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Emerge2012
12-05-2018, 11:12 AM
Just wanted to revisit this split with some updated gear and enhancements to see how viable it would be. I'm a big fan of self sufficient tanks, big fan of pugging raids, not so much a fan of healbot babysitters. Clearly this is not a high reaper build as the hp just simply doesn't support that as geared. However with a focus on raid tanking up to R1-R2, maybe a little higher, this split will really outshine most other tanks. Can speed run through Killing Time if you replace that standard tank/healbot setup with just...well...tank! Healbot can then play their DPS characters.

Build is based around the architecture found in https://www.ddo.com/forums/showthread.php/475717-Legendary-Tank Now I don't know if Vanhooger started all of it or if he was the first to post it. Doesn't matter - when I came back to the game a little over a year ago I stumbled across his tank thread and watched the videos which in turn made me want to do something similar ever since. Oh, and a side note here, I had a whopping 4 heroic past lives when I came back to the game so none of that whiny "new players have it soooooo hard gib gib gib gib boo hoo" nonsense.

Aasimar
• str 8
• dex 8
• con 18 (level-ups here and final stat will be about 76-96 depending on tomes/lives)
• wis 17 (doesn't need to be super high, starting with 10 or so could get a little more dex for ac/reflex)
• int 10 (heal/intimidate/whatever else like balance/point in umd/point in tumble/maybe Bluff if it can get high enough to pull single mobs)
• cha 16 (final stat of 48-66 or so, lots of turns and intim should easily be 115 without swap items)

feats (class level order doesn't matter but going cleric to 15 would make things a little easier and then respec enhancements later, take Quicken on the wiz level, Protection Domain)
• 1 Toughness, Protector Bond
• 3 Empower Healing
• 6 Shield Mastery
• 9 Toughness
• 12 Imp Shield Mastery
• 15 Shield Deflection
• 18 Combat Expertise
• 21 Epic Tough
• 24 Bulwark
• 26 Epic Positive
• 27 Epic DR
• 28 Elusive Target
• 29 Deific Warding
• 30 Great Con???
• 30 Celestia

Equipment (CC = Cannith Crafted)
• Weapon morninglord sceptre slotted with spellpower aug
• Shield Leg Giants Platter (67vitality/16protection/50MRR/19nat armor)
• Armor KSset Leg Barovian Lord
• Head Drow Sage's Cowl (19wisdom for spellpoints, 80 heal amp, can upgrade to casting displacement on hit or dance on hit)
• Neck CC spell saves 12, ins wiz 155, ins mrr 18
• Bracer ADset Leg Hero (19str/12qualPRR)
• Ring ADset Leg Cursebane (12qualMRR/death block/ADset bonus)
• Ring Slavers falselife68/resistance14/balance22/qual con4
• Gloves ADset Leg Innate Arc (19cha/4qualCha)
• Boots ADset Leg Softsole (ghostly/9insCha)
• Belt KSset Leg Plateshard (19con)
• Cloak CC elec resist 57, dodge 15, ins prr 18
• Trinket ADset Dawn Healer (208dev/30% heal crit)
• Goggles KSset Leg Feargaze (intim stats) possibly strahd raid goggles and intim on cc/slavers but not much gain and will lose a cc enchant

Enhancements

Radiant 33
tier 1
1 core 1
3 Extra Turning
3 Alt
tier2
1 core 2
3 imp turning
6 divine healing
tier3
1 core 3
2 intense healing
2 cha
tier4
1 core 4
6 endless turning
2 cha
tier5
2 aura

Sacred Def 26
tier1
1 core 1
3 durable def
3 sacred armor mastery
tier2
1 core 2
3 bulwark aura
1 inciting
3 sacred shield mastery
tier3
3 tenacious def
2 con
tier4
3 reinforced armor
3 hardy

Eldritch Failure 4
tier1
1 core 1
3 imp mage armor


Aasimar 17
7 (all cores +2 cha)
2 improved recovery
1 divine purpose
3 blessings
2 recovery
1 tower shield prof
1 ascendant bond

Destiny Twists (requires all points possible but with less can dump sacred/consecration as Empyrean/Imp Comb Expert/Sheath are the only ones absolute)
• 3 Empyrean
• 3 Sacred Ground
• 2 Consecration
• 2 Imp Combat Expertise
• 1 Energy Sheath (swap to whatever outside of ROTS/KT)

With relevant past lives and gear listed should be something like 370ac/350prr/200mrr/3600 or so hp
First life with the gear listed would be something more like 300ac/314prr/180mrr/3200 or so hp
Positive spellpower should be in the neighborhood of 600-650, maybe more

Sorry for the trash formatting but I generally only write out builds for personal/guild use and copy/paste for convenience.

So I needed a cleric past life on my main for heroic completionist and thought what the hell, I'll build and run this for a little while since we're forever waiting on a tank to join raids or running lower difficulty with bad ones.

My past lives that matter in the screenshots
6x Primal ETR (90hp at cap and useless shiradi proc)
7x Martial ETR (35ac at cap and +3 to skills)
3x Divine ETR (9prr and +3 to saves)
2x Deep Gnome (6mrr)
3x PDK (9prr)
2x Human racial (+1 wisdom)
2x Aasimar racial (+1 wisdom)
3x Warlock (9mrr)
1x Barbarian (10hp)
1x Paladin (10 heal amp)
Also has 42 reaper points all into the Barricade tree

This is standing unbuffed
https://i.imgur.com/4mhMJB6.png

This is buffed/buffed in reaper and showing a aura crit with max Empyrean stacks and 175 heal amp
https://i.imgur.com/IbM4X1n.jpg

This is just showing the positive spellpower/crit with the belt swap for casting the aura
https://i.imgur.com/gsEeoGT.png

As Kamthalion shows below the build split can be exceptionally good with the uber gear. In my week or so experience playing the toon in the screenshots I can say it's very effective. It can easily tank all of the raids up to R1 with zero issue and can do so while being self-sufficient. Strahd/Baba can be run much higher with ease. For me the big selling point besides the obvious solid tank stats and self-sufficiency is the beautiful party healing and utility. I've already solo tanked/healed a handful of reaper Strahd/Babas and saved a few other raids from horrid wipes. It's also a fantastic off-tank or emergency tank for Killing Time, which was my main intention, but is fully capable of solo tanking on R1 or even higher with a better gear setup.

kamthalion
12-28-2018, 04:32 AM
Interesting idea, I tried to build up a bit different version of your using my current past life and tank equip seems to be a solid build that can work great:



Character name: Kamdragon
Classes: 15 Cleric, 10 Epic, 4 Paladin, 1 Wizard
Race: Aasimar Alignment: Lawful Good

Start Tome Final
Str: 8 8 46 HP: 5277 AC: 398
Dex: 8 8 44 PRR: 353
Con: 18 8 100 MRR: 173 +Healing Amp: 135
Int: 10 8 33 Dodge: 20/15 -Healing Amp: 20
Wis: 17 8 62 Fort: 334% Repair Amp: 20
Cha: 16 8 54 SR: 34 BAB: 20
DR: 10\Epic 1\-
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Falling damage, Death Effects, Magic Missiles, Death effect, Level drain, Freedom of Movement, Death effects, Level drain, Feather Fall

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(2)
Past Life: Cleric(3)
Past Life: Druid
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Monk
Past Life: Paladin(3)
Past Life: Ranger(2)
Past Life: Rogue
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Warforged(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(2)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)


Special Feats
------------------------------------------------------------------------------------------
Blessings of a Feather
Coin Lord Finishing School Training
Draconic Vitality
Falconry Tree
Harper Agent Tree
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point
Inherent Ranged Power(2)
Inherent Spell Power(2)
Vistani Knife Fighter Tree


Saves:
------------------------------------------------------------------------------------------
Fortitude: 135*
vs Poison: 136*
vs Disease: 136*
Will: 115*
vs Enchantment: 120*
vs Illusion: 119*
vs Fear: 123*
vs Curse: 115*
Reflex: 108*
vs Traps: 110*
vs Spell: 108*
vs Magic: 108*
Marked with a * is no fail on a 1 if required DC met

Energy Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: 84 24%
Cold: 96 24%
Electric: 155 71%
Fire: 79 24%
Force: 0 0%
Light: 0 0%
Negative: 0 0%
Poison: 0 0%
Positive: 0 0%
Repair: 0 0%
Rust: 0 0%
Sonic: 79 15%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class Feats
1 Wizard(1) Standard: Toughness
Aasimar Bond: Aasimar: Protector Bond
Metamagic: Quicken Spell
2 Paladin(1) Follower of Faith: Follower of the Blood of Vol
3 Paladin(2) Standard: Shield Mastery
4 Paladin(3) Constitution: +1 Level up
5 Paladin(4)
6 Cleric(1) Standard: Empower Healing Spell
7 Cleric(2) Domain: Luck Domain Tier I
8 Cleric(3) Constitution: +1 Level up
9 Cleric(4) Standard: Completionist
10 Cleric(5) Domain Feat: Luck Domain Tier II
11 Cleric(6) Deity: The Blood is The Life
12 Cleric(7) Standard: Shield Deflection
Constitution: +1 Level up
13 Cleric(8)
14 Cleric(9) Domain Feat: Luck Domain Tier III
15 Cleric(10) Standard: Improved Shield Mastery
16 Cleric(11) Constitution: +1 Level up
17 Cleric(12)
18 Cleric(13) Standard: Combat Expertise
19 Cleric(14) Domain Feat: Luck Domain Tier IV
20 Cleric(15) Constitution: +1 Level up
21 Epic(1) Epic Feat: Bulwark of Defense
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Dodge
Constitution: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Epic Spell Power: Positive
27 Epic(7) Epic Feat: Mobility
28 Epic(8) Epic Destiny Feat: Elusive Target
Constitution: +1 Level up
29 Epic(9) Epic Destiny Feat: Deific Warding
30 Epic(10) Epic Feat: Epic Toughness
Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points 8 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed
------------------------------------------------------------------------------------------
Balance ½ ½ ½ ½ ½ ½ 1 1 1 1 1 1 9.0 53.0
Bluff 0.0 43.0
Concentration 0.0 68.0
Diplomacy 0.0 48.0
Disable Device 0.0 35.0
Haggle 0.0 49.0
Heal 2 2 2 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 23.0 75.0
Hide 0.0 38.0
Intimidate 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 108.0
Jump 0.0 49.0
Listen 0.0 51.0
Move Silently 0.0 39.0
Open Lock 0.0 38.0
Perform 0.0 65.0
Repair 0.0 36.0
Search 0.0 36.0
Spell Craft 0.0 36.0
Spot 0.0 52.0
Swim 0.0 39.0
Tumble 1 1.0 39.0
Use Magic Device 1 1.0 48.0
------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Shadar-Kai
Arcane Alacrity
Brace
Skill Mastery
Fast Healing
Aasimar: Protector Bond
Quicken
Empower Healing
Combat Expertise
Vigor of Battle
Sacred Defense

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Heavy Armor
Good
Lawful
Shield
Large Shield
Aura of Good
Aura of Courage
Opposition
------------------------------------------------------------------------------------------

Enhancements: 80 APs and 12 Racial APs
------------------------------------------------------------------------------------------
Aasimar - Points spent: 16
1 Core (1) Stronger Bonds I
2 Core (2) Ability I: +1 Wisdom
3 Core (1) Stronger Bonds II
4 Core (2) Ability II: +1 Wisdom
5 Core (1) Stronger Bonds III
6 Tier2 (1) Divine Purpose: Divine Purpose: Protector
7 Tier1 (2) Improved Recovery I
8 Tier3 (1) Divine Charge
9 Tier3 (1) Divine Charge
10 Tier3 (1) Divine Charge
11 Tier3 (2) Improved Recovery II
12 Tier4 (1) Ascendant Bond: Protector
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 28
1 Core (1) Holy Bastion
2 Tier1 (1) Improved Sacred Defense I: Durable Defense
3 Tier1 (1) Improved Sacred Defense I: Durable Defense
4 Tier1 (1) Improved Sacred Defense I: Durable Defense
5 Tier1 (1) Sacred Armor Mastery
6 Tier1 (1) Sacred Armor Mastery
7 Tier1 (1) Sacred Armor Mastery
8 Core (1) Sacred Defence
9 Tier2 (1) Sacred Shield Mastery
10 Tier2 (1) Sacred Shield Mastery
11 Tier2 (1) Sacred Shield Mastery
12 Tier2 (1) Bulwark Aura
13 Tier2 (1) Bulwark Aura
14 Tier2 (1) Bulwark Aura
15 Tier3 (2) Ability I: +1 Constitution
16 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
17 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
18 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
19 Tier1 (1) Extra Lay on Hands
20 Tier4 (2) Ability II: +1 Constitution
21 Tier4 (1) Greater Sacred Defense II: Hardy Defense
22 Tier4 (1) Greater Sacred Defense II: Hardy Defense
23 Tier4 (1) Greater Sacred Defense II: Hardy Defense
24 Tier4 (1) Reinforced Defense I: Reinforced Armor
25 Tier4 (1) Reinforced Defense I: Reinforced Armor
26 Tier4 (1) Reinforced Defense I: Reinforced Armor
------------------------------------------------------------------------------------------
Eldritch Knight (Wiz) (Lamannia) - Points spent: 4
1 Core (1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
------------------------------------------------------------------------------------------
Radiant Servant - Points spent: 32
1 Core (1) Healing Domain
2 Tier1 (1) Extra Turning
3 Tier1 (1) Extra Turning
4 Tier1 (1) Extra Turning
5 Tier1 (1) Altruism
6 Core (1) Pacifism
7 Tier2 (1) Improved Turning
8 Tier2 (1) Improved Turning
9 Tier2 (1) Improved Turning
10 Tier2 (2) Divine Healing
11 Tier2 (2) Divine Healing
12 Tier2 (2) Divine Healing
13 Core (1) Positive Energy Burst
14 Tier3 (2) Intense Healing
15 Tier3 (2) Intense Healing
16 Tier3 (2) Ability I: +1 Charisma
17 Core (1) Improved Empower Healing
18 Tier4 (2) Endless Turning
19 Tier4 (2) Endless Turning
20 Tier4 (2) Endless Turning
21 Tier1 (1) Altruism
22 Tier5 (2) Positive Energy Aura
------------------------------------------------------------------------------------------
Falconry - Points spent: 12
1 Core (1) Summon Falcon: Summon White Falcon
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Core (2) Ability I: Constitution
7 Tier2 (1) Action Boost: Sprint
8 Tier2 (1) Action Boost: Sprint
9 Tier2 (1) Action Boost: Sprint
10 Tier3 (2) Conditioning
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 24
1 Core (0) Vigor of Battle
2 Core (0) Unbreakable
3 Core (0) Stand Against the Tide
4 Core (0) Stalwart Guardian
5 Core (0) Heed No Pain
6 Core (0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Divine Energy Resistance
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (1) Block Energy
15 Tier2 (1) Block Energy
16 Tier2 (1) Block Energy
17 Tier1 (2) Ability I: +1 Constitution
18 Tier2 (2) Ability II: +1 Constitution
19 Tier4 (2) Light the Dark
20 Tier5 (1) Hardened
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Strength of Vitality
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier3 (1) Endless Lay on Hands
27 Tier3 (1) Endless Lay on Hands
------------------------------------------------------------------------------------------

Twists of fate - 36 of 37 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 2 - Tier 3: Grandmaster of Flowers: Walking with Waves
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Shadowdancer: Lithe
Twist 5 - Tier 1: Exalted Angel: Endless faith

Grim Barricade - Points spent: 55
1 Core (1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Core (1) Reaper's Defense II
9 Tier1 (1) Reaper's Constitution I
10 Tier2 (1) Reaper's Constitution II
11 Tier3 (1) Reaper's Constitution III
12 Core (1) Reaper's Defense III
13 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
14 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
15 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
16 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
17 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
18 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
19 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
20 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
21 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
22 Core (1) Reaper's Defense IV
23 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
24 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
25 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
26 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
27 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
28 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
29 Tier1 (1) Reaper's Evasion I
30 Tier1 (1) Reaper's Evasion I
31 Core (1) Reaper's Defense V
32 Tier1 (1) Reaper's Evasion I
33 Tier2 (1) Reaper's Evasion II
34 Tier2 (1) Reaper's Evasion II
35 Tier2 (1) Reaper's Evasion II
36 Tier3 (1) Reaper's Evasion III
37 Tier3 (1) Reaper's Evasion III
38 Tier3 (1) Reaper's Evasion III
39 Tier4 (1) Reaper's Heightened Evasion I
40 Tier5 (1) Reaper's Heightened Evasion II
41 Core (1) Reaper's Defense VI
42 Tier5 (1) Reaper's Constitution V
43 Tier5 (1) Reaper's Charge
44 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
45 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
46 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
47 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
48 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
49 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
50 Tier4 (1) Reaper's Resistance
51 Tier4 (1) Reaper's Resistance
52 Tier4 (1) Reaper's Resistance
53 Tier4 (1) Reaper's Steadfastness
54 Tier4 (1) Reaper's Steadfastness
55 Tier4 (1) Reaper's Steadfastness
------------------------------------------------------------------------------------------

Spell Power Base Critical Chance Critical Multiplier.
------------------------------------------------------------------------------------------
Acid 169 5% 0
Alignment 174 5% 30
Cold 169 5% 0
Earth 154 5% 0
Electric 169 5% 0
Fire 169 5% 0
Force 154 5% 0
Light 189 5% 30
Negative 208 5% 0
Physical 154 5% 0
Positive 565 36% 30
Repair 154 5% 0
Rust 154 5% 0
Sonic 198 5% 0
Untyped 154 5% 0
Water 154 5% 0
------------------------------------------------------------------------------------------

Spells School DC
------------------------------------------------------------------------------------------
Cleric Spells
L1: Bless Enchantment 40
L1: Divine Favor Evocation 42
L1: Nightshield Abjuration 39
L1: Obscuring Mist Conjuration 42
L1: Remove Fear Abjuration 39
L2: Bear's Endurance Transmutation 40
L2: Bull's Strength Transmutation 40
L2: Lesser Restoration Conjuration 43
L2: Remove Paralysis Conjuration 43
L2: Resist Energy Abjuration 40
L3: Inflict Serious Wounds Necromancy 41
L3: Magic Circle Against Evil Abjuration 41
L3: Remove Blindness Conjuration 44
L3: Remove Curse Abjuration 41
L3: Remove Disease Conjuration 44
L4: Death Ward Transmutation 42
L4: Divine Power Evocation 45
L4: Freedom of Movement Abjuration 42
L4: Recitation Enchantment 43
L4: Shield of Faith, Mass Abjuration 42
L5: Break Enchantment Abjuration 43
L5: Protection from Elements Abjuration 43
L5: Raise Dead Conjuration 46
L5: Spell Resistance Abjuration 43
L5: True Seeing Divination 43
L6: Blade Barrier Evocation 47
L6: Cometfall Conjuration 47
L6: Harm Necromancy 44
L6: Heal Conjuration 47
L7: Greater Restoration Conjuration 48
L7: Protection from Elements, Mass Abjuration 45
L7: Resurrection Conjuration 48
L8: Death Pact Necromancy 46
L8: Death Ward, Mass Transmutation 46
Wizard Spells
L1: Expeditious Retreat Transmutation 24
L1: Feather Fall Transmutation 24
L1: Jump Transmutation 24
------------------------------------------------------------------------------------------

Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Healing Hands
Dismiss Charm
Lay on Hands
Divine Energy Resistance
Meld Into Darkness
Displacement
Mage Armor
------------------------------------------------------------------------------------------

Equipped Gear Set : Standard
------------------------------------------------------------------------------------------
Armor Legendary Platemail of the Barovian Lord
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded
Knight of the Shadows Set (Legendary)
Blue: +2 Sapphire of Good Luck
Mythic: Empty augment slot
Reaper: Empty augment slot
Belt Legendary Plateshard Belt
Fortitude Save +16
Incite +59%
Constitution +19
Insightful Incite +27%
Knight of the Shadows Set (Legendary)
Yellow: Topaz of Feather Fall
Mythic: Empty augment slot
Reaper: +3 Reaper PRR
Boots Legendary Softsole Slippers
Ghostly
Anthem
Perform +22
Insightful Charisma +9
Adherent of the Mists Set (Legendary)
Green: +15 Sapphire of Spell Agility
Mythic: +1 Mythic Shield Boost
Reaper: Empty augment slot
Bracers Legendary Greensteel Bracers
Equipment Tier 1: +13 Will Save
Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
Equipment Tier 3: +2 Will Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Cloak Legendary Greensteel Cloak
Equipment Tier 1: +13 Reflex Save
Equipment Tier 2: +25 Electric Resistance (Insightful)
Equipment Tier 3: +2 Reflex Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Globe of True Imperial Blood
Mythic: Empty augment slot
Reaper: Empty augment slot
Goggles Legendary Feargaze
Linguistics 10%
Intimidate +22
Insightful Intimidate +11
Quality Incite +13%
Knight of the Shadows Set (Legendary)
Green: +8 Diamond of Charisma
Mythic: Empty augment slot
Reaper: Empty augment slot
Helmet Legendary Hardened Hide
Insightful Fortification +92%
Quality Magical Sheltering +11
Natural Armor Bonus +17
Quality Constitution +4
Green: +40 Sapphire of False Life
Legendary Slavelords Set Bonus: Empty augment slot
Mythic: +1 Mythic Shield Boost
Reaper: Empty augment slot
Necklace Fleetfoot Necklace
Superior Reinforced Fists
Feat - Wind Through the Trees
Natural Armor Bonus +20
Wisdom +20
Adherent of the Mists Set (Legendary)
Yellow: +2 Festive Wisdom
Green: +2 Diamond of Insightful Wisdom
Mythic: Empty augment slot
Reaper: Empty augment slot
Quiver Quiver of Alacrity
Ranged Alacrity 10%
Striding +30%
Ring1 Legendary Deathwarden
Deathblock
Healing Lore +29%
Efficient Metamagic - Empower Healing II
Exceptional Devotion
Adherent of the Mists Set (Legendary)
Blue: +2 Sapphire of Armored Agility
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring2 Legendary Ring of Flickering Steel
Electricity Absorption +47%
Electric Resistance +76
Vitality +67
Quality Magical Sheltering +12
Blue: +8 Diamond of Dexterity
Mythic: Empty augment slot
Reaper: Empty augment slot
Trinket Echo of the Icon
Fortification +208%
Strength +20
Insightful Constitution +9
Physical Sheltering +52
Adherent of the Mists Set (Legendary)
Blue: Golem's Heart
Green: +250 Topaz of Power
Mythic: Empty augment slot
Reaper: Empty augment slot
Weapon1 Vulkoor's Edge
Damage and Type 5[1d6+2] + 15 Slash, Magic
Critical Threat Range 18-20 x2
+15 Enhancement Bonus
Poisonous 9
Metalline
Keen V
Sovereign Vorpal
Wayward Warrior Set
Trace of Madness: Empty augment slot
Red: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Sentient Weapon Personality:
Filigree 1: Grandfather's Shield: Armor Class(Rare Version)
Filigree 2: Grandfather's Shield: Constitution(Rare Version)
Filigree 3: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
Filigree 4: The Beast's Mantle: Constitution(Rare Version)
Filigree 5: The Beast's Mantle: Rage(Rare Version)
Filigree 6: The Blood Feast: Constitution(Rare Version)
Filigree 7: The Blood Feast: MRR(Rare Version)
Filigree 8: The Blood Feast: PRR(Rare Version)
Weapon2 Giant's Platter
Damage and Type [2d10+10] + 15 Bludgeon, Magic
Critical Threat Range 19-20 x3
+15 Enhancement Bonus
Quality Magical Sheltering +12
Natural Armor Bonus +19
Vitality +67
Magical Sheltering +50
Protection +16
Wayward Warrior Set
Trace of Madness: Empty augment slot
Purple: +138 Ruby of Positive Spell Power
Mythic: Empty augment slot
Reaper: Empty augment slot
------------------------------------------------------------------------------------------

Emerge2012
12-28-2018, 10:08 AM
Interesting idea, I tried to build up a bit different version of your using my current past life and tank equip seems to be a solid build that can work great:



Character name: Kamdragon
Classes: 15 Cleric, 10 Epic, 4 Paladin, 1 Wizard
Race: Aasimar Alignment: Lawful Good

Start Tome Final
Str: 8 8 46 HP: 5277 AC: 398
Dex: 8 8 44 PRR: 353
Con: 18 8 100 MRR: 173 +Healing Amp: 135
Int: 10 8 33 Dodge: 20/15 -Healing Amp: 20
Wis: 17 8 62 Fort: 334% Repair Amp: 20
Cha: 16 8 54 SR: 34 BAB: 20
DR: 10\Epic 1\-
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Falling damage, Death Effects, Magic Missiles, Death effect, Level drain, Freedom of Movement, Death effects, Level drain, Feather Fall

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(2)
Past Life: Cleric(3)
Past Life: Druid
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Monk
Past Life: Paladin(3)
Past Life: Ranger(2)
Past Life: Rogue
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Warforged(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(2)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)


Special Feats
------------------------------------------------------------------------------------------
Blessings of a Feather
Coin Lord Finishing School Training
Draconic Vitality
Falconry Tree
Harper Agent Tree
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point
Inherent Ranged Power(2)
Inherent Spell Power(2)
Vistani Knife Fighter Tree


Saves:
------------------------------------------------------------------------------------------
Fortitude: 135*
vs Poison: 136*
vs Disease: 136*
Will: 115*
vs Enchantment: 120*
vs Illusion: 119*
vs Fear: 123*
vs Curse: 115*
Reflex: 108*
vs Traps: 110*
vs Spell: 108*
vs Magic: 108*
Marked with a * is no fail on a 1 if required DC met

Energy Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: 84 24%
Cold: 96 24%
Electric: 155 71%
Fire: 79 24%
Force: 0 0%
Light: 0 0%
Negative: 0 0%
Poison: 0 0%
Positive: 0 0%
Repair: 0 0%
Rust: 0 0%
Sonic: 79 15%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class Feats
1 Wizard(1) Standard: Toughness
Aasimar Bond: Aasimar: Protector Bond
Metamagic: Quicken Spell
2 Paladin(1) Follower of Faith: Follower of the Blood of Vol
3 Paladin(2) Standard: Shield Mastery
4 Paladin(3) Constitution: +1 Level up
5 Paladin(4)
6 Cleric(1) Standard: Empower Healing Spell
7 Cleric(2) Domain: Luck Domain Tier I
8 Cleric(3) Constitution: +1 Level up
9 Cleric(4) Standard: Completionist
10 Cleric(5) Domain Feat: Luck Domain Tier II
11 Cleric(6) Deity: The Blood is The Life
12 Cleric(7) Standard: Shield Deflection
Constitution: +1 Level up
13 Cleric(8)
14 Cleric(9) Domain Feat: Luck Domain Tier III
15 Cleric(10) Standard: Improved Shield Mastery
16 Cleric(11) Constitution: +1 Level up
17 Cleric(12)
18 Cleric(13) Standard: Combat Expertise
19 Cleric(14) Domain Feat: Luck Domain Tier IV
20 Cleric(15) Constitution: +1 Level up
21 Epic(1) Epic Feat: Bulwark of Defense
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Dodge
Constitution: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Epic Spell Power: Positive
27 Epic(7) Epic Feat: Mobility
28 Epic(8) Epic Destiny Feat: Elusive Target
Constitution: +1 Level up
29 Epic(9) Epic Destiny Feat: Deific Warding
30 Epic(10) Epic Feat: Epic Toughness
Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points 8 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed
------------------------------------------------------------------------------------------
Balance ½ ½ ½ ½ ½ ½ 1 1 1 1 1 1 9.0 53.0
Bluff 0.0 43.0
Concentration 0.0 68.0
Diplomacy 0.0 48.0
Disable Device 0.0 35.0
Haggle 0.0 49.0
Heal 2 2 2 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 23.0 75.0
Hide 0.0 38.0
Intimidate 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 108.0
Jump 0.0 49.0
Listen 0.0 51.0
Move Silently 0.0 39.0
Open Lock 0.0 38.0
Perform 0.0 65.0
Repair 0.0 36.0
Search 0.0 36.0
Spell Craft 0.0 36.0
Spot 0.0 52.0
Swim 0.0 39.0
Tumble 1 1.0 39.0
Use Magic Device 1 1.0 48.0
------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Shadar-Kai
Arcane Alacrity
Brace
Skill Mastery
Fast Healing
Aasimar: Protector Bond
Quicken
Empower Healing
Combat Expertise
Vigor of Battle
Sacred Defense

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Heavy Armor
Good
Lawful
Shield
Large Shield
Aura of Good
Aura of Courage
Opposition
------------------------------------------------------------------------------------------

Enhancements: 80 APs and 12 Racial APs
------------------------------------------------------------------------------------------
Aasimar - Points spent: 16
1 Core (1) Stronger Bonds I
2 Core (2) Ability I: +1 Wisdom
3 Core (1) Stronger Bonds II
4 Core (2) Ability II: +1 Wisdom
5 Core (1) Stronger Bonds III
6 Tier2 (1) Divine Purpose: Divine Purpose: Protector
7 Tier1 (2) Improved Recovery I
8 Tier3 (1) Divine Charge
9 Tier3 (1) Divine Charge
10 Tier3 (1) Divine Charge
11 Tier3 (2) Improved Recovery II
12 Tier4 (1) Ascendant Bond: Protector
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 28
1 Core (1) Holy Bastion
2 Tier1 (1) Improved Sacred Defense I: Durable Defense
3 Tier1 (1) Improved Sacred Defense I: Durable Defense
4 Tier1 (1) Improved Sacred Defense I: Durable Defense
5 Tier1 (1) Sacred Armor Mastery
6 Tier1 (1) Sacred Armor Mastery
7 Tier1 (1) Sacred Armor Mastery
8 Core (1) Sacred Defence
9 Tier2 (1) Sacred Shield Mastery
10 Tier2 (1) Sacred Shield Mastery
11 Tier2 (1) Sacred Shield Mastery
12 Tier2 (1) Bulwark Aura
13 Tier2 (1) Bulwark Aura
14 Tier2 (1) Bulwark Aura
15 Tier3 (2) Ability I: +1 Constitution
16 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
17 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
18 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
19 Tier1 (1) Extra Lay on Hands
20 Tier4 (2) Ability II: +1 Constitution
21 Tier4 (1) Greater Sacred Defense II: Hardy Defense
22 Tier4 (1) Greater Sacred Defense II: Hardy Defense
23 Tier4 (1) Greater Sacred Defense II: Hardy Defense
24 Tier4 (1) Reinforced Defense I: Reinforced Armor
25 Tier4 (1) Reinforced Defense I: Reinforced Armor
26 Tier4 (1) Reinforced Defense I: Reinforced Armor
------------------------------------------------------------------------------------------
Eldritch Knight (Wiz) (Lamannia) - Points spent: 4
1 Core (1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
------------------------------------------------------------------------------------------
Radiant Servant - Points spent: 32
1 Core (1) Healing Domain
2 Tier1 (1) Extra Turning
3 Tier1 (1) Extra Turning
4 Tier1 (1) Extra Turning
5 Tier1 (1) Altruism
6 Core (1) Pacifism
7 Tier2 (1) Improved Turning
8 Tier2 (1) Improved Turning
9 Tier2 (1) Improved Turning
10 Tier2 (2) Divine Healing
11 Tier2 (2) Divine Healing
12 Tier2 (2) Divine Healing
13 Core (1) Positive Energy Burst
14 Tier3 (2) Intense Healing
15 Tier3 (2) Intense Healing
16 Tier3 (2) Ability I: +1 Charisma
17 Core (1) Improved Empower Healing
18 Tier4 (2) Endless Turning
19 Tier4 (2) Endless Turning
20 Tier4 (2) Endless Turning
21 Tier1 (1) Altruism
22 Tier5 (2) Positive Energy Aura
------------------------------------------------------------------------------------------
Falconry - Points spent: 12
1 Core (1) Summon Falcon: Summon White Falcon
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Core (2) Ability I: Constitution
7 Tier2 (1) Action Boost: Sprint
8 Tier2 (1) Action Boost: Sprint
9 Tier2 (1) Action Boost: Sprint
10 Tier3 (2) Conditioning
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 24
1 Core (0) Vigor of Battle
2 Core (0) Unbreakable
3 Core (0) Stand Against the Tide
4 Core (0) Stalwart Guardian
5 Core (0) Heed No Pain
6 Core (0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Divine Energy Resistance
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (1) Block Energy
15 Tier2 (1) Block Energy
16 Tier2 (1) Block Energy
17 Tier1 (2) Ability I: +1 Constitution
18 Tier2 (2) Ability II: +1 Constitution
19 Tier4 (2) Light the Dark
20 Tier5 (1) Hardened
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Strength of Vitality
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier3 (1) Endless Lay on Hands
27 Tier3 (1) Endless Lay on Hands
------------------------------------------------------------------------------------------

Twists of fate - 36 of 37 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 2 - Tier 3: Grandmaster of Flowers: Walking with Waves
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Shadowdancer: Lithe
Twist 5 - Tier 1: Exalted Angel: Endless faith

Grim Barricade - Points spent: 55
1 Core (1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Core (1) Reaper's Defense II
9 Tier1 (1) Reaper's Constitution I
10 Tier2 (1) Reaper's Constitution II
11 Tier3 (1) Reaper's Constitution III
12 Core (1) Reaper's Defense III
13 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
14 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
15 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
16 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
17 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
18 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
19 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
20 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
21 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
22 Core (1) Reaper's Defense IV
23 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
24 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
25 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
26 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
27 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
28 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
29 Tier1 (1) Reaper's Evasion I
30 Tier1 (1) Reaper's Evasion I
31 Core (1) Reaper's Defense V
32 Tier1 (1) Reaper's Evasion I
33 Tier2 (1) Reaper's Evasion II
34 Tier2 (1) Reaper's Evasion II
35 Tier2 (1) Reaper's Evasion II
36 Tier3 (1) Reaper's Evasion III
37 Tier3 (1) Reaper's Evasion III
38 Tier3 (1) Reaper's Evasion III
39 Tier4 (1) Reaper's Heightened Evasion I
40 Tier5 (1) Reaper's Heightened Evasion II
41 Core (1) Reaper's Defense VI
42 Tier5 (1) Reaper's Constitution V
43 Tier5 (1) Reaper's Charge
44 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
45 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
46 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
47 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
48 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
49 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
50 Tier4 (1) Reaper's Resistance
51 Tier4 (1) Reaper's Resistance
52 Tier4 (1) Reaper's Resistance
53 Tier4 (1) Reaper's Steadfastness
54 Tier4 (1) Reaper's Steadfastness
55 Tier4 (1) Reaper's Steadfastness
------------------------------------------------------------------------------------------

Spell Power Base Critical Chance Critical Multiplier.
------------------------------------------------------------------------------------------
Acid 169 5% 0
Alignment 174 5% 30
Cold 169 5% 0
Earth 154 5% 0
Electric 169 5% 0
Fire 169 5% 0
Force 154 5% 0
Light 189 5% 30
Negative 208 5% 0
Physical 154 5% 0
Positive 565 36% 30
Repair 154 5% 0
Rust 154 5% 0
Sonic 198 5% 0
Untyped 154 5% 0
Water 154 5% 0
------------------------------------------------------------------------------------------

Spells School DC
------------------------------------------------------------------------------------------
Cleric Spells
L1: Bless Enchantment 40
L1: Divine Favor Evocation 42
L1: Nightshield Abjuration 39
L1: Obscuring Mist Conjuration 42
L1: Remove Fear Abjuration 39
L2: Bear's Endurance Transmutation 40
L2: Bull's Strength Transmutation 40
L2: Lesser Restoration Conjuration 43
L2: Remove Paralysis Conjuration 43
L2: Resist Energy Abjuration 40
L3: Inflict Serious Wounds Necromancy 41
L3: Magic Circle Against Evil Abjuration 41
L3: Remove Blindness Conjuration 44
L3: Remove Curse Abjuration 41
L3: Remove Disease Conjuration 44
L4: Death Ward Transmutation 42
L4: Divine Power Evocation 45
L4: Freedom of Movement Abjuration 42
L4: Recitation Enchantment 43
L4: Shield of Faith, Mass Abjuration 42
L5: Break Enchantment Abjuration 43
L5: Protection from Elements Abjuration 43
L5: Raise Dead Conjuration 46
L5: Spell Resistance Abjuration 43
L5: True Seeing Divination 43
L6: Blade Barrier Evocation 47
L6: Cometfall Conjuration 47
L6: Harm Necromancy 44
L6: Heal Conjuration 47
L7: Greater Restoration Conjuration 48
L7: Protection from Elements, Mass Abjuration 45
L7: Resurrection Conjuration 48
L8: Death Pact Necromancy 46
L8: Death Ward, Mass Transmutation 46
Wizard Spells
L1: Expeditious Retreat Transmutation 24
L1: Feather Fall Transmutation 24
L1: Jump Transmutation 24
------------------------------------------------------------------------------------------

Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Healing Hands
Dismiss Charm
Lay on Hands
Divine Energy Resistance
Meld Into Darkness
Displacement
Mage Armor
------------------------------------------------------------------------------------------

Equipped Gear Set : Standard
------------------------------------------------------------------------------------------
Armor Legendary Platemail of the Barovian Lord
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded
Knight of the Shadows Set (Legendary)
Blue: +2 Sapphire of Good Luck
Mythic: Empty augment slot
Reaper: Empty augment slot
Belt Legendary Plateshard Belt
Fortitude Save +16
Incite +59%
Constitution +19
Insightful Incite +27%
Knight of the Shadows Set (Legendary)
Yellow: Topaz of Feather Fall
Mythic: Empty augment slot
Reaper: +3 Reaper PRR
Boots Legendary Softsole Slippers
Ghostly
Anthem
Perform +22
Insightful Charisma +9
Adherent of the Mists Set (Legendary)
Green: +15 Sapphire of Spell Agility
Mythic: +1 Mythic Shield Boost
Reaper: Empty augment slot
Bracers Legendary Greensteel Bracers
Equipment Tier 1: +13 Will Save
Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
Equipment Tier 3: +2 Will Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Cloak Legendary Greensteel Cloak
Equipment Tier 1: +13 Reflex Save
Equipment Tier 2: +25 Electric Resistance (Insightful)
Equipment Tier 3: +2 Reflex Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Globe of True Imperial Blood
Mythic: Empty augment slot
Reaper: Empty augment slot
Goggles Legendary Feargaze
Linguistics 10%
Intimidate +22
Insightful Intimidate +11
Quality Incite +13%
Knight of the Shadows Set (Legendary)
Green: +8 Diamond of Charisma
Mythic: Empty augment slot
Reaper: Empty augment slot
Helmet Legendary Hardened Hide
Insightful Fortification +92%
Quality Magical Sheltering +11
Natural Armor Bonus +17
Quality Constitution +4
Green: +40 Sapphire of False Life
Legendary Slavelords Set Bonus: Empty augment slot
Mythic: +1 Mythic Shield Boost
Reaper: Empty augment slot
Necklace Fleetfoot Necklace
Superior Reinforced Fists
Feat - Wind Through the Trees
Natural Armor Bonus +20
Wisdom +20
Adherent of the Mists Set (Legendary)
Yellow: +2 Festive Wisdom
Green: +2 Diamond of Insightful Wisdom
Mythic: Empty augment slot
Reaper: Empty augment slot
Quiver Quiver of Alacrity
Ranged Alacrity 10%
Striding +30%
Ring1 Legendary Deathwarden
Deathblock
Healing Lore +29%
Efficient Metamagic - Empower Healing II
Exceptional Devotion
Adherent of the Mists Set (Legendary)
Blue: +2 Sapphire of Armored Agility
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring2 Legendary Ring of Flickering Steel
Electricity Absorption +47%
Electric Resistance +76
Vitality +67
Quality Magical Sheltering +12
Blue: +8 Diamond of Dexterity
Mythic: Empty augment slot
Reaper: Empty augment slot
Trinket Echo of the Icon
Fortification +208%
Strength +20
Insightful Constitution +9
Physical Sheltering +52
Adherent of the Mists Set (Legendary)
Blue: Golem's Heart
Green: +250 Topaz of Power
Mythic: Empty augment slot
Reaper: Empty augment slot
Weapon1 Vulkoor's Edge
Damage and Type 5[1d6+2] + 15 Slash, Magic
Critical Threat Range 18-20 x2
+15 Enhancement Bonus
Poisonous 9
Metalline
Keen V
Sovereign Vorpal
Wayward Warrior Set
Trace of Madness: Empty augment slot
Red: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Sentient Weapon Personality:
Filigree 1: Grandfather's Shield: Armor Class(Rare Version)
Filigree 2: Grandfather's Shield: Constitution(Rare Version)
Filigree 3: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
Filigree 4: The Beast's Mantle: Constitution(Rare Version)
Filigree 5: The Beast's Mantle: Rage(Rare Version)
Filigree 6: The Blood Feast: Constitution(Rare Version)
Filigree 7: The Blood Feast: MRR(Rare Version)
Filigree 8: The Blood Feast: PRR(Rare Version)
Weapon2 Giant's Platter
Damage and Type [2d10+10] + 15 Bludgeon, Magic
Critical Threat Range 19-20 x3
+15 Enhancement Bonus
Quality Magical Sheltering +12
Natural Armor Bonus +19
Vitality +67
Magical Sheltering +50
Protection +16
Wayward Warrior Set
Trace of Madness: Empty augment slot
Purple: +138 Ruby of Positive Spell Power
Mythic: Empty augment slot
Reaper: Empty augment slot
------------------------------------------------------------------------------------------



Yeah it's a surprisingly strong build with the current gear. I have the mats and runes to make a few LGS pieces but I just TR'd into my variation to pick up the cleric life as that was all I needed for heroic completionist. Just checked this thread to post some SS - assuming I can do so without screwing it up.

Highly recommend the build split though as even on the lower end of past lives/gear it's very strong.

Emerge2012
02-12-2019, 10:32 AM
No buffs, buffed outside of reaper, and standing unbuffed sp stats.

https://i.imgur.com/VodwWkp.png

Buffed in reaper, showing a aura crit with max Empyerean stacks outside of reaper.

https://i.imgur.com/W8qnDz2.png

Dumped Falconry/Warpriest in favor of getting top tier in Aasimar (dumb not to do this in the first place)
Standing intimidate was about 122
Fully buffed positive spellpower was 925 with 52% crit chance
240 heal amp

Had a nice detailed update post but the forum threw it out, because quality.

Maxxcore
12-26-2019, 03:37 AM
What ED are you running in? Not sure if I missed that.

Spyder1228
04-07-2020, 03:48 PM
I was wondering if someone could explain to me why 1 wizard? I have been gone for a good number of years, so I am not current on the meta stuff. This seems like the best front line build that is not reliant on others healing.

Discpsycho
04-07-2020, 04:24 PM
I was wondering if someone could explain to me why 1 wizard? I have been gone for a good number of years, so I am not current on the meta stuff. This seems like the best front line build that is not reliant on others healing.

Welcome back!

The Eldritch Knight "Improved Mage Armor" SLA gives +10% AC for 4 points, which is the main reason for the AC jump between the first and second character sheet images. The free metamagic feat doesn't hurt, either

Spyder1228
04-07-2020, 06:51 PM
Welcome back!

The Eldritch Knight "Improved Mage Armor" SLA gives +10% AC for 4 points, which is the main reason for the AC jump between the first and second character sheet images. The free metamagic feat doesn't hurt, either

Awesome! Thanks. I thought that might be the reason, but I was not sure if it was enough of a reason to multiclass. Thought I might have been missing something.

Smokewolf
09-20-2020, 04:05 PM
Welcome back!

The Eldritch Knight "Improved Mage Armor" SLA gives +10% AC for 4 points, which is the main reason for the AC jump between the first and second character sheet images. The free metamagic feat doesn't hurt, either


I’d think that the benefit a 10% increase in armor when your already over 350 AC would be minor. Especially considering that the loss of the Cleric or Pally level may have more added more value.