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View Full Version : Just Triple the Base XP of All Quests



Sho-sa
07-26-2019, 08:29 PM
Title says it all. Make the XP calculations simple and transparent as this is pretty much the same end result as all the other modifiers.

Instead of going through all the whack-a-mole reconfiguring of the XP system just triple the base XP of every quest (basically remove all the extra percentages:1st time, daily, difficulty, BB; while keeping the innate quest mechanics) and redirect all the brain-power trying to perfect the computations to fixing bugs and improving reviled quests.

There are a host of reasons why tinkering with the XP system will drive people away in one form or another. Let people play they want to play. There are only so many hours in a day. If players are logged in to play dailies or attempt every quest in game who cares? The important things are we have enough people playing so we can get LFMs, attract players, and retain them.

The best thing about DnD is that originally it consisted of very few actual rules. What is did was provide a framework for a shared experience and guidance on how to explore our imaginations. DDO should seek to emulate this. Just focus on creating fun, rewarding quests and we will play, i.e. give you our money. Let the players maximize their own utility, command economies always fail.

CSQ
07-27-2019, 10:06 AM
Triple payout is... uh... let's take a look.

I think the better thing to do would be to touch up the experience curve a bit. Lower the heroic penalty for subsequent lives (or get rid of it entirely) and adjust the epic cap back down towards 6 million instead of 8.25 million like it is now. With the addition of racial reincarnations and the new epic reincarnations is adding a ton of time to the grinding treadmill. If we bumped the epic experience cap down to ~6 million, it would take about the same time to complete all the possible epic reincarnations, and bumping down the heroic life scaling means that the leveling curve will be similar to the first life leveling. Tripling the experience payout means that leveling curves are awkward (you would be banking off of, like, three 3BC quests).

Cantor
07-27-2019, 10:15 AM
Triple payout is... uh... let's take a look.

I think the better thing to do would be to touch up the experience curve a bit. Lower the heroic penalty for subsequent lives (or get rid of it entirely) and adjust the epic cap back down towards 6 million instead of 8.25 million like it is now. With the addition of racial reincarnations and the new epic reincarnations is adding a ton of time to the grinding treadmill. If we bumped the epic experience cap down to ~6 million, it would take about the same time to complete all the possible epic reincarnations, and bumping down the heroic life scaling means that the leveling curve will be similar to the first life leveling. Tripling the experience payout means that leveling curves are awkward (you would be banking off of, like, three 3BC quests).

I think he meant just award 3 times base and do away with all the modifiers. No first time conquest traps sight etc.. just 3 times current base. Though this would make it so you would definitely only farm the best xp per min quests. I dont want heroic lives to turn into the same garbage is epic dailies. First time bonus and ransack are good. The other option is farm the best xp per min quest in each 3 level range.

droid327
07-27-2019, 10:17 AM
Heck lets just get rid of XP entirely and go back to a "leveling token" system. You just keep questing at-level until a token drops...totally random, so totally fair :P

Loholt-UK
07-28-2019, 09:33 AM
Heck lets just get rid of XP entirely and go back to a "leveling token" system. You just keep questing at-level until a token drops...totally random, so totally fair :P

Go back to? When was this ever implemented? And if I wanted to play a game where I was completely at the mercy of RNG I would choose Plague Inc. and not DDO.

Krelar
07-28-2019, 09:47 AM
Go back to? When was this ever implemented? And if I wanted to play a game where I was completely at the mercy of RNG I would choose Plague Inc. and not DDO.

They were put in the game when it moved to free to play and removed like 3 or 4 months later.

https://ddowiki.com/page/Leveling_Sigils

Iriale
07-28-2019, 09:56 AM
I think he meant just award 3 times base and do away with all the modifiers. No first time conquest traps sight etc.. just 3 times current base. Though this would make it so you would definitely only farm the best xp per min quests. I dont want heroic lives to turn into the same garbage is epic dailies. First time bonus and ransack are good. The other option is farm the best xp per min quest in each 3 level range.
He doesn't say that. He says that instead of the experience be determined by base xp + % first time bonus + % bravery bonus + % daily bonus, simply remove those three % and triple the base experience that gives the quest. The optional bonuses for traps, ransack, etc., would remain. The OP only wants a simpler system to calculate the experience per run.

I do not agree with his proposal, although I do grant that the calculation of xp is currently unnecessarily complicated and could be simplified a bit.

Oliphant
07-28-2019, 10:31 AM
Not a bad idea to just make it super simple and have quests give the same xp every time, but more base xp, a lot more.

This gets rid of the EN-best-dailies-xp problem, but lets keep daily bonus and add buddy bonus.

Loholt-UK
07-28-2019, 10:36 AM
They were put in the game when it moved to free to play and removed like 3 or 4 months later.

https://ddowiki.com/page/Leveling_Sigils

They don't do what you said they did. They increase level cap, not level.

Krelar
07-28-2019, 12:50 PM
They don't do what you said they did. They increase level cap, not level.

I didn't say they did anything. :p

They were the closest thing to what droid said that I could think of. The drop rate was random/terrible enough that it was not unusual for people to be stuck at various levels running quests over and over getting no xp while hoping for a sigil drop

Sho-sa
07-28-2019, 07:05 PM
He doesn't say that. He says that instead of the experience be determined by base xp + % first time bonus + % bravery bonus + % daily bonus, simply remove those three % and triple the base experience that gives the quest. The optional bonuses for traps, ransack, etc., would remain. The OP only wants a simpler system to calculate the experience per run.

I do not agree with his proposal, although I do grant that the calculation of xp is currently unnecessarily complicated and could be simplified a bit.

Thank you. This is exactly what I meant (thought it was pretty clear the 1st time around.) Reaper @120% + 1st time @30% + Bravery Bonus @50%= +200% to base which is the exact same thing as 3(base).

If the Devs were serious they would simply do this or something VERY similar. The convoluted XP tinkering they are projecting in the Lama thread is going to be a disaster. Either the coding will screw up or (surprise!) something will mysteriously work its way in (which they NEVER intended) which will screw up the XP and will take years to be fixed (if ever). Keep It Simple Sweetheart. KISS There is a reason why Tax codes are hideously complex and it is NOT to help the average person.

Portents of the looming disaster are well said starting at post #266 in that thread. I have every confidence there is a nerf hidden in all the complexity. Which will drive people away. And how many more can we afford to lose?

SpartanKiller13
07-29-2019, 11:06 AM
Not a bad idea to just make it super simple and have quests give the same xp every time, but more base xp, a lot more.

This gets rid of the EN-best-dailies-xp problem, but lets keep daily bonus and add buddy bonus.

?? I'd say it makes Dailies etc even more of a problem lol. Aim for high XP short run-time quests, and with no need to hit breaks/kills/traps etc you can just zerg for it. High movespeed characters with good avoidance = win, just zerg to the end and finish. You literally benefit from not killing stuff (if it slows you at all that's XP loss lol).

Iriale
07-29-2019, 02:38 PM
Thank you. This is exactly what I meant (thought it was pretty clear the 1st time around.) Reaper @120% + 1st time @30% + Bravery Bonus @50%= +200% to base which is the exact same thing as 3(base).

If the Devs were serious they would simply do this or something VERY similar. The convoluted XP tinkering they are projecting in the Lama thread is going to be a disaster. Either the coding will screw up or (surprise!) something will mysteriously work its way in (which they NEVER intended) which will screw up the XP and will take years to be fixed (if ever). Keep It Simple Sweetheart. KISS There is a reason why Tax codes are hideously complex and it is NOT to help the average person.

Portents of the looming disaster are well said starting at post #266 in that thread. I have every confidence there is a nerf hidden in all the complexity. Which will drive people away. And how many more can we afford to lose?
Well, there are bonuses that make sense. That the difficulty is rewarded, that is rewarded to experiment with content with the first time bonus, or the daily bonus, which helps that people who are in epics can have half decent experience. That's why I can't support your idea. There are bonuses that make sense. What I find is that keeping the two bonuses that are only give XP once per life (first time and BB) no longer makes much sense given the proposed changes, and could be merged into a single bonus, First time

I also imagine that changing the xp of a quest is something they have to do manually quest to quest, while the % can be something applied globally to all quests, and therefore, require less time from the devs (although this it's just speculation on my part)