Targal
10-03-2019, 08:56 AM
Difficulty Suggestions - more harder
All quests give you exp only once regardless of its difficulty. (You can enter again and again. only you can't get exp.)
All wilderness maps give no exp.
You can only enter Elite or Reaper difficult. No normal, No hard. (casual and solo allowed)
If you leave a quest, You can't re-enter it even if It's not a reaper difficulty. (Reset will allow you to come in again like you reset a reaper dungeon.)
Dungeon level restriction is now +2. (current: +4)
the list of maybes. (I'm not sure if these are good ideas.)
No hires allowed. (maybe? no hire will be extremely difficult.)
a party can only have one class icon. (ex: 2 clerics can't be in the same party. [12clr 8wlk] and [20clr] has the same cleric icon, so they can't be in the same party.)
Anythins else (edit)
90 days are too long. make it 30 days season.
rewards are sucks. Make it attractive.
Reward Suggestions
A lot of game devs usually miss the fact that many people like a silly thing.
examples of a silly thing below:
Broccoli Class Feat(Toggle): Your class icon is now a broccoli
Broccoli Fairy(Toggle): a Broccoli is flying on your shoulder, following you.
They don't do anything. Only for fun.
-
There is a kind of things that don't affect the character's power, but make more convenient.
examples of Some useful or convenient rewards:
Bigby's Guiding Hand(Feat): 5 charges per rest. It's the same as the consumable version.
Endless Wand of Bigby's Guiding Hand: BTC. 5 charges per rest. If you don't like a feat version.
Bigby's Lighting Hand(Feat): 3 charges per rest. It shines around where it placed.
They don't make you stronger, but This is a good thing to make people a good guide for new ones to the game. (Since Bigby's hand is consumable, It doesn't make you feel to use them well.)
-
but some people should be awarded with real items.
ordinary awards below:
100 guys in each leaderboard should be awarded with a character slot for respecting the supreme survivability of their characters.
All quests give you exp only once regardless of its difficulty. (You can enter again and again. only you can't get exp.)
All wilderness maps give no exp.
You can only enter Elite or Reaper difficult. No normal, No hard. (casual and solo allowed)
If you leave a quest, You can't re-enter it even if It's not a reaper difficulty. (Reset will allow you to come in again like you reset a reaper dungeon.)
Dungeon level restriction is now +2. (current: +4)
the list of maybes. (I'm not sure if these are good ideas.)
No hires allowed. (maybe? no hire will be extremely difficult.)
a party can only have one class icon. (ex: 2 clerics can't be in the same party. [12clr 8wlk] and [20clr] has the same cleric icon, so they can't be in the same party.)
Anythins else (edit)
90 days are too long. make it 30 days season.
rewards are sucks. Make it attractive.
Reward Suggestions
A lot of game devs usually miss the fact that many people like a silly thing.
examples of a silly thing below:
Broccoli Class Feat(Toggle): Your class icon is now a broccoli
Broccoli Fairy(Toggle): a Broccoli is flying on your shoulder, following you.
They don't do anything. Only for fun.
-
There is a kind of things that don't affect the character's power, but make more convenient.
examples of Some useful or convenient rewards:
Bigby's Guiding Hand(Feat): 5 charges per rest. It's the same as the consumable version.
Endless Wand of Bigby's Guiding Hand: BTC. 5 charges per rest. If you don't like a feat version.
Bigby's Lighting Hand(Feat): 3 charges per rest. It shines around where it placed.
They don't make you stronger, but This is a good thing to make people a good guide for new ones to the game. (Since Bigby's hand is consumable, It doesn't make you feel to use them well.)
-
but some people should be awarded with real items.
ordinary awards below:
100 guys in each leaderboard should be awarded with a character slot for respecting the supreme survivability of their characters.