View Full Version : 2019 ED Pass: New Epic Past Lives
Steelstar
06-03-2019, 12:26 PM
Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!
Notes:
The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Remember that you get one toggle at a time per sphere.
Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Divine Sphere:
Ancient Blessings
Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
Passive Bonus: +3 PRR per stack of this Past Life.
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
Arkat
06-03-2019, 12:38 PM
Does this mean there will also be a new Destiny in each Sphere? If so, when will we get to preview them, either on the Forums or in Lamannia?
Steelstar
06-03-2019, 12:40 PM
Does this mean there will also be a new Destiny in each Sphere? If so, when will we get to preview them, either on the Forums or in Lamannia?
We have no plans for new Destinies at this time.
Arkat
06-03-2019, 12:45 PM
We have no plans for new Destinies at this time.
Thank you.
janave
06-03-2019, 01:05 PM
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Strong in early heroic, worth super little at level cap, I mean +6 attack topped out is pretty low. The double strike toggle grants about half the value of legendary gear. So about +5 Attack per stack makes a closer match. Leg gear +33/2/3.
Jandric
06-03-2019, 01:33 PM
More options, higher stacking passives, and 3 extra attainable fate points? Sign me up.
Triple Epic Completionist is so last week :)
btolson
06-03-2019, 01:41 PM
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
This seems like the weakest new stance for most. Considering TWF and Natural Fighting is supported by Primal Avatar... perhaps double the Attack Bonus for those fighting styles? Or something else.
Lokeal_The_Flame
06-03-2019, 02:24 PM
Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!
Notes:
The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Remember that you get one toggle at a time per sphere.
Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Divine Sphere:
Ancient Blessings
Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
Passive Bonus: +3 PRR per stack of this Past Life.
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
What? No repair or negative energy version of the fast healing past life feat?
Shouldn't there be a past life feat for spellswords and Runearm Usage?
Here's an idea: Update weapon enchant to include the following: Your Spellswords and runearms now scale based on your highest spellpower and spell critical chance!
Carpone
06-03-2019, 02:40 PM
Primal Past Life Stance: +2 to Attack per stack of this past life.
[/LIST]
How is this typed -- does it stack with Balanced Attacks from Primal Avatar?
Epicstorms
06-03-2019, 03:22 PM
More power creep, more grind.
Very disappointed with this tbh.
I'm fine with you improving/changes the ED on themselves, but adding 12 additional pastlives that apply from level 1... Come on.
Don't we already have a too big difference between new and veteran players?
Do we really need people to chase an additional 12 pastlives?
VERY bad move imo.
Blegh, just blegh. Bah, i'm done now :P
Graskitch
06-03-2019, 03:35 PM
More options, higher stacking passives, and 3 extra attainable fate points? Sign me up.
Triple Epic Completionist is so last week :)
yeah, I am most excited about the 3 extra attainable fate points (from the additional +12 epic past lives possible with this upcoming change).
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Does this mean that for people at level 30 cap that already have epic completionist will retain this (with their extra twist of fate slot), or will they lose it and need to finish out the additional epic past lives? I forget if the "Epic Completionist" actually appears as a passive feat in your character sheet.
Psiandron
06-03-2019, 03:39 PM
So just to be clear,
these options expand the number of effective EPLs we can do in a sphere (and consequently expand the amount of the passive bonus) and can be run in any destiny within that sphere?
Also, does this require the character to have already repeated nine EPLs in that sphere before being able to select this option?
Steelstar
06-03-2019, 03:41 PM
So just to be clear,
these options expand the number of effective EPLs we can do in a sphere (and consequently expand the amount of the passive bonus) and can be run in any destiny within that sphere?
Yes.
Also, does this require the character to have already repeated nine EPLs in that sphere before being able to select this option?
No.
They're standard Epic Past Lives, like the others in their Sphere.
Epicstorms
06-03-2019, 03:54 PM
Also, thanks for killing alts even more now.
I was actually planning on rolling an alt as dps, but why bother when I also lose out on a potential 6 tactic dc compared to others?
Oh I can just grind 3 epic pastlives to get it? Yeah, no thanks. Epic reincarnations are so mind numbing, not going to bother with it.
If ddo was a game where 1 toon per account was enough, sure. But DDO is not the populated game it once was, having alts makes playing in groups much more viable since you can fill multiple roles. But you seem to make the difference greater and greater.
How about some account-wide pastlives? Why do we have to focus it on 1 single toon over and over?
ChadB123
06-03-2019, 04:07 PM
Also, thanks for killing alts even more now.
I was actually planning on rolling an alt as dps, but why bother when I also lose out on a potential 6 tactic dc compared to others?
Oh I can just grind 3 epic pastlives to get it? Yeah, no thanks. Epic reincarnations are so mind numbing, not going to bother with it.
If ddo was a game where 1 toon per account was enough, sure. But DDO is not the populated game it once was, having alts makes playing in groups much more viable since you can fill multiple roles. But you seem to make the difference greater and greater.
How about some account-wide pastlives? Why do we have to focus it on 1 single toon over and over?
This is a growing concern for me as well, and I feel your frustration Storms. I have several toons that were created years ago, but I don’t play because they don’t perform well in the content I like. Something needs to be done to reduce the character based progresssion systems and bring back the fun of alts!
Recared
06-03-2019, 04:55 PM
Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!
Notes:
The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Remember that you get one toggle at a time per sphere.
Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Divine Sphere:
Ancient Blessings
Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
Passive Bonus: +3 PRR per stack of this Past Life.
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
It all looks great, but please devs, could you consider: changing the patron rewards to remain on character after TRs? Like a permanent given feat, so it would be a very easy mechanics change for you to adopt. Please.
Reflag for raids is fine (coalescence chamber... but ok).
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Would it be possible to also give this a (probably +1, but a bit more wouldn't hurt) MRR cap increase? Or, perhaps, to give it a cap increase instead of a regular bonus? It seems like Arcane Sphere past live bonuses should benefit arcanes, but unless you're a medium armor caster it's quite possible to hit MRR cap as a caster in robes or light armor.
Harkmar
06-03-2019, 05:09 PM
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
+3 MRR per stack for an active stance... Give up +3 enhancement bonus on a weapon, or 9% spell crit chance, or 10% cool down reduction to gain 9 MRR. This just feels weak to me. On a heavy tank build an MRR of 130-150 is easy, double that with a large or tower shield. Most other builds dip 2 rogue for evasion.
I do not play a caster and I do not see myself playing much caster in the future but I would think a stance that adds to all spell DC would make more sense in the arcane tree past lives.
DaviMOC
06-03-2019, 05:21 PM
I like it. A primal PL that can actually be used by a 2hf in reaper.
Kebtid
06-03-2019, 05:30 PM
Martial past life seems fine, as we get higher and higher d strike gear, eventually this one will be ok, turns out fine for rogues who lack dc+ bird builds.
Divine past life is fine, 15 amp.
I can see it being nice when self healing to turn on stance use heal and go back to primary stance. Nice past life.
Primal seems ok, forcing 2 hander builds to gain more benefit, could benefit from more attack increase, don't touch the damage, so slotting gear with less accuracy can make up for more variable setup choices.
Arcane past life seems lackluster since it has strong competitors and does not provide a thematic use for the users of the said sphere.
Cantor
06-03-2019, 05:37 PM
Would it be possible to also give this a (probably +1, but a bit more wouldn't hurt) MRR cap increase? Or, perhaps, to give it a cap increase instead of a regular bonus? It seems like Arcane Sphere past live bonuses should benefit arcanes, but unless you're a medium armor caster it's quite possible to hit MRR cap as a caster in robes or light armor.
I agree it is weak for a stance when we have racial and class passives that do the same. Cap would be nice.
Saekee
06-03-2019, 05:43 PM
Why?
lyrecono
06-03-2019, 06:20 PM
Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!
Notes:
The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Remember that you get one toggle at a time per sphere.
Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Divine Sphere:
Ancient Blessings
Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
Passive Bonus: +3 PRR per stack of this Past Life.
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
So, +3 to weapon vs 9mrr
+3 saves vs 15 hamp
+6 tactics vs 30 fort vs 9% doublestrike (that doesn't work with 2hf)
+6 to hit and damage vs colors of the queen?
ok steel, whats going on here? why, after ignoring 2hf for years, now we get all the small buffs?
blerkington
06-03-2019, 06:45 PM
Why?
My guess would be Call of Destiny potion sales. The appearance of that product makes more sense now.
Hopefully at some point there will be a critical mass in the community that realises not every past life is required to enjoy or do well at the game. With some luck the game will have a new revenue model in place by then and can survive the transition.
Thanks.
Tilomere
06-03-2019, 07:01 PM
Can you create a new epic reincarnation that allows one to fresh restart at level 1 or 15 for iconic to make it easier for those who want to swap builds but have no other heroic or iconic past lives to acquire.
amsharkwei
06-03-2019, 07:15 PM
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +3% to Fortification Bypass per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Put tactics DC and Armor-Piercing into ED past life that any build can benefit from it.
Epic Destiny
Legendary Dreadnought
Legendary Tactics: Passive Bonus: +[2/4/6] to Tactics DCs and Assassinate DCs.
Combine the tactics DC and assassnate DC in Tier1 ED for Twist.
SerPounce
06-03-2019, 07:38 PM
Why?
Indeed. This seems so unnecessary.
I mean, whatever I guess, but the idea of doing more EPLs does not bring me joy (as my wife would say).
Grace_ana
06-03-2019, 08:39 PM
I am never gonna finish my tank. Thanks.
LargoKeyWest
06-03-2019, 09:41 PM
Can I please request these new goals entail the accumulation of additional sphere/destiny points for use in a Destiny or fate points for twists?
Whisper1
06-03-2019, 10:42 PM
Why all this new epic past life feets buff melee/ranged physical dps, but useless for casters?
lyrecono
06-03-2019, 11:10 PM
I am never gonna finish my tank. Thanks.
To be honnest, i expect them to raise the bar again after this, claiming content got to easy, aka: the bonus to hit on mobs and raid bosses will go up too.
Why all this new epic past life feets buff melee/ranged physical dps, but useless for casters?
Because in the meta, melee are on the bottom of the barrel and need serious help?
Though i doubt this will help much.
The real effect will be melee toons stuck in the epic tr cycle for another year, keeping them out of the endgame raids
Grace_ana
06-04-2019, 12:00 AM
If you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
whoolsey
06-04-2019, 12:23 AM
If you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
Agreed,
More over, steelstar, why?
Why are we required to jump through hoops just to keep up?
12 epic lives per toon, knowing full well that all thathard work will be invalid by the time we finish it?
Is the ac going to be good enough for raids because i feel like i wasted my time getting every drop of ac out of my tank and i had to make a 3class monstrocity to get my armor class up, while i see it turned into a useless effort because the bonus to hit on mobs and raidbosses go up faster then my tanks AC. Made worse by the low bonus to hit tanks get to generate agro and glancing blows on traditional tank weapons not working in reaper.
My wife, who plays a barb was overjoyed when she heard about the changes to fury of the wild and the possible changes to vorpal for 2hf, untill she heard about the nerfs in LD and the new past lives.
Our experience is that due to the grind and constant nerfs, we rarely get to enjoy the fruits of our labor.
Made a legendairy afformation weapon and bloodfeast buff weapon? Notice the 1000 hp melt away in seconds because defences like prr and dr aren't aplied to them.
Finaly upgraded the wpm greatsword with 5 shards out of the killing time raid? Gets invalidated a month later due to high saves in sharn.
And now you're asking us to take the leap of faith into this tr system to compensate for inherent weaknesses in the 2hf playstyle?
Honnestly, i don't think its worth it anymore
Lokeal_The_Flame
06-04-2019, 01:03 AM
Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!
Notes:
The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Remember that you get one toggle at a time per sphere.
Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Divine Sphere:
Ancient Blessings
Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
Passive Bonus: +3 PRR per stack of this Past Life.
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
Could you please improve Scion Feats?
Pretty sure Scion Of Mechanus would be better off with a weapon attachment clicky than a repair spell clicky!
Though it could have both!
QueenOfTheHook
06-04-2019, 01:38 AM
*]Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Sigh... As a triple racial completionist currently having to regrind that out, and a triple epic completionist now looking at having to add another 12 past lives, will this pass at least be coming at the same time as our new class so that I can get my class completionist back at the same time as grinding these?
That said, a few do look kind of nice (which is worse because now I know I will be driven to get them).
Talon_Dragonsbane
06-04-2019, 01:52 AM
If you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
This! If there is no reasonable compromise, I think I will be dropping this game, or scale back to extreme casual play and not spend anymore money. I was going to buy Sharn, but not anymore.
whoolsey
06-04-2019, 02:49 AM
This! If there is no reasonable compromise, I think I will be dropping this game, or scale back to extreme casual play and not spend anymore money. I was going to buy Sharn, but not anymore.
I stil haven't bought sharn.
What wories me is that content will get even more harder to compensate, based on the misconception that all players will have grinded these out.
Noircere
06-04-2019, 04:42 AM
Why?
Too many people running out of past lives would be my guess. I was close to running out of ePLs to do myself.
Noircere
06-04-2019, 04:47 AM
Ancient Tactics
Martial Past Life Stance: +2 to Tactics DCs per stack of this past life.
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life.
Is this intended to compensate DC monks for the removal of Everything is Nothing? Because it's working
HouseAtreides
06-04-2019, 08:35 AM
Past lives need to be looked at.
The grind, the absolute unending GRIND of past lives has chased so many people away from this game. There needs to be some give. Account-wide bonuses would be a start. Lowering the XP threshold 20-30 by a few million in epic would be a next step.
But really, all these unending past lives just result in absolute GIMP alts, frustrated players, and people who are constantly back for six months then on an extended break of a year or more.
And this is just the outlandish grind of past lives. Add to that the absurd, outlandishly low drop rate of raid gear and you just alienate an entire section of the population who love this game.
Incentives to actually maintain alts is what kept this game up and running during some really low-content eras. The thought of grinding another completionist character makes me want to vomit.
silinteresting
06-04-2019, 08:47 AM
+15 neg heal amp, a big thankyou for this.
your friend sil :)
cmckronos
06-04-2019, 09:16 AM
I rarely comment on forum threads, but I wanted to voice support for those that are complaining about the never ending increase to grind. The last major redo of past lives and complete overhauls to so many classes pretty much wiped out my entire guild as they quit rather than embracing losing their completionist (and recognizing no realistic way of obtaining it outside ridiculous grind) or were similarly disgusted with having their favorite build invalidated. I largely have held on, albeit with long breaks from playing (redoing the classes so radically and nerfing several of my builds (especially monk and oh great, now seeing monks get more hate), even having long since given up any hope of completing anything (outside of ED completionist), but now to see even that is now firmly in a bridge too far range. I had some hope that a few past lives (Etr+Etr+tr) more and a little better gear would be enough to get me into a consistent reaper capable mode (after returning and seeing that groups doing straight elite runs are rare and the level differences to reaper mean same level characters running different level range quests with most running some flavor of reaper).
I'm I guess one of the few that plays on several alts to get breaks in play style (classes, levels, etc), but I assume I am not the only one and must say that this one stings a good bit. Please for the love of god quit assuming every player has maxed out every past life 3x over and punishing the larger player base and accept/reward those who have gotten powerful rather than using it as an excuse to punish the casual player to the point that they can't even run content with others (reaper and further separation of player base between the casual and the uber). I'm tired of running things solo/elite and tired of seeing the nerf hammer given to everyone.
LightBear
06-04-2019, 12:58 PM
Lol, I was almost done with Epic Past Lives. Like 7 more to go, but that number now got upped by another 12.
Anyway, I like these additional choices.
I prob go for primal first, then the arcanes followed by the divines which leaves a whole bunch of martials as last.
reywas
06-04-2019, 01:43 PM
I like having more ED PLs to play with, but a few of these seem lacking.
The Arcane one gives 9 MRR, which is a drop in the bucket for tanks and will be capped out for everyone else. And really, should have been the passive effect for Arcane like PRR is for divines (sans a cap). I would punch it up to at least 5, stacking beyond cap.
Similar with the Primal sphere. +6 attack and +6 to damage iff you are using Two Handed (would this extend to dwaraxe and bastard sword?) is lackluster. How about +6 attack and +3 damage for everyone, total of +9 damage for Two Handed. Or instead more glancing blows chance/damage/effect proc
GramercyRiff
06-04-2019, 04:34 PM
I'm mixed on these. Best thing here is the GROUPED positive/negative/repair amp. This is fantastic.
Primal's bonus to hit needs to scale with level.
Otherwise, ok more grind thanks I guess.
Iriale
06-04-2019, 04:46 PM
More PLs? Nooooo Devs, this game really has too many PLs! But what are you thinking about? The alts are increasingly unviable, do you want them to disappear completely? Do you want to scare new players even more? Currently it takes years to complete a single toon. We do not need more PLs! Stop this madness, devs, or move to account-based progression systems!
The alts players are tired, very tired!
What awful idea!!
Also, thanks for killing alts even more now.
I was actually planning on rolling an alt as dps, but why bother when I also lose out on a potential 6 tactic dc compared to others?
Oh I can just grind 3 epic pastlives to get it? Yeah, no thanks. Epic reincarnations are so mind numbing, not going to bother with it.
If ddo was a game where 1 toon per account was enough, sure. But DDO is not the populated game it once was, having alts makes playing in groups much more viable since you can fill multiple roles. But you seem to make the difference greater and greater.
How about some account-wide pastlives? Why do we have to focus it on 1 single toon over and over?
Oh yeah. +1000
Iriale
06-04-2019, 04:52 PM
If you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
Yes please. This has gotten out of hand in a bad way. There is no way to keep the alts viable if they keep adding more and more and more PLs. And I do not even want to imagine being a new player at this point, what a nightmare
Iriale
06-04-2019, 04:57 PM
Too many people running out of past lives would be my guess. I was close to running out of ePLs to do myself.
Then devs could encourage the creation of alts instead of creating more pls.
what madness
MistaMagic
06-04-2019, 05:13 PM
If someone was to complete all 4 of the new destinies then with getting more Fate points will we be getting a additional tier to spend them on?
Iriale
06-04-2019, 05:19 PM
If someone was to complete all 4 of the new destinies then with getting more Fate points will we be getting a additional tier to spend them on?
they have no plans for new Destinies, this is only nonsense grind and another nail in the coffin of the alts
PsychoBlonde
06-04-2019, 06:46 PM
Instead of +2 damage when two-handed fighting on the Primal stance feat, what about giving like 3% per stack glancing blows? There are feats that grant bonus doubleshot and doublestrike but no bonus glancing blow damage.
Fedora1
06-04-2019, 09:07 PM
So just to be clear,
these options expand the number of effective EPLs we can do in a sphere (and consequently expand the amount of the passive bonus) and can be run in any destiny within that sphere?
Yes.
If someone already has 3 passive stacks from all 5 spheres, will this somehow add to those passives, or will they remain at a max of 3 per sphere?
So in effect you get another active stance choice, but your passives are still maxed at three stacks per sphere?
Correct or incorrect?
amsharkwei
06-04-2019, 09:29 PM
Rogue player needs more Assassinate DC,but don't put it in past life.we can put Assassinate DC in Epic Destiny for twist,and also Reaper Enhancements.
Atronos_The_Titan
06-05-2019, 12:36 AM
You guys have went way to overkill on the past lives, not interested enough to grind them all out. Completely burned out from them, its possible I might grab one or two if I ever decide to reincarnate out of boredom.
whoolsey
06-05-2019, 01:11 AM
Instead of +2 damage when two-handed fighting on the Primal stance feat, what about giving like 3% per stack glancing blows? There are feats that grant bonus doubleshot and doublestrike but no bonus glancing blow damage.
Because glancing blows are broken atm.
The devs should revamp 2hf
erethizon
06-05-2019, 04:05 AM
Seeing a lot of negativity in this thread so wanted to chime in to say that I am pleased to see you adding more past lives. While I may only have 14 of the current 36 epic past lives I am still pleased to see you adding more. The last thing I want is a fully maxed character with all the past lives because then there would be no reason to play him. Contrary to what some of the other posters imply, I don't feel like I have to have every past life to be viable and I don't view the addition of more past lives to be adding to an unending grind. It merely adds additional reasons to keep playing the game. Keep up the good work. I look forward to the additional heroic, racial, and iconic past lives you have planned in the future.
Iriale
06-05-2019, 04:27 AM
Seeing a lot of negativity in this thread so wanted to chime in to say that I am pleased to see you adding more past lives. While I may only have 14 of the current 36 epic past lives I am still pleased to see you adding more. The last thing I want is a fully maxed character with all the past lives because then there would be no reason to play him. Contrary to what some of the other posters imply, I don't feel like I have to have every past life to be viable and I don't view the addition of more past lives to be adding to an unending grind. It merely adds additional reasons to keep playing the game. Keep up the good work. I look forward to the additional heroic, racial, and iconic past lives you have planned in the future.
It's easy to say for you that they continue to add new PLs because you only play one character. The alts players are very frustrated. The devs only design for the players of a single character and give zero support to the alts
If the devs are going to continue designing only thinking about a single character, a change in the evolution of the alts is needed
Ausdoerrt
06-05-2019, 04:47 AM
Yeah, this just makes me want to give up on the TR train altogether.
whoolsey
06-05-2019, 08:54 AM
Steel?
The primal active past life competes with Colors of the Queen and fast healing, both far superior then +6 damage to 2hf.
What about +2 to hit and +2% damage per past life?
Nickodeamous
06-05-2019, 11:00 AM
So, I like the Martial with +2 DCs per stack...wait, whats this? You can only toggle one? Ok, 9% DoubleStrike is > +6 DC any day of the week for a monk. Make it stackable, otherwise...
I'll pass.
erethizon
06-05-2019, 01:23 PM
It's easy to say for you that they continue to add new PLs because you only play one character. The alts players are very frustrated. The devs only design for the players of a single character and give zero support to the alts
If the devs are going to continue designing only thinking about a single character, a change in the evolution of the alts is needed
The bigger problem is people's obsession with competition. You have people that were happy with their characters that suddenly feel compelled to do a grind they don't want to do. It's not like all content is going to be made more challenging at the same moment this update is released. If you were happy with your character before you can be happy with your character now. Having additional ways to upgrade available to us does not mean we have to take those options. I still have more than 100 past lives I haven't acquired and I'm not acting like the addition of more makes the game less fun to play. It simply means I can pick from a wider range of options. More is better.
Now if you want to complain about the way they continue to make new content harder and harder (even on normal difficulty) then I am right there with you. Content (at least for the lower difficulties) should be designed around first-life characters. People with 100 past lives can crank up the reaper levels if they want a challenge.
Epicstorms
06-05-2019, 02:37 PM
So, I like the Martial with +2 DCs per stack...wait, whats this? You can only toggle one? Ok, 9% DoubleStrike is > +6 DC any day of the week for a monk. Make it stackable, otherwise...
I'll pass.
Wrong, but you should pass! No to insane power creep like you suggest here. Making it stack... rofl.
Iriale
06-05-2019, 03:51 PM
The bigger problem is people's obsession with competition. You have people that were happy with their characters that suddenly feel compelled to do a grind they don't want to do. It's not like all content is going to be made more challenging at the same moment this update is released. If you were happy with your character before you can be happy with your character now. Having additional ways to upgrade available to us does not mean we have to take those options. I still have more than 100 past lives I haven't acquired and I'm not acting like the addition of more makes the game less fun to play. It simply means I can pick from a wider range of options. More is better.
Now if you want to complain about the way they continue to make new content harder and harder (even on normal difficulty) then I am right there with you. Content (at least for the lower difficulties) should be designed around first-life characters. People with 100 past lives can crank up the reaper levels if they want a challenge.
My alts are delayed in the grind and they already notice that delay. this will only delay them even more.
your argument is false, look at it as you look at it
JOTMON
06-05-2019, 04:46 PM
Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!
Notes:
The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Remember that you get one toggle at a time per sphere.
Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Divine Sphere:
Ancient Blessings
Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
Passive Bonus: +3 PRR per stack of this Past Life.
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
I don't get it..
Just adding blank epic destinies that will cost 6mil XP+another 2mil to cap tripled x 4 spheres (96million XP to grind out) with no associated destiny tree to select or twist from..
to get what.. 4 fate points (assuming they qualify to build fate points.. they may not).. another active choice and a 3 more sphere passive stacks.
Whats the point, why are you not adding actual Epic destinies to cover different toon variations ..Like..
Pale Masters and negative amp
Forges and repair amps, Artificers and rune arms.
Destiny tree that synergize and build on universal trees..
Two weapon fighting Destiny
Caster Orb/Staff focussed Destiny.
I guess ultimately it adds to the overall grind and keeps players looping lives.. the reward/benefit is off kilter. and not even an Epic completionist goal to reward for doing them all...
Ultimately I see this as a pretty hefty time sink for ..meh...
Probably good for SSG though...it will help sell those alt destiny levelling potions in the DDO store..
jskinner937
06-05-2019, 06:59 PM
Strong in early heroic, worth super little at level cap, I mean +6 attack topped out is pretty low. The double strike toggle grants about half the value of legendary gear. So about +5 Attack per stack makes a closer match. Leg gear +33/2/3.
Or make it +5% stacking accuracy per stack.
J-mann
06-06-2019, 02:59 AM
If someone already has 3 passive stacks from all 5 spheres, will this somehow add to those passives, or will they remain at a max of 3 per sphere?
So in effect you get another active stance choice, but your passives are still maxed at three stacks per sphere?
Correct or incorrect?
No, you are completely misunderstanding how the past life feats work. You get the passive bonus for the feats REGARDLESS of if you have it active or not. So you get +3 prr per a divine epl for a total of 27 or 36 once this goes live, 1% ele absorb per EPL for a total of 9% or 12% when this goes live, ect. Understand now?
As for the new feats, they look great except the to hit/ 2hf damage one. Change it to 2% to hit a la elf racial and it will be better, but +2 to hit isnt even a die change in epics, much less at cap.
Imma chime in and ask for a percentage-based increase to hit chance.
I understand it's a PL feat, which means that the bonus to hit as currently written might, somehow, prove itself useful in lower heroic levels, it's underwhelming even then.
Fedora1
06-06-2019, 04:58 AM
No, you are completely misunderstanding how the past life feats work. You get the passive bonus for the feats REGARDLESS of if you have it active or not. So you get +3 prr per a divine epl for a total of 27 or 36 once this goes live, 1% ele absorb per EPL for a total of 9% or 12% when this goes live, ect. Understand now?
As for the new feats, they look great except the to hit/ 2hf damage one. Change it to 2% to hit a la elf racial and it will be better, but +2 to hit isnt even a die change in epics, much less at cap.
Yeah I got it now, my bad. Thanks.
Ballrus
06-06-2019, 05:54 AM
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
The thf dmg bonus is tied to two handed feats (apply to hand and half weapons) or need th weapons equipped?
Thanks.
ChicagoChris
06-06-2019, 01:29 PM
Would it be possible to also give this a (probably +1, but a bit more wouldn't hurt) MRR cap increase? Or, perhaps, to give it a cap increase instead of a regular bonus? It seems like Arcane Sphere past live bonuses should benefit arcanes, but unless you're a medium armor caster it's quite possible to hit MRR cap as a caster in robes or light armor.
AGREED!!! As a Warlock, I hit MRR cap around level 12. Earlier if you use ES. I'd never toggle this.
Primal-Ancient Power is a great trade off, especially for THF (attack/damage vs doubleshot or healing)
Martial-Ancient Tactics is a great trade off for Tactics/Assassinate based chars (Doublestrike vs DC's)
Divine-Ancient Blessings is a good choice for healers (Saves vs power)
Arcane you'd *never* pick +MRR. Energy Crits or Spell speed would be the only choice.
Having that situational choice would be great - right now I set my EPL toggles at L1 and never change them.
janave
06-07-2019, 01:59 AM
Or make it +5% stacking accuracy per stack.
This would be even better, epic feats dont need to be all that useful in heroics, more like gratis. Percentage bonuses work well to keep the ability future proof.
I dont play my martial builds at the moment but usually I end up around 140-150 accuracy self buffed plus Precision on all the time, and still graze like crazy.
Jerevth
06-07-2019, 10:41 AM
I'm still running the hamster wheel and always will be it seems. I gave up on all but one alt and even so that one is languishing these last 4 months. They'll sadly be relegated to the position of storage serfs and weapon valets. Arcane EPL feats still underwhelm and hearing that weapons from recent packs are sub-par compared to the expansion is disappointing.
The Arcane is ok, but I'll have that from Iconic Deep Gnome and Warlock so will these stack? +27 MRR would be nice except it will cap out on robes and light armor- so make it exceed the cap?
Primal Sphere: a bonus to hit will result in a subsequent increase in the difficulty to hit. In most content I have no problem hitting things but Sharn changes that... So this only really matters in Sharn and later content? Make it a bonus percentage to hit or even a (+1/2/3) increase in BAB and you have something worth the effort. Maybe those more cognizant of the melee system will think otherwise but BAB seems a logical benefit to me.
I want D&D flavor; new quests, new stories, new raids- but if the content goes outside my reach even with all the playing that I put into this to grind lives... it's a path to burning out. New gear should remain relevant for years, not weeks, and Epic Past Lives should be EPIC, not minute bonuses that are really only relevant in heroics. Toss in a Destiny sphere passive feat and there's hope: Complete all four- get an Epic typed benefit- not an enhancement or insightful bonus- that actually represents Epic. I understand the need for balance but I'd also like more than a pittance reward for accomplishing something like this.
Now and again I want more than a taste of that carrot I've been chasing.
Maybe this is just going to be more noise in the din but I've said my piece.
Don't post often as # of posts will show, especially for someone that joined within the 1st year - and never got banned or attempted to work "around" the system. However, the system has changed so handily over the last few years (even prior to SSG taking the wheel) - that "yes," as hard as I've tried, alts lose! I see that every time I join a reaper quest group.
I remember when it was popular to have 'alts' in the 16-20 range to accumulate shroud ingredients (Legendary did not exist at the time).
- Now you are hard-pressed to find a 'regular' shroud lfm - even though many alts never completed their pieces.
- Now most of those hard fought shroud pieces are wholly obsolete or replaced with higher-powered equipment @lvl 15.
Had close to 60 alts spread across 4 servers - have condensed <40 alts on 3 servers. Can't keep up with the grind - have not bought Sharn yet - dilemma is to scale back further or find something else to do with "play-time" because this train has left the station so to speak. Hard pill to swallow after playing for 12 years and having so many friends in, and out of, guilds.
So hey, I abstain from voting Steelstar...route your Epic train wherever its bound for anyway.
Or you could at least point out the alt dilemma - and have it addressed to keep players from continuously facing these hard decisions.
Cantor
06-10-2019, 09:15 AM
Or make it +5% stacking accuracy per stack.
I think 2-3% would be good enough, the way % adds in outside the calculation it would still be strong. 15% would be crazy.
But, it should totally be a %.
Gljosh
06-10-2019, 10:41 AM
Do we have a rough timeline for this?
I am currently at level 30 (I tr, quite a bit) and would like to know what to plan for my character.
Steelstar
06-10-2019, 10:55 AM
Do we have a rough timeline for this?
I am currently at level 30 (I tr, quite a bit) and would like to know what to plan for my character.
Present rough timeline is:
currently slated for Update 43. (The second Sharn raid is coming before this, so there's still a bit of time before this reaches Lamannia).
That's all we have for you right now. I wouldn't hold my breath on it if you TR quite a bit.
Strambotica
06-10-2019, 05:28 PM
I wish some help for the alts.
I my case have my main with 58 past lives, 2nd with 10PL, and two others with 2 or 3 PL (and tons of bank toons :P).
Used to agree with the account based experience, but there are many players that already have expend many hours working on their alts. So, could be other solution that someone gives in other forum post. That the first 3 lives get the 1st life experience curve, then from 4-9 gives the 2nd experience curve, and then to the 3rd experience curve. Or something like that.
Or/And maybe some kind of gem that you can loot and buy from the store, to put experience on it, I mean… choose to put 10/20/30/50% of the experience my character earn while is leveling, till certain amount, and then can move the gem to my alt and give the experience gem (the idea is that include Reaper Experience).
I know that the idea is actually play the alt, but trying to level a 3rd life toon, without all the past lives of your main and without the reaper points, could be annoying, since you’re used to the “power” of your main. And the best part, is NOT free experience, since you have to earn every little bit of that.
So, for one side you get experience for your alt, BUT the other side is that your main will need to run more quests to level up, since he will be losing that x% of experience that put on the gem.
And again, just and idea.
PS: sorry for my bad English.
Thrudh
06-10-2019, 10:32 PM
+6 tactics vs 30 fort vs 9% doublestrike (that doesn't work with 2hf)
Wait... 9% doublestrike from Martial past-lives doesn't work with THF?
It sure seems to work when I toggle it on my THF guy.
lyrecono
06-10-2019, 11:58 PM
Wait... 9% doublestrike from Martial past-lives doesn't work with THF?
2hf feats add damage to glancing blow but the glancing blows themselve don't benefit from doublestrike and doublestikes on your main attack don't proc glancing blows. Glancing blows don't crit so fury of the wild is out, you don't generate adrenaline charges.
That means LD is the only usefull ED for dps orientated 2hf toon.
LD has lay waste and momentum swing that benefit from cleaves.
So a well build dps orientated dps build could very well be walking around with 4 to 7(8 if dire charge counts).
Add in twitching and cleaving and you might somewhat catch up to swf and 2wf, though still suffering from low procrates and low regen of blitz charges, especially with 4 instakillers in party another high dps melee toon in party, thought the latter is extremely rare, happened maybe 3 times since ravenloft came out.
A lot of my mates that used to run these builds tr-ed out of it or gradually stopped playing, the incomming damage was too frustrating to them.
Back on track though;
Glancing blows and cleaves don't proc doublestrike and the normal auto attack chain isn't (fully) used by players that wish to do dps ( in endgame, reaper, past life farming, etc, it's fine for the casuals on normal)
The devs are taking a look at 2hf atm because players are using 2 work arounds to bypass the inherent problems of 2hf and competative endgame meta players.
That and the inherent weak barbarian enh pass when it came out, it was weak for (epic) content that came out and is currently on of the weaker 2hf melees in reaper if you don't twich and cleave.
The barb was the first in the enh pass and i pointed out how weak it was compared to the endgame content back then but some players didn' get that and claimed barbarian would be op. Over the years i learned never to look a gift horse in the mouth, if the devs offer you something usefull, just nod and take the gift.
Now, a raise in difficulty, champions and reaper mode later, 2hf barbs have fallen so far behind that they need to use work arounds, patches to keep standing.
It doesn't help barbs that they are stuck with power attack either, having 11 less to hit on high reaper is detrimental, most melees get to pick presision, wich is the superior option.
And yes i said melee, with melee i mean trading blows not auto attacking held targets, if that playstyle suits people they can play rogues.
My question to you thrud is: why didn't you notice that doublestrike didn't work?
I remeber destinctly you saying you played a 2hf barb in endgame. And you always were very vocal on barbarians and their enh pass.
It isn't something new, it has been all over the forum for years. Is this the first time you read this?
Back on track:
Thats why i mentioned this:
So, +3 to weapon vs 9mrr
+3 saves vs 15 hamp
+6 tactics vs 30 fort vs 9% doublestrike (that doesn't work with 2hf)
+6 to hit and damage vs colors of the queen?
A lot of 2hf toons use the fort option instead of doublestrike, esp in reaper. (R6+ harbor quests can be cruel on a lv 2 solo melee without enough fort), but in endgame, the +6 tactics might be usefull for high reaper farming, i will nee to run the numbers to check though.
What wories me most is the primal past life, between +6hit&damage and colors of the queen, the later looks to be the clear winner and the first would never be picked. It might be better to switch the arcane and primal active past life feat.
Just my 2 cents though.
erethizon
06-11-2019, 01:42 AM
Or/And maybe some kind of gem that you can loot and buy from the store, to put experience on it, I mean… choose to put 10/20/30/50% of the experience my character earn while is leveling, till certain amount, and then can move the gem to my alt and give the experience gem (the idea is that include Reaper Experience).
I know that the idea is actually play the alt, but trying to level a 3rd life toon, without all the past lives of your main and without the reaper points, could be annoying, since you’re used to the “power” of your main. And the best part, is NOT free experience, since you have to earn every little bit of that.
So, for one side you get experience for your alt, BUT the other side is that your main will need to run more quests to level up, since he will be losing that x% of experience that put on the gem.
That isn't a bad idea, though I would include an option to not include reaper experience if you don't wish to. I'm happy to share some regular experience with an alt (it would be more fun if I needed more experience since I get 5000 favor every life), but I would want to keep all the reaper experience for my main character.
Cantor
06-12-2019, 08:54 AM
Wait... 9% doublestrike from Martial past-lives doesn't work with THF?
It sure seems to work when I toggle it on my THF guy.
He means it doesn't work on glances.
Tilomere
06-12-2019, 09:59 AM
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
How about changing this to 9% force/light/alignment for archmagi and divines? Or +2/4/6 spell DCs to match the tactics one?
Melee has a 9% doublestrike feat, Ranged has a 9% doubleshot feat, Warlocks/Sorcs/bards have a 9% energy crit feat... Divines and archmagi lack such a feat.
Iriale
06-14-2019, 04:21 AM
Present rough timeline is:
That's all we have for you right now. I wouldn't hold my breath on it if you TR quite a bit.
Seriously, Steelstar, you have to stop introducing new PLs if you are not going to devise mechanisms for those who are left behind (alts, new players, players slower play pace) can shorten distances with the ubers. The power gap between characters is already VERY high.
When will you do something to reduce that gap? Because that is more necessary than putting more PLs in the game. And please, do not leave this question unanswered. You have been ignoring those of us who have pointed out this problem for too long.
And for the sake of all that is sacred, stop introducing more and more backloaded systems, that only enlarges the gap more!
Gralhota
06-14-2019, 08:01 AM
Seriously, Steelstar, you have to stop introducing new PLs if you are not going to devise mechanisms for those who are left behind (alts, new players, players slower play pace) can shorten distances with the ubers. The power gap between characters is already VERY high.
When will you do something to reduce that gap? Because that is more necessary than putting more PLs in the game. And please, do not leave this question unanswered. You have been ignoring those of us who have pointed out this problem for too long.
And for the sake of all that is sacred, stop introducing more and more backloaded systems, that only enlarges the gap more!
The truth is they do not know what to do other than past lives.
From time to time I come to check what happened in the DDO and it is always more of the same.
Power creep, past lives. The magician's pass has been waiting for more than 3 years, the Magister's pass is ****, nothing new, nothing actually reworked, just power creep (DC Boost).
Sigils junk, Summons junk, EK is not fun with the 15 million buttons that have to be pressed, mechanical unfeasible and crazy for little benefit
And the biggest culprit is the players who accept this past-life madness. Stop playing as I did, by noticing this they will be forced to change this lazy design mentality.
SSG is not adding new or creative things, they are making you guys run in a wheel.
lyrecono
06-17-2019, 12:54 AM
Sigils junk, Summons junk, EK is not fun with the 15 million buttons that have to be pressed, mechanical unfeasible and crazy for little benefit
And the biggest culprit is the players who accept this past-life madness. Stop playing as I did, by noticing this they will be forced to change this lazy design mentality.
SSG is not adding new or creative things, they are making you guys run in a wheel.
EK is junk with too many button presses?
Now i admit that i'm not well versed in the arcane classes and only play sorc and warlock outside of my mains (melees&skill monkeys) but how bad is EK? When i did a pastlive (admititly a long time ago) it looked fine, what is changed?
Is it worse then the frenzy/death frenzy upkeep? Eing on 1 min rotations instead of being a toggle. The 8 cleaves and plethora of combat moves on said barb?
As for stopping to play, that never impacted the game. Ever, because not enough players will do it and the richer players will keep on paying.
Saekee
06-17-2019, 07:57 AM
not sure if this is the right thread to post this but,
I suggest that twists of fate from the same sphere as the one you are in cost a bit less. That will help new toons and new players in fleshing out destinies and will have no effect on veteran toons.
Anyway it makes sense that twisting from the same sphere should be easier. I have no idea if this is possible with the tech or time.
lyrecono
06-17-2019, 09:19 AM
not sure if this is the right thread to post this but,
I suggest that twists of fate from the same destiny as the one you are in cost a bit less. That will help new toons and new players in fleshing out destinies and will have no effect on veteran toons.
Anyway it makes sense that twisting from the same destiny should be easier. I have no idea if this is possible with the tech or time.
I assume you meant from the same sphere
Odysseus2011
06-17-2019, 01:08 PM
Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!
Notes:
The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
Remember that you get one toggle at a time per sphere.
Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".
Arcane Sphere:
Ancient Knowledge
Arcane Past Life Stance: +3 MRR per stack of this past life.
Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
Divine Sphere:
Ancient Blessings
Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
Passive Bonus: +3 PRR per stack of this Past Life.
Martial Sphere:
Ancient Tactics
Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
Primal Sphere:
Ancient Power
Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
Passive Bonus: +3 maximum HP and +4 per ten character levels.
imo this is a terrible idea to just add another 12 Past Lives for the sake of "adding content". This is power creep for power creep's sake; this is a middle finger to anyone who plays more than one character; and imo this only affirms my feeling that the developers do not know how to keep their players engaged other than further extending the hamster wheel of past lives.
How many past lives are we up to now? I've truly lost count, but it seems that there are now something like 150+; enough is enough. I can understand necessitating new past lives for every class that is introduced, but this just seems overboard. Come up with a more original idea to engage your audience.
Gljosh
06-17-2019, 02:09 PM
imo this is a terrible idea to just add another 12 Past Lives for the sake of "adding content". This is power creep for power creep's sake; this is a middle finger to anyone who plays more than one character; and imo this only affirms my feeling that the developers do not know how to keep their players engaged other than further extending the hamster wheel of past lives.
How many past lives are we up to now? I've truly lost count, but it seems that there are now something like 150+; enough is enough. I can understand necessitating new past lives for every class that is introduced, but this just seems overboard. Come up with a more original idea to engage your audience.
14 Classes (Soon to be 15)x3=42 Lives
12 Races (Soon to be 13)x3=36 Lives
9 Epics (Soon to be 12)x4=36 Lives
7 Iconics (Soon to be 8?)x3=21 Lives
So currently 135 (if you did not double up Iconic and Class), soon to be 156 (again not accounting for Iconic and Class).
entropyspinner
06-17-2019, 05:05 PM
imo this is a terrible idea to just add another 12 Past Lives for the sake of "adding content". This is power creep for power creep's sake; this is a middle finger to anyone who plays more than one character; and imo this only affirms my feeling that the developers do not know how to keep their players engaged other than further extending the hamster wheel of past lives.
How many past lives are we up to now? I've truly lost count, but it seems that there are now something like 150+; enough is enough. I can understand necessitating new past lives for every class that is introduced, but this just seems overboard. Come up with a more original idea to engage your audience.
Although I'm not a fan of continually running the same content over and over, past lives are an alternative to a progression server. Adding levels past 30, for various reasons, also is unlikely a good option. The question must be, how does a company keep a population of players interested enough as well as feel they are improving their characters? I know many a player that do not play for months until a new class or race is introduced, just for the upkeep of keeping their toon current as a completionist. Beyond this sense of completionist loss, their interest has grown quite limited.
I myself am waiting for reaper past lives.
Currently, I have a bigger issue with the ease and availability of loot open for everyone. A six month player should not have the entitlement to the very same loot a ten year veteran is able to acquire. I fear for the longevity of the game due to this simple concept.
It's quite easy to ask for original ideas to be implemented. If you truly love the game, I wouldn't mind hearing thoughts on how to keep a small company like SSG profitable, be able to hire the best talent and not only keep their current players, but also acquire new dedicated players going forward. Throw out your best ideas.
A few of mine for improvement would be:
A housing server. People will farm for the dumbest of things which include cosmetics. It seems as players we are a vain species. Imagine what they would do to furnish an entire house/keep/castle. It would be insane. This would also bring in a whole new type of gaming population.
Devs to be more engaged with the content they provide and not simply set it and forget it. For example, events or surprise events such as having a bad guys invasion of a public area anticipated at some unknown time during the day. Do it for favor, mats, unusual items or whatever. I played MMOS decades ago where this was a nice deviation from the daily grind. You can't tell me the technology isn't out there for something like this.
Human Intelligence. Programmed AI has it's limitations. Imagine having a DM level difficulty, where a real DM would control the raid boss and not some anticipated script command at some predetermined point. Not grant additional powers beyond what they would already have, but to at the least remove that element of predictability. I've always felt that the typical raid boss entity has to be one of the most intelligent and devious of all villains found within the game.
I'm believe once in place, the costs of such a feature can be minimal. I would definitely pay extra for such a premium feature, without hesitation. Possibly have a handful of trusted and dedicated veteran players to volunteer their time for such a mode to control the boss. The DDO population already takes the time to perform the beta testing on Lammania, why wouldn't we dedicate some of our time to this as well? I would certainly love to play against my guild with raid boss control, no mercy.
Each run would likely be quite different, and a completion should be unlikely although not impossible.
Not intending to derail the topic but some things to think about.
Thanks!
Saekee
06-17-2019, 09:26 PM
I assume you meant from the same sphere
Oh gahhh! thx Lyrecono, edited
Saekee
06-17-2019, 09:35 PM
snip
Thanks!
some nice ideas!
Also for me NO to powercreep and more PLs—sure some folks might pop in and play a bit to get the latest but that is not healthy for the game. Many also quit each round of power creep. Instead they need to create lots of fun competitions in the game such as those that players, not devs, heretofore have created, such as Mikkado’s original first life completion challenge, Aelonwy’s fashion show, PB’s screenshot competition and my stealth ROGUE challenge. These are small examples. Also, they need to focus massively on new player experience and retention. It is fun to be a vet and mentor new players; it is not fun to play on empty LFM servers and ghost towns. Character power is relative so this is what makes veteran players sometimes really enjoy their achievements IMHO.
lyrecono
06-17-2019, 11:51 PM
Although I'm not a fan of continually running the same content over and over, past lives are an alternative to a progression server. Adding levels past 30, for various reasons, also is unlikely a good option. The question must be, how does a company keep a population of players interested enough as well as feel they are improving their characters? I know many a player that do not play for months until a new class or race is introduced, just for the upkeep of keeping their toon current as a completionist. Beyond this sense of completionist loss, their interest has grown quite limited.
I myself am waiting for reaper past lives.
Currently, I have a bigger issue with the ease and availability of loot open for everyone. A six month player should not have the entitlement to the very same loot a ten year veteran is able to acquire. I fear for the longevity of the game due to this simple concept.
loot drops with a higher chance on higher setting, reaper bonus on item drops in reaper, the supposedly best loot should drop in raids, how ofen do you see new people in the endgame raids and reaper runs?
It's quite easy to ask for original ideas to be implemented. If you truly love the game, I wouldn't mind hearing thoughts on how to keep a small company like SSG profitable, be able to hire the best talent and not only keep their current players, but also acquire new dedicated players going forward. Throw out your best ideas.
A few of mine for improvement would be:
A housing server. People will farm for the dumbest of things which include cosmetics. It seems as players we are a vain species. Imagine what they would do to furnish an entire house/keep/castle. It would be insane. This would also bring in a whole new type of gaming population.
you mean, like an airship, with more rooms to hide your wardrobe? And castles in a steampunk setting? Where is the option for a elemental powered, kraken looking,submarine guild ship? Or a elemental powered rocketship and bases on one of the moons?(eberron has 12 atm) Be more creative then some drab castle. As for bringing in new people, how long do you think they will stay after they discover the grind, outdated graphics and community views on new people in higher settings that most likey will be visited by them? It's a nice gimmick, sure but lacks the interest to justify dev time and money
Devs to be more engaged with the content they provide and not simply set it and forget it. For example, events or surprise events such as having a bad guys invasion of a public area anticipated at some unknown time during the day. Do it for favor, mats, unusual items or whatever. I played MMOS decades ago where this was a nice deviation from the daily grind. You can't tell me the technology isn't out there for something like this.
you better have this running for a few weeks at the time, otherwise people will complain about missing it. Funny thing is, Eberron has a whole bunch of planes that interact with it on a regular basis, so the lore is there, thing is, what about development time and money?
Human Intelligence. Programmed AI has it's limitations. Imagine having a DM level difficulty, where a real DM would control the raid boss and not some anticipated script command at some predetermined point. Not grant additional powers beyond what they would already have, but to at the least remove that element of predictability. I've always felt that the typical raid boss entity has to be one of the most intelligent and devious of all villains found within the game.
Doom has such a system where players can inhabit mobs, it works fine, because the object is to kill each other and matches are short and easily reset.
But when real life players are involved, other scenarios can hapen, imagin players taking the boss out of bounds constantly to reset his hp, go to unreachable places, kite or frustrate the players? And all of this after a frustrating slog just to get to the bos room on a high setting? Thing is, you want devs or mods to do this? Who is paying them to do this intead of their job?
I'm believe once in place, the costs of such a feature can be minimal. I would definitely pay extra for such a premium feature, without hesitation. Possibly have a handful of trusted and dedicated veteran players to volunteer their time for such a mode to control the boss.
so, down to pvp? No thanks, i would pay good money to not get trolled by vets ( of wich i am one), power corrupts. What is stopping those vets to pop onto an alt account and commands the boss to do nothing or hinder his own plans?
The DDO population already takes the time to perform the beta testing on Lammania, why wouldn't we dedicate some of our time to this as well? I would certainly love to play against my guild with raid boss control, no mercy.
Each run would likely be quite different, and a completion should be unlikely although not impossible.
Not intending to derail the topic but some things to think about.
Thanks!
No thanks, too easy to exploit.
We had wave after wave of exploits in this game, now you want to hand them more tools for abuse and trolling?
Oh gahhh! thx Lyrecono, edited
No wories:cool:
entropyspinner
06-18-2019, 04:06 AM
No thanks, too easy to exploit.
We had wave after wave of exploits in this game, now you want to hand them more tools for abuse and trolling?
No wories:cool:
Sad to see every point I touched on was misinterpreted.
lyrecono
06-18-2019, 05:49 AM
Sad to see every point I touched on was misinterpreted.
No
I understood every intention, it was just that poorly thought out.
Handing raid boss controls to players invites dissaster. They can either troll the players or be corrupted for easy completions.
Your plans for player housing lacked imagination and players seem to be sick of the grind, why add another, there is so much to do in this game, tr, reaper farming, endgame raids, etc.
You pointed out that gear is too easy to aquire for new players, what changed? Every time a major expansion or pack came out, its newer loot was more powerfull then the old stuff. Menace of the underdark had easy to aquire gear for newer players to pick up and play along with friends. (Commendation trade in), it's nothing new and helps them out.
A limited time surprice event doesn't work, people would be angry that the event took place whille they were sleeping.
Take a look at the birtday event, cordovan was spamming gifts and it lagged out the server, the pressents were sold de o other players, if they were lucky, most missed the event and got angry.
Next time think things through first, some of these ideas were too easy to abuse
JoeCamb02140
06-18-2019, 12:30 PM
Now if you want to complain about the way they continue to make new content harder and harder (even on normal difficulty) then I am right there with you. Content (at least for the lower difficulties) should be designed around first-life characters. People with 100 past lives can crank up the reaper levels if they want a challenge.
^^^^I agree 100%. But that's off topic. I like the past life additions, but agree that perhaps having some sort of account-wide benefits that encourage alt-play would be fun. I have given up on my alts while I grind my Class/Racial/Epic past lives.
HungarianRhapsody
06-18-2019, 01:05 PM
You pointed out that gear is too easy to aquire for new players, what changed? Every time a major expansion or pack came out, its newer loot was more powerfull then the old stuff. Menace of the underdark had easy to aquire gear for newer players to pick up and play along with friends. (Commendation trade in), it's nothing new and helps them out.
"new loot is more powerful" is not a change. That's been happening since day 1. Either the new loot is more powerful and replaces the old loot or it's less powerful and gets 100% ignored.
(although it is nice that we can feed it to a gem today. That's a nice perk for otherwise useless loot).
MotU gear was easier to acquire than the absurd S/S/S loot because MotU gear was leveling gear instead of best-in-slot gear for the endgame. The fact that S/S/S gear is still stupidly tedious to acquire is a problem with that system, not an issue with MotU and later gear being "too easy".
lyrecono
06-18-2019, 11:10 PM
"new loot is more powerful" is not a change. That's been happening since day 1. Either the new loot is more powerful and replaces the old loot or it's less powerful and gets 100% ignored.
(although it is nice that we can feed it to a gem today. That's a nice perk for otherwise useless loot).
MotU gear was easier to acquire than the absurd S/S/S loot because MotU gear was leveling gear instead of best-in-slot gear for the endgame. The fact that S/S/S gear is still stupidly tedious to acquire is a problem with that system, not an issue with MotU and later gear being "too easy".
My post was in response of of someone else, who claimed that people that played for 6 months aren't/shouldn't entitled to the same loot as veterans who played for 10 years.
As i pointed out, the devs actually help people out with easy to aquire gear to catch up (eveningstar turn ins, barovian weapons, etc)
As long as one owns the content, everyone should be able to get their gear eventually, new players and veteran players can buy shards to reroll chests and daily dice for loot buffs.
The only difference is reaper mode, a new player is less likely to play reaper mode and will be less likely be able to pull loot with a reaper bonus on it.
Also, a higher dificulty, wich veterans are more likely to coplete then new players, yeilds a greater chance of a named item in a chest.
Newer players can always be caried through though content by vets and pull important named loot right under the vets nose.
Many of us have been there, slogging through completion after completion and some random newbie tags along and completely oblivious, loots the bauble/sos/sos shard/RoSS shard/etc because he doesn't understand how rare and important those are/were.
But i'm getting of track, every one has the same basic chance to pull named loot. It has always been like this, it has never been the "big" issue with this game.
Montegue
06-18-2019, 11:18 PM
What they need is to expand on Sharn with more door quests and quest lines.
We need a gear set for the 20's. Another chain of quests 22-28 would be amazing.
lyrecono
06-19-2019, 12:13 AM
What they need is to expand on Sharn with more door quests and quest lines.
We need a gear set for the 20's. Another chain of quests 22-28 would be amazing.
What are door quests?
Did you mean the 2 doors that govern the 2 quest chains? I'm not entirely sure about those.....
I like that they are fast to reach but the sharn public area is now incredibly small, for a city that is supped the pinacle of the old world with skyscrapers, all we have is a semi circle outer ring and the inside of one tower.
I know this game is held back by players who play on potatoes C64's but i miss the big sprawling areas to explore other mmos offer their players.
I mean, we're in sharn, where are the airship yards for repairs? Where are the canith crafting halls? Where are the large harbors with trade ships, elemental driven submarines? Where is the experimental construction site with elemental driven subteranian moles? Where is the kunderak bank? A house sivis post office? A market place that sells food? Most houses should have some form of representation in sharn. And all the mayor religions in Eberron, where are the temples?
Sharn feels so small atm, i think the "door quests" (if that is what you meant) are part of that problem, did they ran out of money and time or imagination?
I realy hope the devs will take the oppertunity to expand on sharn in the future and with that, spead the quests around a bit.
JoeCamb02140
06-20-2019, 10:37 AM
What they need is to expand on Sharn with more door quests and quest lines.
We need a gear set for the 20's. Another chain of quests 22-28 would be amazing.
I think you need to explain a bit more what you mean by door quests. Do you mean the walk-ups in the Cogs or the Sharn mechanic of clicking on a single location to get to all the quests? I am not a fan of the single location click and would have preferred to have the quest givers be the entrance to the quest -- that makes it a lot easier to find them. If you meant walk-ups, then I would agree with you. I would like to see more walk-ups in the Cogs.
I do agree that the level 20 could use a refresh, and more quests in the low-to-mid epics would be welcome.
mr420247
06-23-2019, 08:00 PM
Level 20 sw's updated would be appreciated if this is the next grind
Any plans for uncapping maximum fate points since you are adding more etrs
Being able to unlock 4-3-3-2-1 ed twists would def keep the peeps on the etr wheel for quite awhile
And you could sell more tomes of fate even 4-5-6-7-8 guaranteed money maker for the game
Thrudh
06-23-2019, 08:06 PM
Level 20 sw's updated would be appreciated if this is the next grind
Any plans for uncapping maximum fate points since you are adding more etrs
Being able to unlock 4-3-3-2-1 ed twists would def keep the peeps on the etr wheel for quite awhile
And you could sell more tomes of fate even 4-5-6-7-8 guaranteed money maker for the game
I didn't know there was a cap to maximum... what is it?
mr420247
06-23-2019, 08:27 PM
Currently it is a 4-3-2-1-1
So the 4-3-3-2-1 would be roughly like 80-100 trs or something divide by 4 from max
Not a math might be closer to 40
Hell they could even just completely uncap it so you could try for 4-4-4-4-4
I'm pretty sure some hardcores would grind it
Silverleafeon
06-26-2019, 12:37 AM
yeah, I am most excited about the 3 extra attainable fate points (from the additional +12 epic past lives possible with this upcoming change).
Aye, good point.
Does this mean that for people at level 30 cap that already have epic completionist will retain this (with their extra twist of fate slot), or will they lose it and need to finish out the additional epic past lives? I forget if the "Epic Completionist" actually appears as a passive feat in your character sheet.
from the wiki: "Epic Completionist
Usage: Passive
Prerequisite: 3 Epic Past Lives in each Epic Destiny Sphere (12 Epic Past Lives total) "
So, anyone who already has Epic Completionist will retain thus automatically.
It seems to me these passes are to fix obvious problems in Epic Destinies which would include the eventual addition of more epic destinies (via artificier & warlock themes) and whether there will be a new sphere (unlikely with the increase of epic PLs). This is likely the final # of epic past lives ever as this would cover 4+ more epic destinies yet to be written including 2 more heroic classes yet to be created.
The active toggles seem to be to give the popular melee builds more options which is nice, and the passives grant tanks more tankiness by increasing EPL defensive power by 33% which is significant.
Silverleafeon
06-26-2019, 12:43 AM
I didn't know there was a cap to maximum... what is it?
Yeah, I tried to gain extra fate points by ETR without PL rewards picked and there was no extra gain.
See above for numbers or wiki https://ddowiki.com/page/Epic_Destinies towards the bottom of page.
gabbatastic
07-01-2019, 03:43 PM
Also, thanks for killing alts even more now.
I was actually planning on rolling an alt as dps, but why bother when I also lose out on a potential 6 tactic dc compared to others?
Oh I can just grind 3 epic pastlives to get it? Yeah, no thanks. Epic reincarnations are so mind numbing, not going to bother with it.
If ddo was a game where 1 toon per account was enough, sure. But DDO is not the populated game it once was, having alts makes playing in groups much more viable since you can fill multiple roles. But you seem to make the difference greater and greater.
How about some account-wide pastlives? Why do we have to focus it on 1 single toon over and over?
I haven't played an alt more than a quest since reaper came out. Let's not even talk about how little i use my other accounts.
Tilomere
07-02-2019, 01:45 AM
Can you move the swashbuckling +1 enhancement bonus from level 3 to 12 to see if it fixes use of Celestia in epics? Level 3 core giving swashbuckling stance is strong enough, and level core 12 is weak and already has a +1 you can bump up to +2.
Cantor
07-02-2019, 09:37 AM
Can you move the swashbuckling +1 enhancement bonus from level 3 to 12 to see if it fixes use of Celestia in epics? Level 3 core giving swashbuckling stance is strong enough, and level core 12 is weak and already has a +1 you can bump up to +2.
Just change it to a damage and spellpower boost instead of an enhancement boost, like they did with warpriest.
janave
07-02-2019, 11:38 AM
Just change it to a damage and spellpower boost instead of an enhancement boost, like they did with warpriest.
tbh the more elegant solution would be to fix Celestia, me no fan of warping around the single exception .. :D
Lynnabel
07-02-2019, 11:49 AM
tbh the more elegant solution would be to fix Celestia, me no fan of warping around the single exception .. :D
Bleh, wish that were easy... Celestia is a symptom, not the source. Damage Flags in DDO get confused when they don't include one of Piercing, Slashing, or Bludgeoning. Adding Magic to a weapon without a morphic type just makes DDO really sad :(
HuneyMunster
07-02-2019, 12:42 PM
Bleh, wish that were easy... Celestia is a symptom, not the source. Damage Flags in DDO get confused when they don't include one of Piercing, Slashing, or Bludgeoning. Adding Magic to a weapon without a morphic type just makes DDO really sad :(
Does Flame Blade have the same problems as Celestia?
Arkat
07-02-2019, 01:50 PM
Bleh, wish that were easy... Celestia is a symptom, not the source. Damage Flags in DDO get confused when they don't include one of Piercing, Slashing, or Bludgeoning. Adding Magic to a weapon without a morphic type just makes DDO really sad :(
Add a fourth category? Call it "All."
Yeah, that sounds too simple but...
It's a pretty long-standing bug with any weapon without a base damage type. Anything that adds the "Magic" tag makes the weapon physical, because "Magic" weapons are inherently physical as far as the game engine goes, which means it no longer has the unusual way to bypass DR anymore.
Things that add that tag are pretty numerous. The Magic Weapon spell. Arcane Past Lives. Many class enhancements...
Oh, and if I remember correctly, once that tag is in, it's in there in the most permanent fashion, meaning even if you deactivate anything that gave that tag, the ghosts of DDO will often make it stay magical.
The only fix I can think of that would work with my limited knowledge of the game engine would be changing every DR in the game so it adds "Light" (and "Cold" for Void) to things that bypass it, which would be quite the undertaking, and would be hard coded into every monster, which is an evil and bad practice.
"Fixing Celestia" would require modifying every monster with DR ever created.
It would also be hard coded into those monsters, meaning that it would have to be modified any time the devs would add a new not-physical weapon type.
I know monsters can have DRs bypassed by more than one tag, so adding one SHOULD, in theory, be possible.
Tilomere
07-03-2019, 10:36 AM
"Fixing Celestia" would require modifying every monster with DR ever created.
For Epic Past Life leveling, Celestia is a limited use leveling weapon for swashbuckling bards. Oathblades (https://ddowiki.com/page/Item:Oathblade)with knights training end up 14 or 15-20x4, or superior to swashbuckling on basically every single other melee class and build for leveling (even 13/6F/1 FvS pdk warchanters), and are trivial to get and lower minimum level. So you don't really need to fix Celestia generally because most people won't use a harder to get inferior weapon, just for swashbuckling specifically, because it can't use an Oathblade.
shmagmhar
07-03-2019, 12:50 PM
this has evoked my nerdrage .or I would not have taken the time to comment a new desitiny would have been cool maybe , but just having to work more to get some past life feat i will not use for passive defensive bonus's is not exciting to me . I toiled enough to have nearly all the epic past lives . I have barely goten to do racial past lives .
balancing the EDs yes , ok . but more epic past lives , please dont do it , I dont think its going to add much to the game . except for frustration . we are so caught up in getting past lives we . it makes it harder to appreciate the game. thankyou
Chacka_DDO
07-03-2019, 05:27 PM
Does Flame Blade have the same problems as Celestia?
yes
GeoffWatson
07-04-2019, 12:03 AM
For Epic Past Life leveling, Celestia is a limited use leveling weapon for swashbuckling bards. Oathblades (https://ddowiki.com/page/Item:Oathblade)with knights training end up 14 or 15-20x4, or superior to swashbuckling on basically every single other melee class and build for leveling (even 13/6F/1 FvS pdk warchanters), and are trivial to get and lower minimum level. So you don't really need to fix Celestia generally because most people won't use a harder to get inferior weapon, just for swashbuckling specifically, because it can't use an Oathblade.
A non-bugeed Celestia would be very useful, especially when dealing with enemies with hundreds of DR/-.
So it shoud still get fixed.
I recall that one of the devs was working on a "brilliant energy" item enchantment that would make any weapon work like Celestia. Did that get anywhere?
Krelar
07-04-2019, 12:39 AM
A non-bugeed Celestia would be very useful, especially when dealing with enemies with hundreds of DR/-.
So it shoud still get fixed.
I recall that one of the devs was working on a "brilliant energy" item enchantment that would make any weapon work like Celestia. Did that get anywhere?
I'm betting it got shelved once they realized it would have the same problems as Celestia. We were told once (and Lynnabel's post sort of hints at it) that a proper fix would pretty much involve reworking the entire combat damage system.
So basically it's never going to happen, unless they have some other reason to rework the damage system.
Here's the original dev quote from years ago.
Salutations!
This is an internally known-issue, and has been since Menace of the Underdark was in development. There isn't a real fix, only workarounds. For example, Celestia has its own special versions of the Enhancement Bonus and Supreme Good effects, which don't apply the Magic and Good damage flags to it, respectively.
If it gets any other damage flags, then the game's combat damage system will consider it to be dealing physical damage, and it will begin to be affected by Damage Reduction.
The way to avoid this is to not use enhancements or other effects with it that will apply additional damage flags to your attacks.
Unfortunately, there is currently no ETA for a change to this, as it would involve an entire overhaul to the guts of how weapon damage and Damage Reduction function, which would be a large task for our engineering team. If at some future point there are enough available resources to address this issue with the Damage Reduction system, we may be able to address it in the future.
Rasts
07-04-2019, 12:47 AM
Ok, I have to say this. Cause I deal with this in my guild and sick to death of it. To all the people complaining that they have to many alts, there’s too many past life’s to do etc. GET over it. You are all more then happy to get carried through r8–10 and pick up the free reaper points. Play one toon, you have the option to tr to what ever you want most times, so grind it out and work hard like the rest of us had to. The people that have worked hard for years deserve to have what they have. If you don’t like it go back to running r1 or hard mode. Sorry if this offends.
Rasts
07-04-2019, 04:36 AM
I haven't played an alt more than a quest since reaper came out. Let's not even talk about how little i use my other accounts.
You don’t want to do quest at lv 20-30 cause it’s a grind. So what exactly do u do at 30? Raids only? The whole game is based on questing. Perhaps you are more suited to hard or elite if you cannot grind or be bothered putting in any effort to your toon.
shmagmhar
07-04-2019, 10:22 AM
Ok, I have to say this. Cause I deal with this in my guild and sick to death of it. To all the people complaining that they have to many alts, there’s too many past life’s to do etc. GET over it. You are all more then happy to get carried through r8–10 and pick up the free reaper points. Play one toon, you have the option to tr to what ever you want most times, so grind it out and work hard like the rest of us had to. The people that have worked hard for years deserve to have what they have. If you don’t like it go back to running r1 or hard mode. Sorry if this offends.. yeah im offended I already only have one character . and no im not done complaining . i have most of the epic lives , not looking foward to having to earn 12 more with nothing new added to the game . not just for me being "lazy" also powercreep , widening the divide, points brought up earlier . yeah people who worked hard for years DO deserve what they have . so just let them be at peace and let them have what they have !
Fedora1
07-04-2019, 11:44 AM
not looking foward to having to earn 12 more with nothing new added to the game
"What is this "having" to earn? You mean I HAVE to do them, whether I want to or not? You're right, that sucks. :rolleyes:
Rasts
07-04-2019, 09:10 PM
. yeah im offended I already only have one character . and no im not done complaining . i have most of the epic lives , not looking foward to having to earn 12 more with nothing new added to the game . not just for me being "lazy" also powercreep , widening the divide, points brought up earlier . yeah people who worked hard for years DO deserve what they have . so just let them be at peace and let them have what they have !
Power creep, that is the stupidest comment I have heard yet. If you people haven’t noticed since level one you have been powercreeping. Stay in korthos if power creep bother you. If your are not looking forward to doing the extra life’s, don’t do them. These extra lives are not going to do that much to your toon anyways, unless you just want to be able to say you are a conpletionist...I think it’s great , another way to slightly improve your toon. I have a triple completions with 100 reaper points and also play a first lifer. With the sharn 3 piece set and artifact you can run any quest at 30 r1, u just need the skills. Keep practicing. If you want to run r-8 to 10 you need to grind out the reaper points. This isn’t fortnight, everyone isn’t design to be equal with out some form of effort. If it was most players would have lost interest years ago. Also this widening the divide thing is rubbish I am alway posting and accepting first lifers in r8-10. They might die a lot as it’s a total different play style but they soon learn and have fun and always keen for more. If you are not getting regular r6-10 posted in LFG consider swapping server to kyber , we are alway looking for more. Best of luck .
shmagmhar
07-06-2019, 08:24 AM
[QUOTE=Bumsmell;6225763]Power creep, that is the stupidest comment I have heard yet. look alot of people have brought it up , its not just me . why do you have to call my comment stupid? just say you disagree , if you disagree .
Strambotica
07-07-2019, 04:47 AM
this has evoked my nerdrage .or I would not have taken the time to comment a new desitiny would have been cool maybe , but just having to work more to get some past life feat i will not use for passive defensive bonus's is not exciting to me . I toiled enough to have nearly all the epic past lives . I have barely goten to do racial past lives .
balancing the EDs yes , ok . but more epic past lives , please dont do it , I dont think its going to add much to the game . except for frustration . we are so caught up in getting past lives we . it makes it harder to appreciate the game. thankyou
Don’t know exactly why so much frustration. You say it yourself; you have many PL to work on it and could do some of this EPL at the same time. They are NOT changing the Epic Completionist.
IF you want to have full completionist someday it is:
45 Heroic/Class PL
36 Racial PL
21 Iconic PL (That if you mix with the Class, then only 24 Class PL)
45 ED PL (With this new ones)
So, if you take your time could do the ones you need, in a build that fits you.
IF you don’t want the entire grind, just do the ones you need for your build and that is.
And…
I haven't played an alt more than a quest since reaper came out. Let's not even talk about how little i use my other accounts.
Agree that isn’t easy to have some alts, but with the time maybe you could.
For example, have 3 alts that try to keep at cap for Raids (All fully geared), now I’m going to take up one of those alts this week. And my main still missing some for finish all the PL, but she has 57 PL (28 Heroic (8 of those iconic), 29 Racials and 101 Reaper Points).
Versus the one ill grab now: 10 PL, 22 Reaper Points (zero racial T.T ill miss those extra AP).
And for both:
Please don’t forget that is a game that needs to grow to keep customers, and we are all here to have fun. A game where you press a button and you get everything doesn’t sound fun. And guess what, for those who prefer everything fast there are Otto Boxes, +20 Heart of wood (to avoid classes that you don’t like) and now Wish for Memories (to avoid a race that you don’t like). Thinking that you could get 900 DDO points per life (ok, depending in which quests you do... but 1-30 with high reapers at the end is more or less this amount) isn't to terrible.
PS: Thanks Devs, someday ill enjoy those extra Fate Points :P
erethizon
07-08-2019, 10:55 AM
this has evoked my nerdrage .or I would not have taken the time to comment a new desitiny would have been cool maybe , but just having to work more to get some past life feat i will not use for passive defensive bonus's is not exciting to me . I toiled enough to have nearly all the epic past lives . I have barely goten to do racial past lives .
balancing the EDs yes , ok . but more epic past lives , please dont do it , I dont think its going to add much to the game . except for frustration . we are so caught up in getting past lives we . it makes it harder to appreciate the game. thankyou
The game is much more fun when you play it from 1 to 30 and get both a racial and epic past life. The epic past life is only tedious because people keep going from level 20 to 30 over and over again (with no reset in Bravery Bonus or Favor). Since you already have most of your epic past lives just get the remaining ones one at a time while you do your racials.
slarden
07-09-2019, 07:03 PM
Ok, I have to say this. Cause I deal with this in my guild and sick to death of it. To all the people complaining that they have to many alts, there’s too many past life’s to do etc. GET over it. You are all more then happy to get carried through r8–10 and pick up the free reaper points. Play one toon, you have the option to tr to what ever you want most times, so grind it out and work hard like the rest of us had to. The people that have worked hard for years deserve to have what they have. If you don’t like it go back to running r1 or hard mode. Sorry if this offends.
You are right, playing alts is in a very bad place and playing a single character will clearly result in a more powerful character. It's not due to earning though, but rather a reward structure that favors a single powerful character rather than running alts. If you want to get rewards for everything you earn you must run a single character.
Player opinion and preference doesn't really matter- Sev is on record saying there won't be any changes to this.
lyrecono
07-10-2019, 12:24 AM
Ok, I have to say this. Cause I deal with this in my guild and sick to death of it. To all the people complaining that they have to many alts, there’s too many past life’s to do etc. GET over it. You are all more then happy to get carried through r8–10 and pick up the free reaper points. Play one toon, you have the option to tr to what ever you want most times, so grind it out and work hard like the rest of us had to. The people that have worked hard for years deserve to have what they have. If you don’t like it go back to running r1 or hard mode. Sorry if this offends.
Wow, what server are you on? And howlong will you be carying gimps?
In my neck of the woods, you're supposed to cary your own weight, contribute or ger lost is the motto.
That means having the right build, dps, cc, defences, reaper points, etc.
People have exp pots running and every minute they spend carying your soulstone is money lost on the exp pot.
So most people over here grind reaper points out of necessity, because they expect they'll need it in the future with the ever increasing difficulty and expectations of other players.
1 guild already expects you to have spend 21 points in grim baricade and 21 in either of the 2 other trees in order to join the non reaper raids.
This problem will only grow in the future due to the shrinking playerbase and the difficulty of filling a raid in my neck of the woods.
Power creep, that is the stupidest comment I have heard yet. If you people haven’t noticed since level one you have been powercreeping. Stay in korthos if power creep bother you. If your are not looking forward to doing the extra life’s, don’t do them. These extra lives are not going to do that much to your toon anyways, unless you just want to be able to say you are a conpletionist...I think it’s great , another way to slightly improve your toon. I have a triple completions with 100 reaper points and also play a first lifer. With the sharn 3 piece set and artifact you can run any quest at 30 r1, u just need the skills. Keep practicing. If you want to run r-8 to 10 you need to grind out the reaper points. This isn’t fortnight, everyone isn’t design to be equal with out some form of effort. If it was most players would have lost interest years ago. Also this widening the divide thing is rubbish I am alway posting and accepting first lifers in r8-10. They might die a lot as it’s a total different play style but they soon learn and have fun and always keen for more. If you are not getting regular r6-10 posted in LFG consider swapping server to kyber , we are alway looking for more. Best of luck .
A first lifer? Only with the right build, i wouldn't want to play a 2hf pure barbarian in reaper.
The game is much more fun when you play it from 1 to 30 and get both a racial and epic past life. The epic past life is only tedious because people keep going from level 20 to 30 over and over again (with no reset in Bravery Bonus or Favor). Since you already have most of your epic past lives just get the remaining ones one at a time while you do your racials.
Yeah, i always suggest newer toons/players should reset their first time completion in epics.
Sadly a lot of people were already heroic completionist when epic lives came out.
Racials are the better option these days anyway.
On the other hand i do understand some of the players that don't reset epic lives.
Grouping is sometimes easier then heroics.
And then there is the issue of first time completions. A lot of low level epic quests are absolutely no fun on some builds (some non cheese) melee springs to mind.zerging hard and normal yieds better results, especially if you have to solo a lot. I know a lot of people on the forum have a grand old time filling lfm's in the US prime time but some of us onlly dream of having party members and solo entire chains out of necessity.
Indoran
07-12-2019, 01:00 PM
. yeah im offended I already only have one character . and no im not done complaining . i have most of the epic lives , not looking foward to having to earn 12 more with nothing new added to the game . not just for me being "lazy" also powercreep , widening the divide, points brought up earlier . yeah people who worked hard for years DO deserve what they have . so just let them be at peace and let them have what they have !
You don't ahve to do anything.
I want the new past lives in the game... as an option for anybody who WANTS to get them.
If it's not for you... simply move along
jskinner937
07-12-2019, 01:34 PM
. yeah im offended I already only have one character . and no im not done complaining . i have most of the epic lives , not looking foward to having to earn 12 more with nothing new added to the game . not just for me being "lazy" also powercreep , widening the divide, points brought up earlier . yeah people who worked hard for years DO deserve what they have . so just let them be at peace and let them have what they have !
I just did a PUG reaper Strahd and Baba. I had a brand new first life player and another alt first lifer in both groups. No wings around the names. We completed both. You do not need anything in this game to be successful outside of game knowledge.
Some of us are addicted to power although and we do want higher rewards and higher difficulties. Play how you want and what you want. Do not think that your toon will be competitive with the like of someone that has been playing and investing more than a decade although. Just the same in RL when you are fresh out of college and expect to be as successful as someone that has 10 years on you. It just doesn't work this way. But maybe you can take the advantage of what you have and the time you want to put into it. Entitlement is what this is called. Do you have an Obama phone by chance?
Tilomere
07-14-2019, 12:46 PM
Small change, but can you standardize Elf-AA cores level requirements to match the rest of game now that inquisitor (and vkf) is out for more even epic leveling capacity for those that want to use bows vs. crossbows?
The logic that classes that don't innately have access to a powerful dps tree should progress in a non-class dps tree slower and benefit less seems irrelevant now that inquisitor and vkf are out with regular progression and full benefits, plus the 14 AP unlock and lack of a base stat to damage with bows already ensures they progress slower in it and benefit less.
noble_pirate
07-23-2019, 12:46 PM
if you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
^this +1000
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