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View Full Version : Temple of the Deathwyrm Change Proposal



Kermon
08-26-2019, 06:26 AM
Hello, so I was running the Temple of the Deathwyrm raid the other day and for the most part it's a great raid, however people don't run it very often. "Now why might that be?" one might ask. Well people don't run it very often simply because of an annoyingly hard parkour jump course in it. I suggest a solution for this confusing conundrum; once one person makes it to the top, have a lever for them to pull that drops a ladder or something similar. I suggest this as it would overall increase the fun of the raid without completely trivializing the parkour jump challenge and it has been proven to be possible.

Selvera
08-26-2019, 12:09 PM
Not only can you die and have someone carry your stone to the top rather easily; there are also 2 other options that don't involve jumping to get past that section of the raid.

Groups I know don't mind that part at all; what they do mind is the fact it's a long raid with rather unimpressive loot/xp and has a tendency to lag really bad during the endfight. How I would suggest to improve it? 1) fix the lag. 2) allow each pair of light/dark puzzle to be solved at the same time (by different people), so that you can split the group up and finish it faster.