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Tilomere
08-02-2018, 03:47 PM
Nerfed in update 42, taking build down. Also don't believe nerfs to pure classes due to multiclassing is healthy for game.

Domince
08-02-2018, 04:20 PM
The half orc helpless damage is melee attacks only fyi.

Tilomere
08-02-2018, 04:40 PM
The half orc helpless damage is melee attacks only fyi.

Ahh weaksauce. 16 races, and every single one is useless due to a lack of scaling damage by a multiplier (crit, multiplier, helpless multiplier, vulnerability, caster level to runearms and spells) instead of adding an insignificant amount in (spell power, or spell only caster level).

Tilomere
08-03-2018, 11:10 PM
Nerfed in update 42, taking build down. Also don't believe nerfs to pure classes due to multiclassing is healthy for game.

Tilomere
08-03-2018, 11:14 PM
Now let's say we drop the cleric as well, and just do pure 19 arti, which gets +2 levels on spells from AT, and uses runearm at level 19 instead, but has no AoE helpless.

Electrical Storm deals 8-30 +1d10 per arti level and fires 4 bolts at charge tier 5, for a total of 4x(19 +19(5.5) = 494 base damage as above

At 500 Spell Power this gets a x6 multiplier
At 14 lore+5% magical training + 9% crit (EPL) +4% (enhancements) = 32% crit it will get a x1.32 multiplier
With Lightning motes, it will get a x1.15 multiplier

If I put all this together, at level 19, Runearm will hit for:

494 x 6 x 1.32 x 1.15 = 4499 AoE

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Motes and Blast Rod sla do 1d3+3, and 1d4+4, at a maximum of 12 caster levels. So a total of 12x(5+6.5) = 136 damage.

At 725 Spell Power (Maximize + Empower) this gets a x8.25 multiplier
32% crit it will get a x1.32 multiplier
Lightning motes, it will get a x1.15 multiplier

If I put all this together, at level 19, it Motes + Blast SLA will hit for:

136 x 8.25 x 1.32 x 1.15 = 1703 AoE

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Instead of soundburst use tactical detonation

111 base damage x 4 (spell power) x 1x2 (crit) = 535

Total will be about 6.7k AoE on trash by end of heroics burst on a pure arti. You will have to use tactical detonation instead of soundburst to CC mobs and hold them in place for your AoE combo, but my fuzzy memory is saying it doesn't knockdown reapers, so this build is for elite.

Tilomere
08-03-2018, 11:20 PM
Pure warpriest will be about 1.6k AoE burst on trash by end of heroics. << this is for normal and casual

Pure arti will be about 6.7k AoE on trash by end of heroics burst. << this is for elite and under due to lack of reaper CC

16 arti 3 cleric total will be about 9.8k AoE on trash by end of heroics. << this is for heroic reaper

14 arti 3 cleric 3 druid total will be about 9.5k AoE burst on trash by end of heroics. << this is for epic ability scaling and higher spell scaling with master of artifice, and for beast mode trolling legendary R5!

Tilomere
08-03-2018, 11:52 PM
For, uh, scientific process (read: total amusement) let's look at warpriest meteor. Maybe, uh, we can improve our damage by dropping artificer and trying out the new warpriest tree on a pure cleric. Heh.

Meteor does 5 damage per level. So a total of 19x(5) = 95 damage.

At 450 Average Light + Fire Spell Power this gets a x5.5 multiplier
20% crit it will get a x1.2 multiplier (I don't know if it can even crit, but let's just assume it can)
Helpless + falconer, will get a x1.85 multiplier

If I put all this together, at level 19:

95 x 5.5 x 1.2 x 1.85 = 1159 AoE

Add a couple 200 damage cleaves in.

Level 19 cleric warpriest cleaves + meteor AoE hits trash for 1600 AoE burst.

Hjarki
08-04-2018, 01:33 AM
It's been a while since I played around with Rune-Arms, but aren't bolts single target? So if you get 4 bolts, that's not 4 AE explosions but 4 individual targets hit?

Tilomere
08-04-2018, 09:17 AM
It's been a while since I played around with Rune-Arms, but aren't bolts single target? So if you get 4 bolts, that's not 4 AE explosions but 4 individual targets hit?

https://www.ddo.com/forums/showthread.php/351847-Maximizing-Rune-Arm-DPS

gwonbush
08-04-2018, 09:01 PM
Pure warpriest will be about 1.6k AoE burst on trash by end of heroics. << this is for normal and casual

Pure arti will be about 6.7k AoE on trash by end of heroics burst. << this is for elite and under due to lack of reaper CC

16 arti 3 cleric total will be about 9.8k AoE on trash by end of heroics. << this is for heroic reaper

14 arti 3 cleric 3 druid total will be about 9.5k AoE burst on trash by end of heroics. << this is for epic ability scaling and higher spell scaling with master of artifice, and for beast mode trolling legendary R5!

I'm pretty sure that tactical detonation works on reapers (though I can't test to make sure since I TR'd my pure arti), and even if it doesn't I KNOW that prismatic strike works. Pure artis do have Reaper CC, but none of it is helpless CC.

Tilomere
08-04-2018, 10:13 PM
I'm pretty sure that tactical detonation works on reapers (though I can't test to make sure since I TR'd my pure arti), and even if it doesn't I KNOW that prismatic strike works. Pure artis do have Reaper CC, but none of it is helpless CC.

I'm too out of it right now to remember details of arti spells. I have the luxury of not having to worry about it either. :)

Kuunkukka
08-09-2018, 12:10 PM
Now let's say we drop the cleric as well, and just do pure 19 arti, which gets +2 levels on spells from AT, and uses runearm at level 19 instead, but has no AoE helpless.

Electrical Storm deals 8-30 +1d10 per arti level and fires 4 bolts at charge tier 5, for a total of 4x(19 +19(5.5) = 494 base damage as above


Not sure how much arti levels you need to have in order to make runearms work in the current state of things. It seems that the level scaling is a bit broken. I have a cleric17/artificer2 that is shooting at a very wide damage range. Correct amount of damage should be 80-100 in Reaper 1 Skull, but I get all kinds of numbers from 40 to 1800 depending on resistances/helplessness/faulty scaling. Sadly there seems to be no sure way of reproducing the high end of the damage spectrum. It's a bug.

Cleric in the following video has a standing 257 electrical spell power, 1/3 point in falconry version of No Mercy (10% + helpless damage) and 3/3 in Thaumaturgical conduits.

Damage on the first elemental is "correct", damage on the last elemental... is not so.


https://www.youtube.com/watch?v=goWfdJOCLOY


Edit: And yeah, it's not just the electrical runearms. Same thing happens with Strinati's hand cannon and other shooters. All runearms as far as I know.

Tilomere
08-09-2018, 12:45 PM
Not sure how much arti levels you need to have in order to make runearms work in the current state of things. It seems that the level scaling is a bit broken. I have a cleric17/artificer2 that is shooting at a very wide damage range. Correct amount of damage should be 80-100 in Reaper 1 Skull, but I get all kinds of numbers from 40 to 1800 depending on resistances/helplessness/faulty scaling. Sadly there seems to be no sure way of reproducing the high end of the damage spectrum. It's a bug.



2 Artificer gives:

Electrical Storm deals 8-30 +1d10 per arti level and fires 4 bolts at charge tier 5, for a total of 4x(19 +2(5.5)) = 120 base damage as above (4 shots of 30)

257 Spell Power gives: 4 x 107 non-helpless damage shots, double on crit

1.65 helpless gives: 4 x ~176 damage shots, ~353 crits <<< I saw mostly these, see 1 min 4 seconds.

Ok, so first elemental is a Demon Soul champ, must have ~70% resistance to lightning > hit for ~50, crit for ~100.

Demon Soul Abyss - chaotic demon Resist Lightning/Poison True Sight On hit: Poison Poison DoT TBD Good

Others are vulnerable to it and take extra damage. Some colors procs hit harder as well. << few of these.

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On R1, against mobs not helpless you will mostly see 4 x 107 non-helpless damage shots, double on crit - 30% (R1 penalty)

This is 4x~80-90, double on crit, which you do observe.

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As to how many arti levels, it seems to work with 2. At 16 arti levels, the base (non-crit) 4xshot before spell power goes up to 428 total. At level 2 is was 120 total. So runearm goes up 3.5x damage for those extra 14 arti levels. A spell casting instead of melee focus would increase spell power as well.

ValariusK
08-09-2018, 02:12 PM
Gnome or deep gnome color spray is another route to helplessness, and its a nice AE with good shape synergy with arti SLAs.

Tilomere
08-11-2018, 01:11 PM
Nerfed in update 42, taking build down. Also don't believe nerfs to pure classes due to multiclassing is healthy for game.

Tilomere
08-23-2018, 11:00 PM
Nerfed in update 42, taking build down. Also don't believe nerfs to pure classes due to multiclassing is healthy for game.