Proton
11-08-2018, 06:56 PM
I was looking over my program, which remains unfinished. I started a thread earlier about it, and just now was considering how to finish it. As I looked over the inventory section, considering how to best implement this rather complicated area, which is to change according to the class of the encounters along with age, circumstances, status or rank, level, and treasure type according to descriptions from manuals. This is my second learning experiment, I did one before but took this one further by setting up a better foundation for it. Now I see and understand more about all this, and though I could add inventory to the existing system, it would not make much sense because it would take foreverrrrrr to specify for the long list of 100+ classes I added. Realizing how important this is though, afterall, if you encounter a wizard goblin chances are it will be garbed as such with a spell book and all. Ninja's aren't going to be wearing full plate armor. Monsters mostly would break down into simply fighter class if they were provided an equivalent where there is none, but then a lot of them run around naked with fur and scales and don't care.
At this point I think it would be better to start over again and simplify it a lot, while setting up the core logic to initially include inventory sets for classes and classifications, which will need to be identified before and not after the core is in place. I am thinking to reduce classes from 100+ to a much easier number to work with, which must include the basics, fighter, rogue, wiz, cleric, etc. So at min it is around 12. I also think it might be good to reduce the number of feats to a more sane level, there are too many, way too many. All the core ones will stay off course. This part will be hard. So many fun looking feats. Spells should be easy, so I can probably get away with adding a lot more variety there.
A lot of this work can be salvaged as lists can easily be cut and edited into place, as I slowly restitch the new system from bits of the old one and insights as how to make this managable in the first place. I'll post the classes I got, maybe someone hardcore fellow DDO players can help me eliminate em and make this list a better smaller one.
Initial Classes
1, Barbarian (Tough)
2, Fighter (Tough)
3, Rogue (Tough)
4, Swashbuckler (Tough)
5, Warrior (Tough)
6, Hunter (Tough)
7, Seafarer (Tough)
7, Palidan (semi)
8, Ranger (semi)
23, Hexblade (Semi)
6, Monk (Ki)
18, Samurai (Ki)
24, Ninja (Ki)
20, Shugenja (Ki Caster)
21, Sohei (Ki Caster)
22, Wu Jen (Ki Caster)
2, Bard (Caster)
3, Cleric (Caster)
4, Druid (Caster)
10, Sorceror (Caster)
13, Artificer (Caster)
15, Wizard (Caster)
16, Favored Soul (Caster)
19, Shaman (Caster)
28, Spellthief (Caster)
25, Warmage (Caster)
14, Warlock (Pact)
11, Soulreaper (Pact)
27, Witch (Pact)
30, Mystic (Psionic)
31, Psion (Psionic)
32, Psychic Warrior (Psionic)
33, Psychic Rogue (Psionic)
34, Divine Mind (Psionic)
35, Soulknife (Psionic)
36, Wilder (Psionic)
37, Lurk (Psionic)
38, Erudite (Psionic)
39, Ardent (Psionic)
40, Time Traveller (Psionic)
Timetwisted
1, Pilot
2, Soldier
3, Agent
4, Gunslinger
5, Medic
6, Detective
7, Scientist
8, Entrepenuer
9, Specialist
10, Light Worker
PrestigeClass
1, Dread Pirate
2, Diplomat
4, Conjurer
5, Enchanter
6, Illusionist
7, Fire Savant
8, Water Savant
9, Air Savant
10, Earth Savant
11, Necromancer
12, Astrologer
13, Exorcist
14, Beast Master
15, Knight
16, Cavelier
17, Mountebank
20, Healer
23, Gaurdian
26, Darkwood Stalker
27, Dervish
28, Dragonrider
29, Geomancer
31, Jester
32, Theurge
33, Occult Slayer
34, Primal Rager
35, Soothsayer
36, Divine Oracle
37, Inquisitor
38, Chaos Warrior
39, Gladiator
40, Seer
41, Traboudor
42, Sage
43, Master Archer
44, Technomancer
45, Soul Eater
46, Witch Doctor
47, Viking
48, Bandit
49, Amazon
50, Mutant
51, Kinetic
52, Miner
55, Bezerker
56, Alchemist
57, Acrobat
58, Wild Mage
59, Warpriest
60, Divine Disciple
61, Runecaster
63, Arcane Archer
64, Assassin
65, BlackGaurd
66, Defender
67, LoreMaster
68, Shadow Dancer
69, Yakuza
70, Witch Hunter
71, Kensai
72, Void Disciple
73, Tattooed Monk
74, Singh Rager
75, Blade Dancer
76, Shapeshifter
77, Ninja Spy
78, Battle Maiden
79, Iajutsu Master
80, Justiciar of Taiia
81, Soldier of Light
82, Divine Agent
83, Gate Crasher
84, Planar Champion
85, Planeshifter
86, Fiend of Blasphemy
87, Fiend of Corruption
88, Fiend of Possession
89, Metamind (Psionic)
90, Pyrokineticst (Psionic)
91, Slayer (Psionic)
92, Psychic Assassin (Psionic)
93, Anarchic Initiate (Psionic)
94, Ebon Saint (Psionic)
95, Ectopic Adept (Psionic)
96, Flayerspawn Psychic (Psionic)
97, Illumine Soul (Psionic)
98, Soulbow (Psionic)
99, Storm Disciple (Psionic)
100, Zerth Cenobite (Psionic)
Epicprestige
1, Agent Retreiver
2, Cosmic Descryer
3, Divine Emissary
4, Epic Infiltrator
5, Gaurdian Paramount
6, High Proselytizer
7, Legendary Dreadnaught
8, Perfect Wight
9, Union Senitel
10, Perfected One
11, Soul Reaver
12, Arch Mage
13, Planeswalker
14, Celestial Paragon
15, Arcane Angel
16, Divine Crusader
17, Void Incarnate
18, Stalwart Warden
19, Fatespinner
20, Spin Master
Ignore the numbers next to the classes, its left over rubbish.
Also, I am considering how to implement prestige classes, while this is for 3.5 PnP, I have modified the generator to include Mana for a mana system and in also includes a double critical hit system, the arrow in the forehead sort of thing! Spear through the heart anyone? So while I am putting this together, I think its best to pause for a second and consider if the prestige system could be improved, possibly models after DDO a bit more, without getting too complicated or difficult to keep up with. PnP has to keep things as simple as possible after all, when calculating suffocates the adventure that is bad. So while it would be nice to model it similar to DDO, some things might be better left out where computers make like easier, like Physical Resistance Rating. Any thoughts from fellow PnP DDOers would be greatly appreciated before I finalize this PnP generating tool.
Thanks in advance and after!
Edit: While that list includes classes, it doesnt include the full inventory sets that would need to be considered. Things like farmer, peasant, beggar, fugitive that aren't really classes but still classify somehow and appear within the spectrum of encountering range will be included, but kept to a minimum.
At this point I think it would be better to start over again and simplify it a lot, while setting up the core logic to initially include inventory sets for classes and classifications, which will need to be identified before and not after the core is in place. I am thinking to reduce classes from 100+ to a much easier number to work with, which must include the basics, fighter, rogue, wiz, cleric, etc. So at min it is around 12. I also think it might be good to reduce the number of feats to a more sane level, there are too many, way too many. All the core ones will stay off course. This part will be hard. So many fun looking feats. Spells should be easy, so I can probably get away with adding a lot more variety there.
A lot of this work can be salvaged as lists can easily be cut and edited into place, as I slowly restitch the new system from bits of the old one and insights as how to make this managable in the first place. I'll post the classes I got, maybe someone hardcore fellow DDO players can help me eliminate em and make this list a better smaller one.
Initial Classes
1, Barbarian (Tough)
2, Fighter (Tough)
3, Rogue (Tough)
4, Swashbuckler (Tough)
5, Warrior (Tough)
6, Hunter (Tough)
7, Seafarer (Tough)
7, Palidan (semi)
8, Ranger (semi)
23, Hexblade (Semi)
6, Monk (Ki)
18, Samurai (Ki)
24, Ninja (Ki)
20, Shugenja (Ki Caster)
21, Sohei (Ki Caster)
22, Wu Jen (Ki Caster)
2, Bard (Caster)
3, Cleric (Caster)
4, Druid (Caster)
10, Sorceror (Caster)
13, Artificer (Caster)
15, Wizard (Caster)
16, Favored Soul (Caster)
19, Shaman (Caster)
28, Spellthief (Caster)
25, Warmage (Caster)
14, Warlock (Pact)
11, Soulreaper (Pact)
27, Witch (Pact)
30, Mystic (Psionic)
31, Psion (Psionic)
32, Psychic Warrior (Psionic)
33, Psychic Rogue (Psionic)
34, Divine Mind (Psionic)
35, Soulknife (Psionic)
36, Wilder (Psionic)
37, Lurk (Psionic)
38, Erudite (Psionic)
39, Ardent (Psionic)
40, Time Traveller (Psionic)
Timetwisted
1, Pilot
2, Soldier
3, Agent
4, Gunslinger
5, Medic
6, Detective
7, Scientist
8, Entrepenuer
9, Specialist
10, Light Worker
PrestigeClass
1, Dread Pirate
2, Diplomat
4, Conjurer
5, Enchanter
6, Illusionist
7, Fire Savant
8, Water Savant
9, Air Savant
10, Earth Savant
11, Necromancer
12, Astrologer
13, Exorcist
14, Beast Master
15, Knight
16, Cavelier
17, Mountebank
20, Healer
23, Gaurdian
26, Darkwood Stalker
27, Dervish
28, Dragonrider
29, Geomancer
31, Jester
32, Theurge
33, Occult Slayer
34, Primal Rager
35, Soothsayer
36, Divine Oracle
37, Inquisitor
38, Chaos Warrior
39, Gladiator
40, Seer
41, Traboudor
42, Sage
43, Master Archer
44, Technomancer
45, Soul Eater
46, Witch Doctor
47, Viking
48, Bandit
49, Amazon
50, Mutant
51, Kinetic
52, Miner
55, Bezerker
56, Alchemist
57, Acrobat
58, Wild Mage
59, Warpriest
60, Divine Disciple
61, Runecaster
63, Arcane Archer
64, Assassin
65, BlackGaurd
66, Defender
67, LoreMaster
68, Shadow Dancer
69, Yakuza
70, Witch Hunter
71, Kensai
72, Void Disciple
73, Tattooed Monk
74, Singh Rager
75, Blade Dancer
76, Shapeshifter
77, Ninja Spy
78, Battle Maiden
79, Iajutsu Master
80, Justiciar of Taiia
81, Soldier of Light
82, Divine Agent
83, Gate Crasher
84, Planar Champion
85, Planeshifter
86, Fiend of Blasphemy
87, Fiend of Corruption
88, Fiend of Possession
89, Metamind (Psionic)
90, Pyrokineticst (Psionic)
91, Slayer (Psionic)
92, Psychic Assassin (Psionic)
93, Anarchic Initiate (Psionic)
94, Ebon Saint (Psionic)
95, Ectopic Adept (Psionic)
96, Flayerspawn Psychic (Psionic)
97, Illumine Soul (Psionic)
98, Soulbow (Psionic)
99, Storm Disciple (Psionic)
100, Zerth Cenobite (Psionic)
Epicprestige
1, Agent Retreiver
2, Cosmic Descryer
3, Divine Emissary
4, Epic Infiltrator
5, Gaurdian Paramount
6, High Proselytizer
7, Legendary Dreadnaught
8, Perfect Wight
9, Union Senitel
10, Perfected One
11, Soul Reaver
12, Arch Mage
13, Planeswalker
14, Celestial Paragon
15, Arcane Angel
16, Divine Crusader
17, Void Incarnate
18, Stalwart Warden
19, Fatespinner
20, Spin Master
Ignore the numbers next to the classes, its left over rubbish.
Also, I am considering how to implement prestige classes, while this is for 3.5 PnP, I have modified the generator to include Mana for a mana system and in also includes a double critical hit system, the arrow in the forehead sort of thing! Spear through the heart anyone? So while I am putting this together, I think its best to pause for a second and consider if the prestige system could be improved, possibly models after DDO a bit more, without getting too complicated or difficult to keep up with. PnP has to keep things as simple as possible after all, when calculating suffocates the adventure that is bad. So while it would be nice to model it similar to DDO, some things might be better left out where computers make like easier, like Physical Resistance Rating. Any thoughts from fellow PnP DDOers would be greatly appreciated before I finalize this PnP generating tool.
Thanks in advance and after!
Edit: While that list includes classes, it doesnt include the full inventory sets that would need to be considered. Things like farmer, peasant, beggar, fugitive that aren't really classes but still classify somehow and appear within the spectrum of encountering range will be included, but kept to a minimum.