Lokeal_The_Flame
07-05-2018, 04:03 AM
Aasimar Scourge Cleric/War Domain/War Priest/Single Weapon Fighter level 18 in on Devil's Assault heroic Elite (Solo)
Healer's Bounty Proc Chance Testing
Okay, I opened the combat log and ran Devil Assault...... after reviewing the video I found that Healer's Bounty only had a proc five times throughout the entire quest (35 minutes)
If the proc chance was increased to three times what it currently is, I believe it would suffice.... however Healer's Bounty never had a proc while my health was full in which if not a coincidence may be a part of the mechanics for Healer's Bounty but if that is the case then there is an obvious contamination in my testing..... meaning if my health was constantly short of full it may have had more of a proc occurrence.
To be fair, I was using Ameliorating Strike every chance I could get and only had to cast heal critical wounds on myself twice and that is when I had some negative levels.
The healer's Bounty effect came from a Mournlode Fullplate I farmed the past couple of days, when the Healer's bounty did proc, it was quite effective at healing me and I'd be curious to find out how much it would have healed me if I could see the max it was capable of healing me.
In this build I was using Wave Of Despair Bastard sword and a Golden orb Of Death along side the Aasimar Iconic starter helm, Hands Of Jorasco, and Indomitable Wrappings for the healing amp boost.
I had greater regeneration, concordant opposition, healer's bounty, and one stack of fast healing past life feat.
The defensive aspects of this build are perfectly fine, it's only the offensive aspect that seems to struggle around a 35% or so rate.
Now I am going to re-run this quest with a crafted level 15 vampiric smashing Bastard Sword of bludgeoning Equipped instead of the Wave Of Despair!
Okay, this time healer's bounty had a proc six times
Also........ I think the proc chance is alright, three times what it currently is may be too much, yes I am actually saying that!
If anything only double the proc chance!
The vampirism on my bastard sword works very well, I did not need to cast cure critical wounds even once throughout the entire quest, all of my healing came from Ameliorating strikes, vampirism, greater regeneration, fast healing past life, and healer's bounty and what damage the enemy was able to inflict on me was actually somewhat disappointing as I now feel that this quest may have not been the ebst to due all of this testing in.
Orb notes.........
For a melee orb to function
For a minimum level 15 orb at most I'd say add 4d6 force damage as a weapon imbue, +10 melee power, and +1.25 W to weapon dice multiplayer to the mainhand weapon along side the classic vampirism effect!
So it would be written like this..........
Vampiric Honing Stone Orb
Minimum Level: 15
Orb Bonus +5
Weapon Imbue: Impactful 4D6
Weapon Imbue: +1.25 W to weapon dice multiplier (melee only)
Weapon Imbue: Classic Vampirism (melee only)
+10 melee power
Orange Augment Slot
So, would you equip this orb for single weapon fighting?
If adjusted for reaper difficulty.......
Vampiric Honing Stone Orb
Minimum Level: 15
Orb Bonus +5
Weapon Imbue: Impactful 8D6
Weapon Imbue: +2 W to weapon dice multiplier (melee only)
Weapon Imbue: Classic Vampirism (melee only)
+15 melee power
Orange Augment Slot
Update: Just ran Thrill Of The Hunt and the end fight against Karleth had Healer's bounty proc four times! That chain attack is really good at making Healer's Bounty proc!
Healer's Bounty Proc Chance Testing
Okay, I opened the combat log and ran Devil Assault...... after reviewing the video I found that Healer's Bounty only had a proc five times throughout the entire quest (35 minutes)
If the proc chance was increased to three times what it currently is, I believe it would suffice.... however Healer's Bounty never had a proc while my health was full in which if not a coincidence may be a part of the mechanics for Healer's Bounty but if that is the case then there is an obvious contamination in my testing..... meaning if my health was constantly short of full it may have had more of a proc occurrence.
To be fair, I was using Ameliorating Strike every chance I could get and only had to cast heal critical wounds on myself twice and that is when I had some negative levels.
The healer's Bounty effect came from a Mournlode Fullplate I farmed the past couple of days, when the Healer's bounty did proc, it was quite effective at healing me and I'd be curious to find out how much it would have healed me if I could see the max it was capable of healing me.
In this build I was using Wave Of Despair Bastard sword and a Golden orb Of Death along side the Aasimar Iconic starter helm, Hands Of Jorasco, and Indomitable Wrappings for the healing amp boost.
I had greater regeneration, concordant opposition, healer's bounty, and one stack of fast healing past life feat.
The defensive aspects of this build are perfectly fine, it's only the offensive aspect that seems to struggle around a 35% or so rate.
Now I am going to re-run this quest with a crafted level 15 vampiric smashing Bastard Sword of bludgeoning Equipped instead of the Wave Of Despair!
Okay, this time healer's bounty had a proc six times
Also........ I think the proc chance is alright, three times what it currently is may be too much, yes I am actually saying that!
If anything only double the proc chance!
The vampirism on my bastard sword works very well, I did not need to cast cure critical wounds even once throughout the entire quest, all of my healing came from Ameliorating strikes, vampirism, greater regeneration, fast healing past life, and healer's bounty and what damage the enemy was able to inflict on me was actually somewhat disappointing as I now feel that this quest may have not been the ebst to due all of this testing in.
Orb notes.........
For a melee orb to function
For a minimum level 15 orb at most I'd say add 4d6 force damage as a weapon imbue, +10 melee power, and +1.25 W to weapon dice multiplayer to the mainhand weapon along side the classic vampirism effect!
So it would be written like this..........
Vampiric Honing Stone Orb
Minimum Level: 15
Orb Bonus +5
Weapon Imbue: Impactful 4D6
Weapon Imbue: +1.25 W to weapon dice multiplier (melee only)
Weapon Imbue: Classic Vampirism (melee only)
+10 melee power
Orange Augment Slot
So, would you equip this orb for single weapon fighting?
If adjusted for reaper difficulty.......
Vampiric Honing Stone Orb
Minimum Level: 15
Orb Bonus +5
Weapon Imbue: Impactful 8D6
Weapon Imbue: +2 W to weapon dice multiplier (melee only)
Weapon Imbue: Classic Vampirism (melee only)
+15 melee power
Orange Augment Slot
Update: Just ran Thrill Of The Hunt and the end fight against Karleth had Healer's bounty proc four times! That chain attack is really good at making Healer's Bounty proc!