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View Full Version : Fond memories of death



Sonoma
09-03-2019, 09:48 AM
Decades ago I played Baulders Gate and Icewind Dale from stacks of cds. Probably still have the cds somewhere. If the main character (always a paladin for me) died, you had to restart from the beginning. Unless, of course, you had done a save. Did lots of saves.

If one of the other characters in the group died, you could carry the body, subject to weight limits, to a cleric and have him resurrected. If you had enough gold. That character lost one point of constitution and all his gear. The group could go back to the point of death and pick up the gear, laying there in a neat pile.

I briefly played with an excellent permadeath guild on Argonnessen, where they stripped the body before deleting the toon. Seemed logical. Since you can bring your dead back on Nov 15, important gear won't be lost, but all of mine is junk at the moment.

I haven't died yet on the HC server, running solo and being very careful. But that's how I run all the time, because I hate to die. Habits formed from the old days, I guess. Plus I haven't figured out how to do a save.

Careall
09-03-2019, 07:32 PM
I think I could get into a softer version of hardcore. Here are some ideas I'm just tossing out on the table:

- No binding. If your toon dies and you can't get a raise or hit a shrine, your toon is unrecoverable dead.
-- Perhaps an option to "give up" and release your toon's soul/spirit to Mortality's realm if you've run out of options.
- Might be fun to have different afterlives for different races.
-- Short afterlife quests? Hmmm.
- Maybe something like: A Guild Leader can give up 1 guild level (maybe only for level 50+ guilds or something) to perform a ritual to recall a soul from the afterlife.
- One point of permanent Con loss (or maybe a random stat) after each resurrection, regardless of raise by shrine, spell, cake, or other.
- Keep the +4 quest level restriction (but fix it first).