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glmfw1
03-09-2018, 07:58 AM
I'm running "Let Sleeping Dust Lie" as a fighter.
I have no hires with me to randomly attack spiders to "defend" me.
I've removed my Guard Items
I'm not using any Cleaves/Great Cleaves/Whirlwind Attacks, and also avoiding using any special attacks, in case they accidentally hit spiders.
I'm targetting only non-spiders, and not swinging other than when I have a target.
And yet still spiders are dying.

I am two weapon fighting (rapiers).

Does anyone have any tips that can help me through this quest?

Kriogen
03-09-2018, 08:08 AM
Fearsome item. Mob hits you and gets feared(if it fails a will save) and runs away. Those squishy spiders have very low will saves.

glmfw1
03-09-2018, 08:11 AM
Fearsome item. Mob hits you and gets feared(if it fails a will save) and runs away. Those squishy spiders have very low will saves.

Thanks for the suggestion... Here's hoping I can craft Fearsome onto one of the empty slots I have where i took off my Guards (or have a handy item for one of those slots lying around).

Kriogen
03-09-2018, 08:16 AM
I think heroic necropolis quest line has fearsome neckless. Dark side version of anti-level drain one.

Aelonwy
03-09-2018, 08:17 AM
I'm running "Let Sleeping Dust Lie" as a fighter.
I have no hires with me to randomly attack spiders to "defend" me.
I've removed my Guard Items
I'm not using any Cleaves/Great Cleaves/Whirlwind Attacks, and also avoiding using any special attacks, in case they accidentally hit spiders.
I'm targetting only non-spiders, and not swinging other than when I have a target.
And yet still spiders are dying.

I am two weapon fighting (rapiers).

Does anyone have any tips that can help me through this quest?

This is one of my least favorite quests because it can be so punishing to certain classes and play-styles. While I'm certain it isn't impossible on a fighter, its definitely going to be more difficult and aggravating solo. The best advice I can give you is at least pair up with a buddy.

The way my hubby and I duo this quest usually involves one getting the attention of the spiders either by sneaking up to them (they notice you no matter how much you try to sneak but the ogres don't) or flat our running and dodging around and getting the spiders to chase the decoy partner. Then the other partner runs over to the ogres and slays them.

If one partner is a caster then that opens up other avenues such as PKing the ogres, or acid fog, or FoD if they have a good necro DC.

Speaking of which the Spiders are immune to acid so if you crafted weapons of Acid and Giantbane (also good for trolls) they would hurt the spiders less and the ogres more.

Kriogen
03-09-2018, 08:19 AM
...
Speaking of which the Spiders are immune to acid so if you crafted weapons of Acid and Giantbane (also good for trolls) they would hurt the spiders less and the ogres more.
Blunt weapon. I think they have some DR vs blunt.

HungarianRhapsody
03-09-2018, 08:24 AM
Sleeping Dust is tough on a melee. The easy answer is get to 20 and then TR to a DC Caster. ;)

In all seriousness, though, the best thing that I've found for Sleeping Dust on a melee is to kill EVERYTHING you can reach before reading the first book. EVERYTHING. Because you never know when you'll have to go back down one of those hallways and then there are spiders and you have a chance of killing them by accident.

After you read the first book, go down one of the hallways and do your best to not kill spiders. See if the second book is on the "bridge" up top. If not, see where the second book actually is before you go any further. Jump to that "bridge" if you can or go back the way you came and take the shortest path to that second book and don't go anywhere that you don't absolutely have to go. Every spider you see is an additional spider that you might accidentally kill.

Also, consider running the quest in a time when there's a decent population on the server and put up an LFM that says, "Please drag me through Sleeping Dust. I am on a melee life and spiders make me cry." or something like that. I get good results from that when I needed to do Fleshmaker in NecroIV since I can't hit all the buttons by myself.

Enoach
03-09-2018, 08:25 AM
A strategy for running this quest is to clear all the lower sections and not pick up the first journal entry until you have done that.

This is because the fail condition does not kick in until after the first journal entry is activated. This of course allows you to kill those spiders in the lower section without issue. It does not help you when you go after the second journal.

Tips that can help you avoid killing spiders.

1. Use acid damage - Spiders are immune to acid damage
2. If you have the past life "Colors of the Queen" turn this off - it has random effects some of which are AoE
3. Don't wear guard items - Exception is Fearsom (helps to limit them to hitting you fewer times) and Acid damage effects (As noted above spiders are immune to acid)
4. Use a single handed weapon. Two Handed weapons tend to hit multiple targets even without cleave, two weapon fighting still has the potential of hitting the "next closest" target. Single Weapon fighting and Sword & Board have advantages during the phases where you are avoiding killing spiders. Yes, it can reduce your dps.
5. Avoid instant kill weapons - On Vorpal type effects put you in a situation where an accidental hit could mean instant death to the wrong target
6. Augmented weapons with AoE effects. Easy to miss, but make sure you are not using a weapon that has an AoE effect that can kill or damage
7. Spiders have DR, avoid using piercing weapons against spiders, slashing weapons are less effective so this can reduce the amount of damage they take when you hit them.
8. If you are a bow users stances like Archer's focus helps you avoid hitting the wrong mob.
9. Avoid using "Auto-Attack" it will reduce the chances of hitting stuff you don't want to kill.

Loromir
03-09-2018, 08:32 AM
Try to get in and stun or trip the ogres....then run away to drag spiders away....then hope to get back to ogre before the stun or trip wear off. The spiders are kinda slow so you will have a few seconds before they catch back up to you.

glmfw1
03-09-2018, 08:39 AM
9. Avoid using "Auto-Attack" it will reduce the chances of hitting stuff you don't want to kill.

Does this work? I would have thought the opposite was true. If you have to click to hit, you would be in more danger of killing spiders by accidentally clicking on them on the screen. If you use auto-attack, you can target the ogres by clicking on them (and not clicking till you know you have an unobstructed click) then auto attack will keep you attacking until the ogre is dead, then stop.
Or has my understanding of what is going on on my screen been wrong all this time?

C-Dog
03-09-2018, 08:43 AM
If you clear everything(!) before reading the first journal, you should be fine. You won't get the "kill zero spiders" optional (unless, in fact, you kill zero spiders while clearing), but spider-kills won't count against the quest-fail.

It's ~very~ difficult to get that optional, and for most not worth the time and care it requires.


...And yet still spiders are dying.

I am two weapon fighting (rapiers).
As to "Why?" a 2-weapon fighter is killing spiders, I'm blanking. Maybe one of your weapons has an aoe proc, or you have a class enhancement that does? Maybe you've got more lag than it appears, and your "targeting" is a second or more behind?

Lonnbeimnech
03-09-2018, 08:49 AM
Run past the spiders and ogres down the hallway to the end. Spiders follow but ogres stop to shoot arrows, this creates a space between them. Double back and attack the ogres.

This works assuming you have better than like a +10 striding item, so you can outrun the spiders.

Enoach
03-09-2018, 08:52 AM
Does this work? I would have thought the opposite was true. If you have to click to hit, you would be in more danger of killing spiders by accidentally clicking on them on the screen. If you use auto-attack, you can target the ogres by clicking on them (and not clicking till you know you have an unobstructed click) then auto attack will keep you attacking until the ogre is dead, then stop.
Or has my understanding of what is going on on my screen been wrong all this time?

Auto-attack keeps you swinging as long as you have a target selected. This is dangerous especially if your settings allow a soft target or auto-target next closest. In this particular case you want to treat your weapon like a surgeon not like a bad sword fighting movie :)

MagicBlue
03-09-2018, 08:52 AM
If you target (remove mouse target so that you can control the creature you really want to target) the ogres you won't hit spiders even if they are near you (no cleave, and aoe effects of course)
Careful that the ogre mages cast AOE spells that can kill the spiders, so try to kill them for first.
I saw many times spiders die because o the mages' fire spells.

Chai
03-09-2018, 08:57 AM
Solo: Hireling with ottos, on passive, where you click the ottos.

Group: Invite earth savant and pike. Spiders are immune to acid.

Spadedragon
03-09-2018, 09:15 AM
If you can take the Draonic Incarnation ED there are a lot of acid damage attacks you can take to make this an easy run.

Noir
03-09-2018, 10:49 AM
Always use hard targeting so you know what mob is selected prior to attacking.
Don't use Bastard swords or Dwarven axes that have splash damage.
Remove all guards except fearsome and possibly stone or greater stone prison.
use acid weapons.
Make sure no AOE effect augments are slotted in either gear or weapons.
Turn off any effects like Colors of the Queen.
Turn off auto attack.
Kill everything on the lower level before reading the first journal.
Unequip shield if you automatically can do a followup attack on missed attack or damage that you can't control (Shield Repost in Vanguard.)

Selvera
03-09-2018, 11:34 AM
I'm running "Let Sleeping Dust Lie" as a fighter.
I have no hires with me to randomly attack spiders to "defend" me.
I've removed my Guard Items
I'm not using any Cleaves/Great Cleaves/Whirlwind Attacks, and also avoiding using any special attacks, in case they accidentally hit spiders.
I'm targetting only non-spiders, and not swinging other than when I have a target.
And yet still spiders are dying.

I am two weapon fighting (rapiers).

Does anyone have any tips that can help me through this quest?

How are the spiders still dying? Are they just randomly dying while you're nowhere near them on the map? That really shouldn't happen.
Or are they jumping infront of you as you attack, and when getting caught in the crossfire get their squishy little bodies punctured?

I've run the quest (successfully) on multiple melee chracters; and it is harder then it is on ranged (which can just turn on archer's focus and the quest is easy mode) and it is harder then it is on a caster (who can just PK the ogres with pinpoint precision). But it is certainly possible. And my #1 recommendation? Bring a hire.

Having a hireling that you know is safe (you keep her far enough back so that she will never get attacked) and won't kill spiders (because you have her on passive, so she won't do anything unless you tell her to). Goes a long way to giving you the confidence to not make those panic 20%/80% swings that occasionally kill that spider, but rather allow you to tank the mob for long enough to manipulate it into scenarios where you have 0%/100% swings that will never kill a spider. You have the confidence to know that if you're heavily wounded during the fight, you can run back to the hire and heal. And you know that if you die due to a champ or a reaper or whatnot, you can run back to the hire to be raised. Take your time, don't take your chances.

As you noted, no guard items of any kind that could possibly damage or kill spiders. No AoE attacks, but I would recommend using your special attacks; just make sure to take those swings which will 100% not hit a spider. Kite the mob a bit, draw the spiders away from the ogres. Jump over the spiders so that they're behind you while you attack the ogres. Be careful about exploding barrels.

Even on a melee I don't usually get a "perfect" run, but at the same time I essentially never fail the quest. Usually I end up killing between 0 and 2 spiders on my melee runs, which is well within the realm of finishing the quest successfully.

Grace_ana
03-09-2018, 11:41 AM
The mobs you need to kill can often be dragged away if you plink them with a ranged weapon, then run back and forth up and down the hallway until they are fully separated from the group. That gives you a bit more space to swing at them. Even when they are targeted, if there are spiders right up on you they will be hit with your melee attacks. Whether or not they should be is besides the point - whenever I have been on a melee or with a group that has melee, this is the case.

The best way is to get someone in your group that can instakill, though. Running it on my wizard and cleric were my easiest runs by far.


If you can take the Draonic Incarnation ED there are a lot of acid damage attacks you can take to make this an easy run.

This is a heroic quest, so an ED isn't going to help here.

glmfw1
03-09-2018, 11:48 AM
This is a heroic quest, so an ED isn't going to help here.

I'm in epic levels running this on HE (Scaled level = 18), so I do have EDs available and still get XP from the quest (I'm not that far into Epics).
As it flags me for the Shroud, I end up having to run it at least once per life, for ingredient collection purposes if nothing else.

glmfw1
03-09-2018, 12:00 PM
How are the spiders still dying? Are they just randomly dying while you're nowhere near them on the map? That really shouldn't happen.
Or are they jumping infront of you as you attack, and when getting caught in the crossfire get their squishy little bodies punctured?
The latter...
I have a jump of stupidly over 40, so I can easily get over the ogres to a spider free zone away from any barrels and attack from there, but the spiders seem to like the idea of running round the ogres, then jumping onto my swords.


Having a hireling that you know is safe...
When soloing, I do have a hire parked at the entrance for res capability and emergency healing, hence "no hires with me". They are there as a safety net, but not relevant to the issue at hand.


but I would recommend using your special attacks
My only reason for not using them is because they proc on the last swing per round... I figured if the ogre was already dead on the swing before, the special attack might decide to pick a spider for the fun of it.

Even on a melee I don't usually get a "perfect" run, but at the same time I essentially never fail the quest. Usually I end up killing between 0 and 2 spiders on my melee runs, which is well within the realm of finishing the quest successfully.
I was monster counting as I went round. Prior to picking up the book, my kill count matched the number of non-spiders I had encountered (whole of the lower section cleared before reading the book). Once I was on the upper passages, and fights were happening in narrower confines, the spiders seemed to develop a death wish.

glmfw1
03-09-2018, 12:04 PM
Also, consider running the quest in a time when there's a decent population on the server and put up an LFM that says, "Please drag me through Sleeping Dust. I am on a melee life and spiders make me cry." or something like that. I get good results from that when I needed to do Fleshmaker in NecroIV since I can't hit all the buttons by myself.
My normal solution with Fleshmaker, if I can't get a group and want the favour, is wait until lvl 23 and run it with 2 owlbears, 1 alabaster lion and 1 other hire. Park them all at the entrance, then call them to the buttons when needed. It's a lot more fun if you can get a group :)

Grace_ana
03-09-2018, 12:06 PM
I'm in epic levels running this on HE (Scaled level = 18), so I do have EDs available and still get XP from the quest (I'm not that far into Epics).
As it flags me for the Shroud, I end up having to run it at least once per life, for ingredient collection purposes if nothing else.

Then take acid energy burst in draconic as suggested. Equip wizardry item. Run through dungeon bursting. Profit.

glmfw1
03-09-2018, 12:31 PM
Then take acid energy burst in draconic as suggested. Equip wizardry item. Run through dungeon bursting. Profit.

If only Spiders were immune to fire, as that's how I have that ED set up.
Do you think the Devs would be willing to completely amend the monster type to save me the bother of resetting my enhancements? No, probably not.

Well, this option exists as a fallback... I plan to try again, following all the rest of the advice, in the hopes i can get it to work for me as genuine melee (helps work out tactics for future lives), but this will get me through if noone want to join my LFMs and I fail miserably at following instructions!

Knobull
03-09-2018, 03:59 PM
ALSO NOTE: The failure condition: "(Failure) Don't kill more than 5 Crimson Foot" is a lie. The actual failure condition is - don't kill more than zero crimson foot. This is because there are four crimson foot in the end fight room that the end bosses will happily kill for you causing quest failure after having spent an hour or more in the quest. If you kill one, you might as well recall and start again.

I would have tagged this as a spoiler, but it is not. It is just me saving you from the quest author's outright sadism and hatred of ddo players.

It can be soloed, but it is best done with two or more, to deal with the end fight "gotcha". by having one person draw the spiders out to prevent their deaths and the others fight the end bosses.

Or just pike it and get an acid caster to run it for you (let them know this is your intention).

HungarianRhapsody
03-09-2018, 04:06 PM
ALSO NOTE: The failure condition: "(Failure) Don't kill more than 5 Crimson Foot" is a lie. The actual failure condition is - don't kill more than zero crimson foot. This is because there are four crimson foot in the end fight room that the end bosses will happily kill for you causing quest failure after having spent an hour or more in the quest. If you kill one, you might as well recall and start again.

I would have tagged this as a spoiler, but it is not. It is just me saving you from the quest author's outright sadism and hatred of ddo players.

It can be soloed, but it is best done with two or more, to deal with the end fight "gotcha". by having one person draw the spiders out to prevent their deaths and the others fight the end bosses.

Or just pike it and get an acid caster to run it for you (let them know this is your intention).


The end boss does not kill those spiders. If the spiders are dying in that end fight, it is a player that's killing them.

They're really not that hard to kite as long as you aren't a melee.

Knobull
03-09-2018, 04:09 PM
The end boss does not kill those spiders. If the spiders are dying in that end fight, it is a player that's killing them.

They're really not that hard to kite as long as you aren't a melee.

Nope. I soloed the quest many times and more than once, I watched the end boss caster kill the four spiders with flame strike. (there is a group of end bosses in there)

You may have never seen it, but I have, several times, and it is why I hate that quest with a passion. Over an hour into a quest.. surprise! You lose! Sadistic author.

Grace_ana
03-09-2018, 04:11 PM
Nope. I soloed the quest many times and more than once, I watched the end boss caster kill the four spiders with flame strike.

You may have never seen it, but I have, several times, and it is why I hate that quest with a passion. Sadistic author.

I have never seen this in all my many runs. I'm open to being proven wrong, but as far as I know the boss does not kill spiders.

Knobull
03-09-2018, 04:16 PM
I have never seen this in all my many runs. I'm open to being proven wrong, but as far as I know the boss does not kill spiders.

I suspect neither of you have ever run it on normal? I run that quest naked; no armour, no weapons, nothing.

On normal, breathe on those spiders and they die. One flame strike aoe from the end boss caster and they are instantly incinerated.

So, I maintain that the actual failure condition is: don't kill more than zero crimson foot. That way when the end boss caster fries four of them, you can still complete the quest.

Talon_Moonshadow
03-09-2018, 04:19 PM
The end boss does not kill those spiders. If the spiders are dying in that end fight, it is a player that's killing them.

They're really not that hard to kite as long as you aren't a melee.


In all the years since this quest was released, I think I accidentally killed only one spider. (I have accidentally injured a few more, but only a few.)

I "do" use auto attack. But I turn it off and on. I only turn it on when I have an Ogre hard targetted, and I am right in front of him at point blank range.

I use a paralyser if I have one.


I rarely solo though.

Hardest part about soloing it is surviving....not accidentally killing spiders.

Xyfiel
03-09-2018, 04:31 PM
Any build or weapon with Precise shot.
http://ddowiki.com/page/Item:Bow_of_the_Elements_(Ice)

Larafey can destruct every non red named. High chance on normal, ~25-50% on elite. You just have her on passive and hit destruct as needed. If you take long to find journal she can run out of mana though.

Frogger1234
03-09-2018, 04:42 PM
4. Use a single handed weapon. Two Handed weapons tend to hit multiple targets even without cleave, two weapon fighting still has the potential of hitting the "next closest" target. Single Weapon fighting and Sword & Board have advantages during the phases where you are avoiding killing spiders. Yes, it can reduce your dps.

You can also shield block while lining up your shot at the ogres, and smack them with the shield while blocking for a bit of damage. I first soloed this quest on a barbarian, and going s&b for the "don't kill spiders" part was key to my success.


If you target (remove mouse target so that you can control the creature you really want to target) the ogres you won't hit spiders even if they are near you (no cleave, and aoe effects of course)
Careful that the ogre mages cast AOE spells that can kill the spiders, so try to kill them for first.
I saw many times spiders die because o the mages' fire spells.
I've also seen spiders die because of ogre mages (or me) setting off exploding barrels. There is a spot where one of the upper tunnels enters the main cavern where ogre magi, spiders and exploding barrels are all in the same place. I failed the quest once because the barrels in that spot took out my quota of spiders. Now I make sure to draw everything back into the tunnel a bit before attempting to kill the ogres.

They should rename this quest "Collateral Damage."

glmfw1
03-09-2018, 04:47 PM
ALSO NOTE: The failure condition: "(Failure) Don't kill more than 5 Crimson Foot" is a lie. The actual failure condition is - don't kill more than zero crimson foot. This is because there are four crimson foot in the end fight room that the end bosses will happily kill for you causing quest failure after having spent an hour or more in the quest. If you kill one, you might as well recall and start again.
Never noticed this... In all my runs of this quest, they have been the ones I have managed to keep alive - somehow I normally manage to pull the bosses and the spiders apart.

Pyed-Pyper
03-09-2018, 04:52 PM
Lots of good ideas suggested.


Keep in mind, the spiders are immune to acid and web.
You need to make sure your EPLs are selected so you don't get an unintended consequence (eg CotQ).



One thing that hasn't been suggested yet (I think) - can intimidate pull the ogres from the spiders? Or is that another casualty in the war on stealth?

I ran Dust once as an arcane with a tank. I gave a whole list of instructions on what/not to do. He ignored it all and just ran into the middle of them and took care of everything. (I was surprised but happy; it is easy to lose a target lock and finger a spider.) In any case, the point is -at level- I have seen a melee essentially solo the confused spiders. So I guarantee you it is possible (reaper not included).

QuantumFX
03-09-2018, 05:27 PM
I am two weapon fighting (rapiers).

Go Sword and Shield instead. TWF has an annoying feature where an offhand swing will hit other targets if your main target isn't in range of the swing.

Singular
03-09-2018, 05:40 PM
I'm in epic levels running this on HE (Scaled level = 18), so I do have EDs available and still get XP from the quest (I'm not that far into Epics).
As it flags me for the Shroud, I end up having to run it at least once per life, for ingredient collection purposes if nothing else.

When I ran it on melee, I encountered the same issue you did and then opened up an LFM, picked up a couple mages and sorta piked a bit :) standing out of their way while cheering them on.

glmfw1
03-09-2018, 06:02 PM
Got all the way round the bottom... no spider deaths... most of the way round the top section, found the 2nd book, then on the last loop, when I thought I was home free, 5 spiders attacked me and jumped between me and the ogre I had targetted.
:(

Darius1680
03-09-2018, 06:50 PM
The mobs you need to kill can often be dragged away if you plink them with a ranged weapon, then run back and forth up and down the hallway until they are fully separated from the group. That gives you a bit more space to swing at them. Even when they are targeted, if there are spiders right up on you they will be hit with your melee attacks. Whether or not they should be is besides the point - whenever I have been on a melee or with a group that has melee, this is the case.

The best way is to get someone in your group that can instakill, though. Running it on my wizard and cleric were my easiest runs by far.



This is a heroic quest, so an ED isn't going to help here.

This quest doesn't have to be done at level if it's only being ran for shroud flagging.It doesn't matter if you do this one quest over leveled or with help from an over leveled guild mate.

glmfw1
03-09-2018, 07:14 PM
This quest doesn't have to be done at level if it's only being ran for shroud flagging.It doesn't matter if you do this one quest over leveled or with help from an over leveled guild mate.

I'm at 24 now... max level for quest to still get any XP AFAIK... problem is all my guildies who have been on and free while I have been trying to run it have been way lower and wanted the XP. My LFMs got 1 response from a mechanic rogue 6 levels lower who died then went AFK :/

Singular
03-09-2018, 07:55 PM
Got all the way round the bottom... no spider deaths... most of the way round the top section, found the 2nd book, then on the last loop, when I thought I was home free, 5 spiders attacked me and jumped between me and the ogre I had targetted.
:(

... and you couldn't help but want to kill them all!

Matuse
03-09-2018, 08:24 PM
One flame strike aoe from the end boss caster and they are instantly incinerated.

No, this never happens. Ever.

The spiders do not take friendly fire from the Rakshasa. It does not happen. At all.

Knobull
03-10-2018, 01:59 AM
No, this never happens. Ever.

The spiders do not take friendly fire from the Rakshasa. It does not happen. At all.

I guess I must be playing a different version of DDO then. Because it does happen, consistently.

I am not lying and have no motivation to do so. Why would I make this up?

The quest is just plain sadistic. Cruel, unfunny joke.

Oh, and it is not "friendly fire" there is no such thing in DDO.

Darius1680
03-10-2018, 03:53 AM
Let's not forget spiders have tremor sense.If you invis, you can get close enough to aggro spiders and not the other monsters. Makes it easy for one person to pull the spiders away while the remaining players kills whats left.

Algreg
03-10-2018, 08:43 AM
I guess I must be playing a different version of DDO then.

indeed.

Knobull
03-10-2018, 09:25 AM
Looks like this guy has the same version of DDO as me, a different version than the rest of you. I thought the updater was supposed to keep all clients on the same version?

https://www.youtube.com/watch?v=Z_zUDSXgkQM&t=18m25s

Note the aoe fire damage. Crispy spiders. Three of them.

Niminae
03-10-2018, 09:37 AM
If you target (remove mouse target so that you can control the creature you really want to target) the ogres you won't hit spiders even if they are near you (no cleave, and aoe effects of course)
Careful that the ogre mages cast AOE spells that can kill the spiders, so try to kill them for first.
I saw many times spiders die because o the mages' fire spells.

Also watch the exploding barrels. It's pretty unlikely that your 5 kills are all coming from those, but they can and do kill spiders and that shrinks your margin of error before failing the quest.

Knobull
03-10-2018, 09:48 AM
Careful that the ogre mages cast AOE spells that can kill the spiders, so try to kill them for first.
I saw many times spiders die because o the mages' fire spells.

Oh, look, someone else with the same version of DDO as me.

How does one get a copy of DDO where this does not happen?

Nonesuch2008
03-10-2018, 11:58 AM
The Rahkies in the end fight can and will take out the four spiders in the room with their AoE's, I've had a failure or been denied the optional chest several times because of it.

Dalris_Thane
03-10-2018, 08:52 PM
I guess I must be playing a different version of DDO then. Because it does happen, consistently.

I am not lying and have no motivation to do so. Why would I make this up?

The quest is just plain sadistic. Cruel, unfunny joke.

Oh, and it is not "friendly fire" there is no such thing in DDO.

Same version as mine. Dead flaming spider at the end. Casual mode, single weapon, at the end, 1 spider left. Crispy. Dead. Flames. 2-3 tries in a row. This quest is now firmly in the "NOPE! I'M DONE!" pile for the foreseeable future.

Not only that, but along the way, spiders die to lightning bolts, exploding barrels triggered by ogres... tons more stuff that I can barely see from all the spells zapping by before my 50+ year old brain can react.

I think if I ever do this Quest (not likely) I'll follow the advice of "If you don't have 0 spider deaths before the end fight... restart or quit.". NOT worth it taking 2+ hours a Quest (AFK a lot due to meds) to fail at the very end.

So, to finish off, I totally believe you Knobull. But, consider my advice and don't engage any "LOL. Not true. ROFL." crowd. It's the internet. As soon as you detect a "Prove to my satisfaction" part of a post... it's just someone wanting to get you upset. Life's too short...

Knobull
03-10-2018, 09:14 PM
So, to finish off, I totally believe you Knobull. But, consider my advice and don't engage any "LOL. Not true. ROFL." crowd. It's the internet. As soon as you detect a "Prove to my satisfaction" part of a post... it's just someone wanting to get you upset. Life's too short...

Sage advice. But sometimes I get bored... though I'm much better at resisting than I was in the past.

Obligatory xkcd:

https://imgs.xkcd.com/comics/duty_calls.png (https://www.xkcd.com/386/)

:D

Dalris_Thane
03-10-2018, 11:15 PM
Sage advice. But sometimes I get bored... though I'm much better at resisting than I was in the past.

Obligatory xkcd: EDIT FOR SIZE

Awesome picture. Really cool.

And... sadly... Been there. Done that.

Alled78
03-11-2018, 05:15 AM
I'm running "Let Sleeping Dust Lie" as a fighter.
I have no hires with me to randomly attack spiders to "defend" me.
I've removed my Guard Items
I'm not using any Cleaves/Great Cleaves/Whirlwind Attacks, and also avoiding using any special attacks, in case they accidentally hit spiders.
I'm targetting only non-spiders, and not swinging other than when I have a target.
And yet still spiders are dying.

I am two weapon fighting (rapiers).

Does anyone have any tips that can help me through this quest?

Spiders die even if enemy wizards spam fireball or other AOE damage spell

So tips:
- join a lfm (which is your server?)
- kill caster as first (remember they can become invisible and come back at full health, so dont go on until u have killed them)
- clear all 6 positions before read the first book
- u can try to look up to find where the second journal is

Good luck

Algreg
03-11-2018, 05:56 AM
Sage advice. But sometimes I get bored... though I'm much better at resisting than I was in the past.

Obligatory xkcd:

https://imgs.xkcd.com/comics/duty_calls.png (https://www.xkcd.com/386/)

:D

works both ways :P Difference between you and me: I manage to complete Dust solo on melee characters easily, countless times. So in doubt, I am tempted to go with my perception. Did you run solo when you realized you downloaded the friendly fire edition of DDO? Cause I can imagine someone being really embarrassed coming up with such fantasies.

Knobull
03-11-2018, 10:09 AM
works both ways :P Difference between you and me: I manage to complete Dust solo on melee characters easily, countless times. So in doubt, I am tempted to go with my perception. Did you run solo when you realized you downloaded the friendly fire edition of DDO? Cause I can imagine someone being really embarrassed coming up with such fantasies.

https://i.imgur.com/sxUcD0e.png

Noir
03-11-2018, 03:36 PM
Normal difficulty run.
Solo run pure melee paladin with war domain cleric (5 levels of cleric)
Sword and board mostly using Mirrorplate Tower Shield and crafted level 12 wounding of puncturing rapier.
Killed every non spider mob in the quest.
Used summoned earth elemental for protect the queen portion of quest.
Broke every breakable.
Accidentally targeted and killed 1 spider in end fight.
No spiders took friendly spell damage from Rakshasas or Ogre Mages.
Take from that what you will.

http://i.imgur.com/bjG0QVI.jpg

Algreg
03-11-2018, 06:45 PM
https://i.imgur.com/sxUcD0e.png

cool, so you can google pictures. Can you apply those skills to playing Dust? You are the one making strange claims, your funny little memes don´t change that. Record a video of those marvelous friendly fire incidents, should be easy as you witness them so often.

Krelar
03-11-2018, 07:16 PM
cool, so you can google pictures. Can you apply those skills to playing Dust? You are the one making strange claims, your funny little memes don´t change that. Record a video of those marvelous friendly fire incidents, should be easy as you witness them so often.

Umm... he already posted a video of it...

Knobull
03-11-2018, 09:35 PM
cool, so you can google pictures. Can you apply those skills to playing Dust? You are the one making strange claims, your funny little memes don´t change that. Record a video of those marvelous friendly fire incidents, should be easy as you witness them so often.

https://i.imgur.com/aSbY6H0.png

Google? These are specially hand crafted images made just for you. Don't you feel special?

Singular
03-11-2018, 10:18 PM
The secret is that if you kill all the spiders, you win!

glmfw1
03-11-2018, 10:29 PM
So...
Some people have seen Spiders being killed directly by bosses
Some people have seen Spiders definitely not killed by bosses
I have seen spiders pretty much jumping onto my sword this life, and have normally managed to kite the other bosses away from the spiders on previous lives so friendly fire has been a moot point
Singular seems to have found the version of the quest that we all want to play where we get to kill them all for making our lives such a misery

And on this life, I have still not manage to make it round so far as the end fight to figure it out when meleeing (I still have the Draconic option to fall back on if all else fails).

TedSandyman
03-12-2018, 10:38 AM
Go Sword and Shield instead. TWF has an annoying feature where an offhand swing will hit other targets if your main target isn't in range of the swing.

I have soloed it many times with a melee. I always use single hand weapon and shield and very deliberately select my target, then click slowly to attack.

glmfw1
03-12-2018, 02:52 PM
So pure melee, solo with hire...

Hireling parked at entrance for rez/emergency healing purposes.

Setup/Tactics

All guards taken off
Two Weapon Fighting (I risked it).
Auto attack off until non-spiders selected then turned back on again, then off once target was dead.
At every door, opened door then immediately ran back, to avoid accidental swings at spiders by mis-clicks
Any time I came across a group, waited until they saw me, then retreated to get spiders and ogres separated


Walkthrough

Ran whole of bottom layer, killed ogres.
Read book, then located and killed named and picked up key.
Located 2nd book from ground, then ran one loop from bottom layer to upper layer to get to book. Checked the rest of that area for wandering spiders (without opening any extra doors).
Dropped down and killed second named and picked up key.
Defended queen
Waited after "Defend Queen" completed and killed all remaining ogres in the area
Headed to end section and killed all monsters outside the final room
Opened final room and cleared outside area
Did puzzle (leaving orange to last (blue would have worked just as well)
Waited until everyone was heading towards me, then jumped down by door and round to blue (to give easier distance for selection)
Targetted non-spiders one-by-one (Ogre Mage, un-named Rakshasa, Named) and took them down


End Result

No spiders killed in quest (2 chests at end).
No "kill" bonus.
Vandal bonus for breakables



Time: 20 mins to clear lower section and kill first named; 20 minutes to do upper loop, save Queen and do end fight.

I didn't notice any friendly fire doing damage in the end fight, but this could have been due to pulling the bosses away from the centre and also due to the order I killed them in (I didn't trust the ogre mage not to cast fire spells, so took him out first).
I was running HE difficulty above level (max level to still get XP), but the tactics should have worked for any melee with decent AC (I'm Dex build in light armour, but heavy armour should work as well) at lower levels. I have a high Jump, so could jump over the spiders, but there are enough rocky ramps around to split the spiders and ogres apart by retreating, then use a ramp to get between if you can't jump over.

C-Dog
03-12-2018, 03:15 PM
Grats - you can sleep easy tonight. :cool: