View Full Version : Weekly restart no longer enough?
legendkilleroll
08-18-2019, 05:19 PM
Years ago we never needed it, then it was every month, then every few weeks and now we get it weekly, yet its sunday, 3 days after downtime and ive got golems walking off bridges, people stepping off platforms, security balls dropping off beams and just all sorts or messed up things, why is the a.i pathing degrading so quickly?
Then a new server is introduced when the other ones cant even run smooth for a few days straight :(
Iyllelia
08-18-2019, 06:10 PM
I noticed these things, too. Especially all the things falling -- which you then you may have to hunt for. Just Business was one I spent an inordinate amount of time in trying to figure out where gnolls and goblins dropped, and where Irk went (he was invisible for a while and then ended up in a state of perpetual falling in the aether). This only started showing up for me after this new Hardcore server was introduced. Now all sorts of bugs are popping up.
Really frustrating when you consider the cumulative effect on our pots. (I wouldn't complain if I hadn't purchased mine.)
Loholt-UK
08-18-2019, 07:38 PM
Yep, it's been bad since the restart/patch. Mob pathing is non-existent. Mobs just walk straight toward you and fall into any chasm that's between you. Lag has been absolutely awful, our entire Project Nemesis raid group couldn't move for a full minute and that's the first time I've ever seen lag in there, and a WPM run earlier almost wiped on the Ogre Mage boss because we just couldn't move.
I might be wrong about the cause. I reckon the mob pathing is probably down to the patch, but the lag started on Saturday and isn't that when the Hardcore server came up? It's the worst lag I've seen since Ravenloft was released (if you ignore Thunderholme).
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