View Full Version : Idea for XP beyond Cap
heavyaslead0
09-03-2019, 06:42 AM
Suggestion to Devs,
For capped level 30 characters who have filled their destinies, why not allow additional XP accumulation to be used toward a turn-in at a vendor similar to the Remnant collector for special trinkets or perm buff points?
Say 40 million XP for a +1 to some stat, ability, MMR, PRR or resistance for example?
Maldorin
09-03-2019, 06:47 AM
Suggestion to Devs,
For capped level 30 characters who have filled their destinies, why not allow additional XP accumulation to be used toward a turn-in at a vendor similar to the Remnant collector for special trinkets or perm buff points?
Say 40 million XP for a +1 to some stat, ability, MMR, PRR or resistance for example?
I think they want people to TR.
heavyaslead0
09-03-2019, 06:55 AM
Affirmative - but when even those are done what then?
Basically what is to keep those 30 capped toons from being shelved?
Emerge2012
09-03-2019, 07:20 AM
Affirmative - but when even those are done what then?
Basically what is to keep those 30 capped toons from being shelved?
Most players with full completionist continue playing that character and test limits. But a fair bit of them, on Thelanis at least, spent so much time focusing purely on heroics that once they start running at level cap their heroic habits turn into bad experiences and they move on to other toons to continue in their comfort zone.
I wouldn't mind some sort of incentive at cap but feel that RXP already fills that role.
cpw_acc
09-03-2019, 07:24 AM
I'm not saying that the 30-level/TR system is not without problems.
But your system is essentially just additional levels by another name. Maybe not as fast a progression compared to what you get from levels 20 to 30, if you include feats and destinies, but its still just 'levelling'.
And some people may end up accumulating these little bonuses waaaaay faster than others.
What happens when the player base becomes spread out from new level 30 characters and those who have been accumulating stat bonuses until their ability scores are all in the 100s or 200s and they can waltz through legendary quests on R10 solo with their eyes closed?
(Edit: As Emerge2012 has just said, I also think RXP already fills the role you are suggesting, while limiting (most) of the character power to when you are actually in reaper mode).
droid327
09-03-2019, 09:17 AM
Affirmative - but when even those are done what then?
Basically what is to keep those 30 capped toons from being shelved?
New PLs. New gear.
There's always something else being added to chase and add onto your character. And you're still talking about years of gameplay before your character is actually "done" - the problem is more that it takes too much to get a character complete, not that you run out of stuff to do.
I think a simpler solution might be something like making ETRs not actually reset you to 20...you just select a PL and then "charge it up" with 8.3M XP until it unlocks, kinda like how EDs work. That'd turn it into more of a pure endgame progression system, like "level plus"
I think a simpler solution might be something like making ETRs not actually reset you to 20...you just select a PL and then "charge it up" with 8.3M XP until it unlocks, kinda like how EDs work. That'd turn it into more of a pure endgame progression system, like "level plus"
I would do a lot more ETRs if I didn't have to work with my shameful 20-28 gear gap all the time. I don't really like resetting down from 30 and then grinding up again, especially if I want to try a different build with the ETR freebie lesser reincarnation. Every time, I have the panic attack of "What if I don't like this build? I'm just going to waste all my time in epic when I just TR out." Usually it's fine, but on iconics it's a real worry.
erethizon
09-03-2019, 02:09 PM
New PLs. New gear.
There's always something else being added to chase and add onto your character. And you're still talking about years of gameplay before your character is actually "done" - the problem is more that it takes too much to get a character complete, not that you run out of stuff to do.
I think a simpler solution might be something like making ETRs not actually reset you to 20...you just select a PL and then "charge it up" with 8.3M XP until it unlocks, kinda like how EDs work. That'd turn it into more of a pure endgame progression system, like "level plus"
This definitely seems like a preferable solution though I would like to see them remove the level requirement on epic reaper quests and for bravery bonus. When you get to level 20 and start on epics it is going to become a lot harder to find level 20 to 29 party members if this change were made. Allowing level 30's to enter level 20 quests on reaper (ideally without a reaper experience penalty) and having them not break bravery bonus would fix the primary problem that this change would create. I'm more than ready to have all epic quests run with a level 20-30 party with no penalties of any kind.
Grandern_Marn
09-08-2019, 12:15 PM
Axel put together an interesting video on this topic:
https://www.youtube.com/watch?v=329MxV58q2o
RXP is one way to expand play at cap, Sentient XP is another. Building up sentient gems and then adding sparks are definitely add to end game play. I still do not equate those two aspects to developing a character - at least not in the same way as adding experience points.
TRing is the bread and butter of the game. Sometimes you want to step off the treadmill though for a breather though.
I think another layer could be added to make play at cap more attractive.
Alrik_Fassbauer
09-08-2019, 12:53 PM
Isn't this basically a problem of the (A)D&D rules set ?
This MMO's name isn't "DDO" without a reason ...
erethizon
09-08-2019, 01:06 PM
Axel put together an interesting video on this topic:
https://www.youtube.com/watch?v=329MxV58q2o
RXP is one way to expand play at cap, Sentient XP is another. Building up sentient gems and then adding sparks are definitely add to end game play. I still do not equate those two aspects to developing a character - at least not in the same way as adding experience points.
TRing is the bread and butter of the game. Sometimes you want to step off the treadmill though for a breather though.
I think another layer could be added to make play at cap more attractive.
It's interesting to hear you put it that way, because I view TRing as stepping off the treadmill more than stay at cap. Every time I go back to level 1 I breath a sigh of relief as the stressful high level content goes away and I am left with the simplicity of Korthos and the Harbor. TRing is the breather (assuming when you TR you don't simply run Ringleader 5 times and then jump into the Marketplace). Taking the time to do every quest in the level one to 4 range is a nice breather.
HuneyMunster
09-09-2019, 09:02 AM
I think a simpler solution might be something like making ETRs not actually reset you to 20...you just select a PL and then "charge it up" with 8.3M XP until it unlocks, kinda like how EDs work. That'd turn it into more of a pure endgame progression system, like "level plus"
This would be useful for those that don't have all their epic past lives completed, but not for those that do. Though some people that tend to stay at cap that have everything done mainly do so to run Legendary content, often with friends or pugs as well as raiding etc. Running Legendary Reaper difficulty is another reason people stay at cap, but some people have already got the maximum points you can get. Otherwise, your just waiting for the update to be released for new content. This often includes adventure pack and sometimes, new race, class or universal tree.
I'm not keen on the OP suggestion of his rewards for those at cap or that of it Axel video saying it could be an hindrance to a level raise to 32 for example. This is due to those being left with less content if level cap was increased. With the changes to Reaper following same rules as the old Bravery/Streak bonus this is now possible already. Downside is more XP required for those that still would like to get more Epic Past Lives.
I would suggest that cap would stay at 30, but allow for an additional Destiny point to be gained through XP from staying at cap. This would have little effect on the power of characters at cap as opposed to those that have just reached cap.
But, not matter what benefits are available for those at cap, they're will nearly always be people that have gained everything that can be gained.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.