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SpartanKiller13
03-23-2018, 03:51 PM
From the video I've seen (linked below), and the wiki description (http://ddowiki.com/page/Feral_Charge), Feral Charge from the Cleric's Animal Domain (http://ddowiki.com/page/Domain#Animal) seems pretty nice. What I'm wondering is if Improved Trip (http://ddowiki.com/page/Improved_Trip) will add +4 to the DC, and what your experiences are using the ability. Improved Trip specifies that it has a higher DC (by +4) but not if it gives you a +4 trip bonus which would apply to other Trip attacks.

I'm theorycrafting something like Cleric 14/Fighter 6, PDK Silvanus for more melee fun and to take advantage of my stack of mauls. With two feats left over, I could take Toughness and Epic Toughness for 81 hp at level 30, or Combat Expertise and Improved Trip for -possibly- an extra +4 to my FC's DC.

I'm not sure if this is the proper spot to post this, so I apologize if I've made a mistake. Thanks for your time and thoughts!


https://www.youtube.com/watch?v=_0QX_TPBxXM

Niminae
03-24-2018, 04:03 AM
From the video I've seen (linked below), and the wiki description (http://ddowiki.com/page/Feral_Charge), Feral Charge from the Cleric's Animal Domain (http://ddowiki.com/page/Domain#Animal) seems pretty nice. What I'm wondering is if Improved Trip (http://ddowiki.com/page/Improved_Trip) will add +4 to the DC, and what your experiences are using the ability. Improved Trip specifies that it has a higher DC (by +4) but not if it gives you a +4 trip bonus which would apply to other Trip attacks.


Yes, this is exactly the same issue which the Artificer abilities Shatter Defense, Thunder-Shock Weapon, and Mighty Slam all share. They have the same sort of DC calculation using Sunder Modifiers, and just as you note with Feral Charge and Improved Trip, those abilities seem like they should add +4 to the DC of Feral Charge, Shatter Defense, Thunder-Shock Weapon, and Mighty Slam. But the actual DC calculation given doesn't bear that out, since both Improved Trip and Improved Sunder just have a 4 higher base DC and use the same calculation for their bonus values.

SpartanKiller13
03-28-2018, 04:23 PM
Yes, this is exactly the same issue which the Artificer abilities Shatter Defense, Thunder-Shock Weapon, and Mighty Slam all share. They have the same sort of DC calculation using Sunder Modifiers, and just as you note with Feral Charge and Improved Trip, those abilities seem like they should add +4 to the DC of Feral Charge, Shatter Defense, Thunder-Shock Weapon, and Mighty Slam. But the actual DC calculation given doesn't bear that out, since both Improved Trip and Improved Sunder just have a 4 higher base DC and use the same calculation for their bonus values.

Thanks! Seems a bit odd way of writing it, but ok. +2 feats!