View Full Version : Modern Crafted Kit
Elsheran
11-19-2019, 07:26 PM
Looking to craft some essentials and troubleshooter. I want to know opinions on what should be crafted and at what levels. In my main lately I been playing tank builds and I want to start the hamster wheel on my alts on the same server.
Thinking levels 10, 15, 21, and 26 as gearing points. Maybe level 34 eventually. This is a long-term crafting project.
Energy Troubleshooters:
Orb/Shield - Absorption of (Sheltering @10 & 15) Resist and Insightful Resist
Light/Negative/Poison :
Orb/Shield - Spell Resistance of Resist and Insightful Resist
Skill Troubleshooters:
(looking for advice here)
Diplomacy
Bluff
Haggle
Swim
Intimidate
Any thoughts?
Fedora1
11-19-2019, 08:41 PM
Thinking levels 10, 15, 21, and 26 as gearing points. Maybe level 34 eventually. This is a long-term crafting project.
These are the same levels I craft sets for my melee builds except for the L10. I have a full set of slavers L8 gear so it beats anything I could craft at L10, but if I didn't have the slavers set I would also craft L10.
Some exceptions: I have a Green Steel helm I equip from L11-20. I have several boots with speed+parry+augment slot, so these get changed out more often to keep the highest speed+parry stats. At L14 I equip black dragon armor and wear it until L24 (I think) when I use the epic version. Goggles are crafted ML1 with True Seeing, Underwater Action, Alchemical Resistance +1 (from Stone of Change ritual) and an augment slot with Masters Gift. I wear these through L19.
Zavina
11-20-2019, 03:02 PM
These are the same levels I craft sets for my melee builds except for the L10. I have a full set of slavers L8 gear so it beats anything I could craft at L10, but if I didn't have the slavers set I would also craft L10.
Some exceptions: I have a Green Steel helm I equip from L11-20. I have several boots with speed+parry+augment slot, so these get changed out more often to keep the highest speed+parry stats. At L14 I equip black dragon armor and wear it until L24 (I think) when I use the epic version. Goggles are crafted ML1 with True Seeing, Underwater Action, Alchemical Resistance +1 (from Stone of Change ritual) and an augment slot with Masters Gift. I wear these through L19.
ML 25 is epic black (https://ddowiki.com/page/Item:Flawless_Black_Dragonscale_Armor) dragon scale..
Looking to craft some essentials and troubleshooter. I want to know opinions on what should be crafted and at what levels. In my main lately I been playing tank builds and I want to start the hamster wheel on my alts on the same server.
Thinking levels 10, 15, 21, and 26 as gearing points. Maybe level 34 eventually. This is a long-term crafting project.
Energy Troubleshooters:
Orb/Shield - Absorption of (Sheltering @10 & 15) Resist and Insightful Resist
Light/Negative/Poison :
Orb/Shield - Spell Resistance of Resist and Insightful Resist
Skill Troubleshooters:
(looking for advice here)
Diplomacy
Bluff
Haggle
Swim
Intimidate
Any thoughts?
So here is the thing. If you are leveling your toon(s) up towards epic, you will no doubt encounter gear that can be used for X or Y character. But epic crafting can be expensive. So have you looked at the loot lists for anything that would be beneficial, THEN look at patching the 'gap' with CC, instead of the other way round?
In regards to the skills of intim, swim, etc, some of it don't sweat it unless you have some points invested in it. Can't be everything at once.
One route i would recommend, for example, in heroic build. Level 8 get a full 5 piece slavers set for arcane/divine/martial/whatever, and then patch it with Ravenloft. Anything you are missing at ML 10 (Ravenloft), then patch it with CC.
But the options are much more varied at epic level, though I did try this with one of my alts that was a raider toon, the effect of CC vs named gear at cap, just didn't quite cut it. She had a full makeover, and now uses 0 CC at cap.
SirValentine
11-22-2019, 05:54 AM
Thinking levels 10, 15, 21, and 26 as gearing points. Maybe level 34 eventually. This is a long-term crafting project.
Personally, I'd probably just do a single level 16-18ish version, then a level 34 version, and not bother about anything before 16 or in-between. For skills, I'd probably just do a 13 and a 34.
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