View Full Version : Alchemist?
ThomasHunter
08-29-2019, 11:47 AM
Seems like we should be seeing Alchemist news soon. Has anyone heard anything recently?
Happy gaming,
Taleisin
Lonnbeimnech
08-29-2019, 12:16 PM
Seems like we should be seeing Alchemist news soon. Has anyone heard anything recently?
Happy gaming,
Taleisin
the only news I've seen is that it will be the next class and coming out in U44, so probably not for another few months
.
ps they throw bottles
droid327
08-29-2019, 12:36 PM
They did publish some concept art (https://pbs.twimg.com/media/DsjfXcnU8AAGfi0.jpg)for the class...
Lynnabel
08-29-2019, 12:48 PM
They did publish some concept art (https://pbs.twimg.com/media/DsjfXcnU8AAGfi0.jpg)for the class...
This is pretty accurate.
HastyPudding
08-29-2019, 01:05 PM
We haven't heard anything since that short interview with Draculetta. A basic rundown of what we currently know:
- Support caster with 3 trees: some sort of bombardier (throwing alchemical grenades or explosion-based spells?), a poison-based tree (probably a dps-oriented tree with darts as specialization), and a buff/support tree (healing, buff potions, etc is what I'm guessing). As long as we get a tree named apothecary, I'm happy.
- Over 90 new spells unique to alchemists with a complicated mixture/reaction system for casting them.
- Not your standard potion-chucker like artificer: there will be rolling potions on the ground, splashing them in front of you, etc.
- They can mix their own, specialized potions to hand out to party members.
- They'll feature poison damage more so than other classes. They'll also feature the use of darts as weapons.
Steelstar
08-29-2019, 02:10 PM
We haven't heard anything since that short interview with Draculetta. A basic rundown of what we currently know:
- Support caster with 3 trees: some sort of bombardier (throwing alchemical grenades or explosion-based spells?), a poison-based tree (probably a dps-oriented tree with darts as specialization), and a buff/support tree (healing, buff potions, etc is what I'm guessing). As long as we get a tree named apothecary, I'm happy.
- Over 90 new spells unique to alchemists with a complicated mixture/reaction system for casting them.
- They can mix their own, specialized potions to hand out to party members.
- They'll feature poison damage more so than other classes. They'll also feature the use of darts as weapons.
This is all still pretty accurate. Also, you're going to be happy.
- Not your standard potion-chucker like artificer: there will be rolling potions on the ground, splashing them in front of you, etc.
Thiiiiis one's more of a stretch goal in some regards, less than 100% of their spells involve throwing & even if we don't get things like rolling, we hope to make some adjustments to admixture throwing speed, arc, etc.
SSG_RedPanda
08-29-2019, 02:29 PM
I asked if they could have a pet dog named Alexander, but that was a no.
rabidfox
08-29-2019, 02:59 PM
I asked if they could have a pet dog named Alexander, but that was a no.
So you're the one who parked the character name 'Nina' on all the servers...
Alrik_Fassbauer
08-29-2019, 03:04 PM
Reminds me of the game "King's Bounty : Armored Princess" ... It had some kind of flask-throwing Alchemist, too ... Together with a "blubb" sound ... :)
I asked if they could have a pet dog named Alexander, but that was a no.
Why not Anaximander (https://en.wikipedia.org/wiki/Anaximander), then ? Sounds at least similar ... ;)
Fnordian
08-29-2019, 03:13 PM
I asked if they could have a pet dog named Alexander, but that was a no.
They should have a Homunculus named Opqaizqakkel.
https://media-waterdeep.cursecdn.com/avatars/thumbnails/18/287/1000/1000/636379803928245506.jpeg
ThomasHunter
08-29-2019, 03:43 PM
A definite tease by the devs....but I’ll wait to be happy! Looking forward to seeing information however!
kuzka111
08-29-2019, 03:45 PM
This is all still pretty accurate. Also, you're going to be happy.
Thiiiiis one's more of a stretch goal in some regards, less than 100% of their spells involve throwing & even if we don't get things like rolling, we hope to make some adjustments to admixture throwing speed, arc, etc.
Gooood add another semicaster calss (Artificer 2.0) when melee are dying...
OP! (sarcasm)
SoVeryBelgian
08-29-2019, 04:03 PM
I was sold on the Dart usage, but the Potion Thrower style really attracted me to Renegade Mastermaker, and honestly I was probably the only Rogue still using Alchemical Fire on mobs for years.
*Imagines making Tornado pots to throw* Heh heh.. hehehehehehe!
Emerge2012
08-29-2019, 04:13 PM
Gooood add another semicaster calss (Artificer 2.0) when melee are dying...
OP! (sarcasm)
What, you aren't excited for the inevitable AOE CC and kills that work on things nothing else does and has easily reached DC's?
Arkat
08-29-2019, 04:14 PM
...I didn't waste my time on ultimate completionist, triple completionist, or even plain old completionist.
I have absolutely ZERO interest in playing such a moronic class like Alchemist.
Throwing potions (bomb-like), throwing darts (as DPS no less!), and making buffing potions?
NFW!
I feel like Alchemist is a waste of Dev development time and Player playing time.
Fivetigers33
08-29-2019, 04:18 PM
Is there any sort of tentative release date for this? 1 month, 2 months, 3 months? Something a little more precise than "later this year"?
I want to do an iconic build that needs a +1 heart, but I want to play Alchemist right when it comes out. I will not be a happy camper if Alchemist is released a week after I burned a +1 heart. I'm sure I'm not the only one that would like a little heads up on the release date.
Emerge2012
08-29-2019, 04:22 PM
...I didn't waste my time on ultimate completionist, triple completionist, or even plain old completionist.
I have absolutely ZERO interest in playing such a moronic class like Alchemist.
Throwing potions (bomb-like), throwing darts (as DPS no less!), and making buffing potions?
NFW!
I feel like Alchemist is waste of Dev development time and Player playing time.
And that's why it will have to be OP.
Steelstar
08-29-2019, 06:34 PM
Is there any sort of tentative release date for this? 1 month, 2 months, 3 months? Something a little more precise than "later this year"?
I want to do an iconic build that needs a +1 heart, but I want to play Alchemist right when it comes out. I will not be a happy camper if Alchemist is released a week after I burned a +1 heart. I'm sure I'm not the only one that would like a little heads up on the release date.
You'll see it on Lamannia before it releases. Other than that (and that it's still planned for "later this year"), we don't have an announced release window.
mr420247
08-29-2019, 07:51 PM
What is the exact dates on sharns, tieflings and alchemists just waiting to play again
HastyPudding
08-29-2019, 09:12 PM
This is all still pretty accurate. Also, you're going to be happy.
Thiiiiis one's more of a stretch goal in some regards, less than 100% of their spells involve throwing & even if we don't get things like rolling, we hope to make some adjustments to admixture throwing speed, arc, etc.
Yay!!
What is the exact dates on sharns, tieflings and alchemists just waiting to play again
Eh? Sharn and tiefling have been out for several months, mate. Alchemist is slotted for sometime later this year.
BigErkyKid
08-30-2019, 02:57 AM
This is all still pretty accurate. Also, you're going to be happy.
Thiiiiis one's more of a stretch goal in some regards, less than 100% of their spells involve throwing & even if we don't get things like rolling, we hope to make some adjustments to admixture throwing speed, arc, etc.
Can you please make us happy fixing the old toys too, instead of releasing a new toy?
Requiro
08-30-2019, 03:05 AM
Can you please make us happy fixing the old toys too, instead of releasing a new toy?
Old toys do not gather revenue so quickly (if any) as the new toys.
BigErkyKid
08-30-2019, 05:54 AM
Old toys do not gather revenue so quickly (if any) as the new toys.
Is this game called Revenue Maximizer Online? I am getting a bit tired of people bringing up ''but dollars'' to every balance discussion. It's not that I don't think there might be something to it, but this shouldn't be a concern for players.
Lynnabel
08-30-2019, 06:30 AM
Can you please make us happy fixing the old toys too, instead of releasing a new toy?
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
Cantor
08-30-2019, 07:03 AM
Eh? Sharn and tiefling have been out for several months, mate. Alchemist is slotted for sometime later this year.
he means when can he buy it with favor instead of money.
HastyPudding
08-30-2019, 07:49 AM
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
I was skeptical about it, at first. There were several classes that I think (and still think) would be a better fit to add to DDO, like Hexblade or Shaman that don't step on the toes of another class (no, shamans and druids aren't the same thing, debate me!). However, since that interview you guys did where you laid out the basics of what you had planned for alchemist, I have become increasingly excited. Would I like some other classes? Absolutely. But, I'm behind alchemist, now, and excited to see what this whole mixture/reaction/combo system you have is with their spells.
Tlorrd
08-30-2019, 07:59 AM
Will you fix or update rogue mechanic alchemical traps while you're doing alchemist update? Seems like there'd be some crossover.
Lonnbeimnech
08-30-2019, 08:23 AM
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
100 new spells, aye?
will any of these new arcane spells also be available to the arcane class that's supposed to get all arcane spells? ie, wizard?
BigErkyKid
08-30-2019, 08:54 AM
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
What do you think? Do you think balance is good nowadays?
Several destinies remain very weak and hardly ever played, as does THF, together with a lot of classes that had been updated originally. Oh! Qstaff builds are not a thing even with that small buff. I could go on, shall I? Should we remember the random loot update, that was supposed to bring it back to healthy levels for a long time?
Honestly, I'd rather have those fixed than introducing yet another toy, specially when that toy is as complex as you say. This means that you guys probably devoted plenty more dev hours to it than say to fix destinies, classes, and styles. Options that deserve attention because there are players that love them and yet you decided to abandon them to become second or third tier in order to release that new toy.
Requiro
08-30-2019, 09:01 AM
Is this game called Revenue Maximizer Online? I am getting a bit tired of people bringing up ''but dollars'' to every balance discussion. It's not that I don't think there might be something to it, but this shouldn't be a concern for players.
In my previous post I was a bit sarcastic.
IMO: They are very good at correcting old things. ED Changes, Tree Improvements, Old Loot Conversions, User Interface Improvements, Class Improvements ... Almost every update, Devs improves some old things. I'm not complaining.
droid327
08-30-2019, 09:34 AM
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
I'm starting to worry a bit now, actually. With all the talk about how versatile they're going to be - with "Apothecary" suggesting some healing abilities, with talk about AOE DPS spells, with Profane Experiment suggesting they're an INT class that can use Harper...I'm concerned that an Inqui Alch will be hugely OP. Inqui already provides top-notch single-target and line-AOE damage, while Alch will provide zone-AOE nukes (the main thing Inquis *cant* do well damage-wise), healing, likely buffs and debuffs as well. Basically you can buff up, chuck grenades to cause massive damage or CC to packs and adds, and then clean up with your dual MAC-10s. I worry its pairing a do-everything casting class with a OSFA ranged DPS tree.
People already complain somewhat that Inqui is bringing guns to a knife fight, and Alch might bring hand grenades too.
Cordovan
08-30-2019, 09:54 AM
We're getting closer to being in a place where we start listing out some of the alchemist class details on the public forums here, but we're just not there yet.
HastyPudding
08-30-2019, 09:57 AM
What do you think? Do you think balance is good nowadays?
Several destinies remain very weak and hardly ever played, as does THF, together with a lot of classes that had been updated originally. Oh! Qstaff builds are not a thing even with that small buff. I could go on, shall I? Should we remember the random loot update, that was supposed to bring it back to healthy levels for a long time?
Honestly, I'd rather have those fixed than introducing yet another toy, specially when that toy is as complex as you say. This means that you guys probably devoted plenty more dev hours to it than say to fix destinies, classes, and styles. Options that deserve attention because there are players that love them and yet you decided to abandon them to become second or third tier in order to release that new toy.
You have to balance new things and content with revamping old content. Some things are easier to fix than others.
I'm starting to worry a bit now, actually. With all the talk about how versatile they're going to be - with "Apothecary" suggesting some healing abilities, with talk about AOE DPS spells, with Profane Experiment suggesting they're an INT class that can use Harper...I'm concerned that an Inqui Alch will be hugely OP. Inqui already provides top-notch single-target and line-AOE damage, while Alch will provide zone-AOE nukes (the main thing Inquis *cant* do well damage-wise), healing, likely buffs and debuffs as well. Basically you can buff up, chuck grenades to cause massive damage or CC to packs and adds, and then clean up with your dual MAC-10s. I worry its pairing a do-everything casting class with a OSFA ranged DPS tree.
People already complain somewhat that Inqui is bringing guns to a knife fight, and Alch might bring hand grenades too.
With that logic, a warforged wizard/inquisitive would by broken OP. They're not.
Alchemist is a spellcasting-based class, so all of those aoe's, grenades, etc are going to require DC's, and anyone who has ever made a spellcaster in DDO knows you have to superfocus on DC's to be useful. Multitasking spell DC's/spellpower/metamagics with damage/attack/diplomacy/ranged feats while still fitting in survivability is going to make the build a hybrid. Hybrids don't do well in higher levels of difficulty in DDO.
BigErkyKid
08-30-2019, 10:06 AM
You have to balance new things and content with revamping old content. Some things are easier to fix than others.
.
New content doesn't need to be new classes. If you have plenty of issues with balance, bringing a completely new game system (alchemist spell casting will be unique) is a slap to the face of the people who liked the old classes that are currently UP.
We all know that to do well in DDO you gotta play the latest meta release, but it doesn't make it right.
This is a DnD game, there should be some love for all classes, many of us are here for old times´sake...
droid327
08-30-2019, 10:10 AM
With that logic, a warforged wizard/inquisitive would by broken OP. They're not.
Alchemist is a spellcasting-based class, so all of those aoe's, grenades, etc are going to require DC's, and anyone who has ever made a spellcaster in DDO knows you have to superfocus on DC's to be useful. Multitasking spell DC's/spellpower/metamagics with damage/attack/diplomacy/ranged feats while still fitting in survivability is going to make the build a hybrid. Hybrids don't do well in higher levels of difficulty in DDO.
Normally I'd agree with you, because casters are limited by A) spell slots, which makes you choose which functions you want to have, and B) element/school specialization, which limits you to one subset of offensive spells to have useful DCs and spellpowers.
But I dont see how that paradigm can be compatible with Alchemist and the stated design goal of 100+ on-the-fly spell combinations. If the whole point is that you can mix-and-match what you need as you need it, then I dont see how you can still follow the same limitation design philosophy as other casters. Sure, I expect that AP will be a limitation and some spells wont be nearly as effective without Enhancement support...but I dont think you'll be necessarily forced into choosing between, say, Transmutation or Evocation, like a wiz is. I expect it'll be more like Monk combo attacks. That's what my main worry is - they wont be a hybrid class per se, and subject to the usual hybrid drawbacks...they'll be a lot closer to a fully ranged build with a full caster build, because both could plausibly be operating on completely separate opportunity cost channels.
Also - the fact they get sneak die (again, from Profane Experiment) and use Darts natively makes it likely they'll be a 0.75 BAB class, which means they'll have access to better martial feats than a pure caster Inq right now.
And...Zombie Inqui *is* pretty OP right now :D If it wasnt for not being able to take IPS until 21 (or 18 with a /2 rogue splash), it'd be the clear single BIS meta for Heroic.
Darckengel
08-30-2019, 10:44 AM
We all know that to do well in DDO you gotta play the latest meta release, but it doesn't make it right.
I've been playing for a long time and I don't post often. I have to say that whatever the "do well" part you're talking about is highly subjective. I've been able to clear every piece of content (for the most part) by using all sorts of dumb builds. You don't have to be meta to do well, but if you want to push the limits you have to play meta.
It's all subjective. I only play MMOs for fun these days, I am not super interested in min-maxing. Although I realize that is the fun part for some people, and that's why the meta exists. I think at some point, players who have been around for a while have been getting further and further away from the actual substance of gameplay that DDO offers. They delve further and further into complexity to satiate their need for a meaningful experience when a meaningful experience is just enjoying the game. Again, enjoyment is also subjective. However, they've said before that most of the players who play DDO aren't the "hardcore/meta" type.
Steelstar
08-30-2019, 10:48 AM
Also - the fact they get sneak die (again, from Profane Experiment)
In the current version, they don't get sneak dice.
A gigantic amount of the design can change / will change / has already changed / will continue to change, so I wouldn't necessarily take things that've been said about the class as gospel until we're ready to show it publicly.
BigErkyKid
08-30-2019, 11:08 AM
I've been playing for a long time and I don't post often. I have to say that whatever the "do well" part you're talking about is highly subjective. I've been able to clear every piece of content (for the most part) by using all sorts of dumb builds. You don't have to be meta to do well, but if you want to push the limits you have to play meta.
It's all subjective. I only play MMOs for fun these days, I am not super interested in min-maxing. Although I realize that is the fun part for some people, and that's why the meta exists. I think at some point, players who have been around for a while have been getting further and further away from the actual substance of gameplay that DDO offers. They delve further and further into complexity to satiate their need for a meaningful experience when a meaningful experience is just enjoying the game. Again, enjoyment is also subjective. However, they've said before that most of the players who play DDO aren't the "hardcore/meta" type.
Really? Because I run into meta builds all the time when I play.
For me, most of the fun is in building, and it gets mad annoying when you see that many of the existing options in the game are not actually supported. Sometimes it is outdated gear options, other times bad scaling, and often just being far from the last time they were meta.
When you have some many outdated options currently in the game, it seems weird to choose to create a whole new system. What happened to melee ES warlocks, I guess we now have to play melee Alchemist whatevers?
HastyPudding
08-30-2019, 11:11 AM
In the current version, they don't get sneak dice.
A gigantic amount of the design can change / will change / has already changed / will continue to change, so I wouldn't necessarily take things that've been said about the class as gospel until we're ready to show it publicly.
I can accept that. But, it's nice to get tidbits on the general direction things are going. I'm still excited!
Thrudh
08-30-2019, 11:51 AM
What do you think? Do you think balance is good nowadays?
Several destinies remain very weak and hardly ever played, as does THF, together with a lot of classes that had been updated originally. Oh! Qstaff builds are not a thing even with that small buff. I could go on, shall I? Should we remember the random loot update, that was supposed to bring it back to healthy levels for a long time?
One of my main guys is a THF build. He does great at end-game in mid-level reaper (R5-7).
He just switched from Legendary Dreadnaught to Fury of the Wild and I'm enjoying that a lot. I love the auto-knockdown of Adrenaline and I love the 19-20 vorpal range now (so I can recharge Adrenaline as fast as TWF now).
I see all kinds of builds when I join groups... It's not just me with my THF and 5 Inquisitive crossbow guys in every group.
Honestly, I'd rather have those fixed than introducing yet another toy, specially when that toy is as complex as you say. This means that you guys probably devoted plenty more dev hours to it than say to fix destinies, classes, and styles.
They DID just spend some time working on destinies, classes, and styles. Seriously...
Thrudh
08-30-2019, 11:56 AM
We all know that to do well in DDO you gotta play the latest meta release
This is a DnD game, there should be some love for all classes, many of us are here for old times´sake...
You can play any class you want and "do well", once you're geared up.
salmag
08-30-2019, 12:02 PM
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
100 different spells?
Does that mean players will be spamming about 10 spells?
Will wizards have access to these 10 spells? Will wizards ever have access to Evards Tentacles?
Bionca
08-30-2019, 12:32 PM
Would be nice if some of these 100 spells would be made available for other arcane casters. Wizards in particular could do with having some new options to add to their books.
Tyrande
08-30-2019, 01:37 PM
Would be nice if some of these 100 spells would be made available for other arcane casters. Wizards in particular could do with having some new options to add to their books.
Lynnabel was nice and said those are spells. To be precise (accurate) those are not spells. Those are scientific discoveries made by the alchemist in a chemistry laboratory... Those discoveries made bombs and elixirs, chemists don't do "magic" and "arcane" which wizards were doing during their studies.
I do not know how much of these will get implemented though:
https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries
erethizon
08-30-2019, 01:59 PM
Really? Because I run into meta builds all the time when I play.
For me, most of the fun is in building, and it gets mad annoying when you see that many of the existing options in the game are not actually supported. Sometimes it is outdated gear options, other times bad scaling, and often just being far from the last time they were meta.
When you have some many outdated options currently in the game, it seems weird to choose to create a whole new system. What happened to melee ES warlocks, I guess we now have to play melee Alchemist whatevers?
I would encourage you to TR whenever you get to 30 and run exclusively PUG's (which is the way I play). The poster you quoted was right, most of the people that play do not play meta builds. I do run into them, sure, but they are not the majority by far. If you are playing where meta players live (higher reaper at cap) then sure, you can expect to find them there. But that is where this subset of the player base spends their time. If you go into lower reaper and non-cap play you will see a wide range of builds of all kinds of different power levels. I understand if you prefer staying at cap and playing higher reaper, but only a minority of the people choose to do that and that minority is more likely to follow the meta.
Tyrande
08-30-2019, 02:00 PM
Tentacle (extra leg for movement?)
Vestigial Arm (extra arm for an extra attack)
LOL, these two specific discoveries made by an Alchemist made him (her?) look like a Taken.
Lynnabel
08-30-2019, 02:11 PM
Lynnabel was nice and said those are spells. To be precise (accurate) those are not spells. Those are scientific discoveries made by the alchemist in a chemistry laboratory... Those discoveries made bombs and elixirs, chemists don't do "magic" and "arcane" which wizards were doing during their studies.
I do not know how much of these will get implemented though:
https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries
We are using literally 0 of these, actually. I've never seen this list before in my life. Alchemists have a spellbook and cast arcane spells, are subject to arcane spell failure, etc.
Hmm, on second thought, the Chameleon potion is really cool. I'm gonna maybe walk back that literally 0 above, there are some cool ideas in here.
droid327
08-30-2019, 02:29 PM
We are using literally 0 of these, actually. I've never seen this list before in my life.
Probably because you dont work on Pathfinder Online
Palna
08-30-2019, 04:02 PM
We are using literally 0 of these, actually. I've never seen this list before in my life. Alchemists have a spellbook and cast arcane spells, are subject to arcane spell failure, etc.
Hmm, on second thought, the Chameleon potion is really cool. I'm gonna maybe walk back that literally 0 above, there are some cool ideas in fhere.
What is it actually based on?
Dark_Helmet
08-30-2019, 04:19 PM
...I didn't waste my time on ultimate completionist, triple completionist, or even plain old completionist.
I have absolutely ZERO interest in playing such a moronic class like Alchemist.
Throwing potions (bomb-like), throwing darts (as DPS no less!), and making buffing potions?
NFW!
I feel like Alchemist is waste of Dev development time and Player playing time.
Obviously, you didn't play AD&D with 18/00 strength fighter throwing 3/darts a round for the Str bonus at level 1!
Darts and Molotov cocktails (oil flasks) have been around since the old days, but tossing flasks seems to be more of a movie thing.
STILL better than dual wielding hand xbows (shudder!)
I might play it for the role playing flavor, but I agree not as a main class.
Dark_Helmet
08-30-2019, 04:25 PM
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
There is a difference between "balancing" and outright fixing broken abilities (ones that don't work) and lag. Since the past 2 updates, I have seen my client completely freeze without any updates (and chat in guild asking if anyone else had a lag spike when they are not in my group/dungeon). Yep, this was when the servers were "empty" when the hardcore server opened (only see about 500 people online)
Game balancing is a NEW TOY.
HastyPudding
08-30-2019, 05:56 PM
What is it actually based on?
My guess is the only other example of an actual alchemist, which is the 3.5 prestige class. It's extremely generic and not a whole lot to go on, though, so I guess WoTC gave them leave to take some creative liberties to flesh it out into a full-fledged class.
Alrik_Fassbauer
08-31-2019, 03:02 AM
Lynnabel was nice and said those are spells. To be precise (accurate) those are not spells. Those are scientific discoveries made by the alchemist in a chemistry laboratory... Those discoveries made bombs and elixirs, chemists don't do "magic" and "arcane" which wizards were doing during their studies.
I do not know how much of these will get implemented though:
https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries
This looks more like the "real thing" to me : https://dungeons.fandom.com/wiki/Alchemist_(3.5e_Class)
Anyway, I want a "blubb" sound ! :confused:
TitusOvid
08-31-2019, 07:09 AM
This was all before Hardcore went life. So maybe 3 weeks ago.
https://i.postimg.cc/RZ2jZs16/alchemist-source.jpg
https://i.postimg.cc/Bnjrs9Ff/alchemist-trees.jpg
https://i.postimg.cc/BQYrdQXC/alchemist-2.jpg
https://i.postimg.cc/25vgbQTH/alchemist.jpg
Cheers,
Titus.
Source: the dark side
HungarianRhapsody
08-31-2019, 07:56 AM
Obviously, you didn't play AD&D with 18/00 strength fighter throwing 3/darts a round for the Str bonus at level 1!
Darts and Molotov cocktails (oil flasks) have been around since the old days, but tossing flasks seems to be more of a movie thing.
STILL better than dual wielding hand xbows (shudder!)
I might play it for the role playing flavor, but I agree not as a main class.
I like the crossbow gameplay mechanics, but yeah - that “point your gun offscreen to reload” thing is something to save for coin-op video games in an arcade.
Malusny
08-31-2019, 03:16 PM
Were all of the destinies a month ago not enough for you? :P
All joking around aside, I'm pretty excited for the class. Not counting the sub-spells they're closing in on 100 different preparable spells and it's a little intense. I think you folks are really going to like them.
Fixing Epic Destinies = you mean releasing them when there are many things still bugged? Or the pale Master that is not exactly WAI or the Inquiaitive Shiradi or Inquiaitive Shadowdancer that are so broken OP that is it not fun to play any other class (absolutely no reason to play a melee builds right now since either it dies on reaper or the ranged builds kill everything so fast that the melee builds have absolutely nothing to play for = feeling totally worth less.
I understand you put tons of work to update EDs and to give us some fun new stuff but I think there is a lot of content not working, or bugged (or even something like the loading screen stuck bug) and I believe it would be more professional to give us that secure feeling of reliable and balanced game play and I don't feel it's there at the moment.
I still love you guys for all that you do and work on all the time.
Cheers.
The complaining player
:)
Lonnbeimnech
09-01-2019, 09:06 AM
if it is a dart thrower class, nightforged spike is much easier to farm than ratcatcher
https://ddowiki.com/page/Item:Nightforge_Spike
Arkat
09-01-2019, 10:11 AM
if it is a dart thrower class, nightforged spike is much easier to farm than ratcatcher
https://ddowiki.com/page/Item:Nightforge_Spike
If they made a Legendary version that did 5[1d4] + 15 instead, that would actually make things interesting.
Maldorin
09-01-2019, 10:21 AM
or the Inquiaitive Shiradi or Inquiaitive Shadowdancer that are so broken OP that is it not fun to play any other class (absolutely no reason to play a melee builds right now since either it dies on reaper or the ranged builds kill everything so fast that the melee builds have absolutely nothing to play for = feeling totally worth less.
Yeah. After playing a couple inquisitive builds over the past 2 months I got bored and went back to melee. Wow. There's no comparison.
Going back to inquisitive.
pfroddam
01-06-2020, 03:14 AM
Well, its been a while since last post, but it seems a relevant thread still, as alchemist is still coming (I hope).
I have noticed some things on this discussion. The first I will address is the 'grenades spoil my immersion' type of whinge. My first ever basic D&D character carried oil flasks and holy water flasks, both of which she happily threw at the enemy when appropriate. As alchemy is as old as humans have been mixing two things together to get a third thing, it is totally in line with a fantasy setting. Combine the two, and you have alchemists creating things that are designed to be thrown. Historically naptha was used as a grenade type weapon, apparently in the 8th centurary...so grenades seem reasonable to me.
Complaints about darts as a weapon...well, didn't an early poster mention its in the poison enhancement line? Use your imagination...darts were never intended to be a DPS weapon...they are a poison delivery system...geez >.<
The other big one I want to address is the issue of 'waaahhh, fix wots broke, don't make new stuff.' I mean really, doesn't it make sense to do both? We know they have teams fixing broken stuff, because broken stuff gets fixed on occasions. We know they have teams working on balance issues, because rebalancing is a fairly regular occurrence.
Many of us love new content, it helps keep the game alive for some, and contributes to the dev's being able to pay bills...without which (forget the fact they would starve) even the completely self interested should recognise the need to simply pay the costs of keeping servers running!
Additionally, those complaining that some ED's are broken op, making others not fun to play? What is wrong with you...is only the most ubah supa orsome kikazz deth build available fun to play? I love playing all three of the spell casting ed's..I prefer them to those mentioned as being the only ones that are fun to play. Really, that issue is not one of balance, its an issue of your expectations and prejudices.
Yeah, a bit of agro in this post I suppose, sorry...but really...
Anyway, awesome job devs, thanks for keeping one of the all time best mmo's going and improving. :)
HastyPudding
01-06-2020, 01:03 PM
https://thumbs.gfycat.com/QuarterlyAdventurousGyrfalcon-size_restricted.gif
fatherpirate
01-06-2020, 07:11 PM
I asked if they could have a pet dog named Alexander, but that was a no.
speaking of pets, I still wish we could buy/loot/dice roll cosmetic costumes
for our various combat pets cosmetic and sound change only
Druid - Tiger, winter wolf, lion, dog, dino
Mage - zombie, ghoul etc.
Arty - mech panther etc.
STRICTLY cosmetic, some animations would be nice but not required.
Vancy
01-07-2020, 09:47 AM
I guess what's done is done, but I kind of don't want any new classes in DDO. I am more than satisfied with the roster we already have and I will never ever be able to do completionist. Just voicing my opinion, if someone's excited for Alchemist more power to them. I would just really like if this was the final class added to DDO.
HastyPudding
01-07-2020, 10:09 AM
I guess what's done is done, but I kind of don't want any new classes in DDO. I am more than satisfied with the roster we already have and I will never ever be able to do completionist. Just voicing my opinion, if someone's excited for Alchemist more power to them. I would just really like if this was the final class added to DDO.
They've yet to add psionic classes. According to Severlin it was more a matter of 'when' and not 'if' for psionics, and they'd probably add two classes at once and make a huge update around it (possibly an expansion). They just need to find a unique way to implement psionics so that it's not just a copy/past of spellcasters. My biggest hope is the next expansion will be about psionics and they add the kalasthar race along with the psion and psychic warrior classes.
I wasn't too excited or alchemist, but I like new things, and I find alchemist at least interesting. I think there were other classes that would have added something better/different to DDO (like hexblade or shaman) instead of artificer 2.0, but the class has grown on me since we have some details on it. My main character is parked at cap, now, doing reaper and such until alchemist comes out so he can TR and get completionist back then toy around with it.
Vancy
01-07-2020, 10:22 AM
They've yet to add psionic classes. According to Severlin it was more a matter of 'when' and not 'if' for psionics, and they'd probably add two classes at once and make a huge update around it (possibly an expansion). They just need to find a unique way to implement psionics so that it's not just a copy/past of spellcasters. My biggest hope is the next expansion will be about psionics and they add the kalasthar race along with the psion and psychic warrior classes.
I wasn't too excited or alchemist, but I like new things, and I find alchemist at least interesting. I think there were other classes that would have added something better/different to DDO (like hexblade or shaman) instead of artificer 2.0, but the class has grown on me since we have some details on it. My main character is parked at cap, now, doing reaper and such until alchemist comes out so he can TR and get completionist back then toy around with it.
I forgot about the psionic classes, but I guess that the psion would be one class that I wouldn't mind seeing. If they do an expansion around psionics and kalashtar my personal hope would be to get new religions for divine classes (Path of Inspiration and Path of Light), but that's offtopic.
droid327
01-07-2020, 10:28 AM
They've yet to add psionic classes. According to Severlin it was more a matter of 'when' and not 'if' for psionics, and they'd probably add two classes at once and make a huge update around it (possibly an expansion). They just need to find a unique way to implement psionics so that it's not just a copy/past of spellcasters. My biggest hope is the next expansion will be about psionics and they add the kalasthar race along with the psion and psychic warrior classes.
I wasn't too excited or alchemist, but I like new things, and I find alchemist at least interesting. I think there were other classes that would have added something better/different to DDO (like hexblade or shaman) instead of artificer 2.0, but the class has grown on me since we have some details on it. My main character is parked at cap, now, doing reaper and such until alchemist comes out so he can TR and get completionist back then toy around with it.
We already have psionics...its called every spellcasting class that uses SP instead of casts-per-rest :)
I think it'd probably end up being more like Warlock than Sorcerer though - a melee class with inherent Force damage on hit and cost-free Force SLA-type attacks/abilities.
HastyPudding
01-07-2020, 06:32 PM
We already have psionics...its called every spellcasting class that uses SP instead of casts-per-rest :)
I think it'd probably end up being more like Warlock than Sorcerer though - a melee class with inherent Force damage on hit and cost-free Force SLA-type attacks/abilities.
That sounds more like a Psychic Warrior than a Psion. I have several ideas in my head that I'd love to see be implemented with Psions, basically on how power points are gained/used. I might write them down and put them in the suggestions forum at some point.
Back on topic: anyone know what the accelerate metamagic does that the devs are making? Increase projectile speed of spells?
Alrik_Fassbauer
01-10-2020, 03:34 PM
https://thumbs.gfycat.com/QuarterlyAdventurousGyrfalcon-size_restricted.gif
I have a similar feeling ...
But I'd better follow the rule of "good things need time to become good" than having bugs with it ...
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