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View Full Version : Is Ravenloft done?



Sorcerio
11-15-2018, 12:11 AM
Are we ever going to see more added to the Ravenloft campaign setting? Forgotten Realms has somewhere in the neighborhood of 50 quests, and all those wilderness areas. I understand the land of Barovia is utterly gigantic and the entire main story arc is pretty well wrapped up from beginning to end. But I really want more Ravenloft! I'm eagerly looking forward to Sharn, but I want more Ravenloft too. Thanks.

droid327
11-15-2018, 12:15 AM
I dont think so. There are so many other places that havent been explored yet, I dont see why they'd put significant effort into making more RL.

I still want a Spelljammer expansion :)

Sir_Noob
11-15-2018, 01:58 AM
Are we ever going to see more added to the Ravenloft campaign setting? Forgotten Realms has somewhere in the neighborhood of 50 quests, and all those wilderness areas. I understand the land of Barovia is utterly gigantic and the entire main story arc is pretty well wrapped up from beginning to end. But I really want more Ravenloft! I'm eagerly looking forward to Sharn, but I want more Ravenloft too. Thanks.

I would love to see more of Ravenloft. Even if it is a few levels higher in content than the main pack. I really enjoyed the flavor and feel of the quests from this expansion.
I would easily go back to it, I am willing to bet most folks would as well.

Graskitch
11-15-2018, 02:49 AM
I would like to see more ravenloft content too - I hardly run the barovia wilderness because of the transporter options in the taverns. it would be great to see more quests to fill out all that wilderness. a vecna adventure campaign module would be amazing.

.. and it would be nice to see a wereraven and/or werebadger playable race, as well as dusk elves.

Proton
11-15-2018, 03:03 AM
I doubt its done. It is likely on hold for some time. It will probably get a new raid when they get back to it, that or some smaller quests and then a new raid some time after those :D It would be a cool place to buy some property.

cru121
11-15-2018, 05:36 AM
Problem with adding quests to Barovia is that player would have to buy expansion in order to access the quest. So if they ever add Ravenloft quests, they are probably not gonna be accessible from expansion content.

edgarallanpoe
11-15-2018, 10:01 AM
I would like to see more ravenloft content too - I hardly run the barovia wilderness because of the transporter options in the taverns. it would be great to see more quests to fill out all that wilderness. a vecna adventure campaign module would be amazing.

.. and it would be nice to see a wereraven and/or werebadger playable race, as well as dusk elves.

It wouldn't be Vecna in Ravenloft. It would be Azalin. But I agree that a major chain involving a boss lich would be extremely cool.

Ew_vastano
11-15-2018, 11:20 AM
would love to see lord soths land attached to barovia
to acually get to search sithicus and fight the death knight in nedragaard keep would be epic

psykopeta
11-15-2018, 11:30 AM
Are we ever going to see more added to the Ravenloft campaign setting? Forgotten Realms has somewhere in the neighborhood of 50 quests, and all those wilderness areas. I understand the land of Barovia is utterly gigantic and the entire main story arc is pretty well wrapped up from beginning to end. But I really want more Ravenloft! I'm eagerly looking forward to Sharn, but I want more Ravenloft too. Thanks.

remember the fact they don't like releasing adventure packs that need purchasing an expansion, so unless they put the 3 taverns (or more public areas) outside of the expansion, you won't see more packs in ravenloft

they can release a new public area which is a bridge between different areas from ravenloft like they did with Eveningstar (you can reach there running f2p quests), and put in that area different ports/doors to different packs/expansions in ravenloft, but not sure if they will, i mean, the 3 chains have 3 different "public" areas so the structure is a bit weird itself, looks like releasing a complete bulk

Annex
11-15-2018, 03:54 PM
I hope not.

Prior to the announcement of Ravenloft I regularly wrote against adding that campaign setting to DDO. However, once it was announced, I attempted to influence the project and in my opinion, the final product turned out quite well. In fact, it turned out so well I would enjoy more stories and quests set there with similar writing, detail, ambiance, and tone. In my opinion, Dungeons & Dragons Online delivers the best quests and stories when it uses a dark setting and takes that setting seriously. Menace of the Underdark and Ravenloft adhere to those tenants and shine as a result.

I am not so worried about the access problem. The developers can use any of a dozen ways to get around that. I am not so quick to constrain their creativity and skill. Budget is another matter, of course. Stupid budgets.

Aelonwy
11-15-2018, 05:08 PM
I would also like more Ravenloft. If you know the history and lore of Ravenloft, than you know it is broken up into smaller countries/kingdoms known as the Domains of Dread, each with their own Dark Lord/Lady. Some of these can be quite small, called pocket Domains.

I would most like to see the one ruled by a Dark Fey, Keening IIRC, which actually has a tie to Lolth, a cult. But I would not say no to one of the Lycanthrope ruled domains... a couple are ran by werewolves or wolfweres, there is one ran by a vampiric undead werepanther, and there is one that is heavily wererat focused. IIRC, there is one that starts with an A, that is ruled by an evil sentient weapon, which could be really cool with the current implementation of sentient weapons in the game. I believe there are a couple of Dread Flesh Golem storylines, the more relatable one takes place on the Isle, but there is also a mad Frankenstien-esque story where the crazy alchemist-wizard ends up putting his consciousness inside his flesh golem creation. Oh yeah and I seem to remember a ghost story that required time-travel or it took place in several moments in time that you some how had access to at different spots in the story.

Either way each and every one would be its own separate land. They might share similar looking architecture and landscapes maybe even some similar enemy mobs but the stories, the local dungeons, the NPCs would likely all be different. At most you might see some re-occurring Vistani from Barovia.

I don't know if any particular story other than Strahd's and Azalin's is big enough for the Expansion treatment. But a couple Ravenloft adventure packs set in other Domains could be really fun.

AbyssalMage
11-15-2018, 06:02 PM
Problem with adding quests to Barovia is that player would have to buy expansion in order to access the quest. So if they ever add Ravenloft quests, they are probably not gonna be accessible from expansion content.
If they made the explorer zone "F2P" it would allow them to expand Barovia in future releases and provided xp for that level range for F2P players. Explorer zones honestly should all be typed "F2P" for this reason. It opens up content that is largely unused except those who enjoy it, it allows developers to create addition content with already established features, and they can make additional money as premium players then need to purchase multiple separate content packs (great for them, not so much for the players but SSG needs revenue streams).

The_Human_Cypher
11-15-2018, 06:13 PM
Yes, we will have more Ravenloft in the near future. Or else.

edgarallanpoe
11-15-2018, 06:34 PM
I would most like to see the one ruled by a Dark Fey, Keening IIRC, which actually has a tie to Lolth, a cult. But I would not say no to one of the Lycanthrope ruled domains... a couple are ran by werewolves or wolfweres, there is one ran by a vampiric undead werepanther, and there is one that is heavily wererat focused. IIRC, there is one that starts with an A, that is ruled by an evil sentient weapon, which could be really cool with the current implementation of sentient weapons in the game. I believe there are a couple of Dread Flesh Golem storylines, the more relatable one takes place on the Isle, but there is also a mad Frankenstien-esque story where the crazy alchemist-wizard ends up putting his consciousness inside his flesh golem creation. Oh yeah and I seem to remember a ghost story that required time-travel or it took place in several moments in time that you some how had access to at different spots in the story.

Either way each and every one would be its own separate land. They might share similar looking architecture and landscapes maybe even some similar enemy mobs but the stories, the local dungeons, the NPCs would likely all be different. At most you might see some re-occurring Vistani from Barovia.

I don't know if any particular story other than Strahd's and Azalin's is big enough for the Expansion treatment. But a couple Ravenloft adventure packs set in other Domains could be really fun.

The sentient sword is Ebonbane and the castle and surrounding grounds that serve as his domain is called Shadowborn Manor. Ebonbane would pose an enormous challenge in DDO because his main defense is his ability to completely control all bladed weapons in his domain. Thus, your Blackrazer or any other sentient sword, Kopesh, Scimmy, Short Sword, Dagger, etc...are rendered useless and are actually turned against you by the lord of the domain. IIRC even artifacts are subject to his possession.

Aelonwy
11-15-2018, 07:31 PM
The sentient sword is Ebonbane and the castle and surrounding grounds that serve as his domain is called Shadowborn Manor. Ebonbane would pose an enormous challenge in DDO because his main defense is his ability to completely control all bladed weapons in his domain. Thus, your Blackrazer or any other sentient sword, Kopesh, Scimmy, Short Sword, Dagger, etc...are rendered useless and are actually turned against you by the lord of the domain. IIRC even artifacts are subject to his possession.

Hmm I was thinking of the Domain of Aggarath where the adventure would essentially be us being sucked into the dagger(?), as I recall its actually a ruby on the hilt that makes the weapon sentient, and we would then have to escape the Facets, sort of different sides of the gem but also different sides of the personality of the sentience. Its sort of a mind-bending Outer-Limits type story. But we have similar with The Prisoner and Memory Lapse so maybe it wouldn't be so interesting after all.

LucidLTS
11-16-2018, 08:53 AM
If they made the explorer zone "F2P" it would allow them to expand Barovia in future releases and provided xp for that level range for F2P players. Explorer zones honestly should all be typed "F2P" for this reason. It opens up content that is largely unused except those who enjoy it, it allows developers to create addition content with already established features, and they can make additional money as premium players then need to purchase multiple separate content packs (great for them, not so much for the players but SSG needs revenue streams).

That's a great idea.

One more reason - it's free advertising for them. It's a lot easier to tempt somebody into buying the expansion if they visit the explorer zone and like what they see, or if they are at the entrance to a quest and can't enter it. They changed Deleras (graveyard, not quests) to F2P, so it definitely can be done. Overall it does grant a bit of free XP to players who aren't paying for it, but it's little, slow, and not repeatable, so it isn't going to disrupt anything. Like the famous "The first one is free" hook, free explorer areas would be great advertising for adventure packs.

Oh, and I love your sig line, it sums up my feelings too :rolleyes:

spyder7723
11-16-2018, 11:54 AM
Problem with adding quests to Barovia is that player would have to buy expansion in order to access the quest. So if they ever add Ravenloft quests, they are probably not gonna be accessible from expansion content.

Isn't that the same thing as what they did with the druid chain, thunderholme, and haunted halls of eveningstar plus the stormhorns expansion? Don't you need the motu expansion to access eveningstar village?

spyder7723
11-16-2018, 12:01 PM
That's a great idea.

One more reason - it's free advertising for them. It's a lot easier to tempt somebody into buying the expansion if they visit the explorer zone and like what they see, or if they are at the entrance to a quest and can't enter it. They changed Deleras (graveyard, not quests) to F2P, so it definitely can be done. Overall it does grant a bit of free XP to players who aren't paying for it, but it's little, slow, and not repeatable, so it isn't going to disrupt anything. Like the famous "The first one is free" hook, free explorer areas would be great advertising for adventure packs.

Oh, and I love your sig line, it sums up my feelings too :rolleyes:

I think you underestimate the power of explorer areas when it comes to xp. Starting with vale explorer areas are extremely good xp. They are not slow. My last 20 to 30 life took about 6 hours and only included about 6 quests.

LucidLTS
11-20-2018, 11:30 AM
I think you underestimate the power of explorer areas when it comes to xp. Starting with vale explorer areas are extremely good xp. They are not slow. My last 20 to 30 life took about 6 hours and only included about 6 quests.
I knew better players could squeeze more out of explorer areas than my group does, but I had no idea it was *that* much more.

For comparison, last weekend 4 of us ran explorer in Orchard and averaged about 30k XP per hour for 4 hours or so. We were all first lifers and a bit under level so that slowed us down, we died a few times and ran soul stones back to the Cleric instead of releasing, and we didn't split up so that slowed us further, but still it was far below what we'd expect from a quest. Not horrible, and we had fun doing it, but it certainly wouldn't replace buying the quests for us.

If you could get the explorer areas for free, would you skip buying the adventure packs for the quests? I know you said nothing about people not buying the packs because of the XP, only that the XP was better than I thought, but I'm curious if it's so much better that they would be enough for you?