HastyPudding
07-21-2018, 11:56 AM
The improved Warsoul tree has a very serious flaw in its design: it has no melee power. It has two abilities that deal extra light damage and are supposed to scale with melee power, yet the tree adds none. Why can't these scale with light spellpower, which the tree adds in its cores?
Also, Radiant Flourish, which is supposed to scale with melee power, doesn't even work. I've tried hitting everything in the harbor from kobolds, to humans, to iron defenders, to oozes: nothing takes extra light damage from it, it just shows 'immune'.
EDIT: After some more testing after playing, tonight, it doesn't work on oozes, iron defender, or humans, but it does work on most kobolds, troglodytes, zombies, and skeletons. More testing when I login tomorrow.
Also, Radiant Flourish, which is supposed to scale with melee power, doesn't even work. I've tried hitting everything in the harbor from kobolds, to humans, to iron defenders, to oozes: nothing takes extra light damage from it, it just shows 'immune'.
EDIT: After some more testing after playing, tonight, it doesn't work on oozes, iron defender, or humans, but it does work on most kobolds, troglodytes, zombies, and skeletons. More testing when I login tomorrow.