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View Full Version : Monks need a buff!



Kaboom2112
11-14-2018, 07:25 PM
My healer made me post this.

Sam-u-r-eye
11-14-2018, 07:26 PM
I would also like heals.

SOS

Sunnie
11-14-2018, 07:39 PM
Give them back the larger damage die they get in PnP D&D as they level up or the larger [W] multiplier they used to get in DDO and all is peachy again. Removing class-specific traits from heroic levels to nerf """"problems"""" in epics that only occur because of an enhancement tree you have to buy from the store is NOT THE WAY TO GO.

I wasn't even playing a monk when that happened, and I can still tell it's ********.

NemesisAlien
11-14-2018, 07:53 PM
Monk suppose to be the strongest class in d&d as it levels, per level +armor class, + stride, +w, + spell resistance, + energy resistance (including negative), in ddo case + prr and mrr...

lillentle
11-14-2018, 10:51 PM
Monk suppose to be the strongest class in d&d as it levels, per level +armor class, + stride, +w, + spell resistance, + energy resistance (including negative), in ddo case + prr and mrr...

This isn’t that good though?

NemesisAlien
11-14-2018, 11:09 PM
This isn’t that good though?

Well in ddo context by lev 30 suppose to be the strongest, not the 1st to die...

lyrecono
11-14-2018, 11:24 PM
My healer made me post this.

I think your healer was being mean /funny or you're trying to run content that is to hard for you.

On EE, monks are fine, if they grinded the gear, past lives and play/use the right builds.

On higher Reaper i'm repeatedly told that melees are supposed to hide behind the skirts of the cc/ instakiller.

Monks are ok, just not as op as they used to be.

Maybe if people stopped building them like glass cannons and play them as tanks.....

Stealthsiren
11-14-2018, 11:48 PM
Maybe if people stopped building them like glass cannons and play them as tanks.....

El oh el.

Tilomere
11-14-2018, 11:52 PM
My healer made me post this.

Heystack's got a sense of humor.

Zites
11-15-2018, 12:28 AM
My healer made me post this.
GIT GUD n Nerf light armor builds

https://www.youtube.com/watch?v=1XHcPYorSJw

NemesisAlien
11-23-2018, 03:12 PM
I think your healer was being mean /funny or you're trying to run content that is to hard for you.

On EE, monks are fine, if they grinded the gear, past lives and play/use the right builds.

On higher Reaper i'm repeatedly told that melees are supposed to hide behind the skirts of the cc/ instakiller.

Monks are ok, just not as op as they used to be.

Maybe if people stopped building them like glass cannons and play them as tanks.....

Tanks only need 3 stats and have plenty if feats, monk need 5 stats and is feat starved, that is before gear...

ChildofWizards
11-23-2018, 03:19 PM
Tanks only need 3 stats and have plenty if feats, monk need 5 stats and is feat starved, that is before gear...

Um.... 5 stats? please do ellaborate. With wis to hit/damage, wis KtA, and most of there DC's being wis based you really only need 3 stats now.

NemesisAlien
11-23-2018, 09:43 PM
Um.... 5 stats? please do ellaborate. With wis to hit/damage, wis KtA, and most of there DC's being wis based you really only need 3 stats now.

Not everybody got falcon tree.

Still

Con- self explanatory. Monk needs it more then most.

Str- Tactical feats. + load bearing

Dex- Dodge/ evasion/ ac

Int- Skills including balance jump and umd 0.5 Maybe heal for positive healing.

Wis- Centre/ monk feats/ ac

Not counting the 3 saves which is much more needed on a monk.

droid327
11-23-2018, 11:47 PM
Not everybody got falcon tree.

Still

Con- self explanatory. Monk needs it more then most.

Str- Tactical feats. + load bearing

Dex- Dodge/ evasion/ ac

Int- Skills including balance jump and umd 0.5 Maybe heal for positive healing.

Wis- Centre/ monk feats/ ac

Not counting the 3 saves which is much more needed on a monk.

You only need 13 dex for dodge, including tomes. 10 base + 3 tome isn't outrageous for an endgame build. Reflex saves are mostly going to come from +saves on gear, not dex mod.

Skill points aren't going to be a deal breaker. You only really need Conc. 23 pos spell power from heal isn't worth spending 2 points on Int at char creation.

noinfo
11-24-2018, 02:27 AM
Not everybody got falcon tree.

Still

Con- self explanatory. Monk needs it more then most.

Str- Tactical feats. + load bearing

Dex- Dodge/ evasion/ ac

Int- Skills including balance jump and umd 0.5 Maybe heal for positive healing.

Wis- Centre/ monk feats/ ac

Not counting the 3 saves which is much more needed on a monk.

Monks and Pallies used to be very MAD. Now not so much

Str- how is that different to any other melee that wants to use those feats?
Int- can be argued that now with wis tree- which will be earn able at some stage they don't even need this for kta other melee that want decent tactics do
Wis- yep
Dex- ok less than many others and can get away with moderate dex anyway, lucky for them the base end game set they will use comes with dex built in.
Con- why more than others? does it somehow scale differently for monks?

So on a melee base str with a augment slot covers str, You want more tactical yes you will need to be strength based, my ranger lives with this too but without the stunning fist option.
Int- you have an advantage that you can almost dump stat this except like everyone wanting more skill points, 0 difference, other melee have to try and bump int or wis for the tactical and attack bonuses
Wisdom- Primary stat
Dex- almost auto grant equipment wise
Con- no more or less than anyone else

Xgya
11-24-2018, 02:32 AM
Con- no more or less than anyone else

Just a *slight* nitpick.

Concentration is a con-based skill.
Monks need concentration more than other classes (quicken spell just doesn't cut it for them, it seems ;) )

Right on principle - just like saves, the stat bonus to skills becomes less relevant if you're properly equipped - but still, they have that extra reason to have high Con other classes don't.

noinfo
11-24-2018, 02:38 AM
Just a *slight* nitpick.

Concentration is a con-based skill.
Monks need concentration more than other classes (quicken spell just doesn't cut it for them, it seems ;) )

Right on principle - just like saves, the stat bonus to skills becomes less relevant if you're properly equipped - but still, they have that extra reason to have high Con other classes don't.

Yep gotta look out, starting con of 14 vs 18 is 2 less concentration! Wonder how that plays out at level 30 :-)

janave
11-24-2018, 02:40 AM
Open up Mystics and Ninjas more.

ALL monk trees should work with handwraps again for full bonuses. :)

Ninja should have Bow with full support, and at least some cooler melee abilities. Updated ToD finisher. Ninja should have a way to regen ki with ranged attacks, even if its an on crit or on vorpal effect. (much slower than melee)



Once building monks was actually a super experience, now they are forced into cookie cutter builds, try to move down the pre-designed path and you are multiple times less effective.

HM is automatically a qstaff user or be very very suboptimal
Ninja is shurikens or be very very suboptimal




Add back water walking. :)

Not everything can be solved by tossing out more PRR/MRR.. MP/RP.

caberonia
11-24-2018, 06:23 AM
Their removal of the Base hit die bonuses for handwraps was horrible.. completely nerf hammering heroic menks to fix an issue in Epics. I'll never understand the devs thought process on this one. Heroic level Monk is borked at this point from my POV.

janave
11-24-2018, 06:31 AM
Their removal of the Base hit die bonuses for handwraps was horrible.. completely nerf hammering heroic menks to fix an issue in Epics. I'll never understand the devs thought process on this one. Heroic level Monk is borked at this point from my POV.

Sad change indeed, especially because there were so many better alternatives to the same end, probably even less Dev work...

bad enforcing of

Shintao = handwraps
Ninja = shuriken
Mystic = qstaff

Builds? customization? Nah, not for monks.

NemesisAlien
11-24-2018, 07:24 AM
You only need 13 dex for dodge, including tomes. 10 base + 3 tome isn't outrageous for an endgame build. Reflex saves are mostly going to come from +saves on gear, not dex mod.

Skill points aren't going to be a deal breaker. You only really need Conc. 23 pos spell power from heal isn't worth spending 2 points on Int at char creation.


Monks and Pallies used to be very MAD. Now not so much

Str- how is that different to any other melee that wants to use those feats?
Int- can be argued that now with wis tree- which will be earn able at some stage they don't even need this for kta other melee that want decent tactics do
Wis- yep
Dex- ok less than many others and can get away with moderate dex anyway, lucky for them the base end game set they will use comes with dex built in.
Con- why more than others? does it somehow scale differently for monks?

So on a melee base str with a augment slot covers str, You want more tactical yes you will need to be strength based, my ranger lives with this too but without the stunning fist option.
Int- you have an advantage that you can almost dump stat this except like everyone wanting more skill points, 0 difference, other melee have to try and bump int or wis for the tactical and attack bonuses
Wisdom- Primary stat
Dex- almost auto grant equipment wise
Con- no more or less than anyone else

What I mean is when you divide 32 points among 5 stats, there is no single 18.

Also monk gets the least hp on level, yet is wearing pyjamas, melee squishy. Mr star favorite 1 hit kill.

Rog
11-24-2018, 09:21 AM
I think your healer was being mean /funny or you're trying to run content that is to hard for you.

On EE, monks are fine, if they grinded the gear, past lives and play/use the right builds.

On higher Reaper i'm repeatedly told that melees are supposed to hide behind the skirts of the cc/ instakiller.

Monks are ok, just not as op as they used to be.

Maybe if people stopped building them like glass cannons and play them as tanks.....

LOL it takes a lot of grinding to make a monk a reaper quality tank build.
i am only halfway there. i guess i am doing alright.
nowhere close to a glass cannon neither are any of the monks i group with.
i guess if you want to run a monk in high reaper pre reqs would be epic, iconic , racial, heroic completion.
I have triple epic, heroic still need racial and a few iconic .
then i will finally be able to make my end game monk tank i been planing for years.
not willing to go there i would start thinking a about another class for end game.

Vish
11-24-2018, 09:58 AM
then i will finally be able to make my end game monk tank i been planing for years.
not willing to go there i would start thinking a about another class for end game.

I would suggest you build it and run it to cap now
Four points off max stats is no big deal

I have already played my endgame build
Now I'm looking around to see if there's any better

Shadow_Jumper
11-24-2018, 10:40 AM
LOL it takes a lot of grinding to make a monk a reaper quality tank build.
i am only halfway there. i guess i am doing alright.

i guess if you want to run a monk in high reaper pre reqs would be epic, iconic , racial, heroic completion.
I have triple epic, heroic still need racial and a few iconic .


I would disagree that those are pre-requisites to playing effectively in high skull content at cap.

However I would agree that for better playability in high reaper content melee as an archetype benefits the most for PLs/Reaper Points.

Still don't think you need Quad 3x, but the more Reaper Points, PLs, and gear you got will make your Reaper endgame experience more pleasant.

Anuulified
11-24-2018, 02:57 PM
LOL it takes a lot of grinding to make a monk a reaper quality tank build.
i am only halfway there. i guess i am doing alright.
nowhere close to a glass cannon neither are any of the monks i group with.
i guess if you want to run a monk in high reaper pre reqs would be epic, iconic , racial, heroic completion.
I have triple epic, heroic still need racial and a few iconic .
then i will finally be able to make my end game monk tank i been planing for years.
not willing to go there i would start thinking a about another class for end game.

I have a 3rd heroic life monk, with 2 epic past lives who can tank R5 easily with a healer and was able to tank the MoM boss on r8 with gimped heals. Try adjusting your gear for tanking.

noinfo
11-24-2018, 08:14 PM
What I mean is when you divide 32 points among 5 stats, there is no single 18.

Also monk gets the least hp on level, yet is wearing pyjamas, melee squishy. Mr star favorite 1 hit kill.

So what you are saying is that no current build can get an 18 stat because all of them require multiple attributes now? Because that is where most are at not just monks who are now less reliant than they used to be. Put your wis at 18 and drop your con or dex to 14 instead. 30 or so hp depending on stance or -1 to ac and reflex, its about choices like every single build in ddo

Also regarding HP you might want to look at rogue.

NemesisAlien
11-24-2018, 08:51 PM
So what you are saying is that no current build can get an 18 stat because all of them require multiple attributes now? Because that is where most are at not just monks who are now less reliant than they used to be. Put your wis at 18 and drop your con or dex to 14 instead. 30 or so hp depending on stance or -1 to ac and reflex, its about choices like every single build in ddo

Also regarding HP you might want to look at rogue.

Havent done rogue yet if i not wrong its also a 3 point built, dex con int, the rest isnt needed. ¯\_(?)_/¯

Edit: Well maybe str for load bearing, it sucks when you get negged until you cant move due to overweight...

spyder7723
11-24-2018, 10:19 PM
Havent done rogue yet if i not wrong its also a 3 point built, dex con int, the rest isnt needed. ¯\_(?)_/¯

Edit: Well maybe str for load bearing, it sucks when you get negged until you cant move due to overweight...

Restoration pots solve that problem.

noinfo
11-25-2018, 04:16 AM
Havent done rogue yet if i not wrong its also a 3 point built, dex con int, the rest isnt needed. ¯\_(?)_/¯

Edit: Well maybe str for load bearing, it sucks when you get negged until you cant move due to overweight...

But what if I want tactics on my rogue like your monk, I need strength there too! that was your justification for it.
Also based on your reasoning I need wisdom for spot! and Charisma for UMD-Bluff and all those other rogue social skills. And maybe I want to use the bird tree for wisdom to tactics etc instead of int etc because I am going into it for assassinate anyway...

Point continues to be all need investment now its not just monks. Now think about those poor pallies, they need charisma as well!

NemesisAlien
11-25-2018, 05:06 AM
But what if I want tactics on my rogue like your monk, I need strength there too! that was your justification for it.
Also based on your reasoning I need wisdom for spot! and Charisma for UMD-Bluff and all those other rogue social skills. And maybe I want to use the bird tree for wisdom to tactics etc instead of int etc because I am going into it for assassinate anyway...

Point continues to be all need investment now its not just monks. Now think about those poor pallies, they need charisma as well!

https://i.pinimg.com/236x/a3/d1/22/a3d12212ec8a4ff67da9061d2ff9d5ed--quotes-on-relationships-relationship-quotes.jpg

Pallies dont need dex right? How about wis?

noinfo
11-25-2018, 06:02 AM
https://i.pinimg.com/236x/a3/d1/22/a3d12212ec8a4ff67da9061d2ff9d5ed--quotes-on-relationships-relationship-quotes.jpg

Pallies dont need dex right? How about wis?

You mean like dex for reflex saves and wis for spells and saves? You could argue that since pallies do not have improved evasion for auto half damage from reflex its even more important for them (though to be fair casting dcs are not really an issue but still you need to reach a base number with gear to cast- augment, base and tome or gear) If the pally is 2 weapon fighting it still needs 17 dex before gear, actually that applies to all 2 weapon fighters...

NemesisAlien
11-25-2018, 06:53 AM
You mean like dex for reflex saves and wis for spells and saves? You could argue that since pallies do not have improved evasion for auto half damage from reflex its even more important for them (though to be fair casting dcs are not really an issue but still you need to reach a base number with gear to cast- augment, base and tome or gear) If the pally is 2 weapon fighting it still needs 17 dex before gear, actually that applies to all 2 weapon fighters...

:eek: I actually didnt know that, does that apply to handwraps?