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majorhavoc
09-14-2018, 10:12 AM
I have played a few archers in the way distant past but not lately, and need to knock out 3 Elf lives, my current static group insists on playing R5-R10 everything & we always play 1-30 and then hang at 30 until we get first time bonus on everything available. We normally have a full-time healer & a full-time CC specialist, (normally a Lock or Sorc), I want to back up both the healer while having effective CC while waiting on the res time for the Loc. LOL DPS & Healing is not as important as getting the paralyze arrows to stick and hold.

This is my first stab at the AA Clonk, I need comments and recommendations from the experts!

Clunk AA
14/6 Cleric/Monk
Lawful Neutral Elf




Level Order


1. Monk. . . . . . 6. Cleric. . . . .11. Monk . . . . . 16. Cleric
2. Cleric . . . . .7. Monk. . . . . .12. Cleric. . . . .17. Cleric
3. Cleric . . . . .8. Cleric . . . . 13. Cleric . . . . 18. Cleric
4. Monk. . . . . . 9. Cleric. . . . .14. Cleric. . . . .19. Monk
5. Cleric . . . . 10. Cleric . . . . 15. Monk. . . . . .20. Cleric




Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+8. . . .4: WIS
Dexterity . . . 16. . . .+8. . . .8: WIS
Constitution. . 14. . . .+8. . . 12: WIS
Intelligence. . 12. . . .+8. . . 16: WIS
Wisdom. . . . . 18. . . .+8. . . 20: WIS
Charisma. . . . .8. . . .+8. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS


Skills
. . . . . M .C .C .M. C. C. M .C .C .C .M. C. C. C. M .C .C .C .M. C
. . . . . 1 .2 .3 .4. 5. 6. 7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . . . . 1. . . . . . . . .3 .3 . . 1. 3. 3. . .2 .3 .2 .1. 1. 23
Heal. . . 2 .2 .1 . . 2. 1. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 . . 3. 23
Spellcr . 2 .2 .2 . . 2. 1. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 . . 2. 23
Spot. . . 4 . . . .3. . . . 3 . . . . . 4 . . . . . 4 . . . . . 4 . . 22
Jump. . . 4 . . . .3. . . . 3 . . . . . 3 . . . . . 4 . . . . . 3 . . 20
UMD . . . 2 . . . . . . .1 . . ½. . . . . . . . . . . . . ½. 1. . . . .5
Tumble. . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .20 .4 .4 .6. 4. 4. 7 .5 .5 .5 .7. 5. 5. 5. 8 .6 .6 .6 .8. 6




Feats


.1. . . . : Point Blank Shot
.1 Monk . : Deflect Arrows
.3. . . . : Completionist
.4 Monk . : Zen Archery
.6. . . . : Rapid Shot
.9. . . . : Manyshot
12. . . . : Precise Shot
15. . . . : Improved Critical: Ranged
18. . . . : Improved Precise Shot
19 Monk . : Ten Thousand Stars
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law
30 Epic . : Master of Forms
30 Legend : Scion of: Feywild


.7 Monk . : Path of Harmonious Balance


.3 Cleric : War Domain


.2 Deity. : Follower of: Silver Flame
.9 Deity. : Silver Flame Exorcism




Spells




Cure Light Wounds (2), Nightshield (2), Command (2), Shield of Faith (3), Bless (6), Nimbus of Light (10)
Cure Moderate Wounds (5), Hold Person (5), Spawn Screen (5), Lesser Restoration (6), Find Traps (9), Soundburst (13)
Cure Serious Wounds (8), Mass Aid (8), Protection from Energy (8), Searing Light (9), Blindness (12), Prayer (16)
Cure Critical Wounds (10), Death Ward (10), Freedom of Movement (10), Divine Power (12), Order's Wrath (14), Restoration (18)
Mass Cure Light Wounds (13), Slay Living (13), Stalwart Pact (13), Flame Strike (14), Greater Command (17)
Mass Cure Moderate Wounds (16), Heal (16), Symbol of Persuasion (16), Blade Barrier (17), Cometfall (20)
Mass Cure Serious Wounds (18), Resurrection (18), Mass Spell Resistance (18), Destruction (20)




Enhancements (80+5 AP)


Elf-Arcane Archer (41 AP)

Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer

Conjure Arrows, Corrosive Arrows, Awareness I
Force Arrows III, Elemental Damage
Terror Arrows, Elemental Damage, Wisdom
Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Moonbow, Arrow of Slaying, Final Strike, Improved Elemental Arrows, Runebow



Falconry (22 AP)

White Falcon, Wisdom, Well Rounded, Wisdom

Rugged III, Practiced Accuracy II, Out in Nature III
Killer Instinct I
Killer Instinct II, Conditioning, Eyes of the Eagle



Elf (22 AP)

Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II, Elven Accuracy III

Aerenal Weapon Training
Aerenal Weapon Training, Arcanum I
Aerenal Weapon Training, Arcane Archer
Aerenal Weapon Training, Skill





Destiny (23 of 24 AP)


Shiradi Champion

Stay Frosty II, Wisdom
Prism, Wisdom
Rainbow, Wisdom
Double Rainbow, Wisdom
Nerve Venom III, Wisdom
Wisdom


Twists of Fate (30 fate points)

Purify Weapon (Tier 4 Sentinel)
Critical Damage (Tier 3 Dreadnought)
School Specialist: Enchantment (Tier 2 Magister)
Dance of Flowers (Tier 1 Flowers)

Vish
09-15-2018, 09:08 AM
Generally looks good.
Never did an elf aa
But did do a ranger splash human aa
And went trickery domain
And was radiant servant
You will have better dps on this build, with 10k stars and holy sword
But you're no part cleric.
May as well run a ranger and cast Csw and cocoon.
Either way max wisdom should do you good for enchant DCs
When I had vish as aa he was max wisdom and enchant DCs
Could reaper10.
But wasn't much dps. Tho best cc and healing.
A little more dedicated than what you're running
But yours will dps better, so that's prob best for secondary roles you have
Also you have some strange twists,
But other than enchant dc, I don't think it matters
Tho maybe sense weakness
So I'd say go with it. Good luck