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06-06-2018, 08:01 PM
It's time for Undead enemies to stop eating our self heals when we have them targeted. I propose an elegant solution: every time a character casts a single-target Healing spell on anyone else (friend or foe), a second copy of that spell is automatically cast on the character.
I cast Heal on the Zombie? I get a Heal on myself. You cast Cocoon on me? You get a Cocoon on yourself too.
This would encourage players to heal others and make for a better game experience even when there's no undead enemies eating our heals. There's already plenty of AOE healing in the game, so it shouldn't throw off quest balance to have heals always hit the caster.
I cast Heal on the Zombie? I get a Heal on myself. You cast Cocoon on me? You get a Cocoon on yourself too.
This would encourage players to heal others and make for a better game experience even when there's no undead enemies eating our heals. There's already plenty of AOE healing in the game, so it shouldn't throw off quest balance to have heals always hit the caster.