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Cordovan
08-12-2019, 04:21 PM
The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here (https://www.ddo.com/en/update-424-release-notes) for the Release Notes. Thank you for your patience and we will see you back in the game soon.

Krelar
08-12-2019, 04:47 PM
I never got my two questions about xp answered and the release notes still aren't clear to me.


Reaper dungeons now use the same over and under level XP penalties as normal dungeons. Characters cannot enter a Reaper dungeon if they are too high level as compared to the dungeon; in the Heroic levels this limit is more than 4 levels above the base challenge rating of the dungeon, and in Epic levels this limit is more than 6 levels as it is on live. As always, Epic characters cannot enter Heroic dungeons.

In epic levels there are no xp penalties, does this mean I can run epic gianthold (level 24 quests) at level 30 and get full reaper xp now?
If not, currently bravery bonus for epic quests was 2 higher than heroic does that still apply? (So right now I could run level 26 quests at level 30 and get bravery bonus will I get full reaper xp as well after the patch?)


Optional XP now ransacks down to 20% and never, for this particular life, recovers.

If I run a quest on heroic does the optional ransack also effect the quest on epic?

Also does this reset on epic reincarnation? (We were told once that it would but the notes don't mention that.)

rabidfox
08-12-2019, 04:52 PM
If I run a quest on heroic does the optional ransack also effect the quest on epic?

Also does this reset on epic reincarnation? (We were told once that it would but the notes don't mention that.)
From the notes:
Optional Objectives now ransack, and that ransack will not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset that ransack.

SerPounce
08-12-2019, 04:59 PM
Thanks for the well written explanation of the XP changes. I (hopefully) have a better grasp on how the new system works now. Though I'm still a little confused.


A level 15 character running a level 12 dungeon on reaper (modified quest level of 14) will receive full Reaper Experience, but lose Bravery Bonus for regular experience.

So there's no difference in reaper exp between base level +2 and base level +3?

Does this mean that Bravery Bonus never affects Reaper XP at all or that still affects it even if you're at base lvl +3 or higher?

Apologies if I'm just being dense here.

Lynnabel
08-12-2019, 05:01 PM
Does this mean that Bravery Bonus never affects Reaper XP at all or that still affects it even if you're at base lvl +3 or higher?

It is specifically referring to the actual Penalty. Losing access to a bonus that affects Reaper XP will reduce your Reaper XP, but these notes were calling attention to the additional actual penalty that is also incurred.

SerPounce
08-12-2019, 05:03 PM
It is specifically referring to the actual Penalty. Losing access to a bonus that affects Reaper XP will reduce your Reaper XP, but these notes were calling attention to the additional actual penalty that is also incurred.

Uhhhh... right when I thought I was starting to get it. I know all those words, but I have no idea what you're saying.

Is there a difference for RXP between base lvl +2 and +3?

https://media.giphy.com/media/n8b7vkBFVqcgg/giphy.gif

Nickodeamous
08-12-2019, 05:17 PM
Can you please confirm that the following is only in reaper mode?

The base damage multiplier for hitting helpless creatures is lowered from a 1.5 multiplier to a 1.25 multiplier. Helplessness will provide less damage increase.

This was specifically stated in the reaper change notes on lam, but I did not see this on the general xp change thread.

Thanks,
Nico

Dj_Fisty
08-12-2019, 05:34 PM
The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here (https://www.ddo.com/en/update-424-release-notes) for the Release Notes. Thank you for your patience and we will see you back in the game soon.
Yeah, thx for another nerf 45% less damage for my one of my guys

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

http://www.quickmeme.com/img/17/17637236ce6b1eb8a807f5b871c81b0269d72ef2a89265e1b2 3cf3f8e741a6d2.jpg

Memnir
08-12-2019, 05:48 PM
https://i.imgur.com/3b2z6Pe.gif

Requiro
08-12-2019, 05:52 PM
The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here (https://www.ddo.com/en/update-424-release-notes) for the Release Notes. Thank you for your patience and we will see you back in the game soon.



The following quests have had their XP raised
Desire in the Dark - increased from 4324 to 5591 base xp
Records of the Past - increased from 4324 to 5028 base xp
Graveyard Shift -increased from 4183 to 4746
Third Time's a Charm- increased from 4183 to 5591
Strike Back - increased from 4183 to 5591
Temple of Elemental Evil Part 1 - increased from 4729 to 6927 base exp
Temple of Elemental Evil Part 2 - increased from 4068 to 5220 exp
New Comers - increased from 4660 to 6180 base xp
Black and Blue - increased from 4660 to 5572 xp
A Small Problem - increased from 3087 to 3236
Partycrashers - increased from 2200 to 2900
The Snitch - increased from 2060 to 2321
Under the Big Top - increased from 2340 to 2620
Fathom the Depths - increased from 3988 to 4204
The Claw of Vulkoor - increased from 2800 to 3016
The Last Stand - increased from 2260 to 2368
Into the Deep -increased from 4420 to 5500
White Plume Mountain - increased from 5068 to 6148
Slave Pits of the Undercity increased from 2933 to 4860
Assault on the Aerie of the slavers incrased from 3500 to 4860
Fashion Madness - increased from 4780 to 5140
The Lord of Stone - increased from 5124 to 5443
Terminal Delirium - increased from 6040 to 8092 (honorable mention of most deaths on average for a none raid quest)
Palace of Stone- increased from 5061 to 5644
Detour - increased from 5528 to 5798
Rest Stop - increased from 3953 to 4223
A Stay at the Inn- increased from 3250 to 3502
The End of the Road - increased from 5680 to 5903


So... 28 quests have had their XP raised, from 74 mentioned in Lamanna.
I think that it's quite clear (for unbelivers) how much they interested in our opinion.
The best part - in this list there is no Tower of Frost... lol

On the other hand: Now we have 30% XP for epic dailies...
And Melee PM Wizard.... Great...


Uhhhh... right when I thought I was starting to get it. I know all those words, but I have no idea what you're saying.

Is there a difference for RXP between base lvl +2 and +3?

https://media.giphy.com/media/n8b7vkBFVqcgg/giphy.gif

I guess Lynnabel was referring to BB loss if you make +3. And because BB affects RXP, you'll end up getting less RXP. Base RXP will not change between +2 and +3.

Paisheng
08-12-2019, 06:05 PM
Uhhhh... right when I thought I was starting to get it. I know all those words, but I have no idea what you're saying.

Is there a difference for RXP between base lvl +2 and +3?



I have the same question. Please hold my hand and guide me to an answer:

A. I can run 3 levels above quest base and receive max rxp and regular xp
B. I can run 3 levels above base and will receive max rxp but will lose some regular xp due to loss of bb streak bonus
C. I can run 3 levels above base and will lose some rxp and xp due to loss of bb streak bonus
D. All the above
E. None of the above

Frogger1234
08-12-2019, 06:05 PM
In order to pay for the above increases, some of the Experience in the first time bonus per difficulty is being reduced. This will keep the total bonus experience at the same total percentage that it was before this patch.

Normal difficulty will decrease from 25% to 20%.
Hard difficulty will decrease from 40% to 20%.



Does this mean that the Normal and Hard bonus will be the same?

Krelar
08-12-2019, 06:25 PM
From the notes:
Optional Objectives now ransack, and that ransack will not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset that ransack.

I missed that one, probably because they mentioned optional ransack in two different places for some reason and said slightly different things in both places. :confused:

My other questions still apply though.

Requiro
08-12-2019, 06:31 PM
I missed that one, probably because they mentioned optional ransack in two different places for some reason and said slightly different things in both places. :confused:

My other questions still apply though.

I guess it's gain ransack, that will stop at 20%, but will reset on each major TR (Heroic, Racial, Iconic and Epic)

I found another one:


NEW: Horizon Shot (T6): Your next shot with a Ranged or Thrown weapon has +400% damage and +16 to its Critical Threat Range. 30 second cooldown. (1 Rank, 1AP).
"Horizon Shot" in Shiradi is now "Hunt's End".
Hunt's End now has a 24-sec cooldown.


It's quite funny :)

I guess it should be just:
NEW: Hunt's End (T6): Your next shot with a Ranged or Thrown weapon has +400% damage and +16 to its Critical Threat Range. 24 second cooldown. (1 Rank, 1AP).

Ganak
08-12-2019, 06:39 PM
Tremendous quantity in this patch, and thanks for the Slavers tweak. Good job.

Lynnabel
08-12-2019, 06:46 PM
Tremendous quantity in this patch, and thanks for the Slavers tweak. Good job.

Thanks! It's going to be a great time. I think these are probably our longest patch notes ever!

I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for :)


I guess it should be just:
NEW: Hunt's End (T6): Your next shot with a Ranged or Thrown weapon has +400% damage and +16 to its Critical Threat Range. 24 second cooldown. (1 Rank, 1AP).

Argh, yep. You're correct. I'll try to get these updated asap!

Memnir
08-12-2019, 07:02 PM
after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. https://i.imgur.com/eLbg50G.gif

CaptainPurge
08-12-2019, 07:27 PM
I have the same question. Please hold my hand and guide me to an answer:

A. I can run 3 levels above quest base and receive max rxp and regular xp
B. I can run 3 levels above base and will receive max rxp but will lose some regular xp due to loss of bb streak bonus
C. I can run 3 levels above base and will lose some rxp and xp due to loss of bb streak bonus
D. All the above
E. None of the above

(B). I think the notes were just modified:

"To clarify, a level 14 character running a level 12 dungeon on Reaper (which would have a modified quest level of 14) will now receive full Reaper Experience.
A level 15 character running a level 12 dungeon on reaper (modified quest level of 14) will receive full Reaper Experience, but lose Bravery Bonus for regular experience.
A level 16 character running a level 12 dungeon on reaper (modified quest level of 14) will receive a -10% overlevel penality to their Reaper experience, and lose their Bravery Bonus for regular experience.
A level 17 character can not enter a level 12 dungeon as they are more than 4 levels higher than the unmodified quest level."

mistress_minx
08-12-2019, 07:52 PM
Quote Originally Posted by Krelar:

"If I run a quest on heroic does the optional ransack also effect the quest on epic?"


From the notes:
Optional Objectives now ransack, and that ransack will not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset that ransack.

I too would like to know if the ransack follows you into Epic levels. If so, you will lose people doing the quests on one or the other, or only have the same people doing the heroic or epic versions. If the optional xp will go down each time I run the quest, I may as well skip it on heroic, n do it on epic only. Doesnt really help out NEW players who are trying to learn there way, and want to explore every corner of the quest. Also, why do this at all, when it was previously said that the goal was to have players doing the entire quest, and not just zerging through it ?

From what I'm seeing, we're being prompted to do more Tr's and Etr's (to stop the ransack). If this is the case, maybe listen to the gazzillion people who have requested that Tokens of the Twelve be in more places now, since there is a lot more content to play than when they were introduced. The Dailies were nerfed because the devs wanted people to play more than just those. What abt Token farming (for TR or for Augments), which forces us to repeat the same 5 quests over n over n over n over n over again ? I'd love to be able to have enough augs of feather fall, or fortification, etc, but I cant stand having to keep doing those same quests so many times for the tokens for them. It's not fun or adventurous. It's a bloody chore and worse than work

beta1
08-12-2019, 07:55 PM
As always, Epic characters cannot enter Heroic dungeons.

Is this backwards, Right now heroic characters can't enter epic dungeons.

Also if this is backwards, then you will have to plan to flag for Legendary Shroud as a heroic character, and not run the flagging quests on heroic at 20 or 21. The same applies to some of the other quests as such as Ravenloft and Sharn.

rfachini
08-12-2019, 08:00 PM
I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for :)

A favorite of mine too. I've been waiting a long time for this and it will make LFM management easier. :)
Another wish is for it not to erase your LFM notes when you enter a quest or explorer area. Add that sometime and I can set an LFM without editing it. :cool:

Lynnabel
08-12-2019, 08:00 PM
Is this backwards, Right now heroic characters can't enter epic dungeons.

Ah, this line is specifically referring to while playing a dungeon on Reaper. I'll make sure that's clarified, great catch. The line should read, "As always, Epic Characters can not enter heroic dungeons in Reaper difficulty."

rfachini
08-12-2019, 08:02 PM
No hardcore server with this patch? Is that scheduled to open soon?

Thanks for your frequent work on improving the game! *bows and tips hat*

Yamani
08-12-2019, 08:07 PM
Thanks! It's going to be a great time. I think these are probably our longest patch notes ever!

I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for :)


And for the hidden thing behind this! More ghost lfm's will appear.

Just out of curiosity was anything done to reaper xp due to the change in the xp formula. It was mentioned it would change in the lama forums

Steelstar
08-12-2019, 08:10 PM
No hardcore server with this patch? Is that scheduled to open soon?

Thanks for your frequent work on improving the game! *bows and tips hat*

Some of the pieces are (invisibly) in this patch, but we'll have details as we get closer to opening Hardcore.

SuperNiCd
08-12-2019, 08:15 PM
Are the ED trees going to get reset automatically to re-spend points?

SemanticMirage
08-12-2019, 08:24 PM
It still seems like first time reaper xp is taking a sizeable nerf this patch, were going from 120 (first time) + 20 (Daily) = 140 to 95 + 30 =125 so a 15% nerf... is this intended? Or am I missing something

Fedora1
08-12-2019, 08:28 PM
My favorite:


The Crafting Amounts of the Epic Slave Lords crafting system have been reduced significantly. Unbound Ingredient costs have moved from 400 -> 100, Bound Ingredients have moved from 100 -> 50, and Augment costs have moved from 200 -> 100.

I have done plenty of heroic SL crafting, but could never bring myself to farm all the ings for epic. So I have some epic ings saved up that I can put to use now. :)

Also this was funny:


The Epic Bone Crusher can now properly accept sentience. Known Issue: The Heroic Bone Crusher still accepts sentience erroneously, we're not fixing it because it would destroy all of your Sentient XP, so you're welcome :P

I actually did this by accident, but only fed it once (maybe a L23 item or something, so about 100xp). I always figured if I tried making it better it would get fixed and I'd lose everything.

rfachini
08-12-2019, 08:41 PM
Some of the pieces are (invisibly) in this patch, but we'll have details as we get closer to opening Hardcore.

Great, thanks!

Captain_Wizbang
08-12-2019, 09:01 PM
Thanks! It's going to be a great time. I think these are probably our longest patch notes ever!

I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for :)


GREAT update.

The UI and airship changes are most welcome indeed.

Great work by the team on ED's. looks like a bunch of fine tuning. Long overdue.


Now can we get AA/Bow users some attention?:rolleyes:

lunaticcat
08-12-2019, 09:06 PM
The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here (https://www.ddo.com/en/update-424-release-notes) for the Release Notes. Thank you for your patience and we will see you back in the game soon.

With the ransack on xp and the requirement of tokens to convert to hearts, will fragments and tokens of the twelve be increasing in drop sometime?

Potatofasf
08-12-2019, 09:12 PM
With the ransack on xp and the requirement of tokens to convert to hearts, will fragments and tokens of the twelve be increasing in drop sometime?

I would like to know about that as well.

Since we are "receiving incentives" to run a variety of quests, will those quests reward more Fragments and Tokens of the Twelve?

Gabrael
08-12-2019, 11:18 PM
wait wait wait...

"Incorporeality will be reduced in Reaper by the same amount as Blur and Displacement."

I was not aware of reaper affecting concealment to begin with, and the wiki has no info on this. anyone can fill me in?

CaptainPurge
08-12-2019, 11:21 PM
wait wait wait...

"Incorporeality will be reduced in Reaper by the same amount as Blur and Displacement."

I was not aware of reaper affecting concealment to begin with, and the wiki has no info on this. anyone can fill me in?

I was surprised by this too and I demand an answer.

Hmmm maybe they are nerfing concealment as well but that part didn't make it in the notes?

pjw
08-12-2019, 11:35 PM
...Click here (https://www.ddo.com/en/update-424-release-notes) for the Release Notes. .

Looks like a great set of changes. Looking forward to trying them out.

Just one clarification: no changes to the Negative Energy Burst or Death Aura spells?

Drecas
08-12-2019, 11:57 PM
The base damage multiplier for hitting helpless creatures is lowered from a 1.5 multiplier to a 1.25 multiplier. Helplessness will provide less damage increase.

WHAT

Why?

Bertum
08-13-2019, 12:15 AM
Wow so many changes!

I'm getting ready to get hit by a few patches after the update.

Lupito
08-13-2019, 01:23 AM
Pretty excited about the epic destinies changed, especially the bard

Not sure how good it is but definitely gonna make me try it over the typical LD builds

AbyssalMage
08-13-2019, 01:30 AM
It still seems like first time reaper xp is taking a sizeable nerf this patch, were going from 120 (first time) + 20 (Daily) = 140 to 95 + 30 =125 so a 15% nerf... is this intended? Or am I missing something
My opinion is it is intentional.

They have repeatedly stated that they want players to "play a wider variety of quests (paraphrased, not sure that is an exact quote)." Best way to do that is nerf XP gained.

Worse,

The following quests have had their XP raised
Desire in the Dark - increased from 4324 to 5591 base xp
Records of the Past - increased from 4324 to 5028 base xp
Graveyard Shift -increased from 4183 to 4746
Third Time's a Charm- increased from 4183 to 5591
Strike Back - increased from 4183 to 5591
Temple of Elemental Evil Part 1 - increased from 4729 to 6927 base exp
Temple of Elemental Evil Part 2 - increased from 4068 to 5220 exp
New Comers - increased from 4660 to 6180 base xp
Black and Blue - increased from 4660 to 5572 xp
A Small Problem - increased from 3087 to 3236
Partycrashers - increased from 2200 to 2900
The Snitch - increased from 2060 to 2321
Under the Big Top - increased from 2340 to 2620
Fathom the Depths - increased from 3988 to 4204
The Claw of Vulkoor - increased from 2800 to 3016
The Last Stand - increased from 2260 to 2368
Into the Deep -increased from 4420 to 5500
White Plume Mountain - increased from 5068 to 6148
Slave Pits of the Undercity increased from 2933 to 4860
Assault on the Aerie of the slavers incrased from 3500 to 4860
Fashion Madness - increased from 4780 to 5140
The Lord of Stone - increased from 5124 to 5443
Terminal Delirium - increased from 6040 to 8092 (honorable mention of most deaths on average for a none raid quest)
Palace of Stone- increased from 5061 to 5644
Detour - increased from 5528 to 5798
Rest Stop - increased from 3953 to 4223
A Stay at the Inn- increased from 3250 to 3502
The End of the Road - increased from 5680 to 5903
Every quest that they increased are not played in Heroic Leveling. Heck, I run many of these only for 5k or Saga and not for the XP they reward. I will admit that I save House P Carnival Chain for Epic's now simply because I can.

So who does this help and who does this adversely effect?
This helps them,SSG, sell more XP Tomes and Potions. It helps them sell more adventure packs. Some players may elect to go VIP because of the XP nerf. It helps those players who refuse to take a level until they have ran every adventure at level for rXP.

Who does it hurt? Basically EVERYONE else. People without an XP tome (usually alt's). F2P/Premium players get hit the hardest. People in the 20 to 30 range will become more scarce. Without the first time bonus Epic's are really going to be brutal for people who play on low population servers or prefer to solo.

So, yeah this was intentional in my opinion.

mikarddo
08-13-2019, 03:29 AM
As far as I can tell both regular and reaper xp will be exactly the same in heroics when running a quest for the first time AT base level (except for the 5 quests that have had their xp lowered and the list of quests that have had a small increase) and now we can run at level +2 without a penalty to rxp.

So, in heroics we simply get to run (up to) level +2 with no reduction and anything else is pretty much irrelevant as the loss of 100% BB to regular xp means there is little reason to run +3 or higher.

Epics, however, is a unclear. If we can now run level+4 and get full regular as well as rxp that will be nice.

Legendary RXP. As far as I can tell the first time bonus will be slightly higher due to the small increase in the daily bonus. Similarly the rxp from running quests more than once on another day seem to get slightly up again due to the higher daily bonus.

So, true, there are some nerfs (running for example Shadow Crypt or Litany on REHN in heroics or running Spies+Von3+WK in epics as dailies as the most notable) - but for many core ways to play the game things seem unchanged or slightly improved wrt. xp (most notable the ability to run level+2).

THANK YOU for the change to Epic Slavers. That one was a long time coming and very much needed.

mikarddo
08-13-2019, 03:31 AM
TOKENS OF THE TWELVE.

Add more quests that drop these, thank you.

Ykt
08-13-2019, 03:51 AM
Reaper Experience now uses the same over and under level XP penalties as regular XP, which is based off of the modified level of the quest.

?To clarify, a level 14 character running a level 12 dungeon on Reaper (which would have a modified quest level of 14) will now receive full Reaper Experience.

Finally! I've been waiting for this for years! It should have been done from the start, but whatever ...

erethizon
08-13-2019, 04:34 AM
It still seems like first time reaper xp is taking a sizeable nerf this patch, were going from 120 (first time) + 20 (Daily) = 140 to 95 + 30 =125 so a 15% nerf... is this intended? Or am I missing something

Yes, you are missing something. We are going from 120 (first time) + 50+30 (BB) +20 (daily) = 220 to 95 (first time) + 100 (BB) + 25/30 (daily for heroic/epic) = 220/225 so no change for heroic and a 5% increase in epic.

erethizon
08-13-2019, 04:37 AM
Does this mean that the Normal and Hard bonus will be the same?

Yes. Normal will get 5% more from daily playthrough bonus (so it will be the same experience) and Hard will get 15% more from BB and 5% more from daily playthrough so it also will be the same experience. All 4 difficulties will be the same experience for heroic and will have a 5% increase for epic.

erethizon
08-13-2019, 04:43 AM
My opinion is it is intentional.

They have repeatedly stated that they want players to "play a wider variety of quests (paraphrased, not sure that is an exact quote)." Best way to do that is nerf XP gained.

Worse,

Every quest that they increased are not played in Heroic Leveling. Heck, I run many of these only for 5k or Saga and not for the XP they reward. I will admit that I save House P Carnival Chain for Epic's now simply because I can.

So who does this help and who does this adversely effect?
This helps them,SSG, sell more XP Tomes and Potions. It helps them sell more adventure packs. Some players may elect to go VIP because of the XP nerf. It helps those players who refuse to take a level until they have ran every adventure at level for rXP.

Who does it hurt? Basically EVERYONE else. People without an XP tome (usually alt's). F2P/Premium players get hit the hardest. People in the 20 to 30 range will become more scarce. Without the first time bonus Epic's are really going to be brutal for people who play on low population servers or prefer to solo.

So, yeah this was intentional in my opinion.

There is no actual decrease to experience (other than the 5 quests they directly decreased). First time bonus is being reduced in all difficulties but daily playthrough bonus and BB is being increased. The end result is that heroic experience is exactly the same on all difficulties. The only way anyone is going to get dinged is if they are running quests more than once (because you already got your BB the first time and the first time bonus for the remaining difficulties will not be as high as they once were). If you just run quests once and done (on any difficulty) you will see no loss of experience (and a 5% increase for epic experience).

Fedora1
08-13-2019, 04:56 AM
Yes, you are missing something. We are going from 120 (first time) + 50+30 (BB) +20 (daily) = 220 to 95 (first time) + 100 (BB) + 25/30 (daily for heroic/epic) = 220/225 so no change for heroic and a 5% increase in epic.

In addition, you can now run it at 2 levels higher and still get full rXP. I generally solo heroics on R1 at base quest level+2, so I run a L7 quest on R1 when I am L9. Now I will get the same rXP as if I had been running them at L7, which is a decent amount more.

ChicagoChris
08-13-2019, 08:05 AM
The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here (https://www.ddo.com/en/update-424-release-notes) for the Release Notes. Thank you for your patience and we will see you back in the game soon.


New Epic Past Lives

Arcane Sphere: Ancient Knowledge

Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.



Why wasn't this changed to a 5/10/15 MRR limit raise?

Casters don't need more sources of MRR. Most that I've played run at MRR cap (robes=50) after level 15 or so. Most of the past lives are very useful in epic levels. This one won't be.

Steelstar
08-13-2019, 08:14 AM
Why wasn't this changed to a 5/10/15 MRR limit raise?

Casters don't need more sources of MRR. Most that I've played run at MRR cap (robes=50) after level 15 or so. Most of the past lives are very useful in epic levels. This one won't be.

Because for game balance, we did not want to make it a 5/10/15 MRR limit raise.

Not every Epic Past Life has to be equally good at all levels; that's part of why they are mutually-exclusive toggles. If it's not useful to you on a particular build or level range, and you have other Epic Past Lives, use those instead.

apocaladle
08-13-2019, 08:49 AM
Thanks! It's going to be a great time. I think these are probably our longest patch notes ever!

I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for :)



Argh, yep. You're correct. I'll try to get these updated asap!

I think the slavers crafting discount is fantastic catch up mechanic fpt newer players/alts

If you guys could do that across the board over the long term I think that would be fantastic.

Eg.
Bleeding edge items: long grind (filigree, sharn items, schism, latest raid upgrades)

semi old items: medium grind (legendary greensteel, hox armor)

old items: short grind (slavers, toee, thunderforged, challenge gear, alchemical)

Montegue
08-13-2019, 09:13 AM
Obviously this thought comes a bit late with the patch currently loading on my computer, but I wanted to share anyway, in the hopes you might consider it as an option going forward.

One of the things that causes me to run quest chains is a good reward at the end for completing the entire story. So, for example, the Sharn chain has a lovely story arc that brings us all over the city, and ultimately ends with the end of the big bad we have been chasing all along. And then, when I'm all done, I can go up to the guy in the bar, and I have a chance at a few significant rewards for my effort - a chunk of XP, maybe an artifact, and hard-to-make crafting materials.

There are so many great quest chains in the game, but not all of them offer a good end reward for playing through the story. I'm thinking of the Tethemyr (sp) mine quests, as an example. There's good loot in the quests, but the quests are rough, and it would be cool to have a saga reward at the end, so you knew that playing through those tough quests would have a satisfactory reward, even if you got skunked out on the chests. And more XP is always nice, and always feels like a worth while endeavor.

Ravenloft, the Eveningstar quests, Sharn - they get this. And I think other things could be linked, as well. For example, STK and Waterworks are linked by narrative, and would make a perfect early-career saga to run. The Missing quest line, as well, could do with a chance at some of the fun loot as an end reward, or an XP bonus.

If I know there's some sort of assured reward for running a quest chain, I'm a lot more likely to play through the content.

Captain_Wizbang
08-13-2019, 09:24 AM
just got this. *I know, I'm impatient and tried too early*

https://i.imgur.com/RBlOtyA.png

gorocz
08-13-2019, 09:28 AM
I would love to know, if there was some thought on how is this all gonna affect Heroic DA. I know that nerfing rerunning Epic DA was one of the reasons why this was even implemented, but Heroic DA is ran at level 6, then at level 12 and then at level 18 (which I do not feel is against the philoshopy of this update and in fact is treated as one of the features of the adventure pack the quest is in), but since there is no BB in it, running it on Hard or Elite will net effectively much lower XP (45% bonus instead of 60% on Hard and 70% instead of 100% on Elite) and running it on 2 or all 3 of these levels will lose even more (due to optionals making up a majority of the quest xp).

Potatofasf
08-13-2019, 09:35 AM
Obviously this thought comes a bit late with the patch currently loading on my computer, but I wanted to share anyway, in the hopes you might consider it as an option going forward.

One of the things that causes me to run quest chains is a good reward at the end for completing the entire story. So, for example, the Sharn chain has a lovely story arc that brings us all over the city, and ultimately ends with the end of the big bad we have been chasing all along. And then, when I'm all done, I can go up to the guy in the bar, and I have a chance at a few significant rewards for my effort - a chunk of XP, maybe an artifact, and hard-to-make crafting materials.

There are so many great quest chains in the game, but not all of them offer a good end reward for playing through the story. I'm thinking of the Tethemyr (sp) mine quests, as an example. There's good loot in the quests, but the quests are rough, and it would be cool to have a saga reward at the end, so you knew that playing through those tough quests would have a satisfactory reward, even if you got skunked out on the chests. And more XP is always nice, and always feels like a worth while endeavor.

Ravenloft, the Eveningstar quests, Sharn - they get this. And I think other things could be linked, as well. For example, STK and Waterworks are linked by narrative, and would make a perfect early-career saga to run. The Missing quest line, as well, could do with a chance at some of the fun loot as an end reward, or an XP bonus.

If I know there's some sort of assured reward for running a quest chain, I'm a lot more likely to play through the content.

So many good ideias in the forum! I was thinking on that Waterworks - STK link to propose an early Saga to introduce new players to it... but STK isn't F2P... and for the long time it was released it would be turned into a F2P pack.

HungarianRhapsody
08-13-2019, 09:53 AM
just got this. *I know, I'm impatient and tried too early*

https://i.imgur.com/RBlOtyA.png

I'm getting this too.

Razor_Wit
08-13-2019, 10:08 AM
I'm in.

minorpenthes
08-13-2019, 10:12 AM
I'm in.
Yep.

Sevans
08-13-2019, 10:21 AM
Maybe I am jumping the gun trying to get into the server too early, but it's crashing every time for me when the character selection screen normally would pop up, just as it did on the last patch.

Ehm. Since this patch, the game crashes in loading screen (after logging in to any server)...
Info: Macbook Pro 2013 with MacOS High Sierra...

Please fix!

[mac crashes on loading screen after clicking play on any server, etc etc]

[Cocomajobo says they are looking into it]

Thank you for looking into it so soon. I am having the same issue and figured providing my system info wouldn't hurt:
I am running the native mac client, not using wine.
OS X El Capitan version 10.11.6
Macbook Pro (Retina, 15-inch, Mid 2015)
Processor 2.2 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR2
Graphics Intel Iris Pro 1536 MB

Again thank you for looking into it so soon, and I hope it's not too hard to fix the issue!

chunkitbacs
08-13-2019, 10:22 AM
Unable to get past in game patching on Mac once again :/

Potatofasf
08-13-2019, 10:24 AM
Maybe I am jumping the gun trying to get into the server too early, but it's crashing every time for me when the character selection screen normally would pop up, just as it did on the last patch.

I closed my client three time before it went through.
Close it and let it download every splash screen they can.

Miahoo
08-13-2019, 10:25 AM
The servers are up!

Haphazarduk
08-13-2019, 10:27 AM
I closed my client three time before it went through.
Close it and let it download every splash screen they can.

Mine was fine previously but now (as of this patch) crashing totally out on Sharn loading screen (the server connect one).

Sad :(

Hap

Talric
08-13-2019, 10:29 AM
Yep, second update in a row that the client crashes on my Mac on the load screen.,....

Lynnabel
08-13-2019, 10:34 AM
Yep, second update in a row that the client crashes on my Mac on the load screen.,....

We are investigating!

ChicagoChris
08-13-2019, 10:44 AM
Because for game balance, we did not want to make it a 5/10/15 MRR limit raise.

Not every Epic Past Life has to be equally good at all levels; that's part of why they are mutually-exclusive toggles. If it's not useful to you on a particular build or level range, and you have other Epic Past Lives, use those instead.

I certainly agree that there are many choices - this one, in particular, seems to be muted compared to the other 3 new feats.

Martial I'd align this way:
Doublestrike -> DPS builds
Skills -> Rouge (toggle for traps) and casters for +3 to spell skills
Fort -> Tank
Tactics -> Assassin/Trip DCs

Primal
Doubleshot -> Ranged
Colors -> DPS caster
Fast Healing-> I use this at low levels to top off - not overly useful at higher levels
Power -> DPS especially THF

Divine
PoLD -> healer, Pale master?
Brace -> saves - Tanks
Block -> Tanks
Blessings -> healer

Arcane
Energy Crits -> Casters, 'Locks
Enchant Weapon -> DPS
Alacrity -> Casters
Knowlege -> MRR for tanks?

To me, it seems that there's a lot more overlap in the Arcane sphere vs. the others.


For casters, alacrity is better than MRR
For DPS, assassins, Enchant is better then MRR.
For tanks, maybe MRR is the choice

So maybe its just me with my caster/'lock mindset that sees this as a missed opportunity.

SemanticMirage
08-13-2019, 10:56 AM
Yes, you are missing something. We are going from 120 (first time) + 50+30 (BB) +20 (daily) = 220 to 95 (first time) + 100 (BB) + 25/30 (daily for heroic/epic) = 220/225 so no change for heroic and a 5% increase in epic.

From what I've experienced bravery bonus does not effect reaper xp, so the amount of rxp is being nerfed.


In addition, you can now run it at 2 levels higher and still get full rXP. I generally solo heroics on R1 at base quest level+2, so I run a L7 quest on R1 when I am L9. Now I will get the same rXP as if I had been running them at L7, which is a decent amount more.

RXP is not effected by bravery bonus and running a quest 2 levels higher doesn't mean you get any more than you would have doing them at level before. Unless the devs changed it so RXP is affected by BB rxp is taking a big hit.

Aredharr
08-13-2019, 11:20 AM
We are investigating!

Getting the mac crash as well :(

Running a 15-inch 2018 on Mojave
2.6 GHz Intel Core i7
2 GB 2400 MHz DDR4
Intel UHD Graphics 630 1536 MB + Radeon Pro 560X


Here is the long bug report I get in case it"s useful...

Process: dndclient [60883]
Path: /Applications/dndLauncher.app/Contents/Resources/dndclient.app/Contents/MacOS/dndclient
Identifier: com.standingstonegames.dndclient
Version: 2600.0048.2939.4188 dnd_live (2600.0048.2939.4188 dnd_live)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: dndclient [60883]
User ID: 501

Date/Time: 2019-08-13 18:16:15.418 +0200
OS Version: Mac OS X 10.14.6 (18G48f)
Report Version: 12
Bridge OS Version: 3.6 (16P56548b)
Anonymous UUID: 4950930C-E83E-B90C-47A3-51456EDB5C94

Sleep/Wake UUID: FD69097B-F886-4088-BE76-27B4C5C4CC6F

Time Awake Since Boot: 640000 seconds
Time Since Wake: 1100 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [60883]

VM Regions Near 0:
-->
__TEXT 000000000001d000-0000000001c53000 [ 28.2M] r-x/rwx SM=COW /Applications/dndLauncher.app/Contents/Resources/dndclient.app/Contents/MacOS/dndclient

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0xa7da4b14 _platform_strcmp + 84
1 com.standingstonegames.dndclient 0x00c19288 0x1d000 + 12567176
2 com.standingstonegames.dndclient 0x00c19570 0x1d000 + 12567920
3 com.standingstonegames.dndclient 0x00c19419 0x1d000 + 12567577
4 com.standingstonegames.dndclient 0x00ed0f84 0x1d000 + 15417220
5 com.standingstonegames.dndclient 0x00ed0fcb 0x1d000 + 15417291
6 com.standingstonegames.dndclient 0x00ee19fc 0x1d000 + 15485436
7 com.standingstonegames.dndclient 0x00edfe13 0x1d000 + 15478291
8 com.standingstonegames.dndclient 0x000380f3 0x1d000 + 110835
9 com.standingstonegames.dndclient 0x0002bdf5 0x1d000 + 60917
10 com.standingstonegames.dndclient 0x00035278 0x1d000 + 98936
11 com.standingstonegames.dndclient 0x000246ac 0x1d000 + 30380
12 com.standingstonegames.dndclient 0x000243f7 0x1d000 + 29687
13 com.standingstonegames.dndclient 0x000243a5 0x1d000 + 29605

Thread 1:: cinput
0 libsystem_kernel.dylib 0xa7cfec36 __semwait_signal + 10
1 libsystem_c.dylib 0xa7c7debb nanosleep$UNIX2003 + 189
2 com.standingstonegames.dndclient 0x00eb380d 0x1d000 + 15296525
3 com.standingstonegames.dndclient 0x004b4453 CInputThread_Base<CInputThreadDefines_OSX>::Startup() + 153
4 com.standingstonegames.dndclient 0x00eb3263 0x1d000 + 15295075
5 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
6 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
7 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 2:: /build/dnd/dnd_live/src/engine/client/voice/Voice.cpp, 1332
0 libsystem_kernel.dylib 0xa7cfe7aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa7db1b00 _pthread_cond_wait + 668
2 libsystem_pthread.dylib 0xa7db46b9 pthread_cond_timedwait$UNIX2003 + 52
3 com.standingstonegames.dndclient 0x00eb2790 0x1d000 + 15292304
4 com.standingstonegames.dndclient 0x00eb3150 0x1d000 + 15294800
5 com.standingstonegames.dndclient 0x00977dcc 0x1d000 + 9809356
6 com.standingstonegames.dndclient 0x00eb3263 0x1d000 + 15295075
7 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
8 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
9 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0xa7cfe7aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa7db1b00 _pthread_cond_wait + 668
2 libsystem_pthread.dylib 0xa7db20ab pthread_cond_wait$UNIX2003 + 51
3 com.standingstonegames.dndclient 0x00eb271c 0x1d000 + 15292188
4 com.standingstonegames.dndclient 0x00ac43f7 ThreadedCache<DBCache>::Startup() + 265
5 com.standingstonegames.dndclient 0x00ac42e6 non-virtual thunk to ThreadedCache<DBCache>::Startup() + 22
6 com.standingstonegames.dndclient 0x00eb3263 0x1d000 + 15295075
7 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
8 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
9 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 4:
0 libsystem_pthread.dylib 0xa7dad788 start_wqthread + 0

Thread 5:
0 libsystem_pthread.dylib 0xa7dad788 start_wqthread + 0

Thread 6:
0 libsystem_pthread.dylib 0xa7dad788 start_wqthread + 0

Thread 7:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0xa7cfb1d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0xa7cfb713 mach_msg + 47
2 com.apple.audio.CoreAudio 0x934da899 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 119
3 com.apple.audio.CoreAudio 0x934b5d41 HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, bool, unsigned int) + 49
4 com.apple.audio.CoreAudio 0x934b2f25 HALC_ProxyIOContext::IOWorkLoop() + 1517
5 com.apple.audio.CoreAudio 0x934b272c HALC_ProxyIOContext::IOThreadEntry(void*) + 208
6 com.apple.audio.CoreAudio 0x934e2db6 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned long, unsigned int) + 20
7 com.apple.audio.CoreAudio 0x934b2403 HALB_IOThread::Entry(void*) + 71
8 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
9 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
10 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 8:
0 libsystem_kernel.dylib 0xa7cfe7aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa7db1b00 _pthread_cond_wait + 668
2 libsystem_pthread.dylib 0xa7db46b9 pthread_cond_timedwait$UNIX2003 + 52
3 com.standingstonegames.dndclient 0x00eb2790 0x1d000 + 15292304
4 com.standingstonegames.dndclient 0x008af9c0 0x1d000 + 8989120
5 com.standingstonegames.dndclient 0x00eb3263 0x1d000 + 15295075
6 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
7 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
8 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 9:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0xa7cfb1d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0xa7cfb713 mach_msg + 47
2 com.apple.audio.CoreAudio 0x934da899 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 119
3 com.apple.audio.CoreAudio 0x934b5d41 HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, bool, unsigned int) + 49
4 com.apple.audio.CoreAudio 0x934b2f25 HALC_ProxyIOContext::IOWorkLoop() + 1517
5 com.apple.audio.CoreAudio 0x934b272c HALC_ProxyIOContext::IOThreadEntry(void*) + 208
6 com.apple.audio.CoreAudio 0x934e2db6 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned long, unsigned int) + 20
7 com.apple.audio.CoreAudio 0x934b2403 HALB_IOThread::Entry(void*) + 71
8 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
9 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
10 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 10:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0xa7cfb1d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0xa7cfb713 mach_msg + 47
2 com.apple.CoreFoundation 0x938c820b __CFRunLoopServiceMachPort + 289
3 com.apple.CoreFoundation 0x938c7935 __CFRunLoopRun + 2896
4 com.apple.CoreFoundation 0x938c6ae8 CFRunLoopRunSpecific + 584
5 com.apple.CoreFoundation 0x938df8ad CFRunLoopRunInMode + 82
6 com.apple.AppKit 0x9152d3ce _NSEventThread + 165
7 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
8 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
9 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 11:
0 libsystem_kernel.dylib 0xa7cfec36 __semwait_signal + 10
1 libsystem_c.dylib 0xa7c7debb nanosleep$UNIX2003 + 189
2 com.standingstonegames.dndclient 0x00eb380d 0x1d000 + 15296525
3 com.standingstonegames.dndclient 0x00ee6504 0x1d000 + 15504644
4 com.standingstonegames.dndclient 0x00eb3263 0x1d000 + 15295075
5 libsystem_pthread.dylib 0xa7dae5f8 _pthread_body + 137
6 libsystem_pthread.dylib 0xa7db17f7 _pthread_start + 78
7 libsystem_pthread.dylib 0xa7dad7ce thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0000055c ebx: 0x01968aa4 ecx: 0x01968aa4 edx: 0x00000055
edi: 0x00000000 esi: 0x01968aa4 ebp: 0xbffe3518 esp: 0xbffe3484
ss: 0x00000023 efl: 0x00210207 eip: 0xa7da4b14 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000

Logical CPU: 0
Error Code: 0x00000004
Trap Number: 14


Binary Images:
0x1d000 - 0x1c52feb +com.standingstonegames.dndclient (2600.0048.2939.4188 dnd_live - 2600.0048.2939.4188 dnd_live) <0C1F6FF4-DC62-3B7C-8CB2-7380B975478A> /Applications/dndLauncher.app/Contents/Resources/dndclient.app/Contents/MacOS/dndclient
0x2c79000 - 0x2ca6fd7 +libBinkMacx86.dylib (0) <879B5358-8BE6-DAF0-275B-23D890798D76> /Applications/dndLauncher.app/Contents/Resources/dndclient.app/Contents/MacOS/libBinkMacx86.dylib
0x2cb8000 - 0x2cbdffb +libsteam_api.dylib (1) <745BEBC1-2DC4-3EA6-AA16-31843186E087> /Applications/dndLauncher.app/Contents/Resources/dndclient.app/Contents/MacOS/libsteam_api.dylib
0x2d0b000 - 0x2d47e2b dyld (655.1.1) <D209D6DC-9DB2-3AC8-A774-5BDC40D4B869> /usr/lib/dyld
0x2d88000 - 0x2ff405e +libxerces-c-3.1.dylib (0) /Applications/dndLauncher.app/Contents/Resources/dndclient.app/Contents/MacOS/libxerces-c-3.1.dylib
0x31d2000 - 0x5688feb +Awesomium (0) <D6390929-2AAC-6A2A-BC01-60714007B4CC> /Applications/dndLauncher.app/Contents/Resources/dndclient.app/Contents/Frameworks/Awesomium.framework/Versions/A/Awesomium
0x77ad000 - 0x77aefff com.apple.textencoding.unicode (5.0 - 5.0) <1EFBB135-51F4-38F7-9A6B-29B387FF0245> /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings
0x82fc000 - 0x8491ff3 GLEngine (17.7.3) <9583E6A8-73A4-3A1A-B3A7-CDF120EC2975> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x84d2000 - 0x9291ff3 com.apple.driver.AppleIntelKBLGraphicsGLDriver (12.10.10 - 12.1.0) <FF8D3269-6639-3684-8EF1-E0C80568F673> /System/Library/Extensions/AppleIntelKBLGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelKBLGraphicsGLDriver
0x9696000 - 0x975ffff com.apple.AMDRadeonX4000GLDriver (2.11.17 - 2.1.1) <8618FD28-4DBB-3D80-90EB-7800C2EA0A24> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4000GLDriver
0x97a8000 - 0xa18fff7 ATIRadeonX4000SCLib.dylib (2.11.17) <B1AB9759-53CB-3D38-8EB6-D048E62A2538> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/ATIRadeonX4000SCLib.dylib
0xd666000 - 0xd669047 libobjc-trampolines.dylib (756.2) <35716725-B234-3098-823E-441C17F432D6> /usr/lib/libobjc-trampolines.dylib
0x141be000 - 0x14362ff3 com.apple.audio.units.Components (1.14 - 1.14) <B43F7356-6C79-3892-AF76-323A3F2B8E30> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x9001d000 - 0x90259ffb com.apple.avfoundation (2.0 - 1550.3) <D51AFCF1-C413-3F9D-B810-D244F36BA7FA> /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation
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Calls made by this process:
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Calls made by all processes on this machine:
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VM Region Summary:
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VIRTUAL REGION
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=========== ======= =======
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Dalnarac
08-13-2019, 11:52 AM
Level 4 Aasimar rogue. Shows I have it in feats and stats it on the second Thief-acrobat core but the range is still 20.

lordnelson1001
08-13-2019, 11:53 AM
Downloaded the patch, then log in fails in what seems to be the same way as after the last big patch (the one that kicked out Mac users in the first week of August).

2016 MacBook Pro
Mojave 10.14.6

Log in screen ok, choose server ok, initial loading screen ok, then on the second, where there's an "authenticating" message at the bottom the client crashes

Saekee
08-13-2019, 11:53 AM
We are investigating!
happened to my MAC too. Alas!

arklemighty
08-13-2019, 11:56 AM
Not sure where to post this now the Lammania thread is closed...

I'm not a fan of the xp changes but now they are introduced I have a specific complaint...my druid is at level 23, I was going to start my dailies and maybe after a couple of runs with the optional xp ransack move on to other quests. However I started wiz king only to discover that the optionals were granting 0 xp, before I even ran them to ransack and despite there is supposed to be a 20% minimum.

So that was 20 minutes wasted before I noticed I was getting nothing.

Can you set it so that all characters start under the new system with a clean slate?

Fedora1
08-13-2019, 12:03 PM
RXP is not effected by bravery bonus and running a quest 2 levels higher doesn't mean you get any more than you would have doing them at level before. Unless the devs changed it so RXP is affected by BB rxp is taking a big hit.

I'm not talking about bravery bonus, I'm talking about the over level penalty:


Overlevel penalties

There is a Reaper experience over-level penalty (from the base level of a dungeon or raid) as follows:

+1 - 20%
+2 - 50% (typical Bravery Bonus maximum level for Heroic)
+3 - 70%
+4 - 80%
+5 - 90%
+6 - 95%

According to the Release Notes:


Reaper Experience now uses the same over and under level XP penalties as regular XP, which is based off of the modified level of the quest.

?To clarify, a level 14 character running a level 12 dungeon on Reaper (which would have a modified quest level of 14) will now receive full Reaper Experience.


So when you said:


It still seems like first time reaper xp is taking a sizeable nerf this patch, were going from 120 (first time) + 20 (Daily) = 140 to 95 + 30 =125 so a 15% nerf... is this intended? Or am I missing something

I assumed you were talking about how much Reaper XP you get in a quest. So while it is not necessarily a "boost" in XP if you still run a L12 quest on R1 when you are L12, it will be faster and easier (aka rxp/min) to run it at L14 and still get the same amount of rXP. Previously if you ran the L12 quest on R1 with a L14 character, you would have taken a 50% rXP penalty.

John3000
08-13-2019, 12:25 PM
There is no actual decrease to experience (other than the 5 quests they directly decreased). First time bonus is being reduced in all difficulties but daily playthrough bonus and BB is being increased. The end result is that heroic experience is exactly the same on all difficulties. The only way anyone is going to get dinged is if they are running quests more than once (because you already got your BB the first time and the first time bonus for the remaining difficulties will not be as high as they once were). If you just run quests once and done (on any difficulty) you will see no loss of experience (and a 5% increase for epic experience).

You should stop misleading people... It's a clear XP/min nerf, especially in Epics. Logged into GLand, literally a ghost town... No epic lvl 20-28 LFMs. A total of 9 LFMs in total. Half of them R6+. which obviously new players can't play. Sneaking these nerfs in while people are on vacation + not creating an official discusion outside of Lamania is unfortunate. Ignoring player feedback saying "there's way too much grind" is bad. We'll see how it turns out, but for now these changes are very dissapointing. Not enough XP boosts to low xp/min quests, + destroying Epic lives ETRs/ + forcing people onto heroics even if they don't like them.... + discouraging new players with a +130 life hamster wheel + another 12 lives around the corner, is very discouraging. DDO has great game mechanics and great lore to build on, but it's just become a giant grindfest for Xp, past lives, gear, ... :-(

(I pray I'm wrong and that it attracts huge crowds of new players, but for now it seems bad.)

Grimshar
08-13-2019, 12:27 PM
I would like to say I am negatively affected by this update.

I like doing the heroic reincarnations though I do not play often enough to ever hope to be a completionist. Expoerience is tough to come by after 2 reincarnations and at some levels the quests are very tough on hard and elite and I have always struggled with ALL the traps being instakill on elite. (Some say 95% of them can be avoided entirely on threads about the issue, but I guess I lack the skill to do so.) Even spell casters are insane as there is not nearly enough protective gear to protect from spells.
These hurdles already slow me down on levelling (more than they should IMO) especially when you need 3.8 millioin exp. Now you are taking away a good portion of the experience I get from running the quests I can complete once a day and grind my way through.

I know I can play normal and do much more variety, but it would take forever (with no streak bonuses) to level like that. Maybe thats what we are going for, but hear this - I used to play with 4 other family members, now it is down to me. I do hope your moves are bringing in more players than you are losing, because making levelling so difficult is starting to wear me thin too. Great gear is always supposed to be tough to get. It is in every MMORPG, but most other games don't make it unbearable to level. It almost seems like we're being prevented from levelling to a certain degree.

Jusrt my 2 cents. If I do move on, which I'm quite not there yet, it could be a blessing. Video games are sometimes an unhealthy time sink anyway.

Opener
08-13-2019, 12:29 PM
You should stop misleading people... It's a clear XP/min nerf, especially in Epics. Logged into GLand, literally a ghost town... No epic lvl 20-28 LFMs. A total of 9 LFMs in total. Half of them R6+. which obviously new players can't play. Sneaking these nerfs in while people are on vacation + not creating an official discusion outside of Lamania is unfortunate. Ignoring player feedback saying "there's way too much grind" is bad. We'll see how it turns out, but for now these changes are very dissapointing. Not enough XP boosts to low xp/min quests, + destroying Epic lives ETRs/ + forcing people onto heroics even if they don't like them.... + discouraging new players with a +130 life hamster wheel + another 12 lives around the corner, is very discouraging. DDO has great game mechanics and great lore to build on, but it's just become a giant grindfest for Xp, past lives, gear, ... :-(

(I pray I'm wrong and that it attracts huge crowds of new players, but for now it seems bad.)


I would like to say I am negatively affected by this update.

I like doing the heroic reincarnations though I do not play often enough to ever hope to be a completionist. Expoerience is tough to come by after 2 reincarnations and at some levels the quests are very tough on hard and elite and I have always struggled with ALL the traps being instakill on elite. (Some say 95% of them can be avoided entirely on threads about the issue, but I guess I lack the skill to do so.) Even spell casters are insane as there is not nearly enough protective gear to protect from spells.
These hurdles already slow me down on levelling (more than they should IMO) especially when you need 3.8 millioin exp. Now you are taking away a good portion of the experience I get from running the quests I can complete once a day and grind my way through.

I know I can play normal and do much more variety, but it would take forever (with no streak bonuses) to level like that. Maybe thats what we are going for, but hear this - I used to play with 4 other family members, now it is down to me. I do hope your moves are bringing in more players than you are losing, because making levelling so difficult is starting to wear me thin too. Great gear is always supposed to be tough to get. It is in every MMORPG, but most other games don't make it unbearable to level. It almost seems like we're being prevented from levelling to a certain degree.

Jusrt my 2 cents. If I do move on, which I'm quite not there yet, it could be a blessing. Video games are sometimes an unhealthy time sink anyway.
Well, I Encore those feelings.

HungarianRhapsody
08-13-2019, 12:45 PM
There is no actual decrease to experience (other than the 5 quests they directly decreased). First time bonus is being reduced in all difficulties but daily playthrough bonus and BB is being increased. The end result is that heroic experience is exactly the same on all difficulties. The only way anyone is going to get dinged is if they are running quests more than once (because you already got your BB the first time and the first time bonus for the remaining difficulties will not be as high as they once were). If you just run quests once and done (on any difficulty) you will see no loss of experience (and a 5% increase for epic experience).

If you run quests once and done *AT LEVEL*.

If you're running quests that you are "too high for", you see a massive XP nerf. It's a friggin enormous nerf to quests that you're 1 or more levels over the adjusted level (i.e. when you're above the bravery bonus threshold).

Grummpy_Grunndi
08-13-2019, 12:55 PM
We are investigating!

Any update on this? From the crash report I'm getting, it looks almost exactly the same as the Mac crashes with the other update.

Jbo335
08-13-2019, 01:14 PM
Again, the update is crashing on Mac. Either you tell us directly that you don't want us as players or you might consider buying a Mac as a testing system before you release the updates.

Thar
08-13-2019, 01:23 PM
A dance of flowers doesn't appear to work with crossbows? maybe not any ranged weapon??

edit... looking on weapon and not in inventory panel weapon stat view... should upgrade both if equipped but hey...

Pieter-Bas
08-13-2019, 01:23 PM
Right.

After this update the same problem as last update; Game crashes after server choice...
Playing on Mac (15 inch Macbook Pro 2013 with Retina)...

Fix please.

Lynnabel
08-13-2019, 01:26 PM
We have identified the issue that is preventing users of certain Mac clients from launching the game, and are preparing a tentative hotfix for tomorrow to address it.

Nickodeamous
08-13-2019, 01:31 PM
Doublestrike - running with the wind not working. I am only getting a total of 3% vs. the 6% that it states. (at least according to the stat sheet).

Is anybody else seeing this?

Nico

lordnelson1001
08-13-2019, 01:52 PM
We have identified the issue that is preventing users of certain Mac clients from launching the game, and are preparing a tentative hotfix for tomorrow to address it.

Thank you for the response!

Grummpy_Grunndi
08-13-2019, 02:11 PM
We have identified the issue that is preventing users of certain Mac clients from launching the game, and are preparing a tentative hotfix for tomorrow to address it.

Thank You!! Please please please test future updates on the Mac clients to prevent this from happening again.

erethizon
08-13-2019, 02:17 PM
I certainly agree that there are many choices - this one, in particular, seems to be muted compared to the other 3 new feats.

Martial I'd align this way:
Doublestrike -> DPS builds
Skills -> Rouge (toggle for traps) and casters for +3 to spell skills
Fort -> Tank
Tactics -> Assassin/Trip DCs

Primal
Doubleshot -> Ranged
Colors -> DPS caster
Fast Healing-> I use this at low levels to top off - not overly useful at higher levels
Power -> DPS especially THF

Divine
PoLD -> healer, Pale master?
Brace -> saves - Tanks
Block -> Tanks
Blessings -> healer

Arcane
Energy Crits -> Casters, 'Locks
Enchant Weapon -> DPS
Alacrity -> Casters
Knowlege -> MRR for tanks?

To me, it seems that there's a lot more overlap in the Arcane sphere vs. the others.


For casters, alacrity is better than MRR
For DPS, assassins, Enchant is better then MRR.
For tanks, maybe MRR is the choice

So maybe its just me with my caster/'lock mindset that sees this as a missed opportunity.

The new MRR is something you toggle on when you are encountering a large amount of magical damage and are not at your MRR cap. I don't cap MRR until very late in the game and so I see this as being useful whenever wading through a very tough magical battle.

erethizon
08-13-2019, 02:21 PM
From what I've experienced bravery bonus does not effect reaper xp, so the amount of rxp is being nerfed.



RXP is not effected by bravery bonus and running a quest 2 levels higher doesn't mean you get any more than you would have doing them at level before. Unless the devs changed it so RXP is affected by BB rxp is taking a big hit.

RXP is not affected by the normal experience first time bonus (and never has been). RXP gets its own 200% first time bonus that is not listed on the experience report (just like hits to RXP are not listed on the experience report when you are over the base level of the quest). There is no reason whatsoever to assume that changing the first time bonus and BB for normal experience will have any effect on reaper experience. Reaper experience appears to be getting a 5% bonus on heroic and 10% bonus on epic because of the daily playthrough bonus and that is it.

erethizon
08-13-2019, 02:28 PM
You should stop misleading people... It's a clear XP/min nerf, especially in Epics. Logged into GLand, literally a ghost town... No epic lvl 20-28 LFMs. A total of 9 LFMs in total. Half of them R6+. which obviously new players can't play. Sneaking these nerfs in while people are on vacation + not creating an official discusion outside of Lamania is unfortunate. Ignoring player feedback saying "there's way too much grind" is bad. We'll see how it turns out, but for now these changes are very dissapointing. Not enough XP boosts to low xp/min quests, + destroying Epic lives ETRs/ + forcing people onto heroics even if they don't like them.... + discouraging new players with a +130 life hamster wheel + another 12 lives around the corner, is very discouraging. DDO has great game mechanics and great lore to build on, but it's just become a giant grindfest for Xp, past lives, gear, ... :-(

(I pray I'm wrong and that it attracts huge crowds of new players, but for now it seems bad.)

I didn't mislead people about anything. The person I was responding to did not understand the changes (he missed how BB was making up for first time bonus) and I specifically said there was no loss to experience (and even a slight gain) as long as you were running each quest only once. There is definitely a loss to people that repeat quests many times but that isn't what was being discussed.

As for the lack of LFM's the servers were only barely up and many Mac users are not able to get in. It's a little early to tell if we are getting fewer people playing.

erethizon
08-13-2019, 02:33 PM
If you run quests once and done *AT LEVEL*.

If you're running quests that you are "too high for", you see a massive XP nerf. It's a friggin enormous nerf to quests that you're 1 or more levels over the adjusted level (i.e. when you're above the bravery bonus threshold).

Yes, that is true. I was thinking about the decrease that you get for running a quest on reaper and then going back in on elite (since elite gives less of first time bonus and you would have already gotten all the BB), but I was not thinking about people that run a quest for the very first time when they are way over level. Hopefully that is something most people can effectively avoid (I pretty much never experience it so it hadn't crossed my mind).

J1NG
08-13-2019, 02:38 PM
* A Scattering of Petals no longer grants Dodge, and instead grants +100 PRR and MRR for 12 seconds.

This is from the notes released to day.

"+100 PRR and +10 Natural Armor" in the tooltip description is what we now have on live.

I asked on Lamannia and got no answer, so I'll ask again here.

Which effect are we supposed to have? Natural Armour? Or MRR?

J1NG

Haphazarduk
08-13-2019, 02:54 PM
Thank you for the response!

Yes thank you for letting us know - appreciated. Awaiting the hotfix with baited breath.

Hap

Steelstar
08-13-2019, 03:20 PM
This is from the notes released to day.

"+100 PRR and +10 Natural Armor" in the tooltip description is what we now have on live.

I asked on Lamannia and got no answer, so I'll ask again here.

Which effect are we supposed to have? Natural Armour? Or MRR?

J1NG

Natural Armor is correct. Apologies for the confusion.

Dragonlover333
08-13-2019, 03:36 PM
It's great that it now specifies that it bypasses dodge cap - now can you make it state the correct durations for each rank again, instead of claiming they all last 9s? :P (I tested actual durations, and they were 9, 12, and 15 as before.)

Edit: the problem is only with the tooltips that show up in the tree itself, not the usable version.

Eldried
08-13-2019, 04:09 PM
The + damage from Shiradi Cores is still not applying to ranged damage.... Was reported on Lamania but still not working.

Scrapco
08-13-2019, 04:14 PM
I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range.

I'll be your best friend forever if you make the Join Requests dialog sticky (throw a lock on it, like the item detail windows).

Thumbed_Servant
08-13-2019, 05:31 PM
Why wasn't this changed to a 5/10/15 MRR limit raise?

Casters don't need more sources of MRR. Most that I've played run at MRR cap (robes=50) after level 15 or so. Most of the past lives are very useful in epic levels. This one won't be.

SOME mages and sorcerers will use the Eldritch Knight tree and use armor, maybe even shields ????

Mindos
08-13-2019, 07:01 PM
Pretty excited about the epic destinies changed, especially the bard

Not sure how good it is but definitely gonna make me try it over the typical LD builds

These are things I notice. First post since 2014. Excited for the game, gonna try some new stuff. Nice to see someone motivated by the changes to make their first post, and to see them happy and having fun.

Daarsurra
08-13-2019, 07:08 PM
We have identified the issue that is preventing users of certain Mac clients from launching the game, and are preparing a tentative hotfix for tomorrow to address it.

i'd love to know why these hotfixes need to be done weekly, why the Beta Wine client can't keymap properly, why the Mac client problems have been around for at least 5 years as evidenced by searching this site and others, and why the client download page doesn't inform potential new/returning users of the instability.

rfachini
08-13-2019, 11:59 PM
When entering a dungeon and selecting difficulty the question mark tooltip under the hard or elite Dungeons Completed is giving incorrect (outdated) information about first time hard and elite.

AstorPotamus
08-14-2019, 01:17 PM
You guys said you were doing a hot fix for Mac users this morning. I've yet to see ANY evidence whatsoever that supports that, because my client didn't even download anything new from a supposed hotfix for Mac users, and I still can log onto the servers.

On a similar note, is SSG intentionally trying to tank this game so they can focus on LOTRO? I'm only asking because that's exactly what it looks like.

vryxnr
08-14-2019, 01:28 PM
You guys said you were doing a hot fix for Mac users this morning. I've yet to see ANY evidence whatsoever that supports that, because my client didn't even download anything new from a supposed hotfix for Mac users, and I still can log onto the servers.

On a similar note, is SSG intentionally trying to tank this game so they can focus on LOTRO? I'm only asking because that's exactly what it looks like.

This is the quote/post/thread/update you are looking for...


Hello all, Mac&cheese here. we have found a issue that prevents us from using the build we are working on for the hotfix. we are going to work on fixing it and we will let you know when we know that a downtime is coming next. I apologize for the inconvenience this may have caused.



- M&C

AstorPotamus
08-14-2019, 01:35 PM
Yeah, I caught that after I posted. I was lied to earlier, because I was told (while I was at work) that the servers were in fact down this morning for the hot fix.

Still, I'm wondering how many days this going to take. I'm just about to cancel my season pass & the remaining VIP time I have behind that, and erase this game off my hard drive because I have precious little faith left in SSG's ongoing commitment to DDO. It's almost like they're simply milking us for money until they finally pull the plug.

mistress_minx
08-14-2019, 02:09 PM
On a similar note, is SSG intentionally trying to tank this game so they can focus on LOTRO? I'm only asking because that's exactly what it looks like.

Agreed. I too feel sometimes that we're the cash cow for the LOTRO game.

As for making these changes for new players ... what new players ? Nobody under the age of 20 plays D&D pnp anymore, let alone would be interested in playing it online. They are all into X-Box live, Pokemon hunting, and other various mmo games. We're it, but we're loyal at least. Yet to play with new changes that come all the time involves more n more money it seems.

I'd like to see jewelry kits go down in price.

The augments gotten in the 12 take Tokens, and the Hearts, involve an Epic toon n a lot of grinding of the same 5 quests over n over again to get.

Make all races and classes available via favor, and maybe allow it to be server or account wide, not character bound.

Give 2 weeks notice before events, listing the Exact day it will start. If you didnt watch the Weds Twitch, you didnt know CC had started until your next log-in. It was finally announced without warning on pages later that afternoon, and I had to spend 2 days of it getting my toon to the lvl of my guild members doing it. Advance warning would have been great.

LOTR has cosmetic bags and bank sections, as well as pots to change the colour of your armor (bought in store or earned during events). So why do we keep getting told it's impossible to implement on DDO ?

Barovia could seriously use a mailbox, and ES could use a Guild Ship Teleport in town, instead of in the cave. Wheeloon could also use a mailbox and hireling vendor

I love that changes get made, but it seems as though changes benefit DDO, and not the Players. Maybe look in the forums now and again, because you'll see the same complaints and requests over n over again from a great many people, some of which have been asked about going back over 6 yrs

Kylstrem
08-14-2019, 05:07 PM
I would like to say I am negatively affected by this update.

I like doing the heroic reincarnations though I do not play often enough to ever hope to be a completionist. Expoerience is tough to come by after 2 reincarnations and at some levels the quests are very tough on hard and elite and I have always struggled with ALL the traps being instakill on elite. (Some say 95% of them can be avoided entirely on threads about the issue, but I guess I lack the skill to do so.) Even spell casters are insane as there is not nearly enough protective gear to protect from spells.
These hurdles already slow me down on levelling (more than they should IMO) especially when you need 3.8 millioin exp. Now you are taking away a good portion of the experience I get from running the quests I can complete once a day and grind my way through.

I know I can play normal and do much more variety, but it would take forever (with no streak bonuses) to level like that. Maybe thats what we are going for, but hear this - I used to play with 4 other family members, now it is down to me. I do hope your moves are bringing in more players than you are losing, because making levelling so difficult is starting to wear me thin too. Great gear is always supposed to be tough to get. It is in every MMORPG, but most other games don't make it unbearable to level. It almost seems like we're being prevented from levelling to a certain degree.

Jusrt my 2 cents. If I do move on, which I'm quite not there yet, it could be a blessing. Video games are sometimes an unhealthy time sink anyway.

Grimshar,
I want to help.

Have you worked on your crafting skills? You seem to be implying that you are dying on hard and elite because you don't have the gear to survive. Crafting is a very low entry point to making exactly the gear you want.
And with Ravenloft, you can get very GOOD named items by running those quests and getting the named gear and set items. It's not a huge grind as the named stuff falls pretty regularly and most of the quests are very short.

Also, Elite is essentially an exponential jump in difficulty over HARD. Hard is just a small jump up from Normal... so I would think if you are on a 3rd life already, you should be good enough to get through Hard difficulty with almost any build.

not sure if you are talking about doing Racial Completionist or the Heroic (class) completionist, but you are doing racial, I highly recommend find a build based on the Inquisitive/Incquisitor Enhancement tree. You can play a ranged character with some of the best DPS in the game right now that can also do all traps. You'll be burning through Elite easily with subpar gear. (Do Threnal at least once to get a Ratcatcher for level 8).

Nonesuch2008
08-14-2019, 05:47 PM
LOTR has cosmetic bags and bank sections, as well as pots to change the colour of your armor (bought in store or earned during events). So why do we keep getting told it's impossible to implement on DDO ?

I can't remember the exact thread, but at one point a Dev posted that capes/cloaks were not technically feasible in DDO. It didn't stop people from asking, such as in this thread from 2015, where I posted a couple of examples from LOTRO:

https://www.ddo.com/forums/showthread.php/464491-Some-things-DDO-should-add-to-the-game

Fast-forward a few years and the development teams surprises us with...cloaks (OK, capes). Some things truly may not be feasible to do, but they may still give us another pleasant surprise down the road. I just hope that it is sooner rather than later.

ChadB123
08-15-2019, 09:39 AM
“Everything is Nothing now has a smaller detect (double the size of Drifting Lotus, but still smaller than its existing version), and hits a maximum of 6 enemies.”

Great change! Thanks for listening to feedback on this one.