View Full Version : Natural Bane?
Talon_Moonshadow
04-28-2019, 04:42 PM
Are there still natural bane items?
Named items maybe?
Inanout
04-28-2019, 05:34 PM
Natural bane, a designation found only on randomly-generated and Cannith Crafted weapons, covers all of Animals, Vermin, Magical Beasts, Plants and Fey.
from the wiki
Talon_Moonshadow
04-28-2019, 05:40 PM
Natural bane, a designation found only on randomly-generated and Cannith Crafted weapons, covers all of Animals, Vermin, Magical Beasts, Plants and Fey.
from the wiki
Except we can't craft it...as far as I can tell....
banjo174
04-28-2019, 09:30 PM
I don't remember there ever being a bane that effected more than 1 specific type.
Talon_Moonshadow
04-28-2019, 09:51 PM
I don't remember there ever being a bane that effected more than 1 specific type.
We can craft un-natural bane.
banjo174
04-28-2019, 10:45 PM
We can craft un-natural bane.
Guess I was wrong. Oh well.
Inanout
04-29-2019, 11:36 AM
The wiki must be wrong.
As a capped crafter natural bane is not available on bound or unbound shards.
droid327
04-29-2019, 09:35 PM
AFAIK it used to be Cannith craftable, but was removed when they revamped the affixes a while ago...
It still could exist on legacy Cannith crafted weapons though, which I think is what the wiki is referring to
C-Dog
04-29-2019, 11:50 PM
There are a number of effects that appear on random gen and not on CC, and vice versa. See Enchantment availabilty (https://ddowiki.com/page/Cannith_Crafting#Available_effects) (2nd table down) for some examples.
Natural bane used to drop on random gen items, and I still see it (rarely) in the AH, altho' those are legacy weapons.
See Bane (enchantment) (https://ddowiki.com/page/Bane_(enchantment)), esp notes at very bottom.
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