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View Full Version : Please consider enhancing/adding feats



Haphazarduk
10-24-2019, 04:15 AM
In particular the skill feats are woe-fully out of date. I think I've seen before a suggestion to scale the bonuses with level. Something like Level/4. That in itself is good but I'd go further.

Some small, mechanically easy (to implement) additions such as guard effects (low % perhaps also scaling), defensive buffs (+1 PRR/MRR/Fort) and even cosmetic affects would help to make these feats more palatable and help to make even more interesting and flexible builds (not that there aren't lots of these already!).


Here are a couple of examples;

Athletic
You enjoy early morning runs, cold showers and doing pull-ups in old barns. A trek across the Searing Heights with a fully loaded pack is an easy day hike for you.
+2 Balance, +2 Swim, +1 PRR, +2% Fortification

or even better

+2 Balance, +2 Swim, +1 PRR, You stand up 25% faster when knocked prone

Negotiator
Hind legs and donkeys are forever mutually exclusive in your presence. Your bartering skills are legendary and market stall traders run in fear at the mention of your name.
+2 Diplomacy, +2 Haggle, Your 'Buy Back' is extended to 72 hours and your Auction House costs are reduced by 25%


I'd also love to see some more generalist/flavour feats and potentially racial feats although I appreciate enhancement trees fulfil these requirements somewhat and this is more work. 5e has some good examples - Magic Initiate, Armour Mastery and Increased Speed (Mobility in 5e) could all be fun.

shmagmhar
10-25-2019, 10:38 AM
yeah i agree those feats are totally useless now .

Kutalp
10-25-2019, 02:44 PM
My humble support.

K_9
11-11-2019, 07:58 AM
Supported and agreed. Those feats are so bad they would otherwise perhaps be best removed from the game rather than confuse new players to DDO.

Also I wouldn't mind active skills be re-examined like sunder, trip, stunning blow etc. Perhaps something like a disarm feat could also be implemented.