View Full Version : Rune Arms: "Absolute Minimum Level"?
C-Dog
09-12-2018, 05:45 PM
Rune Arms list both ML and an Absolute ML. But during/after crafting they seem to be governed solely by their starting ML - they neither need nor accept a ML shard.
So... is the AML notation just a glitch, just something to be ignored?
GeoffWatson
09-12-2018, 06:44 PM
Rune Arms list both ML and an Absolute ML. But during/after crafting they seem to be governed solely by their starting ML - they neither need nor accept a ML shard.
So... is the AML notation just a glitch, just something to be ignored?
I guess it's left over from the previous cannith crafting system.
C-Dog
09-13-2018, 03:13 PM
Just trying to make sure before I threw it into the Wiki, thx all. :p
LadySorrows
09-14-2018, 10:29 PM
Rune Arms list both ML and an Absolute ML. But during/after crafting they seem to be governed solely by their starting ML - they neither need nor accept a ML shard.
So... is the AML notation just a glitch, just something to be ignored?
Let's say hypothetically...that a person crafted from the old crafting system on her runearms a very specific recipe that she put on all of her rune arms. Then the new crafting system comes out....and she puts her old rune arms in for the new crafting system and HOLY SH@T, She has all the old crafting stuff on it in and the new and say it is something like Toven's Hammer ... suddenly there is a crafting glitch and all her rune arms no matter what lvl they are suppose to be suddenly are lvl 3 but all the goodies on them are for lvl 19 or 24 etc. and usable at lvl 3. She realizes rut ro, that is a big bug giving her the kind of advantage that could get her in trouble, so she turns herself in with pic of the runearm. How does DDO fix that glitch. Absolute Minimum Level.
That turns her lvl 3 overpowered rune arms back into what they were suppose to be.
Hypothetically speaking, of course :)
Livmo
09-14-2018, 11:06 PM
Let's say hypothetically...that a person crafted from the old crafting system on her runearms a very specific recipe that she put on all of her rune arms. Then the new crafting system comes out....and she puts her old rune arms in for the new crafting system and HOLY SH@T, She has all the old crafting stuff on it in and the new and say it is something like Toven's Hammer ... suddenly there is a crafting glitch and all her rune arms no matter what lvl they are suppose to be suddenly are lvl 3 but all the goodies on them are for lvl 19 or 24 etc. and usable at lvl 3. She realizes rut ro, that is a big bug giving her the kind of advantage that could get her in trouble, so she turns herself in with pic of the runearm. How does DDO fix that glitch. Absolute Minimum Level.
That turns her lvl 3 overpowered rune arms back into what they were suppose to be.
Hypothetically speaking, of course :)
: ) ) Rune arm use is L2. Left image crafted in new system and right image (Hand of Tombs) crafted in old system:
https://i.imgur.com/W4HhyYU.jpg
I crafted over some of my old arms, but also kept some of the old ones as is.
C-Dog
09-15-2018, 03:43 AM
Yeah, 4 solid effects on a ML 9 item - can't beat it.;)
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