SilentRunning
09-22-2018, 11:34 PM
I working on an idea but need people to give critiques on it.
This is still in the theory part of it so any help would be nice.
I'm looking at either 3 Bard/2 Artificer/15 Warlock or 3 Bard/3 Artificer/14 Warlock
I would like it to be single weapon fighting, using Charisma for damage and using Vistani tree. I'd also like suggestions on which pact would be best for the warlock side of things.
Discpsycho
09-23-2018, 01:10 PM
Seems pretty reasonable. What's the goal of this character - end-game, or TRs?
I would stick with only two levels of Arti so you can get the Warlock special abilities. They're listed in the order I personally would take them, but that doesn't mean you won't want to mix it up based on your preferences
- Fey: Spellpower scales with Cha, shares spellpower type with Swashbuckler, but Reflex-based so the blasts may not be quite as powerful. Misty Escape is awesome, but I may be biased because I prefer a mobile playstyle
- Fiend: Hurl Through Hell is a free paralyze at worst, a kill at best. It's a shame so many things are resistant to fire damage, which will be one of 4 spell types you'll be stacking (Force, Radiant, Sonic, Fire)
- Great Old One: Seems a little meh. Same spell type problem as fire, though resisted a little less often. Will save for blast damage is good, but that's the only perk in my book on a build that can already trap and won't be spamming blasts
The AP spread is going to be fairly tight:
- I'd put 19 in Swash for Resonant Arms, runearm use and Cha to damage
- If you're taking T5 ES, you'll spend 35-39 AP there, leaving 22-26. The Vistani T4s are pretty solid, so most (if not all) of your remaining AP will go there
- If you're going T5 Vistani, I'd guess 38 AP, which leaves 23 for ES. That'll short you a little bit - you'll have to choose between Spiritual Retribution and Brilliance, though you could also drop a Vistani T5 to pick up both and have a point to spare
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