Thoggy
10-03-2019, 11:09 AM
Description.
Character death times, levels, and classes on the hardcore server for two 90 minute periods (3-4:30pm & 7:45-9:45pm EST Wed Oct 2, 2019) are reported.
Race, class, location of death, and type of death was not recorded. Please see raw data at the end of post.
Each sample was 90 mins long. The Day sample has 4 deaths missing class information.
Total population size was not accurately estimated. Only estimate was that Level 8 was the rough midpoint in the Social Tab "who" for both samples (sorted by level) during sample times.
Results.
Percentage of Deaths by Level.
The Day sample had about 76% (13 dead) at levels 2-10 and about 24% (4 dead) at levels 11-20.
The Night sample had 80% (16 dead) at levels 2-10 and 20% (4 dead) at levels 11-20.
Number of Deaths per minute.
The Day sample had 1 death per 5.3 minutes (90/17) while the Night sample had 1 death per 4.5 minutes (90/20).
The higher death rate for the Night sample might be due to a higher playing population.
Time between Deaths in minutes.
The Day sample had 17 deaths with the mean average time between deaths of 4.82 mins (SD=5.49, Sum of X=82).
The Night sample had 20 deaths with the mean average time between deaths of 4.50 mins (SD=4.45, Sum of X=90).
Individually observed Time between Deaths ranged from 0 to 21 minutes.
Character death by Class.
Considering both samples, there were 10 multi-class character deaths (nine with 2 classes, 1 with 3), out of 37 total dead (about 27%).
Note that 4 deaths have unknown classes.
The distribution of known single class deaths while ignoring level is:
Art = 4
Barb = 1
Bard = 1
Cleric = 2
Fav Soul = 1
Fighter = 1
Monk = 2
Paladin = 1
Ranger = 2
Rogue = 3
Sorcerer = 1
Warlock = 4
End Notes.
This is a partial snapshot of a single day about mid-way through the 1st Hardcore server.
In both samples, "significantly" (note stat not actually calculated, this is a guess) more deaths occur between levels 2-10 (~75%-80%) than 11-20 (~20%-25%).
Both samples had roughly the same time between deaths (the Day's sample slightly higher rate explained by a combo of chance and probably a smaller server population.
Edit: If one assumes 1 death per 5 min then on average there are 288 deaths per 24 hours on the HC server. At 45 days that is 12, 960 deaths.
Party wipes can be possibly identified by multiple deaths of same level characters all within 0-2 mins of each other (e.g. 3:28pm Day or 8:43pm Night).
Character class information is very limited by sample size and missing data but possibly indicates higher mortality rates for trappers (Arts, Rogues) than other classes.
Better estimates of mortality rates by class would need a greater sample size than provided by these two samples plus some measure of the living population by class.
Comparisons to mortality rates from the first week of the server and/or the last week would be interesting.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~
Raw Data.
DAY Sample 1. Oct. 2, 3:00 to 4:30pm EST.
Time of death, Level, Class, (Mins between deaths)
3:21, 4, Monk, (21 mins from start observation)
3:28, 19, Wiz 17/Rogue 2, (7)
3:28, 17, Fav Soul, (0)
3:37, 4, Fighter 2/Rogue 2, (9)
3:42, 2, Missing, (5)
3:43, 4, Missing, (1)
3:43, 3, Warlock, (0)
3:45, 8, Missing, (2)
3:58, 9, Missing, (13)
3:58, 8, Cleric, (0)
4:03, 2, Paladin, (5)
4:09, 15, Rogue, (6)
4:11, 8, Warlock, (2)
4:15, 11, Art 9/Rogue 2, (4)
4:16, 3, Warlock, (1)
4:21, 3, Ranger, (5)
4:22, 5, Monk, (1)
NIGHT Sample 2. Oct 2, 7:45 to 9:15pm EST.
Time of death, Level, Class, (Mins between deaths)
7:50, 4, Bard, (5 mins from start observation)
7:52, 6, Art, (2)
7:52, 7, Art, (0)
7:55, 10, Art 8/Rogue 2, (3)
7:55, 4, Warlock 3/Rogue 1, (0)
7:59, 7, Rogue, (2)
8:20, 3, Rogue 2/Art 1, (21)
8:20, 3, Warlock 3, (0)
8:27, 10, Druid 5/Art 3/Barb 2, (7)
8:31, 17, Art, (4)
8:32, 9, Ranger, (5)
8:37, 2, Sorcerer, (5)
8:39, 6, Rogue 4/Art 2, (2)
8:43, 11, Rogue, (4)
8:44, 12, Cleric, (1)
8:44, 11, Fighter (0)
8:51, 5, Art (7)
9:03, 4, Monk 2/Wiz 2, (12)
9:06, 9, Barb 9, (3)
9:12, 5, Art 3/Bard 2 (6)
Character death times, levels, and classes on the hardcore server for two 90 minute periods (3-4:30pm & 7:45-9:45pm EST Wed Oct 2, 2019) are reported.
Race, class, location of death, and type of death was not recorded. Please see raw data at the end of post.
Each sample was 90 mins long. The Day sample has 4 deaths missing class information.
Total population size was not accurately estimated. Only estimate was that Level 8 was the rough midpoint in the Social Tab "who" for both samples (sorted by level) during sample times.
Results.
Percentage of Deaths by Level.
The Day sample had about 76% (13 dead) at levels 2-10 and about 24% (4 dead) at levels 11-20.
The Night sample had 80% (16 dead) at levels 2-10 and 20% (4 dead) at levels 11-20.
Number of Deaths per minute.
The Day sample had 1 death per 5.3 minutes (90/17) while the Night sample had 1 death per 4.5 minutes (90/20).
The higher death rate for the Night sample might be due to a higher playing population.
Time between Deaths in minutes.
The Day sample had 17 deaths with the mean average time between deaths of 4.82 mins (SD=5.49, Sum of X=82).
The Night sample had 20 deaths with the mean average time between deaths of 4.50 mins (SD=4.45, Sum of X=90).
Individually observed Time between Deaths ranged from 0 to 21 minutes.
Character death by Class.
Considering both samples, there were 10 multi-class character deaths (nine with 2 classes, 1 with 3), out of 37 total dead (about 27%).
Note that 4 deaths have unknown classes.
The distribution of known single class deaths while ignoring level is:
Art = 4
Barb = 1
Bard = 1
Cleric = 2
Fav Soul = 1
Fighter = 1
Monk = 2
Paladin = 1
Ranger = 2
Rogue = 3
Sorcerer = 1
Warlock = 4
End Notes.
This is a partial snapshot of a single day about mid-way through the 1st Hardcore server.
In both samples, "significantly" (note stat not actually calculated, this is a guess) more deaths occur between levels 2-10 (~75%-80%) than 11-20 (~20%-25%).
Both samples had roughly the same time between deaths (the Day's sample slightly higher rate explained by a combo of chance and probably a smaller server population.
Edit: If one assumes 1 death per 5 min then on average there are 288 deaths per 24 hours on the HC server. At 45 days that is 12, 960 deaths.
Party wipes can be possibly identified by multiple deaths of same level characters all within 0-2 mins of each other (e.g. 3:28pm Day or 8:43pm Night).
Character class information is very limited by sample size and missing data but possibly indicates higher mortality rates for trappers (Arts, Rogues) than other classes.
Better estimates of mortality rates by class would need a greater sample size than provided by these two samples plus some measure of the living population by class.
Comparisons to mortality rates from the first week of the server and/or the last week would be interesting.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~
Raw Data.
DAY Sample 1. Oct. 2, 3:00 to 4:30pm EST.
Time of death, Level, Class, (Mins between deaths)
3:21, 4, Monk, (21 mins from start observation)
3:28, 19, Wiz 17/Rogue 2, (7)
3:28, 17, Fav Soul, (0)
3:37, 4, Fighter 2/Rogue 2, (9)
3:42, 2, Missing, (5)
3:43, 4, Missing, (1)
3:43, 3, Warlock, (0)
3:45, 8, Missing, (2)
3:58, 9, Missing, (13)
3:58, 8, Cleric, (0)
4:03, 2, Paladin, (5)
4:09, 15, Rogue, (6)
4:11, 8, Warlock, (2)
4:15, 11, Art 9/Rogue 2, (4)
4:16, 3, Warlock, (1)
4:21, 3, Ranger, (5)
4:22, 5, Monk, (1)
NIGHT Sample 2. Oct 2, 7:45 to 9:15pm EST.
Time of death, Level, Class, (Mins between deaths)
7:50, 4, Bard, (5 mins from start observation)
7:52, 6, Art, (2)
7:52, 7, Art, (0)
7:55, 10, Art 8/Rogue 2, (3)
7:55, 4, Warlock 3/Rogue 1, (0)
7:59, 7, Rogue, (2)
8:20, 3, Rogue 2/Art 1, (21)
8:20, 3, Warlock 3, (0)
8:27, 10, Druid 5/Art 3/Barb 2, (7)
8:31, 17, Art, (4)
8:32, 9, Ranger, (5)
8:37, 2, Sorcerer, (5)
8:39, 6, Rogue 4/Art 2, (2)
8:43, 11, Rogue, (4)
8:44, 12, Cleric, (1)
8:44, 11, Fighter (0)
8:51, 5, Art (7)
9:03, 4, Monk 2/Wiz 2, (12)
9:06, 9, Barb 9, (3)
9:12, 5, Art 3/Bard 2 (6)