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Gabrael
04-05-2019, 08:57 PM
alright, the new inquisitive tree is live, and seem to be viable with a lot of builds styles, so lets take a knack at it.

of note:
-crossbow do not have an innate stat check for damage, so any class, race, enhancement that give this is a priority
-focusing on the fusillade/no hold barrel aspect mean you will have to either sacrifice all other tier V abilities, or spash 4 lvl arti and lose 30% ranged alacrity
-Diplomacy is a secondary, but not unimportant aspect of the inquisitive tree.

source of stat to attack and dmg:
- Falconry tree get you WIS for attack at tier II, WIS for damage at tier III
- Harper tree get you INT for attack at tier I, INT for damage at tier III
- Artificer lvl 2 spell (at lvl 3) get you INT for attack, and lvl 3 spell (at lvl 6) get you INT for damage, but can only apply 1 at a time
- Favored Soul level 2 feat let you use either CHA or WIS for attack and damage IF you also have the inquisitive favored weapon enhancement AND have more than half your heroic level as a FVS
- Rogue Mechanic 3rd core (lvl 6) get you INT for damage with crossbows
- Wizard eldritch knight tier III get you INT for attack, but not damage
- Sorcerer eldritch Knight tier III get you CHA for attack, but not damage.


Class breakdown:
- Artificer: great synergy, extra action boost, the ability to get either INT for attack or damage via spells mean you only need Harper tier I to complement the dmg spell, or splash rogue 6 to complement the attack spell, getting fusillade can be a way to skip tier V from the inquisitive tree, but you lose the 30% alacrity. and rune arms add imbue damage. Diplomacy is not a class skill.
- Barbarian: bad synergy, Occult slayer help with survivability, and the Frienzied extra action boost are the only redeeming grace, and requires you to get a stat to damage elsewhere. better used as a splash only
- Bard: good synergy, can make crossbow a swashbuckling weapon, and benefit from SOME abilites related to swashbuckling, CHA focus and has diplomacy as a class skill, but you need to focus on getting stat to dmg elsewhere.
- Cleric: good synergy, can use a domain to boost damage, has diplomacy as a class skills, can use cleric spells, and has diplomacy as a class skill, great paired with Falconry to get WIS for attack and damage
- Druid: good Synergy, Access to Druid spells, mostly limited to Season's Herald. beguile can quickly rack up and help weaken mobs, can be WIS focused with falconry and still retain great casting capacities, also having a pet on the side or summon help when diplomacy kick of, that is until it dies. Diplomacy is a class skill. need Falconry for WIS to attack and damage.
- Favored Soul: great synergy, with the ability to use favored soul spells, diplomacy as a class skill, AND use CHA for attack and damage with the inquisitive ability that make crossbow a favored weapon, but you do not get extra damage from feats related to favored weapons, to verify but you dont seem to be getting extra damage either from the enhancment tree related to favored weapons.
- Fighter: great synergy, extra damage from weapon focus, extra damage from specialization feats, extra action boosts is important, haste action boost as a backup to no hold barrels, but diplomacy is not a class skill, and you need to get stat to dmg elsewhere
- Monk: terrible synergy, do NOT use unless you want the monk past life and hate playing a monk. (at least diplomacy is a class skill)
- Paladin: bad synergy, no real way to boost weapon damage, sturdier than some classes, diplomacy is a class skill, but paladin got too little points, need to get stat to dmg elsewhere.
- Ranger: average synergy, can only use deepwood stalker, various additional attacks (sniper shot/aimed shot/merciful shot/leg shot), Killer to get +20% doubleshot if you can sustain it, favored enemies can make it easier to deal with certain mobs. higher range for point blank, Diplomacy is not a class skill and you need to get stat to damage elsewhere
- Rogue: great synergy, mechanic core get you the INT for damage, various boost to crossbow damage, sneak attack damage, fletching, two extra attacks (wracking shot/leg shot) and if you splash artificer4 you can use the arti fusillade instead and go tier 5 mech. Diplomacy is a class skill, and you only need to get INT for attack from harper tier I or arti spell, or have enough DEX to make it less important.
- Sorcerer: bad synergy, you have access to sorcerer spells, Eldritch Knight spellsword toggle add some damage. Diplomacy is not a class skill and you can only get CHA for attack, not damage. Not recommended unless the main class is favored soul and for some reason you want to splash into sorcerer.
- Warlock: bad synergy, stuck to aura lock, extra damage to those that get near, extra light dmg to attacks, and the aura can get you temp HP to help stay alive. Diplomacy is not a class skill, and need to get stat for damage elsewhere. only recommended as a splash4
- Wizard: good synergy, you have access to Wizard spells, Eldritch Knight spellsword toggle add some damage. Diplomacy is not a class skill and you can only get INT for attack, complement this with either harper tier III or arti6 splash for spell

races:
Aasimar: great with builds using WIS and falconry, good source of self heal.
Dragonborn: +3 action boost is very useful, memory of flight is always fun
Drow: great with any build using CHA or INT, venomed blade can add extra damage
Dwarf: extra HP, but a CHA penalty :/
Elf/Wood elf: extra range for point blank, could work paired with deepwood stalker and Falconry
gnome: great for INT builds, and can give extra damage to light crossbows
half-elf: great for anyone wanting to make the best use of diplomacy, half-elf give an extra 10 diplomacy when using inquisitive, the dilettante can help covoer holes like helping you use raise scrolls
half-orc: while the penalty to INT or CHA hurt certain builds, the +3 extra Action boost can greatly make up for it
halfling: extra sneak attack damage, best paired with rogue along deception items
tiefling: weapons deal extra fire damage, the obscuring darkness can help fighting standing still...
Warforged: construct natural resistance, +15 ranged power
Bladeforged: construct natural resistance, self heals spell (need mana), weapon attachment
Morninglord: extra INT, extend point blank range, emergency heal
Purple Dragon Knight: speed action boost, emergency self heal, greater heroism
Scoundrel: weapons extra sonic damage, extra damage to light crossbow, hellish rebuke and obscuring darkness can be interesting, best paired with a bard.
Scourge: great with builds using WIS and falconry, good source of self heal.
Shadar-Kai: great for INT builds and rogues, ghostly essence is good
Svirfneblin: great for INT builds, and can give extra damage to light crossbows

Inquisitive tree is great for many builds, and is good enough to carry even bad builds to 20, useful to farm racial or class PL without changing gear. it will certainly help streamline my TR train.

Inquisitive also benefit greatly from various splashes, for examply you can combo rune arm with bard swashbuckling.

Arkat
04-05-2019, 09:49 PM
Endless Fusilade is a Tier IV enhancement so you can still take the Tier V enhancement from Inquisitive that gives you the +30% Alacrity bonus.

Satyriasys
04-05-2019, 10:38 PM
Pure Rogue Gnome looks like the way to go.

Jetrule
04-05-2019, 10:41 PM
Nice write up!! I will add Druid as a overlooked option. A funny mix and I see why you overlooked it but A ranged druid with falconry might be very interesting to play. It works as a healer and a cc or dps caster on things that are resisting crossbow damage. No great synergy but not as bad as monk LOL. Charm animal and the class ability that is like charm animal can be useful with a high diplo build,

I am thinking there may be some more synergy with pally running falconry and basically ignoring class trees. A secondary healer with great saves. Splash maybe 2 ranger and 3 rogue for the extra pb range rapid shot and evasion.

On any build trying to have decent diplo that inst a specific charming focused build I like the warlock past life feat. Having the feats for that is tough though. Infact the feats needed to optimize crossbow dps are pretty demanding. It ads more value for a inquisitive build to classes with bonus feats imo.

I keep thinking fighter is a strong option with the law damage scaling off of ranged power. 3 weapon focus ranged and 2 weapon specialization ranged feats. shoot on the run and thrown weapons focus and specialization add 17 static ranged power from heroic feats and +3 to hit +4 to damage with ranged weapons. It would be a clear strong choice if only there were a opportunity attack ranged version. As is It might be a good choice for 4 arti levels getting 27 points in battle engineer for +10 ranged power and +10 double shot to go with that 17 feat granted ranged power. Ending up fighter 16 arti 4-- Ap spend of 41 inquisitive 27 be and 12 harper.

Gabrael
04-05-2019, 11:13 PM
Endless Fusilade is a Tier IV enhancement so you can still take the Tier V enhancement from Inquisitive that gives you the +30% Alacrity bonus.

Yes, in fact it is explicitly said in the tree if you get both no hold barrel and endless fusillade you get an extra +10 ranged power, the opening was meant to explain a way around getting the tier V in inquisitive and still retain the fusillade aspect, via multiclassing artificer. and this is a way to allow you to get other tier V abilities from other classes you don't want to give up.
But the 30% alacrity requires either tier 5 Inquisitive or Rogue mechanic, if you want other tier 5, then splash arti4.



Nice write up!! I will add Druid as a overlooked option.

woops, how did I miss listing druid, gonna fix that

donblas
04-06-2019, 03:04 AM
Pure Rogue Gnome looks like the way to go.

I'm trying rogue gnome with two levels of artificer for runearm use and rapid reload. The runearm gives extra damage to the crossbows, and when the bugged animation is fixed, I'll also power up the runearms for blasting.

droid327
04-06-2019, 11:15 AM
While its seemingly very broadly useful (tack on a full-fledged self-contained ranged combat package to any build on any class!), it appears to be very limited in actual practice because of how demanding it is on opportunity costs, and a few important things it critically lacks...

- Feats: you'll need to support it with a full set of ranged feats to really make an inqui-focused build. That takes up most of your feat choices, and leaves you little flexibility to put anything into a secondary skillset like casting or defense. This makes feat-starved classes hard to work with Inqui, i.e. FvS
- AP: Inqui takes 41 to get the full package, but then requires another investment to get critical stat-to-dmg through Falcon or Harper. That doesnt leave much to customize it to your class build, making all Inquis even more homogenized
- Stats: You need high Dex to make the feat reqs for IPS and Combat Arch. Then you need INT or WIS for stat-to-dmg (or CHA if you're FvS, but they cant use Divine Presence with xbows), there's no way to get DEX-to-dmg on xbows. Add in CON, and you're looking at the same problem that TWF EKs have - you're really dependent on big tomes to help you make your stat reqs.

This setup favors building Inquis in a class that offers a lot outside its enhancement trees...so Rogue for sneak die and Evasion, divine classes for healing spells and buffs, or pure martial ranged builds. Offensive casters, though, I think would suffer from a lack of metas and SF feats. Ranger, Fighter, and Arti provide free feat slots (or autogrant the feats you need) that opens up more feat flexibility. Rogue Mechanic and Inqui are kinda redundant, though, since both are heavily loaded in their T5s.

I think the builds that capitalize on the most synergy would be some variation on these general ideas:

- Ranger 11/Fighter 4/Arti 5 - Maximum feat flexibility, Runearms for a stat stick (so you're not wasting your offhand slot), DWS is a nice tree to spend your spare AP after Inqui and Harper (Sniper Shot). Evasion, and you can dump Dex. Some self heals for Heroic, trapping, UMD.

- Rogue Pure or 18/2 - basically just maximizing sneak die, plays like a Mech right now. Dont need Arti for Fusillade like GXB Mechs though, which lets you go to Core5 in Rogue, which precludes the need for Kensei.

- Pure Arti - DXB is basically making RXB obsolete, especially at the top end. DXB does way better damage with similar ROF once you get your Doubleshot up high enough. So it basically plays like an existing RXB BE, sub Inqui for BE, with Arti providing buffs, heals, and some CC (and auotgrants and bonus feats to help keep your DC up etc.). This might be even better in the future when Pets get their overhaul, with all the Diplo in Inqui to help shed aggro.

- Gnome/DG seems like the best race for Inqui since Color Spray is a useful complement to ranged combat. Human for the feat, otherwise. Maybe more options if you have enough Racial AP to get use out of them - Aasi Rogue or something for LoH.

Things that sound good but turn out to have some negative synergy, IMO:

EK: High ranged ROF + Spellsword imbues sound great. I dont think there's enough AP to go around though. 27 points in EK means you're only getting Core4 damage die. Also there's not a lot of support in EK itself for ranged combat, so you're wasting a lot of AP on filler just to make the mins for the cores.

Divines: FvS can get CHA to dmg/hit with xbows, but only after they've taken a T4 enhancement in Inqui, so that leaves a gap. Also that enhancement means you lose 5% doubleshot, and doesnt give you access to a Trance. Also feat starved, hurts their DC casting. Also DEX starved. Cleric might work a little better since they get Domains, but again feats and DCs are a bottleneck, so your useful domain options are limited mainly to defensive domains like Luck. Falconry takes more AP to get full WIS in combat than Harper, so that's putting even more of a squeeze on WIS based Inquis. I think divine Inquis would just end up being a very perfunctory DXB with some self-heals and buffs.

Bard: Inqui suggests it should work with Swash...but no CHA to hit, and not a whole lot that Swash offers for non-Swash weapons.

unbongwah
04-06-2019, 11:55 AM
-focusing on the fusillade/no hold barrel aspect mean you will have to either sacrifice all other tier V abilities, or spash 4 lvl arti and lose 30% ranged alacrity
:confused:

41 Inquisitive for tier-5s + capstone
12 Harper for Strategic Combat (INT to dmg)
27 Battle Engineer for Endless Fusilade (+10 Ranged Power) and Agility Engine (+10% Doubleshot)
80 APs total

The downside is there's literally nothing left over unless you have that +1 Universal AP tome (or any extra racial APs), so any added benefit to your build has to come from inherent class abilities / spells, not Enhancements.

I will add Druid as a overlooked option. A funny mix and I see why you overlooked it but A ranged druid with falconry might be very interesting to play.
41 Inquisitive + 27 Falconry leave 12 or 13 APs for other trees. That's just (barely) enough to take a tier-3 ability from one druid tree if I could figure out what's most useful.

FuryFlash
04-06-2019, 01:26 PM
- Ranger: average synergy, can only use deepwood stalker, various additional attacks (sniper shot/aimed shot/merciful shot/leg shot), Killer to get +20% doubleshot if you can sustain it, favored enemies can make it easier to deal with certain mobs. higher range for point blank, Diplomacy is not a class skill and you need to get stat to damage elsewhere


I'm sorry, but I'm not sure how you're listing Ranger as merely average synergy (worse than how you rated Bard, Cleric and Druid). It has one of three crossbow-type class trees in the game. My preferred split that I've come up with so far uses 6 ranger levels:

12 Rogue/6 Ranger/2 Artificer

41 Inquisitive (Capstone, Tier 5's)
23 Mechanic (Int to dmg, +3 SA die, +15 SA Range, Fletching)
11 Deepwood Stalker (3 SA die, +15 SA Range, Sniper Shot)
6 (7 with tome) Harper (Int to hit, Know the Angles)

Pilgrim1
04-06-2019, 01:31 PM
As one who has built and played a lot with the standard endless fusilade build my biggest concern is the lack of additional action boosts. The arti variant gives you 3 but your still down to 17 max. It might be worth it to go fighter/barb/arti/dragonborn and end with 26 action boosts. Anytime your using ranged power action boost instead of fusilade is a huge loss in dmg. On longer raids and higher difficulty raids i run out of action boosts.

So think what you want to do with your toon. If its mostly questing and low difficulty raids then 17 is likely enough AB.

Another issue that 13rogue/arti splits have is issues with SA range. Having only 15 meters of SA range is a real issue when it comes to damage. I would seriously think about dropping all SA from the build if you chose not to grab 13 rogue.

I think there is a viable DC caster option to inquisitor builds. With 41 AP you can get 4 to chr/int/wis. Druids, sorcers, clerics, wizards all have there standard trees only getting 4 stat points. You will typically lose 1-2 DC from thoes tree’s to specific schools.

So think about this build:
18 wizard/2 fighter

41 inquisitor
24 harper
6 EK (6d6 imbue dmg)
9 kensi extra action boost.

Run in shadow dancer for int and ranged power. Run in LD for raids. You get 8 int from enhancements. A typical PM gets 7 from enhancements 4 from litch. Then 3 necro dc from enhancements and litch.

This puts you 4.5 dc behind on necro and 1.5 dc on the rest of the schools. Twists are extra action boost, dc boost, dc boost.
For feets you have 13 heroic options.

Precise shot
Improved precise shot
Point blank shot
Precision
Improved critical
Rapid reload
Rapid shot

Quicken
Highten
Enlarge
SF enchantment
SF evocation
Wiz PL

Go gnome/deep gnome if you have racial ap. Run drow if you dont have good dex tomes. Run warforge if you want strong self healing.

Forget the damage aspects of wizard and the spell ressistance.

The biggest issue with this build is you need 2 gear sets. One for DC casting and a second for damage. I expect that you could build the gear set to only need 4-6 gear swaps.

The general play stile is you DC cast to red names, then switch to xbow for real boss damage. Your gonna end up 6ish short of max dc and probably at 80% max dps.

Gabrael
04-06-2019, 09:50 PM
:confused:
The downside is there's literally nothing left over unless you have that +1 Universal AP tome (or any extra racial APs), so any added benefit to your build has to come from inherent class abilities / spells, not Enhancements.


if you got 41 pts in inquisitive, splashing 4 lvl in arti for endless fusillade only get you +10 MP and doubleshot, since both endless fusillade and no hold barrel share cooldown and charge, that also mean you can use those 27 pts for other tree/classes and in either harper of Falconry you really only need 12 pts at bare minimum, so thats 27 pts to play with.

Inquisitive 41 + harper or falconry 12 pts = 27 leftover pts
Inquisitive 41 + 6 lvl rogue or arti to get INT for damage + harper 3 pts = 36 lefover points
Inquisitive 41 + Favored soul 11 = 39 leftover points

if you are willing to sacrifice the stacking 30% alacrity, law is on your side damage, and the inquisitive improved crit profile. Splashing 4 lvl arti to get fusillade. will let you play like an inquisitive and still retain enough points in another class in some builds:
artificer 4, Battle Engineer 22 + inquisitive 3 + harper or falconry 12 pts = 43 to spend elsewhere (40 if you take 10 doubleshot)
artificer 4/rogue 6, Battle Engineer 22 + Mechanic 11 + harper 3 = 44 to spend elsewhere (41 if you take 10 doubleshot)
artificer 6, Battle Engineer 22 + inquisitive 3 + INT to dmg spell and harper 3 pts = 55pts to spend elsewhere (52 if you take 10 doubleshot)

now going this route mean mixing both pseudo-inquisitive halved DPS with something else but those 40+ pts mean you can be a decent healbot, buff bard, or else for example. could go plaladin 14, cleric 14, Fighter 12 and get those improved crit profile back, get a decent amount of spellsword added damage, and other permutations.

Gabrael
04-06-2019, 09:56 PM
I'm sorry, but I'm not sure how you're listing Ranger as merely average synergy (worse than how you rated Bard, Cleric and Druid). It has one of three crossbow-type class trees in the game. My preferred split that I've come up with so far uses 6 ranger levels:

12 Rogue/6 Ranger/2 Artificer

41 Inquisitive (Capstone, Tier 5's)
23 Mechanic (Int to dmg, +3 SA die, +15 SA Range, Fletching)
11 Deepwood Stalker (3 SA die, +15 SA Range, Sniper Shot)
6 (7 with tome) Harper (Int to hit, Know the Angles)

of sure, a ranger splash can definitively work, the reason i listed it as average is mostly because it would be average using ranger as the main class, most benefit come early on and additional ranger levels don't bring much more, in your example, you are more of a rogue than a ranger.
If you were to be 12+ ranger vs 12+ cleric or Druid i feel the added benefit of cleric/druid spell, along their WIS focus can really make those classes better as the main one serving as both healer and DPS at the same time
of course, this is mostly my personal take on it.

HungarianRhapsody
04-06-2019, 10:20 PM
Cleric has great synergy with getting your cleric lives done without having to play a melee cleric.

donblas
04-07-2019, 04:03 AM
I wasn't thinking too deeply when I made my current inquisitive.

I just took what at first sight looked good and did that. A second version later will in corporate lessons learnt.

So I'm going 18/2 Rogue/Arty Gnome

Obviously 41AP in Inquisitive - because that tree is what I'm exploring
26 Rogue mechanic (crossbow damage, sneak dice, int to damage, some range power, returning bolts, trap stuff, etc.)
3 Harper (Int to hit)
10 Gnome (crossbow damage, blur, color spray, etc)
1 AP left

Feats
Runearm use and Rapid reload free from Artificer
Rogue give 9? more sneak dice, evasion, uncanny dodge, opportunist, slippery mind, improved evasion,
Precision
Point blank shot
Precise shot
Improved precise shot
Improved critical
Rapid shot
1 other feat

Not perfect, but adequate to test it.

Fedora1
04-07-2019, 06:12 AM
I wasn't thinking too deeply when I made my current inquisitive.

I just took what at first sight looked good and did that. A second version later will in corporate lessons learnt.

So I'm going 18/2 Rogue/Arty Gnome

Obviously 41AP in Inquisitive - because that tree is what I'm exploring
26 Rogue mechanic (crossbow damage, sneak dice, int to damage, some range power, returning bolts, trap stuff, etc.)
3 Harper (Int to hit)
10 Gnome (crossbow damage, blur, color spray, etc)
1 AP left

Feats
Runearm use and Rapid reload free from Artificer
Rogue give 9? more sneak dice, evasion, uncanny dodge, opportunist, slippery mind, improved evasion,
Precision
Point blank shot
Precise shot
Improved precise shot
Improved critical
Rapid shot
1 other feat

Not perfect, but adequate to test it.

Maybe not perfect, but very simple and looks like one of the better ways to go. I like it, let me know how it works out.

Jetrule
04-07-2019, 10:23 AM
:confused:


41 Inquisitive + 27 Falconry leave 12 or 13 APs for other trees. That's just (barely) enough to take a tier-3 ability from one druid tree if I could figure out what's most useful.

I think I might splash a fighter level get a bonus feat extra action boosts from kensai and a rogue level or two for evasion and 5m pbs range maybe a crossbow damage bonus.

I wouldnt want to give up snow slide for utility if not cc.

Xgya
04-07-2019, 12:06 PM
I'm sorry, but I'm not sure how you're listing Ranger as merely average synergy (worse than how you rated Bard, Cleric and Druid). It has one of three crossbow-type class trees in the game. My preferred split that I've come up with so far uses 6 ranger levels:

12 Rogue/6 Ranger/2 Artificer

41 Inquisitive (Capstone, Tier 5's)
23 Mechanic (Int to dmg, +3 SA die, +15 SA Range, Fletching)
11 Deepwood Stalker (3 SA die, +15 SA Range, Sniper Shot)
6 (7 with tome) Harper (Int to hit, Know the Angles)

If you don't mind me asking, what would your leveling order be in this case?
Normally, people would suggest going Arti 1 first, because that's a lot of free feats at once, but the rest puzzles me.

Bolo_Grubb
04-07-2019, 01:30 PM
I wasn't thinking too deeply when I made my current inquisitive.

I just took what at first sight looked good and did that. A second version later will in corporate lessons learnt.

So I'm going 18/2 Rogue/Arty Gnome

Obviously 41AP in Inquisitive - because that tree is what I'm exploring
26 Rogue mechanic (crossbow damage, sneak dice, int to damage, some range power, returning bolts, trap stuff, etc.)
3 Harper (Int to hit)
10 Gnome (crossbow damage, blur, color spray, etc)
1 AP left

Feats
Runearm use and Rapid reload free from Artificer
Rogue give 9? more sneak dice, evasion, uncanny dodge, opportunist, slippery mind, improved evasion,
Precision
Point blank shot
Precise shot
Improved precise shot
Improved critical
Rapid shot
1 other feat

Not perfect, but adequate to test it.

This is what I am doing to get my tiefling racial past lives, on my third one now and really enjoying it.

donblas
04-07-2019, 01:48 PM
Maybe not perfect, but very simple and looks like one of the better ways to go. I like it, let me know how it works out.

OOps I suspect that spare feat I mentioned should be insightful reflexes.

FuryFlash
04-07-2019, 03:05 PM
If you don't mind me asking, what would your leveling order be in this case?
Normally, people would suggest going Arti 1 first, because that's a lot of free feats at once, but the rest puzzles me.

It's pretty much up to you, because different ways can give different benefits. For example, starting with rogue lets you get the most out of your skill points, whereas starting with artificer gives you free rapid reload right away. A big part of why this split is nice is because of the number of free feats you get. 2 levels of ranger gives free rapid shot, and 4 levels gives you precise shot.

For me, I'd probably start with a rogue level, then 2 levels of arti to get rune arms and repeaters for low levels. Then I'd probably grab a couple ranger levels for rapid shot. After that, you can pretty much mix rogue and ranger however you want.

For the early levels, I imagine Harper would be the best investment for extra damage per bolt with int-to-dmg and KtA. Eventually you'll get int-to-dmg from Mechanic, but I'd probably stick with Harper for a while until you have plenty of AP to throw around. When you have enough AP to get both Harper and some Inquisitive, I'd probably switch to dual crossbows with the extra Law damage.

Hope that helps.

vms4ever
04-08-2019, 01:26 PM
I may have missed it but I don't think the male halfling reload animation bug has been mentioned. This bug apparently reduces the dps noticably.

donblas
04-08-2019, 03:45 PM
I may have missed it but I don't think the male halfling reload animation bug has been mentioned. This bug apparently reduces the dps noticably.

Indeed, probably best to avoid at the moment!

GramercyRiff
04-08-2019, 04:01 PM
Are the only options for epic leveling Diplomancer and E-Star crossbows for sentience? I am very unfamilair with crossbows in general. I know I need to get a Ratcatcher.

donblas
04-08-2019, 04:41 PM
Are the only options for epic leveling Diplomancer and E-Star crossbows for sentience? I am very unfamilair with crossbows in general. I know I need to get a Ratcatcher.

I'm not sure, but diplomancer and Thunderforged are really easy to acquire, so I'll probably make do! :)

droid327
04-09-2019, 10:47 AM
Are the only options for epic leveling Diplomancer and E-Star crossbows for sentience? I am very unfamilair with crossbows in general. I know I need to get a Ratcatcher.

Do S/S/S Epics take sentience? Epic Storm from Sands is probably the BIS crossbow for early Epic leveling right now, if you can be bothered to grind it out....

LOOON375
04-09-2019, 01:04 PM
Im planning on going 12/8 arti/rogue simply for the improved constrtuct essence for self healing in epic reaper.
I find it hard to beat an artie's self healing in reaper

GramercyRiff
04-09-2019, 03:22 PM
Do S/S/S Epics take sentience? Epic Storm from Sands is probably the BIS crossbow for early Epic leveling right now, if you can be bothered to grind it out....

Yes Epic Storm is an option for sentience as far as I know, but I can't take the s/s/s grind. I appreciate the suggestion, but I won't go out of my way to grind it.

Xyfiel
04-09-2019, 04:04 PM
A build I am working on but not sure I will play it. Partially because I am working on other things. Maybe someone else likes it.

Warforged
11 Racial aps gets 15 ranged power. Ability to use ranged sets with heavy armor. Immunities.

16 Artificer
Deadly Weapons, Recon, Traps, Int to damage, +3 boosts.

3 Paladin
Defender Stance for 25 prr, 25 mrr, 20% hps. Saves.

1 Fighter
Feat, +3 boosts.

Alternative: 3Ftr/1Barb if you value run speed and another feat over saves.

AP
41 Inq
6(7) Harper
11 BE
2 RM(amp)
7 Kensai
13 Defender
11+ WF

Of course the height of WF over say Gnome is a big issue for IPS.

FuzzierSage
04-13-2019, 06:37 AM
I've been trying this out to do an Epic life on my 20 Cleric.

Currently running, at level 23:

Human
Luck Domain
Aureon
Two past Epic Lives (Power over Life/Death, Colors of the Queen)
No Heroic, Racial or Iconic past lives as of yet


Falconry: Enough to get Wisdom to hit/damage
Inquisitive: Up to T4 Core and Divine Inquisition/Greater Law/Shoot Later
Warpriest: T5, getting Haste and Wrathful Weapons


I've been bouncing back and forth between a bunch of lootgen light/heavy crossbows, but none are really sticking out as more effective than others. Feeding's really nice on stuff that can eat negative levels, but Vorpal seems worse than on repeaters (possibly because I've only used a Vorpal Repeater in lowbie heroics) and I've had no luck with finding anything that adds flat damage.

I'm 99.9% sure there's a better way to do this, Enhancement-wise, but I literally came back to the game to be able to dual-wield crossbows on a Divine caster, so I'm reasonably content.

Bunker
04-13-2019, 09:39 AM
Epic Storm from DQ was mentioned as early epic option. What about Alchemical? With a group, I wonder what is faster to farm for:

S/S/S for epic storm
or
The required ingredients for a lvl 20 crafted Alchemical Heavy/Light Crossbow

Assuming grouping at least with 6 players and working together, I would think Alchemical would be worth going for. But this is only in comparing it to Epic Storm in DQ.

Knctrnl
04-23-2019, 01:03 AM
So I see a lot of people talking about taking Arti and using Rune Arms. I would think that the Tier 1 Dual Shooter enhancement would not work with Rune Arm equipped.
Maybe I am missing something but is Dual Shooter not worth taking?



Also, I need PLs for Cleric and FvS and am trying to sort out a build for it any one has some suggestions. Would be a 32 pt build with +7 Supreme Tome equipped for stats. I have Falconry/Harper etc.
I was thinking maybe Cleric/ Rog or FvS/Rog but not too sure. Id even 3 classes just ahve to main the Cleric and FvS to get the PLs. If they were viable trap monkey builds also that would be nice but I think id be too short on pts for that. Appreciate the help.

donblas
04-23-2019, 01:21 AM
So I see a lot of people talking about taking Arti and using Rune Arms. I would think that the Tier 1 Dual Shooter enhancement would not work with Rune Arm equipped.
Maybe I am missing something but is Dual Shooter not worth taking?



Cocomajobo confirmed that Dual Shooter works with runearm on 26th February:

"Yes. It looks a little wonky, admittedly, but it functions."

Knctrnl
04-23-2019, 02:32 AM
Cocomajobo confirmed that Dual Shooter works with runearm on 26th February:

"Yes. It looks a little wonky, admittedly, but it functions."

That is very interesting. I will take the additional dps though. Well that I guess means I need to sort out a triple class. Clr or FvS with Rog and Arti.

Swimms
05-07-2019, 06:04 PM
I'm sorry, but I'm not sure how you're listing Ranger as merely average synergy (worse than how you rated Bard, Cleric and Druid). It has one of three crossbow-type class trees in the game. My preferred split that I've come up with so far uses 6 ranger levels:

12 Rogue/6 Ranger/2 Artificer

41 Inquisitive (Capstone, Tier 5's)
23 Mechanic (Int to dmg, +3 SA die, +15 SA Range, Fletching)
11 Deepwood Stalker (3 SA die, +15 SA Range, Sniper Shot)
6 (7 with tome) Harper (Int to hit, Know the Angles)

I like this idea, what levelling order do you use? I like to try and get IPS asap but it gets difficult to get enough BAB with all the arti and rog levels.

Xgya
05-07-2019, 08:18 PM
I like this idea, what levelling order do you use? I like to try and get IPS asap but it gets difficult to get enough BAB with all the arti and rog levels.

Having done this, I'll chime in.
First thing: you won't get IPS until level 15. It's a huge power bump, but the build is already pretty powerful as-is.

At level 15, your levels should look like Rogue 7/Arti 2/Ranger 6. It's a pretty good level to have Sniper's Shot enabled after getting T5s in Inqui too.

As for ordering, it depends on whether you prioritize Evasion, Rogue 6, or Ranger 6. I strongly recommend starting with Arti 1, and using Repeaters until level 8 or so. Either way, all the feats you'll be taking will do just fine on a repeater.

I *love* runearms, so I took Arti 2 right away. Then Rogue 2.
This is where the real split happens. You can take Rogue 6 right away, to get more sneak attack die on your crossbow by freeing points from Harper and putting them in Mechanic, or go Ranger 6 right away and get the powerhouse that is Sniper's Shot enabled as soon as possible. I went Ranger, but either way's fine, really.

The build is POWERFUL. Really powerful. Amazingly so.

Swimms
05-08-2019, 06:45 AM
Having done this, I'll chime in.
First thing: you won't get IPS until level 15. It's a huge power bump, but the build is already pretty powerful as-is.

At level 15, your levels should look like Rogue 7/Arti 2/Ranger 6. It's a pretty good level to have Sniper's Shot enabled after getting T5s in Inqui too.

As for ordering, it depends on whether you prioritize Evasion, Rogue 6, or Ranger 6. I strongly recommend starting with Arti 1, and using Repeaters until level 8 or so. Either way, all the feats you'll be taking will do just fine on a repeater.

I *love* runearms, so I took Arti 2 right away. Then Rogue 2.
This is where the real split happens. You can take Rogue 6 right away, to get more sneak attack die on your crossbow by freeing points from Harper and putting them in Mechanic, or go Ranger 6 right away and get the powerhouse that is Sniper's Shot enabled as soon as possible. I went Ranger, but either way's fine, really.

The build is POWERFUL. Really powerful. Amazingly so.

Perfect, thank you. I was hoping it was not the case of having to wait until 15 for IPS but I suppose there is no other way short of going heavy fighter or Ranger early on. I am with you on the rune arms too, I have a thing with not being able to leave barrels unbroken and its such a pain with a ranged character. Have an explosive rune arm shot is such a QOL improvement :)

Xgya
05-08-2019, 05:16 PM
Perfect, thank you. I was hoping it was not the case of having to wait until 15 for IPS but I suppose there is no other way short of going heavy fighter or Ranger early on. I am with you on the rune arms too, I have a thing with not being able to leave barrels unbroken and its such a pain with a ranged character. Have an explosive rune arm shot is such a QOL improvement :)

You'd have to earn a feat right as you get 11 BaB. Going by the Arti 2/Rogue 2/Ranger 6/Rogue 10 approach, you get it by level 14. The only way to get it any earlier than that would be heading deeper into Ranger.
To take it as a 12th level feat, you have to take at most 4 levels of either Rogue or Arti (and no levels of the other class), and 8 levels of a full BaB class. So either starting off with Rogue 4 (a much harder low level start), not getting runearms until level 14 by going Ranger 8, and losing out on a Rogue special ability.
Alternatively, taking Ranger levels first would give you some use out of Arcane Archery, which is awful in epics, but quite remarkable in heroics.

Getting IPS 3 levels earlier is NOT worth having to wait that long for runearms, at the very least. Nor is it worth trading the rather easy first Arti levels for the much harsher first Rogue or Ranger ones. You'd also have to pick a feat you want later but could get at a lower level because you'll need Rapid Reload before 13th level when Arti would grant it for free.

I don't see myself attempting that.

HungarianRhapsody
05-08-2019, 09:04 PM
I like this idea, what levelling order do you use? I like to try and get IPS asap but it gets difficult to get enough BAB with all the arti and rog levels.

You can start with improved precise shot right away if you go with either Shadea-kai or Aasimar Scourge.

Swimms
05-08-2019, 10:14 PM
You'd have to earn a feat right as you get 11 BaB. Going by the Arti 2/Rogue 2/Ranger 6/Rogue 10 approach, you get it by level 14. The only way to get it any earlier than that would be heading deeper into Ranger.
To take it as a 12th level feat, you have to take at most 4 levels of either Rogue or Arti (and no levels of the other class), and 8 levels of a full BaB class. So either starting off with Rogue 4 (a much harder low level start), not getting runearms until level 14 by going Ranger 8, and losing out on a Rogue special ability.
Alternatively, taking Ranger levels first would give you some use out of Arcane Archery, which is awful in epics, but quite remarkable in heroics.

Getting IPS 3 levels earlier is NOT worth having to wait that long for runearms, at the very least. Nor is it worth trading the rather easy first Arti levels for the much harsher first Rogue or Ranger ones. You'd also have to pick a feat you want later but could get at a lower level because you'll need Rapid Reload before 13th level when Arti would grant it for free.

I don't see myself attempting that.

Thank you, I really appreciate you fleshing this out with me. I just hit 12 on my current build which was originally going to be a pure barb running T5 Ravager with Inquis and so I had the BAB to pick up IPS at 12 (ended up going 8 barb/4 arti) and the killing speed and clear with IPS is just insane, I think I need to get IPS at 12 going forward :P. What about putting off Rogue and going something like 2 arti 8 ranger 2 arti to get to 11 BAB for my level 12 feat? Or even 4 arti/8 ranger. I think I could live without evasion until late heroics if I means I get IPS 3 levels sooner, I value it that much. The Arti levels would give me runearm and trapping from the get go. Besides evasion what are the other crucial things I am missing by delaying rogue that long, cheap int to damage, more SA and PBS range?

Xgya
05-09-2019, 08:39 AM
Thank you, I really appreciate you fleshing this out with me. I just hit 12 on my current build which was originally going to be a pure barb running T5 Ravager with Inquis and so I had the BAB to pick up IPS at 12 (ended up going 8 barb/4 arti) and the killing speed and clear with IPS is just insane, I think I need to get IPS at 12 going forward :P. What about putting off Rogue and going something like 2 arti 8 ranger 2 arti to get to 11 BAB for my level 12 feat? Or even 4 arti/8 ranger. I think I could live without evasion until late heroics if I means I get IPS 3 levels sooner, I value it that much. The Arti levels would give me runearm and trapping from the get go. Besides evasion what are the other crucial things I am missing by delaying rogue that long, cheap int to damage, more SA and PBS range?

You've got the gist of it.
You lose out on a rogue special ability on the end build (so, 10% fort bypass, unless you want Improved Evasion), as well as two sneak attack die, but it'll work.
You'll also lose some more sneak attack damage in heroics, where it's most relevant, since you're losing out any time you put points in Mechanic before level 18 (where you'll hit Rogue 6)

Overall, I think your build would most certainly work. That damage is so ludicrously high that you can afford to sacrifice some of it and still end up with a rather solid build.

Swimms
05-09-2019, 09:56 AM
Y

Overall, I think your build would most certainly work. That damage is so ludicrously high that you can afford to sacrifice some of it and still end up with a rather solid build.

considering that I am running a dwarf, 9 barbarian, 4 Arti now with only APs spend in Harper and Inquisitor and still pumping out the dps I am not even sure how much classes matter other than for BAB breakpoints, free feats, trapping, evasion or other QOL benefits. I did heroic sunrise and burned down the abbott on R1 in about 3 seconds with a ratcatcher and this suboptimal build.

Swimms
05-09-2019, 09:57 AM
You can start with improved precise shot right away if you go with either Shadea-kai or Aasimar Scourge.

true, I already have 3x of each PL though so would only have Scoundrel as an iconic option

Xgya
05-09-2019, 10:22 AM
considering that I am running a dwarf, 9 barbarian, 4 Arti now with only APs spend in Harper and Inquisitor and still pumping out the dps I am not even sure how much classes matter other than for BAB breakpoints, free feats, trapping, evasion or other QOL benefits. I did heroic sunrise and burned down the abbott on R1 in about 3 seconds with a ratcatcher and this suboptimal build.

Sniper's Shot was huge.
So was the extra SA die, along with Sniper's making sure I was basically always dealing SA damage.

I just finished an Arti 2/Wizard 18 life, an I can safely say things died in two attacks using the Wizard, and only one with the Ranger/Rogue/Arti build (which, admittedly, meant the SA damage happened less often, because dead things take no more SA damage, even while bluffed)

Sealsniper
06-10-2019, 11:47 AM
I am about to finish my racial completionist (2nd) on my ranged toon. I have heroic completionist, 3x all heroic non-caster lives, about 25 epic lives, and 9 iconic and +8 tomes and by end of week Racial completionist, extra enhancement tomes (universal, RL, etc.). I have 45 reaper points.

This toon used to be elf 14 Pali/6 monk monkcher, AA longbow build, so have all raid gear (up to newest raid) in dex/range based stuff.

Looking to stay ranged dps, thinking about inquisitor heavy xbow but looking for ideas. I have heard rumors of bard xbow build with 325+ range power...though don't know anything about it and i know shuricannon still viable...would just need to buy shuriken from Strahd (have runes).

I run mostly r10 end-game stuff, so need build for that.

I ran my other racial completionist as pure 20 WF arti for a long time (sadly all my good raid rune arms, PL x3 caster (DC), druid, etc. on him) before changing to elf 20 Sorc CC/insta kills.
Not too worried about leveling progression as will box to 18, level 400K xp, Epic Box to 28.5 and work to key for raids and run r10 for first time completions.

any suggestions/build ideas would be greatly appreciated.

Thanks,

Seal

Pilgrim1
06-10-2019, 12:22 PM
I am about to finish my racial completionist (2nd) on my ranged toon. I have heroic completionist, 3x all heroic non-caster lives, about 25 epic lives, and 9 iconic and +8 tomes and by end of week Racial completionist, extra enhancement tomes (universal, RL, etc.). I have 45 reaper points.

This toon used to be elf 14 Pali/6 monk monkcher, AA longbow build, so have all raid gear (up to newest raid) in dex/range based stuff.

Looking to stay ranged dps, thinking about inquisitor heavy xbow but looking for ideas. I have heard rumors of bard xbow build with 325+ range power...though don't know anything about it and i know shuricannon still viable...would just need to buy shuriken from Strahd (have runes).

I run mostly r10 end-game stuff, so need build for that.

I ran my other racial completionist as pure 20 WF arti for a long time (sadly all my good raid rune arms, PL x3 caster (DC), druid, etc. on him) before changing to elf 20 Sorc CC/insta kills.
Not too worried about leveling progression as will box to 18, level 400K xp, Epic Box to 28.5 and work to key for raids and run r10 for first time completions.

any suggestions/build ideas would be greatly appreciated.

Thanks,

Seal

I currently run 18 rogue/2 artificer swapping between great xbow and duel xbows. The range dps is quite strong. It tops off at just above 300 RP with NHB running.

For the strongest range damage your looking for extra sources of doubleshot, ranged power, and add-on damage. I think the top 3 contenders are 18 rouge/2 arti (for SA), 18 fighter/2 arti (bonus feets for more ranged power and extra action boosts for more sustained), and 20 wizard (or 18) for EK imues.

The advantage of the rogue split is you can invest 31 ap into mechanic and have very strong great xbow damage which is good because volley is the only source of legendary salt available. Both the wizard and fighter options have more ap to play with. I haven't sat down and done dps calculations for highest dps, other then knowing that duel xbows does ~5-10% more dos the great xbows.

Ranger can get killer and has some other stuff so it might be worth taking a look there as well, tho i suspect a rogue with killer would do more dmg.

Sealsniper
06-10-2019, 03:37 PM
I've only run 18-20 briefly on arti/rog mix, it seemed to me that when i charged and used runearm, i was only getting single heavy xbow use? Is this as intended or does dual xbow work with runearm charging?

please confirm

Thanks,

GeoffWatson
06-10-2019, 06:23 PM
I've only run 18-20 briefly on arti/rog mix, it seemed to me that when i charged and used runearm, i was only getting single heavy xbow use? Is this as intended or does dual xbow work with runearm charging?

please confirm

Thanks,

It works fine.

Looks stupid though. (Holds the left crossbow sideways).

droid327
06-11-2019, 01:45 AM
It works fine.

Looks stupid though. (Holds the left crossbow sideways).

Yeah I'd love it if they made arti inqui with RA wield a double xbow instead of double xbows....like one single-hand xbow with two limbs and strings stacked vertically. Just take the current model and clone the limbs on top. That preserves the two-shot mechanic in a very arti-appropriate way while still allowing for plausible runearm animations. I just don't see how you could do dual wield with a runearm and not look wonky.

xBunny
03-29-2020, 07:30 AM
Favored Soul: great synergy, with the ability to use favored soul spells, diplomacy as a class skill, AND use CHA for attack and damage with the inquisitive ability that make crossbow a favored weapon, but you do not get extra damage from feats related to favored weapons, to verify but you don't seem to be getting extra damage either from the enhancment tree related to favored weapons

Just wonder if this was fixed in the following patches. Damage from fav weapon and enchantments in case of xbow and some investment into the warpriest can be significant adding another +5/8 to dmg and hit.

Nordenfeldt
04-08-2020, 12:17 PM
Having done this, I'll chime in.
First thing: you won't get IPS until level 15. It's a huge power bump, but the build is already pretty powerful as-is.

At level 15, your levels should look like Rogue 7/Arti 2/Ranger 6. It's a pretty good level to have Sniper's Shot enabled after getting T5s in Inqui too.

As for ordering, it depends on whether you prioritize Evasion, Rogue 6, or Ranger 6. I strongly recommend starting with Arti 1, and using Repeaters until level 8 or so. Either way, all the feats you'll be taking will do just fine on a repeater.

I *love* runearms, so I took Arti 2 right away. Then Rogue 2.
This is where the real split happens. You can take Rogue 6 right away, to get more sneak attack die on your crossbow by freeing points from Harper and putting them in Mechanic, or go Ranger 6 right away and get the powerhouse that is Sniper's Shot enabled as soon as possible. I went Ranger, but either way's fine, really.

The build is POWERFUL. Really powerful. Amazingly so.

So, I know I'm asking a year later, but:

I really want to try this build. How do you arrange stats and feats? Need Int as main stat, but need 19 Dex for IPS. What are your starting stats, assuming 36 points?

Many thanks.

Swimms
04-08-2020, 01:19 PM
So, I know I'm asking a year later, but:

I really want to try this build. How do you arrange stats and feats? Need Int as main stat, but need 19 Dex for IPS. What are your starting stats, assuming 36 points?

Many thanks.

The build in my signature is along the same concept except it gets IPS at 12, it was based in part from discussions in this thread.

majorhavoc
05-03-2020, 09:14 PM
So, I know I'm asking a year later, but:

I really want to try this build. How do you arrange stats and feats? Need Int as main stat, but need 19 Dex for IPS. What are your starting stats, assuming 36 points?

Many thanks.

I have played this for the last 10 racial lives and I can solo R3s all day long.

New Build
12/6/2 Rogue/Ranger/Artificer
Chaotic Neutral Halfling




Level Order


1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue




Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .6. . . .+8. . . .4: INT
Dexterity . . . 14. . . .+8. . . .8: INT
Constitution. . 18. . . .+8. . . 12: INT
Intelligence. . 18. . . .+8. . . 16: INT
Wisdom. . . . . .8. . . .+8. . . 20: INT
Charisma. . . . .8. . . .+8. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT


Skills
. . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
. . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4. . . . . .4. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1 .1. 1 .1. 1 .1 .1. 1. 1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. . . . 3 . . 2 . . 2 .1 .1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Listen. . 4. . . . 1 . . 4 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
Bluff . . 4. . . . . . . . .3 . . 5. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Diplo . . 4. . . . . . . . . . . .2 . . 5. . .4 .2 .1 .1 .1 .1 .1 .1 .23
Jump. . . 4. . . . 3 . . 2 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
Hide. . . 4. . . . . . . . . . 1 . . 1 . . 2 . . 1. 3. 3. 3. 3. 1. 1. 23
Move Si . 4. . . . . . . . . . 1 . . 2 . . 2 . . 1. 2. 3. 3. 3. 1. 1. 23
UMD . . . 4. . . . . . . . .6 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Concent . . .5. . .2. 1 .1. . .2. . .2. . .2. . . . . . . . . . . . . 15
Balance . 4. . . . . . . . . . . . . . . . . . . . . . . . . . .4 .5 .13
Spellcr . . . . 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . .8
. . . . .------------------------------------------------------------
. . . . .48 11. 9 12 10 12 14 13 15 13 15 14 16 16 16 17 17 17 17 18




Feats


.1. . . . : Least Dragonmark: Healing
.3. . . . : Completionist
.6. . . . : Point Blank Shot
.9. . . . : Weapon Focus: Ranged
12. . . . : Improved Critical: Ranged
15. . . . : Improved Precise Shot
18. . . . : Power Critical
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane


18 Rogue. : Improved Evasion


.2 Ranger : Favored Enemy: Lawful Outsider
10 Ranger : Favored Enemy: Undead




Spells


Ranger

Jump (8), Entangle (12)


Artificer

. Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




Enhancements (80+14 AP)


Inquisitive (41 AP)

Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive

Dual Shooter, Eye for Accuracy III, Law on your Side
Crossbow Adept, Wand and Scroll Mastery III, Improved Law
Crossbow Adept, Shoot First, Intelligence
Crossbow Adept, Martial Inquisition, Greater Law, Intelligence
No Holds Barred, Improved Uncanny Dodge, Vigilante, Diplomatic Immunity



Deepwood Stalker (23 AP)

Far Shot, Sneak Attack, Sniper Shot

Favored Defense III, Stealthy III
Survivalist, Melee/Range Power Boost II
Survivalist, Thrill of the Hunt III, Favored Hunter II
Killer III



Halfling (18 AP)

Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III

Jorasco Dragonmark Focus III, Cunning I
Lesser Dragonmark of Healing, Halfling Guile
Greater Dragonmark of Healing, Halfling Guile
Halfling Guile



Harper Agent (12 AP)

Agent of Good I, Intelligence

Traveler's Toughness II, Strategic Combat
Know the Angles III
Strategic Combat





Destiny (24 AP)


Legendary Dreadnought

Extra Action Boost III, Constitution
Damage Boost II, Constitution
Critical Damage III, Constitution
Constitution
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (31 fate points)

Echoes of Martial (Tier 4 Fatesinger)
Meld into Darkness (Tier 3 Shadowdancer)
Stay Frosty (Tier 1 Shiradi)
Purge the Wicked (Tier 1 Crusader)
Intelligence (Tier 1 Draconic)

droid327
05-11-2020, 01:07 PM
2 Ranger : Favored Enemy: Lawful Outsider


I think you mean Evil Outsider? :)

Both cover Reapers, but EO would also cover CE Outsiders (of which there are many, eg Demons), which is a lot more useful than covering LN or LG outsiders (which...are there even any?)

Fedora1
05-12-2020, 04:46 PM
I think you mean Evil Outsider? :)

Both cover Reapers, but EO would also cover CE Outsiders (of which there are many, eg Demons), which is a lot more useful than covering LN or LG outsiders (which...are there even any?)

There are in The Archons' Trial. Not sure if there are other quests with LN/LG outsiders though.

ShifterThePirate
07-06-2020, 09:59 AM
I'm trying out a Deep Gnome Inquisitive and I was wondering if it was worth the 17 racial action points to get the top tier Gnomish Weapon Training for the +1 Competence Bonus to Critical Threat Range... But I doubt that stacks with the stuff from Inquisitive tree right? So I would be wasting action points?

Gnomish Weapon Training Tier IV
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
+1 Competence Bonus to Critical Threat Range with the same weapons.

True Seeing
True Seeing: You permanently gain the effects of the True Seeing spell. You gain +1 Competence Bonus to Critical Threat Range and Multiplier with Light and Heavy (non-repeating) Crossbows. In addition, you gain +2 Damage dice with Law on your Side.

Coffey
07-06-2020, 03:08 PM
I'm trying out a Deep Gnome Inquisitive and I was wondering if it was worth the 17 racial action points to get the top tier Gnomish Weapon Training for the +1 Competence Bonus to Critical Threat Range... But I doubt that stacks with the stuff from Inquisitive tree right? So I would be wasting action points?

Gnomish Weapon Training Tier IV
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
+1 Competence Bonus to Critical Threat Range with the same weapons.

True Seeing
True Seeing: You permanently gain the effects of the True Seeing spell. You gain +1 Competence Bonus to Critical Threat Range and Multiplier with Light and Heavy (non-repeating) Crossbows. In addition, you gain +2 Damage dice with Law on your Side.

They are both Competence bonus so they dont stack. There are some other really nice adds from that tree though.