View Full Version : Downtime Notice: Wednesday, August 21st 9:00 AM - 1:00 PM Eastern (-4 GMT)
Cordovan
08-20-2019, 05:59 PM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-4 GMT) on Wednesday, August 21st to release Update 42.5. Click here (https://www.ddo.com/en/update-425-release-notes) for the Release Notes. Also posting a rough copy below due to current ddo.com slowness:
Here are the Release Notes for Update 42.5, released on Wednesday, August 21st.
News and Notes:
Hardcore Server
Corrected an issue that prevented some characters from being able to interact with Mortality on the Hardcore server and receive their earned rewards.
Players can now interact with Mortality on the non-Hardcore servers and receive their earned rewards.
The Leaderboards now properly update if a character is renamed.
Overlevel characters can now enter certain landscape areas they previously could not in order to access at-level quests.
Furthermore, Seek Dryden's Council and Gateway to Khyber have been exempted from the over-level lockout to prevent characters at an appropriate level from losing access to the rest of the quests in the chain.
Enhancements
All Positive Healing enhancements now properly target and affect Pale Master players in Shroud form.
SLA's in Pale Master, Renegade Mastermaker, and Beacon of Hope that were erroneously working while under Antimagic no longer do so.
Dragonborn
Embolden now works on Dragon Breath.
Pale Master
Vampire form's Enchantment bonus now functions correctly, and its Dominate on-hit effect now has a greater than zero chance to proc.
Necrotic Ray and Necrotic Blast now accept the Enlarge metamagic feat.
Swashbuckler
Exploit Weakness once again properly dispels its stacks on crit.
Epic Destinies
Divine Crusader
Purification should hit allies less frequently.
Draconic Incarnation
Embolden now works on Energy Burst and Dragon Breath.
Dragon Breath now takes Evocation bonuses properly. (Conjuration, in the case of Acid Breath).
Draconic Fury can now be used while moving.
Fatesinger
Corrected a mention of Bardic Aria to Bardic Ballad in Fatesinger's Repertoire.
Added DC and Spell Power scaling information to the tooltips of Dirge.
Added DC information to the tooltip of Bound Fate.
Added clarifying language to the tooltip of Siren's Song to mention that the damage occurs even if the Mesmerize does not.
Fixed the tooltip on Aria to say the proper spell thread reduction numbers of 20/40/60%.
Reign no longer erroneously uses Bard Song charges to activate, costs 20 spell points, and has a 10 second cooldown.
Fury of the Wild
Additional tooltip text has been added to clarify Two Handed Fighting Style to Boulder's Might.
Unbridled Fury no longer erroneously uses a charge counter.
Bloodbath now properly expands vorpal range while in Two Handed Fighting style. Its tooltip has also been clarified.
Grandmaster of Flowers
Running with the Wind now grants the listed amount of Doublestrike.
Flower's Thorn now hits things correctly.
Legendary Dreadnought
Unusual Tactics now has the expected name.
Magister
The following skills no longer stop movement: All of the Sigils, Arcane Tempest, Arcane Spellsurge, Nullmagic Aura.
Shadowdancer
Meld Into Darkness once again properly describes its duration in its 2nd and 3rd rank tooltips.
Shiradi
Hunt's End now tells its proper cooldown in its description.
Hunt's End no longer is referred to by the wrong name in its effect tooltips.
Hunt's End's effects now have their correct icons.
Hunt's End no longer shares a cooldown with Audience with the Queen.
Favorable Winds 2 (Core 5) now properly grants attack and damage with Ranged weapons. The first four Cores are already granting their proper bonuses, although they may not display correctly on the character sheet.
Unyielding Sentinel
Draw them Out no longer requires a hard target.
Renewal now properly heals on the first tick when cast.
Iconic Heroes
Using Barbarian Rage on a character with Divine class levels and a Forgotten Realms deity no longer erroneously grants a bonus to Critical Threat Range.
Spells
Circle of Death's tooltip now includes information about how many targets it can hit.
Undeath to Death's tooltip now includes information about how many targets it can hit.
Lesser, Greater, and regular Death Aura now have their correct timing in their tooltip.
Miscellaneous
Adjusted some loading screen tips to better reflect new experience mechanics.
The Portal UI now has more up to date information on new Bravery Bonus mechanics.
SerPounce
08-20-2019, 07:15 PM
Hardcore Server
Overlevel characters can now enter certain landscape areas they previously could not in order to access at-level quests.
Will this include the steam tunnels (STK) and Ruins of Threnal?
Lynnabel
08-20-2019, 07:27 PM
Will this include the steam tunnels (STK) and Ruins of Threnal?
Yes, it will.
Vooduspyce
08-20-2019, 08:59 PM
renewal now properly heals on the first tick when cast.
<3 <3 <3
HungarianRhapsody
08-20-2019, 09:01 PM
Swashbuckler
Exploit Weakness once again properly dispels its stacks on crit.
Boo! Could have let them keep it for at least a week. :P
Tuxedoman96
08-20-2019, 09:03 PM
Wasn't sure because I never saw that on the official page about the Hardcore Server.
Arkat
08-20-2019, 09:04 PM
I'm guessing Dance of Flowers hasn't been fixed.
I described what was wrong with it here: https://www.ddo.com/forums/showthread.php/507593-SteelStar-s-U42-4-Bugfix-Roundup?p=6240020&viewfull=1#post6240020
HungarianRhapsody
08-20-2019, 09:04 PM
Wasn't sure because I never saw that on the official page about the Hardcore Server.
Did you die in PvP? If so, then you died.
Arkat
08-20-2019, 09:05 PM
Wasn't sure because I never saw that on the official page about the Hardcore Server.
Of course they do. If you die, you die. End of story.
Steelstar
08-20-2019, 09:06 PM
I'm guessing Dance of Flowers hasn't been fixed.
I described what was wrong with it here: https://www.ddo.com/forums/showthread.php/507593-SteelStar-s-U42-4-Bugfix-Roundup?p=6240020&viewfull=1#post6240020
While it doesn't necessarily show up in the character sheet, Dance of Flowers seems to be granting its bonus properly.
Hobgoblin
08-20-2019, 09:08 PM
While it doesn't necessarily show up in the character sheet, Dance of Flowers seems to be granting its bonus properly.
dude. go home. get sleep. fix things tomorrow!
PsychoBlonde
08-20-2019, 09:33 PM
T
Furthermore, Seek Dryden's Council and Gateway to Khyber have been exempted from the over-level lockout to prevent characters at an appropriate level from losing access to the rest of the quests in the chain.
You also need to exempt Return to Delera's Tomb (level 6) so that people can run the level 7 and 8 quests that require it.
Arkat
08-20-2019, 09:55 PM
While it doesn't necessarily show up in the character sheet, Dance of Flowers seems to be granting its bonus properly.
Ok. I will test and let you know the results if my findings run counter to your assertion.
EDIT: Yes, my testing shows it's definitely working. Thanks!
Mindos
08-20-2019, 10:16 PM
Yes, it will.
1. FYI two trap boxes in the Dryden catacombs are backwords, the two by the two switches with fire traps as you run away from Margerite. Sp.
2. Cerulean Hills entry door says 3, but inside its really level 2 on the explorer/rares/kills. Doesnt matter much after tomorrow, just confusing
cru121
08-20-2019, 11:12 PM
Swashbuckler
Exploit Weakness once again properly dispels its stacks on crit.
Awwwww. For a week, my swashee was a star! :) It was fun while it lasted.
IconicHero
08-21-2019, 12:30 AM
not sure about how much a problem gateway to kyber is but how about the black anvil forest gateway to relic of the sovereign host and made to order the area is level 1 and will not let anyone in???
jaja1
08-21-2019, 01:03 AM
how about "Primal Avatar: Many Primal Avatar skills that had stopped working while Twisted now work again."? Yesterday I did some testing and it seems balanced attacks is not giving +6 to-hit with TWF when twisted, did not test the knockdown.
erethizon
08-21-2019, 01:58 AM
not sure about how much a problem gateway to kyber is but how about the black anvil forest gateway to relic of the sovereign host and made to order the area is level 1 and will not let anyone in???
I am guessing this was the first one they fixed as it was the biggest problem. Most things could be dealt with by doing them only 2 or 3 levels above base (instead of waiting for 4), but those two quests simply could not be done due to the adventure area. Hopefully they got Demon Sands too. It was fine if you were running heroic, but there was no chance to run epic because you were locked out of getting to the quests at epic levels.
Veltamore
08-21-2019, 05:35 AM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-4 GMT) on Wednesday, August 21st to release Update 42.5. Click here (https://www.ddo.com/en/update-425-release-notes) for the Release Notes. Also posting a rough copy below due to current ddo.com slowness:
Here are the Release Notes for Update 42.5, released on Wednesday, August 21st.
News and Notes:
Hardcore Server
Corrected an issue that prevented some characters from being able to interact with Mortality on the Hardcore server and receive their earned rewards.
Players can now interact with Mortality on the non-Hardcore servers and receive their earned rewards.
The Leaderboards now properly update if a character is renamed.
Overlevel characters can now enter certain landscape areas they previously could not in order to access at-level quests.
Furthermore, Seek Dryden's Council and Gateway to Khyber have been exempted from the over-level lockout to prevent characters at an appropriate level from losing access to the rest of the quests in the chain.
Enhancements
All Positive Healing enhancements now properly target and affect Pale Master players in Shroud form.
SLA's in Pale Master, Renegade Mastermaker, and Beacon of Hope that were erroneously working while under Antimagic no longer do so.
Dragonborn
Embolden now works on Dragon Breath.
Pale Master
Vampire form's Enchantment bonus now functions correctly, and its Dominate on-hit effect now has a greater than zero chance to proc.
Necrotic Ray and Necrotic Blast now accept the Enlarge metamagic feat.
Swashbuckler
Exploit Weakness once again properly dispels its stacks on crit.
Epic Destinies
Divine Crusader
Purification should hit allies less frequently.
Draconic Incarnation
Embolden now works on Energy Burst and Dragon Breath.
Dragon Breath now takes Evocation bonuses properly. (Conjuration, in the case of Acid Breath).
Draconic Fury can now be used while moving.
Fatesinger
Corrected a mention of Bardic Aria to Bardic Ballad in Fatesinger's Repertoire.
Added DC and Spell Power scaling information to the tooltips of Dirge.
Added DC information to the tooltip of Bound Fate.
Added clarifying language to the tooltip of Siren's Song to mention that the damage occurs even if the Mesmerize does not.
Fixed the tooltip on Aria to say the proper spell thread reduction numbers of 20/40/60%.
Reign no longer erroneously uses Bard Song charges to activate, costs 20 spell points, and has a 10 second cooldown.
Fury of the Wild
Additional tooltip text has been added to clarify Two Handed Fighting Style to Boulder's Might.
Unbridled Fury no longer erroneously uses a charge counter.
Bloodbath now properly expands vorpal range while in Two Handed Fighting style. Its tooltip has also been clarified.
Grandmaster of Flowers
Running with the Wind now grants the listed amount of Doublestrike.
Flower's Thorn now hits things correctly.
Legendary Dreadnought
Unusual Tactics now has the expected name.
Magister
The following skills no longer stop movement: All of the Sigils, Arcane Tempest, Arcane Spellsurge, Nullmagic Aura.
Shadowdancer
Meld Into Darkness once again properly describes its duration in its 2nd and 3rd rank tooltips.
Shiradi
Hunt's End now tells its proper cooldown in its description.
Hunt's End no longer is referred to by the wrong name in its effect tooltips.
Hunt's End's effects now have their correct icons.
Hunt's End no longer shares a cooldown with Audience with the Queen.
Favorable Winds 2 (Core 5) now properly grants attack and damage with Ranged weapons. The first four Cores are already granting their proper bonuses, although they may not display correctly on the character sheet.
Unyielding Sentinel
Draw them Out no longer requires a hard target.
Renewal now properly heals on the first tick when cast.
Iconic Heroes
Using Barbarian Rage on a character with Divine class levels and a Forgotten Realms deity no longer erroneously grants a bonus to Critical Threat Range.
Spells
Circle of Death's tooltip now includes information about how many targets it can hit.
Undeath to Death's tooltip now includes information about how many targets it can hit.
Lesser, Greater, and regular Death Aura now have their correct timing in their tooltip.
Miscellaneous
Adjusted some loading screen tips to better reflect new experience mechanics.
The Portal UI now has more up to date information on new Bravery Bonus mechanics.
Yay another extended downtime hope it all gets fixed because there becoming a bit of a bad habit for my gaming time. When there has been a few like the last couple of weeks change the time so the same players don't suffer. Hope there is no hotfix tomorrow lol.
HungarianRhapsody
08-21-2019, 08:14 AM
Hey, while you're restarting the game servers - could you reboot the forums too, please?
Jerevth
08-21-2019, 08:49 AM
Hey, while you're restarting the game servers - could you reboot the forums too, please?
HR,
Did you just run the final update on Windows 10, or do you run on Firefox?
Windows changes the power settings which can slow down browser speed and Firefox needs an occasional boot in the aft and needs a refresh. I just ran the refresh on FF and my forum access has sped up in loading.
Not certain that this is the issue you're seeing but it appears to be the issue I had. (Microsoft enforced obsolescence through updated software... Still better than Mac but sheesh.)
Sevans
08-21-2019, 09:02 AM
Hi
Just wanting to save some pain later by checking in. Is whatever you did to solve the mac-crash-after-every-update bug still fixed in the build you are releasing today? Many will be sad if it is not. Thanks :)
HungarianRhapsody
08-21-2019, 09:11 AM
HR,
Did you just run the final update on Windows 10, or do you run on Firefox?
Windows changes the power settings which can slow down browser speed and Firefox needs an occasional boot in the aft and needs a refresh. I just ran the refresh on FF and my forum access has sped up in loading.
Not certain that this is the issue you're seeing but it appears to be the issue I had. (Microsoft enforced obsolescence through updated software... Still better than Mac but sheesh.)
One and only one website is performing poorly for me. www.ddo.com
A fair number of other people have reported this as well. Sometimes it's performing fine. Often it's slow or completely nonresponisive.
Cordovan
08-21-2019, 09:15 AM
The game worlds have reopened.
GoldyGopher
08-21-2019, 09:18 AM
The game worlds have reopened.
The game launcher tells me the "The game is currently down."
Jerevth
08-21-2019, 09:19 AM
One and only one website is performing poorly for me. www.ddo.com
A fair number of other people have reported this as well. Sometimes it's performing fine. Often it's slow or completely nonresponisive.
Understood.
I saw a dramatic slowdown with several specific sites, but in general only those and DDO. Which led me run the fixes I suggested.
Some reported issues with the same set-up I have (Win10/Firefox). Wish I could offer a working solution to you in exchange for the insight and alternate perspective you've given over the years.
Damian
08-21-2019, 09:23 AM
The game launcher tells me the "The game is currently down."
Same for me
Potatofasf
08-21-2019, 09:27 AM
The game worlds have reopened.
"The game is currently down."
Rawel_San
08-21-2019, 09:29 AM
Same for me
Same here. Ignoring the notice gets the launcher to "Installing pre-reqs", but it stays put. Running win 10 latest version.
Edit: Game works for me now too.
Steelstar
08-21-2019, 09:31 AM
The game launcher tells me the "The game is currently down."
We're looking into this internally, hang on.
Grandern_Marn
08-21-2019, 09:31 AM
The game worlds have reopened.
"The game is currently down."
I would like to lodge a complaint regarding mental whiplash and resulting trauma from the experience.
edit: client loading now, my condition has improved considerably.
Cocomajobo
08-21-2019, 09:34 AM
"The game is currently down."
Same for me
Same here. Ignoring the notice gets the launcher to "Installing pre-reqs", but it stays put. Running win 10 latest version.
This should now be resolved. Should be able to get in.
Potatofasf
08-21-2019, 09:39 AM
This should now be resolved. Should be able to get in.
Thanks!
The game is patching!
enigmaguard
08-21-2019, 09:49 AM
-All Positive Healing enhancements now properly target and affect Pale Master players in Shroud form.
Does that mean it subtracts from your Negative Healing AMP if you have thee positive kind? Does it hurt you to have Positive healing enhancements (passives) while in Shroud? Someone please help clarify this!
Steelstar
08-21-2019, 09:52 AM
-All Positive Healing enhancements now properly target and affect Pale Master players in Shroud form.
Does that mean it subtracts from your Negative Healing AMP if you have thee positive kind? Does it hurt you to have Positive healing enhancements (passives) while in Shroud? Someone please help clarify this!
As Pale Masters in Shrouds take 50% healing from Positive Healing as of U42.4, they should be able to be targeted by Healing spells. However, prior to today's patch, you could not target Pale Masters in Shrouds with many enhancements/SLAs that cast Positive Energy Healing spells. Now you can. That is all it means.
enigmaguard
08-21-2019, 10:00 AM
As Pale Masters in Shrouds take 50% healing from Positive Healing as of U42.4, they should be able to be targeted by Healing spells. However, prior to today's patch, you could not target Pale Masters in Shrouds with many enhancements/SLAs that cast Positive Energy Healing spells. Now you can. That is all it means.
Got it, thanks for the quick reply!
tinyelvis
08-21-2019, 10:13 AM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-4 GMT) on Wednesday, August 21st to release Update 42.5. .........
Overlevel characters can now enter certain landscape areas they previously could not in order to access at-level quests.
Furthermore, Seek Dryden's Council and Gateway to Khyber have been exempted from the over-level lockout to prevent characters at an appropriate level from losing access to the rest of the quests in the chain.
...................
Awww, whose idea was this? You should not have done this. Those folks smart enough or lucky enough to compensate for this issue will now lose their reward for doing just that. Further, some may have taken on more risk to do so. How will you compensate those folks?
It is really bad policy to change the rules of a competition mid-game... really bad.
droid327
08-21-2019, 10:46 AM
Awww, whose idea was this? You should not have done this. Those folks smart enough or lucky enough to compensate for this issue will now lose their reward for doing just that. Further, some may have taken on more risk to do so. How will you compensate those folks?
The point of the server is not to trick you into missing out on quests because you didnt account for the intro zone level lockout. Its Hardcore, not Excelcore. Other people's misfortune is not your "reward".
You got the favor you were going for, and you're several days ahead of people who didnt complete those quests yet. That's your reward.
Sevans
08-21-2019, 11:06 AM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-4 GMT) on Wednesday, August 21st to release Update 42.5. Click here (https://www.ddo.com/en/update-425-release-notes) for the Release Notes. Also posting a rough copy below due to current ddo.com slowness:
Here are the Release Notes for Update 42.5, released on Wednesday, August 21st.
Draconic Incarnation
Dragon Breath now takes Evocation bonuses properly. (Conjuration, in the case of Acid Breath).
Pretty sure it doesn't. The DC on my fire dragon breath tooltip is still immune to changes in my evocation bonuses. And it is also 22 lower than my energy burst DC, and I don't think I have 22 to evocation bonus.
Draconic Fury can now be used while moving.
Not true for me.
Shadowdancer
Meld Into Darkness once again properly describes its duration in its 2nd and 3rd rank tooltips.
No it doesn't.
Spells
Circle of Death's tooltip now includes information about how many targets it can hit.
No it doesn't.
Undeath to Death's tooltip now includes information about how many targets it can hit.
No it doesn't.
Also I'm on a mac, and currently in the game right after an update, which is unusual. (Sorry for this snarky remark, I couldn't help myself.)
Are you sure you put the new build onto the servers?
Steelstar
08-21-2019, 11:15 AM
- Unyielding Sentinel: Draw them Out no longer requires a hard target
- Shadowdancer: Meld Into Darkness now once again properly describes its duration in its 2nd and 3rd rank tooltips
- Draconic Incarnation: Embolden now works on Energy Burst and Dragon Breath
- Dragonborn Race Tree: Embolden now works on Dragon Breath
- Draconic Incarnation: Dragon Breath now takes Evocation bonuses properly (Conjuration, in the case of Acid)
- Draconic Incarnation: Draconic Fury can now be used while moving
- Grandmaster of Flowers: Running with the Wind now grants the listed amount of Doublestrike
- Grandmaster of Flowers: Flower's Thorn now hits things properly
- Circle of Death's tooltip now includes information about how many targets it can hit
- Undeath to Death's tooltip now includes information about how many targets it can hit
It appears I didn't quite make the build with this chunk of fixes, sorry; that's on me. These will be coming with U43 at the latest (sooner if we patch between now and then). Working on getting the notes edited.
Thanks for bearing with us on this super-quick bugfix turnaround time!
tinyelvis
08-21-2019, 12:26 PM
The point of the server is not to trick you into missing out on quests because you didnt account for the intro zone level lockout. Its Hardcore, not Excelcore. Other people's misfortune is not your "reward".
You got the favor you were going for, and you're several days ahead of people who didnt complete those quests yet. That's your reward.
What trick? What about people who dont properly advance quests and miss out on end chest. Are they being tricked. What about the guy who rolls up character and starts out as a rogue but plans to multi with a monk. Thing is, he is chaotic neutral aligned to start. Are these people tricked or are they suffering from lack of game knowledge?
The people who were tricked are the the folks who possibly unnecessarily risked their toons playing quests earlier than now appears necessary. They were tricked into pointlessly risking their toons. The whole point of the venture is to see how well you can do given the game conditions at the start of the competition. Some folks advanced without thinking. And they paid the price. I logged on today and noticed the favor leader was in three barrel cove. Now what do you suppose an 18th level toon is doing in there?
It's not a massive big deal. But it is a let down.
Cordovan
08-21-2019, 12:32 PM
Unfortunately some of the items intended to be in this morning's build didn't end up making it in, so the following will be in the next game update:
- Unyielding Sentinel: Draw them Out no longer requires a hard target
- Shadowdancer: Meld Into Darkness now once again properly describes its duration in its 2nd and 3rd rank tooltips
- Draconic Incarnation: Embolden now works on Energy Burst and Dragon Breath
- Dragonborn Race Tree: Embolden now works on Dragon Breath
- Draconic Incarnation: Dragon Breath now takes Evocation bonuses properly (Conjuration, in the case of Acid)
- Draconic Incarnation: Draconic Fury can now be used while moving
- Grandmaster of Flowers: Running with the Wind now grants the listed amount of Doublestrike
- Grandmaster of Flowers: Flower's Thorn now hits things properly
- Circle of Death's tooltip now includes information about how many targets it can hit
- Undeath to Death's tooltip now includes information about how many targets it can hit
Aredharr
08-21-2019, 12:56 PM
The game worlds have reopened.
Hi All,
Seems like this new patch greatly slows down the game from lunching on mac, same issue that plagued the game for months a year or 2 ago.
Hope you guys can resolve it again^^
Thanks in advance
EDIT: oh actually, I have no sounds in game anymore...
tinyelvis
08-21-2019, 01:11 PM
Hi All,
Seems like this new patch greatly slows down the game from lunching on mac, same issue that plagued the game for months a year or 2 ago.
Hope you guys can resolve it again^^
Thanks in advance
EDIT: oh actually, I have no sounds in game anymore...
There is an obvious solution to your problem, however, I know if I even hint at it that your head will explode with vehement rage. So, I will keep it to myself.
Aredharr
08-21-2019, 01:22 PM
There is an obvious solution to your problem, however, I know if I even hint at it that your head will explode with vehement rage. So, I will keep it to myself.
I know right :)
Splunge
08-21-2019, 01:22 PM
Overlevel characters can now enter certain landscape areas they previously could not in order to access at-level quests.
This seems kind of vague, and I don't want to get locked out of anything. Did you:
1) Remove the cap for all non-public areas that you have to traverse to get to a quest
2) Raise the cap for those areas to the level of the highest quest + 4
3) Something else
Are slayer areas that are the same level as all of their quests affected in any way?
Did you raise the level for menechtarun?
Thanks.
Edit: Would it be possible to get a list of the areas that are affected?
IconicHero
08-21-2019, 01:23 PM
would be nice when planning our leveling to know which one will allow above level toons in to do at level +4 questing also have heard there is an issue with doing higher level questing on elite for favor when it goes above 20 can this be confirmed?
droid327
08-21-2019, 01:23 PM
What trick? What about people who dont properly advance quests and miss out on end chest. Are they being tricked. What about the guy who rolls up character and starts out as a rogue but plans to multi with a monk. Thing is, he is chaotic neutral aligned to start. Are these people tricked or are they suffering from lack of game knowledge?
The people who were tricked are the the folks who possibly unnecessarily risked their toons playing quests earlier than now appears necessary. They were tricked into pointlessly risking their toons. The whole point of the venture is to see how well you can do given the game conditions at the start of the competition. Some folks advanced without thinking. And they paid the price. I logged on today and noticed the favor leader was in three barrel cove. Now what do you suppose an 18th level toon is doing in there?
It's not a massive big deal. But it is a let down.
The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.
You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.
Lynnabel
08-21-2019, 01:33 PM
This seems kind of vague, and I don't want to get locked out of anything. Did you:
1) Remove the cap for all non-public areas that you have to traverse to get to a quest
2) Raise the cap for those areas to the level of the highest quest + 4
3) Something else
3: Something Else
All Wilderness areas should now be exempt from the over-level lockout. You can tell if a space is a Wilderness Area if it only allows for Normal/Epic Normal/Legendary Normal difficulty. We have also additional exempted two dungeons: Seek Dryden's Council and Gateway to Khyber. If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
rabidfox
08-21-2019, 01:44 PM
3: Something Else
All Wilderness areas should now be exempt from the over-level lockout. You can tell if a space is a Wilderness Area if it only allows for Normal/Epic Normal/Legendary Normal difficulty. We have also additional exempted two dungeons: Seek Dryden's Council and Gateway to Khyber. If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
Return to Delera's Tomb (The quests in the chain before it are higher level)? Or is that already exempt from the lockout because it gives no xp?
Chacka_DDO
08-21-2019, 01:46 PM
Thanks for bearing with us on this super-quick bugfix turnaround time!
Many thanks for your hard work and we all know also your source are not unlimited! :D
Sorry that I bring up some things on the general forum that also urgently demand attention in my opinion so that it not affect more people on the hardcore server than already now.
it would be already ok if there is a chance to read it and say if you maybe address this issues so we can maybe wait for such changes before we take more risk than need and maybe intended by you to achieve or goals there.
For the lock out of lvl 20 characters, it is already too late for some, they took level 20 and are affected by the unannounced rule that they cannot enter level 16-19 quests. (notice not only reaper it counts also for casual normal and elite on the hardcore server).
And to mention it again for some of us the patch is already too late and we lost the chance to do some quests for favor completely due to the lockout issue in connection areas to quests.
Do you have any plans to do something about this? e.g. lowering the total favor demand for reward (which is maybe reasonable anyway) or remove the level restriction for such quests so we can do them now for a few days at least even when over level?
cdbd3rd
08-21-2019, 02:20 PM
The point of the server is not to trick you into missing out on quests because you didnt account for the intro zone level lockout. Its Hardcore, not Excelcore. Other people's misfortune is not your "reward".
You got the favor you were going for, and you're several days ahead of people who didnt complete those quests yet. That's your reward.
Better said than what I was thinking of replying.
Sho-sa
08-21-2019, 03:28 PM
The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.
You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.
+1
Mindos
08-21-2019, 05:24 PM
If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
Devil Assault in the marketplace has a huge level range.
tinyelvis
08-21-2019, 06:31 PM
The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.
You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.
No you didnt know. You didnt take into account all of the information available to you. Your knowledge and performance may have been typical of most people, but you could have done more. The level of quests and areas are game knowledge available to everyone. The game was not broken. This was not a bug. Perhaps their intent was access to these areas and since they were humans they didnt think of everything and these ideas slipped their minds. But this is not the same as a bug.
If a fellow runs a timed wilderness race and come upon a large tree fallen upon a trail, He has to problem solve and overcome that obstacle. It may effect his run time and possibly his health to do so. Now if the race officials after his run go and cut the tree off the trail freeing up the obstacle, future runners will not face this impediment. Nobody told anyone about the tree. This is very unfair to the fellow that others dont have to face the ramifications of it now. In the hardcore server, there are many things to overcome. Someone has come in and removed a big Tree after others have dealt with it. This is patently unfair.
But, in the big picture it is not that big of a deal. I just hope they put more thought into any future changes to the rules. In fact, I hope they stay out of it and observe.
Chacka_DDO
08-21-2019, 07:40 PM
3: Something Else
All Wilderness areas should now be exempt from the over-level lockout. You can tell if a space is a Wilderness Area if it only allows for Normal/Epic Normal/Legendary Normal difficulty. We have also additional exempted two dungeons: Seek Dryden's Council and Gateway to Khyber. If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
The Troglodytes' Get
Return to delera's Tomb
Scoundrel's Run
Old Grey Grarl
The Last Move: The way to Yarkuch
The Last Move: Yarkuch's Last Stand
Made To Order
Against the Demon Queen
Zawabi's Revenge
A Relic of a Sovereign Past
This quests I have completely missed because of the issue with the lockout by level.
I have not missed every possible quest so therefore there maybe still more others missed.
The question is how to deal with this fact, one way would be of course to make for them an exception so you can do this few quests for free at a high level with low risk.
The consequence is that it is then slightly less hard to reach 1750 and 5000 favor for almost everyone and I think that's acceptable, it is for sure still hard enough then.
Besides of Made to Order, Zawabi's Revenge and Against the Demon Queen, I expect anyway that a player who makes it to 1750 favor will have no big trouble to do this quests
tinyelvis
08-21-2019, 09:13 PM
The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.
You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.
No you didnt know. You didnt take into account all of the information available to you. Your knowledge and performance may have been typical of most people, but you could have done more. The level of quests and areas are game knowledge available to everyone. The game was not broken. This was not a bug. Perhaps their intent was access to these areas and since they were humans they didnt think of everything and these ideas slipped their minds. But this is not the same as a bug.
If a fellow runs a timed wilderness race and come upon a large tree fallen upon a trail, He has to problem solve and overcome that obstacle. It may effect his run time and possibly his health to do so. Now if the race officials after his run go and cut the tree off the trail freeing up the obstacle, future runners will not face this impediment. Nobody told anyone about the tree. This is very unfair to the fellow that others dont have to face the ramifications of it now. In the hardcore server, there are many things to overcome. Someone has come in and removed a big Tree after others have dealt with it. This is patently unfair.
But, in the big picture it is not that big of a deal. I just hope they put more thought into any future changes to the rules. In fact, I hope they stay out of it and observe.
ElweSulk
08-22-2019, 05:23 AM
Just wondering if you have made this one to work (new ED ability in 42.4):
Fatesinger: Core 4: Intoxicating Presence: Enemies that strike you have a chance to be Fascinated.
I have never seen it work...
btolson
08-22-2019, 07:33 AM
As Pale Masters in Shrouds take 50% healing from Positive Healing as of U42.4, they should be able to be targeted by Healing spells. However, prior to today's patch, you could not target Pale Masters in Shrouds with many enhancements/SLAs that cast Positive Energy Healing spells. Now you can. That is all it means.
Palemasters are still immune to the various heals from Audience With The Queen. There's a big heal when you use it, and at least one HoT afterward.
Chacka_DDO
08-23-2019, 06:22 AM
If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
One dungeon should be for sure expected and this is "Return to Delera's Tomb" this one is level 6 and you need to enter it before you can enter the last part of the chain that is level 8.
Another good reason here is that this is a nonhostile dungeon with no risk to die beside you find a way for your character to suicide, you walk in and out and it is done which means that there is no reason at all for the 4 levels rule.
Another reason is that you miss 6 favor when you are locked out because you forgot about this issue.
I missed this part and with it already the end reward, lucky for me I was able to "red door" it so I was at least able to do the last part anyhow.
Nickodeamous
08-23-2019, 09:40 PM
Hi there,
Running with the wind is still not granting 6% doublestrike. when I flip into GMOF, my starting Doublestrike is 62.87%. when I add running the wind and hail of blows, I end up with 68.87%, or an increase of 6%. hail of blows should be 3% + an additional 6% from running with the wind, for a total of 9% additional.
Can you please take A look?
Thanks,
Nico
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.