View Full Version : Current Max Dodge Cap
ForgettableNPC
03-16-2018, 11:59 PM
As far as I'm aware, the current max dodge cap adds up to 63% (Or 64% if you want to keep remembering to sneak for one second every ten seconds to keep your Measure the Foe stack up from Assassin tree, but that does not have good quarterstaff synergy spread across multiple trees and I refuse to run it. Also it's super tedious)
Exclusive to the Halfling Rogue/Fighter/Monk
25% Base
3% T2 Halfling - Nimble Reaction
3% T2 Fighter Kensei - Ascetic Training: Agility
3% T3 Fighter Kensei - Athletic Mastery (Requires Dodge, Mobility)
3% T2 Ninja Spy - Agility
3% T3 Henshin Mystic - Embrace the Void
2% Core 3 Thief Acrobat - Tumbler (Requires Rogue level 6)
2% Core 4 Thief Acrobat - Kip Up (Requires Rogue level 12)
5% T5 Thief Acrobat - Spinning Staff Wall
8% Grandmaster Ocean Stance (Requires taking Adept and Master of Forms while leveling up)
4% Legendary Feat - Scion of the Astral Plane (You can also take Scion of the Plane of Air, but why would you do that when you can stay Centered at the same time and get 8% Doublestrike)
2% Guild Amenity - Fencing Master
My current setup is Halfling 13 Rogue/4 Fighter/3 Monk.
I don't know, thought it'd be interesting to share, for hilarity's sake.
Go nuts.
Action Point Spread:
Thief Acrobat - 36 Points
Henshin Mystic - 13 Points
Ninja Spy - 8 Points
Kensei - 14 Points
Halfling - 8 Points
Remaining 1 point can be spent as necessary. Maybe if you had Racial Points you could spent it in Vault from Thief Acrobat. It's like Abundant Step, but with Quarterstaves!
Note: I limited myself to sticking to 60% Dodge because I really wanted Vault and 3 ranks in Shadow Dodge, which gave +1 Dexterity and +1% Dodge per rank for 2 points each, so I cut out on Ninja Spy entirely. I'm already gimp enough with the penalty I gave myself to the PRR, I needed more Dexterity to keep my damage up :P.
Symbiont
03-17-2018, 12:48 AM
In terms of calculating the absolute highest sustainable dodge cap, you have almost all the essentials. The class split acquires the most efficient allocation of dodge-increasing abilities in tandem, but you are forgetting a few things; the most major being an 8-Piece LGS Escalation set - this would grant +12% maximum dodge if you were to completely disregard your gear to incorporate it. On top of this, investing at least 41 points into Grim Barricade and running reaper would grant another 3% dodge cap. This would bring the total to a whopping 79% standing dodge.
EDIT:
Celerity (Dodge and Maximum Dodge) +1%
Twilight's Cloak (Dodge and Maximum Dodge) +1%
Twilight's Cloak (4-Piece set) +1%
= 82% standing dodge
You'd might as well say "screw it" and take Shadow Veil from Ninja Spy (with enough racial APs) for even more incorporeal miss chance :D
kanordog
03-17-2018, 01:26 AM
I ran with a 58% shadar-kai version with cleave/great cleave/sweeping strikes using shadow veil over the dodge. 59% with a single filigree.
It is great fun, you can stand in the middle of crowd looking the feedback "dodge dodge incorporeal dodge incorporeal" until you get bored but in EE he got chewed up in seconds. Unfortunately You will still need high PRR :( and they also wiped off 21 melee power so even the dps is significantly lower now.
I'll be still using this build to get two monk PL and PDK pl's.
ForgettableNPC
03-17-2018, 09:02 AM
In terms of calculating the absolute highest sustainable dodge cap, you have almost all the essentials. The class split acquires the most efficient allocation of dodge-increasing abilities in tandem, but you are forgetting a few things; the most major being an 8-Piece LGS Escalation set - this would grant +12% maximum dodge if you were to completely disregard your gear to incorporate it. On top of this, investing at least 41 points into Grim Barricade and running reaper would grant another 3% dodge cap. This would bring the total to a whopping 79% standing dodge.
You'd might as well say "screw it" and take Shadow Veil from Ninja Spy (with enough racial APs) for even more incorporeal miss chance :D
Wait LGS gives maximum dodge? Hell yeah, in that case I retract my statement.
Also Sentient Filigrees might also provide another 3% or so.
And I don't take the Shadow Veil, I just use Shadow Form from Shadowdancer instead.
ForgettableNPC
03-17-2018, 02:05 PM
I ran with a 58% shadar-kai version with cleave/great cleave/sweeping strikes using shadow veil over the dodge. 59% with a single filigree.
It is great fun, you can stand in the middle of crowd looking the feedback "dodge dodge incorporeal dodge incorporeal" until you get bored but in EE he got chewed up in seconds. Unfortunately You will still need high PRR :( and they also wiped off 21 melee power so even the dps is significantly lower now.
I'll be still using this build to get two monk PL and PDK pl's.
Yeah that happens to me a lot too, only having 54 PRR and getting chewed up in about 4-5 hits in EE (Varies per quest)
Upside is you can dodge any physical attack for 20 seconds with Improved Uncanny Dodge.
I found Wind Through the Trees is a nice Epic Destiny Feat to have, along with Elusive Target, tripping a non-boss opponent without a save, and you don't need the Perfect TWF as much for the doublestrike in my opinion, when you can have Perfect THF for better glancing blow damage instead (When using staves of course)
I'm currently running Shadowdancer, which to my understanding will get a significant buff in Melee Power, from what I've heard through the grapevine, giving +36 Melee Power more than what it can give now, so that might make up for the melee power loss from Henshin Mystic too, given how they were talking about nerfing the +10 MP from each Henshin Core.
unbongwah
03-17-2018, 03:41 PM
3% T2 Fighter Kensei - Ascetic Training: Agility
3% T2 Ninja Spy - Agility
These two don't stack. I just saved you 3 APs. ;)
Vyrzain
03-17-2018, 04:15 PM
These two don't stack. I just saved you 3 APs. ;)
Are you sure?
I did not test myself BUT the Wiki stated it will stack.
http://ddowiki.com/page/Dodge_Bonus
Fighter Kensei
Ascetic Training (Tier 2, Multi-selector): Agility: +1/+2/+3 to dodge cap, Concentration, Reflex Saves.
NOTE: Stacks with Ninja Spy(Mnk): Agility!
unbongwah
03-17-2018, 04:41 PM
It definitely didn't used to stack, but maybe that changed after the monk pass? Okay, might need to test that at some point.
ForgettableNPC
03-17-2018, 09:36 PM
It definitely didn't used to stack, but maybe that changed after the monk pass? Okay, might need to test that at some point.
I tested it on my current life.
It does stack. I think under old Ninja Spy tree it definitely didn't stack, though.
PsychoBlonde
12-21-2018, 06:50 PM
Sorry about the thread necro, but I think that now you'd actually be best off for a dodge build doing halfling 18 monk/2 fighter and skipping the rogue. Here's why:
Dodge cap:
25 base
8 Grandmaster of Oceans
3 Kensei Agility
3 Ninja Spy Agility
3 Halfling Nimble Reaction
3 Embrace the Void
2 Airship
---
47 standing dodge cap
15 Cauldron of Flame
---
62
So, additionally you could (realistically) get:
3 LGS set (2 items, escalation/escalation/escalation)
4 sentient filligree (1 celerity, Twilight's Cloak 4-piece, Zephyr 3-piece)
4 Scion of the Ethereal Plane or Air
3 Grim Barricade
--
76 persistent dodge
I think that's the best you can do for a (realistic) persistent dodge.
Well . . . you could get an additional 2 if you dump the Ninja Spy and go for Meditation of War instead, for a total of 78. You'd need to spend 32 points in Henshin, 31 points in Shintao, 8 points in Kensei, and 8 points in halfling, for a total of 79 points, so you could even do it without any racial points. If you went absolutely psychotic and did an 8-piece LGS dodge set, that'd be another 6, for a total of 84% dodge.
However, there's another way you can go with this, instead. If you do a rogue/ranger/druid instead, you CAN get up to 6 abilities that give big bonus dodge that ignores dodge cap:
20 seconds/120 seconds cooldown Improved Uncanny Dodge (Rogue 8) 50% dodge 2 minute cooldown
18 seconds/90 second cooldown Elaborate Parry (Tier 4 Tempest) Dexterity Modifier
20 seconds/60 second cooldown Mist Stalker V (Tier 5 Vistani Knife Fighter) 20% dodge
30 seconds/90 second cooldown Flight (Tier 2 Nature's Warrior) 20% dodge
12 seconds/60 second cooldown Primal Travel (Core 3 Nature's Avatar) 50% dodge
15 seconds/120 second cooldown Meld Into Darkness (Tier 3 Shadowdancer) 100% dodge
So, if you're careful about how you chain them together, you can get 100% uptime on SOME kind of Big Dodge Bonus.
droid327
12-21-2018, 08:18 PM
Funny thing about stacking dodge that high...as you get closer to 100%, mathematically you're only limited by the chance that something one-shots you. So your gameplay becomes pretty binary....kicking butt kicking butt kicking butt DEAD :D
NemesisAlien
12-21-2018, 09:00 PM
https://ddowiki.com/images/Sweet_Cinnamon_Cloud.jpg
So much I could say, but... Ah well. Will just stick to adding info to posts. :)
15 Cauldron of Flame
Can't quite remember as it's been a while, but I "think" this requires a staff in hand and only whilst the Cauldron is active. So this limitation needs to be taken into account.
4 sentient filligree (1 celerity, Twilight's Cloak 4-piece, Zephyr 3-piece)
Agree with this, but I favour and suggest Zephyr 5 piece, as it grants Knockdown immunity. But each to their own. :)
Funny thing about stacking dodge that high...as you get closer to 100%, mathematically you're only limited by the chance that something one-shots you. So your gameplay becomes pretty binary....kicking butt kicking butt kicking butt DEAD :D
Actually, most high numbered "Standing" (Without boosted Dodge) Dodge toons typically have high PRR and AC too, so it's not quite binary unless you're talking R10, in which case it's binary for everyone bar ranged and tanks. But your Dodge can help survive longer in most cases as a dps compared to the rest in high difficulty runs.
Then there's the issue of enemies that attack in a wide angle. Your normal high difficulty (R10) toons (everyone) will die from the swipes. Whilst your Dodge toon can remain in and continue the dps most of the time (certain bosses and champions can bypass Dodge). Much more survivable. But insidiously harder to build for.
---
Anyway, the current (41.1) max Dodge cap is higher than the numbers presented here. But the catch to getting that level of Dodge cap is, you have a hard time getting the appropriate amount of Dodge to make use of it. As well as giving up much more other defence at the same time. So typically it will be a few less of the actual Cap. But it's still immensely fun to play and certainly viable. :)
J1NG
PsychoBlonde
12-21-2018, 10:09 PM
Anyway, the current (41.1) max Dodge cap is higher than the numbers presented here. But the catch to getting that level of Dodge cap is, you have a hard time getting the appropriate amount of Dodge to make use of it. As well as giving up much more other defence at the same time. So typically it will be a few less of the actual Cap. But it's still immensely fun to play and certainly viable. :)
Unless there are abilities that boost dodge cap but don't actually SAY they do in the description, no, it isn't. (I wouldn't rule this out of being true, of course.) There aren't any items that raise your dodge cap other than the legendary greensteel sets. The best racial boosts to dodge are either Gnome/Deep Gnome or Halfling, and they all give +3. The only class-based bonus to dodge cap that hasn't been covered is from Bard and since it's an 18 core it locks you out of too many other sources of dodge cap bonus to be a contender for maximum cap.
Otherwise there are no:
Items
Item sets
Enhancements
Epic Destinies
Reaper Enhancements
Racial enhancements
Class abilities
Bard songs
Cleric domains
Action Boosts
or anything else that I've been able to find that raises and SAYS it raises your dodge cap.
Your LGS bonus is set at 3. When the maximum is 8 if you were to go all in. That is the missing amounts I am referring to for Dodge Cap increase.
But to obtain that, you'd sacrifice too many useful item slots that would help provide the actual Dodge Bonus itself so you can actually make use of that increased cap. Therefore, functionally, it is better to go with less Dodge Cap and gain more Dodge by not maximising your Dodge Cap to the absolute that is possible.
J1NG
PsychoBlonde
12-21-2018, 10:38 PM
Yeah, it's a pity the LGS items are so mediocre, otherwise you might be able to do some kinda interesting things. Well, I mean, if you really want to Shroud for the rest of your life.
I think our best bet of seeing some interesting Dodge combos is to agitate for Epic Destiny updates that do things like make the 25% dodge from A Scattering of Petals ignore dodge cap or similar. Building a "dodge tank" type of thing should have more than one EXTREMELY narrow and focused option to it.
It is at that. Not going to dispute that in the slightest. :)
Only found the max out from porting to Lamannia, otherwise I TOTALLY would not bother considering the time needed as you have rightly pointed out.
But, numbers is numbers, and so I had to point out your numbers were not quite the max possible as per the thread "Max" Dodge Cap. And even if you did go max (I've tried :p ), because you'll lose out on Dodge Bonus sources by slotting in LGS items instead to increase the cap, it's entirely not worth going to the "absolute" max since you can't make use of it all.
As for variations. There are plenty, but all require investment into LGS. And many would not bother unfortunately, the cost of those Immortal Hearts... *sobs*
J1NG
:: edit ::
Variations using LGS for any build "right now". I totally am behind any change to something like Petal giving Dodge Cap increase as well.
PsychoBlonde
12-21-2018, 11:21 PM
Sample dodge rotation:
Here's a sample dodge boost rotation to maintain 100% uptime:
0 Meld into Darkness (off CD at 120)
15 Improved Uncanny Dodge (off CD at 135)
35 Primal Travel (off CD at 95)
47 Elaborate Parry (off CD at 137)
65 Flight (off CD at 155)
95 Mist Stalker (off CD at 155)
115 Primal Travel (off CD at 175)
127 Meld into Darkness (off CD at 247)
142 Improved Uncanny Dodge (off CD at 262)
162 Mist Stalker (off CD at 222)
182 Elaborate Parry (off CD at 272)
200 Flight (off CD at 290)
230 Mist Stalker (off CD at 290)
250 Primal Travel (off CD at 310)
262 Meld into Darkness
So, at this point, 262 seconds in, we've had 100% uptime of dodge boosts that ignore cap for *over 4 minutes straight* The lowest boost is 20% dodge. The hypothetical best dodge cap on the character that could have this combo (rogue/ranger/druid) would be:
25 base
3 race (halfling or gnome)
3 ranger tempest
2 fencing master
4 legendary feat
3 LGS set
4 sentient
3 grim barricade
--
47
So, at all times you'd have a 67 or better dodge, and for the majority of the time (assuming a good dex for Elaborate Parry) you'd be running an 85+ dodge.
If they made it so that Scattering of Petals ignored dodge cap you could probably ditch both Flight and Primal Travel (although the timing might be tight) and have something like this:
Monk/Ranger/Rogue
25 base
3 race
3 Henshin Mystic
3 Tempest
3 Ninja Spy
2 fencing master
4 legendary feat
3 LGS set
4 sentient
3 grim barricade
--
53
So your lowest dodge would be a 73.
Zites
12-21-2018, 11:45 PM
Sample dodge rotation:
Here's a sample dodge boost rotation to maintain 100% uptime:
0 Meld into Darkness (off CD at 120)
15 Improved Uncanny Dodge (off CD at 135)
35 Primal Travel (off CD at 95)
47 Elaborate Parry (off CD at 137)
65 Flight (off CD at 155)
95 Mist Stalker (off CD at 155)
115 Primal Travel (off CD at 175)
127 Meld into Darkness (off CD at 247)
142 Improved Uncanny Dodge (off CD at 262)
162 Mist Stalker (off CD at 222)
182 Elaborate Parry (off CD at 272)
200 Flight (off CD at 290)
230 Mist Stalker (off CD at 290)
250 Primal Travel (off CD at 310)
262 Meld into Darkness
So, at this point, 262 seconds in, we've had 100% uptime of dodge boosts that ignore cap for *over 4 minutes straight* The lowest boost is 20% dodge. The hypothetical best dodge cap on the character that could have this combo (rogue/ranger/druid) would be:
25 base
3 race (halfling or gnome)
3 ranger tempest
2 fencing master
4 legendary feat
3 LGS set
4 sentient
3 grim barricade
--
47.
So, at all times you'd have a 67 or better dodge, and for the majority of the time (assuming a good dex for Elaborate Parry) you'd be running an 85+ dodge.
67-70 Dodge at all times with 85+ dodge the majority of the time, coupled with 225+PRR is one more reason why heavy and medium armor has been made obsolete. The majority are playing in cloth and light armor because it's the META hence the need for Armor Up 2.0! If your not a tank don't bother wearing heavy armor.
PsychoBlonde
01-02-2019, 03:30 AM
67-70 Dodge at all times with 85+ dodge the majority of the time, coupled with 225+PRR is one more reason why heavy and medium armor has been made obsolete.
You have NO idea what you're talking about. Firstly, did you SEE how SPECIFIC this build is? High dodge is nice, but no matter how much you stack it you're STILL going to get hit and if you don't have PRR you are going to get SQUISHED. Heck, J1NG was talking about just that issue earlier. It also puts a hard cap of 50 on your MRR to play like this, which means that casters are going to tear you up no matter what you do. For crying out loud, the high end calculations assume that you're RUNNING IN PRIMAL AVATAR. Do you SEE a lot of people RUNNING IN PRIMAL AVATAR?! Or ANY people?! EVER?!
This isn't "the meta". It's a single-path, EXTREMELY fringe build idea that's fun to play around with but ultimately probably not worth it.
PsychoBlonde
01-02-2019, 10:31 PM
Oh, you know what, I forgot the 50% dodge bonus from Hood of the Night that lasts 25 seconds. That also ignores dodge cap. Granted, you can only use it once per rest, but it can fill in when another ability is on cooldown or when you're surrounded and you need to push your dodge to 100 temporarily.
ForgettableNPC
03-25-2019, 10:45 AM
Sorry about the thread necro, but I think that now you'd actually be best off for a dodge build doing halfling 18 monk/2 fighter and skipping the rogue. Here's why:
Dodge cap:
25 base
8 Grandmaster of Oceans
3 Kensei Agility
3 Ninja Spy Agility
3 Halfling Nimble Reaction
3 Embrace the Void
2 Airship
---
47 standing dodge cap
15 Cauldron of Flame
---
62
So, additionally you could (realistically) get:
3 LGS set (2 items, escalation/escalation/escalation)
4 sentient filligree (1 celerity, Twilight's Cloak 4-piece, Zephyr 3-piece)
4 Scion of the Ethereal Plane or Air
3 Grim Barricade
--
76 persistent dodge
I think that's the best you can do for a (realistic) persistent dodge.
Well . . . you could get an additional 2 if you dump the Ninja Spy and go for Meditation of War instead, for a total of 78. You'd need to spend 32 points in Henshin, 31 points in Shintao, 8 points in Kensei, and 8 points in halfling, for a total of 79 points, so you could even do it without any racial points. If you went absolutely psychotic and did an 8-piece LGS dodge set, that'd be another 6, for a total of 84% dodge.
However, there's another way you can go with this, instead. If you do a rogue/ranger/druid instead, you CAN get up to 6 abilities that give big bonus dodge that ignores dodge cap:
20 seconds/120 seconds cooldown Improved Uncanny Dodge (Rogue 8) 50% dodge 2 minute cooldown
18 seconds/90 second cooldown Elaborate Parry (Tier 4 Tempest) Dexterity Modifier
20 seconds/60 second cooldown Mist Stalker V (Tier 5 Vistani Knife Fighter) 20% dodge
30 seconds/90 second cooldown Flight (Tier 2 Nature's Warrior) 20% dodge
12 seconds/60 second cooldown Primal Travel (Core 3 Nature's Avatar) 50% dodge
15 seconds/120 second cooldown Meld Into Darkness (Tier 3 Shadowdancer) 100% dodge
So, if you're careful about how you chain them together, you can get 100% uptime on SOME kind of Big Dodge Bonus.
Huh did they change Cauldron of Flame or something? Because I definitely don't remember that when running this build back then.
Also isn't there that candy from Mabar Festival that gives you dodge based on your Listen Skill? Though that's not very reliable I guess considering it's a seasonal item that can expire.
sea_dragons
05-31-2020, 02:34 PM
Also isn't there that candy from Mabar Festival that gives you dodge based on your Listen Skill? Though that's not very reliable I guess considering it's a seasonal item that can expire.
The clickie lasts all year, until right before the festival allows you to re-acquire, and they're BtA so you can farm a couple and pass them between your top toons. However, the dodge bonus you get from them, though it lasts an hour at a stretch (!) and through deaths, is NOT capable of extending beyond the dodge cap. Accordingly, if you've got a toon with dodge gear, you end up needing max-dodge-boosting enhancements and max-dodge-ignoring dodge sources to make this a first-line defense. Otherwise, squish like grape.
What I want to know is how people are getting 225prr in their pyjamas. I'd like to learn more about that. Specific ED or something?
Airmaiden
05-31-2020, 03:01 PM
This is an old thread, but might want to look into:
Agility from Kensai and ninja spy do not stack ( unless I am wrong?) they use to, but that changed a little over a year ago.
I run a 12 Rogue, 6 Monk, 2 Fighter Halfling or Deep gnome ( if you want to use a +1 lesser) Stick Build
Standing Dodge 68% , Shadow vail, Elusive target, 55% displacement, 243AC, 248 PRR 3133 HP....(all stats in reaper , self buffed).
One of my favorite builds!
Key items to make it fun:
Elemental Bloom ( level 7 version) Low levels
Epic levels: Staff of Shadow and Beam work Staff for "Fell the Oak"
GS and LGS Displacement Clickies
Hood of Unrest
Meld into Darkness
Sweeping strikes, Dire Charge are your friend with this build!
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.