View Full Version : what type of reapers do you think the devs should introduce
noobodyfool
05-30-2018, 04:22 AM
There has been much debate about reaper and the tactics being used,especially in high reaper skulls.
Many have suggested new kind's of Reapers to combat some of the weaknesses in AI.
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What would be the best kind of Reaper?
What level should they be put in at R1,R3,R5,R10?
If you could design a Reaper to combat CC's,Charm,Insta-Kills,Kiting?
noobodyfool
05-30-2018, 05:25 AM
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Algreg
05-30-2018, 06:24 AM
I don´t know, man... can it be one that shuts you up on your various sock accounts?
noobodyfool
05-30-2018, 06:34 AM
I don´t know, man... can it be one that shuts you up on your various sock accounts?
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LeoLionxxx
05-30-2018, 09:19 AM
There has been much debate about reaper and the tactics being used,especially in high reaper skulls.
Many have suggested new kind's of Reapers to combat some of the weaknesses in AI.
1193
1190
1192
What would be the best kind of Reaper?
What level should they be put in at R1,R3,R5,R10?
If you could design a Reaper to combat CC's,Charm,Insta-Kills,Kiting?
This would be interesting, and probobly fair. I think such reapers should focus on buffing ally monsters. These buffs dissapeaar immediately after the reaper is slain. For example:
To defend against CC/charm, the obvious solution is to have the reaper give +X to certain saves to monsters nearby.
To defend against kiting, give nearby monsters a movement speed boost - this would be much less frustrating than immobilizing the players, and would make for some great moments as we see mobs running towards us at frightful speeds.
--
A reaper that closes our computer posts/sockets might be hard to implement. Forcing the warlock to DC might be a good way to balance an encounter though.
Anuulified
05-30-2018, 09:49 AM
None, unless we are getting R11 - 20. Then CC reapers, saves reapers and whatever else you can think of.
HastyPudding
05-30-2018, 10:13 AM
Hmmmmm....
Panic Reaper: Moves very quickly. Immune to all enchantments, crowd control, and debuff effects.
Horror Reaper: Takes 50% less damage from cold, fire, acid, electric, sonic, light, alignment, and negative attacks. Drains a tiny amount of spell points on hit.
Spite Reaper: Deals untyped damage to melee attackers, scaling with dungeon level. Two seconds after being killed it deals untyped damage and stuns nearby party members for 3 seconds.
Hatred Reaper: Moderate damage, but gains a stacking attack speed buff the longer it stays alive. Immune to bluff, diplomacy, and intimidate; once it has a target it stays on them until dead.
Malice Reaper: Provides a saves, fortification, armor class, dodge, spell resistance, attack, and damage buff to nearby enemies. Slow and doesn't move around much.
Corruption Reaper: Regenerates hit points periodically. Casts disease, curse, debuff, and poison spells, depending on dungeon level.
Obscene Reaper: Has damage reduction against piercing, slashing, and bludgeoning attacks, scaling with dungeon level.
Jealousy Reaper: Has a ranged attack. Applies a stacking spellpower and damage debuff on hit.
Morroiel
05-30-2018, 10:26 AM
Lmao, and this is why your opinion is so off the mark
You look at frets channel and think warlock/casters must be op.
You look at reaper videos and go they are only playing those classes because they are strong,etc.
When in fact, 90%+ of the time it has to do with comfort. A rogue assassin player for the most part isnt going to uproot his/her playstyle to play a FOTM. What you see in high reaper gameplay is people playing their comfort picks because being on the top of your game is important.
In heroics you see people playing things for speed and efficiency and this includes gear.
Also ill echo what the other poster said: please stop your uninformed spamming with various sock accounts.
HungarianRhapsody
05-30-2018, 10:34 AM
Reaper that attacks your platinum instead of your HP.
HastyPudding
05-30-2018, 10:40 AM
Reaper that attacks your platinum instead of your HP.
Greed Reaper!
noobodyfool
05-30-2018, 01:15 PM
Greed Reaper!
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Hobgoblin
05-30-2018, 01:50 PM
entropic reaper - like fear reaper, but instead of damage its a slow effect.
hunter reaper - like carnage reaper for damage but tends to tele to casters and ranged
AbyssalMage
05-30-2018, 04:37 PM
Reaper that attacks your platinum instead of your HP.
Hahaha, there would be so much public outcry, make it so!
boredGamer
05-30-2018, 05:04 PM
Back to Basics Reaper - Strips all Reaper points and past lives
Warlock Retribution Reaper - reflects all damage and spells originating from warlocks
Further Annoy Sneak Rogue Forumites Reaper - Immortal reaper, immune to everything, follows you around rest of dungeon, does no damage
vms4ever
05-30-2018, 05:14 PM
The ultimate Reaper: XP Reaper. 1%*reaper level/second XP reduction. (at reaper 1 if reaper lasts for a minute and a half, no XP for the quest. At reaper 10, it takes 10 seconds to reach 0 XP)
Anyone for elite?
:)
PsychoBlonde
05-30-2018, 05:29 PM
Twilight Reaper -- Darkness aura, blinds everyone. Should be dark purple.
Death reaper: gives all mobs in X radius of itself a debuff where when they die, they spawn wraiths. Should be white.
Vengeance Reaper: when you deal damage, you take a portion of that damage back (SMALL portion, magnified by the skull rating, of course). Should be orange.
Void Reaper: Beholder Antimagic field. Should be black.
Personally, I find the Reapers somewhat lackluster, it'd be cool if later on it turns out that they are only the servants of the Angel of Death (er, maybe too much Diablo III there . . .), and that their boss can appear in Reaper quests, perhaps on a timer, so if you take too long you have to fight the Reaper Boss (or, at least, avoid the area where he spawned).
When Reaper was first announced and people started talking about Reapers, I was envisioning a terrifying armored monstrosity of DOOM with a scythe. I have yet to get over the disappointment when I found out they were rainbow-coded wraiths instead.
Morroiel
05-30-2018, 06:10 PM
Twilight Reaper -- Darkness aura, blinds everyone. Should be dark purple.
Death reaper: gives all mobs in X radius of itself a debuff where when they die, they spawn wraiths. Should be white.
Vengeance Reaper: when you deal damage, you take a portion of that damage back (SMALL portion, magnified by the skull rating, of course). Should be orange.
Void Reaper: Beholder Antimagic field. Should be black.
Personally, I find the Reapers somewhat lackluster, it'd be cool if later on it turns out that they are only the servants of the Angel of Death (er, maybe too much Diablo III there . . .), and that their boss can appear in Reaper quests, perhaps on a timer, so if you take too long you have to fight the Reaper Boss (or, at least, avoid the area where he spawned).
When Reaper was first announced and people started talking about Reapers, I was envisioning a terrifying armored monstrosity of DOOM with a scythe. I have yet to get over the disappointment when I found out they were rainbow-coded wraiths instead.
Void and twilight sound good.
callis777
05-30-2018, 07:22 PM
Void and twilight sound good.
Reapers that use underutilized spells
* invisible stalker reaper--its totally invis unless u have tree seeing
* dispel magic mass reaper--its dispel magic takes away all ur buffs, including ship buffs on skulls 5+
*possessed reapers who cast dominate person, charm person, etc--if u fail a save--u are the NPC and attack ur party--and they can charm hirlings or pets
*summoner reapers who summon those green flame skulls
AND
*sowers! beneficial angels who wander dungeons and bless you
Now you can reap and sow!:rolleyes::cool::p
glmfw1
05-30-2018, 07:49 PM
Sowers sounds like a great idea... Not only is the dungeon trying to kill you for no apparent reason, it's also trying to arbitrarily help keep you alive!
Sower of Life... Randomly resurrects anyone it feels like (except for Wyoh's Soulstone, because that seems to be Wyoh's preferred state)
Sower of Self Possession... provides immunity to charms
Sower of Survival... PRR/MRR/AC/HP boosts
Sower of Stealth... grants immunity to auto-detection abilities and generating DA
Sower of Mystery... you gain the abilities of a random Champion type, get a crown above your head and drop remnants if you die for the rest of the party to collect.
glmfw1
05-30-2018, 07:51 PM
*summoner reapers who summon those green flame skulls
Sower of unsummoning... banishes those green flame skulls and makes any that naturally appear in the quest die instantly
slarden
05-30-2018, 09:19 PM
There has been much debate about reaper and the tactics being used,especially in high reaper skulls.
Many have suggested new kind's of Reapers to combat some of the weaknesses in AI.
1193
What would be the best kind of Reaper?
What level should they be put in at R1,R3,R5,R10?
If you could design a Reaper to combat CC's,Charm,Insta-Kills,Kiting? imagine that a reaper immune to instakills - great idea.
I would love to see reaper that combats jealousy and grass is always greener syndrome on these forums.
blerkington
05-30-2018, 11:22 PM
I would love to see reaper that combats jealousy and grass is always greener syndrome on these forums.
Think you've hit the nail on the head here.
This thread is suspiciously hot on the heels of the buff melees one. Couldn't get agreement to that, so start lobbying for content to be made harder for other playstyles instead.
Imagine if all the effort that went into making these accounts and posting this stuff again and again went into improving as a player instead.
Thanks.
Garthog77
05-30-2018, 11:50 PM
I think reapers should be undead, seems silly that they are not ... they are reapers! Grim Reaper? .... Maybe make a quest that can only be played on reaper, where you have to fight the Grim Reaper, could be cool. Maybe a raid where you have to fight through hordes of reapers, and kill named reapers to get the big daddy reaper to spawn.
noobodyfool
05-31-2018, 12:03 AM
Mirror Reaper reflects all caster spells and range damage back at them;)
Kiting Reaper Run backwards while throwing projectiles that deal dmg and adds slow effect:p
Possession Reaper that turns players against the party:cool:
Dragavon
05-31-2018, 12:36 AM
Reapers have poor defenses, and strong offence. probably by design.
They are only dangerous if you leave them alone, if you attack them they have low saves against CC, and low hitpoints, so they are easy to kill. Ignore them and they have very strong offense, and will easily kill most characters.
Maybe a rare boss-reaper would be fun on higher difficulties. A reaper both dangerous and hard to kill :cool:
Should probably be rarer than other reapers, only on 5 skulls and higher, and perhaps limited to max one per dungeon.
PsychoBlonde
05-31-2018, 01:30 AM
I did suggest a big armored dude with a scythe as a boss reaper.
Back when all this started I figured they'd be an orange-named type boss, they'd be kinda nasty themselves, but their biggest problem would be that they'd be tough to take down and they'd buff all the nearby monsters.
noobodyfool
05-31-2018, 05:46 AM
I did suggest a big armored dude with a scythe as a boss reaper.
Back when all this started I figured they'd be an orange-named type boss, they'd be kinda nasty themselves, but their biggest problem would be that they'd be tough to take down and they'd buff all the nearby monsters.
like this?
1202
or
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I like this one
1204
Time reaper. Randomly stops time and can act while you are stuck in place.
You just put it in the patch notes, but don't actually put it in the game.
99% of all lag issues solves with a single sentence.
MistaMagic
05-31-2018, 10:50 AM
There has been much debate about reaper and the tactics being used,especially in high reaper skulls.
Many have suggested new kind's of Reapers to combat some of the weaknesses in AI.
1193
1190
1192
What would be the best kind of Reaper?
What level should they be put in at R1,R3,R5,R10?
If you could design a Reaper to combat CC's,Charm,Insta-Kills,Kiting, Mele damage, Ranged Damage?
There we go. Updated for you
Sam-u-r-eye
05-31-2018, 12:36 PM
Anything to make the game harder.
noobodyfool
05-31-2018, 05:04 PM
There we go. Updated for you
Kiting is ranged Bub and the reapers we have now are designed to combat melee. O yes there will be anti-mista reapers mahahaha
Screaming Reaper, wail of the banshee
Annex
05-31-2018, 09:44 PM
<Thread Derail: Enable>
I want a permanent, configurable, Reaper Reaper companion that automatically adjusts to my level!
Each Reaper Reaper comes with a skill tree and gains skill tree points by making Reapers happy! Skill Tree Points unlock many useful things such as Smiley Bubble Form, Happy Kitty Cat Form, Playful Unicorn Form, Perfect Princess Form, Sparkly Lights Happiness, Butterfly Cloud Happiness, Rainbow Happiness, Pixie Swarm Happiness, and so forth.
Any Reaper that attacks your character is immediately intercepted by your Reaper Reaper. A Reaper Reaper surrounds any attacking Reaper with a rainbow, happy pixie dust, or various other happy interventions. The Reaper then finds happiness, takes up knitting or becomes a volunteer, and disappears from the dungeon. When this happens, your character and the Reaper Reaper exclaim, "Yay!", and your Reaper Reaper gains a Happy Point for unlocking further skill tree abilities.
Developers, please note that my idea is way, way, much better than everyone else's, as usual, and you should drop everything to work on my idea while heaping scorn and making fun of all the other ideas.
Thank you.
slarden
05-31-2018, 10:13 PM
So it was recently discovered an NBA exec was using 5 burner accounts- not 1 but 5!
https://www.yahoo.com/sports/report-bryan-colangelos-job-danger-76ers-plan-wrap-investigation-quickly-012803699.html
Which is interesting because I wonder if the same thing happens here on DDO where we keep seeing new accounts pop up with threads and it's always the same exact thing - nerf warlocks, nerf casting, nerf ranged and buff melee significantly. I have no comment on those topics, they are covered alot by "new players" that recently joined the forums.
I just get concerned the devs are sometimes overly influenced by these threads and ignore the high percentage of people that aren't demanding nerfs.
I don't think ftp players should be ignored, but I think the devs should be able to link forum accounts to game accounts and be able to see which accounts never spent a penny as those are the most likely to be burner accounts. Not players, only devs so they aren't overly-influenced by burner accounts.
noobodyfool
06-01-2018, 01:44 AM
So it was recently discovered an NBA exec was using 5 burner accounts- not 1 but 5!
https://www.yahoo.com/sports/report-bryan-colangelos-job-danger-76ers-plan-wrap-investigation-quickly-012803699.html
Which is interesting because I wonder if the same thing happens here on DDO where we keep seeing new accounts pop up with threads and it's always the same exact thing - nerf warlocks, nerf casting, nerf ranged and buff melee significantly. I have no comment on those topics, they are covered alot by "new players" that recently joined the forums.
I just get concerned the devs are sometimes overly influenced by these threads and ignore the high percentage of people that aren't demanding nerfs.
I don't think ftp players should be ignored, but I think the devs should be able to link forum accounts to game accounts and be able to see which accounts never spent a penny as those are the most likely to be burner accounts. Not players, only devs so they aren't overly-influenced by burner accounts.
Interesting tactic of apoplectic fit as THE REAPERS have heard the feckless whispers and your trial awaits
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Algreg
06-01-2018, 02:38 AM
So it was recently discovered an NBA exec was using 5 burner accounts- not 1 but 5!
https://www.yahoo.com/sports/report-bryan-colangelos-job-danger-76ers-plan-wrap-investigation-quickly-012803699.html
Which is interesting because I wonder if the same thing happens here on DDO where we keep seeing new accounts pop up with threads and it's always the same exact thing - nerf warlocks, nerf casting, nerf ranged and buff melee significantly. I have no comment on those topics, they are covered alot by "new players" that recently joined the forums.
I just get concerned the devs are sometimes overly influenced by these threads and ignore the high percentage of people that aren't demanding nerfs.
I don't think ftp players should be ignored, but I think the devs should be able to link forum accounts to game accounts and be able to see which accounts never spent a penny as those are the most likely to be burner accounts. Not players, only devs so they aren't overly-influenced by burner accounts.
yes, this forum has become an even worse place in recent months with these 2 or 3 guys spamming just every thread on their countless acccounts. It is disheartening to a degree that I start losing interest in playing the game itself. Currently, I can barely bring myself to log in for all the BS that surrounds this game. I wonder what anyone who wants to check out DDO would think, looking into the forum and seeing this nuthouse. I certainly would not consider to start.
noobodyfool
06-01-2018, 03:06 AM
yes, this forum has become an even worse place in recent months with these 2 or 3 guys spamming just every thread on their countless acccounts. It is disheartening to a degree that I start losing interest in playing the game itself. Currently, I can barely bring myself to log in for all the BS that surrounds this game. I wonder what anyone who wants to check out DDO would think, looking into the forum and seeing this nuthouse. I certainly would not consider to start.
Aye, did what's-your-thread done get at you yesterday?
yeah, well done, Polly, have a nut.
draven1
06-01-2018, 03:14 AM
Anti-caster reaper
High SR, High will save, counter magic(return spell on caster) when it glows(5 sec cooltime), anti magic field, absorb spell point a lot on attack, slowly spell point absorption aura(mimic fear reaper but, absorb sp, not hp), teleport a lot. Silence target on melee attack. Feedback on incoming spells. Cast Mordenkainen's Disjunction on target. Perma shield casted. Dispel harmful spells on mobs, especially mass hold. Null magic strike, aura, burst.
Anti-divine reaper
High SR, High will save, Quell, anti magic field, absorb spell point on nearby divine spell cast, Cast dispel on target. Mass deathward aura(protect mobs nearby from instakill). Cast cometfall, greater command, blind, implosion. Spam energy drain. Suppress meta-magics on melee hit for 10 sec.
Anti-ranged reaper
High reflex save, Cast Slow target on incoming ranged attack. Paralyze on 15% of attack. Deflect arrows. Hiding. Counter arrow(Shots back projectiles when it grows(5 sec cooltime)). Very fast movement. Cast entangle and binding chain. Turn off toggles(IPS, PA, precision, monk stances, etc) on hit.
Anti-hp reaper
Hit us with percent based damage based on full hp, not fixed damage. Damage reflection on hit when it glows(5 sec cooltime). Consume boost charge on hit.
noobodyfool
06-02-2018, 03:40 AM
Anti-caster reaper
High SR, High will save, counter magic(return spell on caster) when it glows(5 sec cooltime), anti magic field, absorb spell point a lot on attack, slowly spell point absorption aura(mimic fear reaper but, absorb sp, not hp), teleport a lot. Silence target on melee attack. Feedback on incoming spells. Cast Mordenkainen's Disjunction on target. Perma shield casted. Dispel harmful spells on mobs, especially mass hold. Null magic strike, aura, burst.
Anti-divine reaper
High SR, High will save, Quell, anti magic field, absorb spell point on nearby divine spell cast, Cast dispel on target. Mass deathward aura(protect mobs nearby from instakill). Cast cometfall, greater command, blind, implosion. Spam energy drain. Suppress meta-magics on melee hit for 10 sec.
Anti-ranged reaper
High reflex save, Cast Slow target on incoming ranged attack. Paralyze on 15% of attack. Deflect arrows. Hiding. Counter arrow(Shots back projectiles when it grows(5 sec cooltime)). Very fast movement. Cast entangle and binding chain. Turn off toggles(IPS, PA, precision, monk stances, etc) on hit.
Anti-hp reaper
Hit us with percent based damage based on full hp, not fixed damage. Damage reflection on hit when it glows(5 sec cooltime). Consume boost charge on hit.
I like it check this out
http://www.dandwiki.com/wiki/Reaper
https://dnd-wiki.org/wiki/Reaper_(3.5e_Class)
https://www.dndbeyond.com/monsters/35561-reaper
wolffboy
06-13-2018, 09:39 PM
Anti-caster reaper
High SR, High will save, counter magic(return spell on caster) when it glows(5 sec cooltime), anti magic field, absorb spell point a lot on attack, slowly spell point absorption aura(mimic fear reaper but, absorb sp, not hp), teleport a lot. Silence target on melee attack. Feedback on incoming spells. Cast Mordenkainen's Disjunction on target. Perma shield casted. Dispel harmful spells on mobs, especially mass hold. Null magic strike, aura, burst.
Anti-divine reaper
High SR, High will save, Quell, anti magic field, absorb spell point on nearby divine spell cast, Cast dispel on target. Mass deathward aura(protect mobs nearby from instakill). Cast cometfall, greater command, blind, implosion. Spam energy drain. Suppress meta-magics on melee hit for 10 sec.
Anti-ranged reaper
High reflex save, Cast Slow target on incoming ranged attack. Paralyze on 15% of attack. Deflect arrows. Hiding. Counter arrow(Shots back projectiles when it grows(5 sec cooltime)). Very fast movement. Cast entangle and binding chain. Turn off toggles(IPS, PA, precision, monk stances, etc) on hit.
Anti-hp reaper
Hit us with percent based damage based on full hp, not fixed damage. Damage reflection on hit when it glows(5 sec cooltime). Consume boost charge on hit.
i like this one Anti-ranged reaper
Lynnabel
06-13-2018, 10:05 PM
I keep pitching the "Specter Deflector" who reflects spells back at players, if only for the name.
Kobold reaper slingshot... rebounds any ranged attack back at throwers.
DDO_Addict
06-13-2018, 11:28 PM
A reaper that clears up the dungeon alert. He doesn't need any help to kill you off.
Razor_Wit
06-14-2018, 12:05 AM
How about a reaper-guard augment/item which has a small chance to summon a "defender reaper" with similar stats as enemy reapers which will fight on your side for a short period of time.
noobodyfool
06-14-2018, 01:12 AM
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zehnvhex
06-14-2018, 01:20 AM
Inventory Management Reaper - Completely fills your inventory, including your shared bank, with junk items that you have to destroy one at a time with each one requiring a double-confirmation.
Content Padding Reaper - Upon killing him, you restart at the beginning of the zone and have to do everything all over again, only this time with wisps.
Customer Service Reaper - Takes 2 weeks to kill him and when you do, he tells you that you need to kill the in game Customer Service Reaper instead and then poofs and deletes your weapon.
ForgettableNPC
06-14-2018, 02:15 AM
How about a Reaper that puts a debuff on you and your party (Attack speed, melee/spell power reduction) and then floats away immediately deeper into the dungeon, and you have to hunt it down or the debuff doesn't wear off as long as you're in the quest.
thedip
06-14-2018, 03:13 AM
If you want to give the party a hard time make 1% of Reapers, Nilbog Reapers.
For the uninitiated, Nilbogs get healed by damage and can only be killed by casting healing spells on them or pouring healing potions down their necks.
Give them spell reflection and stand back and watch the fun!
Xugx_quetoxi
06-14-2018, 08:30 AM
Invisible stalker reaper: can't see him, big sneak attack damage
Brute reaper: lots of HP, aura that slows
Withering reaper: Aura that halves players HP, lingering debuffs
Shepherd reaper: buffs monsters near him
Da Boss reaper: red named reaper
Mini reaper: cute tiny reaper
Bacon reaper: makes your bacon taste like broccoli
Chickenplucker, Argo
Yamani
06-14-2018, 09:19 AM
Anti-ranged reaper
High reflex save, Cast Slow target on incoming ranged attack. Paralyze on 15% of attack. Deflect arrows. Hiding. Counter arrow(Shots back projectiles when it grows(5 sec cooltime)). Very fast movement. Cast entangle and binding chain. Turn off toggles(IPS, PA, precision, monk stances, etc) on hit.
Should be high dodge and High will save (AA DC's are will based) and lets not forget Missile Deflection itself (same as Deflect arrows, but no 6 second intervals)
Saekee
06-14-2018, 09:28 AM
Mirror reaper
Becomes an exact copy of the player character in all senses but ramped up
janave
06-14-2018, 11:24 AM
Balancing reaper
100% eld.blast deflection
999 Spell Resistance
50% magic damage reduction
1d20/s spell points drain curse
Immune to piercing damage
Spawns fear reapers every 6s until killed.
Spawns random reaper if hit by a shuriken. (if hit by a shuriken 10 times under 5s, clones itself)
Can detect multiclass ~sploit builds and casts -95% max hps, 5% chance to recover on logout.
Can only be killed with a +1 holy club.
KingKoz
06-14-2018, 11:43 AM
There has been much debate about reaper and the tactics being used,especially in high reaper skulls.
Many have suggested new kind's of Reapers to combat some of the weaknesses in AI.
1193
1190
1192
What would be the best kind of Reaper?
What level should they be put in at R1,R3,R5,R10?
If you could design a Reaper to combat CC's,Charm,Insta-Kills,Kiting?
How about a teleporting reaper. A reaper that attacks a player that is attacking mobs (i.e. melee toons or a tank) and when he hits the player (with a 20 roll), the reaper and the player are teleported to a corner of the room, AWAY from the fight....the idea is to get the player doing the killing away from the mobs he is killing, effectively slowing the melee down.
zehnvhex
06-14-2018, 12:30 PM
Mirror reaper
Becomes an exact copy of the player character in all senses but ramped up
So it claims someone is at the door and afk's at the zone in?
Talon_Moonshadow
06-14-2018, 12:31 PM
I think a reaper with 200K HP, should appear with the name a specific party member floating above it, and slowly move toward that party member.
It should have some sort of backlash damage when other people attack it, and should be totally immune to damage from the player whose name it has. If it touches the named player it should immediately kill him..... (and teleport his soul stone to a holding area)
If the named player dies, the entire party should be teleported back to the beginning of the dungeon... maybe with a barrier that they have to beat down to progress.....
to be nice, have the reaper grant a large amount of xp when it dies.....or drop a named item with a reaper bonus. (maybe it should be bound to either the named player or the person who struct the killing blow...
(Be nice and have this not appear if someone is soling a quest....)
We need more people running in fear in this game... and incentives to help each other....
(while we are at it, un-nerf rust monsters and get those war forged running away again...….)
lag reaper: makes you laggy and completly ignores all your actions, spells, attacks, saves and everything.... basicly just says f... you, you gonna die, right here, right now! :P
oh wait... we already have that xD
noobodyfool
06-14-2018, 01:31 PM
How about a teleporting reaper. A reaper that attacks a player that is attacking mobs (i.e. melee toons or a tank) and when he hits the player (with a 20 roll), the reaper and the player are teleported to a corner of the room, AWAY from the fight....the idea is to get the player doing the killing away from the mobs he is killing, effectively slowing the melee down.
1223
Selvera
06-14-2018, 02:12 PM
Time reaper. Randomly stops time and can act while you are stuck in place.
Inventory Management Reaper - Completely fills your inventory, including your shared bank, with junk items that you have to destroy one at a time with each one requiring a double-confirmation.
Content Padding Reaper - Upon killing him, you restart at the beginning of the zone and have to do everything all over again, only this time with wisps.
Customer Service Reaper - Takes 2 weeks to kill him and when you do, he tells you that you need to kill the in game Customer Service Reaper instead and then poofs and deletes your weapon.
I thought we were supposed to propose new reapers. Like ones we don't already have.
Ok; let's propose new reapers. From my assessment of our current reapers; we have 3 which are anti melee and 1 which is anti ranged/spells. I also think it would be cool to switch reapers up a bit so they don't all have essentially the same defenses. So I propose mixing things up as follows:
Abomination Reaper: It's coporial (big fat slow zombie), but has about 50% more HP then other reapers and 30 PRR. It lobs projectiles as its main attack that explode in an AoE, dealing more damage the farther away the target is. Projectiles have a warning red-circle and enough travel time to dodge out of the way normally; but attacking (or casting a spell on) the reaper slows the player just long enough to make it hard/impossible to get out of the explosion radius in time. It's melee attacks deal moderately high damage but have a very low hitchance. It is also undead, so it can be turned (but like most reapers, it has deathblock so it can't be destroyed by turning). It can be tripped/stunned, but it has a very high fortitude save so players would need heavy investment to have a chance to stun it with most stuns.
Grim Reaper: It's corporal (armored dude with a scythe), has moderately high AC and a small amount of flat DR (1 DR per CR). It has truesight, dodge bypass, mind block, deathblock, and spell asorb 2 (asorbs the first 2 spells cast on it). It moves and attacks about 25% faster then normal monsters and if it's in combat for more then 10 seconds it enrages, increasing its attack and move speeds to 50% faster then normal monsters. It's damage is relatively low for a reaper, but it has an insanely high hit chance and deals 40% physical, 20% necrotic, 40% bane (which means some of it is effected by prr, some by mrr, and some can't be negated. Also undead would heal from some of it, so it would do less against them). It can be tripped/stunned, and has fairly balanced defenses (fort/reflex) against these.
Claver
06-15-2018, 06:08 AM
I keep pitching the "Specter Deflector" who reflects spells back at players, if only for the name.
How about a "Moar Cowbell Reaper"
Because...Seasons Don't Fear the Reaper. Nor do the wind, he Sun or the Rain.
gravisrs
06-18-2018, 03:55 PM
Vampire Ancestor Reaper
All he's doing is just sucking 1d20 (leveled) your random ability. Can quickly make you weak/clumsy/hangovered/stupid/unwise/ugly
noobodyfool
09-15-2018, 01:26 PM
You really dont want a challenge you know it and I know it, you just want to boast and brag how skilled you are, if you really wanted a challenge you would embrace new reapers that eat cheese for breakfast!
1280
Talon_Dragonsbane
09-15-2018, 04:09 PM
An ultra-rare reaper that gives the player that killed it a bonus of 10x experience, that disappears on death, recall, etc.
noobodyfool
09-15-2018, 04:12 PM
An ultra-rare reaper that gives the player that killed it a bonus of 10x experience, that disappears on death, recall, etc.
I like it and a name raid item of your choice before it go's bye bye
Applefritter
09-15-2018, 07:29 PM
Lag Reaper
It induces bouts of lag. That should be easy to put in DDO :)
Katalissa
09-16-2018, 02:55 AM
Jehovah's Reaper - Informs you that your belief in reincarnation is erroneous. Removes all past life benefits and abilities, reducing you to a basic 28 point 1st life character. Also sets your death bind point to Shavarath, and there is no way to leave once there...
Grim Reaper - Is triggered by stating, either in game, or on forums, that Reaper is easy. Appears at the start of the dungeon, is immune to all damage, has a permanent "Wail of the Banshee" effect around it, with a DC of 1000, and casts constant Finger of Death, also with a DC of 1000. Both of these effects bypass deathblock/ward.
Reap-eat-er - A reaper armed with a Gatling Gun! :eek: Targets anyone armed with a repeater crossbow. I mean, you've already broken any sort of world immersion by having random "grim reaper" style wraiths pop up all over the place for no good reason, why not go the whole hog!
Zites
03-04-2019, 11:43 AM
There has been much debate about reaper and the tactics being used,especially in high reaper skulls.
Many have suggested new kind's of Reapers to combat some of the weaknesses in AI.
1193
1190
1192
What would be the best kind of Reaper?
What level should they be put in at R1,R3,R5,R10?
If you could design a Reaper to combat CC's,Charm,Insta-Kills,Kiting?
Well fool my friend you just might get your wish there talking about new reapers????
Vooduspyce
03-05-2019, 06:53 AM
Ooze Reapers that split into 10 Ooze Reaperlings when you attack them.
Stalker Reapers that have 10x the hp and do 10x the damage of carnage reapers. They also move extremely slowly... but he's coming. It may take a while but he's coming!
Ghost Reapers that disappear and reappear behind you when attacked like the ghosts in Matrix Reloaded. The only way to kill them is to blow up their SUV.
Jester Reapers that only appear just to laugh at you when the party wipes.
Becky Reapers that act like they are OMG better than you and threaten to call their Stalker Reaper boyfriend if you don't leave.
Drecas
03-05-2019, 07:15 AM
An anti-reaper difficulty Reaper: If you die to this reaper, the difficulty gets set to elite.
An anti-zerger Reaper: If you're alone and you die to this reaper, you can't accept any resurrections and your soulstone gets dropped off at the start of the quest.
A kill score Reaper: Always targets whoever has the highest kill score. The higher the difference between the top score and the 2nd place, the more power the Reaper gains.
Anti-magic Reaper: Casts Mordenkainen's Disjunction, rendering all gear mundane. Also has an anti-magic aura like a beholder.
Simon Says Reaper: Immortal. You must imitate the emote of this Reaper or be instantly slain. If you succeed, the Reaper instead gets destroyed.
Dabima
03-05-2019, 07:22 AM
Hmmmmm....
Panic Reaper: Moves very quickly. Immune to all enchantments, crowd control, and debuff effects.
Horror Reaper: Takes 50% less damage from cold, fire, acid, electric, sonic, light, alignment, and negative attacks. Drains a tiny amount of spell points on hit.
Spite Reaper: Deals untyped damage to melee attackers, scaling with dungeon level. Two seconds after being killed it deals untyped damage and stuns nearby party members for 3 seconds.
Hatred Reaper: Moderate damage, but gains a stacking attack speed buff the longer it stays alive. Immune to bluff, diplomacy, and intimidate; once it has a target it stays on them until dead.
Malice Reaper: Provides a saves, fortification, armor class, dodge, spell resistance, attack, and damage buff to nearby enemies. Slow and doesn't move around much.
Corruption Reaper: Regenerates hit points periodically. Casts disease, curse, debuff, and poison spells, depending on dungeon level.
Obscene Reaper: Has damage reduction against piercing, slashing, and bludgeoning attacks, scaling with dungeon level.
Jealousy Reaper: Has a ranged attack. Applies a stacking spellpower and damage debuff on hit.
I love several of these. Particularly the corruption reaper, as I've always felt those are not utilized enough in the game, and when they are, they generally have very low resist dcs. The spite reaper reminds me of the old days, when the Death Hex Wraiths in epic Wiz King would pop, doing an automatic bonus 150 evil damage, which at the time had no resistances, and would wreck players who weren't prepared
Zites
03-11-2019, 12:25 PM
+1 I'm +1ing this whole thread as it should be #1 on your minds, because all of you will be complaining it's too hard I died in reaper 10 today I'm a Completionest/Elitist, I'm Legendary, I'm not suppose to die anymore I won DDO:(, death is for Newbs ***!!!
So lets talk challenge, can reaper 10 be a challenge and still be ZERGED? I say no for REAPER 10 to be a challenge it must take longer and frankly it should when people are getting 10 reaper points at 100k rxp per point thats 1 million RXP in a weekend as many I know did last weekend you have to ask yourself one question.....
https://www.youtube.com/watch?v=AypP_DpM2ug
My vote for the new reaper is the 44 Magnum Reaper BOOM BABBY!!!
C-Dog
03-11-2019, 05:39 PM
Let's see... <puts on Evil DM hat>...
o A Reaper that works like scorpions work - it disappears into the floor, and you're not sure if you killed it, or where it will pop up next. Fun!
o A "Guard" Reaper, that returns a % of the damage that you do to it.
o A Reaper that blinds - or that casts a (near?) impenetrable darkness, so you have to "Listen" for them. :eek:
o A Reaper that is really fast, but only does about "Champion" damage - and constantly changes targets, just zooming around the battle field causing chaos.
o A Reaper that is best fought melee (high Pierce DR and MRR, and deathblock/etc.), that casts a "Wall of <unpleasantness>" spell (maybe in an X shape), then kites the party thru that.
And I'll shut up now, before I share my really evil ideas. :cool:
Hobgoblin
03-11-2019, 05:43 PM
i dont remember everything from this thread, but some things i would like are:
reaper that roots u - like the chains from sulu or maybe one that teleports u to it if you hit with ranged or a spell
one the teles u randomly if you hit it in meele
combine the fear reaper with the scorpion reaper
Sorcerio
03-12-2019, 03:22 AM
I think instead of new flavors of Reapers we should get rarely appearing doppelgangers of party members copying their stats and abilities. That might be beyond the capabilities of the game engine? Would be cool though.
FuzzyDuck81
03-12-2019, 04:18 AM
How about reapers that are less outright dangerous damage-dealers in themselves, but need far more specific tactics & bring additional issues that mean you'll want to deal with them quickly;
- A mage-killer one with 80% resistance to elemental damage & wisp-level spell resistance but +100% vulnerability to physical damage, drains SP & applies 50% spell failure for 3 sec on hit... maybe also give it that knockdown on spellcast guard effect that fvs & barbarians get & occult slayer's feedback thing too so any spell that the player manages to cast means they get hurt too.
- Shadow summoner one with an aura that gives all enemies & party members nearby the effect which causes a wraith to appear once they're killed (can be supressed by spawn screen, to give that spell some actual use), make them have really high (say 80%) incorporeal & concealment miss chance but 100% light damage vulnerability, on hitting a player character has a chance to blind them.
- A bard-like one that buffs it's allies nearby (small bonus to damage, some extra prr/mrr & say a 10% dodge chance) & can also heal them as well as having a fascination aura that can temporarily immobilise players.
- Melee reaper with powerful guard effects & big health but relatively poor saves & +100% vulnerability to elemental damage, teleports to stay close to anyone that hits it.
Dragavon
03-12-2019, 08:21 AM
A reaper that spawns when you get dungeon alert, that gets exponentially stronger the longer you have dungeon alert and with orange / red alert.
FlimsyFirewood
03-12-2019, 09:30 AM
Cooties Reaper: gives you cooties on hit.
Cooties make you look like a PDK, and prevent shapeshifting for the duration of the debuff.
Hobgoblin
03-12-2019, 09:33 AM
Cooties Reaper: gives you cooties on hit.
Cooties make you look like a PDK, and prevent shapeshifting for the duration of the debuff.
and they dont hit harder then a normal mob but can spawn in any difficulty level!
droid327
03-12-2019, 09:48 AM
In keeping with the "not just statflation, but make you pay attention" design philosophy:
Horde Reaper: gets a sizeable bonus to damage and PRR/MRR for every monster within a certain (small) radius...the intended counter is you need to pull other mobs away from it
Entropic Reaper: puts a very short term but quick-stacking untyped DOT on its target, enough that you cant just heal through it after it stacks a bit. Something like 1 stack/second, stacks last 2 seconds and all stacks clear on expiration. The intended counter is you need to keep it CCed or break its aggro enough to let the stacks clear off a single target.
SerPounce
03-12-2019, 09:56 AM
Reapers should have different defenses and appearances and not just different offenses. Each reaper has different attacks and abilities now, but they're all susceptible to the same CC and damage. That means I basically have "reaper button" for each character/life for a CC effect that works on reapers be that hold/soundburst/blinding bird attack/etc. If you want to make people respond differently to different reapers they need different defenses and immunities, not just different attacks.
Also some different appearances: A black shadowy flenser, a dude with a scythe and a hooded cloak, etc. Wraiths everywhere gets boring.
Oh dream reaper
I believe you can get me through the night
Oh dream reaper
I believe we can reach the morning light
Yamani
03-12-2019, 10:20 AM
Death Reaper: Provides Mass deathward to mobs around it.
Anti Kill Reaper: For every mob still alive when this reaper is killed it spawns another reaper!
Anti Kiting Reaper: Kind of works like red light/green light in Deathwyrm, very small aura doesn't attack but it teleports to players. If players move they die.
Reapers should have different defenses and appearances and not just different offenses. Each reaper has different attacks and abilities now, but they're all susceptible to the same CC and damage. That means I basically have "reaper button" for each character/life for a CC effect that works on reapers be that hold/soundburst/blinding bird attack/etc. If you want to make people respond differently to different reapers they need different defenses and immunities, not just different attacks.
Also some different appearances: A black shadowy flenser, a dude with a scythe and a hooded cloak, etc. Wraiths everywhere gets boring.
Agreed, i personally had thought it be fun if every reaper had a chanse get
A special defense (immunity vs soundburst, vs hold and so on) 10% chanse r2 20 r3 and so on.
And Same for offense (*1.5 damage, reduce mrr/prr with 200, and some more)
Those special reapers have small differences so it be more varied and exciting gameplay.
I love champions- more or less champion reapers or someting. Starting at r2
Here's my 4 suggestions. The second one is probably my favourite.
Charm Reaper: This reaper uses charm monster and dominate monster spells. While any hire / summon or player is under the effects of a charm/dominate spell they gain monster legendary buffs. In addition they lose 2% of their health and 1% of their spell points per second. This lasts until either they die, it's dispelled or the reaper is killed.
Portal reaper: This reaper doesn't directly attack. However it randomly summons portals (look like the ones in Shroud). If these portals are not destroyed monsters will keep on coming through the portal and trigger the chance for more champions or reapers to spawn.
DD Reaper: This reaper will only spawn through the effects of a Portal Reaper if a portal is left open too long. Once spawned it has a chance to use a Dimension door ability on a player, summon or hire to send them to the start area of a quest. Does not spawn in raids.
Drudge reaper: This reaper buffs all players who are 15' away from it by 1% melee damage and 1% spell damage per second stacking up to 10 stacks. However all players who are 15' away from it loose 1% max health as damage per second up to 10 stacks. All stacks drop off once the reaper is either dead, or once a player has 10 stacks and a further 10 seconds has passed.
guzzlr
03-12-2019, 10:49 AM
Cooties Reaper: gives you cooties on hit.
Cooties make you look like a PDK, and prevent shapeshifting for the duration of the debuff.
As long as it doesn't give you a half elf face...
Natashaelle
03-12-2019, 11:03 AM
A Hello Kitty Reaper, that follows you about and hinders you with hugz and cute emojis.
Jetrule
03-12-2019, 11:13 AM
Martyr Reaper- A carnage reaper that blows up on death for huge damage. - Best way to deal with it, cc and range
Guardian Devil Reaper- A tanky fear reaper that heals the mobs and self. Lots of dodge deflect arrows and deflect missile % Immune or big save bonuses to enchantment spells. Or massive spell resistance. Weak offensively besides fear dot. Best way to deal with it magic/spell damage.
Mage Slayer Reaper -A famine reaper that has Occult slayer abilities like magic backlash and feedback. With a beholder's main eye gaze attack. Best way to deal with it, melee cc melee damage and ranged damage.
Hive Mind Reaper- A plauge reaper that does a bee shot rune arm blast for base attack and has a bees aura like the slave lords part two bees. It can only be charmed or held with charm/hold animal. Best way to deal with it melee or druid cc and kill.
Archer Reaper- Archer AI reaper with bow for damage, Stay frosty and hamstring after 10 seconds it triggers many shot. Best way to deal with it, holds right away then kill.
SiliconScout
03-12-2019, 12:08 PM
Mother Reaper
Looks like / is named any other reaper type.
Reaper that has a chance on hit to spawn another mob / reaper (say 0.5%). If it spawns one then there should be some sort of subtle tell though.
Immune to CC and has a fear effect aura
On death has 3 effects
Spawns 1 reaper + 2d4 mobs
AoE damage of 5xReaper CR and adds a healing curse.
Heals all Mobs in the same AoE for an amount equal to 1/2 it's starting HP
This would make it hard to pick out the reaper and it could scale up the fight a bit without playing simple hit point bloat.
Ralmeth
03-12-2019, 02:58 PM
Wraith Reaper
Looks just like a normal wraith, is labeled a wraith, can replace a normal wraith in a quest, but is in fact a reaper.
Anti-Range Reaper
Is 95% (as nothing is 100% in DnD) incorporeal and cannot attack for the first five seconds it is activated. During this time it will agro on whoever attacked them, or if not attacked then one random person within sight, teleport to their target and then attack.
Kilgrave
03-12-2019, 06:55 PM
Boss Reapers that have exceptional abilities and powers spawns at end fight
Wraith Reaper
Looks just like a normal wraith, is labeled a wraith, can replace a normal wraith in a quest, but is in fact a reaper.
Anti-Range Reaper
Is 95% (as nothing is 100% in DnD) incorporeal and cannot attack for the first five seconds it is activated. During this time it will agro on whoever attacked them, or if not attacked then one random person within sight, teleport to their target and then attack.
Ghost touch already gets rid of all incorporeal miss chances, no matter how high.
Just like True Sight ignores all concealment.
If you give it 95% dodge instead, it's an anti-weapon Reaper.
My best anti-range idea would be a Reaper that initially teleports, with melee attacks weaker than a Fear Reaper's, but with Ruin as a backup ranged attack if you continue attacking from range, move away, or aggro it off the person it teleported to.
Ralmeth
03-13-2019, 01:06 PM
Ghost touch already gets rid of all incorporeal miss chances, no matter how high.
Just like True Sight ignores all concealment.
If you give it 95% dodge instead, it's an anti-weapon Reaper.
My best anti-range idea would be a Reaper that initially teleports, with melee attacks weaker than a Fear Reaper's, but with Ruin as a backup ranged attack if you continue attacking from range, move away, or aggro it off the person it teleported to.
Forgot about that! Yes, dodge would be better, though again this is only active until after it teleports and attacks (i.e you can then kill it, but it's on top of you).
wolffboy
03-13-2019, 10:03 PM
Ghost touch already gets rid of all incorporeal miss chances, no matter how high.
Just like True Sight ignores all concealment.
If you give it 95% dodge instead, it's an anti-weapon Reaper.
My best anti-range idea would be a Reaper that initially teleports, with melee attacks weaker than a Fear Reaper's, but with Ruin as a backup ranged attack if you continue attacking from range, move away, or aggro it off the person it teleported to.
:confused:
AbyssalMage
03-14-2019, 12:39 AM
Some of these Reapers look promising. Not sure how well they would be to program but that is another topic.
Pyed-Pyper
03-14-2019, 02:02 AM
hamster wheel reaper - appears as reaper in a hamster wheel. When run over by the wheel, the player ports to inside the wheel and must run in place until the wheel is broken. No attack possible while running.
clown reaper - a reaper dressed as a circus clown throws confetti and hits characters with comically large mallet while making rude noises.
Sherman tank reaper - a reaper commands a Sherman tank. Immune to damage. Attacks from the tank cannon can only be avoided by outrunning the turret rotation speed. Cannon attack is instant death no ST and inflicts permanent damage to gear. Machine gun attacks are equivalent to DDO machine guns (repeating crossbows) and can be avoided by leaving the room where the tank appears if the tank is too big to fit through the door or hallway.
Transformer reaper - a reaper is an autobot and transforms into a random Transformer, while the Transformer attacks the character, that player's view of the game is replaced with a random 10 min video clip from one of the Transformer movies.
easter bunny reaper - a reaper that looks like an anthropomorphized easter bunny carrying a basket of candy appears and pelts characters with candy. Hits cause instant 'tooth decay' (permanent decay of HP), which can only be repaired by visiting the Dentist reaper, which gets paid by the player trading away RXP.
If you're thinking, "Oh dear, these suggestions are just silly." Sorry, we crossed that Rubicon with the introduction of Reaper.
Alphior
03-14-2019, 03:17 AM
Trap Reaper: installs random traps in the quest
Zretch
03-14-2019, 11:06 AM
I don't think you need new kinds of reapers. Just make reapers red names but keep their hitpoints, damage, defenses, abilities, etc the same.
Now you can't hold them, command them, trip them, freeze them, or control them in any way.
i think the implementation of fear reapers was pretty bad as well. Fear reapers should be a DPS check, not a game of hide and seek. As long as a fear reaper is within X feet of a player, it pulses an escalating DoT in a radius of X feet. It doesn't stop to "scream", it doesn't cast, it just b-lines is to the nearest player, melees, and does damage to everyone around it as it does so that gets higher and higher. You kill it, or you teleport away from it (ddoor) before it kills you. Would be a much better mechanic, IMO, than "reaper in the rafters that won't move and will eventually kill everyone in the zone".
GrannyNooblet
03-14-2019, 12:04 PM
I have nothing useful to add to this thread since I'm so new, but this came to mind while reading it so I thought I'd just go ahead and post it anyway. :)
https://www.youtube.com/watch?v=lceVpWkhJ9w
lyrecono
03-14-2019, 12:28 PM
Make m immune to magic and ranged attacks, problem solved.
Or the devs could delete the reaper trees, back to squire 1, it's equally difficult for everyone, since the reaper trees are so poorly made and ballanced.
I wonder how many people would still play over r1 (for the 20% exp) once reaper trees are deleted, 6 months down the line, now that there is no more social pressure to do so......
Zretch
03-14-2019, 01:13 PM
Make m immune to magic and ranged attacks, problem solved.
Or the devs could delete the reaper trees, back to squire 1, it's equally difficult for everyone, since the reaper trees are so poorly made and ballanced.
I wonder how many people would still play over r1 (for the 20% exp) once reaper trees are deleted, 6 months down the line, now that there is no more social pressure to do so......
I would. I do R1 on very low reaper point characters as well as my main. If you can run reaper efficiently, you should run reaper for the extra 20%. Now, without reaper points, would people specifically on the past life treadmill run anything higher than R1? That's a more interesting question. I'm sure some would just to add interest and cut down the monotony. At cap, I'm sure people would still be pushing the envelope on how high a reaper they could run just to get to the next level of progression.
AbyssalMage
03-14-2019, 01:22 PM
Or the devs could delete the reaper trees, back to squire 1, it's equally difficult for everyone, since the reaper trees are so poorly made and ballanced.
I wonder how many people would still play over r1 (for the 20% exp) once reaper trees are deleted, 6 months down the line, now that there is no more social pressure to do so......
Best suggestion yet!
Pyed-Pyper
03-14-2019, 02:13 PM
Make m immune to magic and ranged attacks, problem solved.
Or the devs could delete the reaper trees, back to squire 1, it's equally difficult for everyone, since the reaper trees are so poorly made and ballanced.
I wonder how many people would still play over r1 (for the 20% exp) once reaper trees are deleted, 6 months down the line, now that there is no more social pressure to do so......
This hits the heart of it. Removing the trees would disincentivize the grind so the trees stay. Enjoy the hamster wheel, everyone!
Zites
03-14-2019, 04:26 PM
Introducing the RXP EATER for VIP/UBER only an R10 Exclusive!!!
thedip
03-14-2019, 04:50 PM
A gas spore reaper that explodes after taking a single point of damage and spawns r+2 random reapers.
lyrecono
03-15-2019, 01:14 AM
I would. I do R1 on very low reaper point characters as well as my main. If you can run reaper efficiently, you should run reaper for the extra 20%. Now, without reaper points, would people specifically on the past life treadmill run anything higher than R1? That's a more interesting question. I'm sure some would just to add interest and cut down the monotony. At cap, I'm sure people would still be pushing the envelope on how high a reaper they could run just to get to the next level of progression.
I'm not that sure.
I recognise a few of the players on this forum that make these claims or claims that the game was getting to easy.
Many of them duped otto boxes and stoned their way through lives, some still do.
Many of these gamers are running through reaper on dedicated ( aka cheasy or cheat builds), powered by past lives they never earned. They farm r10 on easy exploitable quests, of wich amber was only 1 of a dozen, some were posting reaper wings a month after its introduction on their private forums before their guildleader hastingly removed them.
The same people who could have challengee themselves years ago with alts or more varied builds.
Instead they showed of and complaints and the rest of the playerbase is left with the mess.
The price the rest of had to pay include:
An even wider gap between newer players and vets,
Another senceless grind that drives people away,
Less variety of party make up, with a greater focus on ranged dps and casting to cheat the poor ai.
And the worst is, those players that have abusee the few good farming quests and run around with a 130+ reaper points will stop running it untill the next hamsterwheel but expect party members to have done the same, they expect you to have grinded the same amount of points. Keep up or be met behind is the moto.
Zretch
03-15-2019, 08:16 AM
I'm not that sure.
I recognise a few of the players on this forum that make these claims or claims that the game was getting to easy.
Many of them duped otto boxes and stoned their way through lives, some still do.
Many of these gamers are running through reaper on dedicated ( aka cheasy or cheat builds), powered by past lives they never earned. They farm r10 on easy exploitable quests, of wich amber was only 1 of a dozen, some were posting reaper wings a month after its introduction on their private forums before their guildleader hastingly removed them.
The same people who could have challengee themselves years ago with alts or more varied builds.
Instead they showed of and complaints and the rest of the playerbase is left with the mess.
The price the rest of had to pay include:
An even wider gap between newer players and vets,
Another senceless grind that drives people away,
Less variety of party make up, with a greater focus on ranged dps and casting to cheat the poor ai.
And the worst is, those players that have abusee the few good farming quests and run around with a 130+ reaper points will stop running it untill the next hamsterwheel but expect party members to have done the same, they expect you to have grinded the same amount of points. Keep up or be met behind is the moto.
I'm not sure why you feel you have to demonize people. I wasn't around during the whole duping era, and I can only speak for myself, but running high reaper efficiently is a goal. Rather than "cheesy or cheat builds", there are plenty of build that are highly optimized and have multiple pieces all working together. Not just a recipe copied off the forums, but a product of theorizing, testing, tweaking, and more testing until you find something that not only performs but matches your playstyle and the gear you have available. The reason you take on the challenge isn't so that you can lord it over people, but because it's there, and setting arbitrary challenges for yourself and working to meet them is part of why you play the game.
Look at what games like Path of Exile and Diablo 3 are doing. They create special game modes that intentionally start you out with 0 experience, 0 gear, 0 currency, 0 credit for any past accomplishment and give you the challenge of "get as far as you can in X months" just so you can do it again a few months later, and those modes are very popular.
You certainly can think the worst of "many of them", but their motivations and intentions may not be as horrible as you profess.
Zites
03-15-2019, 12:17 PM
I'm not that sure.
I recognise a few of the players on this forum that make these claims or claims that the game was getting to easy.
Many of them duped otto boxes and stoned their way through lives, some still do.
Many of these gamers are running through reaper on dedicated ( aka cheasy or cheat builds), powered by past lives they never earned. They farm r10 on easy exploitable quests, of wich amber was only 1 of a dozen, some were posting reaper wings a month after its introduction on their private forums before their guildleader hastingly removed them.
The same people who could have challengee themselves years ago with alts or more varied builds.
Instead they showed of and complaints and the rest of the playerbase is left with the mess.
The price the rest of had to pay include:
An even wider gap between newer players and vets,
Another senceless grind that drives people away,
Less variety of party make up, with a greater focus on ranged dps and casting to cheat the poor ai.
And the worst is, those players that have abusee the few good farming quests and run around with a 130+ reaper points will stop running it untill the next hamsterwheel but expect party members to have done the same, they expect you to have grinded the same amount of points. Keep up or be met behind is the moto.
preach on my brother preach on!!! +1000000000000000000000000000000000000000000000000 000000000000000000000
lyrecono
03-15-2019, 01:34 PM
I'm not sure why you feel you have to demonize people. I wasn't around during the whole duping era, and I can only speak for myself, but running high reaper efficiently is a goal. Rather than "cheesy or cheat builds", there are plenty of build that are highly optimized and have multiple pieces all working together. Not just a recipe copied off the forums, but a product of theorizing, testing, tweaking, and more testing until you find something that not only performs but matches your playstyle and the gear you have available. The reason you take on the challenge isn't so that you can lord it over people, but because it's there, and setting arbitrary challenges for yourself and working to meet them is part of why you play the game.
Look at what games like Path of Exile and Diablo 3 are doing. They create special game modes that intentionally start you out with 0 experience, 0 gear, 0 currency, 0 credit for any past accomplishment and give you the challenge of "get as far as you can in X months" just so you can do it again a few months later, and those modes are very popular.
You certainly can think the worst of "many of them", but their motivations and intentions may not be as horrible as you profess.
Since you claim you weren't there i don't understand why you feel the need to respond in this manner.
When i said that some of the loudest voices demanding the game to be difficult were known duppers.
The game was fine without reaper, it was people who got every heroic past lives in 30 minutes, used duped stones to get through epic pastlives really fast, used duped ingredients fill out sentient weapons, duped shards to buy gear or exp stones, used ready made, often illigal, coocky cutter builds to stay out of reach outside of reach, etc.
Mostly because the engine used for ddo is rather easy to abuse and the devs tendacy to add hp and dps to mobs in order to make things difficult, turning them into instakill meatbags.
Due to the reaper trees and exp bonus, people are pressured into playing reaper.
If you were honest with your statement then people wouldn't have minded to have their reaper trees removed, it's just about the achievement and challange right?
Instead peope are measured by their stats,
Link your harry beater,
Sorry, your hp is too low,
What's your heal amp?
What's your ench dc?
Every one of these has been a dividing line.
We can not run together because of some stat.
Your D3/poe statement doesn't hold any water, in ddo, people always had that oppertunity, going to a different server to start over from scratch, on the other hand, diablo 2 (wich isn't as grindy as ddo) had ladder servers, where people raced to cap, it's a completey different community and game.
And lets be honnest, what is the challange of reacing r10 sorjeck in 10 min with 1 rune and going afk auto attacking him from a safe spot?
Zites
03-31-2019, 11:46 PM
Since you claim you weren't there i don't understand why you feel the need to respond in this manner.
When i said that some of the loudest voices demanding the game to be difficult were known duppers.
The game was fine without reaper, it was people who got every heroic past lives in 30 minutes, used duped stones to get through epic pastlives really fast, used duped ingredients fill out sentient weapons, duped shards to buy gear or exp stones, used ready made, often illigal, coocky cutter builds to stay out of reach outside of reach, etc.
Mostly because the engine used for ddo is rather easy to abuse and the devs tendacy to add hp and dps to mobs in order to make things difficult, turning them into instakill meatbags.
Due to the reaper trees and exp bonus, people are pressured into playing reaper.
If you were honest with your statement then people wouldn't have minded to have their reaper trees removed, it's just about the achievement and challange right?
Instead peope are measured by their stats,
Link your harry beater,
Sorry, your hp is too low,
What's your heal amp?
What's your ench dc?
Every one of these has been a dividing line.
We can not run together because of some stat.
Your D3/poe statement doesn't hold any water, in ddo, people always had that oppertunity, going to a different server to start over from scratch, on the other hand, diablo 2 (wich isn't as grindy as ddo) had ladder servers, where people raced to cap, it's a completey different community and game.
And lets be honnest, what is the challange of reacing r10 sorjeck in 10 min with 1 rune and going afk auto attacking him from a safe spot?
I hate duppers!
fatherpirate
04-01-2019, 06:16 AM
Reapers are lazy development.
We will make it more challenging by......ah hell, just throw some more hard to kill monsters in there.
Truth
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