of a buff considering how much has changed since it was released), the level 17 owlbear, and the level 10 scarecrow. In all cases the hireling is set to passive, I summon them to my location and tell them to stand their ground by the lever, and the only thing I click on is the use gear. Frequently, I don't have a percentage of how often they do it but one recent run it was almost every single room, they will run into the gate after flipping the switch. One time I went into the Daanvi room (the first room with the lawful NPC), my character was not lawful so obviously couldn't answer the question, but I couldn't get out of the room because the hireling had died on the gate. The scarecrow seems to do it a bit less; maybe because it's so slow it doesn't move as far after flipping the switch. I have not tried using the level 15 shield guardian. I have tried putting the hireling closer to the wall and a little further from the switch so they have to take a few step forward to flip it but they will still often run into the gate.


The other thing I wanted to mention...


Shadowdancer

Shadow Form - Not only do I mostly play halfling, but I also mostly play rogue, so I'm often in Shadowdancer because, while not necessarily the highest dps, I think it fits better, thematically, for my rogues. I like Shadow Form, but I wish there was a toggle to turn off the perma-floating mechanic. Not the feather fall, the floating around like a Necromancer in wraith form. Shadows don't float. My biggest complaint is that it looks weird when in Vistani fighting stance, your character holds their daggers at an odd angle, but I also like the run and stealth animations better. Make it a toggle, or a multi-selector, so those who like the current Shadow Form can keep it, but those of us who don't want to be one of Pennnywise's balloons can choose to not float.
Consume - could use a shorter cooldown
Shadow Training IV - shadow walk used to last longer than 1 minute, please extend it's length (maybe one minute per epic level)


Overall I like SD. I wish it gave a little more ranged power, but my pew-pew mechanic is now an inquisitive mechanic and inquisitive is strong enough.

DYWYPI
01-10-2020, 08:40 AM
That is certainly strange that some other people's Hirelings are regularly running into the PoP barrier and frazzling when presumably set to both: Passive and switched to Stay (stand ground). It's almost sounding like 'Interact With Your Target' (single click on lever command) is lasting longer than it should and not cancelling for some people.

Obviously if you don't set them to both those states; generally they'll get the "bright idea" of wanting to "help" by wandering around to locate you or any spawned localised mobs. Passive or Stay on their own won't be sufficient to stop the risk of them wandering.

When I solo PoP, I'll have the Hireling stood directly in front of the lever; facing it, around arm's length with it (focus) targeting the lever. I'll be on a pure Assassin so won't have any magical AOE auras effecting my surroundings, etc. I'll be skulking in the room centre (for obvious reasons) prior to the Hirelings lever pull. It's always worked out successfully for me when I've attempted that method. On heroic it'd be likely Tempys Lorben as the lever puller. For Return to Prison of the Planes most likely Andaro or Garret the Sainted in either case it will be always be Healer hireling.

Cantor
01-10-2020, 08:52 AM
When I tell a hireling to hold their position they should do just that, hold that position, and not decide to run across the map for reasons. This happens whether they are set to passive, defensive, or aggressive but happens more often if set to aggressive, which is often the only stance in which they will do anything. Hold this position should mean hold this position. If they are set to aggressive then they should hold that position aggressively. Prison of the Planes is a good example of this. Position a hireling outside the gate, directly in front of the switch, and set them to passive. Have the hireling flip the switch for the encounter and the hireling, even if they don't have to move a single step to flip the switch, even if they are set to passive, even if they are set to hold position, will run into the gate and die.


They forget to stay when you tell them to hit the lever. The work around is: tell them to work the lever, turn off stay, then turn stay on. (of course they also need to be set to passive) They will not run into the barrier then.

Kielbasa
01-10-2020, 10:09 AM
There are some interesting ideas in this thread. Some of them I like others I'm ambivalent about. Here are a few thoughts I've had recently.

Shared Bank
I remember reading one of the devs say that storage needs a complete redesign so changes to the inventory system are unlikely without that, so the following may not be possible considering that constraint, but it would be really nice if the shared bank had tabs, or a drop down on the search field, like the personal inventory does that would allow us to selectively view only weapons, or armor, or jewelry, etc.


RNG and loot (wall of text incoming)
This is a constant pet peeve of mine and is also why most of my characters use Cannith crafted gear. I would like to see some sort of RNG protection system implemented for basic quest loot. One recent example, I have heroic Sunslice and legendary Moonslice but could not get their counterparts to drop. Not in weeks of ransacking the quest on multiples characters (and more than a few shards thrown at the chest). I did finally get heroic Moonslice, thanks in large part to the assistance of another player who continued to group with me long after they were ransacked just so the quest could be completed more quickly, but legendary Sunslice as yet eludes me.

This is merely a quick and dirty idea for a system. I'm thinking something along the lines of raid runes or Vistani Talismans/Totems and the barter window system, but four different types instead of hundreds. Four tokens divided by the base quest level: heroic 1-10, heroic 11-20, epic 20-29, and legendary 30+. Heroic and epic would need to overlap due to the low level epics (e.g., Carnival chain). This would be base quest level so no getting epic tokens from a level 19 quest on elite. One token appears in the quest end reward (100% on elite+, lower percentage for easier completions) unless you're ransacked. One token could appear in the quest end chest with a higher chance on elite, but the primary means of acquisition would be the end reward. Every quest in the game is already divided into groups by favor, so create a vendor for that favor group and it's from them that you would purchase gear from any quest in that favor group with the tokens. To access the vendor you have to hit a favor mark (the current max tier favor level), as well as a quest completion flag. For example, one can hit the max tier Sharn favor reward without running The Soul Splitter quests. While that favor level would give you access to the Sharn gear vendor access to Soul Splitter gear would only unlock after completing that chain. If using some target other than the current favor marks that target should not include raid favor since this would be for non-raid gear only.

Currently, one can run House of Pain 40 times and never see heroic Moonslice. With my system one could run House of Pain 40 times (or any combination of heroic quests to acquire the appropriate heroic tokens) and never see Moonslice, but with the right amount of Sharn favor and a once through completion flag for the chain they could go to the Sharn gear vendor and trade the tokens from those 40 quest completions and purchase heroic Moonslice directly. There is still grind, gear wouldn't just be handed out with no work (one would have to A) earn the favor, and B) play the chain at least once), but at least we'd have a clear path of progression to acquire a piece of gear we're hunting.

I used 40 for my example because that's the number of Vistani Talismans Raam Lukresh collects for heroic Barovian and Macabre weapons. In the case of quests that are not part of a chain the flag would just be a completion along with the favor mark. The actual costs of the item and requirements to access the vendor could be adjusted. This could also be a way to do away with the old S/S/S system. Old scrolls, seals, and shards could be turned in for epic tokens (low conversion rate due to years of stockpiling), which could be used to purchase the epic version of the item if you have the heroic version. For S/S/S raid items, extend the raid rune system to all raids and sell the epic versions for runes.



Completely agree shared bank and crafting storage could use whatever improvements they can throw at them.

I don't think they need to reinvent the wheel with your loot mechanic. All they really need to do is add named items to all chain end reward turn ins like they inconsistently have for some chains but not for others. It doesn't even need to be a 100% chance to get a list of named items. It can be like artifacts in the sharn saga reward where you get it every now and then. Giving players another chance to get the one item that for some reason has eluded them would be awesome. Chains that only have random loot and guild renown in the end chain rewards are a bit depressing at least give me a tasty ham in there every once in a while.

salmag
01-10-2020, 12:59 PM
...

+1

This community member agrees with all your posts in this thread, especially storage/shared bank/inventory.

I would like to see other things, but storage/shared bank/inventory is top of the list.

HungarianRhapsody
01-10-2020, 01:39 PM
Split the ADQ questgiver so that ADQ pre-raid has one questgiver and the ADQ raid has its own questgiver so we can get the pre-raid done ahead of time (or just run it on its own since it's a fun quest) and so that we can use the broken raid timer bypass from the store again.

Change the quest flagging for Necro 1-3 so that we can run the end quest more than once after running each of the flagging quests.

Change quest flagging in general so that we can run quests in any order we want after having run through the quests in the "right" order once.

Make raid flagging permanent for each character. Once you have flagged for a raid, you can enter the raid on that character even after you TR. Want raiding to be more common? Get rid of the roadblocks that keep us from raiding.

Rauven
01-10-2020, 03:01 PM
Completely agree shared bank and crafting storage could use whatever improvements they can throw at them.

I don't think they need to reinvent the wheel with your loot mechanic. All they really need to do is add named items to all chain end reward turn ins like they inconsistently have for some chains but not for others. It doesn't even need to be a 100% chance to get a list of named items. It can be like artifacts in the sharn saga reward where you get it every now and then. Giving players another chance to get the one item that for some reason has eluded them would be awesome. Chains that only have random loot and guild renown in the end chain rewards are a bit depressing at least give me a tasty ham in there every once in a while.


My whole thing with RNG protection, and it doesn't necessarily have to be what I suggested, is I am sick to death of RNG systems (if I said what I really think about RNG it would be a string of *'s). RNG kills my enjoyment more than anything else. I already left one game due to the dev's deciding to stack RNG on top of RNG and to make it a money sink. Fortunately, in DDO I have Cannith crafting to get around that to a degree.

Ashlayna
01-11-2020, 10:07 AM
It was never really my intention to speak for the community, this thread is just for people to list things they'd like to see implemented. (Kinda crazy that I actually had to clarify this)
In regards a server merge, so far I'm level 17 and have grouped up maybe twice? possibly three times. This is beginning to feel more like a single player MMO.
Why would you be for/against the merge?
Is it because you're on a 12 year old computer that probably couldn't handle that many players on screen at once?
Do you think the lack of other players drives off new players?
Would you rather have an actual MMO experience with the possibility of 4-9 months of lag or have DDO continue on the path its on and glide to its death? (Yes I realize the game still has many years to come however those may be spent playing single player.)
Do you think the servers could currently handle that many players in the same areas? In the old days we had separate instances of the same places (The Market 1-5)
If the servers couldn't handle it maybe its time for SSG to upgrade their hardware. I actually own an old WoW server blade from 2010 that housed thousands at a time and even then the tech is pretty outdated, my personal pc has more RAM than it does. (64G) (WoW may be more optimized than ddo however there are still that many people connecting to the server)
Why couldn't Guilds be moved over? That information has to be stored somewhere.
Is DDO just gliding down and being milked for whatever's left with as little being spent on it as possible, while still remaining functional to maximize profits until its eventual crash? With more and more glaring cash grabs (wish of inheritance) being added it really does make me wonder.

It's not all that crazy really, considering the propensity for people trying to justify things they want with "everyone knows this needs to be done". Frankly, the problem is your choice of title, if you'd run with something more akin to "Things I'd like to see, add your own ideas here", or some such, you may have had much less pushback. However, your choice to just lump it into "the community" does come off as trying to represent everyone. It was my first thought when reading your opening post, but I chose to give you the benefit of the doubt, and just listed the only thing in your list that applies to me, the 64 bit client.

I have an actual MMO experience. I'm in a guild with active members and we run stuff together.

It's ironic, I guess, but I was complaining about 3 PC updates back that nothing I'm doing is improving the game any more, and one of my guildmates stated the obvious: I've updated my PC well beyond what DDO needs to run on max settings. To be honest, it was probably close to that when I first started playing, considering the other games I play on max settings, and have played in the interim. I guess, however, if you're sad/mad that everyone didn't just jump on board with your ideas, despite claiming you didn't intend for that to happen, it's time to start lashing out at people's hardware? I don't really see any other justification for it. Even more ironic is, even with my PC being well beyond what I need to run this game on max settings, it doesn't affect how well the engine handles extreme loads, which is to say, not well. How many times have you had your bank just randomly close? How many times have you found yourself stuck in a rubber banding loop where you can only take 2 or 3 steps at a time? I'm guessing it's not a unique situation, just skimming through the first page of General. So is it your contention that everyone that's having these issues just has inferior hardware?