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kamthalion
11-07-2018, 07:20 AM
No one post the definitive tank build so I'll do, here my current version of this build that made me fall in love with tank. It's obviuos that you need a party to play but don't worry, everyone want a tank for rxp it will easy to party.

Enjoy the tank world!



Character name: Kamdragon
Classes: 15 Artificer, 10 Epic, 4 Paladin, 1 Wizard
Race: Aasimar Alignment: Lawful Good

Start Tome Final
Str: 8 8 50 HP: 5342 AC: 514
Dex: 16 8 56 PRR: 361
Con: 16 8 106 MRR: 193 +Healing Amp: 229
Int: 13 8 36 Dodge: 15/13 -Healing Amp: 20
Wis: 11 8 32 Fort: 236% Repair Amp: 140
Cha: 16 8 64 SR: 0 BAB: 20
DR: 10\Epic 1\-
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, Paralysed, Magic Missiles, Magic Missiles, Falling damage, Death Effects

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(2)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Cleric(3)
Past Life: Druid
Past Life: Favored Soul(3)
Past Life: Fighter(2)
Past Life: Monk
Past Life: Paladin(3)
Past Life: Ranger(2)
Past Life: Rogue
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Warforged(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(2)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)


Special Feats
------------------------------------------------------------------------------------------
Blessings of a Feather
Coin Lord Finishing School Training
Draconic Vitality
Falconry Tree
Harper Agent Tree
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point
Inherent Ranged Power(2)
Inherent Spell Power(2)
Vistani Knife Fighter Tree


Saves:
------------------------------------------------------------------------------------------
Fortitude: 143
vs Poison: 144
vs Disease: 144
Will: 103
vs Enchantment: 110
vs Illusion: 109
vs Fear: 107
vs Curse: 110
Reflex: 118
vs Traps: 120
vs Spell: 118
vs Magic: 118
Marked with a * is no fail on a 1 if required DC met

Energy Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: 79 24%
Cold: 66 24%
Electric: 79 24%
Fire: 49 24%
Force: 0 0%
Light: 0 0%
Negative: 0 0%
Poison: 0 0%
Positive: 0 0%
Repair: 0 0%
Rust: 0 0%
Sonic: 49 15%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class Feats
1 Wizard(1) Standard: Dodge
Aasimar Bond: Aasimar: Protector Bond
Metamagic: Quicken Spell
2 Paladin(1) Follower of Faith: Follower of the Sovereign Host
3 Paladin(2) Standard: Completionist
4 Paladin(3) Constitution: +1 Level up
5 Paladin(4)
6 Artificer(1) Standard: Mobility
7 Artificer(2)
8 Artificer(3) Constitution: +1 Level up
9 Artificer(4) Standard: Combat Expertise
Artificer Bonus: Construct Essence
10 Artificer(5)
11 Artificer(6)
12 Artificer(7) Standard: Shield Mastery
Constitution: +1 Level up
13 Artificer(8) Artificer Bonus: Empower Healing Spell
14 Artificer(9)
15 Artificer(10) Standard: Improved Shield Mastery
16 Artificer(11) Constitution: +1 Level up
17 Artificer(12) Artificer Bonus: Improved Construct Essence
18 Artificer(13) Standard: Shield Deflection
19 Artificer(14)
20 Artificer(15) Constitution: +1 Level up
21 Epic(1) Epic Feat: Bulwark of Defense
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Construct Exemplar
Constitution: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Toughness
27 Epic(7) Epic Feat: Epic Toughness
28 Epic(8) Epic Destiny Feat: Mass Frog
Constitution: +1 Level up
29 Epic(9) Epic Destiny Feat: Deific Warding
30 Epic(10) Epic Feat: Epic Damage Reduction
Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points 12 4 5 5 5 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed
------------------------------------------------------------------------------------------
Balance 0.0 50.0
Bluff 0.0 48.0
Concentration 0.0 69.0
Diplomacy 0.0 51.0
Disable Device 4 4 3 1 1 1 1 1 1 1 1 1 1 1 1 23.0 59.0
Haggle 0.0 54.0
Heal 2 1 2 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 2 2 18.0 53.0
Hide 0.0 44.0
Intimidate 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 113.0
Jump 0.0 51.0
Listen 0.0 34.0
Move Silently 0.0 45.0
Open Lock 1 3 3 3 3 3 3 2 1 1 23.0 67.0
Perform 0.0 70.0
Repair 0.0 37.0
Search 2 1 ½ ½ 1 3 3 3 1 1 1 1 1 1 1 1 1 23.0 60.0
Spell Craft 0.0 59.0
Spot 0.0 35.0
Swim 0.0 41.0
Tumble 1 1.0 45.0
Use Magic Device 1 1.0 52.0
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Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
------------------------------------------------------------------------------------------

Enhancements: 80 APs and 12 Racial APs
------------------------------------------------------------------------------------------
Aasimar - Points spent: 18
1 Core (1) Stronger Bonds I
2 Core (2) Ability I: +1 Wisdom
3 Core (1) Stronger Bonds II
4 Core (2) Ability II: +1 Wisdom
5 Core (1) Stronger Bonds III
6 Tier1 (2) Improved Recovery I
7 Tier2 (1) Divine Purpose: Divine Purpose: Protector
8 Tier3 (2) Improved Recovery II
9 Tier3 (1) Divine Charge
10 Tier3 (1) Divine Charge
11 Tier3 (1) Divine Charge
12 Tier4 (1) Ascendant Bond: Protector
13 Tier4 (2) Improved Recovery III
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 32
1 Core (1) Holy Bastion
2 Tier1 (1) Sacred Armor Mastery
3 Tier1 (1) Sacred Armor Mastery
4 Tier1 (1) Sacred Armor Mastery
5 Tier1 (1) Extra Lay on Hands
6 Tier1 (1) Extra Lay on Hands
7 Tier1 (1) Extra Lay on Hands
8 Tier2 (1) Sacred Shield Mastery
9 Tier2 (1) Sacred Shield Mastery
10 Tier2 (1) Sacred Shield Mastery
11 Core (1) Sacred Defence
12 Tier1 (1) Improved Sacred Defense I: Durable Defense
13 Tier1 (1) Improved Sacred Defense I: Durable Defense
14 Tier1 (1) Improved Sacred Defense I: Durable Defense
15 Tier2 (1) Bulwark Aura
16 Tier2 (1) Bulwark Aura
17 Tier2 (1) Bulwark Aura
18 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
19 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
20 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
21 Tier3 (2) Ability I: +1 Constitution
22 Tier4 (2) Ability II: +1 Constitution
23 Tier4 (1) Greater Sacred Defense II: Hardy Defense
24 Tier4 (1) Greater Sacred Defense II: Hardy Defense
25 Tier4 (1) Greater Sacred Defense II: Hardy Defense
26 Tier4 (1) Swift Defense
27 Tier4 (1) Reinforced Defense I: Reinforced Armor
28 Tier4 (1) Reinforced Defense I: Reinforced Armor
29 Tier4 (1) Reinforced Defense I: Reinforced Armor
30 Tier3 (1) Resistance Aura
------------------------------------------------------------------------------------------
Renegade Mastermaker - Points spent: 38
1 Core (1) Renegade Defender
2 Tier1 (1) Supporting Construction
3 Tier1 (1) Supporting Construction
4 Tier1 (1) Supporting Construction
5 Tier1 (1) Toughness
6 Core (1) Alchemical Shield
7 Tier2 (1) Armor Mastery
8 Tier2 (1) Armor Mastery
9 Tier2 (1) Armor Mastery
10 Tier1 (1) Easily Fixed
11 Tier1 (1) Toughness
12 Tier1 (1) Toughness
13 Core (1) Curative Admixture: Cure Serious Wounds
14 Tier3 (2) Ability I: Renegade Mastermaker: +1 Constitution
15 Tier3 (1) Reinforced Armor
16 Tier3 (1) Reinforced Armor
17 Tier3 (1) Reinforced Armor
18 Tier3 (1) Conjure Component
19 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
20 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
21 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
22 Core (1) Constructive Conduit
23 Tier4 (2) Ability II: Renegade Mastermaker: +1 Constitution
24 Tier4 (2) Reconstruct
25 Tier4 (2) Reconstruct
26 Tier4 (2) Reconstruct
27 Tier4 (1) Embed Component
28 Tier4 (1) Embed Component
29 Tier4 (1) Embed Component
30 Core (1) Radiant Forcefield
31 Tier5 (1) Paragon Body
32 Tier5 (1) Curative Admixture: Cure Critical Wounds
33 Tier5 (1) Unbreakable Forcefields: Renegade Mastermaker: Automatic Forcefield
------------------------------------------------------------------------------------------
Eldritch Knight - Points spent: 4
1 Core (1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 24
1 Core (0) Vigor of Battle
2 Core (0) Unbreakable
3 Core (0) Stand Against the Tide
4 Core (0) Stalwart Guardian
5 Core (0) Heed No Pain
6 Core (0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (2) Ability I: +1 Constitution
11 Tier2 (2) Ability II: +1 Constitution
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (1) Legendary Shield Mastery
15 Tier3 (1) Endless Lay on Hands
16 Tier3 (1) Endless Lay on Hands
17 Tier3 (1) Endless Lay on Hands
18 Tier4 (2) Light the Dark
19 Tier3 (1) Renewal
20 Tier5 (1) Hardened
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Strength of Vitality
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier3 (1) Renewal
27 Tier3 (1) Renewal
------------------------------------------------------------------------------------------

Twists of fate - 36 of 37 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 2 - Tier 3: Grandmaster of Flowers: Walking with Waves
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Shadowdancer: Lithe
Twist 5 - Tier 1: Draconic Incarnation: Dragonhide

Grim Barricade - Points spent: 42
1 Core (1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
5 Tier1 (1) Reaper's Constitution I
6 Tier2 (1) Reaper's Constitution II
7 Core (1) Reaper's Defense II
8 Tier1 (1) Reaper's Evasion I
9 Tier2 (1) Reaper's Evasion II
10 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
11 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
12 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
13 Core (1) Reaper's Defense III
14 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
15 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
16 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
17 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
18 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
19 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
20 Tier3 (1) Reaper's Constitution III
21 Core (1) Reaper's Defense IV
22 Tier3 (1) Reaper's Evasion III
23 Tier4 (1) Reaper's Heightened Evasion I
24 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
25 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
26 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
27 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
28 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
29 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
30 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
31 Tier5 (1) Reaper's Constitution V
32 Tier5 (1) Reaper's Heightened Evasion II
33 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
34 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
35 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
36 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
37 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
38 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
39 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
40 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
41 Core (1) Reaper's Defense V
42 Core (1) Reaper's Defense VI
------------------------------------------------------------------------------------------

Spells School DC
------------------------------------------------------------------------------------------
Artificer Spells
L1: Ablative Armor Abjuration 28
L1: Enchant Armor Transmutation 28
L1: Enchant Weapons Transmutation 28
L1: Shield of Faith Abjuration 28
L2: Bear's Endurance Transmutation 29
L2: Bull's Strength Transmutation 29
L2: Reinforce Construct Transmutation 29
L2: Toughen Construct Transmutation 29
L3: Curative Admixture: Cure Serious Wounds Conjuration 33
L3: Curative Admixture: Remove Disease Conjuration 33
L3: Flame Turret Conjuration 33
L3: Stoneskin Abjuration 30
L4: Armor of Speed Transmutation 31
L4: Lesser Globe of Invulnerability Abjuration 31
L4: Protection from Elements Abjuration 31
L5: Radiant Forcefield Abjuration 32
L5: Tenser's Transformation Transmutation 32
L6: Deadly Weapons Transmutation 33
Wizard Spells
L1: Expeditious Retreat Transmutation 28
L1: Jump Transmutation 28
L1: Nightshield Abjuration 28
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Equipped Gear Set : Standard
------------------------------------------------------------------------------------------
Armor Legendary Platemail of the Barovian Lord
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded
Knight of the Shadows Set (Legendary)
Blue: +2 Sapphire of Good Luck
Mythic: Empty augment slot
Reaper: Empty augment slot
Belt Legendary Plateshard Belt
Fortitude Save +16
Incite +59%
Constitution +19
Insightful Incite +27%
Knight of the Shadows Set (Legendary)
Yellow: Topaz of Feather Fall
Mythic: Empty augment slot
Reaper: Empty augment slot
Boots Legendary Softsole Slippers
Ghostly
Anthem
Perform +22
Insightful Charisma +9
Adherent of the Mists Set (Legendary)
Green: The Master's Gift
Mythic: Empty augment slot
Reaper: Empty augment slot
Bracers Legendary Bracers of the Fallen Hero
Strength +19
Insightful Constitution +9
Stunning +22
Quality Physical Sheltering +12
Adherent of the Mists Set (Legendary)
Green: Draconic Soul Gem
Mythic: Empty augment slot
Reaper: Empty augment slot
Cloak Legendary Scarlet Scale Cloak
Breath Weapon Focus +8
Insightful Evocation Focus +4
Spell Sight +22
Quality Constitution +4
Adherent of the Mists Set (Legendary)
Blue: +15 Sapphire of Spell Agility
Mythic: Empty augment slot
Reaper: Empty augment slot
Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Globe of True Imperial Blood
Mythic: Empty augment slot
Reaper: Empty augment slot
Goggles Legendary Feargaze
Linguistics 10%
Intimidate +22
Insightful Intimidate +11
Quality Incite +13%
Knight of the Shadows Set (Legendary)
Green: Golem's Heart
Mythic: Empty augment slot
Reaper: Empty augment slot
Helmet Legendary Greensteel Helmet
Equipment Tier 1: +13 Will Save
Equipment Tier 2: +25 Acid Resistance (Insightful)
Equipment Tier 3: +2 Will Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Necklace Legendary Greensteel Helmet
Equipment Tier 1: +13 Reflex Save
Equipment Tier 2: +25 Electric Resistance (Insightful)
Equipment Tier 3: +2 Reflex Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring1 Legendary Five Rings
Legendary Slavelords Prefix: False Life +68
Legendary Slavelords Suffix: Spell Lore Positive +27
Legendary Slavelords Extra: Spell Focus Mastery +6
Legendary Slavelords Bonus: Quality Charisma +4
Legendary Slavelords Set Bonus: Empty augment slot
Mythic: +1 Mythic Power Boost
Reaper: +3 Reaper Power Boost
Ring2 Legendary Cursebane Ring
Insightful Curse Resistance +7
Vitality +67
Quality Magical Sheltering +12
Deathblock
Adherent of the Mists Set (Legendary)
Green: +8 Diamond of Dexterity
Mythic: Empty augment slot
Reaper: Empty augment slot
Trinket Cannith Crafted Trinket
Cannith Trinket Prefix: +15 Charisma
Cannith Trinket Suffix: +61 Healing Amplification
Cannith Trinket Extra: +18 Insightful Magical Sheltering
Weapon1 Vulkoor's Edge
Damage and Type 5[1d6+2] + 15 Slash, Magic
Critical Threat Range 18-20 x2
+15 Enhancement Bonus
Poisonous 9
Metalline
Keen V
Sovereign Vorpal
Wayward Warrior Set
Trace of Madness: Empty augment slot
Red: Meteoric Star Ruby
Mythic: Empty augment slot
Reaper: Empty augment slot
Sentient Weapon Personality:
Filigree 1: The Beast's Mantle: Constitution(Rare Version)
Filigree 2: The Beast's Mantle: Strength(Rare Version)
Filigree 3: Otto's Irrevocable Power: MRR(Rare Version)
Filigree 4: Otto's Irrevocable Power: Constitution(Rare Version)
Filigree 5: Grandfather's Shield: PRR(Rare Version)
Filigree 6: Grandfather's Shield: Healing Amplification(Rare Version)
Filigree 7: Grandfather's Shield: Constitution(Rare Version)
Filigree 8: Grandfather's Shield: Armor Class(Rare Version)
Weapon2 Giant's Platter
Damage and Type [2d10+10] + 15 Bludgeon, Magic
Critical Threat Range 19-20 x3
+15 Enhancement Bonus
Quality Magical Sheltering +12
Natural Armor Bonus +19
Vitality +67
Protection +16
Wayward Warrior Set
Trace of Madness: Empty augment slot
Purple: +138 Ruby of Positive Spell Power
Mythic: Empty augment slot
Reaper: Empty augment slot
------------------------------------------------------------------------------------------

Equipped Gear Set : Frogger
------------------------------------------------------------------------------------------
Armor Legendary Platemail of the Barovian Lord
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded
Knight of the Shadows Set (Legendary)
Blue: +2 Sapphire of Good Luck
Mythic: Empty augment slot
Reaper: Empty augment slot
Belt Legendary Plateshard Belt
Fortitude Save +16
Incite +59%
Constitution +19
Insightful Incite +27%
Knight of the Shadows Set (Legendary)
Yellow: Topaz of Feather Fall
Mythic: Empty augment slot
Reaper: Empty augment slot
Boots Legendary Softsole Slippers
Ghostly
Anthem
Perform +22
Insightful Charisma +9
Adherent of the Mists Set (Legendary)
Green: The Master's Gift
Mythic: Empty augment slot
Reaper: Empty augment slot
Bracers Legendary Bracers of the Fallen Hero
Strength +19
Insightful Constitution +9
Stunning +22
Quality Physical Sheltering +12
Adherent of the Mists Set (Legendary)
Green: Draconic Soul Gem
Mythic: Empty augment slot
Reaper: Empty augment slot
Cloak Legendary Earthen Mantle
Quality Wisdom +4
Evocation Focus VII
Impulse +185
Quality Balance +5
Green: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Globe of True Imperial Blood
Mythic: Empty augment slot
Reaper: Empty augment slot
Goggles Legendary Feargaze
Linguistics 10%
Intimidate +22
Insightful Intimidate +11
Quality Incite +13%
Knight of the Shadows Set (Legendary)
Green: Golem's Heart
Mythic: Empty augment slot
Reaper: Empty augment slot
Helmet Legendary Greensteel Helmet
Equipment Tier 1: +13 Will Save
Equipment Tier 2: +25 Acid Resistance (Insightful)
Equipment Tier 3: +2 Will Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Necklace Fleetfoot Necklace
Superior Reinforced Fists
Feat - Wind Through the Trees
Natural Armor Bonus +20
Wisdom +20
Adherent of the Mists Set (Legendary)
Yellow: +2 Festive Wisdom
Green: +2 Topaz of Spell Focus: Transmutation
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring1 Legendary Five Rings
Legendary Slavelords Prefix: False Life +68
Legendary Slavelords Suffix: Spell Lore Positive +27
Legendary Slavelords Extra: Spell Focus Mastery +6
Legendary Slavelords Bonus: Quality Charisma +4
Legendary Slavelords Set Bonus: Empty augment slot
Mythic: +1 Mythic Power Boost
Reaper: +3 Reaper Power Boost
Ring2 Legendary Spinneret
Spell Lore XV
Quality Potency
Quality Spell Focus mastery II
Spell Penetration VII
Legendary Slavelords Set Bonus: Empty augment slot
Green: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Trinket Cannith Crafted Trinket
Cannith Trinket Prefix: +15 Charisma
Cannith Trinket Suffix: +61 Healing Amplification
Cannith Trinket Extra: +18 Insightful Magical Sheltering
Weapon1 Legendary Nightmother's Sceptre
Damage and Type 5[1d6+2] + 15 Bludgeon, Magic
Critical Threat Range 20 x2
+15 Enhancement Bonus
Spell Focus Mastery +7
Insightful Spell Focus Mastery +4
Spell Penetration +8
Insightful Spell Penetration +4
Orange: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Sentient Weapon Personality:
Filigree 1: Deadly Rain: Wisdom
Filigree 2: Embraced by Light: Wisdom
Filigree 3: Eye of the Beholder: Wisdom
Filigree 4: Frozen Wanderer: Wisdom
Filigree 5: Purity: Wisdom
Filigree 6: The Enlightened Step: Wisdom
Filigree 7: Touch of Grace: Wisdom
Filigree 8:
Weapon2 Greensteel Kama
Damage and Type 5[1d6] + 14 Slash, Evil, Magic
Critical Threat Range 20 x2
+14 Enhancement Bonus
Legendary Green Steel
Greensteel Weapon Tier 1: Empty augment slot
Greensteel Weapon Tier 2: +7 Wisdom (Insight)
Greensteel Weapon Tier 3: Empty augment slot
Greensteel Weapon Active: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
------------------------------------------------------------------------------------------

Equipped Gear Set : Trapper
------------------------------------------------------------------------------------------
Armor Legendary Platemail of the Barovian Lord
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded
Knight of the Shadows Set (Legendary)
Blue: +2 Sapphire of Good Luck
Mythic: Empty augment slot
Reaper: Empty augment slot
Belt Legendary Plateshard Belt
Fortitude Save +16
Incite +59%
Constitution +19
Insightful Incite +27%
Knight of the Shadows Set (Legendary)
Yellow: Topaz of Feather Fall
Mythic: Empty augment slot
Reaper: Empty augment slot
Boots Legendary Softsole Slippers
Ghostly
Anthem
Perform +22
Insightful Charisma +9
Adherent of the Mists Set (Legendary)
Green: The Master's Gift
Mythic: Empty augment slot
Reaper: Empty augment slot
Bracers Legendary Bracers of the Fallen Hero
Strength +19
Insightful Constitution +9
Stunning +22
Quality Physical Sheltering +12
Adherent of the Mists Set (Legendary)
Green: Draconic Soul Gem
Mythic: Empty augment slot
Reaper: Empty augment slot
Cloak Legendary Scarlet Scale Cloak
Breath Weapon Focus +8
Insightful Evocation Focus +4
Spell Sight +22
Quality Constitution +4
Adherent of the Mists Set (Legendary)
Blue: +15 Sapphire of Spell Agility
Mythic: Empty augment slot
Reaper: Empty augment slot
Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Globe of True Imperial Blood
Mythic: Empty augment slot
Reaper: Empty augment slot
Goggles Van Richten's Spectacles
Dexterity +20
Reflex Save +16
Doubleshot +12%
Magical Sheltering +52
Adherent of the Mists Set (Legendary)
Blue: Empty augment slot
Green: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Helmet Legendary Tiara of Madness
Intelligence +19
Shatter +22
Wizardry +412
Exceptional Astute Skills +10
Trace of Madness: Empty augment slot
Green: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Necklace Legendary Greensteel Helmet
Equipment Tier 1: +13 Reflex Save
Equipment Tier 2: +25 Electric Resistance (Insightful)
Equipment Tier 3: +2 Reflex Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring1 Legendary Five Rings
Legendary Slavelords Prefix: False Life +68
Legendary Slavelords Suffix: Spell Lore Positive +27
Legendary Slavelords Extra: Spell Focus Mastery +6
Legendary Slavelords Bonus: Quality Charisma +4
Legendary Slavelords Set Bonus: Empty augment slot
Mythic: +1 Mythic Power Boost
Reaper: +3 Reaper Power Boost
Ring2 Legendary Keylock Ring
Disable Device +22
Open Lock +22
Search +22
Spot +22
Adherent of the Mists Set (Legendary)
Blue: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Trinket Cannith Crafted Trinket
Cannith Trinket Prefix: +15 Charisma
Cannith Trinket Suffix: +61 Healing Amplification
Cannith Trinket Extra: +18 Insightful Magical Sheltering
Weapon1 Vulkoor's Edge
Damage and Type 5[1d6+2] + 15 Slash, Magic
Critical Threat Range 18-20 x2
+15 Enhancement Bonus
Poisonous 9
Metalline
Keen V
Sovereign Vorpal
Wayward Warrior Set
Trace of Madness: Empty augment slot
Red: Meteoric Star Ruby
Mythic: Empty augment slot
Reaper: Empty augment slot
Sentient Weapon Personality:
Filigree 1: The Beast's Mantle: Constitution(Rare Version)
Filigree 2: The Beast's Mantle: Strength(Rare Version)
Filigree 3: Otto's Irrevocable Power: MRR(Rare Version)
Filigree 4: Otto's Irrevocable Power: Constitution(Rare Version)
Filigree 5: Grandfather's Shield: PRR(Rare Version)
Filigree 6: Grandfather's Shield: Healing Amplification(Rare Version)
Filigree 7: Grandfather's Shield: Constitution(Rare Version)
Filigree 8: Grandfather's Shield: Armor Class(Rare Version)
Weapon2 Giant's Platter
Damage and Type [2d10+10] + 15 Bludgeon, Magic
Critical Threat Range 19-20 x3
+15 Enhancement Bonus
Quality Magical Sheltering +12
Natural Armor Bonus +19
Vitality +67
Protection +16
Wayward Warrior Set
Trace of Madness: Empty augment slot
Purple: +138 Ruby of Positive Spell Power
Mythic: Empty augment slot
Reaper: Empty augment slot
------------------------------------------------------------------------------------------

kamthalion
11-07-2018, 07:21 AM
Here below an alternative build I will test soon with 14FIG5PAL1WIZ for comparison (I will soon test also in game)



Character name: Kamdragon
Classes: 14 Fighter, 10 Epic, 5 Paladin, 1 Wizard
Race: Aasimar Alignment: Lawful Good

Start Tome Final
Str: 8 8 46 HP: 4963 AC: 401
Dex: 16 8 52 PRR: 406
Con: 18 8 98 MRR: 222 +Healing Amp: 204
Int: 11 8 34 Dodge: 20/15 -Healing Amp: 20
Wis: 11 8 32 Fort: 239% Repair Amp: 20
Cha: 14 8 62 SR: 0 BAB: 24
DR: 10\Epic 1\-
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Falling damage, Death Effects

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(2)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Cleric(3)
Past Life: Druid
Past Life: Favored Soul(3)
Past Life: Fighter(2)
Past Life: Monk
Past Life: Paladin(2)
Past Life: Ranger(2)
Past Life: Rogue
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Warforged(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(2)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)


Special Feats
------------------------------------------------------------------------------------------
Blessings of a Feather
Coin Lord Finishing School Training
Draconic Vitality
Falconry Tree
Harper Agent Tree
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point
Inherent Ranged Power(2)
Inherent Spell Power(2)
Vistani Knife Fighter Tree


Saves:
------------------------------------------------------------------------------------------
Fortitude: 143
vs Poison: 144
vs Disease: 144
Will: 119*
vs Enchantment: 126*
vs Illusion: 125*
vs Fear: 123*
vs Curse: 126*
Reflex: 120*
vs Traps: 122*
vs Spell: 120*
vs Magic: 120*
Marked with a * is no fail on a 1 if required DC met

Energy Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: 54 24%
Cold: 66 24%
Electric: 104 24%
Fire: 49 24%
Force: 0 0%
Light: 0 0%
Negative: 0 0%
Poison: 0 0%
Positive: 0 0%
Repair: 0 0%
Rust: 0 0%
Sonic: 49 15%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class Feats
1 Fighter(1) Standard: Dodge
Aasimar Bond: Aasimar: Protector Bond
Fighter Bonus: Combat Expertise
2 Wizard(1) Metamagic: Extend Spell
3 Paladin(1) Standard: Toughness
Follower of Faith: Follower of the Silver Flame
4 Paladin(2) Constitution: +1 Level up
5 Paladin(3)
6 Paladin(4) Standard: Quicken Spell
7 Paladin(5)
8 Fighter(2) Fighter Bonus: Shield Mastery
Constitution: +1 Level up
9 Fighter(3) Standard: Force of Personality
10 Fighter(4) Fighter Bonus: Heavy Armor Training
11 Fighter(5)
12 Fighter(6) Standard: Empower Healing Spell
Fighter Bonus: Mobility
Constitution: +1 Level up
13 Fighter(7)
14 Fighter(8) Fighter Bonus: Improved Shield Mastery
15 Fighter(9) Standard: Shield Deflection
16 Fighter(10) Fighter Bonus: Heavy Armor Master
Constitution: +1 Level up
17 Fighter(11)
18 Fighter(12) Standard: Completionist
Fighter Bonus: Heavy Armor Combatant
19 Fighter(13)
20 Fighter(14) Fighter Bonus: Heavy Armor Champion
Constitution: +1 Level up
21 Epic(1) Epic Feat: Bulwark of Defense
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Past Life: Student of the Sword
Constitution: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Epic Spell Power: Positive
27 Epic(7) Epic Feat: Epic Will
28 Epic(8) Epic Destiny Feat: Elusive Target
Constitution: +1 Level up
29 Epic(9) Epic Destiny Feat: Deific Warding
30 Epic(10) Epic Feat: Epic Reflexes
Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points 8 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed
------------------------------------------------------------------------------------------
Balance ½ ½ 1 1 ½ ½ ½ 1 1 1 1 ½ ½ ½ ½ ½ 11.0 59.0
Bluff 0.0 47.0
Concentration ½ ½ ½ ½ 1 1 4.0 69.0
Diplomacy 0.0 50.0
Disable Device 0.0 35.0
Haggle 0.0 56.0
Heal 3 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 58.0
Hide 0.0 42.0
Intimidate 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 117.0
Jump 1 1.0 40.0
Listen 0.0 34.0
Move Silently 0.0 43.0
Open Lock 0.0 42.0
Perform 0.0 69.0
Repair 0.0 36.0
Search 0.0 36.0
Spell Craft 0.0 58.0
Spot 0.0 35.0
Swim 0.0 39.0
Tumble 1 1.0 43.0
Use Magic Device 1 1.0 51.0
------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
------------------------------------------------------------------------------------------

Enhancements: 80 APs and 12 Racial APs
------------------------------------------------------------------------------------------
Aasimar - Points spent: 20
1 Core (1) Stronger Bonds I
2 Core (2) Ability I: +1 Wisdom
3 Core (1) Stronger Bonds II
4 Core (2) Ability II: +1 Wisdom
5 Core (1) Stronger Bonds III
6 Tier1 (2) Improved Recovery I
7 Tier2 (1) Divine Purpose: Divine Purpose: Protector
8 Tier3 (2) Improved Recovery II
9 Tier3 (1) Divine Charge
10 Tier3 (1) Divine Charge
11 Tier3 (1) Divine Charge
12 Tier4 (1) Ascendant Bond: Protector
13 Tier4 (2) Improved Recovery III
14 Tier3 (1) Blessing
15 Tier3 (1) Blessing
------------------------------------------------------------------------------------------
Stalwart Defender - Points spent: 25
1 Core (1) Toughness
2 Tier1 (1) Stalwart Defensive Mastery
3 Tier1 (1) Stalwart Defensive Mastery
4 Tier1 (1) Stalwart Defensive Mastery
5 Tier1 (1) Defense Boost
6 Tier1 (1) Defense Boost
7 Tier1 (1) Defense Boost
8 Tier2 (1) Stalwart Shield Mastery
9 Tier2 (1) Stalwart Shield Mastery
10 Tier2 (1) Stalwart Shield Mastery
11 Tier2 (1) Armor Expertise
12 Tier2 (1) Armor Expertise
13 Tier2 (1) Armor Expertise
14 Tier3 (1) Shield Expertise
15 Tier3 (1) Shield Expertise
16 Tier3 (1) Shield Expertise
17 Tier3 (2) Ability I: +1 Constitution
18 Tier1 (1) Threatening Countenance
19 Tier1 (1) Threatening Countenance
20 Tier4 (2) Ability II: +1 Constitution
21 Tier4 (1) Reinforced Defense I: Reinforced Armor
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 43
1 Core (1) Holy Bastion
2 Tier1 (1) Extra Lay on Hands
3 Tier1 (1) Extra Lay on Hands
4 Tier1 (1) Extra Lay on Hands
5 Tier1 (1) Sacred Armor Mastery
6 Tier1 (1) Sacred Armor Mastery
7 Tier1 (1) Sacred Armor Mastery
8 Core (1) Sacred Defence
9 Tier1 (1) Improved Sacred Defense I: Durable Defense
10 Tier1 (1) Improved Sacred Defense I: Durable Defense
11 Tier1 (1) Improved Sacred Defense I: Durable Defense
12 Tier2 (1) Improved Sacred Defense II: Resilient Defense
13 Tier2 (1) Improved Sacred Defense II: Resilient Defense
14 Tier2 (1) Improved Sacred Defense II: Resilient Defense
15 Tier2 (1) Sacred Shield Mastery
16 Tier2 (1) Sacred Shield Mastery
17 Tier2 (1) Sacred Shield Mastery
18 Tier2 (1) Bulwark Aura
19 Tier2 (1) Bulwark Aura
20 Tier2 (1) Bulwark Aura
21 Tier4 (1) Reinforced Defense I: Reinforced Armor
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
24 Tier4 (1) Swift Defense
25 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
26 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
27 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
28 Tier3 (2) Ability I: +1 Constitution
29 Tier4 (2) Ability II: +1 Constitution
30 Tier4 (1) Greater Sacred Defense II: Hardy Defense
31 Tier4 (1) Greater Sacred Defense II: Hardy Defense
32 Tier4 (1) Greater Sacred Defense II: Hardy Defense
33 Tier5 (1) Reinforced Defense II: Reinforced Shield
34 Tier5 (1) Reinforced Defense II: Reinforced Shield
35 Tier5 (1) Reinforced Defense II: Reinforced Shield
36 Tier5 (1) Harbored by Light
37 Tier5 (1) Harbored by Light
38 Tier5 (1) Harbored by Light
39 Tier3 (1) Resistance Aura
40 Tier3 (1) Resistance Aura
41 Tier3 (1) Resistance Aura
------------------------------------------------------------------------------------------
Eldritch Knight - Points spent: 4
1 Core (1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 24
1 Core (0) Vigor of Battle
2 Core (0) Unbreakable
3 Core (0) Stand Against the Tide
4 Core (0) Stalwart Guardian
5 Core (0) Heed No Pain
6 Core (0) Steadfast
7 Tier1 (2) Ability I: +1 Constitution
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Shield Prowess
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (2) Ability II: +1 Constitution
15 Tier3 (1) Endless Lay on Hands
16 Tier3 (1) Endless Lay on Hands
17 Tier3 (1) Endless Lay on Hands
18 Tier3 (1) Renewal
19 Tier3 (1) Renewal
20 Tier3 (1) Renewal
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Hardened
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier5 (1) Strength of Vitality
27 Tier4 (2) Light the Dark
------------------------------------------------------------------------------------------

Twists of fate - 36 of 37 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 2 - Tier 3: Grandmaster of Flowers: Walking with Waves
Twist 3 - Tier 2: Shadowdancer: Lithe
Twist 4 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 5 - Tier 1: Draconic Incarnation: Dragonhide

Grim Barricade - Points spent: 42
1 Core (1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Tier1 (1) Reaper's Constitution I
9 Tier1 (1) Reaper's Evasion I
10 Core (1) Reaper's Defense II
11 Core (1) Reaper's Defense III
12 Tier2 (1) Reaper's Constitution II
13 Tier2 (1) Reaper's Evasion II
14 Tier3 (1) Reaper's Constitution III
15 Tier3 (1) Reaper's Evasion III
16 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
17 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
18 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
19 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
20 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
21 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
22 Core (1) Reaper's Defense IV
23 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
24 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
25 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
26 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
27 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
28 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
29 Tier4 (1) Reaper's Heightened Evasion I
30 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
31 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
32 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
33 Core (1) Reaper's Defense V
34 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
35 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
36 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
37 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
38 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
39 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
40 Tier5 (1) Reaper's Constitution V
41 Core (1) Reaper's Defense VI
42 Tier5 (1) Reaper's Heightened Evasion II
------------------------------------------------------------------------------------------

Spells School DC
------------------------------------------------------------------------------------------
Paladin Spells
Wizard Spells
------------------------------------------------------------------------------------------

Equipped Gear Set : Standard
------------------------------------------------------------------------------------------
Armor Legendary Platemail of the Barovian Lord
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded
Knight of the Shadows Set (Legendary)
Blue: +2 Sapphire of Good Luck
Mythic: Empty augment slot
Reaper: Empty augment slot
Belt Legendary Plateshard Belt
Fortitude Save +16
Incite +59%
Constitution +19
Insightful Incite +27%
Knight of the Shadows Set (Legendary)
Yellow: Topaz of Feather Fall
Mythic: Empty augment slot
Reaper: Empty augment slot
Boots Legendary Softsole Slippers
Ghostly
Anthem
Perform +22
Insightful Charisma +9
Adherent of the Mists Set (Legendary)
Green: The Master's Gift
Mythic: Empty augment slot
Reaper: Empty augment slot
Bracers Legendary Bracers of the Fallen Hero
Strength +19
Insightful Constitution +9
Stunning +22
Quality Physical Sheltering +12
Adherent of the Mists Set (Legendary)
Green: Draconic Soul Gem
Mythic: Empty augment slot
Reaper: Empty augment slot
Cloak Legendary Scarlet Scale Cloak
Breath Weapon Focus +8
Insightful Evocation Focus +4
Spell Sight +22
Quality Constitution +4
Adherent of the Mists Set (Legendary)
Blue: +15 Sapphire of Spell Agility
Mythic: Empty augment slot
Reaper: Empty augment slot
Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Globe of True Imperial Blood
Mythic: Empty augment slot
Reaper: Empty augment slot
Goggles Legendary Feargaze
Linguistics 10%
Intimidate +22
Insightful Intimidate +11
Quality Incite +13%
Knight of the Shadows Set (Legendary)
Green: Golem's Heart
Mythic: Empty augment slot
Reaper: Empty augment slot
Helmet Legendary Greensteel Helmet
Equipment Tier 1: +13 Will Save
Equipment Tier 2: +25 Electric Resistance (Insightful)
Equipment Tier 3: +2 Will Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Necklace Legendary Greensteel Helmet
Equipment Tier 1: +13 Reflex Save
Equipment Tier 2: +25 Electric Resistance (Insightful)
Equipment Tier 3: +2 Reflex Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring1 Legendary Five Rings
Legendary Slavelords Prefix: False Life +68
Legendary Slavelords Suffix: Spell Lore Positive +27
Legendary Slavelords Extra: Spell Focus Mastery +6
Legendary Slavelords Bonus: Quality Charisma +4
Legendary Slavelords Set Bonus: Empty augment slot
Green: +2 Sapphire of Armored Agility
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring2 Legendary Cursebane Ring
Insightful Curse Resistance +7
Vitality +67
Quality Magical Sheltering +12
Deathblock
Adherent of the Mists Set (Legendary)
Green: +8 Diamond of Dexterity
Mythic: Empty augment slot
Reaper: Empty augment slot
Trinket Cannith Crafted Trinket
Cannith Trinket Prefix: +15 Charisma
Cannith Trinket Suffix: +61 Healing Amplification
Cannith Trinket Extra: +18 Insightful Magical Sheltering
Weapon1 Vulkoor's Edge
Damage and Type 5[1d6+2] + 15 Slash, Magic
Critical Threat Range 18-20 x2
+15 Enhancement Bonus
Poisonous 9
Metalline
Keen V
Sovereign Vorpal
Wayward Warrior Set
Trace of Madness: Empty augment slot
Red: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Sentient Weapon Personality:
Filigree 1: Grandfather's Shield: Armor Class(Rare Version)
Filigree 2: Grandfather's Shield: Healing Amplification(Rare Version)
Filigree 3: Grandfather's Shield: Constitution(Rare Version)
Filigree 4: Grandfather's Shield: PRR(Rare Version)
Filigree 5: Otto's Irrevocable Power: Constitution(Rare Version)
Filigree 6: Otto's Irrevocable Power: Spell Failure Reduction(Rare Version)
Filigree 7: The Beast's Mantle: Strength(Rare Version)
Filigree 8: The Beast's Mantle: Constitution(Rare Version)
Weapon2 Giant's Platter
Damage and Type [2d10+10] + 15 Bludgeon, Magic
Critical Threat Range 19-20 x3
+15 Enhancement Bonus
Quality Magical Sheltering +12
Natural Armor Bonus +19
Vitality +67
Protection +16
Wayward Warrior Set
Trace of Madness: Empty augment slot
Purple: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
------------------------------------------------------------------------------------------



And another one that maybe I will test soon as off tank/support healer if is enough to be tank/healer



Character name: Kamdragon
Classes: 15 Cleric, 10 Epic, 4 Paladin, 1 Wizard
Race: Aasimar Alignment: Lawful Good

Start Tome Final
Str: 8 8 46 HP: 5277 AC: 398
Dex: 8 8 44 PRR: 353
Con: 18 8 100 MRR: 173 +Healing Amp: 135
Int: 10 8 33 Dodge: 20/15 -Healing Amp: 20
Wis: 17 8 62 Fort: 334% Repair Amp: 20
Cha: 16 8 54 SR: 34 BAB: 20
DR: 10\Epic 1\-
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Falling damage, Death Effects, Magic Missiles, Death effect, Level drain, Freedom of Movement, Death effects, Level drain, Feather Fall

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(2)
Past Life: Cleric(3)
Past Life: Druid
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Monk
Past Life: Paladin(3)
Past Life: Ranger(2)
Past Life: Rogue
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Warforged(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(2)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)


Special Feats
------------------------------------------------------------------------------------------
Blessings of a Feather
Coin Lord Finishing School Training
Draconic Vitality
Falconry Tree
Harper Agent Tree
Inherent Fate Point(3)
Inherent Magical Resistance(2)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point
Inherent Ranged Power(2)
Inherent Spell Power(2)
Vistani Knife Fighter Tree


Saves:
------------------------------------------------------------------------------------------
Fortitude: 135*
vs Poison: 136*
vs Disease: 136*
Will: 115*
vs Enchantment: 120*
vs Illusion: 119*
vs Fear: 123*
vs Curse: 115*
Reflex: 108*
vs Traps: 110*
vs Spell: 108*
vs Magic: 108*
Marked with a * is no fail on a 1 if required DC met

Energy Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: 84 24%
Cold: 96 24%
Electric: 155 71%
Fire: 79 24%
Force: 0 0%
Light: 0 0%
Negative: 0 0%
Poison: 0 0%
Positive: 0 0%
Repair: 0 0%
Rust: 0 0%
Sonic: 79 15%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class Feats
1 Wizard(1) Standard: Toughness
Aasimar Bond: Aasimar: Protector Bond
Metamagic: Quicken Spell
2 Paladin(1) Follower of Faith: Follower of the Blood of Vol
3 Paladin(2) Standard: Shield Mastery
4 Paladin(3) Constitution: +1 Level up
5 Paladin(4)
6 Cleric(1) Standard: Empower Healing Spell
7 Cleric(2) Domain: Luck Domain Tier I
8 Cleric(3) Constitution: +1 Level up
9 Cleric(4) Standard: Completionist
10 Cleric(5) Domain Feat: Luck Domain Tier II
11 Cleric(6) Deity: The Blood is The Life
12 Cleric(7) Standard: Shield Deflection
Constitution: +1 Level up
13 Cleric(8)
14 Cleric(9) Domain Feat: Luck Domain Tier III
15 Cleric(10) Standard: Improved Shield Mastery
16 Cleric(11) Constitution: +1 Level up
17 Cleric(12)
18 Cleric(13) Standard: Combat Expertise
19 Cleric(14) Domain Feat: Luck Domain Tier IV
20 Cleric(15) Constitution: +1 Level up
21 Epic(1) Epic Feat: Bulwark of Defense
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Dodge
Constitution: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Epic Spell Power: Positive
27 Epic(7) Epic Feat: Mobility
28 Epic(8) Epic Destiny Feat: Elusive Target
Constitution: +1 Level up
29 Epic(9) Epic Destiny Feat: Deific Warding
30 Epic(10) Epic Feat: Epic Toughness
Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points 8 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed
------------------------------------------------------------------------------------------
Balance ½ ½ ½ ½ ½ ½ 1 1 1 1 1 1 9.0 53.0
Bluff 0.0 43.0
Concentration 0.0 68.0
Diplomacy 0.0 48.0
Disable Device 0.0 35.0
Haggle 0.0 49.0
Heal 2 2 2 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 23.0 75.0
Hide 0.0 38.0
Intimidate 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 108.0
Jump 0.0 49.0
Listen 0.0 51.0
Move Silently 0.0 39.0
Open Lock 0.0 38.0
Perform 0.0 65.0
Repair 0.0 36.0
Search 0.0 36.0
Spell Craft 0.0 36.0
Spot 0.0 52.0
Swim 0.0 39.0
Tumble 1 1.0 39.0
Use Magic Device 1 1.0 48.0
------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Shadar-Kai
Arcane Alacrity
Brace
Skill Mastery
Fast Healing
Aasimar: Protector Bond
Quicken
Empower Healing
Combat Expertise
Vigor of Battle
Sacred Defense

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Heavy Armor
Good
Lawful
Shield
Large Shield
Aura of Good
Aura of Courage
Opposition
------------------------------------------------------------------------------------------

Enhancements: 80 APs and 12 Racial APs
------------------------------------------------------------------------------------------
Aasimar - Points spent: 16
1 Core (1) Stronger Bonds I
2 Core (2) Ability I: +1 Wisdom
3 Core (1) Stronger Bonds II
4 Core (2) Ability II: +1 Wisdom
5 Core (1) Stronger Bonds III
6 Tier2 (1) Divine Purpose: Divine Purpose: Protector
7 Tier1 (2) Improved Recovery I
8 Tier3 (1) Divine Charge
9 Tier3 (1) Divine Charge
10 Tier3 (1) Divine Charge
11 Tier3 (2) Improved Recovery II
12 Tier4 (1) Ascendant Bond: Protector
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 28
1 Core (1) Holy Bastion
2 Tier1 (1) Improved Sacred Defense I: Durable Defense
3 Tier1 (1) Improved Sacred Defense I: Durable Defense
4 Tier1 (1) Improved Sacred Defense I: Durable Defense
5 Tier1 (1) Sacred Armor Mastery
6 Tier1 (1) Sacred Armor Mastery
7 Tier1 (1) Sacred Armor Mastery
8 Core (1) Sacred Defence
9 Tier2 (1) Sacred Shield Mastery
10 Tier2 (1) Sacred Shield Mastery
11 Tier2 (1) Sacred Shield Mastery
12 Tier2 (1) Bulwark Aura
13 Tier2 (1) Bulwark Aura
14 Tier2 (1) Bulwark Aura
15 Tier3 (2) Ability I: +1 Constitution
16 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
17 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
18 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
19 Tier1 (1) Extra Lay on Hands
20 Tier4 (2) Ability II: +1 Constitution
21 Tier4 (1) Greater Sacred Defense II: Hardy Defense
22 Tier4 (1) Greater Sacred Defense II: Hardy Defense
23 Tier4 (1) Greater Sacred Defense II: Hardy Defense
24 Tier4 (1) Reinforced Defense I: Reinforced Armor
25 Tier4 (1) Reinforced Defense I: Reinforced Armor
26 Tier4 (1) Reinforced Defense I: Reinforced Armor
------------------------------------------------------------------------------------------
Eldritch Knight (Wiz) (Lamannia) - Points spent: 4
1 Core (1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
------------------------------------------------------------------------------------------
Radiant Servant - Points spent: 32
1 Core (1) Healing Domain
2 Tier1 (1) Extra Turning
3 Tier1 (1) Extra Turning
4 Tier1 (1) Extra Turning
5 Tier1 (1) Altruism
6 Core (1) Pacifism
7 Tier2 (1) Improved Turning
8 Tier2 (1) Improved Turning
9 Tier2 (1) Improved Turning
10 Tier2 (2) Divine Healing
11 Tier2 (2) Divine Healing
12 Tier2 (2) Divine Healing
13 Core (1) Positive Energy Burst
14 Tier3 (2) Intense Healing
15 Tier3 (2) Intense Healing
16 Tier3 (2) Ability I: +1 Charisma
17 Core (1) Improved Empower Healing
18 Tier4 (2) Endless Turning
19 Tier4 (2) Endless Turning
20 Tier4 (2) Endless Turning
21 Tier1 (1) Altruism
22 Tier5 (2) Positive Energy Aura
------------------------------------------------------------------------------------------
Falconry - Points spent: 12
1 Core (1) Summon Falcon: Summon White Falcon
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Core (2) Ability I: Constitution
7 Tier2 (1) Action Boost: Sprint
8 Tier2 (1) Action Boost: Sprint
9 Tier2 (1) Action Boost: Sprint
10 Tier3 (2) Conditioning
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 24
1 Core (0) Vigor of Battle
2 Core (0) Unbreakable
3 Core (0) Stand Against the Tide
4 Core (0) Stalwart Guardian
5 Core (0) Heed No Pain
6 Core (0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Divine Energy Resistance
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (1) Block Energy
15 Tier2 (1) Block Energy
16 Tier2 (1) Block Energy
17 Tier1 (2) Ability I: +1 Constitution
18 Tier2 (2) Ability II: +1 Constitution
19 Tier4 (2) Light the Dark
20 Tier5 (1) Hardened
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Strength of Vitality
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier3 (1) Endless Lay on Hands
27 Tier3 (1) Endless Lay on Hands
------------------------------------------------------------------------------------------

Twists of fate - 36 of 37 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 2 - Tier 3: Grandmaster of Flowers: Walking with Waves
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Shadowdancer: Lithe
Twist 5 - Tier 1: Exalted Angel: Endless faith

Grim Barricade - Points spent: 55
1 Core (1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: MRR
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Core (1) Reaper's Defense II
9 Tier1 (1) Reaper's Constitution I
10 Tier2 (1) Reaper's Constitution II
11 Tier3 (1) Reaper's Constitution III
12 Core (1) Reaper's Defense III
13 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
14 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
15 Tier2 (1) Reaper's Bullwark/Shroud II: MRR
16 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
17 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
18 Tier3 (1) Reaper's Bulwark/Shroud III: MRR
19 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
20 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
21 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
22 Core (1) Reaper's Defense IV
23 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
24 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
25 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
26 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
27 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
28 Tier4 (1) Reaper's Bulwark/Shroud IV: MRR
29 Tier1 (1) Reaper's Evasion I
30 Tier1 (1) Reaper's Evasion I
31 Core (1) Reaper's Defense V
32 Tier1 (1) Reaper's Evasion I
33 Tier2 (1) Reaper's Evasion II
34 Tier2 (1) Reaper's Evasion II
35 Tier2 (1) Reaper's Evasion II
36 Tier3 (1) Reaper's Evasion III
37 Tier3 (1) Reaper's Evasion III
38 Tier3 (1) Reaper's Evasion III
39 Tier4 (1) Reaper's Heightened Evasion I
40 Tier5 (1) Reaper's Heightened Evasion II
41 Core (1) Reaper's Defense VI
42 Tier5 (1) Reaper's Constitution V
43 Tier5 (1) Reaper's Charge
44 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
45 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
46 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
47 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
48 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
49 Tier5 (1) Reaper's Bulwark/Shroud V: MRR
50 Tier4 (1) Reaper's Resistance
51 Tier4 (1) Reaper's Resistance
52 Tier4 (1) Reaper's Resistance
53 Tier4 (1) Reaper's Steadfastness
54 Tier4 (1) Reaper's Steadfastness
55 Tier4 (1) Reaper's Steadfastness
------------------------------------------------------------------------------------------

Spell Power Base Critical Chance Critical Multiplier.
------------------------------------------------------------------------------------------
Acid 169 5% 0
Alignment 174 5% 30
Cold 169 5% 0
Earth 154 5% 0
Electric 169 5% 0
Fire 169 5% 0
Force 154 5% 0
Light 189 5% 30
Negative 208 5% 0
Physical 154 5% 0
Positive 565 36% 30
Repair 154 5% 0
Rust 154 5% 0
Sonic 198 5% 0
Untyped 154 5% 0
Water 154 5% 0
------------------------------------------------------------------------------------------

Spells School DC
------------------------------------------------------------------------------------------
Cleric Spells
L1: Bless Enchantment 40
L1: Divine Favor Evocation 42
L1: Nightshield Abjuration 39
L1: Obscuring Mist Conjuration 42
L1: Remove Fear Abjuration 39
L2: Bear's Endurance Transmutation 40
L2: Bull's Strength Transmutation 40
L2: Lesser Restoration Conjuration 43
L2: Remove Paralysis Conjuration 43
L2: Resist Energy Abjuration 40
L3: Inflict Serious Wounds Necromancy 41
L3: Magic Circle Against Evil Abjuration 41
L3: Remove Blindness Conjuration 44
L3: Remove Curse Abjuration 41
L3: Remove Disease Conjuration 44
L4: Death Ward Transmutation 42
L4: Divine Power Evocation 45
L4: Freedom of Movement Abjuration 42
L4: Recitation Enchantment 43
L4: Shield of Faith, Mass Abjuration 42
L5: Break Enchantment Abjuration 43
L5: Protection from Elements Abjuration 43
L5: Raise Dead Conjuration 46
L5: Spell Resistance Abjuration 43
L5: True Seeing Divination 43
L6: Blade Barrier Evocation 47
L6: Cometfall Conjuration 47
L6: Harm Necromancy 44
L6: Heal Conjuration 47
L7: Greater Restoration Conjuration 48
L7: Protection from Elements, Mass Abjuration 45
L7: Resurrection Conjuration 48
L8: Death Pact Necromancy 46
L8: Death Ward, Mass Transmutation 46
Wizard Spells
L1: Expeditious Retreat Transmutation 24
L1: Feather Fall Transmutation 24
L1: Jump Transmutation 24
------------------------------------------------------------------------------------------

Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Healing Hands
Dismiss Charm
Lay on Hands
Divine Energy Resistance
Meld Into Darkness
Displacement
Mage Armor
------------------------------------------------------------------------------------------

Equipped Gear Set : Standard
------------------------------------------------------------------------------------------
Armor Legendary Platemail of the Barovian Lord
+14 Enhancement Bonus
Fortification +202%
Parrying +9
Physical Sheltering +50
Profane Well Rounded
Knight of the Shadows Set (Legendary)
Blue: +2 Sapphire of Good Luck
Mythic: Empty augment slot
Reaper: Empty augment slot
Belt Legendary Plateshard Belt
Fortitude Save +16
Incite +59%
Constitution +19
Insightful Incite +27%
Knight of the Shadows Set (Legendary)
Yellow: Topaz of Feather Fall
Mythic: Empty augment slot
Reaper: +3 Reaper PRR
Boots Legendary Softsole Slippers
Ghostly
Anthem
Perform +22
Insightful Charisma +9
Adherent of the Mists Set (Legendary)
Green: +15 Sapphire of Spell Agility
Mythic: +1 Mythic Shield Boost
Reaper: Empty augment slot
Bracers Legendary Greensteel Bracers
Equipment Tier 1: +13 Will Save
Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
Equipment Tier 3: +2 Will Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Cloak Legendary Greensteel Cloak
Equipment Tier 1: +13 Reflex Save
Equipment Tier 2: +25 Electric Resistance (Insightful)
Equipment Tier 3: +2 Reflex Save (Quality)
Mythic: Empty augment slot
Reaper: Empty augment slot
Gloves Legendary Crumbling Gloves
Insightful Dexterity +9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Adherent of the Mists Set (Legendary)
Blue: Globe of True Imperial Blood
Mythic: Empty augment slot
Reaper: Empty augment slot
Goggles Legendary Feargaze
Linguistics 10%
Intimidate +22
Insightful Intimidate +11
Quality Incite +13%
Knight of the Shadows Set (Legendary)
Green: +8 Diamond of Charisma
Mythic: Empty augment slot
Reaper: Empty augment slot
Helmet Legendary Hardened Hide
Insightful Fortification +92%
Quality Magical Sheltering +11
Natural Armor Bonus +17
Quality Constitution +4
Green: +40 Sapphire of False Life
Legendary Slavelords Set Bonus: Empty augment slot
Mythic: +1 Mythic Shield Boost
Reaper: Empty augment slot
Necklace Fleetfoot Necklace
Superior Reinforced Fists
Feat - Wind Through the Trees
Natural Armor Bonus +20
Wisdom +20
Adherent of the Mists Set (Legendary)
Yellow: +2 Festive Wisdom
Green: +2 Diamond of Insightful Wisdom
Mythic: Empty augment slot
Reaper: Empty augment slot
Quiver Quiver of Alacrity
Ranged Alacrity 10%
Striding +30%
Ring1 Legendary Deathwarden
Deathblock
Healing Lore +29%
Efficient Metamagic - Empower Healing II
Exceptional Devotion
Adherent of the Mists Set (Legendary)
Blue: +2 Sapphire of Armored Agility
Mythic: Empty augment slot
Reaper: Empty augment slot
Ring2 Legendary Ring of Flickering Steel
Electricity Absorption +47%
Electric Resistance +76
Vitality +67
Quality Magical Sheltering +12
Blue: +8 Diamond of Dexterity
Mythic: Empty augment slot
Reaper: Empty augment slot
Trinket Echo of the Icon
Fortification +208%
Strength +20
Insightful Constitution +9
Physical Sheltering +52
Adherent of the Mists Set (Legendary)
Blue: Golem's Heart
Green: +250 Topaz of Power
Mythic: Empty augment slot
Reaper: Empty augment slot
Weapon1 Vulkoor's Edge
Damage and Type 5[1d6+2] + 15 Slash, Magic
Critical Threat Range 18-20 x2
+15 Enhancement Bonus
Poisonous 9
Metalline
Keen V
Sovereign Vorpal
Wayward Warrior Set
Trace of Madness: Empty augment slot
Red: Empty augment slot
Mythic: Empty augment slot
Reaper: Empty augment slot
Sentient Weapon Personality:
Filigree 1: Grandfather's Shield: Armor Class(Rare Version)
Filigree 2: Grandfather's Shield: Constitution(Rare Version)
Filigree 3: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
Filigree 4: The Beast's Mantle: Constitution(Rare Version)
Filigree 5: The Beast's Mantle: Rage(Rare Version)
Filigree 6: The Blood Feast: Constitution(Rare Version)
Filigree 7: The Blood Feast: MRR(Rare Version)
Filigree 8: The Blood Feast: PRR(Rare Version)
Weapon2 Giant's Platter
Damage and Type [2d10+10] + 15 Bludgeon, Magic
Critical Threat Range 19-20 x3
+15 Enhancement Bonus
Quality Magical Sheltering +12
Natural Armor Bonus +19
Vitality +67
Magical Sheltering +50
Protection +16
Wayward Warrior Set
Trace of Madness: Empty augment slot
Purple: +138 Ruby of Positive Spell Power
Mythic: Empty augment slot
Reaper: Empty augment slot
------------------------------------------------------------------------------------------

Jeoffree
11-07-2018, 07:28 AM
I have seen you in action, well done sir!

kamthalion
11-07-2018, 07:33 AM
I have seen you in action, well done sir!

Thx Sir! atm not in this build tried fig14/pal5/wiz1 not bad but I will come back to this one soon there is no comparison to other tank build

Sam-u-r-eye
11-07-2018, 03:05 PM
Thx Sir! atm not in this build tried fig14/pal5/wiz1 not bad but I will come back to this one soon there is no comparison to other tank build

Do the forcefields push it over in your opinion?

The heavy armor feats are nice but I'm curious if they compare

Pilgrim1
11-08-2018, 02:41 AM
What program did you use to buld your toon? Especialy the named item listing. Thanks!

kamthalion
11-08-2018, 03:05 AM
Do the forcefields push it over in your opinion?

The heavy armor feats are nice but I'm curious if they compare

Forcefield work great heavy armor feat add 30 PRR/MRR if u can take all but the result to boost from more ore less 400 to 430 gives not a a big result in term of mitigation: formula for calculate the DMG u take after PRR is: 100/(100+PRR) so if we consider 400 & 430 the difference in terms of mitigation is just 1,13%

kamthalion
11-08-2018, 03:06 AM
What program did you use to buld your toon? Especialy the named item listing. Thanks!

I used the Matrim char builder that you can find here: https://github.com/Maetrim/DDOBuilder

drowrogue
11-08-2018, 07:41 AM
Nice write-up!
I am considering a similar build and I figured I would get your thoughts on a few issues/choices I have been weighing out since you obviously put a lot of time into this already.

A few questions on your choices:

Why wizard at level 1? If you took arty at level one you would get 8 more skill points and be able to use repeating crossbows early in leveling.

Why paladin and not fighter?
+14-17 saves, fear immunity, and 4 lay on hands with pally vs. 3 more feats if you went Fighter (like Heavy Armor Training: +3 PRR/MRR) plus tower shield proficiency for free. Basically the same enhancement trees.

Did you consider just 12 or 13 Arty? You would loose 1 level 5 and 1 level 6 spell. You are a tank, let someone else cast Deadly Weapons.
You could then take 3 wizard and get Arcane Barrier: Passive: When your HP drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 10/15/20 seconds. This effect may only trigger once every 150/120/90 seconds.
This would require 9 more AP spend in the EK tree of course (would need to cut these out of the SD tree).

Why Mass Frog? Is a Wisdom of less than 70 going to actually work on anything?
Why not dire charge instead? Maybe that DC would be ineffective as well?

Why Giants Platter vs Legendary Mirrorplate (especially if you get the tower shield prof from fighter)?
+15 Enhancement Bonus (same)
Spell Save +16
Quality Magical Sheltering +12 (same)
Block Elements
Mirror Shield (+50 MRR while blocking)
Empty Purple Augment Slot
Adherent of the Mists Set (Legendary) - you could then drop the Cursebane Ring for something much better and still keep you 5pc set bonus.

kamthalion
11-08-2018, 08:28 AM
Nice write-up!
I am considering a similar build and I figured I would get your thoughts on a few issues/choices I have been weighing out since you obviously put a lot of time into this already.

A few questions on your choices:

Why wizard at level 1? If you took arty at level one you would get 8 more skill points and be able to use repeating crossbows early in leveling.

Why paladin and not fighter?
+14-17 saves, fear immunity, and 4 lay on hands with pally vs. 3 more feats if you went Fighter (like Heavy Armor Training: +3 PRR/MRR) plus tower shield proficiency for free. Basically the same enhancement trees.

Did you consider just 12 or 13 Arty? You would loose 1 level 5 and 1 level 6 spell. You are a tank, let someone else cast Deadly Weapons.
You could then take 3 wizard and get Arcane Barrier: Passive: When your HP drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 10/15/20 seconds. This effect may only trigger once every 150/120/90 seconds.
This would require 9 more AP spend in the EK tree of course (would need to cut these out of the SD tree).

Why Mass Frog? Is a Wisdom of less than 70 going to actually work on anything?
Why not dire charge instead? Maybe that DC would be ineffective as well?

Why Giants Platter vs Legendary Mirrorplate (especially if you get the tower shield prof from fighter)?
+15 Enhancement Bonus (same)
Spell Save +16
Quality Magical Sheltering +12 (same)
Block Elements
Mirror Shield (+50 MRR while blocking)
Empty Purple Augment Slot
Adherent of the Mists Set (Legendary) - you could then drop the Cursebane Ring for something much better and still keep you 5pc set bonus.

Regarding wiz lvl I just wrote the build on the planner straight did not take care of point

Paladin give me 11 loh with a recharge rate of 1 each 144sec if you combine this with light the dark is a mass cure that always help

15 lvl of arti are needed not only for spell

mass frog is funny and with a switch i can actually toss 74dc that can raised easely up to if u got lot of rp but already work on skelly and scarecrow

i hate tower shield and giant platter is part of a set giving +2 con and +5 natural armor

drowrogue
11-08-2018, 09:08 AM
Paladin give me 11 loh with a recharge rate of 1 each 144sec if you combine this with light the dark is a mass cure that always help

15 lvl of arti are needed not only for spell

Only 4 of your 11 LoH comes from pally though. 4 pally gives 1 loh + 3 from T1 SD, 4 from aasimar, and 3 more plus the recharges from Unyielding Sentinel, but you don't have to be pally for those. You would go from 11 LoH to 7, recharging every 144 seconds.

What else are you getting from levels 14 and 15 of Arty then if not spells? You aren't taking Battle Fist or Kinetic Charge in the RM tree, so nothing lost there.

I am not criticizing your choices, just trying to weigh the options here.

Discpsycho
11-08-2018, 10:30 AM
What else are you getting from levels 14 and 15 of Arty then if not spells? You aren't taking Battle Fist or Kinetic Charge in the RM tree, so nothing lost there.

Regeneration Construct repairs 1 hit point per 3 artificer levels. By taking 15 instead of 12, he increases his auto-healing by 25%. One could argue that's not a significant increase, but that EK dip also makes the AP spread tougher. He'd have to give up a few from Stalwart, Aasimar or Renegade

Fribs_Jingles
11-13-2018, 03:30 AM
Is this build viable for Epic Play on a non Completionist?

Playing with 5 Pal's from our old PnP Group. Will use my 3 live Char for it, PL are Monk and Rouge so not ideal.
Only +3 Tomes used.

Played WF Arty's solo and in group as ranged DD, Trapper and general Swiss Army Knife.

Alcides
11-13-2018, 07:50 AM
The issue with this build is the fact that the artificer tank tree gets a 20% racial bonus to hit points instead of the usual 20% competence bonus which all other enhancement tank trees get. This is a good build, but the devs will get around to nerfing it eventually. EK pass is also coming so it wouldn't surprise me if the 10% AC gets moved up the tree or taken away altogether. I'm not holding my breath.

The former cleric tank build got a nerf since they changed the paladin 20% bonus hit points from sacred to competence.

kamthalion
11-14-2018, 12:43 AM
Is this build viable for Epic Play on a non Completionist?

Playing with 5 Pal's from our old PnP Group. Will use my 3 live Char for it, PL are Monk and Rouge so not ideal.
Only +3 Tomes used.

Played WF Arty's solo and in group as ranged DD, Trapper and general Swiss Army Knife.

The main problem you will have are AP this build needs 92AP. For sure is playable also w/o in low reaper but keep in mind that have 0 dps so you need to be on a group

kamthalion
11-14-2018, 12:45 AM
The issue with this build is the fact that the artificer tank tree gets a 20% racial bonus to hit points instead of the usual 20% competence bonus which all other enhancement tank trees get. This is a good build, but the devs will get around to nerfing it eventually. EK pass is also coming so it wouldn't surprise me if the 10% AC gets moved up the tree or taken away altogether. I'm not holding my breath.

The former cleric tank build got a nerf since they changed the paladin 20% bonus hit points from sacred to competence.

Yes true in U41 they will nerf for sure but depending on what they unbalance again we will have party caster full and no more tank around

FuryFlash
11-14-2018, 02:12 AM
Nice, thanks for the full layout! Renegade Mastermaker has definitely taken over as the best tanking tree - I find it funny how many people I still see playing the 15/4/1 Fighter/Paladin/Wizard split, or even creating new characters with that split instead of with artificer. Not that there's anything wrong with it - it's just not as good as the alternatives. :)

How did bear tanks come out in your build testing? Nature's Protector and Dire Bear form grant a ton of bonuses to tanking with only 8 druid levels, though it does come with some difficulties such as gearing.

Depending on the importance of AC vs HP, a 5 Cleric animal domain or a 7 FVS Stout of Heart splash could prove worthwhile on some tank builds for the extra base HP which gets scaled by all your % HP bonuses.

It definitely seems like the 15/4/1 artificer split gives everything you would want in a tank, with more % HP, more self-healing, more utility and comparable PRR/MRR/AC to other tank builds. I'd still be interested to hear what builds were the runners-up in your testing though.

kamthalion
11-14-2018, 05:11 AM
Nice, thanks for the full layout! Renegade Mastermaker has definitely taken over as the best tanking tree - I find it funny how many people I still see playing the 15/4/1 Fighter/Paladin/Wizard split, or even creating new characters with that split instead of with artificer. Not that there's anything wrong with it - it's just not as good as the alternatives. :)

How did bear tanks come out in your build testing? Nature's Protector and Dire Bear form grant a ton of bonuses to tanking with only 8 druid levels, though it does come with some difficulties such as gearing.

Depending on the importance of AC vs HP, a 5 Cleric animal domain or a 7 FVS Stout of Heart splash could prove worthwhile on some tank builds for the extra base HP which gets scaled by all your % HP bonuses.

It definitely seems like the 15/4/1 artificer split gives everything you would want in a tank, with more % HP, more self-healing, more utility and comparable PRR/MRR/AC to other tank builds. I'd still be interested to hear what builds were the runners-up in your testing though.

Unfortunately now I have to w8 for lama to see what change (nerf) will be made to EK... Working on a Bear too bust now is no sense need to know how it will be with EK. The main problem is u cannot combine arty benefit and pally benefit due to allignment restricion.

LargoKeyWest
11-26-2018, 01:56 PM
... The main problem is u cannot combine arty benefit and pally benefit due to allignment restricion.

Arti doesn't have an alignment restriction does it? Are you thinking Barb?

kamthalion
11-28-2018, 12:57 AM
Arti doesn't have an alignment restriction does it? Are you thinking Barb?

Barb will be huge hp but ac will be really decreased, no arty no restriction

Gilga1
12-01-2018, 04:32 PM
Fighter 14 Arti 5 Wiz 1 has more hp :)


https://i.imgur.com/uYf4pA8.jpg (https://i.imgur.com/uYf4pA8.jpg)

tpbtoc
12-01-2018, 09:34 PM
Fighter 14 Arti 5 Wiz 1 has more hp :)


https://i.imgur.com/uYf4pA8.jpg (https://i.imgur.com/uYf4pA8.jpg)

Very nice :D

What gear do you use?

Gilga1
12-02-2018, 02:46 AM
What gear do you use?
Knight of shadows and wayward warrior sets, 4x LGS.

tpbtoc
12-02-2018, 05:56 AM
Knight of shadows and wayward warrior sets, 4x LGS.

tks

kamthalion
12-03-2018, 12:06 AM
Fighter 14 Arti 5 Wiz 1 has more hp :)


https://i.imgur.com/uYf4pA8.jpg (https://i.imgur.com/uYf4pA8.jpg)

Super Tronko!!!!!!

Emerge2012
12-03-2018, 08:07 AM
Fighter 14 Arti 5 Wiz 1 has more hp :)


https://i.imgur.com/uYf4pA8.jpg (https://i.imgur.com/uYf4pA8.jpg)

Impressive, what are the numbers like without the defense shrine?

Gilga1
12-03-2018, 09:23 AM
Impressive, what are the numbers like without the defense shrine?

Without shrine and temporary boosts, I'm sitting at around 8.250 hp.

airbornerangers
12-25-2018, 08:57 PM
Without shrine and temporary boosts, I'm sitting at around 8.250 hp.

do you use the same gear as the other build in this post? tronk

Emerge2012
12-25-2018, 09:33 PM
do you use the same gear as the other build in this post? tronk

No, that's a twink screenshot that requires LGS gear for every possible gear slot. There's also absolutely nothing in the game that requires those kinds of numbers.

Dread131313
01-03-2019, 10:09 PM
Without shrine and temporary boosts, I'm sitting at around 8.250 hp.

If you want people to take you seriously, you really should post honestly and not with a screenshot with artificially inflated stats from a defense shrine.

I mean its cool and all that you can enter a quest and get those buffs but thats not realistic.

If you are gonna show off, explain yourself instead of:

hay luk guize at this awsum bild i haz dat i wont talk about cuz "FightClub" and all.

Dread131313
01-03-2019, 10:20 PM
How is it possible to play a tank that does no DPS? How do you contribute to the group other than being a raid boss intimidate bot and a spirit stone runner?

How does one play a character on this game who cant DPS?

I feel like playing this build would be interesting if it cant DPS.

Dread131313
01-03-2019, 11:03 PM
Also is this build still viable after U41 or did they change anything and make it useless?

kamthalion
01-04-2019, 12:45 AM
Also is this build still viable after U41 or did they change anything and make it useless?

After U41 nothing change either on 15arty-4pal-1wiz and 14fig-5arty-1wiz currently I am on 14fighter build, the problem of getting also DPS is that you cannot reach both defensive value needed for tank in high reaper raid and still have dps. The dps of this build is make the dps of the rest of the party higher because they do not die. Obviusly you cannot solo a quest but for this we have alt

Gilga1
01-05-2019, 10:51 AM
Mmmhhh... I have to check the forum more frequently :)


If you want people to take you seriously, you really should post honestly and not with a screenshot with artificially inflated stats from a defense shrine.

As I wrote in this thread, I had 8250 hp standing without shrine and temporary boosts (Toven cookie).
People doesn't take me seriously? Lol. I PUG a lot, so people can check my numbers in game ;)


No, that's a twink screenshot that requires LGS gear for every possible gear slot. There's also absolutely nothing in the game that requires those kinds of numbers.

Also, as I wrote in this thread, I had 4 LGS equipped. You can get around 10.500 hp with this split, 4xLGS set, shrine, toven and 100+ reaper points.
I did all the r10 lvl 30 quests in the game with this tank.
Can you tank r10 with a less optimized toon? For sure. I tanked r10 slavers when reaper came out. With 0 reaper points. I had around 4.000 hp, but we did it.


How is it possible to play a tank that does no DPS? How do you contribute to the group other than being a raid boss intimidate bot and a spirit stone runner?
How does one play a character on this game who cant DPS?

Well, a tank is a great addition for a party who can zerg r8-10 content. And is required for medium-high skulls raids.
You dont need a proper tank in other content. I.e. you can tank r1 baba or strahd with a melee or a caster...

count_spicoli
01-05-2019, 12:31 PM
Why not go dwarf here instead of aaismar and get throw your weight around. With all that con your dmg wouldn't be completely embarrassing. Plus the hp is more consistent than burst with protector. 7% permanent hp plus more con and hp.

Gilga1
01-05-2019, 01:36 PM
Why not go dwarf here instead of aaismar

I strongly suggest aasimar for arti split. Embed component requires Construct essence, so -25% penalty to positive energy healing. This is a huge drawback for a tank, and +60 healing amp (90 with wings boost) from aasimar imho is mandatory.

The other plus are: healing hands (really handy XD) and +10% hp +10 PRR +10 MRR

Dwarf is a solid choice for fighter 14 pally 5 wiz 1 split, for sky-high AC. Dwarf plus are some extra hp (+4% and extra CON), Dwarven Armor Mastery, Dwarven Shield Mastery, Radiant Forcefield.

Throw Your Weight Around? No thanks.
Even with 120+ CON, your dps would be largely irrelevant (grazing hits only, low doublestrike, melee power, etc etc)

Ellihor
01-13-2019, 11:31 AM
As I wrote in this thread

His point is this kind of screenshot is misleading to post in a thread where people are looking for build advice

Gilga1
01-13-2019, 12:24 PM
His point is this kind of screenshot is misleading to post in a thread where people are looking for build advice

I dont think so... if people are looking for build advice, fighter 14 arti 5 wiz 1 is a more solid split for a pure tank (more hp, more prr/mrr)

Zordor88
02-08-2019, 03:36 AM
Would you be willing to share your build for the 14 fighter/5 arti/ 1 wiz split? Those stats are certainly impressive :)

Gilga1
02-08-2019, 05:43 AM
Would you be willing to share your build for the 14 fighter/5 arti/ 1 wiz split? Those stats are certainly impressive :)

Hey! I usually do not post builds here (kam does)...
Anyway I can provide some insights on my the Aasimar Fighter14/Arti 5/Wizard1 tank I played.
Here you go.

FEATS
Construct essence (for RM), Quicken (for Light the Dark), Combat Expertise (AC), THF-ITHF-GTHF- PTHF (for Epic Defensive stance), Heavy armor feats x3 (PRR/MRR), Completionist, Shield Deflection (must have on tank), Toughness x5 – Epic Toughness, Shield Mastery, Improved Shield Mastery, Bulwark of Defense, Construct Exemplar, Deific Warding, Epic Reflexes (no fail on 1), Scion of Celestia.

ENHANCEMENTS
AA 18 (6+12, now you will have 13 racial AP, so one more is free) for hamp, healing hands, divine purpose + charges, bond. RM 32 (usual stuff, tier 5 automatic forcefield and paragon body), SaD 26 (usual stuff but skip 20% hp, you will use epic defensive stance. +10% mov, +6 Con, +50% AC etc…)
Fal 12 (hamp, sprint boost, prr, +5% hp), EK 4 (+10% AC).

Don't underestimate movement speed and sprint boost. Some people zerg r10, and the tank must be in front of the party... XD

US as destiny, twists will be based on raid/quest.

EQUIP
It’s the real ‘tricky’ part.
I went with KoS, LGS x4, Wayward set using Planar Compass as trinket and Legendary Drow Sage's Cowl.
Filigrees are Beast Mantle x2, Blood Feast x2, Grandfather's Shield/Snake Bite, Grandfather's Shield x2, Snake Bite.
For KT (and rso) I used an alternative setup including Platemail of Strahd, Echo of the Icon, Ring of Flickering Steel and the Bracers of Order and Chaos.

Please note that optimized tanks require a ton of PLs and reaper points, more than other roles.

If you are planning to run low skulls raids I strongly suggest Arti15/pally4/wiz1 split for self-heal capabilities.
On r1 kt a well built (and played) tank with that split can easily solo the dragon even without a good amount of reaper points.

I hope I was helpful

Zordor88
03-06-2019, 02:14 AM
Honestly, this was super helpful! I ended up blending ideas between your two builds, and just got my tank up to 30. I think it turned out pretty well, and overall I'm happy with it! She's certainly not optimized, as I think she's on her 3rd life at the moment, but for what I have, I think she's great!

Thank you so much for the feedback, I really appreciated the reply!

darknoobslayer
05-24-2019, 07:07 AM
Any update to the build with Sharn out?

kamthalion
05-30-2019, 02:46 AM
Currently on the fig14arty5wiz1 and still the best build, working on new equip set btw not finished yet

darknoobslayer
06-01-2019, 02:25 PM
Currently on the fig14arty5wiz1 and still the best build, working on new equip set btw not finished yet

K. Looking forward to the gear setup.

Zeratide_
08-07-2019, 08:39 PM
If I may ask, how did the cleric split work out for you? I've been theorizing a build with that split, and would gladly accept any input about it or ideas to try or to definitely avoid.

Quikster
08-13-2019, 07:05 AM
If I may ask, how did the cleric split work out for you? I've been theorizing a build with that split, and would gladly accept any input about it or ideas to try or to definitely avoid.

I did a cleric split like that with much fewer pl and reaper points. It was fun and doable for mid high reapers, lh-R1 raids. I went protection domain. Pumped my heal amp. Radiant servant. The more pl and reaper points the better (as with about any build). I had maybe 2 epic pl, and a handful of class pl. AC was around 320, PRR was 350ish iirc. This was pre sharn.

SonilasFx
09-09-2019, 10:01 PM
Currently on the fig14arty5wiz1 and still the best build, working on new equip set btw not finished yet

15-4-1 or 14-5-1 work without racial points?


If so, how would you modify bluid?
if not, what bluid do you indicate?

kamthalion
09-21-2019, 02:04 AM
15-4-1 or 14-5-1 work without racial points?


If so, how would you modify bluid?
if not, what bluid do you indicate?

I started with 15-4-1 farm RXP and is better than 14-5-1

Hobgoblin
10-23-2019, 07:15 PM
this still viable?

and if not what is?


thanks

kamthalion
11-01-2019, 10:20 AM
this still viable?

and if not what is?


thanks

Sure I still use 14-5-1 on my tank just small changes really small

Sorcinator
12-24-2019, 01:23 PM
I'm looking to build something like this myself. I've played a tank a fair amount so i get most of the build, but i do have a question about the builds healing. I haven't played much lately and quite a bit has changed. I see LoH from both the pally and aasimar, reconstruction, curative mixtures, light the dark. What type of healer do you want running with the party a fleshy or recon healer? Have they added so much hamp to things that the penalties just aren't as drastic now? Would it be worth it to go full recon path and drop the fleshy heals, or would that be too limiting? Thanks

Seljuck
12-28-2019, 07:11 AM
Hey Kam !

Any chance you can post us breakdown of 14ftr/5arti/1wiz build?

Also, any changes in equipment due to Sharn/Soul Splitter loot ?


Regards
~Isioviel from Cannith :)

kamthalion
12-28-2019, 10:02 AM
Hey Kam !

Any chance you can post us breakdown of 14ftr/5arti/1wiz build?

Also, any changes in equipment due to Sharn/Soul Splitter loot ?


Regards
~Isioviel from Cannith :)

Sure!!!! Bella Isi! Here u have it


Character name: Kamdragon
Classes: 14 Fighter, 10 Epic, 5 Artificer, 1 Wizard
Race: Aasimar · · · · · · ·Alignment: Neutral

· · ·Start Tome Final
Str:· · 13· · 8 · ·35 · · ·HP:· · · ·8416 · · ·AC:· ·381
Dex:· · 10· · 8 · ·56 · · ·PRR: · · · 437
Con:· · 18· · 8 · 116 · · ·MRR: · · · 230 · · ·+Healing Amp:· ·260
Int:· · 11· · 8 · ·30 · · ·Dodge: · 36/32 · · ·-Healing Amp:· · 15
Wis:· · 12· · 8 · ·52 · · ·Fort:· · ·306% · · ·Repair Amp:· · · 85
Cha:· · 15· · 8 · ·66 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 17
DR: 10\Epic
Immunities: Magic Missiles, Magical Controls and Compulsion, Falling damage, Death Effects

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Cleric(3)
Past Life: Druid(3)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Monk
Past Life: Paladin(3)
Past Life: Ranger(3)
Past Life: Rogue(2)
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Shadar-Kai(3)
Past Life: Tiefling Scoundrel

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Ancient Knowledge
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)


Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · 124*
· vs Poison:· · · 125*
· vs Disease: · · 125*
Will: · · · · · · ·86
· vs Enchantment: ·93
· vs Illusion:· · ·92
· vs Fear:· · · · ·86
· vs Curse: · · · ·86
Reflex: · · · · · ·86
· vs Traps: · · · ·90
· vs Spell: · · · 105
· vs Magic: · · · ·86
Marked with a * is no fail on a 1 if required DC met

Energy· · · ·Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: · · · · · · · ·68 · · · · · ·30%
Chaos:· · · · · · · · 0 · · · · · ·30%
Cold: · · · · · · · ·81 · · · · · ·30%
Electric: · · · · · ·76 · · · · · ·67%
Evil: · · · · · · · · 0 · · · · · ·30%
Fire: · · · · · · · ·93 · · · · · ·34%
Force:· · · · · · · · 0 · · · · · · 0%
Good: · · · · · · · · 0 · · · · · ·30%
Lawful: · · · · · · · 0 · · · · · ·30%
Light:· · · · · · · · 0 · · · · · · 0%
Negative: · · · · · · 0 · · · · · · 0%
Poison: · · · · · · · 0 · · · · · · 0%
Sonic:· · · · · · · ·21 · · · · · ·15%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Artificer(1)· · ·Standard: Toughness
· · · · · · · · · · · ·Aasimar Bond: Aasimar: Protector Bond
2 · · Fighter(1)· · · ·Fighter Bonus: Two Handed Fighting
3 · · Fighter(2)· · · ·Standard: Completionist
· · · · · · · · · · · ·Fighter Bonus: Shield Mastery
4 · · Fighter(3)· · · ·Constitution: +1 Level up
5 · · Fighter(4)· · · ·Fighter Bonus: Combat Expertise
6 · · Fighter(5)· · · ·Standard: Toughness
7 · · Fighter(6)· · · ·Fighter Bonus: Improved Two Handed Fighting
8 · · Fighter(7)· · · ·Constitution: +1 Level up
9 · · Fighter(8)· · · ·Standard: Toughness
· · · · · · · · · · · ·Fighter Bonus: Improved Shield Mastery
10· · Fighter(9)· · · ·
11· · Fighter(10) · · ·Fighter Bonus: Heavy Armor Master
12· · Fighter(11) · · ·Standard: Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
13· · Fighter(12) · · ·Fighter Bonus: Greater Two Handed Fighting
14· · Fighter(13) · · ·
15· · Fighter(14) · · ·Standard: Shield Deflection
· · · · · · · · · · · ·Fighter Bonus: Heavy Armor Champion
16· · Artificer(2)· · ·Constitution: +1 Level up
17· · Artificer(3)· · ·
18· · Artificer(4)· · ·Standard: Heavy Armor Combatant
· · · · · · · · · · · ·Artificer Bonus: Construct Essence
19· · Artificer(5)· · ·
20· · Wizard(1) · · · ·Metamagic: Quicken Spell
· · · · · · · · · · · ·Constitution: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Toughness
22· · Epic(2) · · · · ·
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Epic Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
25· · Epic(5) · · · · ·
26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
27· · Epic(7) · · · · ·Epic Feat: Toughness
28· · Epic(8) · · · · ·Epic Destiny Feat: Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
29· · Epic(9) · · · · ·Epic Destiny Feat: Deific Warding
30· · Epic(10)· · · · ·Epic Feat: Epic Damage Reduction
· · · · · · · · · · · ·Legendary: Scion of Celestia

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Shadar-Kai
Fortification
Fast Healing
Ancient Blessings
Aasimar: Protector Bond
Combat Expertise
Quicken
Epic Defensive Fighting
Stalwart Defense
Aasimar: Divine Purpose
Aasimar: Ascendant Bond: Protector
Vigor of Battle
Ancient Knowledge

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Heavy Armor
True Neutral
Shield
Tower Shield
Opposition
------------------------------------------------------------------------------------------

Enhancements: 80 APs, Racial 14, Universal 1
------------------------------------------------------------------------------------------
Aasimar - Points spent: 18
1 Core ·(1) Stronger Bonds I
2 Core ·(2) Ability I: +1 Charisma
3 Core ·(1) Stronger Bonds II
4 Core ·(2) Ability II: +1 Charisma
5 Tier1 (2) Improved Recovery I
6 Tier2 (1) Divine Purpose: Divine Purpose: Protector
7 Core ·(1) Stronger Bonds III
8 Tier3 (1) Divine Charge
9 Tier3 (2) Improved Recovery II
10 Tier3 (1) Divine Charge
11 Tier3 (1) Divine Charge
12 Tier4 (1) Ascendant Bond: Protector
13 Tier4 (2) Improved Recovery III
------------------------------------------------------------------------------------------
Renegade Mastermaker - Points spent: 32
1 Core ·(1) Renegade Defender
2 Tier1 (1) Easily Fixed
3 Tier1 (1) Toughness
4 Tier1 (1) Toughness
5 Tier1 (1) Toughness
6 Core ·(1) Alchemical Shield
7 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
8 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
9 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
10 Tier2 (1) Armor Mastery
11 Tier2 (1) Armor Mastery
12 Tier2 (1) Armor Mastery
13 Tier3 (1) Reinforced Armor
14 Tier3 (1) Reinforced Armor
15 Tier3 (1) Reinforced Armor
16 Tier3 (2) Ability I: Renegade Mastermaker: +1 Constitution
17 Tier1 (1) Supporting Construction
18 Tier1 (1) Supporting Construction
19 Tier1 (1) Supporting Construction
20 Tier4 (2) Ability II: Renegade Mastermaker: +1 Constitution
21 Tier4 (1) Embed Component
22 Tier4 (1) Embed Component
23 Tier4 (1) Embed Component
24 Tier4 (2) Reconstruct
25 Tier4 (2) Reconstruct
26 Tier3 (1) Conjure Component
27 Tier5 (1) Unbreakable Forcefields: Renegade Mastermaker: Automatic Forcefield
28 Tier5 (1) Paragon Body
------------------------------------------------------------------------------------------
Stalwart Defender - Points spent: 28
1 Core ·(1) Toughness
2 Tier1 (1) Improved Stalwart Defense I: Durable Defense
3 Tier1 (1) Improved Stalwart Defense I: Durable Defense
4 Tier1 (1) Improved Stalwart Defense I: Durable Defense
5 Tier1 (1) Stalwart Defensive Mastery
6 Tier1 (1) Stalwart Defensive Mastery
7 Tier1 (1) Stalwart Defensive Mastery
8 Core ·(1) Stalwart Defense
9 Tier2 (1) Stalwart Shield Mastery
10 Tier2 (1) Stalwart Shield Mastery
11 Tier2 (1) Stalwart Shield Mastery
12 Tier2 (1) Armor Expertise
13 Tier2 (1) Armor Expertise
14 Tier2 (1) Armor Expertise
15 Tier3 (2) Ability I: +1 Constitution
16 Tier3 (1) Greater Stalwart Defense I: Hardy Defense
17 Tier3 (1) Greater Stalwart Defense I: Hardy Defense
18 Tier3 (1) Greater Stalwart Defense I: Hardy Defense
19 Core ·(1) Overbalance
20 Core ·(1) Stand Fast
21 Tier4 (2) Ability II: +1 Constitution
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
24 Tier4 (1) Reinforced Defense I: Reinforced Armor
25 Tier4 (1) Swift Defense
26 Tier2 (1) Improved Stalwart Defense II: Inciting Defense
------------------------------------------------------------------------------------------
Eldritch Knight (Wiz) - Points spent: 4
1 Core ·(1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
------------------------------------------------------------------------------------------
Falconry - Points spent: 13
1 Core ·(1) Summon Falcon: Summon White Falcon
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Core ·(2) Ability I: Constitution
7 Tier2 (1) Action Boost: Sprint
8 Tier1 (1) Out in Nature
9 Tier1 (1) Out in Nature
10 Tier3 (2) Conditioning
11 Core ·(1) Well Rounded I
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 24
1 Core ·(0) Vigor of Battle
2 Core ·(0) Unbreakable
3 Core ·(0) Stand Against the Tide
4 Core ·(0) Stalwart Guardian
5 Core ·(0) Heed No Pain
6 Core ·(0) Steadfast
7 Tier1 (2) Ability I: +1 Constitution
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Shield Prowess
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (2) Ability II: +1 Constitution
15 Tier3 (2) Ability III: +1 Constitution
16 Tier4 (2) Ability IV: +1 Constitution
17 Tier1 (2) Brace for Impact
18 Tier5 (2) Ability V: +1 Constitution
19 Tier5 (1) Hardened
20 Tier5 (1) Strength of Vitality
21 Tier6 (2) Undying Vanguard
22 Tier5 (1) Strength of Vitality
23 Tier5 (1) Strength of Vitality
------------------------------------------------------------------------------------------

Twists of fate - 35 of 38 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 4: Grandmaster of Flowers: Standing with Stone
Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 1: Primal Avatar: Ephemeral Evolution
Twist 5 - Tier 1: Draconic Incarnation: Dragonhide

Dread Adversary - Points spent: 17
1 Core ·(1) Reaper's Offense I
2 Tier1 (1) Reaper's Strength or Dexterity I: +1 Dexterity
3 Tier1 (1) Reaper's Blade I
4 Tier1 (1) Reaper's Blade I
5 Tier1 (1) Reaper's Blade I
6 Tier2 (1) Reaper's Strength or Dexterity II: +1 Dexterity
7 Core ·(1) Reaper's Offense II
8 Tier2 (1) Reaper's Blade II
9 Tier2 (1) Reaper's Blade II
10 Tier2 (1) Reaper's Blade II
11 Core ·(1) Reaper's Offense III: +1 Dexterity
12 Tier3 (1) Reaper's Strength or Dexterity III: +1 Dexterity
13 Tier3 (1) Reaper's Blade III
14 Tier3 (1) Reaper's Blade III
15 Tier3 (1) Reaper's Blade III
16 Tier1 (1) Reaper's Tactics I
17 Tier2 (1) Reaper's Tactics II
------------------------------------------------------------------------------------------

Dire Thaumaturge - Points spent: 18
1 Core ·(1) Reaper's Arcanum I
2 Tier1 (1) Reaper's Arcana I
3 Tier1 (1) Reaper's Arcana I
4 Tier1 (1) Reaper's Arcana I
5 Tier1 (1) Reapers's Ability I: +1 Charisma
6 Tier2 (1) Reaper's Ability II: +1 Charisma
7 Tier2 (1) Reaper's Arcana II
8 Tier2 (1) Reaper's Arcana II
9 Tier2 (1) Reaper's Arcana II
10 Core ·(1) Reaper's Arcanum II
11 Core ·(1) Reaper's Arcanum III: +1 Charisma
12 Tier3 (1) Reaper's Ability III: +1 Charisma
13 Tier3 (1) Reaper's Arcana III
14 Tier3 (1) Reaper's Arcana III
15 Tier3 (1) Reaper's Arcana III
16 Tier1 (1) Reaper's Focus I
17 Tier2 (1) Reaper's Focus II
18 Tier3 (1) Reaper's Focus III
------------------------------------------------------------------------------------------

Grim Barricade - Points spent: 58
1 Core ·(1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
9 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
10 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
11 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
12 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
13 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
14 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
15 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
16 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
17 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
18 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
19 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
20 Core ·(1) Reaper's Defense II
21 Core ·(1) Reaper's Defense III
22 Core ·(1) Reaper's Defense IV
23 Tier1 (1) Reaper's Constitution I
24 Tier2 (1) Reaper's Constitution II
25 Tier3 (1) Reaper's Constitution III
26 Tier1 (1) Reaper's Luck
27 Tier1 (1) Reaper's Luck
28 Tier1 (1) Reaper's Luck
29 Tier1 (1) Reaper's Evasion I
30 Tier1 (1) Reaper's Evasion I
31 Tier1 (1) Reaper's Evasion I
32 Tier2 (1) Reaper's Evasion II
33 Tier2 (1) Reaper's Evasion II
34 Tier2 (1) Reaper's Evasion II
35 Tier3 (1) Reaper's Evasion III
36 Tier3 (1) Reaper's Evasion III
37 Tier3 (1) Reaper's Evasion III
38 Tier4 (1) Reaper's Heightened Evasion I
39 Tier5 (1) Reaper's Heightened Evasion II
40 Tier4 (1) Reaper's Steadfastness
41 Tier5 (1) Reaper's Constitution V
42 Tier4 (1) Reaper's Steadfastness
43 Tier4 (1) Reaper's Steadfastness
44 Core ·(1) Reaper's Defense V
45 Core ·(1) Reaper's Defense VI
46 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
47 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
48 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
49 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
50 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
51 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
52 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
53 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
54 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
55 Tier5 (1) Reaper's Charge
56 Tier4 (1) Reaper's Resistance
57 Tier4 (1) Reaper's Resistance
58 Tier4 (1) Reaper's Resistance
------------------------------------------------------------------------------------------

Equipped Gear Set : U42 OMNI2
------------------------------------------------------------------------------------------
Armor · · · · Legendary Watch Captain's Platemail
· · · · · · · +15 Enhancement Bonus
· · · · · · · Fortification +214%
· · · · · · · Physical Sheltering +54
· · · · · · · Healing Amplification +85
· · · · · · · False Life +81
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Green: +2 Sapphire of Good Luck
· · · · · · · Mythic: +2 Mythic Shield Boost
· · · · · · · Reaper: Empty augment slot
Belt· · · · · Legendary Greensteel Belt
· · · · · · · Equipment Tier 1: +13 Fortitude Save
· · · · · · · Equipment Tier 2: +7 Will Save (Insightful)
· · · · · · · Equipment Tier 3: +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Boots · · · · Legendary Greensteel Boots
· · · · · · · Equipment Tier 1: +50 Electric Resistance
· · · · · · · Equipment Tier 2: +7 Reflex Save (Insightful)
· · · · · · · Equipment Tier 3: +17 Fire Resistance (Competence)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Bracers · · · Legendary Greensteel Bracers
· · · · · · · Equipment Tier 1: +13 Reflex Save
· · · · · · · Equipment Tier 2: +25 Fire Resistance (Insightful)
· · · · · · · Equipment Tier 3: +2 Reflex Save (Quality)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Cloak · · · · Legendary Greensteel Cloak
· · · · · · · Equipment Tier 1: +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement)
· · · · · · · Equipment Tier 2: +25 Cold Resistance (Insightful)
· · · · · · · Equipment Tier 3: +2 Fortitude Save (Quality)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Gloves· · · · Legendary Greensteel Gloves
· · · · · · · Equipment Tier 1: +13 Will Save
· · · · · · · Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
· · · · · · · Equipment Tier 3: +2 Will Save (Quality)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Goggles · · · Legendary Collective Sight
· · · · · · · Quality Resistance +4
· · · · · · · Temperance of Belief
· · · · · · · Nearly Finished (SDCIWC): +21 Constitution
· · · · · · · Nearly Finished (Ins SDCIWC): +10 Insightful Constitution
· · · · · · · Blue: +2 Diamond of Insightful Dexterity
· · · · · · · Mythic: +1 Mythic Power Boost
· · · · · · · Reaper: Empty augment slot
Helmet· · · · Legendary Standard Issue Faceplate
· · · · · · · Incite +62%
· · · · · · · Intimidate +22
· · · · · · · Insightful Physical Sheltering +26
· · · · · · · Natural Armor Bonus +21
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Blue: +15 Sapphire of Spell Agility
· · · · · · · Mythic: +1 Mythic Shield Boost
· · · · · · · Reaper: Empty augment slot
Necklace· · · Legendary Standard Issue Sigil
· · · · · · · Magical Sheltering +54
· · · · · · · Protection +17
· · · · · · · Spell Saves +17
· · · · · · · Parrying +10
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Green: Topaz of Feather Fall
· · · · · · · Mythic: +1 Mythic Shield Boost
· · · · · · · Reaper: Empty augment slot
Quiver· · · · Quiver of Alacrity
· · · · · · · Ranged Alacrity 10%
· · · · · · · Striding +30%
Ring1 · · · · Legendary Celestial Sapphire Ring
· · · · · · · Improved Deception
· · · · · · · Dodge Bonus +21%
· · · · · · · Profane Well Rounded
· · · · · · · Nearly Finished (DIC): +21 Dexterity
· · · · · · · Yellow: Draconic Soul Gem
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Ring2 · · · · Stolen Signet of ir'Wynam
· · · · · · · Charisma +22
· · · · · · · Exceptional Alluring Skills +11
· · · · · · · Quality Potency +41
· · · · · · · Electric Absorption +53%
· · · · · · · Blue: +2 Sapphire of Armored Agility
· · · · · · · Yellow: +2 Diamond of Insightful Wisdom
· · · · · · · Green: Globe of True Imperial Blood
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Trinket · · · Legendary Five Rings
· · · · · · · Legendary Slavelords Prefix: Wisdom +17
· · · · · · · Legendary Slavelords Suffix: Resistance +14
· · · · · · · Legendary Slavelords Extra: Diplomacy +22
· · · · · · · Legendary Slavelords Bonus: Quality PRR +11
· · · · · · · Legendary Slavelords Set Bonus: Empty augment slot
· · · · · · · Green: +250 Topaz of Power
· · · · · · · Mythic: +1 Mythic Power Boost
· · · · · · · Reaper: +3 Reaper Power Boost
Weapon1 · · · The Labythine Edge
· · · · · · · Damage and Type 5[1d4+3] + 15 Slash, Evil, Adamantine, Magic
· · · · · · · Critical Threat Range 18-20 x2
· · · · · · · +15 Enhancement Bonus
· · · · · · · Keen V
· · · · · · · Identity Crisis
· · · · · · · Adamantine
· · · · · · · Nearly Finished: Purple Augment Slot (Sharn)
· · · · · · · Red: +2 Festive Wisdom
· · · · · · · Purple: The Master's Gift
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Weapon2 · · · The Lunar Eclipse
· · · · · · · Damage and Type [1d12+3] + 15 Bludgeon, Magic
· · · · · · · Critical Threat Range 19-20 x3
· · · · · · · +15 Enhancement Bonus
· · · · · · · Alignment Absorption +30%
· · · · · · · Quality Constitution +5
· · · · · · · Insightful Physical Sheltering +27
· · · · · · · Mirror Shield
· · · · · · · Green: Topaz of Deathblock
· · · · · · · Purple: Diamond of Vitality +20
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
· · · · · · · Sentient Weapon Personality:
· · · · · · · Filigree 1: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 2: Nystul's Mystical Defence: Fire Absorption(Rare Version)
· · · · · · · Filigree 3: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 6: Grandfather's Shield: PRR(Rare Version)
· · · · · · · Filigree 7: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 8: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 9: To Hell and Back: Constitution(Rare Version)
· · · · · · · Filigree 10: To Hell and Back/Embraced by Light: +2 Charisma(Rare Version)
· · · · · · · Filigree 11: The Blood Feast: Constitution(Rare Version)
· · · · · · · Filigree 12:
· · · · · · · Filigree 13:
· · · · · · · Filigree 14:
· · · · · · · Filigree 15:
------------------------------------------------------------------------------------------

Seljuck
12-28-2019, 11:39 AM
Kudos to you Kam! :)

kamthalion
12-28-2019, 03:05 PM
Kudos to you Kam! :)

Did lot of high R raid with that including R7 KT is solid

Seljuck
01-01-2020, 12:19 PM
Stalwart Defender - Points spent: 28
1 Core ·(1) Toughness
2 Tier1 (1) Improved Stalwart Defense I: Durable Defense
3 Tier1 (1) Improved Stalwart Defense I: Durable Defense
4 Tier1 (1) Improved Stalwart Defense I: Durable Defense
5 Tier1 (1) Stalwart Defensive Mastery
6 Tier1 (1) Stalwart Defensive Mastery
7 Tier1 (1) Stalwart Defensive Mastery
8 Core ·(1) Stalwart Defense
9 Tier2 (1) Stalwart Shield Mastery
10 Tier2 (1) Stalwart Shield Mastery
11 Tier2 (1) Stalwart Shield Mastery
12 Tier2 (1) Armor Expertise
13 Tier2 (1) Armor Expertise
14 Tier2 (1) Armor Expertise
15 Tier3 (2) Ability I: +1 Constitution
16 Tier3 (1) Greater Stalwart Defense I: Hardy Defense
17 Tier3 (1) Greater Stalwart Defense I: Hardy Defense
18 Tier3 (1) Greater Stalwart Defense I: Hardy Defense
19 Core ·(1) Overbalance
20 Core ·(1) Stand Fast
21 Tier4 (2) Ability II: +1 Constitution
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
24 Tier4 (1) Reinforced Defense I: Reinforced Armor
25 Tier4 (1) Swift Defense
26 Tier2 (1) Improved Stalwart Defense II: Inciting Defense


Fast question, why no Greater Stalwart Defense II: Tenacious Defense ???? (It's 20% competence bonus to maximum HP)

mikarddo
01-01-2020, 12:56 PM
Fast question, why no Greater Stalwart Defense II: Tenacious Defense ???? (It's 20% competence bonus to maximum HP)

Epic Defensive Fighting

Erofen
01-06-2020, 12:54 AM
Character name: Kamdragon
Classes: 14 Fighter, 10 Epic, 5 Artificer, 1 Wizard
Race: Aasimar · · · · · · ·Alignment: Neutral

· · ·Start Tome Final
Str:· · 13· · 8 · ·35 · · ·HP:· · · ·8416 · · ·AC:· ·381
Dex:· · 10· · 8 · ·56 · · ·PRR: · · · 437
Con:· · 18· · 8 · 116 · · ·MRR: · · · 230 · · ·+Healing Amp:· ·260
Int:· · 11· · 8 · ·30 · · ·Dodge: · 36/32 · · ·-Healing Amp:· · 15
Wis:· · 12· · 8 · ·52 · · ·Fort:· · ·306% · · ·Repair Amp:· · · 85
Cha:· · 15· · 8 · ·66 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 17
DR: 10\Epic
Immunities: Magic Missiles, Magical Controls and Compulsion, Falling damage, Death Effects

32 dodge with heavy armor and tower shield? I'm calling hax. (Thanks for posting the rest of this though for people)

kamthalion
01-07-2020, 05:13 AM
32 dodge with heavy armor and tower shield? I'm calling hax. (Thanks for posting the rest of this though for people)

Builder is not perfect if i remember correct was something like 15 due to armor/tower cap

Gilga1
01-07-2020, 05:50 AM
Builder is not perfect if i remember correct was something like 15 due to armor/tower cap

Ciao bello! Considering the build you posted, your max dodge should be 5... Dodge cannot exceed Tower Shield's MDB.
You have: Lunar Eclipse [2 MDB], Stalwart Shield Mastery [+3]. You didn't take: PL Fighter [+1], Mobility [+2].
Your split probably works better with large shield, as you can't access racial Tower MDB and a second class Tower MDB.
Dodge is important, and I'll prefer dodge over Tower Shield on 90% of content XD

Ordinary
01-07-2020, 07:18 AM
Builder is not perfect if i remember correct was something like 15 due to armor/tower cap
I will look into this one.

Ordinary
01-07-2020, 08:16 AM
32 dodge with heavy armor and tower shield? I'm calling hax. (Thanks for posting the rest of this though for people)
Ok. I investigated the posted build for my builder. And in builder it reports the dodge as being capped at 5% due to the max dex bonus applicable to tower shields, but the forum export reports the un-capped value of 36%.

I will get this fixed for the next release.

kamthalion
01-08-2020, 09:46 AM
Ciao bello! Considering the build you posted, your max dodge should be 5... Dodge cannot exceed Tower Shield's MDB.
You have: Lunar Eclipse [2 MDB], Stalwart Shield Mastery [+3]. You didn't take: PL Fighter [+1], Mobility [+2].
Your split probably works better with large shield, as you can't access racial Tower MDB and a second class Tower MDB.
Dodge is important, and I'll prefer dodge over Tower Shield on 90% of content XD

Bella!!!! Yes at the moment i am back to artitank for more dodge, i found that build more efficient even if with less HP

kamthalion
01-08-2020, 09:47 AM
Ok. I investigated the posted build for my builder. And in builder it reports the dodge as being capped at 5% due to the max dex bonus applicable to tower shields, but the forum export reports the un-capped value of 36%.

I will get this fixed for the next release.

Thanks Maetrim for your huge job on builder!

kamthalion
05-13-2020, 05:44 AM
After HP nerf and paladin changes I decided to change tank:



PDK_20PAL_THE TANK_U46
Character name: Kamdragon
Classes: 20 Paladin, 10 Epic
Race: Purple Dragon Knight
Alignment: Lawful Good
HP: 7426
AC: 475
PRR: 462 unbuffed
MRR: 310 unbuffed
Healing Amp: 285 Fortification: 306%
Dodge: 10% Incorporeality: 18% Displacement: 25%
Past life: ALL
STAT START FINAL
Str: 11 32
Dex: 13 60
Con: 18 110
Int: 11 32
Wis: 9 45
Cha: 15 68

Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Death effect, Level drain, Falling damage

Saves:
Fortitude: 152 (no fail on 1)
Will: 111
Reflex: 113

Energy Resistance Absorbance
Acid: 51 52%
Chaos: 0 30%
Cold: 51 52%
Electric: 51 77%
Evil: 0 30%
Fire: 51 86%
Good: 0 30%
Lawful: 0 30%
Sonic: 51 40%

Class and Feat Selection
1 Toughness, Shield Mastery, Favored by Helm,
3 Completionist
6 Dodge, Ever Watchful
12 Combat Expertise
15 Two Handed Fighting
18 Improved Two Handed Fighting
21 Improved Shield Mastery
24 Epic Toughness
26 Perfect Two Handed Fighting
27 Greater Two Handed Fighting
28 Elusive Target
29 Deific Warding
30 Epic Damage Reduction, Scion of Celestia

Granted Feats
Deflect Arrows
Diehard
Shield Deflection

Skills
Diplomacy, Heal, Intimidate, Jump

Enhancements: 80 APs, Racial 14, Universal 1
Purple Dragon Knight - Points spent: 23
1 Core ·(1) Versatility I: Attack Boost
2 Core ·(2) Adaptability: +1 Constitution
3 Tier1 (2) Cormyrean Knight Training
4 Tier1 (2) Improved Recovery I
5 Tier2 (2) Fighting Style: Shield Mastery
6 Tier2 (2) Fighting Style: Shield Mastery
7 Tier2 (2) Fighting Style: Shield Mastery
8 Tier3 (2) Improved Recovery II
9 Tier3 (2) Shield Deflection
10 Tier2 (1) Focus
11 Tier3 (2) Rallying Cry
12 Tier4 (2) Final Stand
13 Tier4 (2) For Cormyr!
14 Tier4 (2) Improved Recovery III
Sacred Defender - Points spent: 49
1 Core ·(1) Holy Bastion
2 Tier1 (1) Sacred Armor Mastery
3 Tier1 (1) Sacred Armor Mastery
4 Tier1 (1) Sacred Armor Mastery
5 Tier1 (1) Commanding Presence
6 Tier1 (1) Commanding Presence
7 Tier1 (1) Commanding Presence
8 Core ·(1) Sacred Defence
9 Tier2 (1) Defense Boost
10 Tier2 (1) Defense Boost
11 Tier2 (1) Defense Boost
12 Core ·(1) Divine Righteousness
13 Tier3 (2) Ability I: +1 Constitution
14 Tier2 (1) Sacred Shield Mastery
15 Tier2 (1) Sacred Shield Mastery
16 Tier2 (1) Sacred Shield Mastery
17 Tier2 (1) Bulwark Aura
18 Tier2 (1) Bulwark Aura
19 Tier2 (1) Bulwark Aura
20 Core ·(1) Redemption
21 Tier4 (1) Reinforced Defense I: Reinforced Armor
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
24 Tier4 (1) Swift Defense
25 Tier4 (2) Ability II: +1 Constitution
26 Tier3 (1) Greater Sacred Defense I: Hardy Defense
27 Tier3 (1) Greater Sacred Defense I: Hardy Defense
28 Tier3 (1) Greater Sacred Defense I: Hardy Defense
29 Core ·(1) Glorious Stand
30 Tier5 (2) Sacred Shield
31 Tier5 (1) Divine Revelation
32 Tier5 (1) Reinforced Defense II: Reinforced Shield
33 Tier5 (1) Reinforced Defense II: Reinforced Shield
34 Tier5 (1) Reinforced Defense II: Reinforced Shield
35 Tier1 (1) Improved Sacred Defense I: Durable Defense
36 Tier1 (1) Improved Sacred Defense I: Durable Defense
37 Tier1 (1) Improved Sacred Defense I: Durable Defense
38 Tier2 (1) Improved Sacred Defense II: Inciting Defense
39 Core ·(1) Eternal Defender
40 Tier2 (1) Improved Sacred Defense II: Inciting Defense
41 Tier2 (1) Improved Sacred Defense II: Inciting Defense
42 Tier5 (1) Harbored by Light
43 Tier5 (1) Harbored by Light
44 Tier5 (1) Harbored by Light
45 Tier5 (1) Divine Revelation
46 Tier5 (1) Divine Revelation

Vanguard - Points spent: 10
1 Core ·(1) To the Fore!
2 Tier1 (2) Shield Specialization I
3 Tier1 (1) Armor Training
4 Tier1 (1) Armor Training
5 Tier2 (1) Missile Shield
6 Tier2 (1) Missile Shield
7 Tier2 (1) Missile Shield
8 Tier2 (2) Shield Specialization II
Falconry - Points spent: 13
1 Core ·(1) Summon Falcon: Summon Snow Owl
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Core ·(2) Ability I: Constitution
7 Tier1 (1) Out in Nature
8 Tier1 (1) Out in Nature
9 Tier2 (1) Action Boost: Sprint
10 Core ·(1) Well Rounded I
11 Tier3 (2) Conditioning

Active Destiny Tree
Unyielding Sentinel - Points spent: 24
1 Core ·(0) Vigor of Battle
2 Core ·(0) Unbreakable
3 Core ·(0) Stand Against the Tide
4 Core ·(0) Stalwart Guardian
5 Core ·(0) Heed No Pain
6 Core ·(0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (2) Brace for Impact
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier1 (2) Ability I: +1 Constitution
15 Tier2 (2) Ability II: +1 Constitution
16 Tier2 (1) Block Energy
17 Tier2 (1) Block Energy
18 Tier2 (1) Block Energy
19 Tier1 (1) Commanding Presence
20 Tier5 (1) Hardened
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Strength of Vitality
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier6 (1) Celestial Mandate
27 Tier1 (1) Commanding Presence

Twists of fate - 40 of 40 Fate points spent.
Twist 1 - Tier 4: Fatesinger: Martial Hymn
Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Divine Crusader: Confront Any Foe
Twist 5 - Tier 1: Draconic Incarnation: Dragonhide

Reaper Points (110)
Dread Adversary - Points spent: 18
Dire Thaumaturge - Points spent: 34
Grim Barricade – FULL TREE

Equipped Gear Set :
Armor: Legendary Watch Captain's Platemail, Legendary Guardian of the Gates SET, Green: +2 Sapphire of Armored Agility
Belt: LGS Belt (Pos-Eth-Opp x3) HP + INCORP SET
Boots: LGS Boots (Pos-Eth-Opp x3) HP + INCORP SET
Bracers: LGS Bracers (Pos-Eth-Opp x3) HP + INCORP SET
Cloak: LGS Cloak (Pos-Eth-Opp x3) HP + INCORP SET
Gloves: LGS Gloves (Pos-Mat-Opp tier 1,2 - Pos-Eth-Opp tier 3) HP + INCORP SET
Goggles: Legendary Collective Sight, Nearly Finished (SDCIWC): +21 Constitution, Nearly Finished (Ins SDCIWC): +10 Insightful Constitution, Blue: Golem's Heart
Helmet: Legendary Standard Issue Faceplate, Legendary Guardian of the Gates SET, Blue: +15 Sapphire of Spell Agility
Necklace: Legendary Standard Issue Sigil Legendary Guardian of the Gates SET, Green: Topaz of Feather Fall
Quiver: Quiver of Alacrity
Ring1: Legendary Celestial Ruby Ring, Nearly Finished (SDI): +21 Dexterity, Green: +2 Festive Wisdom
Ring2: Stolen Signet of ir'Wynam, Blue: Globe of True Imperial Blood, Yellow: +250 Topaz of Power, Green: +2 Sapphire of Good Luck
Trinket: Legendary Bottle of Shadows, Green: +8 Diamond of Wisdom
Weapon1: The Shattered Hilt of Constellation, Red: Deconstructor, Purple: Diamond of Vitality +20
Weapon2: The Lunar Eclipse, Green: +2 Diamond of Insightful Charisma, Purple: The Master's Gift

Komradkillingmachine
06-01-2020, 04:29 AM
After HP nerf and paladin changes I decided to change tank:



PDK_20PAL_THE TANK_U46
Character name: Kamdragon
Classes: 20 Paladin, 10 Epic
Race: Purple Dragon Knight
Alignment: Lawful Good
HP: 7426
AC: 475
PRR: 462 unbuffed
MRR: 310 unbuffed
Healing Amp: 285 Fortification: 306%
Dodge: 10% Incorporeality: 18% Displacement: 25%
Past life: ALL
STAT START FINAL
Str: 11 32
Dex: 13 60
Con: 18 110
Int: 11 32
Wis: 9 45
Cha: 15 68

Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Death effect, Level drain, Falling damage

Saves:
Fortitude: 152 (no fail on 1)
Will: 111
Reflex: 113

Energy Resistance Absorbance
Acid: 51 52%
Chaos: 0 30%
Cold: 51 52%
Electric: 51 77%
Evil: 0 30%
Fire: 51 86%
Good: 0 30%
Lawful: 0 30%
Sonic: 51 40%

Class and Feat Selection
1 Toughness, Shield Mastery, Favored by Helm,
3 Completionist
6 Dodge, Ever Watchful
12 Combat Expertise
15 Two Handed Fighting
18 Improved Two Handed Fighting
21 Improved Shield Mastery
24 Epic Toughness
26 Perfect Two Handed Fighting
27 Greater Two Handed Fighting
28 Elusive Target
29 Deific Warding
30 Epic Damage Reduction, Scion of Celestia

Granted Feats
Deflect Arrows
Diehard
Shield Deflection

Skills
Diplomacy, Heal, Intimidate, Jump

Enhancements: 80 APs, Racial 14, Universal 1
Purple Dragon Knight - Points spent: 23
1 Core ·(1) Versatility I: Attack Boost
2 Core ·(2) Adaptability: +1 Constitution
3 Tier1 (2) Cormyrean Knight Training
4 Tier1 (2) Improved Recovery I
5 Tier2 (2) Fighting Style: Shield Mastery
6 Tier2 (2) Fighting Style: Shield Mastery
7 Tier2 (2) Fighting Style: Shield Mastery
8 Tier3 (2) Improved Recovery II
9 Tier3 (2) Shield Deflection
10 Tier2 (1) Focus
11 Tier3 (2) Rallying Cry
12 Tier4 (2) Final Stand
13 Tier4 (2) For Cormyr!
14 Tier4 (2) Improved Recovery III
Sacred Defender - Points spent: 49
1 Core ·(1) Holy Bastion
2 Tier1 (1) Sacred Armor Mastery
3 Tier1 (1) Sacred Armor Mastery
4 Tier1 (1) Sacred Armor Mastery
5 Tier1 (1) Commanding Presence
6 Tier1 (1) Commanding Presence
7 Tier1 (1) Commanding Presence
8 Core ·(1) Sacred Defence
9 Tier2 (1) Defense Boost
10 Tier2 (1) Defense Boost
11 Tier2 (1) Defense Boost
12 Core ·(1) Divine Righteousness
13 Tier3 (2) Ability I: +1 Constitution
14 Tier2 (1) Sacred Shield Mastery
15 Tier2 (1) Sacred Shield Mastery
16 Tier2 (1) Sacred Shield Mastery
17 Tier2 (1) Bulwark Aura
18 Tier2 (1) Bulwark Aura
19 Tier2 (1) Bulwark Aura
20 Core ·(1) Redemption
21 Tier4 (1) Reinforced Defense I: Reinforced Armor
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
24 Tier4 (1) Swift Defense
25 Tier4 (2) Ability II: +1 Constitution
26 Tier3 (1) Greater Sacred Defense I: Hardy Defense
27 Tier3 (1) Greater Sacred Defense I: Hardy Defense
28 Tier3 (1) Greater Sacred Defense I: Hardy Defense
29 Core ·(1) Glorious Stand
30 Tier5 (2) Sacred Shield
31 Tier5 (1) Divine Revelation
32 Tier5 (1) Reinforced Defense II: Reinforced Shield
33 Tier5 (1) Reinforced Defense II: Reinforced Shield
34 Tier5 (1) Reinforced Defense II: Reinforced Shield
35 Tier1 (1) Improved Sacred Defense I: Durable Defense
36 Tier1 (1) Improved Sacred Defense I: Durable Defense
37 Tier1 (1) Improved Sacred Defense I: Durable Defense
38 Tier2 (1) Improved Sacred Defense II: Inciting Defense
39 Core ·(1) Eternal Defender
40 Tier2 (1) Improved Sacred Defense II: Inciting Defense
41 Tier2 (1) Improved Sacred Defense II: Inciting Defense
42 Tier5 (1) Harbored by Light
43 Tier5 (1) Harbored by Light
44 Tier5 (1) Harbored by Light
45 Tier5 (1) Divine Revelation
46 Tier5 (1) Divine Revelation

Vanguard - Points spent: 10
1 Core ·(1) To the Fore!
2 Tier1 (2) Shield Specialization I
3 Tier1 (1) Armor Training
4 Tier1 (1) Armor Training
5 Tier2 (1) Missile Shield
6 Tier2 (1) Missile Shield
7 Tier2 (1) Missile Shield
8 Tier2 (2) Shield Specialization II
Falconry - Points spent: 13
1 Core ·(1) Summon Falcon: Summon Snow Owl
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Core ·(2) Ability I: Constitution
7 Tier1 (1) Out in Nature
8 Tier1 (1) Out in Nature
9 Tier2 (1) Action Boost: Sprint
10 Core ·(1) Well Rounded I
11 Tier3 (2) Conditioning

Active Destiny Tree
Unyielding Sentinel - Points spent: 24
1 Core ·(0) Vigor of Battle
2 Core ·(0) Unbreakable
3 Core ·(0) Stand Against the Tide
4 Core ·(0) Stalwart Guardian
5 Core ·(0) Heed No Pain
6 Core ·(0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (2) Brace for Impact
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier1 (2) Ability I: +1 Constitution
15 Tier2 (2) Ability II: +1 Constitution
16 Tier2 (1) Block Energy
17 Tier2 (1) Block Energy
18 Tier2 (1) Block Energy
19 Tier1 (1) Commanding Presence
20 Tier5 (1) Hardened
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Strength of Vitality
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier6 (1) Celestial Mandate
27 Tier1 (1) Commanding Presence

Twists of fate - 40 of 40 Fate points spent.
Twist 1 - Tier 4: Fatesinger: Martial Hymn
Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Divine Crusader: Confront Any Foe
Twist 5 - Tier 1: Draconic Incarnation: Dragonhide

Reaper Points (110)
Dread Adversary - Points spent: 18
Dire Thaumaturge - Points spent: 34
Grim Barricade – FULL TREE

Equipped Gear Set :
Armor: Legendary Watch Captain's Platemail, Legendary Guardian of the Gates SET, Green: +2 Sapphire of Armored Agility
Belt: LGS Belt (Pos-Eth-Opp x3) HP + INCORP SET
Boots: LGS Boots (Pos-Eth-Opp x3) HP + INCORP SET
Bracers: LGS Bracers (Pos-Eth-Opp x3) HP + INCORP SET
Cloak: LGS Cloak (Pos-Eth-Opp x3) HP + INCORP SET
Gloves: LGS Gloves (Pos-Mat-Opp tier 1,2 - Pos-Eth-Opp tier 3) HP + INCORP SET
Goggles: Legendary Collective Sight, Nearly Finished (SDCIWC): +21 Constitution, Nearly Finished (Ins SDCIWC): +10 Insightful Constitution, Blue: Golem's Heart
Helmet: Legendary Standard Issue Faceplate, Legendary Guardian of the Gates SET, Blue: +15 Sapphire of Spell Agility
Necklace: Legendary Standard Issue Sigil Legendary Guardian of the Gates SET, Green: Topaz of Feather Fall
Quiver: Quiver of Alacrity
Ring1: Legendary Celestial Ruby Ring, Nearly Finished (SDI): +21 Dexterity, Green: +2 Festive Wisdom
Ring2: Stolen Signet of ir'Wynam, Blue: Globe of True Imperial Blood, Yellow: +250 Topaz of Power, Green: +2 Sapphire of Good Luck
Trinket: Legendary Bottle of Shadows, Green: +8 Diamond of Wisdom
Weapon1: The Shattered Hilt of Constellation, Red: Deconstructor, Purple: Diamond of Vitality +20
Weapon2: The Lunar Eclipse, Green: +2 Diamond of Insightful Charisma, Purple: The Master's Gift



This is very lovely and helps with bouncing off gearing ideas for my tank.
One main question tho, you list all tiers with *Pos-Eth-Opp* on 4/5 out of LGS items was that an oversight or all the will saves stack up?

mikarddo
06-01-2020, 05:31 AM
After HP nerf and paladin changes I decided to change tank:


Thank you for sharing Kam.

Pardon my ignorance. Does the build rely on intim, damage or a mix to hold aggro?

darknoobslayer
06-01-2020, 07:15 AM
Thank you for taking the time to update the build. The feat you take at level 9 seems to be missing.



This is very lovely and helps with bouncing off gearing ideas for my tank.
One main question tho, you list all tiers with *Pos-Eth-Opp* on 4/5 out of LGS items was that an oversight or all the will saves stack up?

I was wondering the same thing XD.

kamthalion
06-01-2020, 08:26 AM
Thank you for taking the time to update the build. The feat you take at level 9 seems to be missing.




I was wondering the same thing XD.

Level 9 feat is mobility.
Regarding LGS I know I have things that are double but is needed to maximize ethereal bonus for incorporeality, e.g. +2 quality reflex not stack as reflex bonus but if u made 1 with fire and 1 with air stacks for ethereal bonus

kamthalion
06-01-2020, 08:27 AM
Thank you for sharing Kam.

Pardon my ignorance. Does the build rely on intim, damage or a mix to hold aggro?

Mainly intimi but u got enough aggro multiplier for manage some hate with t5 sentinel aggro attack

kamthalion
06-01-2020, 08:44 AM
Here another tank build self healing capable up to R5/6, this was basically made for shortman R raids for fun




Character name: Kamdragon
Classes: 12 Favored Soul, 10 Epic, 8 Paladin
Race: Aasimar · · · · · · ·Alignment: Lawful Good

· · ·Start Tome Final
Str:· · ·9· · 8 · ·28 · · ·HP:· · · ·7199 · · ·AC:· ·400
Dex:· · ·9· · 8 · ·56 · · ·PRR: · · · 441
Con:· · 18· · 8 · 104 · · ·MRR: · · · 293 · · ·+Healing Amp:· ·280
Int:· · 13· · 8 · ·32 · · ·Dodge: · ·5/5· · · -Healing Amp: · · 0
Wis:· · 10· · 8 · ·30 · · ·Fort:· · ·288% · · ·Repair Amp:· · · ·0
Cha:· · 17· · 8 · ·74 · · ·SR:· · · · ·13 · · ·BAB: · · · · · · 17
DR: 10\Epic · 0%
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Fear, Magic Missiles, Death effect, Level drain, Freedom of Movement, Blindness, Fear, Death Effects, Falling damage

Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · 138
· vs Poison:· · · 147
· vs Disease: · · 143
Will: · · · · · · 101
· vs Enchantment: 108
· vs Illusion:· · 107
· vs Fear:· · · · 107
· vs Curse: · · · 101
Reflex: · · · · · 119
· vs Traps: · · · 125
· vs Spell: · · · 138
· vs Magic: · · · 119
Marked with a * is no fail on a 1 if required DC met

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Toughness
· · · · · · · · · · · ·Aasimar Bond: Aasimar: Protector Bond
· · · · · · · · · · · ·Follower of Faith: Follower of the Blood of Vol
2 · · Favored Soul(1) ·
3 · · Paladin(2)· · · ·Standard: Completionist
4 · · Favored Soul(2) ·Battle Feat: Grace of Battle
· · · · · · · · · · · ·Constitution: +1 Level up
5 · · Favored Soul(3) ·Child Of Faith: Child of Faith
6 · · Paladin(3)· · · ·Standard: Toughness
7 · · Favored Soul(4) ·
8 · · Favored Soul(5) ·Energy Absorbance: Energy Absorption: Electricity
· · · · · · · · · · · ·Constitution: +1 Level up
9 · · Paladin(4)· · · ·Standard: Toughness
10· · Favored Soul(6) ·Deity: The Blood is The Life
11· · Favored Soul(7) ·Heart Feat: Stout of Heart
12· · Favored Soul(8) ·Standard: Shield Mastery
· · · · · · · · · · · ·Constitution: +1 Level up
13· · Favored Soul(9) ·
14· · Favored Soul(10) Energy Absorbance: Energy Absorption: Fire
15· · Favored Soul(11) Standard: Improved Shield Mastery
16· · Paladin(5)· · · ·Constitution: +1 Level up
17· · Favored Soul(12) Beloved Of Faith: Beloved of the Divine
18· · Paladin(6)· · · ·Standard: Combat Expertise
19· · Paladin(7)· · · ·
20· · Paladin(8)· · · ·Constitution: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Shield Deflection
22· · Epic(2) · · · · ·
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Epic Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
25· · Epic(5) · · · · ·
26· · Epic(6) · · · · ·Epic Destiny Feat: Toughness
27· · Epic(7) · · · · ·Epic Feat: Quicken Spell
28· · Epic(8) · · · · ·Epic Destiny Feat: Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
29· · Epic(9) · · · · ·Epic Destiny Feat: Deific Warding
30· · Epic(10)· · · · ·Epic Feat: Epic Damage Reduction
· · · · · · · · · · · ·Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points· · ·12 ·4· 5 ·5· 5 ·5· 5 ·5· 5 ·5· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 7 ·7
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 62.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 76.0
Concentration · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 74.0
Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·1· · 1.0 · 74.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 38.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 70.0
Heal· · · · · · · · ·1· 3 ·2· 2 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 63.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Intimidate· · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·137.0
Jump· · · · · · · · · · · · · · ·1· 1 ·1· 1 ·1· 2 ·2· 2 ·2· 2 1½· 2 1½· 2 ·1· ·23.0 · 59.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 40.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 48.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 47.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 71.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 39.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 41.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 40.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 43.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 33.0
Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 48.0
Use Magic Device· 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · ·1· · 2.0 · 62.0
------------------------------------------------------------------------------------------
Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Shadar-Kai
Block Energy
Skill Mastery
Fast Healing
Ancient Knowledge
Aasimar: Protector Bond
Combat Expertise
Quicken
Sacred Defense
Aasimar: Divine Purpose
Aasimar: Ascendant Bond: Protector
Vigor of Battle

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Bastard Sword
Tower Shield
Heavy Armor
Good
Lawful
Shield
Tower Shield
Aura of Good
Aura of Courage
Opposition
------------------------------------------------------------------------------------------

Enhancements: 80 APs, Racial 14, Universal 1
------------------------------------------------------------------------------------------
Aasimar - Points spent: 19
1 Core ·(1) Stronger Bonds I
2 Core ·(2) Ability I: +1 Charisma
3 Core ·(1) Stronger Bonds II
4 Core ·(2) Ability II: +1 Charisma
5 Tier1 (2) Improved Recovery I
6 Tier2 (1) Divine Purpose: Divine Purpose: Protector
7 Core ·(1) Stronger Bonds III
8 Tier3 (1) Divine Charge
9 Tier3 (2) Improved Recovery II
10 Tier3 (1) Divine Charge
11 Tier3 (1) Divine Charge
12 Tier4 (1) Ascendant Bond: Protector
13 Tier4 (2) Improved Recovery III
14 Tier4 (1) Celestial Tutelage: Bastard Sword Proficiency
------------------------------------------------------------------------------------------
Beacon of Hope - Points spent: 13
1 Core ·(1) Pleasant Disposition
2 Tier1 (1) Divine Durability I
3 Tier1 (1) Divine Durability I
4 Tier1 (1) Divine Durability I
5 Tier1 (1) Confidence
6 Tier2 (2) Hope for Inspiration
7 Tier2 (1) Divine Durability II
8 Tier2 (1) Divine Durability II
9 Tier2 (1) Divine Durability II
10 Tier3 (2) Hope for Protection
11 Core ·(1) Beacon of Grace
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 41
1 Core ·(1) Holy Bastion
2 Tier1 (1) Sacred Armor Mastery
3 Tier1 (1) Sacred Armor Mastery
4 Tier1 (1) Sacred Armor Mastery
5 Tier1 (1) Improved Sacred Defense I: Durable Defense
6 Tier1 (1) Improved Sacred Defense I: Durable Defense
7 Tier1 (1) Improved Sacred Defense I: Durable Defense
8 Core ·(1) Sacred Defence
9 Tier2 (1) Sacred Shield Mastery
10 Tier2 (1) Sacred Shield Mastery
11 Tier2 (1) Sacred Shield Mastery
12 Tier3 (2) Ability I: +1 Constitution
13 Tier3 (1) Greater Sacred Defense I: Hardy Defense
14 Tier3 (1) Greater Sacred Defense I: Hardy Defense
15 Tier3 (1) Greater Sacred Defense I: Hardy Defense
16 Tier2 (1) Bulwark Aura
17 Tier2 (1) Bulwark Aura
18 Tier2 (1) Bulwark Aura
19 Tier1 (1) Commanding Presence
20 Tier4 (2) Ability II: +1 Constitution
21 Tier4 (1) Greater Sacred Defense II: Tenacious Defense
22 Tier4 (1) Greater Sacred Defense II: Tenacious Defense
23 Tier4 (1) Greater Sacred Defense II: Tenacious Defense
24 Tier4 (1) Swift Defense
25 Tier4 (1) Reinforced Defense I: Reinforced Armor
26 Tier4 (1) Reinforced Defense I: Reinforced Armor
27 Tier4 (1) Reinforced Defense I: Reinforced Armor
28 Tier1 (1) Commanding Presence
29 Tier5 (1) Divine Revelation
30 Tier5 (2) Sacred Shield
31 Tier2 (1) Defense Boost
32 Tier2 (1) Defense Boost
33 Tier2 (1) Defense Boost
34 Tier5 (1) Reinforced Defense II: Reinforced Shield
35 Tier5 (1) Reinforced Defense II: Reinforced Shield
36 Tier5 (1) Harbored by Light
37 Tier5 (1) Harbored by Light
38 Tier5 (1) Harbored by Light
------------------------------------------------------------------------------------------
Falconry - Points spent: 13
1 Core ·(1) Summon Falcon: Summon White Falcon
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Tier1 (1) Out in Nature
7 Tier1 (1) Out in Nature
8 Core ·(2) Ability I: Constitution
9 Tier2 (1) Action Boost: Sprint
10 Tier3 (2) Conditioning
11 Core ·(1) Well Rounded I
------------------------------------------------------------------------------------------
Vanguard - Points spent: 9
1 Core ·(1) To the Fore!
2 Tier1 (2) Shield Specialization I
3 Tier1 (1) Armor Training
4 Tier1 (1) Armor Training
5 Tier2 (1) Missile Shield
6 Tier2 (1) Missile Shield
7 Tier2 (1) Missile Shield
8 Tier1 (1) Armor Training
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 24
1 Core ·(0) Vigor of Battle
2 Core ·(0) Unbreakable
3 Core ·(0) Stand Against the Tide
4 Core ·(0) Stalwart Guardian
5 Core ·(0) Heed No Pain
6 Core ·(0) Steadfast
7 Tier1 (2) Ability I: +1 Constitution
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Shield Prowess
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (2) Ability II: +1 Constitution
15 Tier1 (2) Brace for Impact
16 Tier1 (2) Brace for Impact
17 Tier3 (1) Renewal
18 Tier3 (1) Renewal
19 Tier5 (1) Strength of Vitality
20 Tier5 (1) Strength of Vitality
21 Tier5 (1) Strength of Vitality
22 Tier3 (1) Renewal
23 Tier5 (1) Hardened
24 Tier5 (1) Hardened
25 Tier6 (2) Undying Vanguard
------------------------------------------------------------------------------------------

Twists of fate - 40 of 40 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 4: Fatesinger: Martial Hymn
Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Fury of the Wild: Damage Reduction
Twist 5 - Tier 1: Draconic Incarnation: Draconic Presence

Dread Adversary - Points spent: 12
1 Core ·(1) Reaper's Offense I
2 Tier1 (1) Reaper's Tactics I
3 Tier1 (1) Reaper's Strength or Dexterity I: +1 Dexterity
4 Tier1 (1) Reaper's Blade I
5 Tier1 (1) Reaper's Blade I
6 Tier2 (1) Reaper's Strength or Dexterity II: +1 Dexterity
7 Tier2 (1) Reaper's Tactics II
8 Tier2 (1) Reaper's Blade II
9 Tier2 (1) Reaper's Blade II
10 Core ·(1) Reaper's Offense II
11 Core ·(1) Reaper's Offense III: +1 Dexterity
12 Tier3 (1) Reaper's Strength or Dexterity III: +1 Dexterity
------------------------------------------------------------------------------------------

Dire Thaumaturge - Points spent: 41
1 Core ·(1) Reaper's Arcanum I
2 Tier1 (1) Reaper's Arcana I
3 Tier1 (1) Reaper's Arcana I
4 Tier1 (1) Reaper's Arcana I
5 Tier1 (1) Reapers's Ability I: +1 Charisma
6 Tier2 (1) Reaper's Ability II: +1 Charisma
7 Tier2 (1) Reaper's Arcana II
8 Tier2 (1) Reaper's Arcana II
9 Tier2 (1) Reaper's Arcana II
10 Core ·(1) Reaper's Arcanum II
11 Core ·(1) Reaper's Arcanum III: +1 Charisma
12 Tier3 (1) Reaper's Ability III: +1 Charisma
13 Tier3 (1) Reaper's Arcana III
14 Tier3 (1) Reaper's Arcana III
15 Tier3 (1) Reaper's Arcana III
16 Tier1 (1) Reaper's Focus I
17 Tier2 (1) Reaper's Focus II
18 Tier3 (1) Reaper's Focus III
19 Tier1 (1) Reaper's Deep Magic I
20 Tier2 (1) Reaper's Deep Magic II
21 Tier3 (1) Reaper's Deep Magic III
22 Tier4 (1) Reaper's Deep Magic IV
23 Tier4 (1) Reaper's Arcana IV
24 Tier4 (1) Reaper's Arcana IV
25 Tier4 (1) Reaper's Arcana IV
26 Core ·(1) Reaper's Arcanum IV
27 Tier4 (1) Reaper's Efficiency
28 Tier4 (1) Reaper's Efficiency
29 Tier4 (1) Reaper's Efficiency
30 Tier1 (1) Reaper's Power
31 Tier5 (1) Reaper's Charge
32 Tier5 (1) Reaper's Ability V: +1 Charisma
33 Core ·(1) Reaper's Arcanum V
34 Tier1 (1) Reaper's Power
35 Tier1 (1) Reaper's Power
36 Tier4 (1) Reaper's Potency
37 Tier4 (1) Reaper's Potency
38 Tier4 (1) Reaper's Potency
39 Tier5 (1) Reaper's Deep Magic V
40 Tier5 (1) Reaper's Focus V
41 Core ·(1) Reaper's Arcanum VI
------------------------------------------------------------------------------------------

Grim Barricade - Points spent: 58
1 Core ·(1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
9 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
10 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
11 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
12 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
13 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
14 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
15 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
16 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
17 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
18 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
19 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
20 Core ·(1) Reaper's Defense II
21 Core ·(1) Reaper's Defense III
22 Core ·(1) Reaper's Defense IV
23 Tier1 (1) Reaper's Constitution I
24 Tier2 (1) Reaper's Constitution II
25 Tier3 (1) Reaper's Constitution III
26 Tier1 (1) Reaper's Luck
27 Tier1 (1) Reaper's Luck
28 Tier1 (1) Reaper's Luck
29 Tier1 (1) Reaper's Evasion I
30 Tier1 (1) Reaper's Evasion I
31 Tier1 (1) Reaper's Evasion I
32 Tier2 (1) Reaper's Evasion II
33 Tier2 (1) Reaper's Evasion II
34 Tier2 (1) Reaper's Evasion II
35 Tier3 (1) Reaper's Evasion III
36 Tier3 (1) Reaper's Evasion III
37 Tier3 (1) Reaper's Evasion III
38 Tier4 (1) Reaper's Heightened Evasion I
39 Tier5 (1) Reaper's Heightened Evasion II
40 Tier4 (1) Reaper's Steadfastness
41 Tier5 (1) Reaper's Constitution V
42 Tier4 (1) Reaper's Steadfastness
43 Tier4 (1) Reaper's Steadfastness
44 Core ·(1) Reaper's Defense V
45 Core ·(1) Reaper's Defense VI
46 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
47 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
48 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
49 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
50 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
51 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
52 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
53 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
54 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save
55 Tier5 (1) Reaper's Charge
56 Tier4 (1) Reaper's Resistance
57 Tier4 (1) Reaper's Resistance
58 Tier4 (1) Reaper's Resistance
------------------------------------------------------------------------------------------

Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
------------------------------------------------------------------------------------------
Favored Soul Spells
L1: Nightshield · · · · · · · · · · · · · · Abjuration· · · 47
L1: Nimbus of Light · · · · · · · · · · · · Evocation · · · 50
L1: Obscuring Mist· · · · · · · · · · · · · Conjuration · · 50
L1: Shield of Faith · · · · · · · · · · · · Abjuration· · · 47
L2: Close Wounds· · · · · · · · · · · · · · Conjuration · · 51
L2: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 51
L2: Lesser Restoration· · · · · · · · · · · Conjuration · · 51
L2: Spawn Screen· · · · · · · · · · · · · · Necromancy· · · 48
L3: Cure Serious Wounds · · · · · · · · · · Conjuration · · 52
L3: Magic Circle Against Evil · · · · · · · Abjuration· · · 49
L3: Remove Curse· · · · · · · · · · · · · · Abjuration· · · 49
L3: Remove Disease· · · · · · · · · · · · · Conjuration · · 52
L4: Cure Critical Wounds· · · · · · · · · · Conjuration · · 53
L4: Death Ward· · · · · · · · · · · · · · · Transmutation · 53
L4: Freedom of Movement · · · · · · · · · · Abjuration· · · 50
L5: Raise Dead· · · · · · · · · · · · · · · Conjuration · · 54
L5: True Seeing · · · · · · · · · · · · · · Divination· · · 51
L6: Heal· · · · · · · · · · · · · · · · · · Conjuration · · 55
Paladin Spells
L1: Cure Light Wounds · · · · · · · · · · · Conjuration · · 28
L1: Divine Favor· · · · · · · · · · · · · · Evocation · · · 28
L2: Angelskin · · · · · · · · · · · · · · · Abjuration· · · 26
------------------------------------------------------------------------------------------

Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Healing Hands · · · · · · · · · · · · · · ·
Lay on Hands· · · · · · · · · · · · · · · ·
Remove Disease· · · · · · · · · · · · · · ·
Beacon of Grace · · · · · · · · · · · · · ·
Meld Into Darkness· · · · · · · · · · · · ·
------------------------------------------------------------------------------------------

Equipped Gear Set : forum exp
------------------------------------------------------------------------------------------
Armor · · · · Legendary Watch Captain's Platemail
· · · · · · · +15 Enhancement Bonus
· · · · · · · Fortification +214%
· · · · · · · Physical Sheltering +54
· · · · · · · Healing Amplification +85
· · · · · · · False Life +81
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Green: +2 Sapphire of Good Luck
· · · · · · · Mythic: +4 Mythic Shield Boost
· · · · · · · Reaper: Empty augment slot
Belt· · · · · Legendary Greensteel Belt
· · · · · · · Equipment Tier 1: +50 Fire Resistance
· · · · · · · Equipment Tier 2: +25 Fire Resistance (Insightful)
· · · · · · · Equipment Tier 3: +17 Fire Resistance (Competence)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Boots · · · · Legendary Greensteel Boots
· · · · · · · Equipment Tier 1: +50 Electric Resistance
· · · · · · · Equipment Tier 2: +25 Electric Resistance (Insightful)
· · · · · · · Equipment Tier 3: +17 Electric Resistance (Competence)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Bracers · · · Legendary Greensteel Bracers
· · · · · · · Equipment Tier 1: +4 Insight bonus against Disease and Blindness immunity
· · · · · · · Equipment Tier 2: +4 Insight bonus against Poison and Fear immunity
· · · · · · · Equipment Tier 3: +25 Negative Resistance (Enhancement) and Deathblock
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Cloak · · · · Legendary Greensteel Cloak
· · · · · · · Equipment Tier 1: +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement)
· · · · · · · Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
· · · · · · · Equipment Tier 3: +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Gloves· · · · Crystalline Gauntlets
· · · · · · · Magical Sheltering +55
· · · · · · · Insightful Magical Sheltering +27
· · · · · · · Spell Absorption
· · · · · · · Quality Potency +39
· · · · · · · Legendary Hruit's Influence
· · · · · · · Green: +2 Sapphire of Armored Agility
· · · · · · · Yellow: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Goggles · · · Legendary Collective Sight
· · · · · · · Quality Resistance +4
· · · · · · · Temperance of Belief
· · · · · · · Nearly Finished (SDCIWC): +21 Constitution
· · · · · · · Nearly Finished (Ins SDCIWC): +10 Insightful Constitution
· · · · · · · Blue: +2 Diamond of Insightful Dexterity
· · · · · · · Mythic: +1 Mythic Power Boost
· · · · · · · Reaper: Empty augment slot
Helmet· · · · Legendary Standard Issue Faceplate
· · · · · · · Incite +62%
· · · · · · · Intimidate +22
· · · · · · · Insightful Physical Sheltering +26
· · · · · · · Natural Armor Bonus +21
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Blue: +15 Sapphire of Spell Agility
· · · · · · · Mythic: +1 Mythic Shield Boost
· · · · · · · Reaper: Empty augment slot
Necklace· · · Legendary Standard Issue Sigil
· · · · · · · Magical Sheltering +54
· · · · · · · Protection +17
· · · · · · · Spell Saves +17
· · · · · · · Parrying +10
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Green: Topaz of Feather Fall
· · · · · · · Mythic: +1 Mythic Shield Boost
· · · · · · · Reaper: Empty augment slot
Quiver· · · · Quiver of Alacrity
· · · · · · · Ranged Alacrity 10%
· · · · · · · Striding +30%
Ring1 · · · · Legendary Celestial Sapphire Ring
· · · · · · · Improved Deception
· · · · · · · Dodge Bonus +21%
· · · · · · · Profane Well Rounded
· · · · · · · Nearly Finished (DIC): +21 Dexterity
· · · · · · · Yellow: Draconic Soul Gem
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Ring2 · · · · Stolen Signet of ir'Wynam
· · · · · · · Charisma +22
· · · · · · · Exceptional Alluring Skills +11
· · · · · · · Quality Potency +41
· · · · · · · Electric Absorption +53%
· · · · · · · Blue: Empty augment slot
· · · · · · · Yellow: Empty augment slot
· · · · · · · Green: Globe of True Imperial Blood
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Trinket · · · Legendary Battleworn Medal
· · · · · · · Action Boost Enhancement
· · · · · · · Quality Charisma +5
· · · · · · · Quality Doublestrike +5%
· · · · · · · Greater Heroism
· · · · · · · Blue: +8 Sapphire of Resistance
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Weapon1 · · · The Shattered Hilt of Constellation
· · · · · · · Damage and Type 5[1d10+3] + 15 Slash, Cold Iron, Magic
· · · · · · · Critical Threat Range 19-20 x2
· · · · · · · +15 Enhancement Bonus
· · · · · · · Cursed Maelstrom
· · · · · · · Entropic 10
· · · · · · · Cold Iron
· · · · · · · Nearly Finished: Purple Augment Slot (Sharn)
· · · · · · · Finishing Touch: Completed Weapon
· · · · · · · Red: Empty augment slot
· · · · · · · Purple: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Weapon2 · · · The Lunar Eclipse
· · · · · · · Damage and Type [1d12+3] + 15 Bludgeon, Magic
· · · · · · · Critical Threat Range 19-20 x3
· · · · · · · +15 Enhancement Bonus
· · · · · · · Alignment Absorption +30%
· · · · · · · Quality Constitution +5
· · · · · · · Insightful Physical Sheltering +27
· · · · · · · Mirror Shield
· · · · · · · Green: Diamond of Vitality +20
· · · · · · · Purple: +138 Ruby of Positive Spell Power
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
· · · · · · · Sentient Weapon Personality:
· · · · · · · Filigree 1: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 2: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 3: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 6: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 7: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 8: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 9: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 10: To **** and Back/Embraced by Light: +2 Charisma(Rare Version)
· · · · · · · Filigree 11: The Blood Feast: Constitution(Rare Version)
· · · · · · · Filigree 12:
· · · · · · · Filigree 13:
· · · · · · · Filigree 14:
· · · · · · · Filigree 15:
------------------------------------------------------------------------------------------

Vyrtigo
10-12-2020, 05:05 PM
After HP nerf and paladin changes I decided to change tank:



PDK_20PAL_THE TANK_U46
Character name: Kamdragon
Classes: 20 Paladin, 10 Epic
Race: Purple Dragon Knight
Alignment: Lawful Good
HP: 7426
AC: 475
PRR: 462 unbuffed
MRR: 310 unbuffed
Healing Amp: 285 Fortification: 306%
Dodge: 10% Incorporeality: 18% Displacement: 25%
Past life: ALL
STAT START FINAL
Str: 11 32
Dex: 13 60
Con: 18 110
Int: 11 32
Wis: 9 45
Cha: 15 68

Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Death effect, Level drain, Falling damage

Saves:
Fortitude: 152 (no fail on 1)
Will: 111
Reflex: 113

Energy Resistance Absorbance
Acid: 51 52%
Chaos: 0 30%
Cold: 51 52%
Electric: 51 77%
Evil: 0 30%
Fire: 51 86%
Good: 0 30%
Lawful: 0 30%
Sonic: 51 40%

Class and Feat Selection
1 Toughness, Shield Mastery, Favored by Helm,
3 Completionist
6 Dodge, Ever Watchful
12 Combat Expertise
15 Two Handed Fighting
18 Improved Two Handed Fighting
21 Improved Shield Mastery
24 Epic Toughness
26 Perfect Two Handed Fighting
27 Greater Two Handed Fighting
28 Elusive Target
29 Deific Warding
30 Epic Damage Reduction, Scion of Celestia

Granted Feats
Deflect Arrows
Diehard
Shield Deflection

Skills
Diplomacy, Heal, Intimidate, Jump

Enhancements: 80 APs, Racial 14, Universal 1
Purple Dragon Knight - Points spent: 23
1 Core ·(1) Versatility I: Attack Boost
2 Core ·(2) Adaptability: +1 Constitution
3 Tier1 (2) Cormyrean Knight Training
4 Tier1 (2) Improved Recovery I
5 Tier2 (2) Fighting Style: Shield Mastery
6 Tier2 (2) Fighting Style: Shield Mastery
7 Tier2 (2) Fighting Style: Shield Mastery
8 Tier3 (2) Improved Recovery II
9 Tier3 (2) Shield Deflection
10 Tier2 (1) Focus
11 Tier3 (2) Rallying Cry
12 Tier4 (2) Final Stand
13 Tier4 (2) For Cormyr!
14 Tier4 (2) Improved Recovery III
Sacred Defender - Points spent: 49
1 Core ·(1) Holy Bastion
2 Tier1 (1) Sacred Armor Mastery
3 Tier1 (1) Sacred Armor Mastery
4 Tier1 (1) Sacred Armor Mastery
5 Tier1 (1) Commanding Presence
6 Tier1 (1) Commanding Presence
7 Tier1 (1) Commanding Presence
8 Core ·(1) Sacred Defence
9 Tier2 (1) Defense Boost
10 Tier2 (1) Defense Boost
11 Tier2 (1) Defense Boost
12 Core ·(1) Divine Righteousness
13 Tier3 (2) Ability I: +1 Constitution
14 Tier2 (1) Sacred Shield Mastery
15 Tier2 (1) Sacred Shield Mastery
16 Tier2 (1) Sacred Shield Mastery
17 Tier2 (1) Bulwark Aura
18 Tier2 (1) Bulwark Aura
19 Tier2 (1) Bulwark Aura
20 Core ·(1) Redemption
21 Tier4 (1) Reinforced Defense I: Reinforced Armor
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
24 Tier4 (1) Swift Defense
25 Tier4 (2) Ability II: +1 Constitution
26 Tier3 (1) Greater Sacred Defense I: Hardy Defense
27 Tier3 (1) Greater Sacred Defense I: Hardy Defense
28 Tier3 (1) Greater Sacred Defense I: Hardy Defense
29 Core ·(1) Glorious Stand
30 Tier5 (2) Sacred Shield
31 Tier5 (1) Divine Revelation
32 Tier5 (1) Reinforced Defense II: Reinforced Shield
33 Tier5 (1) Reinforced Defense II: Reinforced Shield
34 Tier5 (1) Reinforced Defense II: Reinforced Shield
35 Tier1 (1) Improved Sacred Defense I: Durable Defense
36 Tier1 (1) Improved Sacred Defense I: Durable Defense
37 Tier1 (1) Improved Sacred Defense I: Durable Defense
38 Tier2 (1) Improved Sacred Defense II: Inciting Defense
39 Core ·(1) Eternal Defender
40 Tier2 (1) Improved Sacred Defense II: Inciting Defense
41 Tier2 (1) Improved Sacred Defense II: Inciting Defense
42 Tier5 (1) Harbored by Light
43 Tier5 (1) Harbored by Light
44 Tier5 (1) Harbored by Light
45 Tier5 (1) Divine Revelation
46 Tier5 (1) Divine Revelation

Vanguard - Points spent: 10
1 Core ·(1) To the Fore!
2 Tier1 (2) Shield Specialization I
3 Tier1 (1) Armor Training
4 Tier1 (1) Armor Training
5 Tier2 (1) Missile Shield
6 Tier2 (1) Missile Shield
7 Tier2 (1) Missile Shield
8 Tier2 (2) Shield Specialization II
Falconry - Points spent: 13
1 Core ·(1) Summon Falcon: Summon Snow Owl
2 Tier1 (1) Rugged
3 Tier1 (1) Rugged
4 Tier1 (1) Rugged
5 Tier1 (1) Out in Nature
6 Core ·(2) Ability I: Constitution
7 Tier1 (1) Out in Nature
8 Tier1 (1) Out in Nature
9 Tier2 (1) Action Boost: Sprint
10 Core ·(1) Well Rounded I
11 Tier3 (2) Conditioning

Active Destiny Tree
Unyielding Sentinel - Points spent: 24
1 Core ·(0) Vigor of Battle
2 Core ·(0) Unbreakable
3 Core ·(0) Stand Against the Tide
4 Core ·(0) Stalwart Guardian
5 Core ·(0) Heed No Pain
6 Core ·(0) Steadfast
7 Tier1 (1) Shield Prowess
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (2) Brace for Impact
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier1 (2) Ability I: +1 Constitution
15 Tier2 (2) Ability II: +1 Constitution
16 Tier2 (1) Block Energy
17 Tier2 (1) Block Energy
18 Tier2 (1) Block Energy
19 Tier1 (1) Commanding Presence
20 Tier5 (1) Hardened
21 Tier5 (1) Hardened
22 Tier5 (1) Hardened
23 Tier5 (1) Strength of Vitality
24 Tier5 (1) Strength of Vitality
25 Tier5 (1) Strength of Vitality
26 Tier6 (1) Celestial Mandate
27 Tier1 (1) Commanding Presence

Twists of fate - 40 of 40 Fate points spent.
Twist 1 - Tier 4: Fatesinger: Martial Hymn
Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Divine Crusader: Confront Any Foe
Twist 5 - Tier 1: Draconic Incarnation: Dragonhide

Reaper Points (110)
Dread Adversary - Points spent: 18
Dire Thaumaturge - Points spent: 34
Grim Barricade – FULL TREE

Equipped Gear Set :
Armor: Legendary Watch Captain's Platemail, Legendary Guardian of the Gates SET, Green: +2 Sapphire of Armored Agility
Belt: LGS Belt (Pos-Eth-Opp x3) HP + INCORP SET
Boots: LGS Boots (Pos-Eth-Opp x3) HP + INCORP SET
Bracers: LGS Bracers (Pos-Eth-Opp x3) HP + INCORP SET
Cloak: LGS Cloak (Pos-Eth-Opp x3) HP + INCORP SET
Gloves: LGS Gloves (Pos-Mat-Opp tier 1,2 - Pos-Eth-Opp tier 3) HP + INCORP SET
Goggles: Legendary Collective Sight, Nearly Finished (SDCIWC): +21 Constitution, Nearly Finished (Ins SDCIWC): +10 Insightful Constitution, Blue: Golem's Heart
Helmet: Legendary Standard Issue Faceplate, Legendary Guardian of the Gates SET, Blue: +15 Sapphire of Spell Agility
Necklace: Legendary Standard Issue Sigil Legendary Guardian of the Gates SET, Green: Topaz of Feather Fall
Quiver: Quiver of Alacrity
Ring1: Legendary Celestial Ruby Ring, Nearly Finished (SDI): +21 Dexterity, Green: +2 Festive Wisdom
Ring2: Stolen Signet of ir'Wynam, Blue: Globe of True Imperial Blood, Yellow: +250 Topaz of Power, Green: +2 Sapphire of Good Luck
Trinket: Legendary Bottle of Shadows, Green: +8 Diamond of Wisdom
Weapon1: The Shattered Hilt of Constellation, Red: Deconstructor, Purple: Diamond of Vitality +20
Weapon2: The Lunar Eclipse, Green: +2 Diamond of Insightful Charisma, Purple: The Master's Gift



Any chance you could post a breakdown of what filigree you used for this build or would use now?

kamthalion
12-04-2020, 11:01 AM
U48.1 Update



[font=courier]
Character name: Kamdragon
Classes: 10 Epic, 8 Fighter, 8 Paladin, 4 Artificer
Race: Aasimar · · · · · · ·Alignment: Lawful Good

· · ·Start Tome Final
Str:· · ·8· · 8 · ·58 · · ·HP:· · · ·6955 · · ·AC:· ·503
Dex:· · 14· · 8 · ·52 · · ·PRR: · · · 471
Con:· · 18· · 8 · 120 · · ·MRR: · · · 288 · · ·+Healing Amp:· ·218
Int:· · 12· · 8 · ·31 · · ·Dodge: · 10/10 · · ·-Healing Amp:· ·123
Wis:· · 10· · 8 · ·42 · · ·Fort:· · ·358% · · ·Repair Amp:· · ·193
Cha:· · 16· · 8 · ·86 · · ·SR:· · · · ·13 · · ·BAB: · · · · · · 19
DR: 10\Epic
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Magic Missiles, Fear, Petrification, Freedome of Movement, Air Elemental Knockdown and Slow

Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · 165*
· vs Poison:· · · 170*
· vs Disease: · · 166*
Will: · · · · · · 112
· vs Enchantment: 119
· vs Illusion:· · 118
· vs Fear:· · · · 118
· vs Curse: · · · 112
Reflex: · · · · · 122
· vs Traps: · · · 128
· vs Spell: · · · 141
· vs Magic: · · · 122
Marked with a * is no fail on a 1 if required DC met

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Toughness
· · · · · · · · · · · ·Aasimar Bond: Aasimar: Protector Bond
· · · · · · · · · · · ·Follower of Faith: Follower of the Blood of Vol
2 · · Paladin(2)· · · ·
3 · · Paladin(3)· · · ·Standard: Completionist
4 · · Paladin(4)· · · ·Constitution: +1 Level up
5 · · Paladin(5)· · · ·
6 · · Paladin(6)· · · ·Standard: Toughness
· · · · · · · · · · · ·Deity: The Blood is The Life
7 · · Paladin(7)· · · ·
8 · · Paladin(8)· · · ·Constitution: +1 Level up
9 · · Fighter(1)· · · ·Standard: Combat Expertise
· · · · · · · · · · · ·Fighter Bonus: Shield Mastery
10· · Fighter(2)· · · ·Fighter Bonus: Dodge
11· · Fighter(3)· · · ·
12· · Fighter(4)· · · ·Standard: Mobility
· · · · · · · · · · · ·Fighter Bonus: Single Weapon Fighting
· · · · · · · · · · · ·Constitution: +1 Level up
13· · Fighter(5)· · · ·
14· · Fighter(6)· · · ·Fighter Bonus: Improved Single Weapon Fighting
15· · Fighter(7)· · · ·Standard: Improved Shield Mastery
16· · Fighter(8)· · · ·Fighter Bonus: Greater Single Weapon Fighting
· · · · · · · · · · · ·Constitution: +1 Level up
17· · Artificer(1)· · ·
18· · Artificer(2)· · ·Standard: Heavy Armor Combatant
19· · Artificer(3)· · ·
20· · Artificer(4)· · ·Artificer Bonus: Construct Essence
· · · · · · · · · · · ·Constitution: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Bulwark of Defense
22· · Epic(2) · · · · ·
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Epic Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
25· · Epic(5) · · · · ·
26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Single Weapon Fighting
27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
28· · Epic(8) · · · · ·Epic Destiny Feat: Elusive Target
· · · · · · · · · · · ·Constitution: +1 Level up
29· · Epic(9) · · · · ·Epic Destiny Feat: Deific Warding
30· · Epic(10)· · · · ·Epic Feat: Toughness
· · · · · · · · · · · ·Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points· · ·12 ·4· 4 ·4· 4 ·4· 5 ·5· 5 ·5· 5 ·5· 5 ·5· 6 ·6· 8 ·8· 8 ·8
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 62.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 83.0
Concentration · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 86.0
Diplomacy · · · · · ·2· 2 ·2· 2 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·106.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 42.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·1· · 1.0 · 83.0
Heal· · · · · · · · · · · · · · ·1· 2 ·2· ½ ·½· ½ ·½· ½ ·½· 1 ·1 1½ 1½ 1½ 1½· ·16.0 · 66.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 51.0
Intimidate· · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·142.0
Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 51.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 44.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 56.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 50.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 82.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 43.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 45.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 44.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 52.0
Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 46.0
Use Magic Device· 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 80.0
------------------------------------------------------------------------------------------
Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Aasimar
Ancient Knowledge
Ancient Blessings
Skill Mastery
Fast Healing
Aasimar: Protector Bond
Combat Expertise
Epic Defensive Fighting
Aasimar: Ascendant Bond: Protector
Sacred Defense
Vigor of Battle

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Kukri
Tower Shield
Aasimar
Heavy Armor
Good
Lawful
Shield
Tower Shield
Aura of Good
Aura of Courage
------------------------------------------------------------------------------------------

Enhancements: 80 APs, Racial 15, Universal 1
------------------------------------------------------------------------------------------
Aasimar - Points spent: 16
1 Core ·(1) Stronger Bonds I
2 Core ·(2) Ability I: +1 Charisma
3 Core ·(1) Stronger Bonds II
4 Core ·(2) Ability II: +1 Charisma
5 Core ·(1) Stronger Bonds III
6 Tier2 (1) Divine Purpose: Divine Purpose: Protector
7 Tier1 (2) Improved Recovery I
8 Tier3 (2) Improved Recovery II
9 Tier3 (1) Divine Charge
10 Tier3 (1) Divine Charge
11 Tier3 (1) Divine Charge
12 Tier4 (1) Ascendant Bond: Protector
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 38
1 Core ·(1) Holy Bastion
2 Tier1 (1) Improved Sacred Defense I: Durable Defense
3 Tier1 (1) Improved Sacred Defense I: Durable Defense
4 Tier1 (1) Improved Sacred Defense I: Durable Defense
5 Tier1 (1) Sacred Armor Mastery
6 Tier1 (1) Sacred Armor Mastery
7 Tier1 (1) Sacred Armor Mastery
8 Tier2 (1) Sacred Shield Mastery
9 Tier2 (1) Sacred Shield Mastery
10 Tier2 (1) Sacred Shield Mastery
11 Core ·(1) Sacred Defence
12 Tier3 (2) Ability I: +1 Constitution
13 Tier3 (1) Greater Sacred Defense I: Hardy Defense
14 Tier3 (1) Greater Sacred Defense I: Hardy Defense
15 Tier3 (1) Greater Sacred Defense I: Hardy Defense
16 Tier2 (1) Bulwark Aura
17 Tier2 (1) Bulwark Aura
18 Tier2 (1) Bulwark Aura
19 Tier1 (1) Commanding Presence
20 Tier4 (2) Ability II: +1 Constitution
21 Tier4 (1) Swift Defense
22 Tier4 (1) Reinforced Defense I: Reinforced Armor
23 Tier4 (1) Reinforced Defense I: Reinforced Armor
24 Tier4 (1) Reinforced Defense I: Reinforced Armor
25 Tier1 (1) Commanding Presence
26 Tier1 (1) Commanding Presence
27 Tier1 (1) Extra Lay on Hands
28 Tier1 (1) Extra Lay on Hands
29 Tier5 (2) Sacred Shield
30 Tier5 (1) Divine Revelation
31 Tier5 (1) Harbored by Light
32 Tier5 (1) Harbored by Light
33 Tier5 (1) Harbored by Light
34 Tier5 (1) Reinforced Defense II: Reinforced Shield
35 Tier5 (1) Reinforced Defense II: Reinforced Shield
------------------------------------------------------------------------------------------
Renegade Mastermaker - Points spent: 25
1 Core ·(1) Renegade Defender
2 Tier1 (1) Easily Fixed
3 Tier1 (1) Supporting Construction
4 Tier1 (1) Supporting Construction
5 Tier1 (1) Supporting Construction
6 Core ·(1) Alchemical Shield
7 Tier2 (1) Armor Mastery
8 Tier2 (1) Armor Mastery
9 Tier2 (1) Armor Mastery
10 Tier1 (1) Toughness
11 Tier3 (1) Reinforced Armor
12 Tier3 (1) Reinforced Armor
13 Tier3 (1) Reinforced Armor
14 Tier3 (2) Ability I: Renegade Mastermaker: +1 Constitution
15 Tier1 (1) Toughness
16 Tier1 (1) Toughness
17 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
18 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
19 Tier2 (1) Action Boost: Renegade Mastermaker: Action Boost: Defense
20 Tier4 (1) Embed Component
21 Tier4 (1) Embed Component
22 Tier4 (1) Embed Component
23 Tier4 (2) Ability II: Renegade Mastermaker: +1 Constitution
------------------------------------------------------------------------------------------
Stalwart Defender - Points spent: 16
1 Core ·(1) Toughness
2 Tier1 (1) Stalwart Defensive Mastery
3 Tier1 (1) Stalwart Defensive Mastery
4 Tier1 (1) Stalwart Defensive Mastery
5 Tier1 (1) Threatening Countenance
6 Tier2 (1) Armor Expertise
7 Tier2 (1) Armor Expertise
8 Tier2 (1) Armor Expertise
9 Tier2 (1) Stalwart Shield Mastery
10 Tier2 (1) Stalwart Shield Mastery
11 Tier3 (2) Ability I: +1 Constitution
12 Tier2 (1) Stalwart Shield Mastery
13 Tier3 (1) Shield Expertise
14 Tier3 (1) Shield Expertise
15 Tier3 (1) Shield Expertise
------------------------------------------------------------------------------------------
Inquisitive - Points spent: 1
1 Core ·(1) Inquisitive
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 25
1 Core ·(0) Vigor of Battle
2 Core ·(0) Unbreakable
3 Core ·(0) Stand Against the Tide
4 Core ·(0) Stalwart Guardian
5 Core ·(0) Heed No Pain
6 Core ·(0) Steadfast
7 Tier1 (2) Ability I: +1 Constitution
8 Tier1 (1) Shield Prowess
9 Tier1 (1) Shield Prowess
10 Tier1 (1) Shield Prowess
11 Tier2 (1) Legendary Shield Mastery
12 Tier2 (1) Legendary Shield Mastery
13 Tier2 (1) Legendary Shield Mastery
14 Tier2 (2) Ability II: +1 Constitution
15 Tier3 (2) Ability III: +1 Constitution
16 Tier4 (2) Ability IV: +1 Constitution
17 Tier4 (2) Light the Dark
18 Tier5 (1) Hardened
19 Tier5 (1) Hardened
20 Tier5 (1) Hardened
21 Tier5 (1) Strength of Vitality
22 Tier5 (1) Strength of Vitality
23 Tier5 (1) Strength of Vitality
24 Tier6 (2) Undying Vanguard
25 Tier3 (1) Renewal
------------------------------------------------------------------------------------------

Twists of fate - 40 of 40 Fate points spent.
------------------------------------------------------------------------------------------
Twist 1 - Tier 4: Fatesinger: Martial Hymn
Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
Twist 3 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
Twist 4 - Tier 2: Draconic Incarnation: Dragonhide
Twist 5 - Tier 1: Draconic Incarnation: Draconic Presence

Dread Adversary - Points spent: 34
1 Core ·(1) Reaper's Offense I
2 Tier1 (1) Reaper's Strength or Dexterity I: +1 Dexterity
3 Tier1 (1) Reaper's Blade I
4 Tier1 (1) Reaper's Blade I
5 Tier1 (1) Reaper's Blade I
6 Tier2 (1) Reaper's Strength or Dexterity II: +1 Dexterity
7 Tier2 (1) Reaper's Blade II
8 Tier2 (1) Reaper's Blade II
9 Tier2 (1) Reaper's Blade II
10 Core ·(1) Reaper's Offense II
11 Core ·(1) Reaper's Offense III: +1 Dexterity
12 Tier3 (1) Reaper's Strength or Dexterity III: +1 Dexterity
13 Tier3 (1) Reaper's Blade III
14 Tier3 (1) Reaper's Blade III
15 Tier3 (1) Reaper's Blade III
16 Tier1 (1) Reaper's Tactics I
17 Tier2 (1) Reaper's Tactics II
18 Tier3 (1) Reaper's Tactics III
19 Tier1 (1) Reaper's Strike
20 Tier1 (1) Reaper's Strike
21 Tier4 (1) Reaper's Blade IV
22 Tier4 (1) Reaper's Blade IV
23 Tier4 (1) Reaper's Blade IV
24 Core ·(1) Reaper's Offense IV
25 Tier1 (1) Reaper's Strike
26 Tier4 (1) Reaper's Imbuement
27 Tier4 (1) Reaper's Imbuement
28 Tier4 (1) Reaper's Imbuement
29 Tier4 (1) Reaper's Deadly Strikes
30 Tier4 (1) Reaper's Deadly Strikes
31 Tier5 (1) Reaper's Strength or Dexterity IV: +1 Dexterity
32 Tier5 (1) Reaper's Charge
33 Tier5 (1) Reaper's Blade V
34 Core ·(1) Reaper's Offense V
------------------------------------------------------------------------------------------

Dire Thaumaturge - Points spent: 33
1 Core ·(1) Reaper's Arcanum I
2 Tier1 (1) Reaper's Arcana I
3 Tier1 (1) Reaper's Arcana I
4 Tier1 (1) Reaper's Arcana I
5 Tier1 (1) Reapers's Ability I: +1 Charisma
6 Tier2 (1) Reaper's Ability II: +1 Charisma
7 Core ·(1) Reaper's Arcanum II
8 Tier2 (1) Reaper's Arcana II
9 Tier2 (1) Reaper's Arcana II
10 Tier2 (1) Reaper's Arcana II
11 Core ·(1) Reaper's Arcanum III: +1 Charisma
12 Tier3 (1) Reaper's Ability III: +1 Charisma
13 Tier3 (1) Reaper's Arcana III
14 Tier3 (1) Reaper's Arcana III
15 Tier3 (1) Reaper's Arcana III
16 Tier1 (1) Reaper's Power
17 Tier1 (1) Reaper's Power
18 Tier1 (1) Reaper's Power
19 Tier1 (1) Reaper's Focus I
20 Tier2 (1) Reaper's Focus II
21 Tier4 (1) Reaper's Arcana IV
22 Tier4 (1) Reaper's Arcana IV
23 Tier4 (1) Reaper's Arcana IV
24 Tier3 (1) Reaper's Focus III
25 Core ·(1) Reaper's Arcanum IV
26 Tier4 (1) Reaper's Efficiency
27 Tier4 (1) Reaper's Efficiency
28 Tier4 (1) Reaper's Efficiency
29 Tier4 (1) Reaper's Potency
30 Tier4 (1) Reaper's Potency
31 Tier5 (1) Reaper's Ability V: +1 Charisma
32 Core ·(1) Reaper's Arcanum V
33 Tier5 (1) Reaper's Charge
------------------------------------------------------------------------------------------

Grim Barricade - Points spent: 58
1 Core ·(1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save
8 Core ·(1) Reaper's Defense II
9 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
10 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
11 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save
12 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
13 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
14 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
15 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
16 Tier2 (1) Reaper's Bullwark/Shroud II: PRR
17 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
18 Tier3 (1) Reaper's Bulwark/Shroud III: PRR
19 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
20 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save
21 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
22 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
23 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR
24 Tier4 (1) Reaper's Resistance
25 Tier4 (1) Reaper's Resistance
26 Tier4 (1) Reaper's Resistance
27 Tier4 (1) Reaper's Steadfastness
28 Tier4 (1) Reaper's Steadfastness
29 Tier4 (1) Reaper's Steadfastness
30 Tier1 (1) Reaper's Luck
31 Tier1 (1) Reaper's Luck
32 Tier1 (1) Reaper's Luck
33 Tier1 (1) Reaper's Constitution I
34 Tier2 (1) Reaper's Constitution II
35 Tier3 (1) Reaper's Constitution III
36 Tier1 (1) Reaper's Evasion I
37 Tier2 (1) Reaper's Evasion II
38 Tier3 (1) Reaper's Evasion III
39 Tier4 (1) Reaper's Heightened Evasion I
40 Tier5 (1) Reaper's Heightened Evasion II
41 Tier5 (1) Reaper's Constitution V
42 Tier5 (1) Reaper's Charge
43 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Reflex Save
44 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Reflex Save
45 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Reflex Save
46 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
47 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
48 Tier5 (1) Reaper's Bulwark/Shroud V: PRR
49 Core ·(1) Reaper's Defense III
50 Core ·(1) Reaper's Defense IV
51 Core ·(1) Reaper's Defense V
52 Core ·(1) Reaper's Defense VI
53 Tier1 (1) Reaper's Evasion I
54 Tier2 (1) Reaper's Evasion II
55 Tier3 (1) Reaper's Evasion III
56 Tier1 (1) Reaper's Evasion I
57 Tier2 (1) Reaper's Evasion II
58 Tier3 (1) Reaper's Evasion III
------------------------------------------------------------------------------------------

Equipped Gear Set : Standard
------------------------------------------------------------------------------------------
Armor · · · · Legendary Plate of the Winter Solstice
· · · · · · · +15 Enhancement Bonus
· · · · · · · Fortification +214%
· · · · · · · Healing Amplification +85
· · · · · · · Physical Sheltering +54
· · · · · · · Parrying +10
· · · · · · · Eminence of Winter
· · · · · · · Green: Globe of True Imperial Blood
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Belt· · · · · Legendary Direbear Belt
· · · · · · · Insightful Sheltering +27
· · · · · · · Rough Hide +5
· · · · · · · Natural Armor Bonus +21
· · · · · · · Roar
· · · · · · · Eminence of Winter
· · · · · · · Green: Essence of Ultimatum
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Boots · · · · Legendary Deepsnow Boots
· · · · · · · Insightful Constitution +10
· · · · · · · Quality Constitution +5
· · · · · · · Freedom of Movement
· · · · · · · Fortitude Save +17
· · · · · · · Eminence of Winter
· · · · · · · Green: +10 Sapphire of Resistance
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Bracers · · · Legendary Cold Iron Bracers
· · · · · · · Ghostly
· · · · · · · Protection +17
· · · · · · · Vitality +72
· · · · · · · Quality False Life +20
· · · · · · · Eminence of Winter
· · · · · · · Green: +2 Sapphire of Good Luck
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Cloak · · · · Legendary Cloak of Summer
· · · · · · · Fire Absorption +50%
· · · · · · · Strength +21
· · · · · · · Insightful Strength +10
· · · · · · · Doublestrike +23%
· · · · · · · Eminence of Summer
· · · · · · · Green: Draconic Soul Gem
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Gloves· · · · The Prince's Gauntlet
· · · · · · · Lifeblood of the Undead Prince
· · · · · · · Constitution +22
· · · · · · · Quality Resistance +4
· · · · · · · Quality Sheltering +15
· · · · · · · Eminence of Summer
· · · · · · · Eminence of Winter
· · · · · · · Blue: +2 Sapphire of Armored Agility
· · · · · · · Green: Storm's Bulwark
· · · · · · · Yellow: The Master's Gift
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Goggles · · · Legendary Collective Sight
· · · · · · · Quality Resistance +4
· · · · · · · Temperance of Belief
· · · · · · · Nearly Finished (SDCIWC): +21 Charisma
· · · · · · · Nearly Finished (Ins SDCIWC): +10 Insightful Charisma
· · · · · · · Blue: Alluring Elocution
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Helmet· · · · Citadel's Gaze
· · · · · · · Incite +64%
· · · · · · · Intimidate +22
· · · · · · · Command +11
· · · · · · · Healers Bounty
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Blue: +12 Diamond of Dexterity
· · · · · · · Green: Epic Litany of the Dead
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Necklace· · · Legendary Standard Issue Sigil
· · · · · · · Magical Sheltering +54
· · · · · · · Protection +17
· · · · · · · Spell Saves +17
· · · · · · · Parrying +10
· · · · · · · Legendary Guardian of the Gates
· · · · · · · Green: +12 Diamond of Wisdom
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Ring1 · · · · Legendary Duskbone Ring
· · · · · · · Vertigo +23
· · · · · · · Ghostly
· · · · · · · Profane Lifeforce +33
· · · · · · · Hardened Exterior 2
· · · · · · · Eminence of Autumn
· · · · · · · Green: Essence of the Dethek Runestone
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Ring2 · · · · Legendary Nocturne Ring
· · · · · · · Command +10
· · · · · · · True Seeing
· · · · · · · Insightful Incite +86%
· · · · · · · Insightful Fortification +107%
· · · · · · · Eminence of Winter
· · · · · · · Green: Essence of Nullscale Armor
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Trinket · · · Legendary Battleworn Medal
· · · · · · · Action Boost Enhancement
· · · · · · · Quality Charisma +5
· · · · · · · Quality Doublestrike +5%
· · · · · · · Greater Heroism
· · · · · · · Blue: Alluring Elocution
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Weapon1 · · · The Labythine Edge
· · · · · · · Damage and Type 5[1d4+3] + 15 Slash, Evil, Adamantine, Magic
· · · · · · · Critical Threat Range 18-20 x2
· · · · · · · +15 Enhancement Bonus
· · · · · · · Keen V
· · · · · · · Identity Crisis
· · · · · · · Adamantine
· · · · · · · Nearly Finished: Purple Augment Slot (Sharn)
· · · · · · · Red: Alluring Elocution
· · · · · · · Purple: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Weapon2 · · · Legendary Bulwark of Snow
· · · · · · · Damage and Type 5[1d12+8] + 15 Bludgeon, Cold Iron, Magic
· · · · · · · Critical Threat Range 19-20 x3
· · · · · · · +15 Enhancement Bonus
· · · · · · · Force Absorption +20%
· · · · · · · Legendary Avalanche
· · · · · · · Shield of Snow
· · · · · · · Cold Resistance
· · · · · · · Mithral
· · · · · · · Eminence of Winter
· · · · · · · Purple: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
· · · · · · · Sentient Weapon Personality:
· · · · · · · Filigree 1: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 2: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 6: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 7: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 8: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 9: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 10: To Hell and Back: Constitution(Rare Version)
· · · · · · · Filigree 11: To Hell and Back/Embraced by Light: +2 Charisma(Rare Version)
· · · · · · · Filigree 12: The Blood Feast: Constitution(Rare Version)
· · · · · · · Filigree 13:
· · · · · · · Filigree 14:
· · · · · · · Filigree 15:
------------------------------------------------------------------------------------------

kamthalion
12-14-2020, 02:53 AM
Any chance you could post a breakdown of what filigree you used for this build or would use now?

· · · · · · · Filigree 1: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 2: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 6: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 7: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 8: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 9: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 10: To Hell and Back: Constitution(Rare Version)
· · · · · · · Filigree 11: To Hell and Back/Embraced by Light: +2 Charisma(Rare Version)
· · · · · · · Filigree 12: The Blood Feast: Constitution(Rare Version)

SimCat
12-17-2020, 12:53 PM
Do the dual set filigrees, like the Blood Feast/Frozen Wanderer work on the same item or do you have to split them between your weapon and an artifact?




· · · · · · · Filigree 1: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 2: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 6: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 7: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 8: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 9: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 10: To Hell and Back: Constitution(Rare Version)
· · · · · · · Filigree 11: To Hell and Back/Embraced by Light: +2 Charisma(Rare Version)
· · · · · · · Filigree 12: The Blood Feast: Constitution(Rare Version)

kamthalion
12-21-2020, 03:29 AM
Do the dual set filigrees, like the Blood Feast/Frozen Wanderer work on the same item or do you have to split them between your weapon and an artifact?

U need split between artifact and weapon

kamthalion
01-09-2022, 03:01 PM
Character name:
Classes: 20 Paladin, 10 Epic
Race: Dwarf · · · · · · · ·Alignment: Lawful Good

· · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· · 0%
Str:· · ·9· · 8 · ·40 · · ·HP:· · · ·6633 · · ·AC:· ·379
Dex:· · 14· · 8 · ·56 · · ·PRR: · · · 488
Con:· · 20· · 8 · 102 · · ·MRR: · · · 269 · · ·+Healing Amp:· ·175
Int:· · 13· · 8 · ·32 · · ·Dodge: · ·5/5· · · -Healing Amp: · ·70
Wis:· · ·8· · 8 · ·40 · · ·Fort:· · ·339% · · ·Repair Amp:· · · 70
Cha:· · 13· · 8 · ·60 · · ·SR:· · · · ·52 · · ·BAB: · · · · · · 25
DR:
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Fear, Level Drain, Magic Missiles, Blindness, Death Effects, Most forms of Knockdown, Magic Missiles, Weapon Durability Damage, Fear, Death effect, Level drain, Death Effects, Blindness, Fear, Death Effects, Petrification, Falling damage, Death Effects, Charm, Poison, Fear, Air Elemental Knockdown and Slow

Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · 124
· vs Poison:· · · 135
· vs Disease: · · 129
Will: · · · · · · 101
· vs Enchantment: 108
· vs Illusion:· · 107
· vs Fear:· · · · 106
· vs Curse: · · · 105
Reflex: · · · · · ·99
· vs Traps: · · · 105
· vs Spell: · · · 113
· vs Magic: · · · ·99
Marked with a * is no fail on a 1 if required DC met

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Least Dragonmark of Warding
· · · · · · · · · · · ·Follower of Faith: Follower of the Blood of Vol
2 · · Paladin(2)· · · ·
3 · · Paladin(3)· · · ·Standard: Completionist
4 · · Paladin(4)· · · ·Constitution: +1 Level up
5 · · Paladin(5)· · · ·
6 · · Paladin(6)· · · ·Standard: Toughness
· · · · · · · · · · · ·Deity: The Blood is The Life
7 · · Paladin(7)· · · ·
8 · · Paladin(8)· · · ·Constitution: +1 Level up
9 · · Paladin(9)· · · ·Standard: Shield Mastery
10· · Paladin(10) · · ·
11· · Paladin(11) · · ·
12· · Paladin(12) · · ·Standard: Improved Shield Mastery
· · · · · · · · · · · ·Constitution: +1 Level up
13· · Paladin(13) · · ·
14· · Paladin(14) · · ·
15· · Paladin(15) · · ·Standard: Greater Shield Mastery
16· · Paladin(16) · · ·Constitution: +1 Level up
17· · Paladin(17) · · ·
18· · Paladin(18) · · ·Standard: Combat Expertise
19· · Paladin(19) · · ·
20· · Paladin(20) · · ·Constitution: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Bulwark of Defense
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Shield Mastery
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Epic Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Toughness
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
· · · · · · · · · · · ·Constitution: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Toughness
· · · · · · · · · · · ·Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points· · ·12 ·4· 5 ·5· 5 ·5· 5 ·5· 5 ·5· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 7 ·7
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 75.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 60.0
Concentration · · · · · · ·1· 2 ·2· 2 ·2· 2 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·102.0
Diplomacy · · · · · ·2· 2 ·1· · · · 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 2 ·3· ·22.0 · 82.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 45.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 59.0
Heal· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 61.0
Intimidate· · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·121.0
Jump· · · · · · · · · · · · · · · · · · · · · · ½ ·½· ½ ·½· 1 ·1· 1 ·1· ½ ·½· · 7.0 · 56.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 51.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 60.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 54.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 80.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 46.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 57.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 56.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 45.0
Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 53.0
Use Magic Device· 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 58.0
------------------------------------------------------------------------------------------
Available Points· 0 ·0· 1 ·1· 1 ·1· 0 ·0· 0 ·0· 1 ·1· 1 ·1· 0 ·0· 0 ·0· 1 ·1
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Combat Expertise
Epic Defensive Fighting
Sacred Defense
Ancient Knowledge
Ancient Blessings
Fortification
Fast Healing
Shadar-Kai
Mantle of the Sentinel

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Kukri
Tower Shield
Dwarf
Heavy Armor
Good
Lawful
Shield
Tower Shield
Aura of Good
Aura of Courage
Opposition
------------------------------------------------------------------------------------------

Enhancements: 80 APs, Racial 15, Universal 1
------------------------------------------------------------------------------------------
Dwarf - Points spent: 15
Core1 Toughness I
Core2 Constitution I
Tier1 Kundarak Dragonmark Focus - 3 Ranks
Tier1 Armor Mastery - 3 Ranks
Core3 Toughness II
Core4 Constitution II
Core5 Toughness III
Tier2 Lesser Dragonmark of Warding
Tier3 Greater Dragonmark of Warding
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 41
Core1 Holy Bastion
Tier1 Sacred Armor Mastery - 3 Ranks
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Commanding Presence - 3 Ranks
Core2 Sacred Defence
Tier2 Bulwark Aura - 3 Ranks
Tier2 Sacred Shield Mastery - 3 Ranks
Core3 Divine Righteousness
Tier3 Ability I: +1 Constitution
Tier3 Greater Sacred Defense I: Hardy Defense - 3 Ranks
Core4 Redemption
Tier4 Ability II: +1 Constitution
Tier4 Reinforced Defense I: Reinforced Armor - 3 Ranks
Tier4 Swift Defense
Tier5 Sacred Shield
Core5 Glorious Stand
Tier5 Divine Revelation - 3 Ranks
Tier5 Harbored by Light - 3 Ranks
Tier5 Reinforced Defense II: Reinforced Shield - 3 Ranks
Core6 Eternal Defender
------------------------------------------------------------------------------------------
Vanguard - Points spent: 8
Core1 To the Fore!
Tier1 Armor Training - 3 Ranks
Tier1 Shield Specialization I
Tier2 Missile Shield - 3 Ranks
------------------------------------------------------------------------------------------
Falconry - Points spent: 8
Core1 Summon Falcon: Summon White Falcon
Tier1 Rugged - 3 Ranks
Tier1 Out in Nature - 3 Ranks
Tier2 Action Boost: Sprint - 3 Ranks
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 24
Core1 Knife Expertise
Tier1 Undead Hunter
Tier1 Mist Stalker I
Tier1 Acrobatic - 3 Ranks
Core2 Knife Juggler
Tier2 Mist Stalker II
Tier2 Haste Boost - 3 Ranks
Tier3 Gifted I: +1 Constitution
Tier3 Mist Stalker III
Core3 Quick Reflexes
Tier3 Deadly Blades
Tier4 Mist Stalker IV
Tier4 Gifted II: +1 Constitution
------------------------------------------------------------------------------------------
Epic Destinies: 40 APs + 24 permanent Destiny Points
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 39
Core1 Ever Watchful
Tier1 Brace for Impact - 3 Ranks
Tier1 Ever Watchful - 3 Ranks
Tier2 Commanding Presence - 3 Ranks
Tier2 Knight's Challenge
Core2 Ward Against Darkness
Tier2 Mantle of the Sentinel
Tier3 Spark of Life
Tier3 Legendary Shield Mastery - 3 Ranks
Core3 Stand Against the Tide
Tier3 Into the Fray - 3 Ranks
Tier4 The Best Defense - 3 Ranks
Tier4 Divine Bulwark
Tier4 Hardened Purpose - 3 Ranks
Tier4 Throw the Boom
Tier5 Deific Resilience
Tier5 Undying Vanguard
Tier5 Strength of Vitality - 3 Ranks
------------------------------------------------------------------------------------------
Divine Crusader - Points spent: 16
Core1 Just Cause
Tier1 Consecration - 3 Ranks
Tier1 Divine Smite
Tier2 Shield of Light - 3 Ranks
Tier2 Bulk Up - 3 Ranks
Core2 Confront any Foe
Core3 Weather any Blow
Tier3 Crusade
------------------------------------------------------------------------------------------
Legendary Dreadnought - Points spent: 9
Core1 Fearless
Tier1 Shrug Off Punishment - 3 Ranks
Tier1 Epic Tactics - 3 Ranks
Tier2 Life and Death - 3 Ranks
Core2 Weaponmaster
------------------------------------------------------------------------------------------
Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
------------------------------------------------------------------------------------------
Acid· · · · · · · · · · · 189 · · · 0%· · · · · · · · 10
Light/Alignment · · · · · 209 · · · 0%· · · · · · · · 25
Cold· · · · · · · · · · · 189 · · · 5%· · · · · · · · 10
Electric· · · · · · · · · 189 · · · 0%· · · · · · · · 10
Evil· · · · · · · · · · · 174 · · · 0%· · · · · · · · 10
Fire· · · · · · · · · · · 189 · · · 0%· · · · · · · · 10
Force/Untyped · · · · · · 174 · · · 0%· · · · · · · · 10
Negative· · · · · · · · · 189 · · · 0%· · · · · · · · 10
Physical· · · · · · · · · 174 · · · 0%· · · · · · · · 10
Poison· · · · · · · · · · 189 · · · 0%· · · · · · · · 10
Positive· · · · · · · · · 407 · · · 0%· · · · · · · · 25
Repair· · · · · · · · · · 171 · · · 0%· · · · · · · · 10
Rust· · · · · · · · · · · 171 · · · 0%· · · · · · · · 10
Sonic · · · · · · · · · · 220 · · · 0%· · · · · · · · 10
------------------------------------------------------------------------------------------

Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
------------------------------------------------------------------------------------------
Paladin Spells
L1: Bless · · · · · · · · · · · · · · · · · Enchantment · · 29
L1: Cure Light Wounds · · · · · · · · · · · Conjuration · · 32
L1: Divine Favor· · · · · · · · · · · · · · Evocation · · · 35
L1: Virtue· · · · · · · · · · · · · · · · · Transmutation · 32
L2: Raise Dead· · · · · · · · · · · · · · · Conjuration · · 33
L2: Angelskin · · · · · · · · · · · · · · · Abjuration· · · 30
L2: Remove Paralysis· · · · · · · · · · · · Conjuration · · 33
L2: Resist Energy · · · · · · · · · · · · · Abjuration· · · 30
L2: Righteous Command · · · · · · · · · · · Enchantment · · 30
L3: Resurrection· · · · · · · · · · · · · · Conjuration · · 34
L3: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 34
L3: Magic Circle Against Evil · · · · · · · Abjuration· · · 31
L3: Prayer· · · · · · · · · · · · · · · · · Enchantment · · 31
L3: Remove Curse· · · · · · · · · · · · · · Abjuration· · · 31
L4: True Resurrection · · · · · · · · · · · Conjuration · · 35
L4: Cure Serious Wounds · · · · · · · · · · Conjuration · · 35
L4: Death Ward· · · · · · · · · · · · · · · Transmutation · 35
L4: Restoration · · · · · · · · · · · · · · Conjuration · · 35
L4: Stalwart Pact · · · · · · · · · · · · · Evocation · · · 38
------------------------------------------------------------------------------------------

Equipped Gear Set: test
------------------------------------------------------------------------------------------
Armor · · · · Platemail of Strahd · Drops in: Raid: The Curse of Strahd
· · · · · · · +15 Enhancement Bonus
· · · · · · · Deathblock
· · · · · · · Ghostly
· · · · · · · Physical Sheltering +34
· · · · · · · Profane Well Rounded
· · · · · · · Blue: +32 Sapphire of Defense
· · · · · · · Green: +2 Sapphire of Good Luck
· · · · · · · Knight of the Shadows Set (Legendary)
Belt· · · · · Legendary Plateshard Belt · Drops in: Quest: Sunrise
· · · · · · · Fortitude Save +10
· · · · · · · Incite +120%
· · · · · · · Constitution +13
· · · · · · · Insightful Incite +52%
· · · · · · · Yellow: +2 Festive Charisma
· · · · · · · Knight of the Shadows Set (Legendary)
Boots · · · · Legendary Softsole Slippers · Drops in: Quest: Wrath of the Earth
· · · · · · · Ghostly
· · · · · · · Perform +20
· · · · · · · Insightful Charisma +6
· · · · · · · Green: +5 Diamond of Insightful Dexterity
· · · · · · · Anthem Melody
· · · · · · · Adherent of the Mists Set (Legendary)
Bracers · · · Legendary Bracers of the Fallen Hero· ·Drops in: Quest: A Raven at the Door
· · · · · · · Strength +13
· · · · · · · Insightful Constitution +6
· · · · · · · Stunning +15
· · · · · · · Quality Physical Sheltering +8
· · · · · · · Green: Sapphire of Greater Heroism
· · · · · · · Adherent of the Mists Set (Legendary)
Cloak · · · · Legendary Silverthread Cloak· ·Drops in: Quest: Into the Mists
· · · · · · · Wisdom +13
· · · · · · · Insightful Evocation Focus +3
· · · · · · · Fortification +142%
· · · · · · · Physical Sheltering +33
· · · · · · · Yellow: +12 Diamond of Charisma
· · · · · · · Adherent of the Mists Set (Legendary)
Gloves· · · · Legendary Greensteel Gloves · Drops in: Crafted from Legendary Shroud ingredients
· · · · · · · Equipment Tier 1: +4 Insight bonus against Disease and Blindness immunity
· · · · · · · Equipment Tier 2: +4 Insight bonus against Poison and Fear immunity
· · · · · · · Equipment Tier 3: +25 Negative Resistance (Enhancement) and Deathblock
Goggles · · · Legendary Feargaze· ·Drops in: Quest: Raven's Bane
· · · · · · · Linguistics 10%
· · · · · · · Intimidate +20
· · · · · · · Insightful Intimidate +10
· · · · · · · Quality Incite +26%
· · · · · · · Green: Essence of Ultimatum
· · · · · · · Knight of the Shadows Set (Legendary)
Helmet· · · · Legendary Chimera's Crown · Drops in: Quest: Sentinels Chain (Requires Scroll, Shard and Seal)
· · · · · · · Major Lesser Dragonmark Enhancement
· · · · · · · Greater Dragonmark Enhancement
· · · · · · · Spell Resistance +39
· · · · · · · Natural Armor Bonus +13
· · · · · · · Tet-zik, The Enlightened Change
· · · · · · · Colorless: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Yellow: Topaz of Feather Fall
Necklace· · · Legendary Greensteel Necklace · Drops in: Crafted from Legendary Shroud ingredients
· · · · · · · Equipment Tier 1: +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement)
· · · · · · · Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
· · · · · · · Equipment Tier 3: +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
Ring1 · · · · Legendary Cursebane Ring· ·Drops in: Quest: Oath of Vengeance
· · · · · · · Insightful Curse Resistance +4
· · · · · · · Vitality +44
· · · · · · · Quality Magical Sheltering +8
· · · · · · · Deathblock
· · · · · · · Green: +2 Sapphire of Armored Agility
· · · · · · · Adherent of the Mists Set (Legendary)
Ring2 · · · · Circle of Malevolence · Drops in: Raid: The Mark of Death
· · · · · · · Improved Harm
· · · · · · · Resistance +10
· · · · · · · Vitality +44
· · · · · · · Insightful Sheltering +23
· · · · · · · Intimidate +25
· · · · · · · Incite +120%
· · · · · · · Blue: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Green: +12 Diamond of Dexterity
Trinket · · · The Heart of Suulomades · Drops in: U47 Raid: Legendary Vision of Destruction.
· · · · · · · Quality Constitution +3
· · · · · · · Resistance +11
· · · · · · · Devil's Blood
· · · · · · · Devil's Bones +23%
· · · · · · · Blue: Empty augment slot
· · · · · · · Green: Storm's Bulwark
· · · · · · · Yellow: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Mantle of Suulomades (Suppressed by selected augment)
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Soulweaver/Splendid Cacophony: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
Weapon1 · · · The Labythine Edge· ·Drops in: Raid: Project Nemesis
· · · · · · · Damage and Type 5[1d4+3] + 15 Slash, Magic
· · · · · · · Critical Threat Range 18-20 x2
· · · · · · · +15 Enhancement Bonus
· · · · · · · Identity Crisis
· · · · · · · Enhanced Bloodrage
· · · · · · · Nearly Finished: Purple Augment Slot (Sharn)
· · · · · · · Red: The Master's Gift
· · · · · · · Purple: +138 Ruby of Positive Spell Power
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Soulweaver/Splendid Cacophony: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 6: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 7: Nystul's Mystical Defence: Fire Absorption(Rare Version)
· · · · · · · Filigree 8: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 9: The Blood Feast: Constitution(Rare Version)
· · · · · · · Filigree 10: Bravery Throughout/Shattered Device: +6 PRR(Rare Version)
Weapon2 · · · Legendary Mirrorplate Tower · Drops in: Quest: The Final Vintage
· · · · · · · Damage and Type [3d10 + 10] + 15 Bludgeon, Magic
· · · · · · · Critical Threat Range 19-20 x3
· · · · · · · +15 Enhancement Bonus
· · · · · · · Spell Saves +10
· · · · · · · Quality Magical Sheltering +8
· · · · · · · Block Elements
· · · · · · · Mirror Shield
· · · · · · · Purple: Globe of True Imperial Blood
· · · · · · · Adherent of the Mists Set (Legendary)
Trinket2· · · Restricted by another item in this gear set
Trinket3· · · Restricted by another item in this gear set

------------------------------------------------------------------------------------------

Hobgoblin
01-10-2022, 04:55 AM
Character name:
Classes: 20 Paladin, 10 Epic
Race: Dwarf · · · · · · · ·Alignment: Lawful Good

· · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· · 0%
Str:· · ·9· · 8 · ·40 · · ·HP:· · · ·6633 · · ·AC:· ·379
Dex:· · 14· · 8 · ·56 · · ·PRR: · · · 488
Con:· · 20· · 8 · 102 · · ·MRR: · · · 269 · · ·+Healing Amp:· ·175
Int:· · 13· · 8 · ·32 · · ·Dodge: · ·5/5· · · -Healing Amp: · ·70
Wis:· · ·8· · 8 · ·40 · · ·Fort:· · ·339% · · ·Repair Amp:· · · 70
Cha:· · 13· · 8 · ·60 · · ·SR:· · · · ·52 · · ·BAB: · · · · · · 25
DR:
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Fear, Level Drain, Magic Missiles, Blindness, Death Effects, Most forms of Knockdown, Magic Missiles, Weapon Durability Damage, Fear, Death effect, Level drain, Death Effects, Blindness, Fear, Death Effects, Petrification, Falling damage, Death Effects, Charm, Poison, Fear, Air Elemental Knockdown and Slow

Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · 124
· vs Poison:· · · 135
· vs Disease: · · 129
Will: · · · · · · 101
· vs Enchantment: 108
· vs Illusion:· · 107
· vs Fear:· · · · 106
· vs Curse: · · · 105
Reflex: · · · · · ·99
· vs Traps: · · · 105
· vs Spell: · · · 113
· vs Magic: · · · ·99
Marked with a * is no fail on a 1 if required DC met

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Least Dragonmark of Warding
· · · · · · · · · · · ·Follower of Faith: Follower of the Blood of Vol
2 · · Paladin(2)· · · ·
3 · · Paladin(3)· · · ·Standard: Completionist
4 · · Paladin(4)· · · ·Constitution: +1 Level up
5 · · Paladin(5)· · · ·
6 · · Paladin(6)· · · ·Standard: Toughness
· · · · · · · · · · · ·Deity: The Blood is The Life
7 · · Paladin(7)· · · ·
8 · · Paladin(8)· · · ·Constitution: +1 Level up
9 · · Paladin(9)· · · ·Standard: Shield Mastery
10· · Paladin(10) · · ·
11· · Paladin(11) · · ·
12· · Paladin(12) · · ·Standard: Improved Shield Mastery
· · · · · · · · · · · ·Constitution: +1 Level up
13· · Paladin(13) · · ·
14· · Paladin(14) · · ·
15· · Paladin(15) · · ·Standard: Greater Shield Mastery
16· · Paladin(16) · · ·Constitution: +1 Level up
17· · Paladin(17) · · ·
18· · Paladin(18) · · ·Standard: Combat Expertise
19· · Paladin(19) · · ·
20· · Paladin(20) · · ·Constitution: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Bulwark of Defense
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Shield Mastery
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Epic Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Toughness
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
· · · · · · · · · · · ·Constitution: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Toughness
· · · · · · · · · · · ·Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points· · ·12 ·4· 5 ·5· 5 ·5· 5 ·5· 5 ·5· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 7 ·7
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 75.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 60.0
Concentration · · · · · · ·1· 2 ·2· 2 ·2· 2 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·102.0
Diplomacy · · · · · ·2· 2 ·1· · · · 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 2 ·3· ·22.0 · 82.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 45.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 59.0
Heal· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 61.0
Intimidate· · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·121.0
Jump· · · · · · · · · · · · · · · · · · · · · · ½ ·½· ½ ·½· 1 ·1· 1 ·1· ½ ·½· · 7.0 · 56.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 51.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 60.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 54.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 80.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 46.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 57.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 56.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 45.0
Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 53.0
Use Magic Device· 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 58.0
------------------------------------------------------------------------------------------
Available Points· 0 ·0· 1 ·1· 1 ·1· 0 ·0· 0 ·0· 1 ·1· 1 ·1· 0 ·0· 0 ·0· 1 ·1
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Reaper
Combat Expertise
Epic Defensive Fighting
Sacred Defense
Ancient Knowledge
Ancient Blessings
Fortification
Fast Healing
Shadar-Kai
Mantle of the Sentinel

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Sword and Board
Kukri
Tower Shield
Dwarf
Heavy Armor
Good
Lawful
Shield
Tower Shield
Aura of Good
Aura of Courage
Opposition
------------------------------------------------------------------------------------------

Enhancements: 80 APs, Racial 15, Universal 1
------------------------------------------------------------------------------------------
Dwarf - Points spent: 15
Core1 Toughness I
Core2 Constitution I
Tier1 Kundarak Dragonmark Focus - 3 Ranks
Tier1 Armor Mastery - 3 Ranks
Core3 Toughness II
Core4 Constitution II
Core5 Toughness III
Tier2 Lesser Dragonmark of Warding
Tier3 Greater Dragonmark of Warding
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 41
Core1 Holy Bastion
Tier1 Sacred Armor Mastery - 3 Ranks
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Commanding Presence - 3 Ranks
Core2 Sacred Defence
Tier2 Bulwark Aura - 3 Ranks
Tier2 Sacred Shield Mastery - 3 Ranks
Core3 Divine Righteousness
Tier3 Ability I: +1 Constitution
Tier3 Greater Sacred Defense I: Hardy Defense - 3 Ranks
Core4 Redemption
Tier4 Ability II: +1 Constitution
Tier4 Reinforced Defense I: Reinforced Armor - 3 Ranks
Tier4 Swift Defense
Tier5 Sacred Shield
Core5 Glorious Stand
Tier5 Divine Revelation - 3 Ranks
Tier5 Harbored by Light - 3 Ranks
Tier5 Reinforced Defense II: Reinforced Shield - 3 Ranks
Core6 Eternal Defender
------------------------------------------------------------------------------------------
Vanguard - Points spent: 8
Core1 To the Fore!
Tier1 Armor Training - 3 Ranks
Tier1 Shield Specialization I
Tier2 Missile Shield - 3 Ranks
------------------------------------------------------------------------------------------
Falconry - Points spent: 8
Core1 Summon Falcon: Summon White Falcon
Tier1 Rugged - 3 Ranks
Tier1 Out in Nature - 3 Ranks
Tier2 Action Boost: Sprint - 3 Ranks
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 24
Core1 Knife Expertise
Tier1 Undead Hunter
Tier1 Mist Stalker I
Tier1 Acrobatic - 3 Ranks
Core2 Knife Juggler
Tier2 Mist Stalker II
Tier2 Haste Boost - 3 Ranks
Tier3 Gifted I: +1 Constitution
Tier3 Mist Stalker III
Core3 Quick Reflexes
Tier3 Deadly Blades
Tier4 Mist Stalker IV
Tier4 Gifted II: +1 Constitution
------------------------------------------------------------------------------------------
Epic Destinies: 40 APs + 24 permanent Destiny Points
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 39
Core1 Ever Watchful
Tier1 Brace for Impact - 3 Ranks
Tier1 Ever Watchful - 3 Ranks
Tier2 Commanding Presence - 3 Ranks
Tier2 Knight's Challenge
Core2 Ward Against Darkness
Tier2 Mantle of the Sentinel
Tier3 Spark of Life
Tier3 Legendary Shield Mastery - 3 Ranks
Core3 Stand Against the Tide
Tier3 Into the Fray - 3 Ranks
Tier4 The Best Defense - 3 Ranks
Tier4 Divine Bulwark
Tier4 Hardened Purpose - 3 Ranks
Tier4 Throw the Boom
Tier5 Deific Resilience
Tier5 Undying Vanguard
Tier5 Strength of Vitality - 3 Ranks
------------------------------------------------------------------------------------------
Divine Crusader - Points spent: 16
Core1 Just Cause
Tier1 Consecration - 3 Ranks
Tier1 Divine Smite
Tier2 Shield of Light - 3 Ranks
Tier2 Bulk Up - 3 Ranks
Core2 Confront any Foe
Core3 Weather any Blow
Tier3 Crusade
------------------------------------------------------------------------------------------
Legendary Dreadnought - Points spent: 9
Core1 Fearless
Tier1 Shrug Off Punishment - 3 Ranks
Tier1 Epic Tactics - 3 Ranks
Tier2 Life and Death - 3 Ranks
Core2 Weaponmaster
------------------------------------------------------------------------------------------
Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
------------------------------------------------------------------------------------------
Acid· · · · · · · · · · · 189 · · · 0%· · · · · · · · 10
Light/Alignment · · · · · 209 · · · 0%· · · · · · · · 25
Cold· · · · · · · · · · · 189 · · · 5%· · · · · · · · 10
Electric· · · · · · · · · 189 · · · 0%· · · · · · · · 10
Evil· · · · · · · · · · · 174 · · · 0%· · · · · · · · 10
Fire· · · · · · · · · · · 189 · · · 0%· · · · · · · · 10
Force/Untyped · · · · · · 174 · · · 0%· · · · · · · · 10
Negative· · · · · · · · · 189 · · · 0%· · · · · · · · 10
Physical· · · · · · · · · 174 · · · 0%· · · · · · · · 10
Poison· · · · · · · · · · 189 · · · 0%· · · · · · · · 10
Positive· · · · · · · · · 407 · · · 0%· · · · · · · · 25
Repair· · · · · · · · · · 171 · · · 0%· · · · · · · · 10
Rust· · · · · · · · · · · 171 · · · 0%· · · · · · · · 10
Sonic · · · · · · · · · · 220 · · · 0%· · · · · · · · 10
------------------------------------------------------------------------------------------

Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
------------------------------------------------------------------------------------------
Paladin Spells
L1: Bless · · · · · · · · · · · · · · · · · Enchantment · · 29
L1: Cure Light Wounds · · · · · · · · · · · Conjuration · · 32
L1: Divine Favor· · · · · · · · · · · · · · Evocation · · · 35
L1: Virtue· · · · · · · · · · · · · · · · · Transmutation · 32
L2: Raise Dead· · · · · · · · · · · · · · · Conjuration · · 33
L2: Angelskin · · · · · · · · · · · · · · · Abjuration· · · 30
L2: Remove Paralysis· · · · · · · · · · · · Conjuration · · 33
L2: Resist Energy · · · · · · · · · · · · · Abjuration· · · 30
L2: Righteous Command · · · · · · · · · · · Enchantment · · 30
L3: Resurrection· · · · · · · · · · · · · · Conjuration · · 34
L3: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 34
L3: Magic Circle Against Evil · · · · · · · Abjuration· · · 31
L3: Prayer· · · · · · · · · · · · · · · · · Enchantment · · 31
L3: Remove Curse· · · · · · · · · · · · · · Abjuration· · · 31
L4: True Resurrection · · · · · · · · · · · Conjuration · · 35
L4: Cure Serious Wounds · · · · · · · · · · Conjuration · · 35
L4: Death Ward· · · · · · · · · · · · · · · Transmutation · 35
L4: Restoration · · · · · · · · · · · · · · Conjuration · · 35
L4: Stalwart Pact · · · · · · · · · · · · · Evocation · · · 38
------------------------------------------------------------------------------------------

Equipped Gear Set: test
------------------------------------------------------------------------------------------
Armor · · · · Platemail of Strahd · Drops in: Raid: The Curse of Strahd
· · · · · · · +15 Enhancement Bonus
· · · · · · · Deathblock
· · · · · · · Ghostly
· · · · · · · Physical Sheltering +34
· · · · · · · Profane Well Rounded
· · · · · · · Blue: +32 Sapphire of Defense
· · · · · · · Green: +2 Sapphire of Good Luck
· · · · · · · Knight of the Shadows Set (Legendary)
Belt· · · · · Legendary Plateshard Belt · Drops in: Quest: Sunrise
· · · · · · · Fortitude Save +10
· · · · · · · Incite +120%
· · · · · · · Constitution +13
· · · · · · · Insightful Incite +52%
· · · · · · · Yellow: +2 Festive Charisma
· · · · · · · Knight of the Shadows Set (Legendary)
Boots · · · · Legendary Softsole Slippers · Drops in: Quest: Wrath of the Earth
· · · · · · · Ghostly
· · · · · · · Perform +20
· · · · · · · Insightful Charisma +6
· · · · · · · Green: +5 Diamond of Insightful Dexterity
· · · · · · · Anthem Melody
· · · · · · · Adherent of the Mists Set (Legendary)
Bracers · · · Legendary Bracers of the Fallen Hero· ·Drops in: Quest: A Raven at the Door
· · · · · · · Strength +13
· · · · · · · Insightful Constitution +6
· · · · · · · Stunning +15
· · · · · · · Quality Physical Sheltering +8
· · · · · · · Green: Sapphire of Greater Heroism
· · · · · · · Adherent of the Mists Set (Legendary)
Cloak · · · · Legendary Silverthread Cloak· ·Drops in: Quest: Into the Mists
· · · · · · · Wisdom +13
· · · · · · · Insightful Evocation Focus +3
· · · · · · · Fortification +142%
· · · · · · · Physical Sheltering +33
· · · · · · · Yellow: +12 Diamond of Charisma
· · · · · · · Adherent of the Mists Set (Legendary)
Gloves· · · · Legendary Greensteel Gloves · Drops in: Crafted from Legendary Shroud ingredients
· · · · · · · Equipment Tier 1: +4 Insight bonus against Disease and Blindness immunity
· · · · · · · Equipment Tier 2: +4 Insight bonus against Poison and Fear immunity
· · · · · · · Equipment Tier 3: +25 Negative Resistance (Enhancement) and Deathblock
Goggles · · · Legendary Feargaze· ·Drops in: Quest: Raven's Bane
· · · · · · · Linguistics 10%
· · · · · · · Intimidate +20
· · · · · · · Insightful Intimidate +10
· · · · · · · Quality Incite +26%
· · · · · · · Green: Essence of Ultimatum
· · · · · · · Knight of the Shadows Set (Legendary)
Helmet· · · · Legendary Chimera's Crown · Drops in: Quest: Sentinels Chain (Requires Scroll, Shard and Seal)
· · · · · · · Major Lesser Dragonmark Enhancement
· · · · · · · Greater Dragonmark Enhancement
· · · · · · · Spell Resistance +39
· · · · · · · Natural Armor Bonus +13
· · · · · · · Tet-zik, The Enlightened Change
· · · · · · · Colorless: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Yellow: Topaz of Feather Fall
Necklace· · · Legendary Greensteel Necklace · Drops in: Crafted from Legendary Shroud ingredients
· · · · · · · Equipment Tier 1: +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement)
· · · · · · · Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
· · · · · · · Equipment Tier 3: +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
Ring1 · · · · Legendary Cursebane Ring· ·Drops in: Quest: Oath of Vengeance
· · · · · · · Insightful Curse Resistance +4
· · · · · · · Vitality +44
· · · · · · · Quality Magical Sheltering +8
· · · · · · · Deathblock
· · · · · · · Green: +2 Sapphire of Armored Agility
· · · · · · · Adherent of the Mists Set (Legendary)
Ring2 · · · · Circle of Malevolence · Drops in: Raid: The Mark of Death
· · · · · · · Improved Harm
· · · · · · · Resistance +10
· · · · · · · Vitality +44
· · · · · · · Insightful Sheltering +23
· · · · · · · Intimidate +25
· · · · · · · Incite +120%
· · · · · · · Blue: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Green: +12 Diamond of Dexterity
Trinket · · · The Heart of Suulomades · Drops in: U47 Raid: Legendary Vision of Destruction.
· · · · · · · Quality Constitution +3
· · · · · · · Resistance +11
· · · · · · · Devil's Blood
· · · · · · · Devil's Bones +23%
· · · · · · · Blue: Empty augment slot
· · · · · · · Green: Storm's Bulwark
· · · · · · · Yellow: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Mantle of Suulomades (Suppressed by selected augment)
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Soulweaver/Splendid Cacophony: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
Weapon1 · · · The Labythine Edge· ·Drops in: Raid: Project Nemesis
· · · · · · · Damage and Type 5[1d4+3] + 15 Slash, Magic
· · · · · · · Critical Threat Range 18-20 x2
· · · · · · · +15 Enhancement Bonus
· · · · · · · Identity Crisis
· · · · · · · Enhanced Bloodrage
· · · · · · · Nearly Finished: Purple Augment Slot (Sharn)
· · · · · · · Red: The Master's Gift
· · · · · · · Purple: +138 Ruby of Positive Spell Power
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Soulweaver/Splendid Cacophony: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 6: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 7: Nystul's Mystical Defence: Fire Absorption(Rare Version)
· · · · · · · Filigree 8: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 9: The Blood Feast: Constitution(Rare Version)
· · · · · · · Filigree 10: Bravery Throughout/Shattered Device: +6 PRR(Rare Version)
Weapon2 · · · Legendary Mirrorplate Tower · Drops in: Quest: The Final Vintage
· · · · · · · Damage and Type [3d10 + 10] + 15 Bludgeon, Magic
· · · · · · · Critical Threat Range 19-20 x3
· · · · · · · +15 Enhancement Bonus
· · · · · · · Spell Saves +10
· · · · · · · Quality Magical Sheltering +8
· · · · · · · Block Elements
· · · · · · · Mirror Shield
· · · · · · · Purple: Globe of True Imperial Blood
· · · · · · · Adherent of the Mists Set (Legendary)
Trinket2· · · Restricted by another item in this gear set
Trinket3· · · Restricted by another item in this gear set

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very nice and i like the gear....

but it seems to all most all of it be bta. how much can u increase this with btc gear? and how would you change it?

kamthalion
01-28-2022, 02:41 AM
very nice and i like the gear....

but it seems to all most all of it be bta. how much can u increase this with btc gear? and how would you change it?

Basically BTA gear is due to i want fit both KOS set and Mists set because PRR stacks (KOS is artifact myst exceptional) atm I really find hard fit a better gear, I just wish place +2 reaper stat on helm but is a long way farm enough mats to place on it, this helm is a what I puzzled around equip because gives u 10clicky of radiant forcefield.

Here below the same build with few fine tunings:



Character name: Kamdragon
Classes: 20 Paladin, 10 Epic
Race: Dwarf · · · · · · · ·Alignment: Lawful Good

· · ·Start Tome Final · · ·Incorp:· · 10% · · ·Displacement:· · 0%
Str:· · ·9· · 8 · ·40 · · ·HP:· · · ·6735 · · ·AC:· ·379
Dex:· · 14· · 8 · ·56 · · ·PRR: · · · 494
Con:· · 20· · 8 · 106 · · ·MRR: · · · 269 · · ·+Healing Amp:· ·160
Int:· · 13· · 8 · ·32 · · ·Dodge: · ·5/5· · · -Healing Amp: · ·60
Wis:· · ·8· · 8 · ·40 · · ·Fort:· · ·339% · · ·Repair Amp:· · · 60
Cha:· · 13· · 8 · ·60 · · ·SR:· · · · ·52 · · ·BAB: · · · · · · 25
DR:
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Fear, Level Drain, Magic Missiles, Blindness, Death Effects, Most forms of Knockdown, Magic Missiles, Weapon Durability Damage, Fear, Death effect, Level drain, Death Effects, Blindness, Fear, Death Effects, Petrification, Falling damage, Death Effects, Charm, Poison, Fear, Air Elemental Knockdown and Slow

Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Alchemist(3)
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Cleric(3)
Past Life: Druid(3)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Monk(3)
Past Life: Paladin(3)
Past Life: Ranger(3)
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Warlock(3)
Past Life: Wizard(3)

Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)

Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight(3)
Past Life: Razorclaw Shifter(3)
Past Life: Shadar-Kai(3)
Past Life: Tiefling Scoundrel(3)

Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(3)
Past Life: Divine Sphere: Block Energy(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)


Special Feats
------------------------------------------------------------------------------------------
Divine Crusader
Draconic Incarnation
Exalted Angel
Falconry Tree
Fatesinger
Feydark Illusionist Tree
Fury of the Wild
Grandmaster of Flowers
Harper Agent Tree
Horizon Walker Tree
Inherent Fate Point(3)
Inherent Magical Resistance(4)
Inherent Melee Power(4)
Inherent Physical Resistance(4)
Inherent Racial Action Point(2)
Inherent Ranged Power(4)
Inherent Spell Power(4)
Inherent Universal Action Point
Inquisitive Tree
Legendary Dreadnought
Magus of the Eclipse
Primal Avatar
Shadowdancer
Shiradi Champion
Tome of Destiny(2)
Unyielding Sentinel
Vistani Knife Fighter Tree


Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · 126
· vs Poison:· · · 137
· vs Disease: · · 131
Will: · · · · · · 101
· vs Enchantment: 108
· vs Illusion:· · 107
· vs Fear:· · · · 106
· vs Curse: · · · 105
Reflex: · · · · · ·99
· vs Traps: · · · 105
· vs Spell: · · · 113
· vs Magic: · · · ·99
Marked with a * is no fail on a 1 if required DC met

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Paladin(1)· · · ·Standard: Least Dragonmark of Warding
· · · · · · · · · · · ·Follower of Faith: Follower of the Blood of Vol
2 · · Paladin(2)· · · ·
3 · · Paladin(3)· · · ·Standard: Completionist
4 · · Paladin(4)· · · ·Constitution: +1 Level up
5 · · Paladin(5)· · · ·
6 · · Paladin(6)· · · ·Standard: Toughness
· · · · · · · · · · · ·Deity: The Blood is The Life
7 · · Paladin(7)· · · ·
8 · · Paladin(8)· · · ·Constitution: +1 Level up
9 · · Paladin(9)· · · ·Standard: Shield Mastery
10· · Paladin(10) · · ·
11· · Paladin(11) · · ·
12· · Paladin(12) · · ·Standard: Improved Shield Mastery
· · · · · · · · · · · ·Constitution: +1 Level up
13· · Paladin(13) · · ·
14· · Paladin(14) · · ·
15· · Paladin(15) · · ·Standard: Greater Shield Mastery
16· · Paladin(16) · · ·Constitution: +1 Level up
17· · Paladin(17) · · ·
18· · Paladin(18) · · ·Standard: Combat Expertise
19· · Paladin(19) · · ·
20· · Paladin(20) · · ·Constitution: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Bulwark of Defense
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Shield Mastery
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Epic Toughness
· · · · · · · · · · · ·Constitution: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Toughness
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
· · · · · · · · · · · ·Constitution: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Toughness
· · · · · · · · · · · ·Legendary: Scion of Celestia

Skills
------------------------------------------------------------------------------------------
Skill Points· · ·12 ·4· 5 ·5· 5 ·5· 5 ·5· 5 ·5· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 7 ·7
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
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Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 75.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 60.0
Concentration · · · · · · ·1· 2 ·2· 2 ·2· 2 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·104.0
Diplomacy · · · · · ·2· 2 ·1· · · · 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 2 ·3· ·22.0 · 82.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 45.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 59.0
Heal· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 61.0
Intimidate· · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·121.0
Jump· · · · · · · · · · · · · · · · · · · · · · ½ ·½· ½ ·½· 1 ·1· 1 ·1· ½ ·½· · 7.0 · 56.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 51.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 60.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 54.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 80.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 46.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 57.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 56.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 45.0
Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 53.0
Use Magic Device· 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 58.0
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Available Points· 0 ·0· 1 ·1· 1 ·1· 0 ·0· 0 ·0· 1 ·1· 1 ·1· 0 ·0· 0 ·0· 1 ·1
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Active User Controlled Stances
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Reaper
Combat Expertise
Epic Defensive Fighting
Sacred Defense
Ancient Knowledge
Ancient Blessings
Fortification
Fast Healing
Shadar-Kai
Mantle of the Sentinel

Active Auto Controlled Stances
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Sword and Board
Kukri
Tower Shield
Dwarf
Heavy Armor
Good
Lawful
Shield
Tower Shield
Aura of Good
Aura of Courage
Opposition
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Enhancements: 80 APs, Racial 15, Universal 1
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Dwarf - Points spent: 15
Core1 Toughness I
Core2 Constitution I
Tier1 Kundarak Dragonmark Focus - 3 Ranks
Tier1 Armor Mastery - 3 Ranks
Core3 Toughness II
Core4 Constitution II
Core5 Toughness III
Tier2 Lesser Dragonmark of Warding
Tier3 Greater Dragonmark of Warding
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Sacred Defender - Points spent: 41
Core1 Holy Bastion
Tier1 Sacred Armor Mastery - 3 Ranks
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Commanding Presence - 3 Ranks
Core2 Sacred Defence
Tier2 Bulwark Aura - 3 Ranks
Tier2 Sacred Shield Mastery - 3 Ranks
Core3 Divine Righteousness
Tier3 Ability I: +1 Constitution
Tier3 Greater Sacred Defense I: Hardy Defense - 3 Ranks
Core4 Redemption
Tier4 Ability II: +1 Constitution
Tier4 Reinforced Defense I: Reinforced Armor - 3 Ranks
Tier4 Swift Defense
Tier5 Sacred Shield
Core5 Glorious Stand
Tier5 Divine Revelation - 3 Ranks
Tier5 Harbored by Light - 3 Ranks
Tier5 Reinforced Defense II: Reinforced Shield - 3 Ranks
Core6 Eternal Defender
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Vanguard - Points spent: 8
Core1 To the Fore!
Tier1 Armor Training - 3 Ranks
Tier1 Shield Specialization I
Tier2 Missile Shield - 3 Ranks
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Falconry - Points spent: 8
Core1 Summon Falcon: Summon White Falcon
Tier1 Rugged - 3 Ranks
Tier1 Out in Nature - 3 Ranks
Core2 Ability I: Constitution
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Vistani Knife Fighter - Points spent: 24
Core1 Knife Expertise
Tier1 Undead Hunter
Tier1 Mist Stalker I
Tier1 Acrobatic - 3 Ranks
Core2 Knife Juggler
Tier2 Mist Stalker II
Tier2 Haste Boost - 3 Ranks
Tier3 Gifted I: +1 Constitution
Tier3 Mist Stalker III
Core3 Quick Reflexes
Tier3 Deadly Blades
Tier4 Mist Stalker IV
Tier4 Gifted II: +1 Constitution
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Epic Destinies: 40 APs + 24 permanent Destiny Points
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Unyielding Sentinel - Points spent: 41
Core1 Ever Watchful
Tier1 Brace for Impact - 3 Ranks
Tier1 Ever Watchful - 3 Ranks
Tier1 Epic Strike: Guard Up
Tier2 Commanding Presence - 3 Ranks
Tier2 Knight's Challenge
Core2 Ward Against Darkness
Tier2 Mantle of the Sentinel
Tier3 Spark of Life
Tier3 Legendary Shield Mastery - 3 Ranks
Core3 Stand Against the Tide
Tier3 Into the Fray - 3 Ranks
Tier4 The Best Defense - 3 Ranks
Tier4 Divine Bulwark
Tier4 Hardened Purpose - 3 Ranks
Tier4 Throw the Boom
Tier5 Deific Resilience
Tier5 Undying Vanguard
Tier5 Strength of Vitality - 3 Ranks
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Divine Crusader - Points spent: 16
Core1 Just Cause
Tier1 Consecration - 3 Ranks
Tier1 Divine Smite
Tier2 Shield of Light - 3 Ranks
Tier2 Bulk Up - 3 Ranks
Core2 Confront any Foe
Core3 Weather any Blow
Tier3 Crusade
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Legendary Dreadnought - Points spent: 7
Core1 Fearless
Tier1 Shrug Off Punishment - 3 Ranks
Tier1 Epic Tactics - 3 Ranks
Core2 Weaponmaster
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Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
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Acid· · · · · · · · · · · 194 · · · 0%· · · · · · · · 10
Light/Alignment · · · · · 214 · · · 0%· · · · · · · · 25
Cold· · · · · · · · · · · 194 · · · 5%· · · · · · · · 10
Electric· · · · · · · · · 194 · · · 0%· · · · · · · · 10
Evil· · · · · · · · · · · 179 · · · 0%· · · · · · · · 10
Fire· · · · · · · · · · · 194 · · · 0%· · · · · · · · 10
Force/Untyped · · · · · · 179 · · · 0%· · · · · · · · 10
Negative· · · · · · · · · 194 · · · 0%· · · · · · · · 10
Physical· · · · · · · · · 179 · · · 0%· · · · · · · · 10
Poison· · · · · · · · · · 194 · · · 0%· · · · · · · · 10
Positive· · · · · · · · · 432 · · · 0%· · · · · · · · 25
Repair· · · · · · · · · · 176 · · · 0%· · · · · · · · 10
Rust· · · · · · · · · · · 176 · · · 0%· · · · · · · · 10
Sonic · · · · · · · · · · 225 · · · 0%· · · · · · · · 10
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Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
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Paladin Spells
L1: Bless · · · · · · · · · · · · · · · · · Enchantment · · 29
L1: Cure Light Wounds · · · · · · · · · · · Conjuration · · 32
L1: Divine Favor· · · · · · · · · · · · · · Evocation · · · 35
L1: Virtue· · · · · · · · · · · · · · · · · Transmutation · 32
L2: Raise Dead· · · · · · · · · · · · · · · Conjuration · · 33
L2: Angelskin · · · · · · · · · · · · · · · Abjuration· · · 30
L2: Remove Paralysis· · · · · · · · · · · · Conjuration · · 33
L2: Resist Energy · · · · · · · · · · · · · Abjuration· · · 30
L2: Righteous Command · · · · · · · · · · · Enchantment · · 30
L3: Resurrection· · · · · · · · · · · · · · Conjuration · · 34
L3: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 34
L3: Magic Circle Against Evil · · · · · · · Abjuration· · · 31
L3: Prayer· · · · · · · · · · · · · · · · · Enchantment · · 31
L3: Remove Curse· · · · · · · · · · · · · · Abjuration· · · 31
L4: True Resurrection · · · · · · · · · · · Conjuration · · 35
L4: Cure Serious Wounds · · · · · · · · · · Conjuration · · 35
L4: Death Ward· · · · · · · · · · · · · · · Transmutation · 35
L4: Restoration · · · · · · · · · · · · · · Conjuration · · 35
L4: Stalwart Pact · · · · · · · · · · · · · Evocation · · · 38
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Equipped Gear Set: test
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Armor · · · · Platemail of Strahd · Drops in: Raid: The Curse of Strahd
· · · · · · · +15 Enhancement Bonus
· · · · · · · Deathblock
· · · · · · · Ghostly
· · · · · · · Physical Sheltering +34
· · · · · · · Profane Well Rounded
· · · · · · · Blue: +32 Sapphire of Defense
· · · · · · · Green: +2 Sapphire of Good Luck
· · · · · · · Knight of the Shadows Set (Legendary)
Belt· · · · · Legendary Plateshard Belt · Drops in: Quest: Sunrise
· · · · · · · Fortitude Save +10
· · · · · · · Incite +120%
· · · · · · · Constitution +13
· · · · · · · Insightful Incite +52%
· · · · · · · Yellow: +2 Festive Charisma
· · · · · · · Mythic: +1 Mythic Power Boost
· · · · · · · Reaper: +3 Reaper PRR
· · · · · · · Knight of the Shadows Set (Legendary)
Boots · · · · Legendary Softsole Slippers · Drops in: Quest: Wrath of the Earth
· · · · · · · Ghostly
· · · · · · · Perform +20
· · · · · · · Insightful Charisma +6
· · · · · · · Green: +5 Diamond of Insightful Dexterity
· · · · · · · Mythic: +1 Mythic Shield Boost
· · · · · · · Anthem Melody
· · · · · · · Adherent of the Mists Set (Legendary)
Bracers · · · Legendary Bracers of the Fallen Hero· ·Drops in: Quest: A Raven at the Door
· · · · · · · Strength +13
· · · · · · · Insightful Constitution +6
· · · · · · · Stunning +15
· · · · · · · Quality Physical Sheltering +8
· · · · · · · Green: Sapphire of Greater Heroism
· · · · · · · Adherent of the Mists Set (Legendary)
Cloak · · · · Legendary Silverthread Cloak· ·Drops in: Quest: Into the Mists
· · · · · · · Wisdom +13
· · · · · · · Insightful Evocation Focus +3
· · · · · · · Fortification +142%
· · · · · · · Physical Sheltering +33
· · · · · · · Yellow: +12 Diamond of Charisma
· · · · · · · Mythic: +1 Mythic Shield Boost
· · · · · · · Adherent of the Mists Set (Legendary)
Gloves· · · · Legendary Greensteel Gloves · Drops in: Crafted from Legendary Shroud ingredients
· · · · · · · Equipment Tier 1: +4 Insight bonus against Disease and Blindness immunity
· · · · · · · Equipment Tier 2: +4 Insight bonus against Poison and Fear immunity
· · · · · · · Equipment Tier 3: +25 Negative Resistance (Enhancement) and Deathblock
Goggles · · · Legendary Feargaze· ·Drops in: Quest: Raven's Bane
· · · · · · · Linguistics 10%
· · · · · · · Intimidate +20
· · · · · · · Insightful Intimidate +10
· · · · · · · Quality Incite +26%
· · · · · · · Green: Essence of Ultimatum
· · · · · · · Reaper: +3 Reaper Power Boost
· · · · · · · Knight of the Shadows Set (Legendary)
Helmet· · · · Legendary Chimera's Crown · Drops in: Quest: Sentinels Chain (Requires Scroll, Shard and Seal)
· · · · · · · Major Lesser Dragonmark Enhancement
· · · · · · · Greater Dragonmark Enhancement
· · · · · · · Spell Resistance +39
· · · · · · · Natural Armor Bonus +13
· · · · · · · Tet-zik, The Enlightened Change
· · · · · · · Colorless: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Yellow: Topaz of Feather Fall
Necklace· · · Legendary Greensteel Necklace · Drops in: Crafted from Legendary Shroud ingredients
· · · · · · · Equipment Tier 1: +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement)
· · · · · · · Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
· · · · · · · Equipment Tier 3: +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
Ring1 · · · · Legendary Cursebane Ring· ·Drops in: Quest: Oath of Vengeance
· · · · · · · Insightful Curse Resistance +4
· · · · · · · Vitality +44
· · · · · · · Quality Magical Sheltering +8
· · · · · · · Deathblock
· · · · · · · Green: +2 Sapphire of Armored Agility
· · · · · · · Mythic: +1 Mythic Power Boost
· · · · · · · Reaper: +3 Reaper PRR
· · · · · · · Adherent of the Mists Set (Legendary)
Ring2 · · · · Circle of Malevolence · Drops in: Raid: The Mark of Death
· · · · · · · Improved Harm
· · · · · · · Resistance +10
· · · · · · · Vitality +44
· · · · · · · Insightful Sheltering +23
· · · · · · · Intimidate +25
· · · · · · · Incite +120%
· · · · · · · Blue: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Green: +12 Diamond of Dexterity
Trinket · · · The Heart of Suulomades · Drops in: U47 Raid: Legendary Vision of Destruction.
· · · · · · · Quality Constitution +3
· · · · · · · Resistance +11
· · · · · · · Devil's Blood
· · · · · · · Devil's Bones +23%
· · · · · · · Blue: +2 Festive Constitution
· · · · · · · Green: Storm's Bulwark
· · · · · · · Yellow: Wild Fortitude
· · · · · · · This augment will suppress any set bonus this item may have.
· · · · · · · Mantle of Suulomades (Suppressed by selected augment)
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Soulweaver/Splendid Cacophony: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
Weapon1 · · · The Labythine Edge· ·Drops in: Raid: Project Nemesis
· · · · · · · Damage and Type 5[1d4+3] + 15 Slash, Magic
· · · · · · · Critical Threat Range 18-20 x2
· · · · · · · +15 Enhancement Bonus
· · · · · · · Identity Crisis
· · · · · · · Enhanced Bloodrage
· · · · · · · Nearly Finished: Purple Augment Slot (Sharn)
· · · · · · · Red: The Master's Gift
· · · · · · · Purple: +138 Ruby of Positive Spell Power
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Soulweaver/Splendid Cacophony: +2 Constitution(Rare Version)
· · · · · · · Filigree 3: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
· · · · · · · Filigree 4: Nystul's Mystical Defence/Electrocution: +6 MRR(Rare Version)
· · · · · · · Filigree 5: Nystul's Mystical Defence: Constitution(Rare Version)
· · · · · · · Filigree 6: Nystul's Mystical Defence: MRR(Rare Version)
· · · · · · · Filigree 7: Nystul's Mystical Defence: Fire Absorption(Rare Version)
· · · · · · · Filigree 8: Grandfather's Shield: Constitution(Rare Version)
· · · · · · · Filigree 9: The Blood Feast: Constitution(Rare Version)
· · · · · · · Filigree 10: Splendid Cacophony: Constitution(Rare Version)
Weapon2 · · · Legendary Mirrorplate Tower · Drops in: Quest: The Final Vintage
· · · · · · · Damage and Type [3d10 + 10] + 15 Bludgeon, Magic
· · · · · · · Critical Threat Range 19-20 x3
· · · · · · · +15 Enhancement Bonus
· · · · · · · Spell Saves +10
· · · · · · · Quality Magical Sheltering +8
· · · · · · · Block Elements
· · · · · · · Mirror Shield
· · · · · · · Purple: Globe of True Imperial Blood
· · · · · · · Mythic: +2 Mythic Shield Boost
· · · · · · · Adherent of the Mists Set (Legendary)
Trinket2· · · Restricted by another item in this gear set
Trinket3· · · Restricted by another item in this gear set

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