Dendrix
09-07-2019, 03:14 AM
A Small Problem - untrapped??????? *** is this a mission without traps
Bargain of Blood - loads of traps
Partycrashers - loads of traps
Storm the Beaches trapped end chest, ballista traps on elite that do enough damage to 1 shot (after the elite retuning many years ago)
The Black Loch - trap after shrine
The Dreaming Dark (quest) - locked out as required missions are lvl 19
The Snitch - fire traps
The Tide Turns - can't do unless done trapped filled missions. And there are traps
Under the Big Top - trapped to heck with required to be interacted wheels
Can't do lvl 18-19 missions as there is a heroic lockout.
So, 1 mission. Wow. sucks to be a non-trapper.
GeoffWatson
09-07-2019, 04:41 AM
Epic rogue hirelings are available for platinum.
Most of the traps mentioned can be avoided or timed.
Try them on Normal or Hard.
A Small Problem - untrapped??????? *** is this a mission without traps
Bargain of Blood - loads of traps
Partycrashers - loads of traps
Storm the Beaches trapped end chest, ballista traps on elite that do enough damage to 1 shot (after the elite retuning many years ago)
The Black Loch - trap after shrine
The Dreaming Dark (quest) - locked out as required missions are lvl 19
The Snitch - fire traps
The Tide Turns - can't do unless done trapped filled missions. And there are traps
Under the Big Top - trapped to heck with required to be interacted wheels
Can't do lvl 18-19 missions as there is a heroic lockout.
So, 1 mission. Wow. sucks to be a non-trapper.
Small Problem - no traps at all. Not recommended for soloing, it's a pretty harsh quest, but if you can handle yourself in it, go ahead and blast through!
Partycrashers - You can run past the spikes, the only trap you need to pass through. You'll get hit exactly once, but if you're used to soloing, you should come out alive and well. The fake symbol room can be done fast enough that the blowing wind won't matter. You do need some unlocking skill or spell to finish the quest while avoiding the end fight.
- This is one I have extensive knowledge because I farmed my tokens using alt accounts to TR last life, since running to the end chest to pass tokens is uneventful. Did it on a pure Wizard non-trapper and definitely fragile.
Bargain of Blood - Done correctly, no traps at all. Especially if you can cast Jump, but not mandatory, that part simply skips you the very first room. Just remember that crystals are your friends, and levers without a crystal under them should be avoided like the plague, and you're through!
Black Loch - You can avoid that trap. Even the trapper will have to go through it in order to disarm, and he'll have to avoid it anyways.
Storm the Beaches - The ballistas are immobile enemies, not traps. You can shoot them from outside their range, but on epic that requires some amount of skill. They're definitely dangerous. As for the trapped end chest, open it from behind, the blades appear in front of the chest while you loot your way to victory.
The Snitch - Alright, those fire traps are troublesome, agreed. Avoidable, but troublesome.
The Tide Turns - Those are the most troublesome traps of the whole lot, and you need a lot of game knowledge to avoid them all. It's doable, but definitely the hardest of the quests mentioned to do so.
Big Top - That's one you either need to be so tough (or evasive) you can laugh the trap damage off, or have a trapper. No real workaround.
You can do heroic missions on Heroic Elite without any issue. The lockout is for Reaper mode.
Same goes for Dreaming Dark, it's level 20, but scaled and tagged as heroic, and epic characters cannot enter heroic quests on Reaper mode, because of the huge power gap between characters having access to epic destinies and those that don't.
Djjinni
09-07-2019, 08:23 AM
So, 1 mission. Wow. sucks to be a non-trapper.
You're taking up 1/6th of the party slots. I'm sure you can come up with a decent solution here in less time than it took you to write this post :)
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.