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Lokeal_The_Flame
07-05-2018, 04:03 AM
Aasimar Scourge Cleric/War Domain/War Priest/Single Weapon Fighter level 18 in on Devil's Assault heroic Elite (Solo)

Healer's Bounty Proc Chance Testing

Okay, I opened the combat log and ran Devil Assault...... after reviewing the video I found that Healer's Bounty only had a proc five times throughout the entire quest (35 minutes)

If the proc chance was increased to three times what it currently is, I believe it would suffice.... however Healer's Bounty never had a proc while my health was full in which if not a coincidence may be a part of the mechanics for Healer's Bounty but if that is the case then there is an obvious contamination in my testing..... meaning if my health was constantly short of full it may have had more of a proc occurrence.

To be fair, I was using Ameliorating Strike every chance I could get and only had to cast heal critical wounds on myself twice and that is when I had some negative levels.

The healer's Bounty effect came from a Mournlode Fullplate I farmed the past couple of days, when the Healer's bounty did proc, it was quite effective at healing me and I'd be curious to find out how much it would have healed me if I could see the max it was capable of healing me.

In this build I was using Wave Of Despair Bastard sword and a Golden orb Of Death along side the Aasimar Iconic starter helm, Hands Of Jorasco, and Indomitable Wrappings for the healing amp boost.

I had greater regeneration, concordant opposition, healer's bounty, and one stack of fast healing past life feat.

The defensive aspects of this build are perfectly fine, it's only the offensive aspect that seems to struggle around a 35% or so rate.

Now I am going to re-run this quest with a crafted level 15 vampiric smashing Bastard Sword of bludgeoning Equipped instead of the Wave Of Despair!


Okay, this time healer's bounty had a proc six times

Also........ I think the proc chance is alright, three times what it currently is may be too much, yes I am actually saying that!

If anything only double the proc chance!

The vampirism on my bastard sword works very well, I did not need to cast cure critical wounds even once throughout the entire quest, all of my healing came from Ameliorating strikes, vampirism, greater regeneration, fast healing past life, and healer's bounty and what damage the enemy was able to inflict on me was actually somewhat disappointing as I now feel that this quest may have not been the ebst to due all of this testing in.

Orb notes.........

For a melee orb to function

For a minimum level 15 orb at most I'd say add 4d6 force damage as a weapon imbue, +10 melee power, and +1.25 W to weapon dice multiplayer to the mainhand weapon along side the classic vampirism effect!

So it would be written like this..........



Vampiric Honing Stone Orb

Minimum Level: 15
Orb Bonus +5
Weapon Imbue: Impactful 4D6
Weapon Imbue: +1.25 W to weapon dice multiplier (melee only)
Weapon Imbue: Classic Vampirism (melee only)
+10 melee power
Orange Augment Slot


So, would you equip this orb for single weapon fighting?


If adjusted for reaper difficulty.......


Vampiric Honing Stone Orb

Minimum Level: 15
Orb Bonus +5
Weapon Imbue: Impactful 8D6
Weapon Imbue: +2 W to weapon dice multiplier (melee only)
Weapon Imbue: Classic Vampirism (melee only)
+15 melee power
Orange Augment Slot


Update: Just ran Thrill Of The Hunt and the end fight against Karleth had Healer's bounty proc four times! That chain attack is really good at making Healer's Bounty proc!

Niminae
07-05-2018, 04:58 AM
To be fair, I was using Ameliorating Strike every chance I could get and only had to cast heal critical wounds on myself twice and that is when I had some negative levels.


I'm left wondering how a L18 Cleric got negative levels in Devil Assault. I don't recall ever being dispelled in that quest, so why does a L18 Cleric not have Death Ward up? The 18 minute duration is more than enough to last you between shrines.

Can you post your build, complete with feats, enhancements, and spells? That may help to clear up any confusion.

Dragavon
07-05-2018, 05:17 AM
I'm left wondering how a L18 Cleric got negative levels in Devil Assault. I don't recall ever being dispelled in that quest, so why does a L18 Cleric not have Death Ward up? The 18 minute duration is more than enough to last you between shrines.

Can you post your build, complete with feats, enhancements, and spells? That may help to clear up any confusion.

The only mobs in there that cast enervation is the 4th and 5th wave bosses. You only need DW in these 2 fights. As you say, a lvl 18 cleric should never get negative levels in there, unless the player is completely clueless.

Lokeal_The_Flame
07-05-2018, 05:59 AM
I'm left wondering how a L18 Cleric got negative levels in Devil Assault. I don't recall ever being dispelled in that quest, so why does a L18 Cleric not have Death Ward up? The 18 minute duration is more than enough to last you between shrines.

Can you post your build, complete with feats, enhancements, and spells? That may help to clear up any confusion.

I avoided using shrines as part of the test.... deathward did expire.... did not notice it until I got some negative levels.

glmfw1
07-05-2018, 06:07 AM
I avoided using shrines as part of the test.... deathward did expire.... did not notice it until I got some negative levels.

I'm a "buff with anything I think I might need, right at the start" type person, who then rebuffs when they run out.
With many quests this results in me being unbuffed just when I need it (buff runs out during long combat and then spell hits me).
DA is one of the quests I love from a buffing perspective... there are so many gaps in combat (between Waves and between waves within the Waves) that checking whether buffs are about to run out one of the many fun tasks you can undertake to relieve boredom.

hinabutt
07-05-2018, 06:24 AM
The only mobs in there that cast enervation is the 4th and 5th wave bosses. You only need DW in these 2 fights. As you say, a lvl 18 cleric should never get negative levels in there, unless the player is completely clueless.

Great tip, Boss. Thankss so much!!

Niminae
07-05-2018, 11:34 AM
I avoided using shrines as part of the test.... deathward did expire.... did not notice it until I got some negative levels.

As a part of your "SWF Single Weapon Fighting Cleric Testing," allowing your buffs to expire provided you with exactly what additional insights into the SWF melee capabilities of your L18 Cleric?

Also, DA takes ~30 minutes to complete. At L18 your buff duration is ~18 minutes, ~12 minutes less than the quest duration. Claiming you "did not notice" seems ... somewhat off to me.

SpartanKiller13
07-05-2018, 02:46 PM
As a part of your "SWF Single Weapon Fighting Cleric Testing," allowing your buffs to expire provided you with exactly what additional insights into the SWF melee capabilities of your L18 Cleric?

Also, DA takes ~30 minutes to complete. At L18 your buff duration is ~18 minutes, ~12 minutes less than the quest duration. Claiming you "did not notice" seems ... somewhat off to me.

Well, usually more like 22-25 for me so that's a bit less overlap? If my buffs run out mid-combat I don't always notice unless there's a -popup. That's why I don't use Extend on Divine Favor, it lets me know when my Divine Might ran out (both have ~2 min duration for me).

Either way, you should have plenty of time to rebuff between rounds even if you aren't shrining. Or you could use Extend, and have 36 minute buffs :)

Enoach
07-05-2018, 03:24 PM
I am a long time user of Healer's Bounty on my paladin tank.

Some notes about Healer's Bounty that I think is relevant to the proc rate.

You mentioned that it went off between 5 and 6 times in your testing. For a review did you compare that to how many times you were hit?
As a note, I've found that on occasion I actually need to reduce my AC/Dodge/Other miss chances to generate "hits". It seems counter intuitive because the point is not to take damage, but since it is a heal that can clear stat damage, from time to time it is a way to clear up being drained to 0 and made helpless.

Healer's Bounty is an "On Hit" Proc chance. So knowing how many times you were hit vs the number of times it procs will give you a better idea of if it procs enough times.

I myself have access to this ability from Shields, and Level 20 version of the Mournlord Armor (Challenge turn in). I generally only wear one item at a time with this feature but my understanding is multiple items each have their own chance to proc. IE if I was wearing both the shield and the armor on each hit they would each have a chance to proc Healer's Bounty.

Lokeal_The_Flame
07-05-2018, 10:51 PM
I am a long time user of Healer's Bounty on my paladin tank.

Some notes about Healer's Bounty that I think is relevant to the proc rate.

You mentioned that it went off between 5 and 6 times in your testing. For a review did you compare that to how many times you were hit?
As a note, I've found that on occasion I actually need to reduce my AC/Dodge/Other miss chances to generate "hits". It seems counter intuitive because the point is not to take damage, but since it is a heal that can clear stat damage, from time to time it is a way to clear up being drained to 0 and made helpless.

Healer's Bounty is an "On Hit" Proc chance. So knowing how many times you were hit vs the number of times it procs will give you a better idea of if it procs enough times.

I myself have access to this ability from Shields, and Level 20 version of the Mournlord Armor (Challenge turn in). I generally only wear one item at a time with this feature but my understanding is multiple items each have their own chance to proc. IE if I was wearing both the shield and the armor on each hit they would each have a chance to proc Healer's Bounty.

I just got running Thrill Of The Hunt while still wearing the armor with Healer's Bounty on it, turns out the chain attack from the end fight boss is really good at making healer's bounty proc, just in the end fight alone it had four procs!