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J-mann
07-05-2019, 05:27 PM
Hi all I am trying to decide which weapon an inquisitive should use for low epics. I like my L nightshade shooter for cap but there is a noticeable lack of light xbows for low level epics. So right now ive boiled my choice down to either ratcatcher (+2 threat range +1 multiplier) or a sentient cormyerian xbow with 3 piece crackshot (4 piece eventually 15rp, 1 damage), 2 piece reverberation (4+1/epic level d6) The cormyerian xbow also has corrosive salt, 2d6 acid damage, and improved paralyzing (basically 5% chance of a cc, but this is a high rof build). My current build is 15 rog/3 bard/2 fighter so I have 14d6 sneak dice which if I remember right have a 150% bonus from rp and 16d4/8 damage that scales 200% with rp and am sitting at 140 rp with full blitz before the sentient. I am currently leaning toward the cormyerian bow as that 5% cc is very nice and I really do as much sneak and law damage as I do front damage which crits dont affect. Let me know what you think!

jskinner937
07-05-2019, 08:28 PM
Hi all I am trying to decide which weapon an inquisitive should use for low epics. I like my L nightshade shooter for cap but there is a noticeable lack of light xbows for low level epics. So right now ive boiled my choice down to either ratcatcher (+2 threat range +1 multiplier) or a sentient cormyerian xbow with 3 piece crackshot (4 piece eventually 15rp, 1 damage), 2 piece reverberation (4+1/epic level d6) The cormyerian xbow also has corrosive salt, 2d6 acid damage, and improved paralyzing (basically 5% chance of a cc, but this is a high rof build). My current build is 15 rog/3 bard/2 fighter so I have 14d6 sneak dice which if I remember right have a 150% bonus from rp and 16d4/8 damage that scales 200% with rp and am sitting at 140 rp with full blitz before the sentient. I am currently leaning toward the cormyerian bow as that 5% cc is very nice and I really do as much sneak and law damage as I do front damage which crits dont affect. Let me know what you think!

I run through epics until 29 with mainly heroic Xbows...Nightshade, Barovian and Syranian depending on mobs and DPS is fine imo. If you are insistent on some sentience epic level items try the Cormyrian you mentioned or Epic Storm or if you created one a level 20 Diplomacer. I haven’t seen any good options in gen loot tbh, but you could also craft one. The problem with Cormyrean is that they are semi-randomly generated. On the Ml 20 you have a small chance of imp paralyzing which only has a Dc of like 22 or something. Most of the effects you can craft better now. It has no better damage profile than any other option in early epics including Cannith crafted items. I would game a storm and at lvl 22 craft a thunder forged. It will not accept sentience but the damage and price will be better.

Quikster
07-06-2019, 12:18 AM
I run through epics until 29 with mainly heroic Xbows...Nightshade, Barovian and Syranian depending on mobs and DPS is fine imo. If you are insistent on some sentience epic level items try the Cormyrian you mentioned or Epic Storm or if you created one a level 20 Diplomacer. I haven’t seen any good options in gen loot tbh, but you could also craft one. The problem with Cormyrean is that they are semi-randomly generated. On the Ml 20 you have a small chance of imp paralyzing which only has a Dc of like 22 or something. Most of the effects you can craft better now. It has no better damage profile than any other option in early epics including Cannith crafted items. I would game a storm and at lvl 22 craft a thunder forged. It will not accept sentience but the damage and price will be better.

If you can get/slot epic storm use that. Otherwise ratcather to 29. Should be quick regardless.

thedip
07-06-2019, 03:11 AM
In my view, there is a dearth of good low level epics weapons for most builds.

Jeromio
07-06-2019, 06:58 AM
In my view, there is a dearth of good low level epics weapons for most builds.

Anything that beats Ratcatcher?

droid327
07-06-2019, 09:10 AM
I'm doing the same thing. Banked Sagas to jump to 21, Sentient Cormyrian till 22, then jump on the TForged train

Maybe if your Cormyrian was fully fed you could put enough Filigrees in it to make it worthwhile, but even a TForged blank seems to do the job much faster than a Sentient Cormyr with only 2-piece Reverb. So I'm just not worrying too much about Sentience at all for my Inqui ETR grind.

I worry by the time I invest enough to make it borderline competitive, they'll just add a new L20 named xbow :P You've already rolled a good Cormyrian though, so that's half the battle.

Side note while the subject is open: can you extract and transfer a Sentient Gem with filigrees attached? Or do you have to clean out all the filigrees first before you can extract the gem with a Toolkit?

J-mann
07-06-2019, 02:54 PM
I'm doing the same thing. Banked Sagas to jump to 21, Sentient Cormyrian till 22, then jump on the TForged train

Maybe if your Cormyrian was fully fed you could put enough Filigrees in it to make it worthwhile, but even a TForged blank seems to do the job much faster than a Sentient Cormyr with only 2-piece Reverb. So I'm just not worrying too much about Sentience at all for my Inqui ETR grind.

I worry by the time I invest enough to make it borderline competitive, they'll just add a new L20 named xbow :P You've already rolled a good Cormyrian though, so that's half the battle.

Side note while the subject is open: can you extract and transfer a Sentient Gem with filigrees attached? Or do you have to clean out all the filigrees first before you can extract the gem with a Toolkit?

Nope you have to extract or destroy the filigrees before you can pull the gem. To be fair though, sentient extractors are pretty cheap on the ddo store. A TForge blank is definitely weaker than the sentient cormyr, its not even close. TForge probably wont come close or win out until t2 and even then I dont think it does.

J-mann
07-06-2019, 03:03 PM
I run through epics until 29 with mainly heroic Xbows...Nightshade, Barovian and Syranian depending on mobs and DPS is fine imo. If you are insistent on some sentience epic level items try the Cormyrian you mentioned or Epic Storm or if you created one a level 20 Diplomacer. I haven’t seen any good options in gen loot tbh, but you could also craft one. The problem with Cormyrean is that they are semi-randomly generated. On the Ml 20 you have a small chance of imp paralyzing which only has a Dc of like 22 or something. Most of the effects you can craft better now. It has no better damage profile than any other option in early epics including Cannith crafted items. I would game a storm and at lvl 22 craft a thunder forged. It will not accept sentience but the damage and price will be better.

The point isnt so much the effects, though paralyzing is great, ignore the dc its basically a 5% chance per hit to cc a mob and with inquisitives rof (at 20 I have 50% or greater dshot) it goes off constantly and can be a life savor. The whole point of the sent is really for the 15+ rp that crackshot provides that effects your sneak and law dice. TF is way behind until at least t2 due to that alone, not to mention the other benefits (8d6 damage dice, corrosive salt *though its not worth much* and a 5% cc that stacks with the knock down cc of inquisitive). Sure you can craft better damage effects, but then you miss out on 15 rp and the damage from 2 piece reverb more than makes up the difference. The question boils down to is 15 rp and 8d6 damage and 5% cc better than 2 threat and 1 mult. Im guessing in my case it is due to the 150% bonus sneak damage gets as well as the 200% bonus law damage gets from ranged power and the fact that my sneak and law damage is as high or higher than my base damage.

J-mann
07-06-2019, 03:06 PM
Anything that beats Ratcatcher?

dearth means a lack of something. He is saying that the low epic item choice is **** due to statflation.

droid327
07-06-2019, 03:35 PM
Nope you have to extract or destroy the filigrees before you can pull the gem. To be fair though, sentient extractors are pretty cheap on the ddo store. A TForge blank is definitely weaker than the sentient cormyr, its not even close. TForge probably wont come close or win out until t2 and even then I dont think it does.

How do you figure? Tforged blank is 3.5[w]+9 Metalline vs L20 Cormyr which is iirc 2[W]+6? Compared to 6d6 nonscaling sonic on hit for a 2-slot Cormyrian at L22?

Or a T1 Tforged with 5d6 fire damage and Vuln on hit?

jskinner937
07-06-2019, 04:06 PM
How do you figure? Tforged blank is 3.5[w]+9 Metalline vs L20 Cormyr which is iirc 2[W]+6? Compared to 6d6 nonscaling sonic on hit for a 2-slot Cormyrian at L22?

Or a T1 Tforged with 5d6 fire damage and Vuln on hit?

Cormyrian lvl 24 is +6, i think the lvl is only +5.

The only Cormyrian Weapons I have ever found more useful than random loot gen or crafted is the throwers and shurikens. Even when they were introduced with the expansion, they were weak and never were never looked at or updated since.

jskinner937
07-06-2019, 04:23 PM
OP you should make a tier 0 and tier 1. So you have something at lvl 22 and 24. They are cheap and easy to craft. And if you have the info or run the TH raids, make a tier 2 for use at level 26. These weapons will serve you fine without the sentiments. The +15 RP you discuss will net you an increase of about 17.25 per bolt (scaling base dmg/SA/Law Dice) vs the overall increase in base damage alone for a t0 will be 28.4 with RP140 and in LD. At tier 1 you go to 41.6 per bolt.

Also on a side note tier 2+ TF Weapons can be auctioned on the Shard AH so if you need to free up a bank slot for TR, they are easier to manage.

J-mann
07-06-2019, 09:24 PM
How do you figure? Tforged blank is 3.5[w]+9 Metalline vs L20 Cormyr which is iirc 2[W]+6? Compared to 6d6 nonscaling sonic on hit for a 2-slot Cormyrian at L22?

Or a T1 Tforged with 5d6 fire damage and Vuln on hit?

8d6 at level 22 6d6 from the filigree and 2d6 from the bow, and you are always leaving off the 15 rp which alone beats out the Tforge blank, especially with the law and sneak dice and when I get another slot I also get 5% double shot. Not to mention the 5% chance to cc is HUGE especially with an inquisitives rof. Tforged blanks would only be valuable in content where I have to break dr and couldn't else-wise for some reason, but you can buy material bolts at house D and there is not a lot of dr breaking needed prior to 30 when I would switch to my epic weapon in any event. Now I didnt think about vulnerability stacking so a t1 tforged might win out against bosses, but trash dies too fast so it would still loose against the sent weapon for trash clearing and the CC is more valuable in any event imo.

jskinner937
07-06-2019, 09:44 PM
8d6 at level 22 6d6 from the filigree and 2d6 from the bow, and you are always leaving off the 15 rp which alone beats out the Tforge blank, especially with the law and sneak dice and when I get another slot I also get 5% double shot. Not to mention the 5% chance to cc is HUGE especially with an inquisitives rof. Tforged blanks would only be valuable in content where I have to break dr and couldn't else-wise for some reason, but you can buy material bolts at house D and there is not a lot of dr breaking needed prior to 30 when I would switch to my epic weapon in any event. Now I didnt think about vulnerability stacking so a t1 tforged might win out against bosses, but trash dies too fast so it would still loose against the sent weapon for trash clearing and the CC is more valuable in any event imo.

Ok you clearly didn’t understand what droid and I both told you. I did not include the procs as I said before those do not scale and are not worth consideration as they are flat damage. I compared base damage and even scaled SA and Law dice for you. I guess if you want advice that’s cool. But this is starting to seem like an arguement thread so do what you want.

J-mann
07-06-2019, 10:01 PM
OP you should make a tier 0 and tier 1. So you have something at lvl 22 and 24. They are cheap and easy to craft. And if you have the info or run the TH raids, make a tier 2 for use at level 26. These weapons will serve you fine without the sentiments. The +15 RP you discuss will net you an increase of about 17.25 per bolt (scaling base dmg/SA/Law Dice) vs the overall increase in base damage alone for a t0 will be 28.4 with RP140 and in LD. At tier 1 you go to 41.6 per bolt.

Also on a side note tier 2+ TF Weapons can be auctioned on the Shard AH so if you need to free up a bank slot for TR, they are easier to manage.

15 rp (18 if I get the fillegree so the compare is even more to the sents favor) is worth 15.9 (19.2 w/ 18rp) sneak damage/bolt (14d6+19(deception items)+3pl)*.225 effective boost (remember sneak scales 1.5x with rp) and 21.6 (25.9 w/ 18rp) law damage per bolt (16d8*.3) (remember law damage scales 2x with rp) and thats not counting the base damage increase. Not sure where you came up with 17.25. the base Tforged is an improvement of 22.5 damage/bolt not 28.4 (1.5d8+3 (remember the sent has a +1hit/damage fillegree))*2.5 rp, so the switch to tforged blank doesnt even beat the increase provided from sneak alone, much less the law damage, base damage increase (which is about 6%), or the 8d6 extra damage (+9 from salt), not to mention the CC.

A teir 1 tf is 2d8+4 better base for a 32.5 base damage increase, so we come closer, but it still hasnt beaten out just the sneak and law damage boost (37.5) though if you take touch of flames you tie the bonus dice at 10d6 for each, you are still missing the 6% base damage increase and the cc (and salt for what its worth).

A tier 2 tf is 2.5d8+5 better base for a 40.625 base damage increase, so we finally beat out the sneak and law damage boost, but only by 3 points/bolt and only without the rp fillegree otherwise we still loose out by 4.5 damage/bolt (45.1 w/ 18rp). But again the 6% base damage increase of the 15 rp will easily beat this number out and you still get the 5% chance cc. The 35% fort bypass is nice, but I have 65% base without any twists and could twist the two out there for a total of 90% as is. So a t2 MIGHT win out if the mob has greater than 65% fort otherwise the sent cormyrian wins out and when leveling epics there isnt a ton of undead, though a fair share of plants.

J-mann
07-06-2019, 10:08 PM
Ok you clearly didn’t understand what droid and I both told you. I did not include the procs as I said before those do not scale and are not worth consideration as they are flat damage. I compared base damage and even scaled SA and Law dice for you. I guess if you want advice that’s cool. But this is starting to seem like an arguement thread so do what you want.

Except you didnt scale properly, failed to account for base damage increase of the weapon due to rp, and the extra dice DO matter, they amount to 28 damage/bolt at 22 and an extra 3.5 per epic level beyond that. That's fairly significant is it not? I think so. As I posted above it takes at least teir 2 before tforge comes close to even with a sent cormyran and if I built a 24 bow it would look even worse for the tf (though that requires a third sent weapon). Its fine to give advice, but be ready for a counter argument.

J-mann
07-06-2019, 11:05 PM
15 rp (18 if I get the fillegree so the compare is even more to the sents favor) is worth 15.9 (19.2 w/ 18rp) sneak damage/bolt (14d6+19(deception items)+3pl)*.225 effective boost (remember sneak scales 1.5x with rp) and 21.6 (25.9 w/ 18rp) law damage per bolt (16d8*.3) (remember law damage scales 2x with rp) and thats not counting the base damage increase. Not sure where you came up with 17.25. the base Tforged is an improvement of 22.5 damage/bolt not 28.4 (1.5d8+3 (remember the sent has a +1hit/damage fillegree))*2.5 rp, so the switch to tforged blank doesnt even beat the increase provided from sneak alone, much less the law damage, base damage increase (which is about 6%), or the 8d6 extra damage (+9 from salt), not to mention the CC.

A teir 1 tf is 2d8+4 better base for a 32.5 base damage increase, so we come closer, but it still hasnt beaten out just the sneak and law damage boost (37.5) though if you take touch of flames you tie the bonus dice at 10d6 for each, you are still missing the 6% base damage increase and the cc (and salt for what its worth).

A tier 2 tf is 2.5d8+5 better base for a 40.625 base damage increase, so we finally beat out the sneak and law damage boost, but only by 3 points/bolt and only without the rp fillegree otherwise we still loose out by 4.5 damage/bolt (45.1 w/ 18rp). But again the 6% base damage increase of the 15 rp will easily beat this number out and you still get the 5% chance cc. The 35% fort bypass is nice, but I have 65% base without any twists and could twist the two out there for a total of 90% as is. So a t2 MIGHT win out if the mob has greater than 65% fort otherwise the sent cormyrian wins out and when leveling epics there isnt a ton of undead, though a fair share of plants.

I forgot to account for critical multiplier (dope!) so a light xbow has a 25% chance at 3x damage so a multiplier of 1.75, so the base model is 39.75/ bolt so right on par with the sneak and law boost. This still puts the cromyrian ahead due to the 6% base damage increase, the added dice, and the cc.

The Tier 1 tf is 56.8 damage/bolt when accounting for crit so the two are much more close now. My weapon screen in reaper reads 3.3d8+83 and know the angels doesnt seem to be showing up in that number so another +13 for 110.85 base damage so 15rp is worth 29.1 damage after factoring crit. So the cormyrian wins out at tier 1 still.

Tier 2 the tf edges out on raw damage at 71 vs 66.6 and would really edge out on fort mobs, but against non fort mobs the extra added dice and the cc wins out for sure.

jskinner937
07-06-2019, 11:26 PM
15 rp (18 if I get the fillegree so the compare is even more to the sents favor) is worth 15.9 (19.2 w/ 18rp) sneak damage/bolt (14d6+19(deception items)+3pl)*.225 effective boost (remember sneak scales 1.5x with rp) and 21.6 (25.9 w/ 18rp) law damage per bolt (16d8*.3) (remember law damage scales 2x with rp) and thats not counting the base damage increase. Not sure where you came up with 17.25. the base Tforged is an improvement of 22.5 damage/bolt not 28.4 (1.5d8+3 (remember the sent has a +1hit/damage fillegree))*2.5 rp, so the switch to tforged blank doesnt even beat the increase provided from sneak alone, much less the law damage, base damage increase (which is about 6%), or the 8d6 extra damage (+9 from salt), not to mention the CC.

A teir 1 tf is 2d8+4 better base for a 32.5 base damage increase, so we come closer, but it still hasnt beaten out just the sneak and law damage boost (37.5) though if you take touch of flames you tie the bonus dice at 10d6 for each, you are still missing the 6% base damage increase and the cc (and salt for what its worth).

A tier 2 tf is 2.5d8+5 better base for a 40.625 base damage increase, so we finally beat out the sneak and law damage boost, but only by 3 points/bolt and only without the rp fillegree otherwise we still loose out by 4.5 damage/bolt (45.1 w/ 18rp). But again the 6% base damage increase of the 15 rp will easily beat this number out and you still get the 5% chance cc. The 35% fort bypass is nice, but I have 65% base without any twists and could twist the two out there for a total of 90% as is. So a t2 MIGHT win out if the mob has greater than 65% fort otherwise the sent cormyrian wins out and when leveling epics there isnt a ton of undead, though a fair share of plants.

So my scaling is off, but your is fundamentally flawed. Again this is an argument thread now but this is my last attempt for reason. 1.5W (4.5) + 4 = 10.75 + crit profile give multiplier (fixed on inquisitor with the usual feats) of 2.1 = 22.575 and my math was off before because I assumed 40 base range power not 140 with blitz active then it should be 22.575 x 2.4 = 54.18 per bolt. If you are going to scale range power on you better scale the change in damage on the whole applicable amount since it all scales on the change in base damage. It scales by only .225 because your example only add RP, not more SA die or Law die. This is why crit and base damage increases are more important. And the city multiplier you used above is off. 15-18 = 20 % chance at x 3 damage = 0.6 increase. And 19-20 = 10% chance at x 5 if you built correctly = .5 for a total crit damage profile multiplier of 1.1 + 1 for representation of actual base damage = 2.1.

And a Cormyrian lvl 20 cormyrian is -4 worse than a TF blank. A tier 1 is -5 a tier 2 is -6.

The other fundamental flaw is you are using 16d8 for law die. If you are going static dmg then you are max 14 die. And you also assume you are keeping SA up 100 % in your scaling, which is also flawed even leveling in epics. And then on top of that you throw a +19 deception item on there while leveling epics. This is an end game item. I think best level comparison on a dexeption item is going to be +8. So SA increase is 17 at best at level 24 with item and PLs and is situational. Law dice is 22.68 (I did miss the 200% scaling on this one). Base dmg and crit profile scaling for the 18% increase in RP is a paltry 5.3. Add it up and it totals 45.28. You fall short on your math still. And what about the +W attacks you have, mainly the 5W one from inquisitor? This will outshine any non scaling procs you add on the Cormyrian. And the level 24 and 26 versions absolutely destroy your Cormyrian. Honestly if I had the time, could show you that you are better off with random loot gen if you would listen. But do what you want.

jskinner937
07-07-2019, 12:48 AM
So my scaling is off, but your is fundamentally flawed. Again this is an argument thread now but this is my last attempt for reason. 1.5W (4.5) + 4 = 10.75 + crit profile give multiplier (fixed on inquisitor with the usual feats) of 2.1 = 22.575 and my math was off before because I assumed 40 base range power not 140 with blitz active then it should be 22.575 x 2.4 = 54.18 per bolt. If you are going to scale range power on you better scale the change in damage on the whole applicable amount since it all scales on the change in base damage. It scales by only .225 because your example only add RP, not more SA die or Law die. This is why crit and base damage increases are more important. And the city multiplier you used above is off. 15-18 = 20 % chance at x 3 damage = 0.6 increase. And 19-20 = 10% chance at x 5 if you built correctly = .5 for a total crit damage profile multiplier of 1.1 + 1 for representation of actual base damage = 2.1.

And a Cormyrian lvl 20 cormyrian is -4 worse than a TF blank. A tier 1 is -5 a tier 2 is -6.

The other fundamental flaw is you are using 16d8 for law die. If you are going static dmg then you are max 14 die. And you also assume you are keeping SA up 100 % in your scaling, which is also flawed even leveling in epics. And then on top of that you throw a +19 deception item on there while leveling epics. This is an end game item. I think best level comparison on a dexeption item is going to be +8. So SA increase is 17 at best at level 24 with item and PLs and is situational. Law dice is 22.68 (I did miss the 200% scaling on this one). Base dmg and crit profile scaling for the 18% increase in RP is a paltry 5.3. Add it up and it totals 45.28. You fall short on your math still. And what about the +W attacks you have, mainly the 5W one from inquisitor? This will outshine any non scaling procs you add on the Cormyrian. And the level 24 and 26 versions absolutely destroy your Cormyrian. Honestly if I had the time, could show you that you are better off with random loot gen if you would listen. But do what you want.

And tier 1 will be 70.56 increase in base damage + 1st degree burns will give you an additional 17.5 for a total non-situational static increase of 80.06 per bolt. If you throw vulnerability on there it is 1.94 dmg per stack only including the damage we already discussed.

Tier 2 will be 86.94 increase in base damage + 1st degree burns will give you an additional 17.5 for a total of non-situational static increase of 104.44. Plus vulnerability of 1.94 damage per stack And a 5% proc of no save paralyze from paralyzing fear for 5 secs which is more reliable than imp paralyzing and also creates helpless damage.

J-mann
07-07-2019, 03:04 AM
So my scaling is off, but your is fundamentally flawed. Again this is an argument thread now but this is my last attempt for reason. 1.5W (4.5) + 4 = 10.75 + crit profile give multiplier (fixed on inquisitor with the usual feats) of 2.1 = 22.575 and my math was off before because I assumed 40 base range power not 140 with blitz active then it should be 22.575 x 2.4 = 54.18 per bolt. If you are going to scale range power on you better scale the change in damage on the whole applicable amount since it all scales on the change in base damage. It scales by only .225 because your example only add RP, not more SA die or Law die. This is why crit and base damage increases are more important. And the city multiplier you used above is off. 15-18 = 20 % chance at x 3 damage = 0.6 increase. And 19-20 = 10% chance at x 5 if you built correctly = .5 for a total crit damage profile multiplier of 1.1 + 1 for representation of actual base damage = 2.1.

And a Cormyrian lvl 20 cormyrian is -4 worse than a TF blank. A tier 1 is -5 a tier 2 is -6.

The other fundamental flaw is you are using 16d8 for law die. If you are going static dmg then you are max 14 die. And you also assume you are keeping SA up 100 % in your scaling, which is also flawed even leveling in epics. And then on top of that you throw a +19 deception item on there while leveling epics. This is an end game item. I think best level comparison on a dexeption item is going to be +8. So SA increase is 17 at best at level 24 with item and PLs and is situational. Law dice is 22.68 (I did miss the 200% scaling on this one). Base dmg and crit profile scaling for the 18% increase in RP is a paltry 5.3. Add it up and it totals 45.28. You fall short on your math still. And what about the +W attacks you have, mainly the 5W one from inquisitor? This will outshine any non scaling procs you add on the Cormyrian. And the level 24 and 26 versions absolutely destroy your Cormyrian. Honestly if I had the time, could show you that you are better off with random loot gen if you would listen. But do what you want.

You will not have the extra x1 on a 20 that early on an inquisitive build, overwhelming critical is lower priority than the extra sneak dice feat, you will have it later. I did space on headsman. so your multiplier is only 2.0

Yes, but you get +1 attack and damage from the fillegree..... so the cormyrian is effectively a +6.

No not a flaw. Most mobs are non-lawful. Why take the flat one when the vast majority of your fighting is non lawful? And yes, assuming 100% sneak uptime, which is not quite true but mostly so. improved deception ftw. +19 is from epic ring of the stalker that has regular AND insightful deception on it for a combined +19 damage. You seem to forget that the RP affects ALL base damage, you are missing the following: stat damage, deadly, reaper boosts, tree boosts, know the angels, moral boosts, and just about every boost in the game is affected by rp. it is not 5.3 its more like 30-40. Any +w attacks would favor the Cormyrian in the math as it dilutes your w advantage, as rp affects the w from the attack your extra base damage does not scale them at all. Again you do not know what you are talking about.

J-mann
07-07-2019, 03:27 AM
And tier 1 will be 70.56 increase in base damage + 1st degree burns will give you an additional 17.5 for a total non-situational static increase of 80.06 per bolt. If you throw vulnerability on there it is 1.94 dmg per stack only including the damage we already discussed.

Tier 2 will be 86.94 increase in base damage + 1st degree burns will give you an additional 17.5 for a total of non-situational static increase of 104.44. Plus vulnerability of 1.94 damage per stack And a 5% proc of no save paralyze from paralyzing fear for 5 secs which is more reliable than imp paralyzing and also creates helpless damage.

T1 is not a 70.56 increase. it is as follows: 2*4.5+4 (YES 4 You get a +1 from the fillegree for the 5th time) which is 13 damage scaled by crit multiplier of 2 is 26 scaled by ranged power of 150 is 65 or 68.25 if you have oc (I do not yet). You get 30ish base damage from the rp increase and 37.5 from the extras. This does not count the extra base elemental damage, the 5% cc, the fact that I do not have the RP filegree nor the rare so possible 5 more rp there, nor that I am about 5k s xp from another slot which will net me 5% more double shot. As soon as that happens even a t2 tf will not compete.

As for Tier 2 it is 2.5w+5 better than the Cormyrian which is 16.25 base damage or 85.3 damage after multipliers and rp. This is a much closer call leaning towards the Tier 2.... at least until I get either the rp fillegree or the next slot for 5% more DS. Also the 5% proc on the Tier 2 has an ICD (at least last I checked), paralyzing does not. If paralyzing fear didnt have an ICD I would agree with you. The Tier 2 would win. If I am incorrect in my assumption that paralyzing fear still has an icd let me know.

As for your random crafted bs..... please.

droid327
07-07-2019, 10:48 AM
that I am about 5k s xp from another slot which will net me 5% more double shot

You know this whole thing started by me comparing T0/T1 TF to...


a 2-slot Cormyrian at L22


NOT the one you have with Crackshot...just with 2-slot Reverb...

jskinner937
07-07-2019, 08:34 PM
You know this whole thing started by me comparing T0/T1 TF to...



NOT the one you have with Crackshot...just with 2-slot Reverb...

It’s called loaded dice. Improved Sneak Attack over Overwhelming Critical. Apprently there are almost no enemies with DR from 22-29 and almost all are non-lawful. And for those that aren’t he apparently will run around with pegs of House D ammo (which apprently only the ones he buys there include the same enchantment as conjured bolts or flaming bolts) and of course he has 100% fort debuff and SA opportunity. I am sure I missed more or more will become visible as this evolves.

I knew from the first post of advice I was not offering advice, but walking in a troll post due to the lack of information. My fault I suppose.

Quikster
07-07-2019, 11:27 PM
Once again. Rat catcher or slotted epic storm. All the time spent arguing here could have netted an epic and racial life. You all know it was a buddy bonus weekend? Get off the forum and start leveling.

J-mann
07-08-2019, 12:39 AM
It’s called loaded dice. Improved Sneak Attack over Overwhelming Critical. Apprently there are almost no enemies with DR from 22-29 and almost all are non-lawful. And for those that aren’t he apparently will run around with pegs of House D ammo (which apprently only the ones he buys there include the same enchantment as conjured bolts or flaming bolts) and of course he has 100% fort debuff and SA opportunity. I am sure I missed more or more will become visible as this evolves.

I knew from the first post of advice I was not offering advice, but walking in a troll post due to the lack of information. My fault I suppose.

OH so I disagree with you and its a troll post? Come on now. I probably should have taken OC first, but I took sneak first, and now have OC. Name any significant DR that I cannot break by twisting blessed blades in the saga quests (my leveling method). Good luck. The only two mobs of any significance were the nightcrawler in Army of shadow which had a whole 18, yes 18 dr, and Grulemith for a whole 14 dr. Otherwise most everything has alignment dr, so both weapons are equal in that regard (blessed blades).

As for alignment? What mobs are lawful? demons, drow, gianthold, 3bc, high road, wheloon, and storm horns are all nonlawful. The only lawful mobs I can even think of pre cap are the adds in the last fight in prison of the planes, but really, who cares about them? you dont kill them anyways. Yes at cap you bump into some lawful devils and the celestial in the one pack, but otherwise? I have 80% standing fort debuff at 20 (over 100 at cap). So yes I disagree with your assessment that T0, T1, or T2 tforged are better against trash than the sent cormyrian (especially now, I got an rp fillegree for crack shot and replaced the reverberation with 2 rare rp fillegrees, the sent now gives out 28 rp). Now I do agree with you that the T1+ Tforged are better boss beaters, vulnerability is just too good to pass up.

Ulfo
07-08-2019, 08:42 AM
A TForge blank is definitely weaker than the sentient cormyr, its not even close. TForge probably wont come close or win out until t2 and even then I dont think it does.


So my scaling is off, but your is fundamentally flawed.

And a Cormyrian lvl 20 cormyrian is -4 worse than a TF blank. A tier 1 is -5 a tier 2 is -6.

Oh, no, not again! (https://www.ddo.com/forums/showthread.php/502363-Great-Crossbow-love) 8)


https://youtu.be/xtL6HZ81ymE?t=205