View Full Version : True Seeing & Freedom Of Movement Not Working
mistress_minx
03-27-2019, 08:26 PM
Is anyone else having problems with their True Seeing and Freedom of Movement not working ? I have items equipped for both, and I'm still having to 'search' for hidden doors, and keep getting frozen by bad guys. Crippling Hit etc still cause me to move super slow as well
Emerge2012
03-27-2019, 08:29 PM
Is anyone else having problems with their True Seeing and Freedom of Movement not working ? I have items equipped for both, and I'm still having to 'search' for hidden doors, and keep getting frozen by bad guys. Crippling Hit etc still cause me to move super slow as well
True seeing has a fairly low DC so it only works till lvl 15ish for the most part and nothing stops the cripple unfortunately.
askrj1
03-27-2019, 09:53 PM
Is anyone else having problems with their True Seeing and Freedom of Movement not working ? I have items equipped for both, and I'm still having to 'search' for hidden doors, and keep getting frozen by bad guys. Crippling Hit etc still cause me to move super slow as well
TS works fine, but the detection DC was dialed back to about 30ish, if I remember this was changed at some point after epics was introduced, likely after motu, to avoid easy detection of much higher level hidden doors.
FoM will protect you from the movement penalties of spells like Ice Storm, Sleet Storm and Solid Fog etc., and will protect you from Hold and Slow spells as well as Paralysis (most noticable against spell wards), and the Web spell. It does not protect against Crippling Hit which is a "physical" effect, similarly it will not protect you from tendon slice (which is different and actually stacks), or otherwise physical trips and stuns. I'm not sure what you mean by frozen though, but if you're refering to the freezing aura that white dragons (and a few other mobs) have there is no protection against it.
Bjond
03-28-2019, 11:28 AM
Is anyone else having problems with their True Seeing and Freedom of Movement not working ? I have items equipped for both, and I'm still having to 'search' for hidden doors, and keep getting frozen by bad guys. Crippling Hit etc still cause me to move super slow as well
Probably small comfort, but in real D&D, true-seeing (almost) never helps locate hidden doors. It would only do that if the door was concealed purely via illusion magic. IIRC, in DDO, TS/door finding caps at DC=30. It works great for those doors that everyone absolutely must find or they have to punt the quest (even on up into epic RL), but I've not found it helpful for bonus stuff past about 15~18.
FoM shouldn't prevent any physical effects like tendon slice. Also, the devs seem to like to edge around FoM by using various forms of magic-induced fatigue, which also reduces movement as a side-effect. You can pot them all, but it can be painful figuring out which pot to use the first time (usually lesser restoration).
IMHO, FoM & TS are pretty close to their D&D roots. The devs are just being creative (in valid D&D ways) in getting around it. The ones that have me irked are KD immunity and Protection from Evil's mind-control immunity, both of which I could rant about as outright broken in DDO.
DYWYPI
03-28-2019, 02:55 PM
True Seeing has a [Search] DC of 30. I haven't done much testing of Secret Door DCs.
Heroic: Secret Doors "generically" on Normal seem to have same DC for two levels, then +1 DC for another two levels, etc. On Hard setting they seem to increase by alternating +1 and +2. For Elite DC increases +2, per level.
Notable Heroic Elite Secret Door outliers over Search DC: 30, before Level 15.
Level 14; Grim and Barett, Multitude of Menace and Subversion.
Note: not including "outliers" True Seeing would likely find every Door on Heroic Normal and likely anything up to Level 15 on Elite. True Seeing will also reveal a lot of Secret Doors on Epic Normal.
It's not until the quests reach the "mid-teens" that there tends to be more Secret Door outliers. On the other hand [Spot] DC for Secret Doors, is likely never any higher than DC:1!
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