redoubt
03-09-2018, 01:25 PM
Some hirelings are legends. They are so awesome they have statues of them!!! Some... well not so much. I love getting to levels 12 and 15 and bringing Tanya and Larafay along to obliterate stuff. But then there are levels where the holy hirelings seem to have lost their minds (maybe too much self flagellation?) There are others who fall in between. From my observations there are a few things I really like on the hirelings and one I hate (mass heal).
I would set up clerics as heals only. FvS as heal primary, then CC, then a couple non direct damage offensive spells.
Cleric Spell choices:
1. Highest single target cure available
2. Highest raise available.
3. Restoration
4. Deathward or DV
In the background (spells they use, but we don't have on the hotbar):
5. Highest mass cure, but NEVER mass heal.
6. Panacea. (Individual remove curse etc until this is available.)
In addition FVS would get in the background:
7. Command
8. Hold person
9. Sound burst
10. comet fall
11. destruction
AI:
1. Incorporate the backup and shoot model we see in many mob archers and casters.
2. Set the follow distance to 80% of the cure range. I would never have the cleric/fvs close into melee range.
3. Add a player interrupt. While the command timer is active, the player could click on 1 of the 4 options. This would cue that spell on the current target. It would be next. (Right now you have to wait for the timer to expire and hope you get the command you want in before the AI casts again and starts the timer all over again.)
How would you set them up?
I would set up clerics as heals only. FvS as heal primary, then CC, then a couple non direct damage offensive spells.
Cleric Spell choices:
1. Highest single target cure available
2. Highest raise available.
3. Restoration
4. Deathward or DV
In the background (spells they use, but we don't have on the hotbar):
5. Highest mass cure, but NEVER mass heal.
6. Panacea. (Individual remove curse etc until this is available.)
In addition FVS would get in the background:
7. Command
8. Hold person
9. Sound burst
10. comet fall
11. destruction
AI:
1. Incorporate the backup and shoot model we see in many mob archers and casters.
2. Set the follow distance to 80% of the cure range. I would never have the cleric/fvs close into melee range.
3. Add a player interrupt. While the command timer is active, the player could click on 1 of the 4 options. This would cue that spell on the current target. It would be next. (Right now you have to wait for the timer to expire and hope you get the command you want in before the AI casts again and starts the timer all over again.)
How would you set them up?