View Full Version : DPS - Inqusitive vs. Great Crossbow
slarden
04-21-2019, 07:12 PM
Has anyone tested Inquisitor vs. Great Crossbow dps? I was thinking of trying out Inquisitor 18 artificer 2 Monk with Tactical Detonation, Dire Charge and Burst of Glacial Wrath for party CC. Was just curious if the dps was in the ball game or way behind 18+ rogue mechanic or hybrid artificer 4+ / rogue 5+ / Fighter 6+ builds.
jskinner937
04-21-2019, 08:45 PM
Has anyone tested Inquisitor vs. Great Crossbow dps? I was thinking of trying out Inquisitor 18 artificer 2 Monk with Tactical Detonation, Dire Charge and Burst of Glacial Wrath for party CC. Was just curious if the dps was in the ball game or way behind 18+ rogue mechanic or hybrid artificer 4+ / rogue 5+ / Fighter 6+ builds.
DPS is still ahead with mechanic rogue vs arty as far as inquisitor or great Xbox.
blerkington
04-21-2019, 09:12 PM
I'm pretty sure I saw a thread recently where Tilomere and some others had done the maths on this.
Thanks.
GXB still wins it out, with 18 Rogue now getting access to Fusilade thanks to Inquisitive.
So, not Inqui VS GXB: Inqui WITH GXB.
Isolani
04-21-2019, 11:07 PM
https://www.ddo.com/forums/showthread.php/504721-Request-for-Numbers-Inquisitive-attack-speed-and-NHB
A few people did some Great xbow vs Dual xbow attack speed testing in that thread.
cru121
04-22-2019, 12:56 AM
doesn't dire charge require a melee weapon equipped?
Garix
04-22-2019, 01:51 AM
GXB still wins it out, with 18 Rogue now getting access to Fusilade thanks to Inquisitive.
So, not Inqui VS GXB: Inqui WITH GXB.
Considering the description of "No Holds Bared" specifically states Light or Heavy (non-repeating Xbos), if it's working on Great Xbows then I'd be cautious building around a non-WAI effect.
Unless they have specifically said its WAI. I may of missed it..
Dragavon
04-22-2019, 04:26 AM
doesn't dire charge require a melee weapon equipped?
Occasionally I will try Dire Charge with a longbow equipped, and that never works.
I can also confirm that manyshot does not work with khopesh :confused:
slarden
04-22-2019, 04:51 AM
https://www.ddo.com/forums/showthread.php/504721-Request-for-Numbers-Inquisitive-attack-speed-and-NHB
A few people did some Great xbow vs Dual xbow attack speed testing in that thread.
Thank you this is what I was looking for - the "second" crossbow doesn't generate double the rate of fire and isn't boosted by doubleshot.
Great Crossbow with 18 rogue levels is much better dps at cap compared to artificer options. I was hoping that cc + deadly weapons as an artificer wouldn't cost me much dps so I could bring that to parties, but it's too much lost dps. Repeater still seems better for heroic levels due to the high ap requirements to be awesome with a great xbow.
I'll run 18 rogue / 2 artificer and do some of my own testing as well since most of the tests revolved around no holds barred being active. I'm just going to use a lesser +20 so I am not worried about leveling with the build.
doesn't dire charge require a melee weapon equipped? you have the option to change your equipped weapon. I would only use dire charge as a third option when primary cc for the party since the DC is higher. My everyday cc as an artificer would always be tactical detonation/bogw, but situationally I would swap weapons and use dire charge.
SpartanKiller13
04-22-2019, 11:20 AM
Here's Tilo with a build and links to earlier threads talking about 18/2 or 18/1/1 splits using GXBow w/NHB. (https://www.ddo.com/forums/showthread.php/504768-Critzilla-Finale)
Occasionally I will try Dire Charge with a longbow equipped, and that never works.
I can also confirm that manyshot does not work with khopesh :confused:
I will say that my Wizard had a much higher Dire Charge DC than any melee I've run; when I swapped my hat to L-Executioner's I got to 114, which I'd say is pretty solid considering no boosts. Mixed bag as to if I prefer it over Arcane Pulse though.
SerPounce
04-22-2019, 12:28 PM
Law on your side doesn't work with great xbows unless there's some trick that I'm not aware of.
So for great xbow to be better than dual xbow the difference in base damage (including crits, etc) has to beat the law dice, the opportunity cost of 31 AP in mechanic, and any difference in the value of 18 levels of rogue vs. whatever else you'd want. I didn't see a straight DPS comparison, just RoF, but it stands to reason that having 18 levels and 31 AP in DPS is going to get some DPS advantage. But you could also get a defensive stance, a bunch of extra action boosts, and mass hold with those levels and AP and I don't know how far behind you'd really be when you consider the law dice and whatever other DPS you pick up. I Don't think great xbow is the only viable path here.
droid327
04-22-2019, 04:30 PM
I think the dps is about the same, pure inqui vs mech 18+
I think mech ef builds still pull a little ahead, but yeah the real winner is inqui mech with DXB base attacks then swap to gxb for nhb nukeage. It's the DDO equivalent of whipping out the mini gun and emptying the belt.
aGarde
04-23-2019, 12:15 PM
it seems like the "endless fusilade" rogue 10, arti 4, fighter 6 build still comes out on top. I run one atm, and can pretty much run with EF active all the time. The hardest part for me is getting the targeting so I'm mowing down more than 1 single target.
Now that I'm using the Volley (AotD) from Baba, and that there's really no comparable Heavy or Light Xbow.. I can't see going a different route.
jskinner937
04-23-2019, 12:28 PM
it seems like the "endless fusilade" rogue 10, arti 4, fighter 6 build still comes out on top. I run one atm, and can pretty much run with EF active all the time. The hardest part for me is getting the targeting so I'm mowing down more than 1 single target.
Now that I'm using the Volley (AotD) from Baba, and that there's really no comparable Heavy or Light Xbow.. I can't see going a different route.
No need for arty levels at all since endless fusilae an no holds barred are the same. Spend the extra levels in something else...I prefer rogue.
edgarallanpoe
04-23-2019, 12:56 PM
No need for arty levels at all since endless fusilae an no holds barred are the same. Spend the extra levels in something else...I prefer rogue.
I take 2 for the runearm. My current build is 18/2 Rogue/Arti with 41 point in inquisitor. I know that taking 4 arti gets you fusillade for the extra 10 ranged power but fletching does the same thing and gets you 80% returning bolts. And IMHO improved evasion from rogue and all the sneak attack damage from the mech tree far outweighs anything 4 levels of arti brings to the table.
aGarde
04-23-2019, 01:14 PM
No need for arty levels at all since endless fusilae an no holds barred are the same. Spend the extra levels in something else...I prefer rogue.
The difference is in having T5 rogue vs T5 IQ. You get a lot more DPS from T5 rogue and T4 arti/EF. The IQ bonuses for the most, only apply to H/N Xbows.. not GXbows
If you don't go GXBow.. sure, I can see IQ.. but again, no current bow comes close to the Volley. I would be interested to see if folks found something though, as I think the IQ offers some interesting/fun stuff.
jskinner937
04-23-2019, 03:11 PM
The difference is in having T5 rogue vs T5 IQ. You get a lot more DPS from T5 rogue and T4 arti/EF. The IQ bonuses for the most, only apply to H/N Xbows.. not GXbows
If you don't go GXBow.. sure, I can see IQ.. but again, no current bow comes close to the Volley. I would be interested to see if folks found something though, as I think the IQ offers some interesting/fun stuff.
No need for arty at all if you don't use repeaters. T5 Rogue gives you GXB and non-repeater dmg. With INQ tree you maximize your damage by switching to GXB when no holds barred is off timer for max dps. Otherwise you dual wield LXB or HXB to maximize DPS.
SerPounce
04-23-2019, 03:22 PM
No need for arty at all if you don't use repeaters. T5 Rogue gives you GXB and non-repeater dmg. With INQ tree you maximize your damage by switching to GXB when no holds barred is off timer for max dps. Otherwise you dual wield LXB or HXB to maximize DPS.
4 arty is the only way to get fusilade AND t5 in something other than inquisitive (e.g. t5 mechanic).
OTOH t5 inquisitive is the only want to get fusilade (NHB) and core5 mechanic.
I can see the attraction of the 18/2 with 41 inquisitive, 31 mechanic, and 8 Harper but that doesn't have enough fusilade charges for my taste. Picking up +3 from BE and +3 from Kensai adds two minutes of machine gun action per rest. Maybe if you don't run reaper raids you can get away with fewer charges, but on say a reaper baba run the build with more fusilade charges is going to be dishing out more total DPS. Although the inquisitive build might do more damage after both have run out of charges if they also keep a dual crossbow option available. Really there seems to be a lot of good option in the viable zone which is a sign of good design. Though time will tell which ones end up being favored.
slarden
04-23-2019, 10:18 PM
it seems like the "endless fusilade" rogue 10, arti 4, fighter 6 build still comes out on top. I run one atm,
People that ran tests in the thread referenced earlier claim the opposite. Did you run tests and get different results. they seem to all say 18 rogue with tier 5 IQ wins.
Pilgrim1
04-23-2019, 11:45 PM
Damage analysis:
(skip to bottom to avoid numbers)
Gear (same as in the https://www.ddo.com/forums/showthread.php/493152-The-Never-Ending-Fusilade):
Silent avenger + adherent of the mist sets
Ranged Power:
no enhancement standing: 125
Blitz: +70
deadly rain: + 20
Inquisitor capstone + T5: + 35
Mechanic t4: +10
Total (18/2 build): 260
Double Shot:
No Enhancement standing: 49
Inquisitor: +10 (15 with xbow)
Base Damage
34 : int mod
17 : know the angles
21 : Deadly
15 : weapon bonus
04 : Filigrees
02 : Past lives (varies)
02 : Aborea
95 : Gear subtotal
09 : Enhancements
05 : xbow only enhancements
05 : Legendary Dreadnought
Weapon damage with PBS and combat archery
87 : Volley
54 : Morning lord heavy xbow
Total:
196 : Volley
168 : ML
Crit profile:
14-18x4, 19-20x6 : Volley
15-18x3, 19-20x5 : ML
Seeker
06 : LD
02 : filigrees
17 : gear
25 : total
Damage:
Volley
1: Miss
2-13: 196
14-18: 884
19-20: 1320
average: 470
with RP : 1694/hit
Morning lord heavy xbow:
1: miss
2-14: 168
15-18: 579
19-20: 965
average: 321
with RP : 1157/hit
Added on damage:
13 : rune arm dmg (200% scale)
4.5 : quiver damage
~5 : holy burst
~17 : embodiment of law (feat, 100% scale)
~2 : holy strike
12d6: Sneak attack (150% scale)
5d6: SA enhancements
35: SA gear
63: Law on your side (200% scale, no great xbow)
Scale assumptions:
200% scale means that 260 ranged power turns into 520 ranged power.
11: non scaling
61: 100% scale
463: 150% scale
80: 200% scale
615: subtotal
390: Law on your side
Total per hit:
2309 : volley
2162 : ML
Attack rate from my previous findings ( https://www.ddo.com/forums/showthread.php/504721-Request-for-Numbers-Inquisitive-attack-speed-and-NHB?p=6203444&viewfull=1#post6203444)
NHB greater xbow - 66 bolts/20 seconds.
NHB xbow -70 bolts/20 seconds.*
haste boost xbow -58 bolts/20 seconds.
attack boost xbow -48 bolts/20 seconds.
Final damage per second (counting double shot) over 20 seconds:
12,100 NHB Volley
12,400 NHB Mornlord xbow
10,300 Haste boost ML xbow
8,000 no boost ML xbow
--------------------------------------------------
Conclusions and thoughts:
* With the 18 rogue/2 arti split there is no DPS gain in running volley over a ML xbow.
* There is surprisingly little gain in DPS going from haste boost to No Holds Barred (~20%).
* Volley is a raid weapon, i expect a small increase in DPS when we have access to a raid xbow.
* Having played with this set-up I am surprised with the results, it feels like volley does more damage during a NHB charge then my morning lord weapon. That could be because I do not have any filigrees in my ML xbow.
* Volley's identity crises (salt) and fetters of unreality (vulnerability) where not counted in these numbers. Salt vs trash is so important and vulnerability vs bosses are so key abilities that just the flat damage from these weapons does not show the added utility of volley.
Note: forgot to add in the 18d6 added damage to ML xbow, o well.
Pilgrim1
04-24-2019, 12:16 AM
DPS comparison of 18/2 and 10/6/4 with volley
I'm curious to how the 10/6/4 build stacks up with the 18/2 build.
Doubleshot:
69
Ranged power:
235
Damage change:
-17 KTA
+16 Enhancements
+24 Sniper Enhancement
219 - new dmg
New crit profile:
14-18x3, 19-20x5
Seeker:
+1
26 - new dmg
New average damage
1 : miss
2-13: 219
14-18: 735
19-20: 1210
436: average damage
1461: with ranged power
SA and flat damage:
-7 SA (rogue and feet)
+4 SA enhancements
...
11: 0 scale
57: 100% scale
380: 150%
74: 200% scale
522: new added damage
1983 damage per hit
11,000 DPS with fusillade
Results:
Less DPS with fusillade (~8%), more charges of fusillade (20 max vs 14 max), more feats. Significantly less damage when switching into haste boost with a 3 AP splash in inquisitor (not even calculating as law is so much dmg).
There is no situation where the 10/6/4 build will out DPS the 18/2 build due to the strength of haste boosted duel xbows. In quests where you run out of 14 action boosts having 6 more charges of volley's superior CC and vulnerability effects may be preferable. For soloing/shortmaning running the 10/6/4 build may better. For long raids and full groups (where CC and vulnerability can be supplied by others) the 18/2 may be a better choice.
Lastly the optimum damage is likely nether of these builds but something focused on a heavy xbow as mechanic adds little to a duel xbows.
slarden
04-24-2019, 06:11 AM
Results:
Less DPS with fusillade (~8%), more charges of fusillade (20 max vs 14 max), more feats. Significantly less damage when switching into haste boost with a 3 AP splash in inquisitor (not even calculating as law is so much dmg).
There is no situation where the 10/6/4 build will out DPS the 18/2 build due to the strength of haste boosted duel xbows. In quests where you run out of 14 action boosts having 6 more charges of volley's superior CC and vulnerability effects may be preferable. For soloing/shortmaning running the 10/6/4 build may better. For long raids and full groups (where CC and vulnerability can be supplied by others) the 18/2 may be a better choice.
Lastly the optimum damage is likely nether of these builds but something focused on a heavy xbow as mechanic adds little to a duel xbows.
Thank you for all this. So is it safe to say the maximum DPS is heavy crossbow when not using "No Holds Barred", but switching to great crossbow for "No Holds Barred" or did I get that wrong? That is what I thought the concensus was that 18 rogue 2x beats 10/6/4 and other variations of that hybrid build due in part to the extra crit, but also the heavy crossbow use between "No Holds Barred" beats great crossbow.
SerPounce
04-24-2019, 08:50 AM
Thank you for all this. So is it safe to say the maximum DPS is heavy crossbow when not using "No Holds Barred", but switching to great crossbow for "No Holds Barred" or did I get that wrong? That is what I thought the concensus was that 18 rogue 2x beats 10/6/4 and other variations of that hybrid build due in part to the extra crit, but also the heavy crossbow use between "No Holds Barred" beats great crossbow.
If I'm reading his results right a ML heavy xbow beats even volley during NHB
Final damage per second (counting double shot) over 20 seconds:
12,100 NHB Volley
12,400 NHB Mornlord xbow
10,300 Haste boost ML xbow
8,000 no boost ML xbow
I think this is because of the non-trivial amount of damage from law dice (almost 400 per shot) and the slightly better RoF with dual crossbows with NHB (due to no reload animation when you activate).
Still probably close enough that I'd rather have the volley procs. That might change with the sharn raid xbow which will presumably be a DPS increase over ML. Though it calls into question whether 31 points in mechanic is worth it just to make great xbow about the same DPS as a heavy xbow.
Obviously open to clarification from Pilgrim1 here.
edgarallanpoe
04-24-2019, 09:57 AM
If I'm reading his results right a ML heavy xbow beats even volley during NHB
I think this is because of the non-trivial amount of damage from law dice (almost 400 per shot) and the slightly better RoF with dual crossbows with NHB (due to no reload animation when you activate).
Still probably close enough that I'd rather have the volley procs. That might change with the sharn raid xbow which will presumably be a DPS increase over ML. Though it calls into question whether 31 points in mechanic is worth it just to make great xbow about the same DPS as a heavy xbow.
Obviously open to clarification from Pilgrim1 here.
31 pts in Mechanic applies to all xbows, not just Gxbow. All the extra damage is for all xbows, the Gxbow gets an extra crit multiplier but that is the only thing it gets extra...and lacerating if you take that. But all the extra sneak attack goes to all xbows. It also gives you fletching and the extra 10rp that fletching gives. I am running this build now and it's definitely a monster. I don't think I took the 4th core in Mech because I have no desire to use Gxbow and I get the extra crit range and multiplier in Inquisitor tree.
SerPounce
04-24-2019, 11:09 AM
31 pts in Mechanic applies to all xbows, not just Gxbow. All the extra damage is for all xbows, the Gxbow gets an extra crit multiplier but that is the only thing it gets extra...and lacerating if you take that. But all the extra sneak attack goes to all xbows. It also gives you fletching and the extra 10rp that fletching gives. I am running this build now and it's definitely a monster. I don't think I took the 4th core in Mech because I have no desire to use Gxbow and I get the extra crit range and multiplier in Inquisitor tree.
Yeah, mechanic still has very good synergy with inquisitive, but if it's true that there's no real advantage of gxbow vs. hxbow during NHB then it's no longer "necessary" to have 18 levels of rogue. At the very least I would change 18/2 to 17/2/1 with a level of barbarian for fast movement or fighter for action boosts. And there's lots of other good value AP splashes out there. 11 AP (6 levels) in deepwood sniper gets 4d6 SA and sniper shot. 13 AP (3 lvls) in SD gets you 20% HP boost and PRR/MRR/saves. etc.
edgarallanpoe
04-24-2019, 11:37 AM
Yeah, mechanic still has very good synergy with inquisitive, but if it's true that there's no real advantage of gxbow vs. hxbow during NHB then it's no longer "necessary" to have 18 levels of rogue. At the very least I would change 18/2 to 17/2/1 with a level of barbarian for fast movement or fighter for action boosts. And there's lots of other good value AP splashes out there. 11 AP (6 levels) in deepwood sniper gets 4d6 SA and sniper shot. 13 AP (3 lvls) in SD gets you 20% HP boost and PRR/MRR/saves. etc.
Yeah, I was originally going to go ranger and take DWS just to see how it worked. I'll probably do that next. And it absolutely does make sense to take a fighter level or two for the feats. So maybe a 16/2/2/ ranger/arti/fighter split? I need to look into that further.
Pilgrim1
04-24-2019, 11:53 AM
Keep in mind that volley is such an unbelievably strong weapon that it is preferable to run it even when dps is less. Switching between the stiles on my current 18/2 build I really notice the lack of salt on duel xbows. Additionally when it comes to red names having vulnerability in more important than having slightly more damage.
I am seriously thinking about switching back to the 10/6/4 build and splashing 3 ap for duel xbows solely because it allows me to use volley for a longer period of time.
Finally if you do not have volley i would completely ignore great xbows until you can get one. I would argue that volley is the strongest weapon in the game as salt + vulnerability is unbeatable.
Now, should sharn have a raid xbow i will be re-assessing.
edgarallanpoe
04-24-2019, 12:00 PM
Keep in mind that volley is such an unbelievably strong weapon that it is preferable to run it even when dps is less. Switching between the stiles on my current 18/2 build I really notice the lack of salt on duel xbows. Additionally when it comes to red names having vulnerability in more important than having slightly more damage.
I am seriously thinking about switching back to the 10/6/4 build and splashing 3 ap for duel xbows solely because it allows me to use volley for a longer period of time.
Finally if you do not have volley i would completely ignore great xbows until you can get one. I would argue that volley is the strongest weapon in the game as salt + vulnerability is unbeatable.
Now, should sharn have a raid xbow i will be re-assessing.
If there is one thing I have learned in all my years of playing DDO it is that you never build around a specific item. Volley is, indeed, an excellent weapon. But I am not creating a build around it.
SpartanKiller13
04-24-2019, 02:08 PM
If there is one thing I have learned in all my years of playing DDO it is that you never build around a specific item. Volley is, indeed, an excellent weapon. But I am not creating a build around it.
IMO it's fine as long as you're willing to rebuild if said weapon is nerfed/changed, and/or you're willing to let your build stagnate if the meta moves past it.
I'm planning on parking a toon at 30 for a DPS option if my tank's not needed, so I'm quite interested in this debate (because I can afford a Volley pretty reasonably).
droid327
04-24-2019, 02:20 PM
If there is one thing I have learned in all my years of playing DDO it is that you never build around a specific item. Volley is, indeed, an excellent weapon. But I am not creating a build around it.
Eh...if you're just doing a TR, then odds are the meta wont change before you're ready to switch. If you're doing a cap-park build, then you can always TR when the meta DOES change, and jump to the next meta
The only thing I would be hesitant about is building around an item mechanic that's suspected to be severely not-WAI and will probably be nerfed soon. Because then you're stuck trying to finish a life that lost its central playstyle, not simply something else better came along.
That being said, I might be a tiny bit hesitant to build a GXB Inqui...I'd prefer if the devs came out and actually said GXB+NHB is intended, since that's really what sets it apart
SerPounce
04-24-2019, 04:10 PM
Eh...if you're just doing a TR, then odds are the meta wont change before you're ready to switch. If you're doing a cap-park build, then you can always TR when the meta DOES change, and jump to the next meta
The only thing I would be hesitant about is building around an item mechanic that's suspected to be severely not-WAI and will probably be nerfed soon.
You could also argue that a few weeks before an xpack drops isn't a great time either ;)
That being said, I might be a tiny bit hesitant to build a GXB Inqui...I'd prefer if the devs came out and actually said GXB+NHB is intended, since that's really what sets it apart
I think it's WAI. The in game text doesn't say anything about requiring a light or heavy crossbow. And it seems functionally identical to endless fusilade. The buff bar icon even calls it "endless fusilade."
Steelstar also seems to imply this is all WAI here: https://www.ddo.com/forums/showthread.php/504936-Is-inquisitor-dual-wield-rate-of-fire-under-fusillade-No-Holds-Barred-WAI
Looks like it might not be as big an advantage as people thought at first anyway (turns out napkin math that totally discounts all proc damage, even ones that scale with 200% ranged power, has it's limitations) so all the more reason a nerf is unlikely.
slarden
04-24-2019, 04:29 PM
If I'm reading his results right a ML heavy xbow beats even volley during NHB
I think this is because of the non-trivial amount of damage from law dice (almost 400 per shot) and the slightly better RoF with dual crossbows with NHB (due to no reload animation when you activate).
Still probably close enough that I'd rather have the volley procs. That might change with the sharn raid xbow which will presumably be a DPS increase over ML. Though it calls into question whether 31 points in mechanic is worth it just to make great xbow about the same DPS as a heavy xbow.
Obviously open to clarification from Pilgrim1 here.
Thanks! I am looking forward to trying out inquisitor with a heavy crossbow. Now I just have to figure out a build.
edgarallanpoe
04-25-2019, 07:38 AM
IMO it's fine as long as you're willing to rebuild if said weapon is nerfed/changed, and/or you're willing to let your build stagnate if the meta moves past it.
I'm planning on parking a toon at 30 for a DPS option if my tank's not needed, so I'm quite interested in this debate (because I can afford a Volley pretty reasonably).
That's different. That is simply using a strong weapon that is readily available. My point is that a good build doesn't *need* specific items to be successful. When you start going down that road it never ends well...because *items* become outdated and you are forever running on the hamster wheel. To be fair, this can happen with builds as well but at a much slower pace. Also, don't misunderstand me, I am not saying that we shouldn't do everything in our power to get the best gear. But you should build a mechanic to be a mechanic, not to use Volley. Just my humble opinion.
SpartanKiller13
04-25-2019, 08:37 AM
That's different. That is simply using a strong weapon that is readily available. My point is that a good build doesn't *need* specific items to be successful. When you start going down that road it never ends well...because *items* become outdated and you are forever running on the hamster wheel. To be fair, this can happen with builds as well but at a much slower pace. Also, don't misunderstand me, I am not saying that we shouldn't do everything in our power to get the best gear. But you should build a mechanic to be a mechanic, not to use Volley. Just my humble opinion.
Volley having Blunted Ammunition allows it to utilize Pulverizer, which is a pretty decent DPS bump over anything without that. Also having Vacuum + Salt is pretty great, but I wouldn't say that's as "required".
But if you had a similarly powered GXbow without any of the above, you'd be quite far behind DPS-wise compared to Volley. It's like any Silvanus build, they all use Tremor. Until there's another raid maul, if you want anything near an endgame Silvanus build you'll "need" Tremor, simply because it's miles above anything else.
Sure, make a build for the build, but if you make certain builds in the reasonably near future, expect to farm for a raid weapon or you'll be missing a lot compared to a similar build with said weapon.
SerPounce
04-25-2019, 09:04 AM
Volley having Blunted Ammunition allows it to utilize Pulverizer, which is a pretty decent DPS bump over anything without that. Also having Vacuum + Salt is pretty great, but I wouldn't say that's as "required".
But if you had a similarly powered GXbow without any of the above, you'd be quite far behind DPS-wise compared to Volley. It's like any Silvanus build, they all use Tremor. Until there's another raid maul, if you want anything near an endgame Silvanus build you'll "need" Tremor, simply because it's miles above anything else.
Sure, make a build for the build, but if you make certain builds in the reasonably near future, expect to farm for a raid weapon or you'll be missing a lot compared to a similar build with said weapon.
Legendary purifying quiver gives any ranged weapon blunted ammo making it work with pulverizer.
edgarallanpoe
04-25-2019, 09:15 AM
Legendary purifying quiver gives any ranged weapon blunted ammo making it work with pulverizer.
Yup.
droid327
04-25-2019, 09:27 AM
Legendary purifying quiver gives any ranged weapon blunted ammo making it work with pulverizer.
Counterpoint, Volley lets you use a better quiver. Which there isnt really right now, but it gets back to that same argument of "dont build around exact gear because something better may come"
aGarde
04-25-2019, 09:29 AM
I get it, honestly I do.. any comparatively equal Hxbow and Gxbow (say Morninglords each), the IQ build will give better DPS.. however, lacking any decent end game Hxbow.. the Gxbow Volley, imo, wins hands down. The fetters and vulnerability push it way over into the "winning" category. When we're swarmed with mobs, if we don't have decent crowd control, fetters comes into play and I can get most of the mobs moving and attacking in slow motion. That is huge, and the vulnerability stacks is also huge. I'm increasing everyone else's dps as well, which, effectively means, that extra DPS they're doing, could really be considered *MY* dps as far as this thread goes.
Anyways, the main thing is to build what is fun to play, and as long as you can contribute something to the group, it's all good. I'll do the IQ tree sometime.. but for now, I'm having a blast with the Volley
edgarallanpoe
04-25-2019, 11:01 AM
Counterpoint, Volley lets you use a better quiver. Which there isnt really right now, but it gets back to that same argument of "dont build around exact gear because something better may come"
Bingo...
I guess it boils down to just how dedicated you are to chasing the meta. If that's your thing then more power to you.
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