View Full Version : Bug with Inquisitive dual shooter
rehakp
04-06-2019, 02:03 PM
Hello,
My character encountered strange bug with inquisitive dual shooter.
The reload animation is veeeery long and as result i fire LESS arrows per time with that talent.
As far as i tested its not race or gear dependant.
Its frustrating and ive even had to change planned build to include fighter because NO inquisitive = NO critprofile for me and at this point inquisitive is useless for me :(
Did some tests with 15 sec time frame at current 8 BAB, relevant feats => rapid reload + rapid shot, 2 doubleshot(from guildship cannot get rid of easily)
all scenarios 3x for error/mistake checking (counting mising bolt after each run)
compared scenarios with 0% speed, 15% speed (speed spell), endless fusilade ON, and combination speed + endl. fusilade
scenarios and number of bolts counted:
1 xbow (NO inquisitive talents)
0 alacrity -> 18, 18, 19
15 alacrity -> 18, 20, 20
end. fusilate -> 40, 40, 38
15 alac.+ fus -> 42, 40, 42
----------------------------
2 xbows (with inquisitive dual shooter)
0 alacrity -> 16, 17, 16
15 alacrity -> 18, 19, 18
end. fusilate -> 58, 55, 54
15 alac.+ fus -> 58, 58, 58
Conclusion:
My character is actually firing LESS bolts with dual shoter compared to simple 1 xbow because after each (dual) shot there is loooong reload animation.
It seems only the reload is the problem because with endless fusilade ON actual number of fired bolts with dual shooter is about 50% higher compared to 1 xbow and thats something i would expect.
Lynnabel
04-06-2019, 02:11 PM
So, shot in the dark - you're playing on a Halfling Male, right?
If so, then yes, their reload animations are currently bugged. They'll be fixed in the next patch, which should hopefully be very soon. If you are NOT on a Halfling male, please tell us what race/gender you are so we can fix this for you :)
Arjen
04-07-2019, 12:24 AM
So, shot in the dark - you're playing on a Halfling Male, right?
If so, then yes, their reload animations are currently bugged. They'll be fixed in the next patch, which should hopefully be very soon. If you are NOT on a Halfling male, please tell us what race/gender you are so we can fix this for you :)
holy heck, that explains so much as to what was wrong with my last halfling racial that also happened to be (un)luckily my first inquisitive build. When is that fix going live?
Cocomajobo
04-07-2019, 01:00 AM
holy heck, that explains so much as to what was wrong with my last halfling racial that also happened to be (un)luckily my first inquisitive build. When is that fix going live?
No current date. We’re aiming for sometime this coming week but may not be able to get it out before next week. It’s worth mentioning, the fix mentioned has not yet been tested and thus is not guaranteed for the next patch. The halfling male reload speed bug is, regardless, absolutely on our current asap hit list.
cdbd3rd
04-07-2019, 08:24 AM
....you're playing on a Halfling Male, right?
If so, then yes, their reload animations are currently bugged....
...The halfling male reload speed bug is, regardless, absolutely on our current asap hit list.
Yeah, and reload times just keep getting longer the older we males get. :rolleyes: :p
Aelonwy
04-07-2019, 08:47 AM
Odd, I was expecting some jibe about loading halflings in crossbows. Hmmm.
cdbd3rd
04-07-2019, 09:06 AM
Odd, I was expecting some jibe about loading halflings in crossbows. Hmmm.
They're more fun in catapults. The Maxwell-sounding "WHEEeeeee...." they make as they fly away is priceless. :)
vms4ever
04-08-2019, 04:58 AM
Odd, I was expecting some jibe about loading halflings in crossbows. Hmmm.
I think I would prefer a kobold shooter with the kobold assuring you that they remember you forever instead of the pew-pew. Imagine the fun of a (after the kobold as a playable race update) kobold shooting kobolds.
:)
rehakp
04-08-2019, 05:29 AM
So, shot in the dark - you're playing on a Halfling Male, right?
If so, then yes, their reload animations are currently bugged. They'll be fixed in the next patch, which should hopefully be very soon. If you are NOT on a Halfling male, please tell us what race/gender you are so we can fix this for you :)
**** yes it is. So i won lottery when i planned for my 1st inquisitive life :(
BTW is there somwhere list of known bugs and plans for them ?
because i plan all my next lifes builds in details and its really sad to find cripling bug like that on for example lvl4 where some basic build decisions are already set in stone. If i would know this one before i TRd i would made it alot different ... and i would know it will be aybe fixed soon i would not mix in some other decisions that makes my previously planned build impossible now.
LT218
04-08-2019, 05:37 PM
So, shot in the dark - you're playing on a Halfling Male, right?
If so, then yes, their reload animations are currently bugged. They'll be fixed in the next patch, which should hopefully be very soon. If you are NOT on a Halfling male, please tell us what race/gender you are so we can fix this for you :)
You could be proactive and just check all of the races/genders for this bug now that you're aware of what it is, what to look for, and how to fix it. That way, you would know it's fixed rather than just crossing your fingers and hoping it doesn't affect other race+gender combinations.
That'd be the proper thing to do.
Satyriasys
04-08-2019, 09:11 PM
That whole tree is riddled with bugs and the animations are horrible. I hope this is not the final product.
Niminae
04-10-2019, 03:47 PM
**** yes it is. So i won lottery when i planned for my 1st inquisitive life :(
BTW is there somwhere list of known bugs and plans for them ?
because i plan all my next lifes builds in details and its really sad to find cripling bug like that on for example lvl4 where some basic build decisions are already set in stone. If i would know this one before i TRd i would made it alot different ... and i would know it will be aybe fixed soon i would not mix in some other decisions that makes my previously planned build impossible now.
The bug list is found here (https://www.ddo.com/forums/showthread.php/478575-Public-Notice-Board). But as you can see, it is very poorly maintained and excludes the vast majority of known issues.
Niminae
04-10-2019, 03:51 PM
That whole tree is riddled with bugs and the animations are horrible. I hope this is not the final product.
Sharn will be released regardless of whatever bugs might still exist at the end of May. (https://www.ddo.com/forums/showthread.php/504409-Masterminds-of-Sharn-FAQ-s#post6199471)
All other content and items will be delivered on day of launch, April 30, 2019. In the event of delay, you will receive the expansion content and items no later than May 30th, 2019.
Lynnabel
04-10-2019, 04:01 PM
You could be proactive and just check all of the races/genders for this bug
Oh, we did. However, sometimes you make mistakes, and then you fix those mistakes. This bug should be fixed now :)
Satyriasys
04-10-2019, 04:14 PM
Oh, we did. However, sometimes you make mistakes, and then you fix those mistakes.
But usually you don't unfortunately.
Lynnabel
04-10-2019, 04:16 PM
But usually you don't unfortunately.
If you have something specific you'd like me to fix you are more than welcome to ask me about it, or to submit a bug report - I have a pretty good track record :)
Satyriasys
04-10-2019, 04:18 PM
If you have something specific you'd like me to fix you are more than welcome to ask me about it, or to submit a bug report - I have a pretty good track record :)
Thanks but I stopped reporting bugs years ago when I realized you guys don't listen.
Edit: OK let's start with an easy one. Let's see if you can bring back the Wailing sound from Wail of the Banshee.
Vorachtin
04-10-2019, 04:25 PM
Thanks but I stopped reporting bugs years ago when I realized you guys don't listen.
Edit: OK let's start with an easy one. Let's see if you can bring back the Wailing sound from Wail of the Banshee.
Lynn's gotta pretty good track record so your just hurting yourself really. Stay salty my friends.
droid327
04-10-2019, 04:27 PM
Thanks but I stopped reporting bugs years ago when I realized you guys don't listen.
Dude...Lynn's so famous for squashing bugs they named an item after her (https://ddowiki.com/page/Item:Lynnabel%27s_Bug_Killer_(level_30))
Ovrad
04-10-2019, 09:28 PM
If you have something specific you'd like me to fix you are more than welcome to ask me about it, or to submit a bug report - I have a pretty good track record :)
Are we dropping bug reports in the forums again?
How about making the hotbars update properly for monks again then? For over a year, monk skills on hotbars don't update according to current Ki amount. Meaning you either get a permanently greyed out button, or always non-greyed out, no matter if you can use it or not.
Deathmaster35
04-11-2019, 11:44 AM
Thanks but I stopped reporting bugs years ago when I realized you guys don't listen.
you say. responding to a thread about a bug that was just fixed...
Satyriasys
04-11-2019, 03:34 PM
you say. responding to a thread about a bug that was just fixed...
I didn't say they never fix bugs. But they don't listen to feedback or act on bug reports. I mean, it happens rarely, just like winning the lottery happens. It doesn't make buying lotto tickets a wise financial investment. Anyone who cares about this game should be concerned over the number of reports that go ignored in testing and the player council.
Lynnabel
04-11-2019, 05:08 PM
Let's see if you can bring back the Wailing sound from Wail of the Banshee.
It took an enormous amount of effort to track this down*, but it's all set now, and should have its signature wail in the next patch. Thanks! :)
* (way more than I thought it would!! If you'd like the full explanation of what went wrong here please do let me know but it's a wall of text so you've been warned!)
Tyrande
04-11-2019, 05:20 PM
It took an enormous amount of effort to track this down (way more than I thought it would!!), but it's all set now, and should have its signature wail in the next patch. Thanks! :)
But does it have the side effect of being able to wail down more than 4 eligible monsters with one wail?
Will it cause performance issues on the DDO Client? DDO Server?
Also, wail of the banshee in D&D is a ranged spell. In DDO, it becomes targeted around the caster. Is this WAI?
Wail of the Banshee (http://www.d20srd.org/srd/spells/wailOfTheBanshee.htm)
Lynnabel
04-11-2019, 05:21 PM
But does it have the side effect of being able to wail down more than 4 eligible monsters with one wail?
Will it cause performance issues on the DDO Client? DDO Server?
If adding some sound is all it takes to make DDO teeter over the edge we've got some other, major problems :P (so, in short, nope :) nothing's changed except the sound is back and extra spooky!)
Arkat
04-11-2019, 06:00 PM
If adding some sound is all it takes to make DDO teeter over the edge we've got some other, major problems :P (so, in short, nope :) nothing's changed except the sound is back and extra rad!)
Ftfy
* (way more than I thought it would!! If you'd like the full explanation of what went wrong here please do let me know but it's a wall of text so you've been warned!)
One serving of wall of text please! With extra sauce.
Lynnabel
04-11-2019, 06:30 PM
One serving of wall of text please! With extra sauce.
Alrighty, so, spellcasting in DDO. Keep in mind that I am relatively new to the project (just about 3 years on the team is not a long time compared to my mentors/peers), so if any of this is wrong please blame them for teaching me incorrectly and not myself.
Here we go.
Spells have specific animations that are handled by scripting resting on the character itself - and those animations/scripts control things like "how much hand waving does this spell do" and "what sound should play." Sometime many moons ago, the spell Wail of the Banshee was changed from using its specific script call-in to using a generic one - hence no specific wail sound (SFX). The visuals (VFX) in this case are handled not by the spellcast but by the actual physical Aura that is created and then destroyed when the spell is cast. I found the old call-ins for the audio, pulled them out of the specific unused call, and placed them directly on the auras VFX script.
Now, you may ask, why not change the spell to use its old call?
And to that (oh boy here we go again) I answer - I tried. I did try.
Wail of the Banshee has an auxiliary component that handles the physical monitor - the spell being cast then casts a second spell (in this case, you cast Wail on yourself, and then Wail casts the Wail's Death on monsters inside of it) that corresponds to the VFX-holding part referenced earlier. If we change the script call on the first spell (the one you cast) to be Wail's specific call, you can't see the VFX anymore. If you change the second one to Wail's call, you can see the VFX and hear the SFX but you can cast the spell ONLY when it is on cooldown (????? literally no idea why) and when you try to cast it while it's NOT on cooldown the SFX and VFX do not play.
So, in summary: ghosts, yo.
Satyriasys
04-11-2019, 08:31 PM
It took an enormous amount of effort to track this down*, but it's all set now, and should have its signature wail in the next patch. Thanks! :)
OK I'm impressed. Your addition to the DDO team has been a blessing. Now about those ghost lfms...
Oliphant
04-11-2019, 09:00 PM
The most visible bug in game is the social panel issue. Not sure if the bug is intentional as a server relaxation or what - I assume something is very sensitive about it or it would be fixed by now. I can't see that particular bug helping to impress new players. I like that iconics are iconless for the irony though.
Lynnabel
04-11-2019, 09:40 PM
Your addition to the DDO team has been a blessing.
I dunno, one time I broke Litany of the Dead for like 6 whole months...
Livmo
04-11-2019, 09:59 PM
I dunno, one time I broke Litany of the Dead for like 6 whole months...
Going OG on this one:
https://www.youtube.com/watch?v=Fe93CLbHjxQ
You can do it!
Oliphant
04-11-2019, 10:07 PM
I didn't even need to play that video to hear the music!
Dark_Helmet
04-11-2019, 10:32 PM
I dunno, one time I broke Litany of the Dead for like 6 whole months...
It was broke for a lot longer before that! We are used to such things.
Niminae
04-12-2019, 04:51 AM
Are we dropping bug reports in the forums again?
Yes, because for some reason this seems to be far more productive than submitting a bug report. One strong reason for this might be because the forums allow for an easy back and forth between a dev and the player(s) reporting the issue. As when just above in this thread Lynnabel asked a player reporting poor shot speed with their Inquisitive build if they were playing a Halfling Male. Which they were, and that was a known issue which was just fixed in the last patch.
Spells have specific animations that are handled by scripting resting on the character itself - and those animations/scripts control things like "how much hand waving does this spell do" and "what sound should play." Sometime many moons ago, the spell Wail of the Banshee was changed from using its specific script call-in to using a generic one - hence no specific wail sound (SFX). The visuals (VFX) in this case are handled not by the spellcast but by the actual physical Aura that is created and then destroyed when the spell is cast. I found the old call-ins for the audio, pulled them out of the specific unused call, and placed them directly on the auras VFX script.
To be fair, I think that's how it should've originally worked, so, yay! I mean, the spell doesn't do anything but grant an aura, it makes sense for anything graphic- or sound-related not to be affixed to it directly, but to the aura itself. Kinda like I expect Eldritch and Healing Auras to currently work (and if they don't, well, spaghetti code for everyone!)
Also, thanks again Lyn. For both your bug squashing and your presence on the forums, it's cheerful and enlightening.
Valerianus
04-12-2019, 06:34 PM
Alrighty, so, spellcasting in DDO. Keep in mind that I am relatively new to the project (just about 3 years on the team is not a long time compared to my mentors/peers), so if any of this is wrong please blame them for teaching me incorrectly and not myself.
Here we go.
Spells have specific animations that are handled by scripting resting on the character itself - and those animations/scripts control things like "how much hand waving does this spell do" and "what sound should play." Sometime many moons ago, the spell Wail of the Banshee was changed from using its specific script call-in to using a generic one - hence no specific wail sound (SFX). The visuals (VFX) in this case are handled not by the spellcast but by the actual physical Aura that is created and then destroyed when the spell is cast. I found the old call-ins for the audio, pulled them out of the specific unused call, and placed them directly on the auras VFX script.
Now, you may ask, why not change the spell to use its old call?
And to that (oh boy here we go again) I answer - I tried. I did try.
Wail of the Banshee has an auxiliary component that handles the physical monitor - the spell being cast then casts a second spell (in this case, you cast Wail on yourself, and then Wail casts the Wail's Death on monsters inside of it) that corresponds to the VFX-holding part referenced earlier. If we change the script call on the first spell (the one you cast) to be Wail's specific call, you can't see the VFX anymore. If you change the second one to Wail's call, you can see the VFX and hear the SFX but you can cast the spell ONLY when it is on cooldown (????? literally no idea why) and when you try to cast it while it's NOT on cooldown the SFX and VFX do not play.
So, in summary: ghosts, yo.
Thanks for this wall of text. If i ever meet a woman and she starts to talk about, like, rune arms targeting themselves, i would propose on the spot.
jokes aside,
thank you, this is REAL communication. you are taking time to really explain how things are. no matter if it is just a sound effect of a spell. you are interacting WITH the players. not TO and not AGAINST. you are interacting WITH.
thanks a lot.
droid327
04-12-2019, 11:17 PM
Lynn protests too much
She's done this enough to know whenever she says "I'd explain but it'll just be a wall of text", everyone's like "type that wall! Type that wall!"
Highdracolich79
05-26-2019, 08:41 PM
playing with Inquisitive Enhancement tree 1st time, human race. the animation feels very sluggish, i also keep shooting at things over and over and the bolts just not seeming to connect with the hard targeted enemy. they can be right in my face and i am shooting them over and over and it's like i'm not even aiming at them. i swear i've never had such trouble killing enemies in years.
Highdracolich79
05-26-2019, 11:13 PM
ok i got the rapid shot feat and the animations feel a good deal less sluggish. two things i've noticed: it seems to regularly make my 2 crossbows vanish and appear as though nothing is in my hands... until i shoot again or go thru a door. assuming this is being worked on... the other bug i noted was that when i tried to swap my light crossbow out for a repeating crossbow, the game still thinks i am holding a light xbow, it doesn't shoot 3 bolts it shoots just one at a time. pretty certain i had a repeating crossbow i used at lvl 1 that shot 3 bolts, that was before i got enough action points to get the dual weilding crossbow enhancement in Inquisitive, after which now when i try to swap a light crossbow for a repeating crossbow it thinks i am still holding a light crossbow.
Deathmaster35
05-26-2019, 11:57 PM
playing with Inquisitive Enhancement tree 1st time, human race. the animation feels very sluggish, i also keep shooting at things over and over and the bolts just not seeming to connect with the hard targeted enemy. they can be right in my face and i am shooting them over and over and it's like i'm not even aiming at them. i swear i've never had such trouble killing enemies in years.
That is pretty normal for ranged attacks. I have played multiple characters using repeaters and inquisitives and had that happen to things attacking in melee. The sever doesnt always see the target in the same spot you see it, so even though it is right in your face on your screen, the server might see it slightly to the side so it isnt in your firing arc when the server checks. Same thing happens with spells
Highly annoying, but isnt unique to Inquisitive or even DDO for that matter, had this type of thing happen in multiple MMORPGs.
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