View Full Version : While working on animations..
losian2
11-12-2018, 10:38 PM
It'd be awesome to tidy up the throwing animations finally - they get out of sync with thrown attacks after just a few throws, and it seems to be a general issue with ranged weapons. It's an aesthetic nitpick but has always prevented me from really wanting to play one of those characters - you lose the whole throw-woosh-damage satisfaction feedback and it just feels all weirdly disjointed.
Just a lil' somethin' that'd be awesome to see, been wanting to toy with this ever since Vistani, but well.. it just feels odd. :D
FuryFlash
11-13-2018, 01:13 AM
It'd be awesome to tidy up the throwing animations finally - they get out of sync with thrown attacks after just a few throws, and it seems to be a general issue with ranged weapons. It's an aesthetic nitpick but has always prevented me from really wanting to play one of those characters - you lose the whole throw-woosh-damage satisfaction feedback and it just feels all weirdly disjointed.
Just a lil' somethin' that'd be awesome to see, been wanting to toy with this ever since Vistani, but well.. it just feels odd. :D
It's a noticeable problem with archers and throwers. Definitely a turn-off from playing one of those archetypes - hopefully they start prioritizing animation glitches like this that negatively impact player experience over those glitches that benefit the players, such as animation cancelling bugs. Of course, I'd like to see both fixed, but from a user's point of view, one is much more important than the other. :)
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